Jason Ekstrand [Mon, 11 Jan 2016 20:39:03 +0000 (12:39 -0800)]
nir/types: Add an is_error helper
Jason Ekstrand [Mon, 11 Jan 2016 20:14:45 +0000 (12:14 -0800)]
nir/spirv: Handle OpNoLine
Chad Versace [Mon, 11 Jan 2016 22:07:35 +0000 (14:07 -0800)]
anv/gen7: Remove unheeded helper begin_render_pass()
The helper didn't help much. It looks like a leftover from past
code-reuse. Now it's called from exactly one location,
gen7_CmdBeginRenderPass(). So fold it into its caller.
Jason Ekstrand [Mon, 11 Jan 2016 18:55:57 +0000 (10:55 -0800)]
anv/pipeline: Handle output lowering in anv_pipeline instead of spirv_to_nir
While we're at it, we delete any unused variables. This allows us to prune
variables that are not used in the current stage from the shader.
Jason Ekstrand [Mon, 11 Jan 2016 18:54:26 +0000 (10:54 -0800)]
anv/pipeline: Only delete functions for SPIR-V shaders
We can assume that direct NIR shaders only have one entrypoint
Jason Ekstrand [Mon, 11 Jan 2016 18:33:12 +0000 (10:33 -0800)]
nir/spirv: Get rid of a bunch of stage asserts
Since we may have multiple entrypoints from different stages, we don't know
what stage we are actually in so these asserts are invalid.
Jason Ekstrand [Mon, 11 Jan 2016 18:31:25 +0000 (10:31 -0800)]
nir/spirv: Take an entrypoint stage as well as a name
Jason Ekstrand [Mon, 11 Jan 2016 18:27:47 +0000 (10:27 -0800)]
nir/dead_variables: Add a a mode parameter
This allows dead_variables to be used on any type of variable.
Kristian Høgsberg Kristensen [Sat, 9 Jan 2016 09:03:20 +0000 (01:03 -0800)]
vk: Handle uninitialized FS inputs and gl_PrimitiveID
These show up as varying_to_slot[attr] == -1. Instead of storing -1 - 2
in swiz.Attribute[input_index].SourceAttribute, handle it correctly.
Kristian Høgsberg Kristensen [Sat, 9 Jan 2016 08:51:50 +0000 (00:51 -0800)]
vk: Support reseting timestamp query pools
Kristian Høgsberg Kristensen [Sat, 9 Jan 2016 08:51:14 +0000 (00:51 -0800)]
vk: Advertise number of timestamp bits
We have 36 bits.
Kristian Høgsberg Kristensen [Sat, 9 Jan 2016 08:50:04 +0000 (00:50 -0800)]
vk: Expose correct timestampPeriod for SKL
Skylake uses 83.333ms per tick.
Kristian Høgsberg Kristensen [Sat, 9 Jan 2016 08:48:41 +0000 (00:48 -0800)]
vk: Mark VkEvent and VkSemaphore as done
Kristian Høgsberg Kristensen [Sat, 9 Jan 2016 07:43:20 +0000 (23:43 -0800)]
vk: Assert on use of uninitialized surface state
This exposes a case where we want to anv_CmdCopyBufferToImage() on an
image that wasn't created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT and
end up using uninitialized color_rt_surface_state from the meta image
view.
Kristian Høgsberg Kristensen [Sat, 9 Jan 2016 06:50:18 +0000 (22:50 -0800)]
vk: Only begin subpass if we're continuing a render pass
If VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is not set in
pBeginInfo->flags, we don't have a render pass or framebuffer. Change
the condition that guard looking up render pass and framebuffer to test
for VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT instead of
VK_COMMAND_BUFFER_LEVEL_SECONDARY.
Fixes all remaining crashes in dEQP-VK.api.command_buffers.*.
Kristian Høgsberg Kristensen [Sat, 9 Jan 2016 06:24:58 +0000 (22:24 -0800)]
vk: Remove unsupported warnings for Skylake and Broxton
These are working as well as Broadwell and Cherryiew. The recent merge
from mesa master brings in Kabylake device info and that should be all
we need to enable that.
Kristian Høgsberg Kristensen [Sat, 9 Jan 2016 06:16:43 +0000 (22:16 -0800)]
Merge ../mesa into vulkan
Jason Ekstrand [Sat, 9 Jan 2016 00:44:54 +0000 (16:44 -0800)]
anv/reloc_list: Make valgrind explicitly check relocation data
Nicolai Hähnle [Wed, 6 Jan 2016 22:30:18 +0000 (17:30 -0500)]
mesa: merge bind_atomic_buffers_{base|range}
Reduced code duplication should make the code more maintainable.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Wed, 6 Jan 2016 22:26:14 +0000 (17:26 -0500)]
mesa: merge bind_shader_storage_buffers_{base|range}
Reduced code duplication should make the code more maintainable.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Wed, 6 Jan 2016 22:20:57 +0000 (17:20 -0500)]
mesa: merge bind_uniform_buffers_{base|range}
Reduced code duplication should make the code more maintainable.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Wed, 6 Jan 2016 20:47:01 +0000 (15:47 -0500)]
mesa: merge bind_xfb_buffers_{base|range}
Reduced code duplication should make the code more maintainable.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kristian Høgsberg Kristensen [Fri, 8 Jan 2016 23:23:56 +0000 (15:23 -0800)]
glsl: Don't add nir files to libglsl_la_SOURCES
SCons doesn't understand nir yet and doesn't want to compile the glsl to
nir pass. Move the files to their own variable so we can add it only for
automake.
Tested-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Sat, 9 Jan 2016 00:02:06 +0000 (16:02 -0800)]
nir/spirv: Add matrix determinants and inverses
Ilia Mirkin [Fri, 8 Jan 2016 22:32:56 +0000 (17:32 -0500)]
nv50,nvc0: use a face sysval to avoid the useless back-and-forth conversion
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kristian Høgsberg Kristensen [Fri, 8 Jan 2016 20:35:48 +0000 (12:35 -0800)]
glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.c
These are used by code that doesn't necessarily link to libglsl.la. Move
them to shader_enums.[ch] where we keep similar helpers.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kristian Høgsberg Kristensen [Fri, 8 Jan 2016 20:35:38 +0000 (12:35 -0800)]
i965: Move GLSL lowering passes out of libi965_compiler.la
The scope of libi965_compiler.la is to be able to take nir shaders and
generate i965 EU code. As such, we don't want the GLSL IR lowering
passes in the library. With this change, libi965_compiler.la no longer
needs to link to libglsl.la.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kristian Høgsberg Kristensen [Fri, 8 Jan 2016 20:35:18 +0000 (12:35 -0800)]
glsl: Move glsl_to_nir files to LIBGLSL_FILES
libglsl_la_SOURCES includes both NIR_FILES and LIBGLSL_FILES, so for
libglsl.la consumers, this is a no-op. libnir.la however no longer uses
any GLSL IR infrastructure and can be used without also linking to
libglsl.la.
Acked-by: Matt Turner <mattst88@gmail.com>
Jordan Justen [Sat, 24 Oct 2015 00:08:33 +0000 (17:08 -0700)]
mesa: Use separate indices for UBO & SSBO during binding
Previously we were treating the binding index for Uniform Buffer
Objects and Shader Storage Buffer Objects as being part of the
combined BufferInterfaceBlocks array.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93322
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jordan Justen [Sat, 24 Oct 2015 00:07:42 +0000 (17:07 -0700)]
mesa: Map program UBOs and SSBOs to Interface Blocks
v2:
* Fill UboInterfaceBlockIndex and SsboInterfaceBlockIndex in
split_ubos_and_ssbos (Iago)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jordan Justen [Fri, 8 Jan 2016 20:15:29 +0000 (12:15 -0800)]
anv: Increate dynamic pool block size from 2k to 16k
This is needed because compute push constant data is replicated per
invocation. For gen7, this can be up to 64. With a push constant data
max of 128 bytes, this is 8k of data. We need additional space for
local-id payloads, so we are going with 16k for now.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Jason Ekstrand [Fri, 8 Jan 2016 20:27:25 +0000 (12:27 -0800)]
nir/spirv: Fix a small bug in row-major matrix loading
Sarah Sharp [Thu, 29 Oct 2015 22:56:18 +0000 (15:56 -0700)]
mesa: docs: Add link to planet.freedesktop.org
The freedesktop.org blog feeds aren't mentioned on either mesa3d.org or
any of the graphics project wikis (including the DRI wiki) on
freedeskop.org. Fix that by linking to it from the sidebar.
Signed-off-by: Sarah Sharp <sarah.a.sharp@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ilia Mirkin [Fri, 8 Jan 2016 20:09:26 +0000 (15:09 -0500)]
freedreno: add ir3_compiler to gitignore
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Mon, 14 Dec 2015 03:11:25 +0000 (22:11 -0500)]
gallium: add a RESQ opcode to query info about a resource
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sun, 3 Jan 2016 02:56:45 +0000 (21:56 -0500)]
gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sun, 27 Sep 2015 00:27:42 +0000 (20:27 -0400)]
gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sun, 27 Sep 2015 05:23:38 +0000 (01:23 -0400)]
tgsi: update atomic op docs
Specify that the operation only applies to the x component, not
per-component as previously specified. This is unnecessary for GL and
creates additional complications for images which need to support these
operations as well.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sat, 26 Sep 2015 21:35:41 +0000 (17:35 -0400)]
tgsi: add a is_store property
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sat, 7 Nov 2015 07:25:20 +0000 (02:25 -0500)]
tgsi: provide a way to encode memory qualifiers for SSBO
Each load/store on most hardware can specify what caching to do. Since
SSBO allows individual variables to also have separate caching modes,
allow loads/stores to have the qualifiers instead of attempting to
encode them in declarations.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sat, 19 Sep 2015 22:19:13 +0000 (18:19 -0400)]
ureg: add buffer support to ureg
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sat, 20 Sep 2014 06:54:16 +0000 (02:54 -0400)]
tgsi: add ureg support for image decls
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jose Fonseca [Fri, 8 Jan 2016 14:03:38 +0000 (14:03 +0000)]
glsl: Ensure 64bits shift is used.
I believe that `1u << x`, where x >= 32 yields undefined results
according to the C standard.
Particularly MSVC says `warning C4334: '<<' : result of 32-bit shift
implicitly converted to 64 bits (was 64-bit shift intended?)`.
Reviewed-by: Brian Paul <brianp@vmware.com>
Jose Fonseca [Fri, 8 Jan 2016 13:59:16 +0000 (13:59 +0000)]
mesa/main: Avoid `void function returning a value` warning.
Trivial.
Reviewed-by: Brian Paul <brianp@vmware.com>
Oded Gabbay [Thu, 7 Jan 2016 15:20:47 +0000 (17:20 +0200)]
configure.ac: add --enable-profile
For profiling mesa's code, especially llvmpipe, PROFILE should be
defined. Currently, this define can only be generated if mesa is
built using scons.
This patch makes it possible to generate this define also when building
mesa through automake tools.
v2:
- Change --enable-llvmpipe-profile to --enable-profile
- Add -fno-omit-frame-pointer to CFLAGS and CXXFLAGS when enabling profile
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Jason Ekstrand [Fri, 8 Jan 2016 19:50:32 +0000 (11:50 -0800)]
nir/spirv: Use create_ssa_value for block_load_store
Jason Ekstrand [Fri, 8 Jan 2016 19:38:59 +0000 (11:38 -0800)]
nir/spirv: Add real support for outer products
Jason Ekstrand [Fri, 8 Jan 2016 19:18:47 +0000 (11:18 -0800)]
nir/spirv: Add support for add, subtract, and negate on matrices
Jason Ekstrand [Fri, 8 Jan 2016 19:02:17 +0000 (11:02 -0800)]
nir/spirv: Split ALU operations out into their own file
Marek Olšák [Fri, 8 Jan 2016 01:11:16 +0000 (02:11 +0100)]
nine: allow fragment shader POSITION and FACE to be system values
Reported-by: Axel Davy <axel.davy@ens.fr>
Marek Olšák [Thu, 7 Jan 2016 22:14:55 +0000 (23:14 +0100)]
vl: allow fragment shader POSITION to be a system value
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 7 Jan 2016 18:48:56 +0000 (19:48 +0100)]
util/pstipple: allow fragment shader POSITION to be a system value
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 2 Jan 2016 21:45:10 +0000 (22:45 +0100)]
st/mesa: add support for POSITION and FACE system values
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Fri, 8 Jan 2016 00:45:34 +0000 (01:45 +0100)]
tgsi/scan: update for POSITION and FACE sytem values
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 2 Jan 2016 19:45:00 +0000 (20:45 +0100)]
gallium: add caps for POSITION and FACE system values
v2: document the integer behavior
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 2 Jan 2016 22:08:27 +0000 (23:08 +0100)]
program: add a helper for rewriting FP position input to sysval
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 2 Jan 2016 19:16:16 +0000 (20:16 +0100)]
glsl: optionally declare gl_FragCoord & gl_FrontFacing as system values
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 7 Jan 2016 22:37:53 +0000 (23:37 +0100)]
tgsi/ureg: handle redundant declarations in ureg_DECL_system_value
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Marek Olšák [Thu, 7 Jan 2016 22:25:48 +0000 (23:25 +0100)]
tgsi/ureg: remove index parameter from ureg_DECL_system_value
It can be trivially derived from the number of already declared system
values. This allows ureg users not to worry about which index to choose.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Marek Olšák [Sat, 2 Jan 2016 18:58:26 +0000 (19:58 +0100)]
st/mesa: remove dead code from mesa_to_tgsi
These aren't part of ARB_fragment_program.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Edward O'Callaghan [Thu, 7 Jan 2016 16:44:46 +0000 (03:44 +1100)]
radeon, si: Use TGSI chan name defines in lp_build_emit_fetch() calls
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Edward O'Callaghan [Thu, 7 Jan 2016 16:44:45 +0000 (03:44 +1100)]
gallium/aux: Use TGSI chan name defines inplace of literals
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Nicolai Hähnle [Thu, 7 Jan 2016 20:27:52 +0000 (15:27 -0500)]
mesa: check that internalformat of CopyTexImage*D is not 1, 2, 3, 4
The piglit copyteximage check has recently been augmented to test this, but
apparently it hasn't been fixed in Mesa so far.
This language also already appears in the OpenGL 2.1 spec (Ian).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Fri, 8 Jan 2016 04:44:04 +0000 (20:44 -0800)]
nir/spirv: Add support for SSBO atomics
Jason Ekstrand [Fri, 8 Jan 2016 00:55:56 +0000 (16:55 -0800)]
nir/spirv: Rework UBOs and SSBOs
This completely reworks all block load/store operations. In particular, it
should get row-major matrices working.
Chad Versace [Fri, 8 Jan 2016 01:05:22 +0000 (17:05 -0800)]
anv/gen9: Fix cube surface state
For gen9 SURFTYPE_CUBE, the RENDER_SURFACE_STATE's Depth,
MinimumArrayElement, and RenderTargetViewExtent is in units of full
cubes and so must be divided by 6.
Fixes 'dEQP-VK.pipeline.image.view_type.cube_array.cube_array.*'.
Now all of 'dEQP-VK.pipeline.image.*' passes.
Chad Versace [Fri, 8 Jan 2016 01:02:49 +0000 (17:02 -0800)]
anv/gen8: Refactor genX_image_view_init()
Drop the temporary variables for RENDER_SURFACE_STATE's Depth and
RenderTargetViewExtent. Instead, assign them in-place.
This simplifies the next commit, which fixes gen9 cube surfaces.
Kristian Høgsberg Kristensen [Fri, 8 Jan 2016 00:25:49 +0000 (16:25 -0800)]
vk: Make sure we emit binding table pointers after push constants
SKL needs this to make sure we flush the push constants. It gets a
little tricky, since we also need to emit binding tables before push
constants, since that may affect the push constants (dynamic buffer
offsets and storage image parameters). This patch splits emitting
binding tables from emitting the pointers so that we can emit push
constants after binding tables but before emitting binding table
pointers.
Kristian Høgsberg Kristensen [Thu, 7 Jan 2016 05:57:24 +0000 (21:57 -0800)]
vk: Implement VK_QUERY_RESULT_WITH_AVAILABILITY_BIT
Kristian Høgsberg Kristensen [Thu, 7 Jan 2016 00:42:14 +0000 (16:42 -0800)]
vk: Add missing DepthStallEnable to OQ pipe control
Kristian Høgsberg Kristensen [Thu, 7 Jan 2016 00:41:22 +0000 (16:41 -0800)]
vk: Issue PIPELINE_SELECT before setting up render pass
We need to make sure we're selected the 3D pipeline before we start
setting up depth and stencil buffers.
Jordan Justen [Fri, 8 Jan 2016 01:10:02 +0000 (17:10 -0800)]
anv/gen7: Setup state to enable barrier() function
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Jordan Justen [Fri, 8 Jan 2016 00:25:35 +0000 (16:25 -0800)]
anv/gen8: Setup state to enable barrier() function
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Jason Ekstrand [Wed, 6 Jan 2016 23:30:39 +0000 (15:30 -0800)]
i965/compiler: Enable more lowering in NIR
We don't need these for GLSL or ARB, but we need them for SPIR-V
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Wed, 6 Jan 2016 23:30:38 +0000 (15:30 -0800)]
nir/algebraic: Add more lowering
This commit adds lowering options for the following opcodes:
- nir_op_fmod
- nir_op_bitfield_insert
- nir_op_uadd_carry
- nir_op_usub_borrow
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Wed, 6 Jan 2016 23:30:37 +0000 (15:30 -0800)]
nir/opcodes: Fix up uadd_carry and usub_borrow
Both were defined as returning bool but the gpu_shader5 functions are
defined to return int. Also, we had the parameters for usub borrwo
backwards in the folding expression.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ilia Mirkin [Sat, 2 Jan 2016 16:38:42 +0000 (11:38 -0500)]
nvc0: add ARB_indirect_parameters support
I chose to make separate macros for this due to the additional
complexity and extra scratch usage.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Thu, 31 Dec 2015 21:17:19 +0000 (16:17 -0500)]
st/mesa: expose ARB_indirect_parameters when the backend driver allows
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Thu, 31 Dec 2015 21:11:56 +0000 (16:11 -0500)]
mesa: add support for ARB_indirect_parameters draw functions
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Thu, 31 Dec 2015 20:47:17 +0000 (15:47 -0500)]
mesa: add parameter buffer, used for ARB_indirect_parameters
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Thu, 31 Dec 2015 20:19:51 +0000 (15:19 -0500)]
glapi: add ARB_indirect_parameters definitions
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sat, 2 Jan 2016 05:45:56 +0000 (00:45 -0500)]
nvc0: add support for real ARB_multi_draw_indirect
The draw groups are now split up into groups of 32 if there's a
non-packed stride, or in groups of 400-500 if the draw data is packed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sat, 2 Jan 2016 05:06:22 +0000 (00:06 -0500)]
nvc0: adjust indirect draw macros to handle multiple draws at once
These are still invoked one at a time, but the underlying macro can
handle multiple draws.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Thu, 31 Dec 2015 19:11:07 +0000 (14:11 -0500)]
st/mesa: add support for new mesa indirect draw interface
This shifts all indirect draws to go through the new function. If the
driver doesn't have support for multi draws, we break those up and
perform N draws. Otherwise, we pass everything through for just a single
draw call.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Thu, 31 Dec 2015 18:30:13 +0000 (13:30 -0500)]
gallium: add caps to expose support for multi indirect draws
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Thu, 31 Dec 2015 18:07:49 +0000 (13:07 -0500)]
gallium: add sufficient draw interface to allow new indirect features
This makes it possible to support indirect multidraws as well as having
the number of such draws to come from a separate GPU resource.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Wed, 30 Dec 2015 23:10:56 +0000 (18:10 -0500)]
vbo: create a new draw function interface for indirect draws
All indirect draws are passed to the new draw function. By default
there's a fallback implementation which pipes it right back to
draw_prims, but eventually both the fallback and draw_prim's support for
indirect drawing should be removed.
This should allow a backend to properly support ARB_multi_draw_indirect
and ARB_indirect_parameters.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Roland Scheidegger [Sat, 2 Jan 2016 03:59:09 +0000 (04:59 +0100)]
llvmpipe: do 64bit plane calculations in the sse path
The sse path was pretty much disabled for practical purposes because the
largest allowed fb size was 128x128. So, adapt it for 64bit plane calculations.
This is actually not that difficult, though a problem is that we can't do
a signed 32x32->64bit mul, only unsigned, so need to fix that up. Overall,
the code still looks reasonable, though it's not like changes there in
setup really make much of a difference in the end...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Sat, 2 Jan 2016 03:58:37 +0000 (04:58 +0100)]
llvmpipe: don't store eo as 64bit int
eo, just like dcdx and dcdy, cannot overflow 32bit.
Store it as unsigned though just in case (it cannot be negative, but
in theory twice as big as dcdx or dcdy so this gives it one more bit).
This doesn't really change anything, albeit it might help minimally on
32bit archs.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Thu, 31 Dec 2015 02:20:38 +0000 (03:20 +0100)]
llvmpipe: use aligned data for the assembly program in setup
Back in the day (before
24678700edaf5bb9da9be93a1367f1a24cfaa471) the values
were not actually in a struct but even then I can't see why we didn't simply
align the values. Especially since it's trivial to do so.
(Not that it actually matters since the code is pretty much unused for now.)
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Roland Scheidegger [Thu, 7 Jan 2016 18:38:15 +0000 (19:38 +0100)]
draw: initialize prim header flags when clipping lines
Otherwise, clipped lines would have undefined stippling reset bit if line
stippling is enabled.
(Untested, and I just assume copying over the bits from the original line
is actually the right thing to do.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Wed, 6 Jan 2016 22:49:30 +0000 (23:49 +0100)]
draw: fix line stippling with unfilled prims
The unfilled stage was not filling in the prim header, and the line stage
then decided to reset the stipple counter or not based on the uninitialized
data. This causes some failures in conform linestipple test (albeit quite
randomly happening depending on environment).
So fill in the prim header in the unfilled stage - I am not entirely sure
if anybody really needs determinant after that stage, but there's at least
later stages (wide line for instance) which copy over the determinant as well.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Timothy Arceri [Tue, 14 Jul 2015 13:30:27 +0000 (23:30 +1000)]
glsl: replace null check with assert
This was added in
54f583a20 since then error handling has improved.
The test this was added to fix now fails earlier since
01822706ec
Reviewed-by: Matt Turner <mattst88@gmail.com>
Nicolai Hähnle [Wed, 6 Jan 2016 02:51:27 +0000 (21:51 -0500)]
i965: use _mesa_delete_buffer_object
This is more future-proof, plugs the memory leak of Label and properly
destroys the buffer mutex.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Wed, 6 Jan 2016 02:51:13 +0000 (21:51 -0500)]
i915: use _mesa_delete_buffer_object
This is more future-proof, plugs the memory leak of Label and properly
destroys the buffer mutex.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Wed, 6 Jan 2016 02:49:37 +0000 (21:49 -0500)]
radeon: use _mesa_delete_buffer_object
This is more future-proof, plugs the memory leak of Label and properly
destroys the buffer mutex.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Wed, 6 Jan 2016 02:49:11 +0000 (21:49 -0500)]
st/mesa: use _mesa_delete_buffer_object
This is more future-proof than the current code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Wed, 6 Jan 2016 02:47:04 +0000 (21:47 -0500)]
mesa/bufferobj: make _mesa_delete_buffer_object externally accessible
gl_buffer_object has grown more complicated and requires cleanup. Using this
function from drivers will be more future-proof.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Chad Versace [Thu, 7 Jan 2016 21:46:20 +0000 (13:46 -0800)]
anv/meta: Fix hardcoded format size in anv_CmdCopy*
When looping through VkBufferImageCopy regions, for each region we
incremented the offset into the VkBuffer assuming the format size was 4.
Fixes CTS tests dEQP-VK.pipeline.image.view_type.cube_array.3d.* on
Skylake.
Oded Gabbay [Thu, 7 Jan 2016 17:50:12 +0000 (19:50 +0200)]
llvmpipe: use sse2 conv code for altivec
In lp_build_conv() and lp_build_conv_auto(), there is a special case of
conversion when sse2 is present. That code path is suitable without any
changes to altivec, because all the functions that are called in that
code path already support altivec.
This patch increase the FPS in POWER arch across the board
between 10%-25%
I checked ipers, glxgears, glxspheres64, openarena, xonotic and glmark2.
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>