platform/upstream/mesa.git
7 years agoi965: Add Kaby Lake brandstrings
Ben Widawsky [Fri, 3 Mar 2017 01:47:02 +0000 (17:47 -0800)]
i965: Add Kaby Lake brandstrings

While here, use the spacing defined in Ark.
https://ark.intel.com/products/codename/82879/Kaby-Lake

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
7 years agotgsi/ureg: return correct token count in ureg_get_tokens
Grazvydas Ignotas [Thu, 2 Mar 2017 22:46:53 +0000 (00:46 +0200)]
tgsi/ureg: return correct token count in ureg_get_tokens

Valgrind reports that the shader cache writes uninitialized data to disk.
Turns out ureg_get_tokens() is returning the count of allocated tokens
instead of how many are actually used, so the cache writes out unused
space at the end. Use the real count instead.

This change should not cause regressions elsewhere because the only
ureg_get_tokens() user that cares about token count is the shader cache.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoradeonsi: add support for an on-disk shader cache
Timothy Arceri [Tue, 24 Jan 2017 16:08:22 +0000 (17:08 +0100)]
radeonsi: add support for an on-disk shader cache

V2:
- when loading from disk cache also binary insert into memory cache.
- check that the binary loaded from disk is the correct size. If not
  delete the cache item and skip loading from cache.

V3:
- remove unrequired variable

Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoutil/disk_cache: compress individual cache entries
Timothy Arceri [Wed, 1 Mar 2017 05:04:23 +0000 (16:04 +1100)]
util/disk_cache: compress individual cache entries

This reduces the cache size for Deus Ex from ~160M to ~30M for
radeonsi (these numbers differ from Grigori's results below
probably due to different graphics quality settings).

I'm also seeing the following improvements in minimum fps in the
Shadow of Mordor benchmark on an i5-6400 CPU@2.70GHz, with a HDD:

no-cache:                    ~10fps
with-cache-no-compression:   ~15fps
with-cache-and-compression:  ~20fps

Note: The with cache results are from the second run after closing
and opening the game to avoid the in-memory cache.

Since we mainly care about decompression I went with
Z_BEST_COMPRESSION as suggested on irc by Steinar H. Gunderson
who has benchmarked decompression speeds.

Grigori Goronzy provided the following stats for Deus Ex: Mankind
Divided start-up times on a Athlon X4 860k with a SSD:

No Cache                                 215 sec

Cold Cache zlib BEST_COMPRESSION         285 sec
Warm Cache zlib BEST_COMPRESSION         33 sec

Cold Cache zlib BEST_SPEED               264 sec
Warm Cache zlib BEST_SPEED               33 sec

Cold Cache no compression                266 sec
Warm Cache no compression                34 sec

The total cache size for that game is 48 MiB with BEST_COMPRESSION,
56 MiB with BEST_SPEED and 170 MiB with no compression.

These numbers suggest that it may be ok to go with Z_BEST_SPEED
but we should gather some actual decompression times before doing
so. Other options might be to do the compression in a separate
thread, this might allow us to use a higher compression algorithim
such as LZMA.

Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
Acked-by: Marek Olšák <marek.olsak@amd.com>
7 years agoutil/disk_cache: add support for detecting corrupt cache entries
Timothy Arceri [Fri, 24 Feb 2017 04:14:56 +0000 (15:14 +1100)]
util/disk_cache: add support for detecting corrupt cache entries

V2: fix pointer increments for writing/reading crc

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
7 years agoglsl: fix subroutine mismatch between declarations/definitions
Samuel Pitoiset [Wed, 1 Mar 2017 21:09:28 +0000 (22:09 +0100)]
glsl: fix subroutine mismatch between declarations/definitions

Previously, when q.subroutine was set to 1, a new subroutine
declaration was added to the AST, while 0 meant a subroutine
definition has been detected by the parser.

Thus, setting the q.subroutine flag in both situations is
obviously wrong because a new type identifier is added instead
of trying to match the declaration. To fix it up, introduce
ast_type_qualifier::is_subroutine_decl() to differentiate
declarations and definitions easily.

This fixes a regression with:
arb_shader_subroutine/compiler/direct-call.vert

Cc: Mark Janes <mark.a.janes@intel.com>
Fixes: be8aa76afd ("glsl: remove unecessary flags.q.subroutine_def")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100026
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agogenxml: Depend on Makefile.am for generated sources.
Matt Turner [Thu, 2 Mar 2017 19:05:34 +0000 (11:05 -0800)]
genxml: Depend on Makefile.am for generated sources.

Depending on the generated Makefile means that all generated sources are
recreated after ./configure.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoclover: Work around build failure with AltiVec.
Matt Turner [Thu, 2 Mar 2017 04:43:21 +0000 (04:43 +0000)]
clover: Work around build failure with AltiVec.

Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=587210
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68504
Acked-by: Francisco Jerez <currojerez@riseup.net>
7 years agoanv/image: Allow HiZ on input attachment-capable depth/stencil images
Nanley Chery [Tue, 31 Jan 2017 20:23:18 +0000 (12:23 -0800)]
anv/image: Allow HiZ on input attachment-capable depth/stencil images

While an input attachment may only take on one of those two layouts,
other depth/stencil attachments that use the same image may have
HiZ-enabled layouts. Improves the average frame rate on a release
candidate of a proprietary Vulkan benchmark by 9.94% over 3 runs on my
SKL GT4.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Centralize automatic layout transitions
Nanley Chery [Thu, 23 Feb 2017 20:11:58 +0000 (12:11 -0800)]
anv/cmd_buffer: Centralize automatic layout transitions

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Add attachment transitioning functions
Nanley Chery [Wed, 1 Feb 2017 00:42:58 +0000 (16:42 -0800)]
anv/cmd_buffer: Add attachment transitioning functions

This is needed to transition input attachments.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/blorp: Encapsulate subpass id querying
Nanley Chery [Mon, 27 Feb 2017 20:31:36 +0000 (12:31 -0800)]
anv/blorp: Encapsulate subpass id querying

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Enable render pass awareness
Nanley Chery [Mon, 27 Feb 2017 22:09:03 +0000 (14:09 -0800)]
anv/cmd_buffer: Enable render pass awareness

v2: Update cmd_state_reset (Jason Ekstrand)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/pass: Store subpass attachment reference list
Nanley Chery [Sat, 25 Feb 2017 23:57:32 +0000 (15:57 -0800)]
anv/pass: Store subpass attachment reference list

We'll loop through this array when performing automatic layout
transitions.

v2: Adjust formatting of an assignment (Jason Ekstrand)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/pass: Fix size of anv_render_pass:subpass_attachments
Nanley Chery [Mon, 27 Feb 2017 17:38:25 +0000 (09:38 -0800)]
anv/pass: Fix size of anv_render_pass:subpass_attachments

Don't allocate space for resolve attachments if the subpass has none.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Store the user's VkAttachmentReference
Nanley Chery [Wed, 1 Feb 2017 00:12:50 +0000 (16:12 -0800)]
anv: Store the user's VkAttachmentReference

We will be using the image layout. Store the full struct directly from
the user.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Remove extra resolve for certain depth buffers
Nanley Chery [Tue, 31 Jan 2017 19:36:22 +0000 (11:36 -0800)]
anv/cmd_buffer: Remove extra resolve for certain depth buffers

Due to recent commits, the sampler now bypasses the auxiliary HiZ buffer
when reading from a depth image subresource that is in the general
layout. Remove this unneeded resolve.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Conditionally choose the sampled image surface state
Nanley Chery [Tue, 31 Jan 2017 19:25:31 +0000 (11:25 -0800)]
anv/cmd_buffer: Conditionally choose the sampled image surface state

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/descriptor_set: Store aux usage of sampled image descriptors
Nanley Chery [Tue, 31 Jan 2017 19:13:44 +0000 (11:13 -0800)]
anv/descriptor_set: Store aux usage of sampled image descriptors

v2: Rebase onto latest changes
v3: Account for NULL image_view in aux_usage assignment

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/image: Create an additional surface state for sampling
Nanley Chery [Tue, 31 Jan 2017 19:04:42 +0000 (11:04 -0800)]
anv/image: Create an additional surface state for sampling

This will be used to sample a depth input attachment without having to
pass through the HiZ buffer.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/image: Simplify setup of HiZ sampler surface state
Nanley Chery [Thu, 23 Feb 2017 18:02:17 +0000 (10:02 -0800)]
anv/image: Simplify setup of HiZ sampler surface state

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/image: Remove extra dependency on HiZ-specific variable
Nanley Chery [Wed, 22 Feb 2017 02:17:59 +0000 (18:17 -0800)]
anv/image: Remove extra dependency on HiZ-specific variable

surf_usage is only useful to image views that may use HiZ buffers.
Storage image views don't use HiZ buffers.

v2: Update commit message and add an assertion.

Fixes: 055ff2ec521 ("anv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZ")
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Update the HiZ sampling helper
Nanley Chery [Fri, 17 Feb 2017 18:14:59 +0000 (10:14 -0800)]
anv: Update the HiZ sampling helper

Validate the inputs, verify that this image has a depth
buffer, use gen_device_info instead of

v2:
- Add parenthesis (Jason Ekstrand)
- Make parameters const
- Use gen_device_info instead of gen
- Pass aspect to missed function in transition_depth_buffer

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Replace layout_to_hiz_usage()
Nanley Chery [Fri, 17 Feb 2017 01:35:39 +0000 (17:35 -0800)]
anv/cmd_buffer: Replace layout_to_hiz_usage()

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/image: Add anv_layout_to_aux_usage()
Nanley Chery [Wed, 1 Feb 2017 19:27:58 +0000 (11:27 -0800)]
anv/image: Add anv_layout_to_aux_usage()

This function supersedes layout_to_hiz_usage().

v2:
- Don't find the optimal buffer for layout transitions (Jason Ekstrand).
- Pass the devinfo instead of the gen (Jason Ekstrand)
- Update the function documentation.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/pass: Avoid accessing attachment array out of bounds
Nanley Chery [Mon, 27 Feb 2017 18:23:33 +0000 (10:23 -0800)]
anv/pass: Avoid accessing attachment array out of bounds

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoralloc: Make sure ralloc() allocations match malloc()'s alignment.
Jonas Pfeil [Wed, 1 Mar 2017 17:11:10 +0000 (18:11 +0100)]
ralloc: Make sure ralloc() allocations match malloc()'s alignment.

The header of ralloc needs to be aligned, because the compiler assumes
that malloc returns will be aligned to 8/16 bytes depending on the
platform, leading to degraded performance or alignment faults with ralloc.

Fixes SIGBUS on Raspberry Pi at high optimization levels.

This patch is not perfect for MSVC, as maybe in the future the alignment
for the most demanding data type might change to more than 8.

v2: Commit message reword/typo fix, and add a bigger explanation in the
    code (by anholt)

Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agoswr: fix crash in swr_update_derived following st/mesa state changes
Bruce Cherniak [Thu, 2 Mar 2017 04:58:36 +0000 (22:58 -0600)]
swr: fix crash in swr_update_derived following st/mesa state changes

Recent change to st/mesa state update logic caused major regressions to
swr validation code.

swr uses the same validation logic (swr_update_derived) for both draw
and Clear calls.  New st/mesa state update logic results in certain state
objects not being set/bound during Clear.  This was causing null ptr
exceptions.  Creation of static dummy state objects allows setting these
pointers during Clear validation, without interfering with relevant state
validation.

Once fixed, new logic also highlighted an error in dirty bit checking for
fragment shader and clip validation.

(The alternative is to have a simplified validation routine for Clear.
Which may do that at some point.)

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agodocs: update features.txt for GL_ARB_clear_texture with swr
Bruce Cherniak [Sun, 26 Feb 2017 03:17:07 +0000 (21:17 -0600)]
docs: update features.txt for GL_ARB_clear_texture with swr

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: enable clear_texture with util_clear_texture
Bruce Cherniak [Sun, 26 Feb 2017 03:09:57 +0000 (21:09 -0600)]
swr: enable clear_texture with util_clear_texture

Passes corresponding piglit tests.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
7 years agodoc: GL_ARB_buffer_storage is supported on llvmpipe/swr
Gregory Hainaut [Fri, 24 Feb 2017 20:45:12 +0000 (21:45 +0100)]
doc: GL_ARB_buffer_storage is supported on llvmpipe/swr

At least, the extension is exported (gallium capability
PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT is 1)

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoautomake: i965: list correct header in Makefile.source
Emil Velikov [Thu, 2 Mar 2017 15:49:48 +0000 (15:49 +0000)]
automake: i965: list correct header in Makefile.source

Fixes: 7ac47b1af767 ("i965: Add a header for brw_vec4_vs_visitor")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agosvga: fix crash regression since e027935a795
Brian Paul [Wed, 1 Mar 2017 22:29:55 +0000 (15:29 -0700)]
svga: fix crash regression since e027935a795

During the first update of the hw_clear_state atoms, we may not yet
have a current rasterizer state object.  So, svga->curr.rast may be
NULL and we crash.

Add a few null pointer checks to work around this.  Note that these
are only needed in the state update functions which are called for
'clear' validation.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agosvga: s/unsigned/pipe_prim_type/
Brian Paul [Wed, 1 Mar 2017 21:52:46 +0000 (14:52 -0700)]
svga: s/unsigned/pipe_prim_type/

And add some default switch cases to silence compiler warnings.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agosvga: whitespace fixes in svga_context.h
Brian Paul [Wed, 1 Mar 2017 20:50:48 +0000 (13:50 -0700)]
svga: whitespace fixes in svga_context.h

Trivial.

7 years agosvga: whitespace and formatting fixes in svga_stage.c
Brian Paul [Wed, 1 Mar 2017 20:48:28 +0000 (13:48 -0700)]
svga: whitespace and formatting fixes in svga_stage.c

Trivial.

7 years agomesa: Avoid read of uninitialized variable
Robert Foss [Thu, 2 Mar 2017 00:14:39 +0000 (19:14 -0500)]
mesa: Avoid read of uninitialized variable

The is_color_attachement variable is later read when handling two
separate error cases, where only one of the cases results in the
variable being initialized.

This can be avoided by giving the variable a safe default value.

Coverity-Id: 1398631
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoanv: add VK_KHR_descriptor_update_template support
Lionel Landwerlin [Tue, 17 Jan 2017 16:38:01 +0000 (16:38 +0000)]
anv: add VK_KHR_descriptor_update_template support

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: add VK_KHR_push_descriptor support
Lionel Landwerlin [Thu, 12 Jan 2017 16:12:46 +0000 (16:12 +0000)]
anv: add VK_KHR_push_descriptor support

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: descriptor: make descriptor writing take a stream allocator
Lionel Landwerlin [Tue, 17 Jan 2017 17:43:08 +0000 (17:43 +0000)]
anv: descriptor: make descriptor writing take a stream allocator

This allows us to allocate surface states from the command buffer when
pushing descriptor sets rather than allocating them through a
descriptor set pool.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: descriptors: extract writing of descriptors elements
Lionel Landwerlin [Mon, 23 Jan 2017 15:33:37 +0000 (15:33 +0000)]
anv: descriptors: extract writing of descriptors elements

This will be reused later on.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: make layout size computation helper available across compilation units
Lionel Landwerlin [Tue, 17 Jan 2017 14:30:19 +0000 (14:30 +0000)]
anv: make layout size computation helper available across compilation units

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: move buffer_view declaration
Lionel Landwerlin [Tue, 17 Jan 2017 14:28:20 +0000 (14:28 +0000)]
anv: move buffer_view declaration

We will need this declaration closer for readability later.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agomesa: Use _mesa_has_OES_geometry_shader() when validating draws
Tomasz Figa [Thu, 23 Feb 2017 08:05:18 +0000 (17:05 +0900)]
mesa: Use _mesa_has_OES_geometry_shader() when validating draws

In validate_DrawElements_common() we need to check for OES_geometry_shader
extension to determine if we should fail if transform feedback is
unpaused. However current code reads ctx->Extensions.OES_geometry_shader
directly, which does not take context version into account. This means
that if the context is GLES 3.0, which makes the OES_geometry_shader
inapplicable, we would not validate the draw properly. To fix it, let's
replace the check with a call to _mesa_has_OES_geometry_shader().

Fixes following dEQP tests on i965 with a GLES 3.0 context:

dEQP-GLES3.functional.negative_api.vertex_array#draw_elements
dEQP-GLES3.functional.negative_api.vertex_array#draw_elements_incomplete_primitive
dEQP-GLES3.functional.negative_api.vertex_array#draw_elements_instanced
dEQP-GLES3.functional.negative_api.vertex_array#draw_elements_instanced_incomplete_primitive
dEQP-GLES3.functional.negative_api.vertex_array#draw_range_elements
dEQP-GLES3.functional.negative_api.vertex_array#draw_range_elements_incomplete_primitive

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: Replace BRW_SURFACEFORMAT_* with ISL_FORMAT_*.
Kenneth Graunke [Thu, 2 Mar 2017 07:31:15 +0000 (23:31 -0800)]
i965: Replace BRW_SURFACEFORMAT_* with ISL_FORMAT_*.

One less set of enums.  Dropped the #defines from brw_defines.h and ran:

$ for file in *.cpp *.c *.h; do sed -i \
      -e 's/BRW_SURFACEFORMAT_/ISL_FORMAT_/g' \
      -e 's/ISL_FORMAT_ASTC_[A-Zxs0-9_]*/\U&/g' $file; \
  done

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Only flush the batchbuffer if we need to zero the SO offsets
Chris Wilson [Tue, 10 Jan 2017 21:23:26 +0000 (21:23 +0000)]
i965: Only flush the batchbuffer if we need to zero the SO offsets

If we don't have pipelined register access (e.g. Haswell before kernel
v4.2), then we can only implement EXT_transform_feedback by reseting the
SO offsets *between* batches. However, if we do have pipelined access to
the SO registers on gen7, we can simply emit an inline reset of the SO
registers without a full batch flush.

v2 [by Ken]: Simplify after recent kernel feature detection changes.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoanv: do not subtract the base layer to compute depth in 3DSTATE_DEPTH_BUFFER
Iago Toral Quiroga [Wed, 22 Feb 2017 10:33:13 +0000 (11:33 +0100)]
anv: do not subtract the base layer to compute depth in 3DSTATE_DEPTH_BUFFER

According to the PRM description of the Depth field:

  "This field specifies the total number of levels for a volume texture
   or the number of array elements allowed to be accessed starting at the
   Minimum Array Element for arrayed surfaces"

However, ISL defines array_len as the length of the range
[base_array_layer, base_array_layer + array_len], so it already represents
a value relative to the base array layer like the hardware expects.

v2: Depth is defined as a U11-1 field, so subtract 1 from
    the actual value (Jason)

This fixes a number of new CTS tests that would crash otherwise:
dEQP-VK.pipeline.render_to_image.*

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoisl: document the meaning of the array_len field in isl_view
Iago Toral Quiroga [Fri, 24 Feb 2017 07:35:39 +0000 (08:35 +0100)]
isl: document the meaning of the array_len field in isl_view

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agovulkan/wsi: Improve the DRI3 error message
Jacob Lifshay [Wed, 1 Mar 2017 04:30:57 +0000 (20:30 -0800)]
vulkan/wsi: Improve the DRI3 error message

This commit improves the message by telling them that they could probably
enable DRI3.  More importantly, it includes a little heuristic to check
to see if we're running on AMD or NVIDIA's proprietary X11 drivers and,
if we are, doesn't emit the warning.  This way, users with both a discrete
card and Intel graphics don't get the warning when they're just running
on the discrete card.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99715
Co-authored-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Rene Lindsay <rjklindsay@hotmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Cc: "17.0" <mesa-dev@lists.freedesktop.org>
7 years agoi965: Do int64 lowering in NIR
Jason Ekstrand [Thu, 23 Feb 2017 22:54:13 +0000 (14:54 -0800)]
i965: Do int64 lowering in NIR

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agonir: Add a simple int64 lowering pass
Jason Ekstrand [Thu, 23 Feb 2017 21:56:15 +0000 (13:56 -0800)]
nir: Add a simple int64 lowering pass

The algorithms used by this pass, especially for division, are heavily
based on the work Ian Romanick did for the similar int64 lowering pass
in the GLSL compiler.

v2: Properly handle vectors

v3: Get rid of log2_denom stuff.  Since we're using bcsel, we do all the
    calculations anyway and this is just extra instructions.

v4:
 - Add back in the log2_denom stuff since it's needed for ensuring that
   the shifts don't overflow.
 - Rework the looping part of the pass to be easier to expand.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agospirv: Use nir_builder for control flow
Jason Ekstrand [Wed, 15 Feb 2017 18:47:03 +0000 (10:47 -0800)]
spirv: Use nir_builder for control flow

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agonir/lower_indirect: Use nir_builder control-flow helpers
Jason Ekstrand [Wed, 15 Feb 2017 18:15:58 +0000 (10:15 -0800)]
nir/lower_indirect: Use nir_builder control-flow helpers

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agonir/lower_gs_intrinsics: Use nir_builder control-flow helpers
Jason Ekstrand [Wed, 15 Feb 2017 18:14:47 +0000 (10:14 -0800)]
nir/lower_gs_intrinsics: Use nir_builder control-flow helpers

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agoglsl/nir: Use nir_builder's new control-flow helpers
Jason Ekstrand [Wed, 15 Feb 2017 18:04:47 +0000 (10:04 -0800)]
glsl/nir: Use nir_builder's new control-flow helpers

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agonir/builder: Add support for easily building control-flow
Jason Ekstrand [Wed, 15 Feb 2017 16:42:45 +0000 (08:42 -0800)]
nir/builder: Add support for easily building control-flow

Each of the pop functions (and push_else) take a control flow parameter as
their second argument.  If NULL, it assumes that the builder is in a block
that's a direct child of the control-flow node you want to pop off the
virtual stack.  This is what 90% of consumers will want.  The SPIR-V pass,
however, is a bit more "creative" about how it walks the CFG and it needs
to be able to pop multiple levels at a time, hence the argument.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agoi965: Move intel_debug.h to intel/common/gen_debug.h
Jason Ekstrand [Wed, 1 Mar 2017 19:20:25 +0000 (11:20 -0800)]
i965: Move intel_debug.h to intel/common/gen_debug.h

This is shared between the Vulkan and GL drivers as it's a requirement
of the back-end compiler.  However, it doesn't really belong in the
compiler.  We rename the file to match the prefix of the other stuff in
common and because libdrm defines an intel_debug.h and this avoids a
pile of possible name conflicts.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: Reduce cross-pollination between the DRI driver and compiler
Jason Ekstrand [Wed, 1 Mar 2017 16:58:43 +0000 (08:58 -0800)]
i965: Reduce cross-pollination between the DRI driver and compiler

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move select_clip_planes to brw_vs.c
Jason Ekstrand [Wed, 1 Mar 2017 19:53:41 +0000 (11:53 -0800)]
i965: Move select_clip_planes to brw_vs.c

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Delete brw_do_cubemap_normalize
Jason Ekstrand [Wed, 1 Mar 2017 03:08:22 +0000 (19:08 -0800)]
i965: Delete brw_do_cubemap_normalize

This hasn't been used for quite some time now but we never bothered to
get rid of it when we dropped GLSL IR support for vec4.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Add a header for brw_vec4_vs_visitor
Jason Ekstrand [Wed, 1 Mar 2017 03:00:45 +0000 (19:00 -0800)]
i965: Add a header for brw_vec4_vs_visitor

brw_vs.h is not a compiler file but brw_vec4_visitor is definitely a
compiler thing.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move a bunch of pre-compile and link stuff to brw_program.h
Jason Ekstrand [Wed, 1 Mar 2017 02:49:45 +0000 (18:49 -0800)]
i965: Move a bunch of pre-compile and link stuff to brw_program.h

It's all GL-specific and brw_program.h is not part of i965_compiler.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move image uniform setup to brw_nir_uniforms.cpp
Jason Ekstrand [Wed, 1 Mar 2017 02:48:58 +0000 (18:48 -0800)]
i965: Move image uniform setup to brw_nir_uniforms.cpp

It's the only thing that's using it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move channel_expressions and vector_splitting to brw_program.h
Jason Ekstrand [Wed, 1 Mar 2017 02:48:23 +0000 (18:48 -0800)]
i965: Move channel_expressions and vector_splitting to brw_program.h

They're GL-specific.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Make mark_surface_used a static inline in brw_compiler.h
Jason Ekstrand [Wed, 1 Mar 2017 02:52:29 +0000 (18:52 -0800)]
i965: Make mark_surface_used a static inline in brw_compiler.h

One of these days, I'd like to see this function go away all together
but for now, let's at least put it near the struct it updates.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move BRW_ATTRIB_WA_* defines to brw_compiler.h
Jason Ekstrand [Wed, 1 Mar 2017 02:38:27 +0000 (18:38 -0800)]
i965: Move BRW_ATTRIB_WA_* defines to brw_compiler.h

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move BRW_MAX_DRAW_BUFFERS to brw_compiler.h
Jason Ekstrand [Wed, 1 Mar 2017 02:14:49 +0000 (18:14 -0800)]
i965: Move BRW_MAX_DRAW_BUFFERS to brw_compiler.h

It does sort-of go with MAX_UBO and friends but MAX_DRAW_BUFFERS is an
actual hardware constant based on the number of things we can blend
rather than an arbitrary "number of things allowed in GL" like some of
the other maximums are.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965/inst: Stop using fi_type
Jason Ekstrand [Wed, 1 Mar 2017 02:12:35 +0000 (18:12 -0800)]
i965/inst: Stop using fi_type

It's a mesa define that's trivial to inline.  This removes a dependence
on main/imports.h.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move brw_register_blocks to brw_fs.cpp
Jason Ekstrand [Wed, 1 Mar 2017 02:11:33 +0000 (18:11 -0800)]
i965: Move brw_register_blocks to brw_fs.cpp

Its one and only caller is brw_compile_fs which lives there.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move SHADER_TIME_STRIDE to brw_compiler.h
Jason Ekstrand [Wed, 1 Mar 2017 02:10:53 +0000 (18:10 -0800)]
i965: Move SHADER_TIME_STRIDE to brw_compiler.h

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move SOL binding #defines to brw_compiler.h
Jason Ekstrand [Wed, 1 Mar 2017 01:21:12 +0000 (17:21 -0800)]
i965: Move SOL binding #defines to brw_compiler.h

While we're at it, we also change the GEN6 binding macro to be a start
index that gets added to the binding.  This makes things a bit more
explicit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi964/gs: Move MAX_GS_INPUT_VERTICES to brw_vec4_gs_visitor.h
Jason Ekstrand [Wed, 1 Mar 2017 01:17:56 +0000 (17:17 -0800)]
i964/gs: Move MAX_GS_INPUT_VERTICES to brw_vec4_gs_visitor.h

It's only users are in brw_vec4_gs_visitor and gen6_vec4_gs_visitor.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965/gs: Add the gl_prim_to_hw_prim table to vec4_gs_visitor.cpp
Jason Ekstrand [Wed, 1 Mar 2017 01:16:22 +0000 (17:16 -0800)]
i965/gs: Add the gl_prim_to_hw_prim table to vec4_gs_visitor.cpp

It's currently in brw_util.c but that's the only bit of brw_util.c
that's shared between the compiler and the rest of the GL driver.
It's just a fairly obvious table so the duplication isn't bad.  It's
certainly less pain than trying to figure out how to share the code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Don't use MAX_SURFACES in mark_surface_used
Jason Ekstrand [Wed, 1 Mar 2017 01:15:04 +0000 (17:15 -0800)]
i965: Don't use MAX_SURFACES in mark_surface_used

Vulkan doesn't respect MAX_SURFACES so this assert isn't valid in that
case.  It should, however, assert that it isn't insanely large.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Get rid of BRW_PRIM_OFFSET
Jason Ekstrand [Wed, 1 Mar 2017 01:02:42 +0000 (17:02 -0800)]
i965: Get rid of BRW_PRIM_OFFSET

This is a relic of when we wired up meta to be able to use RECTLIST
primitives.  It's no longer needed.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965/vue_map: Stop using GLbitfield types
Jason Ekstrand [Wed, 1 Mar 2017 00:49:19 +0000 (16:49 -0800)]
i965/vue_map: Stop using GLbitfield types

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: Move assign_common_binding_table_offsets to brw_program
Jason Ekstrand [Wed, 1 Mar 2017 00:40:56 +0000 (16:40 -0800)]
i965: Move assign_common_binding_table_offsets to brw_program

This isn't used by Vulkan and is specific to the way the GL driver
works.  There's no reason to have it in common compiler code.  Also, it
relies on BRW_MAX_* defines which are defined in brw_context.h

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: Move some gen4 WM defines to brw_compiler.h
Jason Ekstrand [Wed, 1 Mar 2017 00:33:49 +0000 (16:33 -0800)]
i965: Move some gen4 WM defines to brw_compiler.h

These go in wm_prog_key so they're part of the compiler interface.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: Move brw_disassemble_inst to brw_eu.h
Jason Ekstrand [Wed, 1 Mar 2017 03:40:07 +0000 (19:40 -0800)]
i965: Move brw_disassemble_inst to brw_eu.h

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: Move some helpers from brw_context.h to brw_shader.h
Jason Ekstrand [Wed, 1 Mar 2017 00:12:22 +0000 (16:12 -0800)]
i965: Move some helpers from brw_context.h to brw_shader.h

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: Move a couple of #defines from brw_context to brw_compiler
Jason Ekstrand [Wed, 1 Mar 2017 00:09:58 +0000 (16:09 -0800)]
i965: Move a couple of #defines from brw_context to brw_compiler

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoglsl/int64: Fix a typo in imod64
Jason Ekstrand [Fri, 24 Feb 2017 23:44:03 +0000 (15:44 -0800)]
glsl/int64: Fix a typo in imod64

The zy swizzle gives us one component of quotient and one component of
remainder.  What we wanted was zw for the remainder.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoutil/build-id: Return a pointer rather than copying the data
Jason Ekstrand [Sat, 25 Feb 2017 00:29:26 +0000 (16:29 -0800)]
util/build-id: Return a pointer rather than copying the data

We're about to use the build-id as the starting point for another SHA1
hash in the Intel Vulkan driver, and returning a pointer is far more
convenient.

Reviewed-by: Chad Versace <chadversary@chromium.org>
7 years agoanv: Properly handle destroying NULL devices and instances
Jason Ekstrand [Wed, 1 Mar 2017 16:39:49 +0000 (08:39 -0800)]
anv: Properly handle destroying NULL devices and instances

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "17.0 13.0" <mesa-dev@lists.freedesktop.org>
7 years agomesa: Fix performance query id check
Robert Bragg [Fri, 24 Feb 2017 16:39:06 +0000 (16:39 +0000)]
mesa: Fix performance query id check

The queryid_valid() function asserts that an ID given by an application
isn't zero since the spec explicitly reserves an ID of zero as invalid.

The implementation was written as if the ID was a signed integer and
based on the assumption that queryid_to_index() is simply subtracting
one from the ID. It was broken because in fact the ID was stored in an
unsigned int and testing for an index >= 0 would always succeed.

This adds a spec quote to clarify why zero is considered invalid and
checks for zero before even passing the ID to queryid_to_index() for
then checking the upper bound.

This is a v2 of a patch originally posted by Juha-Pekka (thanks)

Cc: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Signed-off-by: Robert Bragg <robert@sixbynine.org>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
7 years agoamd/common: Fix build with new ac_add_function_attr()
Tobias Klausmann [Wed, 1 Mar 2017 21:16:27 +0000 (22:16 +0100)]
amd/common: Fix build with new ac_add_function_attr()

Fix usage of ac_add_function_attr() and make it known!

common/ac_nir_to_llvm.c: In function 'create_llvm_function':
common/ac_nir_to_llvm.c:265:4: error: implicit declaration of function
'ac_add_function_attr' [-Werror=implicit-function-declaration]
    ac_add_function_attr(main_function, i + 1, AC_FUNC_ATTR_BYVAL);
    ^~~~~~~~~~~~~~~~~~~~

Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoegl/wayland: Don't use DRM format codes for SHM
Daniel Stone [Mon, 13 Feb 2017 14:06:10 +0000 (14:06 +0000)]
egl/wayland: Don't use DRM format codes for SHM

The wl_drm interface (akin to X11's DRI2) uses the standard set of DRM
FourCC format codes. wl_shm copies this, except for ARGB8888/XRGB8888,
which use their own definitions.

Make sure we only use wl_shm format codes when we're working with
wl_shm. Otherwise, using swrast with 32bpp formats would fail with an
error.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Daniel Stone <daniels@collabora.com> (v1)
Fixes: cb5e799448 ("egl/wayland: unify dri2_wl_create_surface implementations")

v2: [Emil Velikov: move to dri2_wl_create_window_surface]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com> (IRC)
7 years agomesa: Drop unused STATE_TEXRECT_SCALE program statevars.
Kenneth Graunke [Tue, 28 Feb 2017 19:48:51 +0000 (11:48 -0800)]
mesa: Drop unused STATE_TEXRECT_SCALE program statevars.

The last user is now gone.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
7 years agoi965: Drop unused STATE_TEXRECT_SCALE code.
Kenneth Graunke [Tue, 28 Feb 2017 19:44:26 +0000 (11:44 -0800)]
i965: Drop unused STATE_TEXRECT_SCALE code.

In the past, we used this on Gen4-5 to transform non-normalized texture
coordinates (for sampler2DRect) to normalized ones.  We also used it on
Gen6-7.5 for sampler2DRect with GL_CLAMP.

Jason dropped this code in 6c8ba59cff14a1a86273f4008ff2a8e68335ab25
in favor of using nir_lower_tex(), which just does a textureSize()
call.  But we were still setting up these state references for
useless uniform data.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
7 years agoegl: Ensure ResetNotificationStrategy matches for shared contexts.
Kenneth Graunke [Wed, 1 Mar 2017 01:20:52 +0000 (17:20 -0800)]
egl: Ensure ResetNotificationStrategy matches for shared contexts.

Fixes:
dEQP-EGL.functional.robustness.negative_context.invalid_robust_shared_context_creation

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agogallivm,ac: add function attributes at call sites instead of declarations
Marek Olšák [Wed, 22 Feb 2017 01:29:12 +0000 (02:29 +0100)]
gallivm,ac: add function attributes at call sites instead of declarations

They can vary at call sites if the intrinsic is NOT a legacy SI intrinsic.
We need this to force readnone or inaccessiblememonly on some amdgcn
intrinsics.

This is only used with LLVM 4.0 and later. Intrinsics only used with
LLVM <= 3.9 don't need the LEGACY flag.

gallivm and ac code is in the same patch, because splitting would be
more complicated with all the LEGACY uses all over the place.

v2: don't change the prototype of lp_add_function_attr.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com> (v1)
7 years agogallivm,ac: remove unused FUNC_ATTR_LAST enums
Marek Olšák [Wed, 22 Feb 2017 01:28:36 +0000 (02:28 +0100)]
gallivm,ac: remove unused FUNC_ATTR_LAST enums

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
7 years agost/mesa: inform the driver of framebuffer changes before compute dispatches
Nicolai Hähnle [Wed, 22 Feb 2017 18:59:06 +0000 (19:59 +0100)]
st/mesa: inform the driver of framebuffer changes before compute dispatches

Even though compute shaders cannot access the framebuffer, there is a
synchronization issue when a compute dispatch accesses a texture that
was previously bound and drawn to as a framebuffer.

Section 9.3 (Feedback Loops Between Textures and the Framebuffer) of
the OpenGL 4.5 spec rather implicitly clarifies that undefined behavior
results if the texture is still attached to the currently bound
framebuffer. However, the feedback loop is broken when the application
changes the framebuffer binding before a compute dispatch, and the
state tracker needs to let the driver known about this.

Fixes GL45-CTS.compute_shader.pipeline-post-fs on SI family Radeons.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
7 years agost/glsl_to_tgsi: avoid iterating past the head of the instruction list
Nicolai Hähnle [Wed, 22 Feb 2017 19:04:39 +0000 (20:04 +0100)]
st/glsl_to_tgsi: avoid iterating past the head of the instruction list

exec_node::get_prev() does not guard against going past the beginning
of the list, so we need to add explicit checks here.

Found by ASAN in piglit arb_shader_storage_buffer_object-rendering.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
7 years agor600g: fix build without opencl and static llvm libs
Marc Dietrich [Mon, 27 Feb 2017 15:35:13 +0000 (16:35 +0100)]
r600g: fix build without opencl and static llvm libs

radeon_llvm_check and friends were never called in the no-opencl case,
which ended up with an empty llvm module list. As --enable-opencl always
requires --enable-llvm, we can use the latter as the guard.

Signed-off-by: Marc Dietrich <marvin24@gmx.de>
[Emil Velikov: commit message polish]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoglsl: remove unecessary flags.q.subroutine_def
Samuel Pitoiset [Tue, 28 Feb 2017 23:31:20 +0000 (00:31 +0100)]
glsl: remove unecessary flags.q.subroutine_def

This bit is definitely not necessary because subroutine_list
can be used instead. This frees one more bit in the flags.q
struct which is nice because arb_bindless_texture will need
4 bits for the new layout qualifiers.

No piglit regressions found (including compiler tests) with
"-t subroutine".

v2: set the subroutine flag for validating illegal flags

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agovulkan: provide vk.xml as argument to the python generator
Emil Velikov [Tue, 28 Feb 2017 18:53:04 +0000 (18:53 +0000)]
vulkan: provide vk.xml as argument to the python generator

Do not hardcode the file in the python script, but pass it via the build
system(s). The latter is the only one that should know about the file
location/tree structure.

Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoautomake: vulkan: rename/reuse VULKAN_UTIL_{GENERATED_,}FILES list
Emil Velikov [Tue, 28 Feb 2017 14:13:09 +0000 (14:13 +0000)]
automake: vulkan: rename/reuse VULKAN_UTIL_{GENERATED_,}FILES list

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoandroid: vulkan: add support for libmesa_vulkan_util
Mauro Rossi [Tue, 28 Feb 2017 00:24:41 +0000 (01:24 +0100)]
android: vulkan: add support for libmesa_vulkan_util

The following changes are implemented:

Add src/vulkan/Android.mk to build libmesa_vulkan_util
Android.mk: add src/vulkan to SUBDIR to build new module
intel/vulkan: fix libmesa_vulkan_util,vk_enum_to_str.h dependencies
Add -o OUTPUT_PATH option in src/vulkan/util/gen_enum_to_str.py script
Use -o OUTPUT_PATH option in automake generation rules for vk_enum_to_str.{c,h}

Fixes: e9dcb17 "vulkan/util: Add generator for enum_to_str functions"
Fixes: 8e03250 "vulkan: Combine wsi and util makefiles"
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
[Emil Velikov]
 - Move parser within main()
 - Use --outdir instead of -o
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoautomake: r600: radeonsi: correctly manage libamd_common.la linking
Emil Velikov [Tue, 28 Feb 2017 10:55:46 +0000 (10:55 +0000)]
automake: r600: radeonsi: correctly manage libamd_common.la linking

Since both r600 and radeonsi use code from libamd_common they need to
static link it. At the same time, adding a common library to LIB_DEPS is
fragile [can lean to multiple symbol definitions] and non-obvious - I
had to do a double-take how things work atm.

So follow the libradeon.la approach and put common libraries in
TARGET_RADEON_COMMON

Fixes: 936f5407a7d ("gallium/radeon: Add libamd_common.a to TARGET_LIB_DEPS also for r600")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>