Robert Bragg [Fri, 28 May 2010 16:11:31 +0000 (17:11 +0100)]
texture: don't use a static bool to gate warning
in create_pick_material we were using a static boolean to gate when we
show a warning, but that would mean if the problem recurs between
different textures then the warning will only be shown once. We now have
a private bitfield flag instead, just so we don't spew millions of
warnings if the problem is recurring.
Robert Bragg [Fri, 25 Sep 2009 18:14:40 +0000 (19:14 +0100)]
[texture] Support picking textures according to their alpha channel
This adds a boolean "pick-with-alpha" property to ClutterTexture and when
true, it will use the textures alpha channel to define the actors shape when
picking.
Users should be aware that it's a bit more expensive to pick textures like
this (so probably best not to blindly enable it on *all* your textures)
since it implies rasterizing the texture during picking whereas we would
otherwise just send a solid filled quad to the GPU. It will also interrupt
the internal batching of geometry for pick renders which can otherwise often
be done in a single draw call.
Robert Bragg [Fri, 25 Sep 2009 18:04:13 +0000 (19:04 +0100)]
[material] fix _set_alpha_test_function: missing a glEnable(GL_ALPHA_TEST)
Since the default alpha test function of GL_ALWAYS is equivalent to
GL_ALPHA_TEST being disabled we don't need to worry about Enabling/Disabling
it when flushing material state, instead it's enough to leave it always
enabled. We will assume that any driver worth its salt wont incur any
additional cost for glEnable (GL_ALPHA_TEST) + GL_ALWAYS vs
glDisable (GL_ALPHA_TEST).
This patch simply calls glEnable (GL_ALPHA_TEST) in cogl_create_context
Robert Bragg [Wed, 23 Sep 2009 18:04:03 +0000 (19:04 +0100)]
[texture] remove redundant if (paint_opacity == 0) bailout
clutter_texture_paint shouldn't need to optimize the case where
paint_opacity == 0 and bailout, since we've been doing this optimization for
all actors in clutter_actor_paint for a while now.
Emmanuele Bassi [Thu, 27 May 2010 15:32:32 +0000 (16:32 +0100)]
test-scrolling: Use a better looking bounce easing
Neil Roberts [Thu, 27 May 2010 13:54:14 +0000 (14:54 +0100)]
cogl-vertex-buffer: Don't disable any texture coord arrays
The enabled state of the texture coord arrays is cached in the cogl
context so there is no need to disable them when we've finished
rendering a vbo.
Neil Roberts [Thu, 27 May 2010 13:51:44 +0000 (14:51 +0100)]
cogl: Record new enabled arrays in _cogl_disable_other_texcoord_arrays
When _cogl_disable_other_texcoord_arrays is called it disables the
neccessary texcoord arrays and then removes the bits for the disabled
arrays in ctx->texcoord_arrays_enabled. However none of the places
that call the function then set any bits in ctx->texcoord_arrays_enabled
so the arrays would never get marked and they would never get disabled
again.
This patch just changes it so that _cogl_disable_other_texcoord_arrays
also sets the corresponding bits in ctx->texcoord_arrays_enabled.
Emmanuele Bassi [Thu, 27 May 2010 11:32:45 +0000 (12:32 +0100)]
test-scrolling: Animate intermediate positions
Animating intermediate positions in the viewport panning is a neat
effect.
Emmanuele Bassi [Thu, 27 May 2010 11:30:22 +0000 (12:30 +0100)]
drag-action: Re-use press_button in emit_drag_end()
Since emit_drag_end() can be called from a MOTION event capture we
cannot call clutter_event_get_button(). We should, instead, use the
press_button value because if we're emitting ::drag-end it means we
also emitted ::drag-begin and the value is valid.
Emmanuele Bassi [Wed, 26 May 2010 15:09:47 +0000 (16:09 +0100)]
actor: Add accessors pair for :clip-to-allocation
We should have an accessors pair for the :clip-to-allocation property,
to avoid going through the generic GObject accessors.
Emmanuele Bassi [Wed, 26 May 2010 14:58:15 +0000 (15:58 +0100)]
Add a scrolling interactive example
We can use a container with :clip-to-allocation set to TRUE and a
DragAction to create a panning viewport.
Emmanuele Bassi [Wed, 26 May 2010 13:18:19 +0000 (14:18 +0100)]
Use ClickAction in test-animation
Instead of using ::button-press-event.
Emmanuele Bassi [Wed, 26 May 2010 13:16:48 +0000 (14:16 +0100)]
actor: Fix a type check thinko in add_action_with_name()
Emmanuele Bassi [Wed, 26 May 2010 13:09:24 +0000 (14:09 +0100)]
docs: Description fixes for Action and Constraint
Emmanuele Bassi [Wed, 26 May 2010 12:43:42 +0000 (13:43 +0100)]
state: Minor fixes and documentation additions
Clean up the code a bit, and move common code paths into separate
function. Also, document clutter_state_set() with examples.
Emmanuele Bassi [Wed, 26 May 2010 12:40:18 +0000 (13:40 +0100)]
introspection: Add --pkg atk
We need to tell the introspection scanner all the dependencies we
require, including the pkg-config name to use when compiling the
GIR file into a typelib object.
Emmanuele Bassi [Tue, 25 May 2010 12:27:29 +0000 (13:27 +0100)]
click-action: Handle the event
In case we did handle the event, we should return TRUE from the ::event
signal handler.
Emmanuele Bassi [Tue, 25 May 2010 12:10:38 +0000 (13:10 +0100)]
docs: Fix DragAction documentation
The ::drag-motion signal does not have a ModifierType argument; also,
there's no need to connect to the ::drag-motion signal any more.
Emmanuele Bassi [Tue, 25 May 2010 12:03:24 +0000 (13:03 +0100)]
Fix typo in get_accessible()
Emmanuele Bassi [Tue, 25 May 2010 11:54:59 +0000 (12:54 +0100)]
actor: Put get_accessible() at the end of the class structure
New virtual functions cannot go wherever they want, if we need to
preserve the ABI.
Also, the coding style should match the rest of ClutterActor and
Clutter's own coding style.
Emmanuele Bassi [Tue, 25 May 2010 10:53:59 +0000 (11:53 +0100)]
docs: Add ClickAction to the API reference
And clean up the reference index.
Emmanuele Bassi [Mon, 24 May 2010 10:30:17 +0000 (11:30 +0100)]
actor-meta: Disconnect on actor destroy
When destroying an Actor the various ActorMeta instance should already
be disposed - unless something is holding a reference to them, in which
case we should use the ::destroy signal to unset the ActorMeta:actor
back pointer.
Emmanuele Bassi [Mon, 24 May 2010 09:41:19 +0000 (10:41 +0100)]
action: Add ClickAction
ClickAction adds "clickable" semantics to an actor. It provides all
the business logic to emit a high-level "clicked" signal from the
various low-level signals inside ClutterActor.
Emmanuele Bassi [Tue, 25 May 2010 10:01:46 +0000 (11:01 +0100)]
drag: Add a default drag-motion behaviour
The DragAction should, by default, drag the actor to which it has been
applied, instead of delegating what to do to the developer. If custom
code need to override it, g_signal_stop_emission_by_name() can be called
to stop the default handler to ever running.
Emmanuele Bassi [Mon, 24 May 2010 15:57:35 +0000 (16:57 +0100)]
Post-release version bump to 1.3.3
Emmanuele Bassi [Mon, 24 May 2010 15:50:36 +0000 (16:50 +0100)]
Release 1.3.2 (snapshot)
Emmanuele Bassi [Mon, 24 May 2010 15:46:38 +0000 (16:46 +0100)]
docs: Add Actor.get_accessible() to the API reference
Emmanuele Bassi [Mon, 24 May 2010 15:12:47 +0000 (16:12 +0100)]
docs: Update NEWS
Øyvind Kolås [Mon, 24 May 2010 14:39:01 +0000 (15:39 +0100)]
state: replaced test with a more complex one
Øyvind Kolås [Mon, 24 May 2010 15:10:00 +0000 (16:10 +0100)]
state: fix clutter_state_change (state, "state-name", FALSE)
Properties were not being updated correctly.
Neil Roberts [Mon, 24 May 2010 11:40:11 +0000 (12:40 +0100)]
cogl: Use a CoglBitmask to store the list of used texcoord arrays
Instead of directly using a guint32 to store a bitmask for each used
texcoord array, it now stores them in a CoglBitmask. This removes the
limitation of 32 layers (although there are still other places in Cogl
that imply this restriction). To disable texcoord arrays code should
call _cogl_disable_other_texcoord_arrays which takes a bitmask of
texcoord arrays that should not be disabled. There are two extra
bitmasks stored in the CoglContext which are used temporarily for this
function to avoid allocating a new bitmask each time.
http://bugzilla.openedhand.com/show_bug.cgi?id=2132
Neil Roberts [Thu, 20 May 2010 16:31:42 +0000 (17:31 +0100)]
cogl: Add an internal CoglBitmask type
This implements a growable array of bits called CoglBitmask. The
CoglBitmask is intended to be cheap if less than 32 bits are used. If
more bits are required it will allocate a GArray. The type is meant to
be allocated on the stack but because it can require additional
resources it also has a destroy function.
http://bugzilla.openedhand.com/show_bug.cgi?id=2132
Neil Roberts [Wed, 19 May 2010 23:40:24 +0000 (00:40 +0100)]
cogl-material: Fix the count of the number of layers
Previously the counter for the number of layers was only updated
whenever the texture handle for a layer changes. However there are
many other ways for a new layer to be created for example by setting a
layer combine constant. Also by default the texture on a layer is
COGL_INVALID_HANDLE so if the application tries to create an explicit
layer with no texture by calling cogl_material_set_layer with
COGL_INVALID_HANDLE then it also wouldn't update the count.
This patch fixes that by incrementing the count in
cogl_material_get_layer instead. This function is called by all
functions that may end up creating a layer so it seems like the most
appropriate place.
http://bugzilla.openedhand.com/show_bug.cgi?id=2132
Neil Roberts [Wed, 19 May 2010 23:16:49 +0000 (00:16 +0100)]
cogl-vertex-buffer: Don't disable layers with no texture coords
It should be quite acceptable to use a texture without defining any
texture coords. For example a shader may be in use that is doing
texture lookups without referencing the texture coordinates. Also it
should be possible to replace the vertex colors using a texture layer
without a texture but with a constant layer color.
enable_state_for_drawing_buffer no longer sets any disabled layers in
the overrides. Instead of counting the number of units with texture
coordinates it now keeps them in a mask. This means there can now be
gaps in the list of enabled texture coordinate arrays. To cope with
this, the Cogl context now also stores a mask to track the enabled
arrays. Instead of code manually iterating each enabled array to
disable them, there is now an internal function called
_cogl_disable_texcoord_arrays which disables a given mask.
I think this could also fix potential bugs when a vertex buffer has
gaps in the texture coordinate attributes that it provides. For
example if the vertex buffer only had texture coordinates for layer 2
then the disabling code would not disable the coordinates for layers 0
and 1 even though they are not used. This could cause a crash if the
previous data for those arrays is no longer valid.
http://bugzilla.openedhand.com/show_bug.cgi?id=2132
Neil Roberts [Wed, 19 May 2010 22:42:40 +0000 (23:42 +0100)]
test-cogl-materials: Test invalid layers with a constant color
This adds a test using a layer with no texture but that replaces the
fragment color with the layer constant. This currently causes the test
to fail.
http://bugzilla.openedhand.com/show_bug.cgi?id=2132
Neil Roberts [Wed, 19 May 2010 22:36:18 +0000 (23:36 +0100)]
test-cogl-materials: Run the 'all layers' test with different prims
The drawing code from test_invalid_texture_layers which draws a
rectangle, a polygon and a vertex buffer has been split out to
separate function. test_using_all_layers now also uses this so that it
will also test the other two primitives. This causes the test to fail
when all of the layers are drawn using a vertex buffer.
http://bugzilla.openedhand.com/show_bug.cgi?id=2132
Alejandro Piñeiro [Tue, 13 Apr 2010 11:23:15 +0000 (13:23 +0200)]
Implement AtkImplementor on ClutterActor
Implements AtkImplementor interface on ClutterActor, and his method
atk_implementor_ref_accessible.
More information:
http://library.gnome.org/devel/atk/stable/AtkObject.html#AtkImplementor
Alejandro Piñeiro [Mon, 12 Apr 2010 18:10:24 +0000 (20:10 +0200)]
Implemented clutter_actor_get_accessible
Added the implementation for clutter_actor_get_accessible, virtual
ClutterActor function, used to obtain the accessible object of
any ClutterActor.
As it is defined virtual, it would be possible to redefine it, so
any custom clutter actor could implement their accessibility object,
withouth relying totally on a accessibility implementation module.
See gtkiconview as example.
http://bugzilla.openedhand.com/show_bug.cgi?id=2070
Alejandro Piñeiro [Mon, 12 Apr 2010 17:34:06 +0000 (19:34 +0200)]
Added Atk dependency
Added Atk dependency, in order to implement a built-in
accessibility support on Clutter.
Emmanuele Bassi [Mon, 24 May 2010 14:34:43 +0000 (15:34 +0100)]
build: Remove shave files from EXTRA_DIST
We don't use Shave any more, and require automake 1.11 instead.
Emmanuele Bassi [Mon, 24 May 2010 14:14:09 +0000 (15:14 +0100)]
state: Use Interval.compute() instead of compute_value()
Use the newly-added compute() variant to avoid creating a GValue only
for getting it copied by g_object_set_property().
Emmanuele Bassi [Mon, 24 May 2010 14:06:14 +0000 (15:06 +0100)]
interval: Add a pointer variant to compute_value()
ClutterInterval.compute_value() computes the new value given a progress
and copies it to a given GValue. Since most of the time we want to pass
that very same value to another function that copies it again, we should
have a compute_value() variant that stores that computed value inside
ClutterInterval and returns a pointer to it. This way we initialize the
result GValue just once and we never copy it, as long as the Interval
instance is valid.
Emmanuele Bassi [Mon, 24 May 2010 13:20:23 +0000 (14:20 +0100)]
docs: Align parameter names between header and source code
Emmanuele Bassi [Mon, 24 May 2010 11:00:43 +0000 (12:00 +0100)]
docs: Add ClutterState to the API reference
Emmanuele Bassi [Mon, 24 May 2010 09:42:03 +0000 (10:42 +0100)]
Merge branch 'wip/state-machine'
* wip/state-machine:
Do not use wildcards in test-state
script: Implement State deserialization
state: added a "target-state" property
state: documented data structures
Add State interactive tests to the ignore file
state: Documentation and introspection annotation fixes
state: Minor coding style fixes
state: Clean up the header's documentation
state: Constify StateKey accessors
Do not include clutter.h from a Clutter header file
state-machine: made clutter_state_change take a boolean animate argument
state-machine: use clutter_timeline_get_progress
state-machine: add completed signal
state machine: added state machine
Conflicts:
.gitignore
Emmanuele Bassi [Fri, 21 May 2010 13:38:37 +0000 (14:38 +0100)]
Merge branch 'wip/framebuffer-bits'
* wip/framebuffer-bits:
Implement accessors for the color bits in a framebuffer
Emmanuele Bassi [Fri, 21 May 2010 13:22:56 +0000 (14:22 +0100)]
Do not use wildcards in test-state
Use named states, like in a real case.
Emmanuele Bassi [Fri, 21 May 2010 13:13:14 +0000 (14:13 +0100)]
script: Implement State deserialization
It should be possible to describe ClutterState transitions using
ClutterScript in a similar way as ClutterAnimator.
Emmanuele Bassi [Fri, 21 May 2010 09:55:09 +0000 (10:55 +0100)]
Merge branch 'wip/constraints'
* wip/constraints: (24 commits)
Add the Cogl API reference to the fixxref extra directories
Document the internal MetaGroup class
Remove the construct-only flag from ActorMeta:name
doc: Remove gtk-doc annotations from the json-glib copy
doc: Fix parameter documentation
Add named modifiers for Action and Constraint
Remove a redundant animation
Set the stage resizable in test-constraints
Use a 9 grid for the constraints test
Miscellaneous documentation fixes
docs: Document animating action and constraint properties
docs: Document BindConstraint and AlignConstraint
constraint: Rename BindConstraint:bind-axis
constraints: Add AlignConstraint
tests: Add a constraints interactive test
constraint: Add BindConstraint
actor: Implement Animatable
animation: Use the new Animatable API for custom properties
animatable: Add custom properties to Animatable
constraint: Add ClutterConstraint base class
...
Conflicts:
configure.ac
Øyvind Kolås [Fri, 21 May 2010 09:37:42 +0000 (10:37 +0100)]
state: added a "target-state" property
When set the ClutterState transitions to the new state.
Øyvind Kolås [Thu, 20 May 2010 22:05:16 +0000 (23:05 +0100)]
state: documented data structures
Emmanuele Bassi [Thu, 20 May 2010 17:58:30 +0000 (18:58 +0100)]
Add State interactive tests to the ignore file
Emmanuele Bassi [Thu, 20 May 2010 17:57:27 +0000 (18:57 +0100)]
state: Documentation and introspection annotation fixes
Emmanuele Bassi [Thu, 20 May 2010 17:34:34 +0000 (18:34 +0100)]
state: Minor coding style fixes
Emmanuele Bassi [Thu, 20 May 2010 16:46:52 +0000 (17:46 +0100)]
state: Clean up the header's documentation
Emmanuele Bassi [Thu, 20 May 2010 16:34:36 +0000 (17:34 +0100)]
state: Constify StateKey accessors
Since the accessors do not modify the StateKey we should constify the
argument.
Emmanuele Bassi [Thu, 20 May 2010 16:34:02 +0000 (17:34 +0100)]
Do not include clutter.h from a Clutter header file
Clutter header files should just include the needed headers.
Robert Bragg [Thu, 20 May 2010 13:54:44 +0000 (14:54 +0100)]
math: Adds an experimental cogl_vector3_* API
This adds a math utility API for handling 3 component, single precision
float vectors with the following; mostly self explanatory functions:
cogl_vector3_init
cogl_vector3_init_zero
cogl_vector3_equal
cogl_vector3_equal_with_epsilon
cogl_vector3_copy
cogl_vector3_free
cogl_vector3_invert
cogl_vector3_add
cogl_vector3_subtract
cogl_vector3_multiply_scalar
cogl_vector3_divide_scalar
cogl_vector3_normalize
cogl_vector3_magnitude
cogl_vector3_cross_product
cogl_vector3_dot_product
cogl_vector3_distance
Since the API is experimental you will need to define
COGL_ENABLE_EXPERIMENTAL_API before including cogl.h if you want to use
the API.
Øyvind Kolås [Thu, 20 May 2010 15:13:46 +0000 (16:13 +0100)]
state-machine: made clutter_state_change take a boolean animate argument
Most of the time this will be TRUE, pass FALSE to change to the target
state immediately.
Øyvind Kolås [Thu, 20 May 2010 14:41:29 +0000 (15:41 +0100)]
state-machine: use clutter_timeline_get_progress
Øyvind Kolås [Wed, 12 May 2010 16:03:25 +0000 (17:03 +0100)]
state-machine: add completed signal
Added a completed signal to the animator
Øyvind Kolås [Tue, 11 May 2010 14:04:34 +0000 (15:04 +0100)]
state machine: added state machine
Emmanuele Bassi [Thu, 20 May 2010 15:19:25 +0000 (16:19 +0100)]
cookbook: Add a recipe for CairoTexture
The Clutter cookbook has a chapter for textures. It would be useful to
provide a recipe on simple uses of ClutterCairoTexture as part of that.
Some suggested content is attached.
Neil Roberts [Thu, 20 May 2010 11:37:56 +0000 (12:37 +0100)]
cogl-texture-2d: Optimise _cogl_texture_2d_is_pot
This takes the simple algorithm from here:
http://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2
This avoids a loop and is much faster.
Emmanuele Bassi [Thu, 20 May 2010 11:03:47 +0000 (12:03 +0100)]
Add the Cogl API reference to the fixxref extra directories
Emmanuele Bassi [Thu, 20 May 2010 11:03:10 +0000 (12:03 +0100)]
Document the internal MetaGroup class
Just because it's an internal class, ClutterMetaGroup should not be left
undocumented.
Emmanuele Bassi [Thu, 20 May 2010 11:02:13 +0000 (12:02 +0100)]
Remove the construct-only flag from ActorMeta:name
The ClutterActorMeta:name property should be read-write, and be
writeable at any time.
Emmanuele Bassi [Thu, 20 May 2010 10:45:54 +0000 (11:45 +0100)]
doc: Remove gtk-doc annotations from the json-glib copy
There's no need to use gtk-doc annotations: the API is internal to
Clutter.
Emmanuele Bassi [Thu, 20 May 2010 10:45:25 +0000 (11:45 +0100)]
doc: Fix parameter documentation
Emmanuele Bassi [Thu, 20 May 2010 10:19:51 +0000 (11:19 +0100)]
Add named modifiers for Action and Constraint
The ClutterActor API should have modifier methods for adding, removing
and retrieving Actions and Constraints using the ClutterActorMeta:name
property - mostly, for convenience.
Emmanuele Bassi [Wed, 19 May 2010 17:23:29 +0000 (18:23 +0100)]
Remove a redundant animation
Emmanuele Bassi [Wed, 19 May 2010 17:20:27 +0000 (18:20 +0100)]
Set the stage resizable in test-constraints
To demonstrate that constraints can be used to reposition actors in a
resizable stage, set the :user-resizable property to TRUE, and spend the
next 15 minutes playing with the stage size.
Emmanuele Bassi [Wed, 19 May 2010 17:17:49 +0000 (18:17 +0100)]
Use a 9 grid for the constraints test
Let's complicate the interactive constraints test a little bit by adding
more actors and animating two constraints at a time.
Emmanuele Bassi [Wed, 19 May 2010 15:10:05 +0000 (16:10 +0100)]
Miscellaneous documentation fixes
Robert Bragg [Tue, 13 Oct 2009 14:27:06 +0000 (15:27 +0100)]
Stubs out _cogl_xlib_handle_event
This stubs out an xlib event handling mechanism for Cogl. The intention
is for Clutter to use this to forward all x11 events to Cogl. As we move
winsys functionality down into Cogl, Cogl will become responsible for
handling a number of X events: ConfigureNotify events for onscreen
framebuffers, swap events and Damage events for cogl_x11_texture_pixmap.
Emmanuele Bassi [Wed, 19 May 2010 14:09:47 +0000 (15:09 +0100)]
docs: Document animating action and constraint properties
Add a refsect for the syntax to be used when animating action and
constraint properties with ClutterAnimation.
Robert Bragg [Thu, 8 Oct 2009 11:08:21 +0000 (12:08 +0100)]
build: expose automake conditionals for cogl winsys
Expose the ./configured window system/backend options to the Cogl
automake files via some new SUPPORT_XYZ conditionals.
Robert Bragg [Tue, 13 Oct 2009 14:27:06 +0000 (15:27 +0100)]
configure.ac: Adds some COGL_HAS_XYZ_SUPPORT defines
This exposes the ./configured window system/backend options to Cogl via
a set of new COGL_HAS_XYZ_SUPPORT defines:
COGL_HAS_{X11,XLIB,GLX,EGL,EGL_PLATFORM_XYZ,OSX,WIN32,WGL}_SUPPORT
Emmanuele Bassi [Wed, 19 May 2010 13:46:02 +0000 (14:46 +0100)]
docs: Document BindConstraint and AlignConstraint
Add the missing gtk-doc annotations for BindConstraint and
AlignConstraint, plus the licensing blurb.
Emmanuele Bassi [Wed, 19 May 2010 13:34:18 +0000 (14:34 +0100)]
constraint: Rename BindConstraint:bind-axis
We're not binding an axis: we're really binding a coordinate of an actor
to the coordinate of another one.
Emmanuele Bassi [Wed, 19 May 2010 12:02:43 +0000 (13:02 +0100)]
constraints: Add AlignConstraint
AlignConstraint is a simple constraint that keeps an actor's position
aligned to the width or height of another actor, multiplied by an
alignment factor.
Emmanuele Bassi [Wed, 19 May 2010 11:27:09 +0000 (12:27 +0100)]
tests: Add a constraints interactive test
Show how to use constraints and how to animate them.
Emmanuele Bassi [Wed, 19 May 2010 11:25:28 +0000 (12:25 +0100)]
constraint: Add BindConstraint
The BindConstraint object is a constraint that binds the current
position of an actor on a given axis to the actor that has the
constraint applied.
Emmanuele Bassi [Wed, 19 May 2010 11:23:57 +0000 (12:23 +0100)]
actor: Implement Animatable
By implementing the newly added support for custom animatable
properties, we can allow addressing action and constraint properties
from ClutterAnimation and clutter_actor_animate().
Emmanuele Bassi [Wed, 19 May 2010 11:22:48 +0000 (12:22 +0100)]
animation: Use the new Animatable API for custom properties
The Animation class should use the Animatable API for custom properties
to override finding a property definition, getting the initial state and
setting the final state of an object.
Emmanuele Bassi [Wed, 19 May 2010 11:21:54 +0000 (12:21 +0100)]
animatable: Add custom properties to Animatable
Like ClutterScriptable, it would be good to have the Animatable
interface allow defining custom properties that can be animated.
Emmanuele Bassi [Fri, 14 May 2010 11:13:49 +0000 (12:13 +0100)]
constraint: Add ClutterConstraint base class
The Constraint base, abstract class should be used to implement Actor
modifiers that affect the way an actor is sized or positioned inside a
fixed layout manager.
Brian Tarricone [Fri, 26 Mar 2010 03:55:31 +0000 (20:55 -0700)]
eglx: implement cogl_get_proc_address()
http://bugzilla.openedhand.com/show_bug.cgi?id=2124
Neil Roberts [Tue, 18 May 2010 16:25:25 +0000 (17:25 +0100)]
eglx: Rename EGLNative{Window,Display}Type back to Native{Window,Display}Type
Commit e2a990d renamed these types to new names from EGL 1.3. However
it still works to use the old names under EGL 1.3 so let's just use
those to keep compatibility.
Neil Roberts [Tue, 18 May 2010 16:08:12 +0000 (17:08 +0100)]
clutter-backend-egl: Chain up in dispose before destroying the context
clutter_backend_egl_dispose now chains up before disposing its own
resources so that ClutterBackendX11 will destroy all of the stages
before we destroy the egl context. Otherwise the actors may try to
make GL calls during destruction which causes a crash.
Neil Roberts [Tue, 18 May 2010 15:51:46 +0000 (16:51 +0100)]
clutter-stage-egl.c: Don't call eglWait*()
According to the docs, eglSwapBuffers performs an implicit glFlush
before swapping so there should be no need to wait.
Neil Roberts [Tue, 18 May 2010 14:52:05 +0000 (15:52 +0100)]
test-cogl-materials: Fix compilation under GLES 2
GLES 2 doesn't have GL_MAX_TEXTURE_UNITS. Instead the cogl backend
uses GL_MAX_TEXTURE_IMAGE_UNITS with a maximum limit of 16. The same
restriction is now used in the test.
Brian Tarricone [Fri, 26 Mar 2010 02:44:37 +0000 (19:44 -0700)]
fix case when EGL driver doesn't support EGL_NATIVE_VISUAL_ID
Some EGL drivers, such as the PowerVR simulator (and some proprietary drivers)
return zero when the EGLConfig is queried for the EGL_NATIVE_VISUAL_ID
attribute via eglGetConfigAttrib().
This patch detects and attempts to work around that situation by picking a
visual with the same color depth.
http://bugzilla.openedhand.com/show_bug.cgi?id=2123
Neil Roberts [Wed, 5 May 2010 16:30:00 +0000 (17:30 +0100)]
clutter-backend-egl: Create a dummy X window and EGL surface
After the EGL context is created it now also creates an invisible 1x1
window and a corresponding surface so that the context can be
immediately made current. This is similar to changes for the GLX
backend introduced in
d2c091e62.
http://bugzilla.openedhand.com/show_bug.cgi?id=2056
Brian Tarricone [Fri, 26 Mar 2010 02:37:26 +0000 (19:37 -0700)]
update backend to use lazy context/stage creation
http://bugzilla.openedhand.com/show_bug.cgi?id=2056
Neil Roberts [Tue, 18 May 2010 12:55:18 +0000 (13:55 +0100)]
configure: Check the result of AM_PATH_GLIB_2_0
The AM_PATH_GLIB_2_0 doesn't automatically cause the configure script
to fail if the test fails. This wouldn't usually cause any problems
because we later check for the right glib version using
PKG_CHECK_MODULES directly. However AM_PATH_GLIB_2_0 is more thorough
when checking because it also tries to run a program against the
library to read the version. If the macro fails but the pkg-config
check passes then nothing will define GLIB_GENMARSHAL and the build
step will fail in a confusing way.
This adds a check for the result and gives an AC_MSG_ERROR if it
fails. The glib dependencies have been moved out of CLUTTER_DEPS to
AM_PATH_GLIB_2_0.
http://bugzilla.openedhand.com/show_bug.cgi?id=2127
Øyvind Kolås [Mon, 17 May 2010 17:05:19 +0000 (18:05 +0100)]
animator: fix issue of dropped frames towards end of animations
Emmanuele Bassi [Mon, 17 May 2010 13:34:31 +0000 (14:34 +0100)]
action: Warn if set_name() is called multiple times
Emmanuele Bassi [Wed, 12 May 2010 11:00:33 +0000 (12:00 +0100)]
action: Add DragAction, an action implementing drag capabilities
DragAction is an Action sub-class that provides dragging capabilities to
any actor. DragAction has:
• drag-begin, drag-motion and drag-end signals, relaying the event
information like coordinates, button and modifiers to user code;
• drag-threshold property, for delaying the drag start by a given
amount of pixels;
• drag-handle property, to allow using other actors as the drag
handle.
• drag-axis property, to allow constraining the dragging to a specific
axis.
An interactive test demonstrating the various features is also provided.
Emmanuele Bassi [Tue, 11 May 2010 16:09:13 +0000 (17:09 +0100)]
action: Add ClutterAction
ClutterAction is an abstract class that should be used as the ancestor
for objects that change how an actor behaves when dealing with events
coming from user input.