profile/ivi/clutter.git
12 years agoclick-action: Be resilient against NULL pointers
Emmanuele Bassi [Thu, 12 Jan 2012 10:26:47 +0000 (10:26 +0000)]
click-action: Be resilient against NULL pointers

Do not try to disconnect signal handlers from NULL pointers.

12 years agobuild: Remove a bunch of useless checks
Emmanuele Bassi [Thu, 12 Jan 2012 10:17:01 +0000 (10:17 +0000)]
build: Remove a bunch of useless checks

Some pkg-config dependencies are still there from the days when Cogl
was in tree - and even then, they barely made sense.

12 years agobuild: Fix the private pkg-config requirements
Emmanuele Bassi [Thu, 12 Jan 2012 10:10:09 +0000 (10:10 +0000)]
build: Fix the private pkg-config requirements

Private pkg-config requirements are conditional.

12 years agowayland: Pull gdk-pixbuf in a private dependency
Rob Bradford [Wed, 11 Jan 2012 12:26:00 +0000 (12:26 +0000)]
wayland: Pull gdk-pixbuf in a private dependency

This means it will get tested for explicitly as well as appearing in the
Requires.private section of the pkg-config file.

12 years agobuild: Add infrastructure for inserting Requires.private into pkg-config files
Rob Bradford [Wed, 11 Jan 2012 12:23:46 +0000 (12:23 +0000)]
build: Add infrastructure for inserting Requires.private into pkg-config files

12 years agowayland: Attach cursor buffer to input device when it enters the surface
Rob Bradford [Tue, 10 Jan 2012 17:25:35 +0000 (17:25 +0000)]
wayland: Attach cursor buffer to input device when it enters the surface

The Wayland semantics mean that we must attach a buffer to the input device
when the pointer enters the surface to provide a cursor.

12 years agowayland: Load a buffer from well known location for the cursor
Rob Bradford [Tue, 10 Jan 2012 16:40:59 +0000 (16:40 +0000)]
wayland: Load a buffer from well known location for the cursor

Semantic changes to Wayland means that we cannot rely on the compositor
setting a pointer buffer for us if set it to nil. The first part of fixing
this is to create an shm buffer containing the bytes for our cursor.

The best way to do this currently is to load the cursor from the well known
location where weston instals its cursor images. The code to implemente this
was derivedlifted from the Wayland backend in GTK+.

12 years agoPrevent .po file updates on simple 'make'
Ryan Lortie [Mon, 9 Jan 2012 15:04:08 +0000 (16:04 +0100)]
Prevent .po file updates on simple 'make'

https://bugzilla.gnome.org/show_bug.cgi?id=661128

12 years agoUpdated Bulgarian translation
Alexander Shopov [Sun, 8 Jan 2012 12:30:48 +0000 (14:30 +0200)]
Updated Bulgarian translation

12 years agoosx: Use Lucida Grande as the default font
Emmanuele Bassi [Sat, 7 Jan 2012 10:41:25 +0000 (10:41 +0000)]
osx: Use Lucida Grande as the default font

Instead of falling back to the generic "Sans".

12 years agoactor: Change the point of emission of ::destroy
Emmanuele Bassi [Fri, 6 Jan 2012 14:04:43 +0000 (14:04 +0000)]
actor: Change the point of emission of ::destroy

Currently, we're emitting the ClutterActor::destroy at the end of the
dispose implementation - right before we chain up to the parent
implementation.

The point of emission makes the ::destroy signal handlers able to just
use the actor pointer - as the actor state will have been mostly cleared
by the time application can run. This (undocumented) behaviour severely
limits the amount of things you can do inside a ::destroy signal
handler, thus making the ::destroy signal just a weird weak reference,
instead of a proper way to break application reference cycles.

Given that this change relaxes some of the conditions, this change
should be safe - obviously, if anything happens, we'll back it out; the
conformance and interactive tests confirm that, for common patterns of
usage, this change does not break existing code.

12 years agoactor: Use g_clear_object()
Emmanuele Bassi [Fri, 6 Jan 2012 14:02:54 +0000 (14:02 +0000)]
actor: Use g_clear_object()

GLib has a nice, atomic object clearing function that allows us to drop
code looking like:

  if (priv->object != NULL)
    {
      g_object_unref (priv->object);
      priv->object = NULL;
    }

from the ::dispose implementation.

12 years agodocs: Add event propagation symbolic constants
Emmanuele Bassi [Tue, 3 Jan 2012 14:38:56 +0000 (14:38 +0000)]
docs: Add event propagation symbolic constants

12 years agoconfigure: Clean up help and configuration summary
Emmanuele Bassi [Tue, 3 Jan 2012 14:00:40 +0000 (14:00 +0000)]
configure: Clean up help and configuration summary

12 years agoMove Perspective and Fog definitions to clutter-types.h
Emmanuele Bassi [Tue, 3 Jan 2012 13:50:06 +0000 (13:50 +0000)]
Move Perspective and Fog definitions to clutter-types.h

Since we reference the types from multiple files.

12 years agodocs/cookbook: Mention the event control macros
Emmanuele Bassi [Tue, 3 Jan 2012 12:10:28 +0000 (12:10 +0000)]
docs/cookbook: Mention the event control macros

Now that we have symbolic names for event propagation values for signal
handlers, we ought to mention them in the cookbook.

12 years agoAdd symbolic constants for event propagation
Emmanuele Bassi [Tue, 20 Dec 2011 12:28:06 +0000 (12:28 +0000)]
Add symbolic constants for event propagation

I always have to think twice before returning a value from an event
signal handler, and I've been writing them for the past 10 years, so
it's conceivable that application developers that start with Clutter
will find them confusing as well.

Simple symbolic names should be easier to use.

12 years agodocs: Update the release notes
Emmanuele Bassi [Fri, 30 Dec 2011 10:34:54 +0000 (10:34 +0000)]
docs: Update the release notes

12 years agostage: Deprecate :use-fog and :fog
Emmanuele Bassi [Fri, 30 Dec 2011 10:23:15 +0000 (10:23 +0000)]
stage: Deprecate :use-fog and :fog

The depth cueing through GL fog has been broken for a long while, now.

The fog-related API in Clutter is ridiculously limited, and harks back
to simpler times; the ClutterFog structure is not enough to express all
the GL fog machinery, and required application code to connect to the
Stage's paint implementation and drop into Cogl directly.

Additionally, the fixed pipeline fog machinery in GL simply does not
work with premultiplied alpha, unless you use a shader - and in that
case it would only work for textures. Let's deprecate it, and just
don't do anything if somebody has the brilliant idea of setting the
:use-fog property to TRUE.

12 years agobox: Remove the sentinel annotation
Emmanuele Bassi [Fri, 30 Dec 2011 09:51:36 +0000 (09:51 +0000)]
box: Remove the sentinel annotation

Sadly, we need to remove the G_GNUC_NULL_TERMINATED annotation from
ClutterBox packing API; the compiler will otherwise emit a warning
for perfectly legal statements like:

  clutter_box_pack (box, child, NULL);

because of the missing sentinel.

See also: g_object_new().

12 years agodocs: Document CLUTTER_ENABLE_DIAGNOSTIC
Emmanuele Bassi [Tue, 27 Dec 2011 21:39:13 +0000 (21:39 +0000)]
docs: Document CLUTTER_ENABLE_DIAGNOSTIC

Add a note in the API reference.

12 years agoAdd diagnostic mode
Emmanuele Bassi [Tue, 20 Dec 2011 15:17:54 +0000 (15:17 +0000)]
Add diagnostic mode

GLib has a "diagnostic mode" switch that can be checked to enable debug
messages on deprecated properties and signals, as these are purely
run-time constructs, and as such cannot be caught by compiler warnings.
The diagnostic mode is toggled by a simple environment variable, and
can be used to ease porting of application code.

We can use something similar to mark deprecated virtual functions and
other run-time constructs; to avoid collisions, we should use our own
environment variable, CLUTTER_ENABLE_DIAGNOSTIC.

12 years agoUpdated Norwegian bokmål translation
Kjartan Maraas [Wed, 21 Dec 2011 21:06:54 +0000 (22:06 +0100)]
Updated Norwegian bokmål translation

12 years agoclutter-text: Fix memory leak
Jasper St. Pierre [Mon, 19 Dec 2011 04:20:04 +0000 (23:20 -0500)]
clutter-text: Fix memory leak

12 years agoUpdated Slovenian translation
Matej Urbančič [Sat, 17 Dec 2011 17:59:49 +0000 (18:59 +0100)]
Updated Slovenian translation

12 years agoVisual C++ 2008 projects update
Chun-wei Fan [Tue, 13 Dec 2011 05:07:46 +0000 (13:07 +0800)]
Visual C++ 2008 projects update

Refines things a little bit from the last Visual C++ 2008 project updates.

12 years agoUpdate Visual C++ 2010 Projects
Chun-wei Fan [Tue, 13 Dec 2011 05:05:16 +0000 (13:05 +0800)]
Update Visual C++ 2010 Projects

Disable deprecation warning messages for the accessibility, performance
and micro-bench programs.

12 years agoUpdate Visual C++ 2008 Projects
Chun-wei Fan [Tue, 13 Dec 2011 04:56:53 +0000 (12:56 +0800)]
Update Visual C++ 2008 Projects

Turn off the deprecation warnings for the accessibility, performance
and micro-bench programs.

12 years agoUpdate clutter.symbols...
Chun-wei Fan [Tue, 13 Dec 2011 04:44:27 +0000 (12:44 +0800)]
Update clutter.symbols...

...For the addition of queue_redraw_with_clip (commit f0a246cd)

12 years agowayland/surface: Use queue_redraw_with_clip()
Emmanuele Bassi [Mon, 12 Dec 2011 16:44:47 +0000 (16:44 +0000)]
wayland/surface: Use queue_redraw_with_clip()

Just like the X11 texture-pixmap actor.

https://bugzilla.gnome.org/show_bug.cgi?id=660997

12 years agox11/texture-pixmap: Use ClutterActor.queue_redraw_with_clip()
Emmanuele Bassi [Mon, 31 Oct 2011 11:56:23 +0000 (11:56 +0000)]
x11/texture-pixmap: Use ClutterActor.queue_redraw_with_clip()

Instead of using a PaintVolume for a 2D region, and an internal
function, use the newly added queue_redraw_with_clip() method.

This removes the last bit of internal API usage in the
ClutterX11TexturePixmap actor.

https://bugzilla.gnome.org/show_bug.cgi?id=660997

12 years agox11/stage: Use ClutterActor.queue_redraw_with_clip()
Emmanuele Bassi [Mon, 31 Oct 2011 11:55:35 +0000 (11:55 +0000)]
x11/stage: Use ClutterActor.queue_redraw_with_clip()

Instead of using a paint volume for a 2D region, use the newly added
queue_redraw_with_clip() method.

https://bugzilla.gnome.org/show_bug.cgi?id=660997

12 years agoactor: Add queue_redraw_with_clip()
Emmanuele Bassi [Mon, 31 Oct 2011 11:53:45 +0000 (11:53 +0000)]
actor: Add queue_redraw_with_clip()

Add a public version of the clipped queue redraw, using a 2D clip. This
allows implementing actors with trackable 2D clipped regions, like the
ClutterX11TexturePixmap, outside of Clutter itself.

https://bugzilla.gnome.org/show_bug.cgi?id=660997

12 years agoUpdated Spanish translation
Daniel Mustieles [Fri, 9 Dec 2011 17:08:48 +0000 (18:08 +0100)]
Updated Spanish translation

12 years agofixed-layout: Use a better quark name
Emmanuele Bassi [Thu, 8 Dec 2011 10:01:06 +0000 (10:01 +0000)]
fixed-layout: Use a better quark name

The "fixed-container" name is far too generic, and it may very likely
lead to collisions with application code.

12 years agobuild: Disable deprecation warnings in tests/accessibility
Emmanuele Bassi [Tue, 6 Dec 2011 17:43:13 +0000 (17:43 +0000)]
build: Disable deprecation warnings in tests/accessibility

Like we do in the other tests/ sections.

12 years agobuild: Disable deprecation warnings in tests/micro-bench
Emmanuele Bassi [Tue, 6 Dec 2011 17:56:45 +0000 (17:56 +0000)]
build: Disable deprecation warnings in tests/micro-bench

12 years agobuild: Disable deprecation warnings in tests/performance
Emmanuele Bassi [Tue, 6 Dec 2011 17:53:37 +0000 (17:53 +0000)]
build: Disable deprecation warnings in tests/performance

12 years agoUpdated Macedonian translation.
Jovan Naumovski [Thu, 8 Dec 2011 20:22:38 +0000 (21:22 +0100)]
Updated Macedonian translation.

12 years agoUpdated POTFILES.in
Piotr Drąg [Thu, 8 Dec 2011 19:54:12 +0000 (20:54 +0100)]
Updated POTFILES.in

12 years agowayland: Refine enter/leave event handling
Rob Bradford [Thu, 8 Dec 2011 17:39:15 +0000 (17:39 +0000)]
wayland: Refine enter/leave event handling

The Wayland protocol now has events represent when a pointer enters the
surface and when it leaves again.

For leaves the surface is not set in the event, for enters the surface is set.
Simply use this to determine whether to emit CLUTTER_ENTER or CLUTTER_LEAVE.

12 years agowayland: Update to latest Wayland API (wl_shell_surface transition)
Rob Bradford [Thu, 8 Dec 2011 17:32:27 +0000 (17:32 +0000)]
wayland: Update to latest Wayland API (wl_shell_surface transition)

Previously the wl_shell object held the methods that allowed a client to
request changes to the shell's state associated with a surface. These methods
have now been moved to a wl_shell_surface object.

This change allows configure events to be handled inside the stage rather than
the backend.

12 years agoAdd public CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT define
Robert Bragg [Tue, 6 Dec 2011 21:53:57 +0000 (21:53 +0000)]
Add public CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT define

When clutter has been built with Wayland compositor support then we now
expose a public CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT define so that
applications can #ifdef code that depends on the api that this feature
implies.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agobuild: make internal option_xkb_* symbols static
Robert Bragg [Tue, 6 Dec 2011 21:49:15 +0000 (21:49 +0000)]
build: make internal option_xkb_* symbols static

This makes the option_xkb_* symbols declared for the evdev device manager
and the wayland device manager private so we don't get symbol collisions
if both of these backends are enabled.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agoxkb-utils: Adds #ifdef guards for repeat includes
Robert Bragg [Tue, 6 Dec 2011 21:46:37 +0000 (21:46 +0000)]
xkb-utils: Adds #ifdef guards for repeat includes

This adds #ifdef/#define repeat include guards for clutter-xkb-utils.h

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agoeglnative: fix building eglnative BE with evdev support
Robert Bragg [Mon, 5 Dec 2011 14:01:30 +0000 (14:01 +0000)]
eglnative: fix building eglnative BE with evdev support

this fixes how clutter-device-manager-evdev.h is included to fix a build
problem caused by not being able to find the header.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agoevdev: fixes evdev build issues + don't ref default stage
Robert Bragg [Mon, 5 Dec 2011 13:59:12 +0000 (13:59 +0000)]
evdev: fixes evdev build issues + don't ref default stage

This updates the evdev input backend code to compile and also updates
the code to not refer to the default stage and instead check for a
stage to be associated with the input device. If no stage is currently
associated with a device generating events then the events are dropped
on the floor.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agoinput: adds internal _clutter_input_device_get_stage api
Robert Bragg [Mon, 5 Dec 2011 13:49:28 +0000 (13:49 +0000)]
input: adds internal _clutter_input_device_get_stage api

This adds internal api to be able to query the stage currently
associated with a given input device so input backends shouldn't need to
refer to the default stage.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agotests: Adds a simple wayland compositor example
Robert Bragg [Mon, 5 Dec 2011 14:05:57 +0000 (14:05 +0000)]
tests: Adds a simple wayland compositor example

This adds an extremely minimal wayland compositor to tests/interactive
to test the ClutterWaylandSurface actor. Currently this minimal
compositor doesn't support any input, it simply paints client surfaces
fixed at the top-left of the stage.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agoAdds wayland-surface actor for wayland compositors
Robert Bragg [Fri, 13 May 2011 15:54:11 +0000 (16:54 +0100)]
Adds wayland-surface actor for wayland compositors

This adds a --enable-wayland-compositor configure option which will add
support for a ClutterWaylandSurface actor which can be used to aid in
writing Wayland compositors using Clutter by providing a ClutterActor to
represent Wayland client surfaces.

Notably this configure option isn't tied into any particular backend
since conceptually the compositor support can be used in conjunction
with any clutter backend that has corresponding Cogl support.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agowayland: Updates client side wayland support
Robert Bragg [Mon, 9 May 2011 21:45:33 +0000 (22:45 +0100)]
wayland: Updates client side wayland support

This updates Wayland support in line with upstream changes to the Wayland
API and protocol.

This update means we no longer use the Cogl stub winsys so a lot of code
that had to manually interact with EGL and implement a swap_buffers
mechanism could be removed and instead we now depend on Cogl to handle
those things for us.

This update also adds an input device manager consistent with other
clutter backends.

Note: to use the client side "wayland" clutter backend you need to have
built Cogl with --enable-wayland-egl-platform. If Cogl has been built
with support for multiple winsys backends then you should run
applications with COGL_RENDERER=EGL in the environment.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agoUpdate Clutter Visual C++ 2008 Project
Chun-wei Fan [Thu, 8 Dec 2011 09:58:17 +0000 (17:58 +0800)]
Update Clutter Visual C++ 2008 Project

Made up for missed pre-build command for x64/Release.

12 years agoclutter/Makefile.am: Update gen-enums.bat generation
Chun-wei Fan [Thu, 8 Dec 2011 09:40:22 +0000 (17:40 +0800)]
clutter/Makefile.am: Update gen-enums.bat generation

It's $(srcdir)/win32/clutter-win32.h, not $(srcdir)/clutter-win32.h

Sorry!

12 years agoUpdate VS property sheets
Chun-wei Fan [Thu, 8 Dec 2011 09:39:26 +0000 (17:39 +0800)]
Update VS property sheets

Generate clutter-marshal.[ch] before the clutter-enum-types.[ch].
Strangely Visual C++ does funny things if this was done the other way
around. :|

12 years agoclutter/Makefile.am-Create batch to gen enums (VS Support)
Chun-wei Fan [Thu, 8 Dec 2011 09:04:46 +0000 (17:04 +0800)]
clutter/Makefile.am-Create batch to gen enums (VS Support)

Generate a .bat file to generate the clutter-enum-types.[ch] for use
during the Visual C++ build process, which will greatly simplify the
maintenanace of the VS build files as public headers are added or removed
during the development process.

12 years agoUpdate VS property sheets
Chun-wei Fan [Thu, 8 Dec 2011 09:02:17 +0000 (17:02 +0800)]
Update VS property sheets

Use a pregenerated .bat file to generate the clutter-enum-types.[ch], which
will greatly simplify the maintenanace of the VS build files as public
headers are added or removed.

12 years agoconform/Makefile.am: Update Win32 test .bat name
Chun-wei Fan [Wed, 7 Dec 2011 10:14:17 +0000 (18:14 +0800)]
conform/Makefile.am: Update Win32 test .bat name

Rename to test-conformance-clutter.bat to make the file name clearer to
users

12 years agobackend: Fix em computation for non-absolute fonts
Emmanuele Bassi [Mon, 5 Dec 2011 11:43:48 +0000 (11:43 +0000)]
backend: Fix em computation for non-absolute fonts

If a font description is not set to have an absolute size then we were
using the wrong transformation for points to device units.

12 years agobackend: Return the correct default resolution
Emmanuele Bassi [Mon, 5 Dec 2011 11:42:49 +0000 (11:42 +0000)]
backend: Return the correct default resolution

If ClutterSettings:font-dpi is set to -1 then the default resolution
should be returned by ClutterBackend — i.e. 96.0.

12 years agoFix Brazilian Portuguese translation
Bastien Nocera [Thu, 1 Dec 2011 18:29:58 +0000 (19:29 +0100)]
Fix Brazilian Portuguese translation

Once you add the missing translator comments, it makes a lot
more sense...

12 years agomain: Fix keyboard event emission for non-reactive actors
Jasper St. Pierre [Sat, 26 Nov 2011 10:15:17 +0000 (05:15 -0500)]
main: Fix keyboard event emission for non-reactive actors

This is an innocent copy-paste issue that ended up breaking a few things

https://bugzilla.gnome.org/show_bug.cgi?id=664582

12 years agox11: Do not try to access private structures
Emmanuele Bassi [Thu, 1 Dec 2011 13:41:45 +0000 (13:41 +0000)]
x11: Do not try to access private structures

ClutterInputDeviceX11 has been made private, so we cannot access it from
outside of clutter-input-device-core-x11.c. We should have simple
accessors for the min/max keycode, which is the only detail that we use.

12 years agoCurrently Clutter only prints out a warning message in case some shader effects fail...
Manuel Osdoba [Sun, 13 Nov 2011 20:49:23 +0000 (21:49 +0100)]
Currently Clutter only prints out a warning message in case some shader effects fail to compile

Clutter-WARNING **: Unable to compile the GLSL
shader: Fragment shader failed to compile with the following errors:

The attached patch (against current git) should print out more
information what makes it easier to answer user feedback.

https://bugzilla.gnome.org/show_bug.cgi?id=664252

12 years agopath: Fix introspection annotations
Bastian Winkler [Fri, 18 Nov 2011 14:18:28 +0000 (15:18 +0100)]
path: Fix introspection annotations

Add out annotations for clutter_path_get_node() and
clutter_path_get_position()

https://bugzilla.gnome.org/show_bug.cgi?id=664336

12 years agodocs: Fix up the state.set_key() comment
Emmanuele Bassi [Thu, 1 Dec 2011 10:39:11 +0000 (10:39 +0000)]
docs: Fix up the state.set_key() comment

12 years agoAdds (allow-none) as source_target for clutter_state_set_key
Jeremy Moles [Thu, 1 Dec 2011 10:36:38 +0000 (10:36 +0000)]
Adds (allow-none) as source_target for clutter_state_set_key

While working through the Python3/pygobject bindings, I came across a missing
(allow-none) in clutter_state_set_key(). This allows the API to specify to None
as the source_target.

https://bugzilla.gnome.org/show_bug.cgi?id=664996

12 years agoeffects: Use effect_queue_repaint instead of actor_queue_redraw
Neil Roberts [Mon, 28 Nov 2011 14:19:28 +0000 (14:19 +0000)]
effects: Use effect_queue_repaint instead of actor_queue_redraw

The builtin effects ClutterColorizeEffect, ClutterDesaturateEffect and
ClutterShaderEffect all have properties which only affect the
rendering of the final texture not the contents of it. When these
properties are updated we should queue a repaint of the effect not
the actor so that we don't waste time repainting the contents of the
offscreen buffer.

https://bugzilla.gnome.org/show_bug.cgi?id=665052

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agoFix building with profiling enabled
Neil Roberts [Mon, 28 Nov 2011 16:27:57 +0000 (16:27 +0000)]
Fix building with profiling enabled

There was an #ifdef'd section of code for profiling that was using the
wrong variable name so it would not build.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agooffscreen-effect: Track the size of the actor separately
Neil Roberts [Mon, 28 Nov 2011 13:08:57 +0000 (13:08 +0000)]
offscreen-effect: Track the size of the actor separately

Previously the offscreen effect was keeping track of the size of the
texture so that it could detect when a different size is requested and
create a new texture. However this breaks if a subclass overrides
create_texture to make the texture bigger because in that case the
size of the texture will always be different from the calculated size
of the actor. This patch makes it also track the size of the fbo that
was requested before being passed through create_texture() and it
instead uses that to detect when a new FBO is needed.

https://bugzilla.gnome.org/show_bug.cgi?id=665040

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
12 years agoconform: Add markers parsing to the timeline unit
Emmanuele Bassi [Sun, 27 Nov 2011 12:18:49 +0000 (12:18 +0000)]
conform: Add markers parsing to the timeline unit

We should check that the newly added custom parser for timeline
markers is working as intended.

12 years agotimeline: Add custom parser for "markers"
Emmanuele Bassi [Sun, 27 Nov 2011 12:16:32 +0000 (12:16 +0000)]
timeline: Add custom parser for "markers"

It should be possible to define markers in ClutterScript when
describing a ClutterTimeline.

The syntax is a trivial:

  "markers" : [
    { "name", <marker-name>, "time" : <msecs> }
  ]

While at it, we should document it inside the API reference, as well
as fleshing out the ClutterTimeline description.

12 years agoUpdated Slovenian translation
Matej Urbančič [Fri, 25 Nov 2011 20:21:46 +0000 (21:21 +0100)]
Updated Slovenian translation

12 years agoscript: Don't skip introspection for connect_signals_full()
Bastian Winkler [Thu, 24 Nov 2011 19:14:05 +0000 (20:14 +0100)]
script: Don't skip introspection for connect_signals_full()

To allow language bindings to properly override Script.connect_signals()
they'll need access access to Script.connect_signals_full().

Thanks to Jeremy Moles for reporting.

12 years agopc: Fix unexpanded variables
Emmanuele Bassi [Wed, 23 Nov 2011 17:29:23 +0000 (17:29 +0000)]
pc: Fix unexpanded variables

PkgConfig doesn't like those.

12 years agoUpdated Romanian translation
Lucian Adrian Grijincu [Tue, 22 Nov 2011 18:25:02 +0000 (20:25 +0200)]
Updated Romanian translation

12 years agoPost-release version bump to 1.9.3
Emmanuele Bassi [Tue, 22 Nov 2011 14:08:36 +0000 (14:08 +0000)]
Post-release version bump to 1.9.3

12 years agoRelease Clutter 1.9.2 (snapshot)
Emmanuele Bassi [Tue, 22 Nov 2011 11:59:33 +0000 (11:59 +0000)]
Release Clutter 1.9.2 (snapshot)

12 years agobuild: Fix distcheck
Emmanuele Bassi [Tue, 22 Nov 2011 12:11:06 +0000 (12:11 +0000)]
build: Fix distcheck

12 years agoUpdate NEWS file
Emmanuele Bassi [Tue, 22 Nov 2011 01:20:48 +0000 (01:20 +0000)]
Update NEWS file

12 years agoconform: Bail out GLSL-based tests
Emmanuele Bassi [Tue, 22 Nov 2011 01:00:58 +0000 (01:00 +0000)]
conform: Bail out GLSL-based tests

If we don't have GLSL support on the platform.

12 years agodocs: Fixes for the API reference
Emmanuele Bassi [Tue, 22 Nov 2011 00:29:08 +0000 (00:29 +0000)]
docs: Fixes for the API reference

12 years agoAdd missing include
Florian Müllner [Fri, 18 Nov 2011 21:04:31 +0000 (22:04 +0100)]
Add missing include

clutter-profile.h used to be included via clutter-debug.h, but no
more (8a4dc3c011) ...

12 years agodebug: Simple whitespace cleanups
Emmanuele Bassi [Fri, 18 Nov 2011 17:54:19 +0000 (17:54 +0000)]
debug: Simple whitespace cleanups

12 years agodebug: Clean up profile/debug symbols
Emmanuele Bassi [Fri, 18 Nov 2011 17:44:42 +0000 (17:44 +0000)]
debug: Clean up profile/debug symbols

Since we have a _clutter_debug_message() function compiled in
unconditionally we have no further need for the equivalent conditional
version defined in clutter-profile.[ch]: we can simply do the work in
one function.

12 years agodebug: Remove CLUTTER_GLERR
Emmanuele Bassi [Fri, 18 Nov 2011 17:32:01 +0000 (17:32 +0000)]
debug: Remove CLUTTER_GLERR

The macro hasn't been used in a long while, as Cogl had its own version
of it; and Clutter hasn't been using pure GL for some time now.

12 years agodebug: Remove CLUTTER_MARK
Emmanuele Bassi [Fri, 18 Nov 2011 17:30:39 +0000 (17:30 +0000)]
debug: Remove CLUTTER_MARK

The debug macro is seldom used, and it's a bit lame at that.

12 years agoconform/cogl-pixel-buffer: Remove unused variable
Emmanuele Bassi [Fri, 18 Nov 2011 17:23:30 +0000 (17:23 +0000)]
conform/cogl-pixel-buffer: Remove unused variable

12 years agocairo-texture: Skip ::draw emission for 0x0 surfaces
Emmanuele Bassi [Fri, 18 Nov 2011 17:22:12 +0000 (17:22 +0000)]
cairo-texture: Skip ::draw emission for 0x0 surfaces

This also avoids an assertion failure.

12 years agoFix 'make dist'
Rico Tzschichholz [Fri, 18 Nov 2011 17:08:01 +0000 (18:08 +0100)]
Fix 'make dist'

12 years agotests: Remove some trailing spaces
Rico Tzschichholz [Fri, 18 Nov 2011 16:38:45 +0000 (17:38 +0100)]
tests: Remove some trailing spaces

12 years agobuild: Clean up the VS build rules
Emmanuele Bassi [Fri, 18 Nov 2011 15:12:45 +0000 (15:12 +0000)]
build: Clean up the VS build rules

Some minor cleanups of the Visual Studio rules in the interactive and
conformance test suites.

12 years agobuild: Make sure test-unit-names.h is generated
Rico Tzschichholz [Fri, 18 Nov 2011 12:39:06 +0000 (13:39 +0100)]
build: Make sure test-unit-names.h is generated

12 years agoMerge branch 'master' into msvc-support-master
Chun-wei Fan [Thu, 17 Nov 2011 14:17:01 +0000 (22:17 +0800)]
Merge branch 'master' into msvc-support-master

12 years agodocs: Document the DeformEffect wrap-mode change
Emmanuele Bassi [Wed, 16 Nov 2011 16:42:41 +0000 (16:42 +0000)]
docs: Document the DeformEffect wrap-mode change

The change from CoglVertexBuffer to CoglPrimitive led to a change of the
default wrap-mode for the pipeline. Since using REPEAT can introduce
artifacts when sampling outside the [ 0, 1 ] texture coordinates range,
and since the default wrap mode was not documented anyway, we want to
keep the change from REPEAT to CLAMP, but it's worth adding an entry in
the release notes.

12 years agointeractive: Remove test-model
Emmanuele Bassi [Wed, 16 Nov 2011 14:50:36 +0000 (14:50 +0000)]
interactive: Remove test-model

The model API is already tested in the conformance test suite.

12 years agointeractive: Remove test-unproject
Emmanuele Bassi [Wed, 16 Nov 2011 13:59:11 +0000 (13:59 +0000)]
interactive: Remove test-unproject

The coordinate transformation code is exercised throughout the
conformance and interactive tests, so there's no need to have a specific
interactive test that doesn't do anything more complicated than calling
clutter_actor_transform_stage_point().

12 years agoMerge branch 'master' into msvc-support-master
Chun-wei Fan [Wed, 16 Nov 2011 01:15:16 +0000 (09:15 +0800)]
Merge branch 'master' into msvc-support-master

12 years agoDeprecate some more old, useless API
Emmanuele Bassi [Tue, 15 Nov 2011 17:58:25 +0000 (17:58 +0000)]
Deprecate some more old, useless API

We still ship clutter_get_show_fps() and clutter_get_debug_enabled() as
public entry points. Yet another case of missing API review prior to the
1.0 release, so really the bucket stops around my desk.

Let's deprecate these two useless functions, and reduce the API
footprint of Clutter.

12 years agoDeprecate clutter_get_timestamp()
Emmanuele Bassi [Tue, 15 Nov 2011 17:47:00 +0000 (17:47 +0000)]
Deprecate clutter_get_timestamp()

This function should have never been made public in the first place; its
output depends on a configuration option of Clutter, and it's basically
useful only for internal debugging.

12 years agoRework debug output
Emmanuele Bassi [Tue, 15 Nov 2011 17:39:49 +0000 (17:39 +0000)]
Rework debug output

Make it consistent across the various build options (with or without
profiling enabled), and add a timestamp using the monotonic clock to
every debug message.