platform/upstream/mesa.git
7 years agonir: Zero local_size const struct for valgrind & nir_serialize
Jordan Justen [Mon, 2 Oct 2017 07:05:28 +0000 (00:05 -0700)]
nir: Zero local_size const struct for valgrind & nir_serialize

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoglsl: Add field initializers for glsl_struct_field default constructor
Jordan Justen [Sat, 21 Oct 2017 01:54:17 +0000 (18:54 -0700)]
glsl: Add field initializers for glsl_struct_field default constructor

This helps valgrind when encode_type_to_blob is used.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agocompiler/types: Support [de]serializing void types
Jason Ekstrand [Thu, 14 Sep 2017 23:49:14 +0000 (16:49 -0700)]
compiler/types: Support [de]serializing void types

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agonir/intrinsics: Set the correct num_indices for load_output
Jason Ekstrand [Fri, 15 Sep 2017 23:22:00 +0000 (16:22 -0700)]
nir/intrinsics: Set the correct num_indices for load_output

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agoglsl: move shader_cache type handling to glsl_types
Connor Abbott [Wed, 13 Sep 2017 00:16:22 +0000 (20:16 -0400)]
glsl: move shader_cache type handling to glsl_types

Not sure if this is the best place to put it, but we're going to need
this for NIR too.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agovulkan: Update headers and registry to 1.0.64
Alex Smith [Wed, 25 Oct 2017 11:18:54 +0000 (12:18 +0100)]
vulkan: Update headers and registry to 1.0.64

Acked-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
7 years agoac/nir: generate correct instruction for atomic min/max on unsigned images
Matthew Nicholls [Wed, 25 Oct 2017 13:20:43 +0000 (14:20 +0100)]
ac/nir: generate correct instruction for atomic min/max on unsigned images

v2: fix silly typo

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agogallium/util: remove some block alignment assertions
Roland Scheidegger [Wed, 25 Oct 2017 00:39:20 +0000 (02:39 +0200)]
gallium/util: remove some block alignment assertions

These assertions were revisited a couple of times in the past, and they
still weren't quite right.
The problem I was seeing (with some other state tracker) was a copy between
two 512x512 s3tc textures, but from mip level 0 to mip level 8. Therefore,
the destination has only size 2x2 (not a full block), so the box width/height
was only 2, causing the assertion to trigger for src alignment.
As far as I can tell, such a copy is completely legal, and because a correct
assertion would get ridiculously complicated just get rid of it for good.

Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agomeson: be explicit about the version required
Eric Engestrom [Tue, 24 Oct 2017 13:57:11 +0000 (14:57 +0100)]
meson: be explicit about the version required

This way, we know what we're allowed to use (no nested include lists
for instance) and users get immediate feedback when trying to use
unsupported versions, rather than a cryptic crash or things being
silently not built correctly.

Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agomeson: add opt-out of libunwind
Erik Faye-Lund [Mon, 23 Oct 2017 18:54:03 +0000 (20:54 +0200)]
meson: add opt-out of libunwind

Libunwind has some issues on some platforms, so let's allow people
who have issues to opt-out. This is similar to what we do in automake,
and the implementation is modelled after our opt-out for valgrind.

Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agogles2: support for GL_EXT_occlusion_query_boolean
Harish Krupo [Wed, 4 Oct 2017 11:56:28 +0000 (14:56 +0300)]
gles2: support for GL_EXT_occlusion_query_boolean

Following test checking entrypoints passes:
   dEQP-EGL.functional.get_proc_address.extension.gl_ext_occlusion_query_boolean

Piglit test 'ext_occlusion_query_boolean-any-samples' passes with these changes.

No changes/regression observed in WebGL occlusion tests or Intel CI.

v2: add es2="2.0" for glapi entrypoints, clean up xml
    dispatch_sanity changes (fix 'make check')

Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
7 years agomesa: enum checks for GL_EXT_occlusion_query_boolean
Tapani Pälli [Wed, 4 Oct 2017 11:56:27 +0000 (14:56 +0300)]
mesa: enum checks for GL_EXT_occlusion_query_boolean

Some of the checks are valid for generic ES 3.2 as well.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
7 years agoradv: print NIR before LLVM IR and disassembly
Samuel Pitoiset [Tue, 24 Oct 2017 15:23:43 +0000 (17:23 +0200)]
radv: print NIR before LLVM IR and disassembly

It's still printed after linking, but it makes more sense to
have SPIRV->NIR->LLVM IR->ASM.

Fixes: f0a2bbd1a4 (radv: move nir print after linking is done)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradv: Fix truncation issue hexifying the cache uuid for the disk cache.
Bas Nieuwenhuizen [Wed, 25 Oct 2017 01:43:00 +0000 (03:43 +0200)]
radv: Fix truncation issue hexifying the cache uuid for the disk cache.

Going from binary to hex has a 2x blowup.

Fixes: 14216252923 'radv: create on-disk shader cache'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: enable lower to scalar nir pass
Timothy Arceri [Wed, 18 Oct 2017 02:46:44 +0000 (13:46 +1100)]
radv: enable lower to scalar nir pass

This will allow dead components of varyings to be removed.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoac: add support for explicit component packing
Timothy Arceri [Thu, 5 Oct 2017 00:44:39 +0000 (11:44 +1100)]
ac: add support for explicit component packing

This is needed for RADV to support explicit component packing.

This is also required to use the new NIR component splitting /
packing passes.

V2:
 - add commponent packing support for interpolate_at* intrinsics
 - improve store packing support when not all varyings are scalar
   as spotted by Bas the store source was incorrectly offset.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoi965: fix unused var warnings in release build
Timothy Arceri [Mon, 23 Oct 2017 01:26:12 +0000 (12:26 +1100)]
i965: fix unused var warnings in release build

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agoradv: use device name in cache creation like radeonsi.
Dave Airlie [Wed, 25 Oct 2017 01:23:08 +0000 (02:23 +0100)]
radv: use device name in cache creation like radeonsi.

Not sure how useful this is, but it makes it more consistent.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: use a define for the transition point between cp and compute shader
Dave Airlie [Tue, 24 Oct 2017 22:05:11 +0000 (08:05 +1000)]
radv: use a define for the transition point between cp and compute shader

For certain buffer meta ops we can use the CP or a compute shader,
we should use a define to rather than hardcoding 4096, allows
for easier testing and more consistency.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agodocs: Mark GL_KHR_no_error as done.
Kenneth Graunke [Tue, 24 Oct 2017 17:34:10 +0000 (10:34 -0700)]
docs: Mark GL_KHR_no_error as done.

Drivers have supported KHR_no_error for a while.  We'd been leaving it
marked as "in progress" because there's a zillion places that could get
slightly more optimized.  But, Timothy and Samuel have already done
piles of work, and I think we have a solid implementation at this point.

Let's check it off the list.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
7 years agoi965: Call gen6_upload_push_constants() even when the stage is disabled.
Kenneth Graunke [Fri, 20 Oct 2017 22:53:50 +0000 (15:53 -0700)]
i965: Call gen6_upload_push_constants() even when the stage is disabled.

This properly sets stage_state->push_constant_dirty = true, so that we
emit 3DSTATE_CONSTANT_XS to disable the constant buffer for the shader
stage.  It also sets stage_state->push_const_size = 0.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoi965: Drop a bunch of downcasting and upcasting of gl_program pointers.
Kenneth Graunke [Mon, 23 Oct 2017 02:28:35 +0000 (19:28 -0700)]
i965: Drop a bunch of downcasting and upcasting of gl_program pointers.

We have a gl_program and we want a gl_program.  There's no point in
converting to brw_program and back again.  This probably made more
sense in the old days before Tim dropped a layer of subclassing.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoi965: Move _mesa_shader_write_subroutine_indices down a level.
Kenneth Graunke [Fri, 20 Oct 2017 22:50:28 +0000 (15:50 -0700)]
i965: Move _mesa_shader_write_subroutine_indices down a level.

Now we call it in one place instead of making every caller do it.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoradv: only emit dfsm packets if dfsm is allowed.
Dave Airlie [Tue, 24 Oct 2017 03:03:29 +0000 (04:03 +0100)]
radv: only emit dfsm packets if dfsm is allowed.

radeonsi only emits these when dfsm is enabled, so for now
just hinge them on a flag we never set.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agomeson: build freedreno
Rob Clark [Sat, 14 Oct 2017 14:08:50 +0000 (10:08 -0400)]
meson: build freedreno

Mostly copy/pasta from Dylan Baker's conversion of nouveau and i965.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agomeson: extract out variable for nir_algebraic.py
Rob Clark [Tue, 24 Oct 2017 15:07:52 +0000 (11:07 -0400)]
meson: extract out variable for nir_algebraic.py

Also needed in freedreno/ir3.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agofreedreno/ir3: use a flag instead of setting PYTHONPATH
Rob Clark [Sat, 14 Oct 2017 17:00:28 +0000 (13:00 -0400)]
freedreno/ir3: use a flag instead of setting PYTHONPATH

Similar to 848da662224326ccfbe6647bc82f4f89ca22c762, pass an arg to
ir3_nir_trig.py to add to python path, rather than using $PYTHONPATH,
to prep for meson build support.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agoi965: Don't disable CCS for RT dependencies when dispatching compute.
Kenneth Graunke [Mon, 23 Oct 2017 22:46:47 +0000 (15:46 -0700)]
i965: Don't disable CCS for RT dependencies when dispatching compute.

Compute shaders don't have access to the framebuffer, so there's no
point in worrying whether a texture is bound as a render target.

This saves a bunch of resolves in GFXBench4 Manhattan 3.1, but doesn't
seem to impact performance at all, at least on Apollolake.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agoi965: Fix memmem compiler warnings.
Eric Anholt [Tue, 17 Oct 2017 22:41:25 +0000 (15:41 -0700)]
i965: Fix memmem compiler warnings.

gcc is throwing this warning in my meson build:

../src/intel/compiler/brw_eu_validate.c:50:11: warning
argument 1 null where non-null expected [-Wnonnull]
    return memmem(haystack.str, haystack.len,
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  needle.str, needle.len) != NULL;
                                  ~~~~~~~~~~~~~~~~~~~~~~~

The first check for CONTAINS has a NULL error_msg.str and 0 len.  The
glibc implementation will exit without looking at any haystack bytes if
haystack.len < needle.len, so this was safe, but silence the warning
anyway by guarding against implementation variablility.

Fixes: 122ef3799d56 ("i965: Only insert error message if not already present")
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agofreedreno: per-context fd_pipe
Rob Clark [Thu, 24 Aug 2017 13:34:48 +0000 (09:34 -0400)]
freedreno: per-context fd_pipe

To enable per-context priorities, we need to have per-context pipe's.
Unfortunately we still need to keep the global screen pipe, mostly just
for screen->get_timestamp().

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: rename pipe -> vsc_pipe
Rob Clark [Thu, 24 Aug 2017 13:30:25 +0000 (09:30 -0400)]
freedreno: rename pipe -> vsc_pipe

To add context priority support we need to have an fd_pipe per context,
rather than per-screen.  Which conflicts with existing ctx->pipe (which
is actually a visibility stream pipe (hw resource).  So just rename it.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: pass context flags through to fd_context_init()
Rob Clark [Thu, 24 Aug 2017 13:16:53 +0000 (09:16 -0400)]
freedreno: pass context flags through to fd_context_init()

Prep work for later patch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agogallium/util: use util_snprintf() in u_socket_connect()
Brian Paul [Mon, 23 Oct 2017 21:25:24 +0000 (15:25 -0600)]
gallium/util: use util_snprintf() in u_socket_connect()

Instead of plain snprintf().  To fix the MSVC build.

snprintf() is used in various places in Mesa/gallium, but apparently,
not in code built with MSVC.

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoconfigure: Allow android as an EGL platform
Benjamin Gordon [Fri, 20 Oct 2017 21:34:57 +0000 (15:34 -0600)]
configure: Allow android as an EGL platform

I'm working on radeonsi support in the Chrome OS Android container
(ARC++).  Mesa in ARC++ uses autotools instead of Android.mk, but all
the necessary EGL bits are there, so the existing check is too strict.

Signed-off-by: Benjamin Gordon <bmgordon@chromium.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoradeonsi: postponed KILL isn't postponed anymore, but maintains WQM
Marek Olšák [Wed, 4 Oct 2017 03:07:50 +0000 (05:07 +0200)]
radeonsi: postponed KILL isn't postponed anymore, but maintains WQM

This restores performance for the drirc workaround, i.e.
KILL_IF does:
   visible = src0 >= 0;
   kill_flag &= visible; // accumulate kills
   amdgcn_kill(wqm_vote(visible)); // kill fully dead quads only

And all helper pixels are killed at the end of the shader:
   amdgcn_kill(kill_flag);

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: use postponed KILL only when derivatives are used
Marek Olšák [Wed, 4 Oct 2017 13:37:30 +0000 (15:37 +0200)]
radeonsi: use postponed KILL only when derivatives are used

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoac: use llvm.amdgcn.kill with LLVM 6.0
Marek Olšák [Wed, 4 Oct 2017 03:06:57 +0000 (05:06 +0200)]
ac: use llvm.amdgcn.kill with LLVM 6.0

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoac: replace ac_build_kill with ac_build_kill_if_false
Marek Olšák [Wed, 4 Oct 2017 02:51:39 +0000 (04:51 +0200)]
ac: replace ac_build_kill with ac_build_kill_if_false

This will be a new LLVM intrinsic and will also work nicely with
llvm.amdgcn.wqm.vote.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradv: move nir print after linking is done
Timothy Arceri [Mon, 23 Oct 2017 22:08:55 +0000 (09:08 +1100)]
radv: move nir print after linking is done

We now have linking optimisations so we want to delay dumping the
nir until after these are complete.

Fixes: 06f05040eb73 (radv: Link shaders)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agomesa/bufferobj: don't double negate the range
Dave Airlie [Mon, 23 Oct 2017 00:34:54 +0000 (10:34 +1000)]
mesa/bufferobj: don't double negate the range

This fixes a regression I introduced refactoring this code,
I managed to invert range twice, I moved the inversion into
the common code, but forgot to stop doing it in the callee.

Fixes: GL45-CTS.multi_bind.dispatch_bind_buffers_base

Fixes: 35ac13ed3 (mesa/bufferobj: consolidate some codepaths between ubo/ssbo/atomics.)
Reported-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: clone meta shaders before linking
Timothy Arceri [Mon, 23 Oct 2017 00:10:47 +0000 (11:10 +1100)]
radv: clone meta shaders before linking

The IR is reused in different pipeline combinations so we need
to clone it to avoid link time optimistaions messing up the
original copy.

Fixes: 06f05040eb73 (radv: Link shaders)

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agogallium/util: don't call close() on Windows in u_tests.c
Brian Paul [Tue, 17 Oct 2017 19:59:28 +0000 (13:59 -0600)]
gallium/util: don't call close() on Windows in u_tests.c

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: use util_strdup() macro in u_debug_symbol.c
Brian Paul [Tue, 17 Oct 2017 19:59:03 +0000 (13:59 -0600)]
mesa: use util_strdup() macro in u_debug_symbol.c

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: use util_strdup() macro in symbol_table.c
Brian Paul [Tue, 17 Oct 2017 19:58:47 +0000 (13:58 -0600)]
mesa: use util_strdup() macro in symbol_table.c

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoutil: add util_strdup() wrapper macro
Brian Paul [Tue, 17 Oct 2017 19:57:45 +0000 (13:57 -0600)]
util: add util_strdup() wrapper macro

To work around MSVC warning that strdup() is a deprecated POSIX function.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agogallium/util: replace gethostbyname() with getaddrinfo()
Brian Paul [Tue, 17 Oct 2017 19:11:03 +0000 (13:11 -0600)]
gallium/util: replace gethostbyname() with getaddrinfo()

Compiling with MSVC options /we4995 /we4996 (a subset of /sdl) generates
a warning that the gethostbyname() function is deprecated in favor of
getaddrinfo() or GetAddrInfoW().  Replace the call with getaddrinfo().

Untested.  There are no callers to u_socket_connect() in Gallium.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradv: Update code pointer correctly if a variant is already created
Alex Smith [Mon, 23 Oct 2017 09:37:42 +0000 (10:37 +0100)]
radv: Update code pointer correctly if a variant is already created

This was the actual cause of GPU hangs fixed by 0fdd531457ec ("radv:
Fix pipeline cache locking issues"), since multiple threads would end
up trying to create the variants for a single entry.

Now that we're locking around the whole of this function, this isn't
really necessary (we either create all or none of the variants), but
fix this anyway in case things change later.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: 17.3 <mesa-stable@lists.freedesktop.org>
7 years agoi965: Revert absolute mode for constant buffer pointers.
Kenneth Graunke [Thu, 19 Oct 2017 21:38:30 +0000 (14:38 -0700)]
i965: Revert absolute mode for constant buffer pointers.

The kernel doesn't initialize the value of the INSTPM or CS_DEBUG_MODE2
registers at context initialization time.  Instead, they're inherited
from whatever happened to be running on the GPU prior to first run of a
new context.  So, when we started setting these, other contexts in the
system started inheriting our values.  Since this controls whether
3DSTATE_CONSTANT_* takes a pointer or an offset, getting the wrong
setting is fatal for almost any process which isn't expecting this.

Unfortunately, VA-API and Beignet don't initialize this (nor does older
Mesa), so they will die horribly if we start doing this.  UXA and SNA
don't use any push constants, so they are unaffected.

Until we have some kind of solution to this problem, I'm going to revert
this patch and abandon using the feature for now.  It will lead to fewer
pushed UBO ranges on Broadwell+, which may lead to lower performance,
though I don't have any data on the impact.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102774

7 years agomeson: build imx driver
Dylan Baker [Fri, 20 Oct 2017 22:57:15 +0000 (15:57 -0700)]
meson: build imx driver

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agomeson: build etnaviv driver + winsys
Dylan Baker [Fri, 20 Oct 2017 22:45:22 +0000 (15:45 -0700)]
meson: build etnaviv driver + winsys

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agoac: Silence a compiler warning about results[0].
Eric Anholt [Tue, 17 Oct 2017 20:46:50 +0000 (13:46 -0700)]
ac: Silence a compiler warning about results[0].

We know that num_components will be > 0, but it doesn't.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoac: Fix a compiler warning for possibly undefined "name"
Eric Anholt [Tue, 17 Oct 2017 20:45:09 +0000 (13:45 -0700)]
ac: Fix a compiler warning for possibly undefined "name"

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomeson: fix egl build for meson version < 0.43
Dylan Baker [Sat, 21 Oct 2017 00:34:51 +0000 (17:34 -0700)]
meson: fix egl build for meson version < 0.43

Meson 0.43 added the ability to pass nested lists to
include_directories, so the code that we have works for 0.43, but not
for 0.42. This patch changes the include_directories list to be flat so
it works with 0.42

fixes: 108d257a16859898f5c ("meson: build libEGL")
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
7 years agoamd/common/gfx9: workaround DCC corruption more conservatively
Nicolai Hähnle [Thu, 12 Oct 2017 09:21:26 +0000 (11:21 +0200)]
amd/common/gfx9: workaround DCC corruption more conservatively

Fixes KHR-GL45.texture_swizzle.smoke and others on Vega.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102809
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agodocs/release-calendar: update - 17.3.0-rc1 is out
Emil Velikov [Mon, 23 Oct 2017 13:30:37 +0000 (14:30 +0100)]
docs/release-calendar: update - 17.3.0-rc1 is out

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoglsl: fix derived cs variables
Ilia Mirkin [Sat, 21 Oct 2017 19:15:41 +0000 (15:15 -0400)]
glsl: fix derived cs variables

There are two issues with the current implementation. First, it relies
on the layout(local_size_*) happening in the same shader as the main
function, and secondly it doesn't work for variable group sizes.

In both cases, the simplest fix is to move the setup of these derived
values to a later time, similar to how the gl_VertexID workarounds are
done. There already exist system values defined for both of the derived
values, so we use them unconditionally, and lower them after linking is
performed.

While we're at it, we move to using gl_LocalGroupSizeARB instead of
gl_WorkGroupSize for variable group sizes.

Also the dead code elimination avoidance can be removed, since there
can be situations where gl_LocalGroupSizeARB is needed but has not been
inserted for the shader with main function. As a result, the lowering
code has to insert its own copies of the system values if needed.

Reported-by: Stephane Chevigny <stephane.chevigny@polymtl.ca>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103393
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
7 years agodocs: add 17.4.0-devel release notes template
Emil Velikov [Mon, 23 Oct 2017 12:07:06 +0000 (13:07 +0100)]
docs: add 17.4.0-devel release notes template

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agomesa: bump version to 17.4.0-devel
Emil Velikov [Mon, 23 Oct 2017 12:00:43 +0000 (13:00 +0100)]
mesa: bump version to 17.4.0-devel

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoradv: automake: include radv_extensions.py in the tarball
Juan A. Suarez Romero [Thu, 19 Oct 2017 10:46:02 +0000 (12:46 +0200)]
radv: automake: include radv_extensions.py in the tarball

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoac/nir: Only clamp shadow reference on radeonsi.
Bas Nieuwenhuizen [Mon, 23 Oct 2017 01:27:28 +0000 (03:27 +0200)]
ac/nir: Only clamp shadow reference on radeonsi.

Vulkan CTS does not expect the value to be clamped (at least for D32),
and it makes a differences even though depth is in [0,1], due
to strict inequalities.

I couldn't find anything in the Vulkan spec about this, but the test
seemed to be copied from GL tests and the GL spec only specifies
clamping for fixed point formats. Hence I expect radeonsi to run into
this at some point as well, but given that they still have a usecase
with the Z16->Z32 promotion, I'll leave that for someone else to clean
up.

This at least fixes radv dEQP-VK.texture.shadow.* on VI.

Fixes: 0f9e32519bb 'ac/nir: clamp shadow texture comparison value on VI'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Disallow indirect outputs for GS on GFX9 as well.
Bas Nieuwenhuizen [Sun, 22 Oct 2017 16:43:14 +0000 (18:43 +0200)]
radv: Disallow indirect outputs for GS on GFX9 as well.

Since it also uses the output vector before writing to memory.

Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoac/nir: Fix nir_texop_lod on GFX for 1D arrays.
Bas Nieuwenhuizen [Sun, 22 Oct 2017 16:32:14 +0000 (18:32 +0200)]
ac/nir: Fix nir_texop_lod on GFX for 1D arrays.

Fixes: 1bcb953e166 'radv: handle GFX9 1D textures'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac/nir: only emit tess factors to storage if tes reads them
Dave Airlie [Sun, 22 Oct 2017 20:23:29 +0000 (06:23 +1000)]
radv/ac/nir: only emit tess factors to storage if tes reads them

Otherwise we just need to write them to the tf ring.

this seems to improve the tessellation demo on Bonarie
~2190->~2230 fps

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Don't use vgpr indexing for outputs on GFX9.
Bas Nieuwenhuizen [Sat, 21 Oct 2017 22:56:09 +0000 (00:56 +0200)]
radv: Don't use vgpr indexing for outputs on GFX9.

Due to LLVM bugs. Fixes a bunch of dEQP-VK.glsl.indexing.*
tests.

Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoac/nir: Account for compact array index in GS input load from LDS.
Bas Nieuwenhuizen [Sat, 21 Oct 2017 20:00:37 +0000 (22:00 +0200)]
ac/nir: Account for compact array index in GS input load from LDS.

Mirrors the vram path.

Fixes: d4ecc3c9299 'ac/nir: Add loading from LDS for merged GS.'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Don't compile shaders when they are cached already.
Bas Nieuwenhuizen [Sat, 21 Oct 2017 19:14:13 +0000 (21:14 +0200)]
radv: Don't compile shaders when they are cached already.

When the gs_copy_shader is NULL (due to an incomplete cache), but
the main shaders are found, we still do the nir, but we shouldn't
compile the shaders again. For merged shaders we should also account
for the missing shaders.

Fixes: ce03c119ce0 'radv: Add code to compile merged shaders.'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Don't check for max GL GS invocations.
Bas Nieuwenhuizen [Sat, 21 Oct 2017 18:16:57 +0000 (20:16 +0200)]
radv: Don't check for max GL GS invocations.

We specify 127 instead of 32 as the limit in vulkan.

Fixes: 6bc42855f92 'radv: enable GS on GFX9'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Don't explicitly reference vertex shader for draw_id.
Bas Nieuwenhuizen [Sat, 21 Oct 2017 16:23:47 +0000 (18:23 +0200)]
radv: Don't explicitly reference vertex shader for draw_id.

With merged shaders the vertex shader may not exist. This got in
because the offending patch was written before merged shaders were
upstream, but committed after.

Fixes: 75dfab24a2c 'radv: refactor indirect draws with radv_draw_info'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
7 years agoradv: Don't reset cmd_buffer->state.dirty.
Bas Nieuwenhuizen [Sat, 21 Oct 2017 16:20:24 +0000 (18:20 +0200)]
radv: Don't reset cmd_buffer->state.dirty.

Otherwise for non-indexed draws we set and immediately unset
RADV_CMD_DIRTY_INDEX_BUFFER. As all the set functions should
clear their own bit, this is unnecessary.

Fixes: 341529dbee5 'radv: use optimal packet order for draws'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
7 years agoradv: Correctly detect changed shaders for vertex descriptors.
Bas Nieuwenhuizen [Sat, 21 Oct 2017 16:16:15 +0000 (18:16 +0200)]
radv: Correctly detect changed shaders for vertex descriptors.

As they were emitted after the new pipeline, the changed pipeline
detection was not working anymore.

Fixes: 341529dbee5 'radv: use optimal packet order for draws'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
7 years agoac/nir: Set larged wrokgroup size for GS on GFX9.
Bas Nieuwenhuizen [Sat, 21 Oct 2017 01:07:43 +0000 (03:07 +0200)]
ac/nir: Set larged wrokgroup size for GS on GFX9.

They don't take a single wave anymore and we need the barriers.

Fixes: 6bc42855f92 'radv: enable GS on GFX9'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoac/nir: Take the max workgroup size of all provided shaders.
Bas Nieuwenhuizen [Sat, 21 Oct 2017 01:04:35 +0000 (03:04 +0200)]
ac/nir: Take the max workgroup size of all provided shaders.

Fixes: ffaf4d608a1 'radv: Enable tessellation shaders for  GFX9.'
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Fix pipeline cache locking issues
Alex Smith [Thu, 19 Oct 2017 10:49:39 +0000 (11:49 +0100)]
radv: Fix pipeline cache locking issues

Need to lock around the whole process of retrieving cached shaders, and
around GetPipelineCacheData.

This fixes GPU hangs observed when creating multiple pipelines in
parallel, which appeared to be due to invalid shader code being pulled
from the cache.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoanv: don't assert on device init on Cannonlake
Lionel Landwerlin [Fri, 20 Oct 2017 17:49:30 +0000 (18:49 +0100)]
anv: don't assert on device init on Cannonlake

v2: Warn that support is still in alpha (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: disable stencil pma fix on Gen > 9
Lionel Landwerlin [Fri, 20 Oct 2017 17:28:48 +0000 (18:28 +0100)]
anv: disable stencil pma fix on Gen > 9

This workaround isn't listed on Gen10.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoblorp: enable R32G32B32X32 blorp ccs copies
Lionel Landwerlin [Fri, 20 Oct 2017 14:46:48 +0000 (15:46 +0100)]
blorp: enable R32G32B32X32 blorp ccs copies

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agomeson: Fix vc5 deps on the XML-generated headers.
Eric Anholt [Sat, 21 Oct 2017 00:14:52 +0000 (17:14 -0700)]
meson: Fix vc5 deps on the XML-generated headers.

I typoed and was depending on v3d_xml.h (the gzipped xml)_, not on the
v3d_packet_v33_pack.h that the compiler and QPU packing actually use.

7 years agobroadcom/vc5: Propagate vc4 aliasing fix to vc5.
Eric Anholt [Sat, 21 Oct 2017 00:05:54 +0000 (17:05 -0700)]
broadcom/vc5: Propagate vc4 aliasing fix to vc5.

See e5fea0d621af2b14cf6c5e364eeaf293db460f2a

7 years agobroadcom/vc4: Fix aliasing issue
Stefan Schake [Fri, 20 Oct 2017 14:16:44 +0000 (16:16 +0200)]
broadcom/vc4: Fix aliasing issue

This was causing Android clang version 3.8.256229 to miscompile,
presumably due to strict aliasing.

Fixes: 14dc281c1332 ("vc4: Enforce one-uniform-per-instruction after optimization.")

7 years agomeson: Add support for EGL glvnd
Dylan Baker [Wed, 18 Oct 2017 22:11:39 +0000 (15:11 -0700)]
meson: Add support for EGL glvnd

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Tested-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Lyude Paul <lyude@redhat.com>
7 years agomeson: build libEGL
Dylan Baker [Wed, 18 Oct 2017 19:20:43 +0000 (12:20 -0700)]
meson: build libEGL

This is based heavily on Daniel Stone's work for the same, rebased on
master and with a number of TODO's fixed.

This does not implement glvnd (which is coming in a later patch)

Meson builds egl slightly differently than autotools, namely it doesn't
build an intermediate shared library. It doesn't do this because meson
doesn't have problems with the name of the library being dynamically
generated, so the glvnd and non-glvnd code can follow the same path.

v2: - Don't reuse variable (Eric E.)

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Tested-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
7 years agomeson: move wayland_drm_protocol generation to wayland-drm
Dylan Baker [Tue, 17 Oct 2017 22:02:58 +0000 (15:02 -0700)]
meson: move wayland_drm_protocol generation to wayland-drm

These files are needed by both vulkan wayland-wsi and by egl
wayland-wsi, since the XML file is in src/egl/wayland/wayland-drm and we
can include this directory in such a way that it will be loaded before
egl and vulkan this allows us to avoid multiple calls to the same
generator.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-and-Tested-by: Eric Engestrom <eric@engestrom.ch>
7 years agomeson: Don't allow glx to be built without platform_x11
Dylan Baker [Wed, 18 Oct 2017 22:47:11 +0000 (15:47 -0700)]
meson: Don't allow glx to be built without platform_x11

Previously this failed to change with_glx to disabled from auto if
platform_x11 was unset or if no opengl apis were being built.

v2: - swap conditional positions

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-and-Tested-by: Eric Engestrom <eric@engestrom.ch>
7 years agomeson: bump libdrm_amdgpu requirement to 2.4.85
Dylan Baker [Fri, 20 Oct 2017 23:28:32 +0000 (16:28 -0700)]
meson: bump libdrm_amdgpu requirement to 2.4.85

fixes: b60372570323243ec73 ("configure.ac: Bump libdrm_amdgpu version to 2.4.85.")
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agonir: Print the components referenced for split or packed shader in/outs.
Eric Anholt [Tue, 17 Oct 2017 17:41:55 +0000 (10:41 -0700)]
nir: Print the components referenced for split or packed shader in/outs.

Having 4 variables all called "gl_in_TexCoord0@n" isn't very informative,
much better to see:

decl_var shader_in INTERP_MODE_NONE float gl_in_TexCoord0 (VARYING_SLOT_VAR0.x, 1, 0)
decl_var shader_in INTERP_MODE_NONE float gl_in_TexCoord0@0 (VARYING_SLOT_VAR0.y, 1, 0)
decl_var shader_in INTERP_MODE_NONE float gl_in_TexCoord0@1 (VARYING_SLOT_VAR0.z, 1, 0)
decl_var shader_in INTERP_MODE_NONE float gl_in_TexCoord0@2 (VARYING_SLOT_VAR0.w, 1, 0)

v2: Handle arrays and structs better (by Timothy)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agonir: Add a safety check that we don't remove dead I/O vars after lowering.
Eric Anholt [Mon, 16 Oct 2017 22:32:30 +0000 (15:32 -0700)]
nir: Add a safety check that we don't remove dead I/O vars after lowering.

The pass only looks at var load/store intrinsics, not input load/store
intrinsics, so assert that we don't see the other type.

v2: Adjust comment indentation.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoradv: disable implicit sync for radv allocated bos v3
Andres Rodriguez [Fri, 20 Oct 2017 22:42:13 +0000 (18:42 -0400)]
radv: disable implicit sync for radv allocated bos v3

Implicit sync kicks in when a buffer is used by two different amdgpu
contexts simultaneously. Jobs that use explicit synchronization
mechanisms end up needlessly waiting to be scheduled for long periods
of time in order to achieve serialized execution.

This patch disables implicit synchronization for all radv allocations
except for wsi bos. The only systems that require implicit
synchronization are DRI2/3 and PRIME.

v2: mark wsi bos as RADV_MEM_IMPLICIT_SYNC
v3: Add drm version check (Bas)

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradv: factor out radv_alloc_memory
Andres Rodriguez [Fri, 20 Oct 2017 22:42:12 +0000 (18:42 -0400)]
radv: factor out radv_alloc_memory

This allows us to pass extra parameters to the memory allocation
operation that are not defined in the vulkan spec. This is useful for
internal usage.

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradv: Expose VK_EXT_global_priority
Andres Rodriguez [Fri, 20 Oct 2017 22:02:16 +0000 (18:02 -0400)]
radv: Expose VK_EXT_global_priority

Expose the extension string as supported

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradv: don't skip PS/VS partial flush
Andres Rodriguez [Fri, 20 Oct 2017 22:02:15 +0000 (18:02 -0400)]
radv: don't skip PS/VS partial flush

This patch helps lower high priority compute latency. Found by
bisecting a perf regression on computeparticles with high priority
compute queues enabled.

Reverting this micro-optimization doesn't seem to have any negative
effect on performance on Dota2 or ssao.

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradv: Implement VK_EXT_global_priority
Andres Rodriguez [Fri, 20 Oct 2017 22:02:14 +0000 (18:02 -0400)]
radv: Implement VK_EXT_global_priority

This extension allows the caller to change a queue's system wide
priority. This is useful for applications with specific
latency constraints.

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradeonsi: hardcode shader WAVE_LIMIT to the maximum value
Andres Rodriguez [Fri, 20 Oct 2017 22:02:13 +0000 (18:02 -0400)]
radeonsi: hardcode shader WAVE_LIMIT to the maximum value

This is part of a cooperative scheduling approach used by radv. All
drivers in the stack must opt-in to resource arbitration, otherwise GL
based apps will be able to ignore system priorities.

We always hardcode the field to its maximum value, instead of attempting
to calculate an approximate usage. In testing, there were no benefits to
using anything other than the maximum.

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradv: hardcode shader WAVE_LIMIT to the maximum value
Andres Rodriguez [Fri, 20 Oct 2017 22:02:12 +0000 (18:02 -0400)]
radv: hardcode shader WAVE_LIMIT to the maximum value

When WAVE_LIMIT is set, a submission will opt-in for SPI based resource
scheduling. Because this mechanism is cooperative, we must ensure that
all submissions have this field set, otherwise they will bypass resource
arbitration.

We always hardcode the field to its maximum value, instead of attempting
to calculate an approximate usage. In testing, there were no benefits to
using anything other than the maximum.

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agovulkan: update headers & registry to VK 1.0.63
Andres Rodriguez [Fri, 20 Oct 2017 22:02:11 +0000 (18:02 -0400)]
vulkan: update headers & registry to VK 1.0.63

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoconfigure.ac: Bump libdrm_amdgpu version to 2.4.85.
Bas Nieuwenhuizen [Fri, 20 Oct 2017 22:22:48 +0000 (00:22 +0200)]
configure.ac: Bump libdrm_amdgpu version to 2.4.85.

For VK_EXT_global_priority in radv.

Acked-by: Andres Rodriguez <andresx7@gmail.com>
7 years agobroadcom/vc5: Use SETMSF to handle discards.
Eric Anholt [Fri, 20 Oct 2017 21:00:11 +0000 (14:00 -0700)]
broadcom/vc5: Use SETMSF to handle discards.

A bit of spec text suggested that (like vc4) condition codes should be
used for discards, and the simulator was fine with it, but the 7268
disagrees and you have to use SETMSF instead or the color comes through.
Fixes glsl-fs-discard-01 and many of the interpolation-with-clipping
tests.

7 years agobroadcom/vc5: Set the snorm/unorm packing functions to be lowered.
Eric Anholt [Fri, 20 Oct 2017 19:43:11 +0000 (12:43 -0700)]
broadcom/vc5: Set the snorm/unorm packing functions to be lowered.

We don't have native instructions for them, so set up the lowering.  Once
we support the bfi instructions that get generated, they should start
actually working.

7 years agobroadcom/vc5: Fix pasteo that broke vertex texturing.
Eric Anholt [Fri, 20 Oct 2017 19:32:36 +0000 (12:32 -0700)]
broadcom/vc5: Fix pasteo that broke vertex texturing.

We weren't ever filling in the texture state record, so we'd dereference
NULL from the shader.

7 years agobroadcom/vc5: Move default attribute value setup to the CSO and fix them.
Eric Anholt [Thu, 19 Oct 2017 22:22:13 +0000 (15:22 -0700)]
broadcom/vc5: Move default attribute value setup to the CSO and fix them.

I was generating some stub values to bring the driver up, but fill them in
properly now.  We now set 1.0 or 1u as appropriate, and thanks to being in
their own BO it fixes piglit failures on the 7268 (where our 4-byte
alignment was insufficient).

Fixes const-packHalf2x16.shader_test

7 years agobroadcom/vc5: Move most of the shader state attribute record to the CSO.
Eric Anholt [Thu, 19 Oct 2017 22:17:41 +0000 (15:17 -0700)]
broadcom/vc5: Move most of the shader state attribute record to the CSO.

This should reduce our draw-time overhead, and puts the code where it
should go long term.