Neil Roberts [Thu, 1 Jul 2010 21:05:51 +0000 (22:05 +0100)]
Add a conformance test for 3D textures
This creates a 3D texture with different colors on all of the images
and renders it using a VBO to verify that the texture coordinates can
select all of the images.
Neil Roberts [Thu, 1 Jul 2010 21:04:59 +0000 (22:04 +0100)]
Add a Cogl texture 3D backend
This adds a publicly exposed experimental API for a 3D texture
backend. There is a feature flag which can be checked for whether 3D
textures are supported. Although we require OpenGL 1.2 which has 3D
textures in core, GLES only provides them through an extension so the
feature can be used to detect that.
The textures can be created with one of two new API functions :-
cogl_texture_3d_new_with_size
and
cogl_texture_3d_new_from_data
There is also internally a new_from_bitmap function. new_from_data is
implemented in terms of this function.
The two constructors are effectively the only way to upload data to a
3D texture. It does not work to call glTexImage2D with the
GL_TEXTURE_3D target so the virtual for cogl_texture_set_region does
nothing. It would be possible to make cogl_texture_get_data do
something sensible like returning all of the images as a single long
image but this is not currently implemented and instead the virtual
just always fails. We may want to add API specific to the 3D texture
backend to get and set a sub region of the texture.
All of those three functions can throw a GError. This will happen if
the GPU does not support 3D textures or it does not support NPOTs and
an NPOT size is requested. It will also fail if the FBO extension is
not supported and the COGL_TEXTURE_NO_AUTO_MIPMAP flag is not
given. This could be avoided by copying the code for the
GL_GENERATE_MIPMAP TexParameter fallback, but in the interests of
keeping the code simple this is not yet done.
This adds a couple of functions to cogl-texture-driver for uploading
3D data and querying the 3D proxy
texture. prep_gl_for_pixels_upload_full now also takes sets the
GL_UNPACK_IMAGE_HEIGHT parameter so that 3D textures can have padding
between the images. Whenever 3D texture is uploading, both the height
of the images and the height of all of the data is specified (either
explicitly or implicilty from the CoglBitmap) so that the image height
can be deduced by dividing by the depth.
Neil Roberts [Mon, 12 Jul 2010 13:30:44 +0000 (14:30 +0100)]
configure: Include gl2ext.h or glext.h under GLES
Under big GL, glext.h is included automatically by gl.h. However under
GLES this doesn't appear to happen so it has to be included explicitly
to get the defines for extensions. This patch changes the
clutter_gl_header to be called cogl_gl_headers and it can now take a
space seperated list of multiple headers. This is then later converted
to a list of #include lines which ends up cogl-defines.h. The gles2
and gles1 backends now add their respective ext header to this list.
Neil Roberts [Thu, 1 Jul 2010 20:49:16 +0000 (21:49 +0100)]
Make a public CoglBitmapError enum
There are many places in the texture backend that need to do
conversion using the CoglBitmap code. Currently none of these
functions can throw an error but they do return a value to indicate
failure. In future it would make sense if new texture functions could
throw an error and in that case they would want to use a CoglBitmap
error if the failure was due to the conversion. This moves the
internal CoglBitmap error from the quartz backend to be public in
cogl-bitmap.h so that it can be used in this way.
Neil Roberts [Tue, 13 Jul 2010 11:59:24 +0000 (12:59 +0100)]
Rename COGL_ERROR_MISSING_FEATURE to COGL_ERROR_UNSUPPORTED
We can use this error in more unsupported situations than just when we
have a Cogl feature flag for the error. For example if a non-sliced
texture is created with dimensions that are too large then we could
throw this error. Therefore it seems good to rename to something more
general.
Neil Roberts [Thu, 1 Jul 2010 10:07:03 +0000 (11:07 +0100)]
Move _cogl_texture_2d_is_pot to cogl-util.h
This function could be used in many places in Cogl so it makes sense
to share it in cogl-util.h as _cogl_util_is_pot().
Neil Roberts [Tue, 13 Jul 2010 12:59:07 +0000 (13:59 +0100)]
cogl-gles2-wrapper: Layers aren't equal if one is enabled and one is not
Previously when comparing whether the settings for a layer are equal
it would only check if one of them was enabled. If so then it would
assume the other one was enabled and continue to compare the texture
environment. Now it also checks whether the enabledness differs.
Emmanuele Bassi [Mon, 12 Jul 2010 20:43:04 +0000 (21:43 +0100)]
Post-release version bump to 1.3.9
Emmanuele Bassi [Mon, 12 Jul 2010 20:31:15 +0000 (21:31 +0100)]
Release 1.3.8
Emmanuele Bassi [Mon, 12 Jul 2010 20:25:25 +0000 (21:25 +0100)]
Merge remote branch 'elliot/cookbook-animation-inversion'
* elliot/cookbook-animation-inversion:
cookbook: Fixed invalid XML tag
cookbook: Added "inverting an animation" recipe
docs: Enabled animation section
Emmanuele Bassi [Mon, 12 Jul 2010 20:25:22 +0000 (21:25 +0100)]
Merge remote branch 'elliot/cookbook-animation-intro'
* elliot/cookbook-animation-intro:
cookbook: Added introduction for animations section
docs: Enabled animation section
Emmanuele Bassi [Mon, 12 Jul 2010 20:20:30 +0000 (21:20 +0100)]
Merge remote branch 'elliot/cookbook-consistency'
* elliot/cookbook-consistency:
cookbook: Fixed typo
cookbook: Fix build so CSS files get installed
cookbook: Moved paragraph where it logically belongs
cookbook: Added some judicious note elements
cookbook: Added more information for contributors
cookbook: Link out to docbook site
cookbook: Made docbook element usage consistent
cookbook: Additional selectors in CSS stylesheet
cookbook: Copy the CSS file into the HTML build directory
Øyvind Kolås [Mon, 12 Jul 2010 16:34:17 +0000 (17:34 +0100)]
state: swap clutter_state_set_state and clutter_state_warp_to_state
Got the boolean arguments for the old clutter_state_change wrong,
making the methods do the opposite of what they should.
Elliot Smith [Mon, 12 Jul 2010 16:15:16 +0000 (17:15 +0100)]
cookbook: Added introduction for animations section
Introduces basic concepts (timelines, alphas, frames)
common to different parts of the Clutter animation API.
Gives a high level overview of the three different
approaches to animation (implicit, ClutterAnimator,
ClutterState).
Elliot Smith [Fri, 9 Jul 2010 10:27:57 +0000 (11:27 +0100)]
docs: Enabled animation section
Elliot Smith [Mon, 12 Jul 2010 15:59:38 +0000 (16:59 +0100)]
cookbook: Fixed invalid XML tag
Elliot Smith [Mon, 12 Jul 2010 14:34:23 +0000 (15:34 +0100)]
cookbook: Added "inverting an animation" recipe
Added a new recipe (based on the skeleton in the
animations section of the cookbook) about inverting
an animation by reversing the direction of its timeline.
Uses clutter_actor_animate() as the basic approach,
but mentions ClutterState and ClutterAnimator as well.
Elliot Smith [Fri, 9 Jul 2010 10:27:57 +0000 (11:27 +0100)]
docs: Enabled animation section
Neil Roberts [Fri, 9 Jul 2010 18:09:49 +0000 (19:09 +0100)]
Add the deprecated ref-counting for cogl_program
cogl_program has always had cogl_program_ref and cogl_program_unref
but this was missed from
89cb325fd4 so they got removed.
Neil Roberts [Fri, 9 Jul 2010 17:46:31 +0000 (18:46 +0100)]
Don't define public cogl_is_* functions for internal types
This adds a COGL_OBJECT_INTERNAL_DEFINE macro and friends that are the
same as COGL_OBJECT_DEFINE except that they prefix the cogl_is_*
function with an underscore so that it doesn't get exported in the
shared library.
Neil Roberts [Fri, 9 Jul 2010 17:24:28 +0000 (18:24 +0100)]
Add cogl_vertex_buffer_is_indices to the public headers
This function has always been defined in the shared library but it was
missed from the public headers.
Neil Roberts [Fri, 9 Jul 2010 16:59:16 +0000 (17:59 +0100)]
cogl: Don't define the deprecated ref/unref accessors for new types
Previously COGL_OBJECT_DEFINE would always define deprecated
cogl_$type_{ref,unref} functions even if the type is new or if the
type is entirely internal. An application would still find it
difficult to use these because they wouldn't be in the headers, but it
still looks bad that they are exported from the shared library. This
patch changes it so that the deprecated ref counting functions are
defined using a separate macro and only the types that have these
functions in the headers call this macro.
Emmanuele Bassi [Fri, 9 Jul 2010 17:37:34 +0000 (18:37 +0100)]
text: Layouts for single-line-mode entries are boundless
A PangoLayout for an editable, single-line text entry is by definition
without a given width, since the actor will be clipped when being drawn.
Robert Bragg [Thu, 8 Jul 2010 10:49:31 +0000 (11:49 +0100)]
material: use common node type for materials and layers
Since
365605cf42, materials and layers are represented in a tree
structure that allows traversing up through parents and iterating down
through children. This re-works the related typedefs and reparenting
code so that they can be shared.
Damien Lespiau [Fri, 9 Jul 2010 16:55:31 +0000 (17:55 +0100)]
cogl-texture-pixmap-x11: This API is new in 1.4, not 1.2
CoglTexturePixmapX11 has been introduced in the 1.3 development cycle. A
Stability: Unstable tag was missing too, so add it.
Damien Lespiau [Fri, 9 Jul 2010 14:59:14 +0000 (15:59 +0100)]
cogl: Add Stability tag to new experimental API
Functions guarded with COGL_ENABLE_EXPERIMENTAL API should be also maked
as being Unstable with the Stability gtk-doc tag.
Fixes: http://bugzilla.clutter-project.org/show_bug.cgi?id=2175
Emmanuele Bassi [Fri, 9 Jul 2010 13:59:32 +0000 (14:59 +0100)]
script: Let ClutterActor parse behaviours
Up until now, the "behaviours" member of an actor definition was parsed
by the ClutterScript parser itself - even though it's not strictly
necessary.
In an effort to minimize the ad hoc code in the Script parser, we should
let ClutterActor handle all the special cases that involve
actor-specific members.
Emmanuele Bassi [Fri, 9 Jul 2010 10:40:00 +0000 (11:40 +0100)]
Add new tests to the ignore files
Neil Roberts [Thu, 8 Jul 2010 17:37:01 +0000 (18:37 +0100)]
Use GL_MAX_TEXTURE_SIZE on GLES when checking supported tex size
Under big GL, _cogl_texture_driver_size_supported uses the proxy
texture to check whether the given texture size is supported. Proxy
textures aren't available under GLES so previously this would just
return TRUE to assume all texture sizes are supported. This patch
makes it use glGetIntegerv with GL_MAX_TEXTURE_SIZE to give a second
best guess.
This fixes the sliced texture backend so that it will use slices when
the texture is too big.
Neil Roberts [Thu, 8 Jul 2010 17:33:45 +0000 (18:33 +0100)]
Fix cogl_texture_get_data when an intermediate buffer is used
When an intermediate buffer is used for downloading texture data it
was using the wrong byte length for a row so the copy back to the
user's buffer would fail.
Neil Roberts [Thu, 8 Jul 2010 17:31:29 +0000 (18:31 +0100)]
Use GL_NEAREST filter in the draw-and-read get_data texture fallback
The fallback for when glGetTexImage is not available renders the
texture to the framebuffer to read the data using glReadPixels. This
patch just sets the COGL_MATERIAL_FILTER_NEAREST filter mode on the
material before rendering to avoid linear filtering which would alter
the texture data.
Neil Roberts [Thu, 8 Jul 2010 17:29:12 +0000 (18:29 +0100)]
Use cogl_read_pixels in the cogl texture draw-and-read fallback
The fallback for when glGetTexImage is not available draws parts of
the texture to the framebuffer and uses glReadPixels to extract the
data. However it was using cogl_rectangle to draw and then immediately
using raw glReadPixels to fetch the data. This won't cause a journal
flush so the rectangle won't necessarily have hit the framebuffer
yet. Instead it now uses cogl_read_pixels which does flush the
journal.
Neil Roberts [Thu, 8 Jul 2010 17:28:11 +0000 (18:28 +0100)]
cogl-material: Fix some problems with flushing texture overrides
There were a few problems flushing texture overrides so that sliced
textures would not work:
* In _cogl_material_set_layer_texture it ignored the 'overriden'
parameter and always set texture_overridden to FALSE.
* cogl_texture_get_gl_texture wasn't being called correctly in
override_layer_texture_cb. It returns a gboolean to indicate the
error status but this boolean was being assigned to gl_target.
* _cogl_material_layer_texture_equal did not take into account the
override.
* _cogl_material_layer_get_texture_info did not return the overridden
texture so it would always use the first texture slice.
Neil Roberts [Thu, 8 Jul 2010 14:15:22 +0000 (15:15 +0100)]
cogl-texture: Share the common code in the set_region virtual
There was a lot of common code that was copied to all of the backends
to convert the data to a suitable format and wrap it into a CoglBitmap
so that it can be passed to _cogl_texture_driver_upload_subregion_to_gl.
This patch moves the common code to cogl-texture.c so that the virtual
just takes a CoglBitmap that is already in the right format.
Neil Roberts [Thu, 8 Jul 2010 13:25:23 +0000 (14:25 +0100)]
Add a conformance test for cogl_texture_{get_data,set_region}
This verifies that calling cogl_texture_get_data returns the same data
uploaded to the texture. The bottom quarter of the texture is replaced
using cogl_texture_set_region. It tries creating the texture with
different sizes and flags in the hope that it will hit different
texture backends.
Neil Roberts [Thu, 8 Jul 2010 12:54:37 +0000 (13:54 +0100)]
cogl-texture: Share the common code in the get_data virtual
Previously cogl_texture_get_data would pretty much directly pass on to
the get_data texture virtual function. This ended up with a lot of
common code that was copied to all of the backends. For example, the
method is expected to return the required data size if the data
pointer is NULL and to calculate its own rowstride if the rowstride is
0. Also it needs to convert the downloaded data if GL can't support
that format directly.
This patch moves the common code to cogl-texture.c so the virtual is
always called with a format that can be downloaded directly by GL and
with a valid rowstride. If the download fails then the virtual can
return FALSE in which case cogl-texture will use the draw and read
fallback.
Robert Bragg [Thu, 8 Jul 2010 18:20:33 +0000 (19:20 +0100)]
tests: don't delay/skip frames due to glReadPixel concerns
This greatly speeds up running all the conformance tests by no longer
delaying many of the tests for a number of dummy frames to be painted.
We used to skip frames because we thought there was a problem with the
driver's glReadPixels implementation. Although we have seen driver
issues at times the real reason the delay was needed was because
resizing the stage usually happens asynchronously (because a non
synchronous X request is used by clutter_stage_set_size()). We now force
all X requests to be synchronized for the conformance tests so this is
no longer a problem and we can avoid these hacks.
Neil Roberts [Wed, 7 Apr 2010 10:06:20 +0000 (11:06 +0100)]
cogl-vertex-buffer: Default to GL_CLAMP_TO_EDGE for point sprites
For point sprites you are usually drawing the whole texture so you
most often want GL_CLAMP_TO_EDGE. This patch removes the override for
COGL_MATERIAL_WRAP_MODE_AUTOMATIC when point sprites are enabled for a
layer so that it will clamp to edge.
Neil Roberts [Mon, 22 Mar 2010 13:48:27 +0000 (13:48 +0000)]
Add an interactive test for cogl point sprites
The test draws some fireworks with trailing sparks that fade out.
http://bugzilla.openedhand.com/show_bug.cgi?id=2047
Neil Roberts [Mon, 22 Mar 2010 13:33:55 +0000 (13:33 +0000)]
cogl-material: Add support for point sprites
This adds a new API call to enable point sprite coordinate generation
for a material layer:
void
cogl_material_set_layer_point_sprite_coords_enabled (CoglHandle material,
int layer_index,
gboolean enable);
There is also a corresponding get function.
Enabling point sprite coords simply sets the GL_COORD_REPLACE of the
GL_POINT_SPRITE glTexEnv when flusing the material. There is no
separate application control for glEnable(GL_POINT_SPRITE). Instead it
is left permanently enabled under the assumption that it has no affect
unless GL_COORD_REPLACE is enabled for a texture unit.
http://bugzilla.openedhand.com/show_bug.cgi?id=2047
Neil Roberts [Mon, 22 Mar 2010 09:32:17 +0000 (09:32 +0000)]
cogl-material: Add a property for setting the point size
This adds cogl_material_{get,set}_point_size. If the point size is not
1.0f then glPointSize will be called when the material is flushed.
http://bugzilla.openedhand.com/show_bug.cgi?id=2047
Neil Roberts [Thu, 8 Jul 2010 14:28:37 +0000 (15:28 +0100)]
tests/accessibility: Fix the soname for libclutter
The required .so file was named using @CLUTTER_WINSYS@ but since
bf9d5f394997 the .so should be named with @CLUTTER_SONAME_INFIX@. This
was breaking the build on eglx.
Robert Bragg [Wed, 7 Jul 2010 19:43:54 +0000 (20:43 +0100)]
material: support dumping layer state graph to dot file
Recently I added a _cogl_debug_dump_materials_dot_file function for
debugging the sparse material state. This extends the state dumped to
include the graph of layer state also.
Robert Bragg [Wed, 7 Jul 2010 18:23:57 +0000 (19:23 +0100)]
material: set ->layer_index on new layers for unit0
We were mistakenly only initializing layer->layer_index for new layers
associated with texture units > 0. This had gone unnoticed because
normally layers associated with texture unit0 have a layer index of 0
too. Mutter was hitting this issue because it was initializing layer 1
before layer 0 for one of its materials so layer 1 was temporarily
associated with texture unit 0.
Øyvind Kolås [Wed, 7 Jul 2010 17:14:43 +0000 (18:14 +0100)]
state: add clutter_state_set_state and clutter_state_warp_to_state
Replaced clutter_state_change with a boolean argument for animating the
transition or not with two separate argument-less methods.
Emmanuele Bassi [Wed, 7 Jul 2010 15:30:31 +0000 (16:30 +0100)]
build: Distcheck fixes after the Cally merge
Emmanuele Bassi [Wed, 7 Jul 2010 15:06:30 +0000 (16:06 +0100)]
Merge branch 'cally-merge'
* cally-merge:
cally: Add introspection generation
cally: Improving cally doc
cally: Cleaning CallyText
cally: Refactoring "window:create" and "window:destroy" emission code
cally: Use proper backend information on CallyActor
cally: Check HAVE_CONFIG_H on cally-util.c
docs: Fix Cally documentation
cally: Clean up the headers
Add binaries of the Cally examples to the ignore file
docs: Add Cally API reference
Avoid to load cally module on a11y examples
Add accessibility tests
Initialize accessibility support on clutter_init
Rename some methods and includes to avoid -Wshadow warnings
Cally initialization code
Add Cally
Robert Bragg [Wed, 7 Jul 2010 14:58:02 +0000 (15:58 +0100)]
test-timeline: instantiate a stage so the master clock runs
This makes test-timeline get the default stage so there is at least one
stage instantiated. Without any stages the master clock will never run
which was causing this test to fail.
Emmanuele Bassi [Wed, 7 Jul 2010 14:57:43 +0000 (15:57 +0100)]
cally: Add introspection generation
Toolkits and applications not written in C might still need access to
the Cally API to write accessibility extensions based on it for their
own native elements.
Emmanuele Bassi [Wed, 7 Jul 2010 13:50:24 +0000 (14:50 +0100)]
Restore the report on the conformance test suite
The report generation was broken by the split of the various test units;
also, we were using GTest in a way that's not really sanctioned by
upstream.
This commit tries to re-use the targets from GLib's Makefile rules while
compensating for our own set up.
Emmanuele Bassi [Wed, 7 Jul 2010 13:49:28 +0000 (14:49 +0100)]
x11: Clean up NET_WM_STATE modifiers
Use a separate function to avoid code duplication.
Emmanuele Bassi [Tue, 6 Jul 2010 16:13:55 +0000 (17:13 +0100)]
x11: Do not swallow XSettings events
We might want pieces higher in the stack (like Mx) to handle XSettings
events as well, and swallowing them by removing them from the events
queue would make it impossible.
Alejandro Piñeiro [Tue, 6 Jul 2010 14:51:24 +0000 (16:51 +0200)]
cally: Improving cally doc
* Add documentation for all undocumented symbols
* Add an overview section
Alejandro Piñeiro [Tue, 6 Jul 2010 11:28:38 +0000 (13:28 +0200)]
cally: Cleaning CallyText
* Removing superfluous g_return_if_fail
* Removing unused ClutterText::text-changed callback
Alejandro Piñeiro [Tue, 6 Jul 2010 11:25:44 +0000 (13:25 +0200)]
cally: Refactoring "window:create" and "window:destroy" emission code
Previously "window:create" and "window:destroy" were emitted on
CallyUtil. Although it works, and CallyUtil already have callbacks to
stage_added/removed signals, I think that it is more tidy/clear to do
that on CallyRoot:
* CallyRoot already has code to manage ClutterStage addition/removal
* In fact, we can see CallyRoot as the object exposing the a11y
information from ClutterStageManager, so it fits better here.
* CallyUtil callbacks these signals are related to key event
listeners (key snooper simulation). One of the main CallyUtil
responsabilities is managing event (connecting, emitting), so I
would prefer to not start to add/mix more functionalities here.
Ideally it would be better to emit all CallyStage methods from
CallyStage, but it is clear that "create" and "destroy" are more easy
to emit from a external object
Alejandro Piñeiro [Tue, 6 Jul 2010 11:36:48 +0000 (13:36 +0200)]
cally: Use proper backend information on CallyActor
It uses HAVE_CLUTTER_GLX to check the current backend in use for
some accessibility related methods.
Fixes CB#2071
Alejandro Piñeiro [Wed, 7 Jul 2010 12:05:27 +0000 (14:05 +0200)]
cally: Check HAVE_CONFIG_H on cally-util.c
Robert Bragg [Wed, 7 Jul 2010 13:41:54 +0000 (14:41 +0100)]
framebuffer: Replace CoglHandle with CoglFramebuffer *
One more object converted to stop using CoglHandle re:
a8c8cbee513
Robert Bragg [Tue, 6 Jul 2010 19:18:26 +0000 (20:18 +0100)]
material: route fogging state through CoglMaterial
Previously cogl_set_fog would cause a flush of the Cogl journal and
would directly bang the GL state machine to setup fogging. As part of
the ongoing effort to track most state in CoglMaterial to support
renderlists this now adds an indirection so that cogl_set_fog now just
updates ctx->legacy_fog_state. The fogging state then gets enabled as a
legacy override similar to how the old depth testing API is handled.
Robert Bragg [Tue, 6 Jul 2010 15:47:09 +0000 (16:47 +0100)]
osx: explicitly request depth and stencil buffer bits
This is a blind patch because I don't know enough about the osx backend
and the osx backend probably doesn't even work these days anyway but
since people have filed bugs specifically on OSX that imply they don't
have a depth or stencil buffer this tries to fix that.
Maybe someone will eventually pick up the osx backend again and verify
if this helps.
http://bugzilla.clutter-project.org/show_bug.cgi?id=1394
Robert Bragg [Tue, 6 Jul 2010 00:21:43 +0000 (01:21 +0100)]
cogl-buffer: Move malloc fallback logic into CoglBuffer
Since we'll want to share the fallback logic with CoglVertexArray this
moves the malloc based fallback (for when OpenGL doesn't support vertex
or pixel buffer objects) into cogl-buffer.c.
Robert Bragg [Mon, 5 Jul 2010 22:32:55 +0000 (23:32 +0100)]
cogl-buffer: consider it an error to free a mapped buffer
Explicitly warn if we detect that a CoglBuffer is being freed while it
is still mapped. Previously we silently unmapped the buffer, but it's
not something we want to encourage.
Robert Bragg [Mon, 5 Jul 2010 22:24:34 +0000 (23:24 +0100)]
cogl-buffer: Track the last used bind target in CoglBuffer
This makes CoglBuffer track the last used bind target as a private
property. This is later used when binding a buffer to map instead of
always using the PIXEL_UNPACK target.
This also adds some additional sanity checks that code doesn't try to
nest binds to the same target or bind a buffer to multiple targets at
the same time.
Robert Bragg [Wed, 7 Jul 2010 12:38:10 +0000 (13:38 +0100)]
tests: Force X synchronization so the stage size is reliable
Normally the asynchronous nature of X means that setting the clutter
stage size may really happen an indefinite amount of time later but
since the tests are so short lived and may only render a single frame
this is not an acceptable semantic.
This way we should be able to remove all the hacky sleeps and frame
count delays from our tests.
Robert Bragg [Wed, 7 Jul 2010 12:31:35 +0000 (13:31 +0100)]
tests: no longer clean up state between tests
Since we now run every test in a separate process there is no need to
try and avoid state leakage between tests. This removes the code to
cleanup all children of the stage and disconnect handlers from the
stage paint signal. We now explicitly print a warning if the users tries
to run multiple tests in one process.
Robert Bragg [Tue, 6 Jul 2010 01:01:24 +0000 (02:01 +0100)]
cogl: expose the semantic differences of gl/gles2 npot textures
This adds three new feature flags COGL_FEATURE_TEXTURE_NPOT_BASIC,
COGL_FEATURE_TEXTURE_NPOT_MIPMAP and COGL_FEATURE_TEXTURE_NPOT_REPEAT
that can tell you if your hardware supports non power of two textures,
npot textures + mipmaps and npot textures + wrap modes other than
CLAMP_TO_EDGE.
The pre-existing COGL_FEATURE_TEXTURE_NPOT feature implies all of the
above.
By default GLES 2 core supports npot textures but mipmaps and repeat
modes can only be used with power of two textures. This patch also makes
GLES check for the GL_OES_texture_npot extension to determine if mipmaps
and repeating are supported with npot textures.
Elliot Smith [Tue, 6 Jul 2010 16:14:22 +0000 (17:14 +0100)]
cookbook: Fixed typo
Removed stray 'd' character.
Elliot Smith [Tue, 6 Jul 2010 15:22:47 +0000 (16:22 +0100)]
cookbook: Fix build so CSS files get installed
I had changed the build so CSS files get put into
the HTML build directory; but done it in such
a way that they were then being ignored during
install. Fixed this.
Elliot Smith [Tue, 6 Jul 2010 15:11:46 +0000 (16:11 +0100)]
cookbook: Moved paragraph where it logically belongs
There was a note about constants for keys and
where they are defined in Clutter header files; but
the sentence about where key modifiers are defined
was outside the note. Logically, they belong
together.
Elliot Smith [Tue, 6 Jul 2010 15:09:58 +0000 (16:09 +0100)]
cookbook: Added some judicious note elements
In some cases, there were blocks of text which
were really asides/interrupts to the flow, but
which weren't explicitly marked as such. I fixed
them by turning them into <note> blocks.
Elliot Smith [Tue, 6 Jul 2010 15:08:43 +0000 (16:08 +0100)]
cookbook: Added more information for contributors
Suggested use of <note> element for adding detail
or asides which would otherwise interrupt the
flow of the recipe.
Elliot Smith [Tue, 6 Jul 2010 15:04:46 +0000 (16:04 +0100)]
cookbook: Link out to docbook site
Corrected the link on the word Docbook, as it
was an internal <link> rather than an external
<ulink>.
Elliot Smith [Tue, 6 Jul 2010 15:00:33 +0000 (16:00 +0100)]
cookbook: Made docbook element usage consistent
Made usage of docbook elements consistent across
recipes; to ensure the conventions are kept by others,
added a section about how to write and style recipes.
Elliot Smith [Tue, 6 Jul 2010 14:42:32 +0000 (15:42 +0100)]
cookbook: Additional selectors in CSS stylesheet
Added some selectors for docbook element types
[properties and types], so those elements can be used in recipes
Elliot Smith [Tue, 6 Jul 2010 14:34:19 +0000 (15:34 +0100)]
cookbook: Copy the CSS file into the HTML build directory
This makes local testing easier, as you can see what the
cookbook will look like when installed.
Neil Roberts [Tue, 6 Jul 2010 15:08:06 +0000 (16:08 +0100)]
cogl-vertex-buffer: Fix the #define for glDisableVertexAttribArray
glDisableVertexAttribArray was defined to glEnableVertexAttribArray so
it would probably cause crashes if it was ever used. Presumably
nothing is using these yet because the generic attributes are not yet
tied to shader attributes in a predictable way.
Robert Bragg [Tue, 6 Jul 2010 13:23:40 +0000 (14:23 +0100)]
configure: Improves GLES 1.x checks
We now always aim to use pkg-config based configuration when possible,
but when not configure.ac now knows the difference between GLES_CM
libraries that contain EGL symbols (I.e. a separate EGL library doesn't
need to be found) and GLESv1_CM libraries that don't contain EGL
symbols.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2160
Øyvind Kolås [Tue, 6 Jul 2010 13:26:07 +0000 (14:26 +0100)]
test-state: fix test for state count after state removal
In the .json file used for the test, there is no null -> "base"
transition defined only a "clicked" -> "base", when the "clicked" state
is removed the "base" state will also disappear.
Øyvind Kolås [Tue, 6 Jul 2010 12:38:16 +0000 (13:38 +0100)]
animator: fix removal of multiple keys
When removing keys, sometimes a couple of keys would be remaining.
Øyvind Kolås [Tue, 6 Jul 2010 12:47:49 +0000 (13:47 +0100)]
state: added clutter_state_key_get_property_type
A function to retrieve the type of the value stored in a key, the
equivalent already exists for ClutterAnimator.
Øyvind Kolås [Tue, 6 Jul 2010 12:34:22 +0000 (13:34 +0100)]
state: automatically remove unused states
When there is no further keys with a state as the target state, remove
the state (and all transitions that used this state as a target)
Alexandros Frantzis [Tue, 6 Jul 2010 12:24:00 +0000 (13:24 +0100)]
build: Exclude built sources from the dist
http://bugzilla.clutter-project.org/show_bug.cgi?id=2169
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Damien Lespiau [Sun, 6 Jun 2010 21:47:02 +0000 (22:47 +0100)]
build: Allow to run the tests from any directory
I was fed up to cd into the tests/conform or tests/interactive directories
to launch a specific test. Now, with the power the abs_ variants of
builddir and srcdir we can run specific test from any directory.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2159
Robert Bragg [Tue, 6 Jul 2010 00:30:25 +0000 (01:30 +0100)]
debug: Adds a COGL_DEBUG=disable-pbos debug option
For testing purposes, either to identify bugs in Cogl or the driver or
simulate lack of PBO support COGL_DEBUG=disable-pbos can be used to
fallback to malloc instead.
Robert Bragg [Sat, 3 Jul 2010 18:05:04 +0000 (19:05 +0100)]
pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material
The pango renderer was causing lots of override materials to be allocated
because the vertex_buffer API converts AUTOMATIC mode into REPEAT for
backwards compatibility. By explicitly setting the wrap mode to
CLAMP_TO_EDGE when creating the glyph_material then the vertex_buffer
API will leave it untouched.
Robert Bragg [Mon, 5 Jul 2010 15:14:00 +0000 (16:14 +0100)]
pixel-array: Allow passing of hints to cogl_buffer_map
This allows you to tell Cogl that you are planning to replace all the
buffer's data once it is mapped with cogl_buffer_map. This means if the
buffer is currently being accessed by the GPU then the driver doesn't
have to stall and wait for it to finish before it can access it from the
CPU and can instead potentially allocate a new buffer with undefined
data and map that.
Robert Bragg [Mon, 5 Jul 2010 18:49:35 +0000 (19:49 +0100)]
test-cogl-pixel-array: fix how data is initialized
There was a missing '* 4' and '* i' in the for() loops that initialized
the first test buffer, so it was containing uninitialized data causing
the test to fail.
Emmanuele Bassi [Tue, 6 Jul 2010 10:57:16 +0000 (11:57 +0100)]
moduleset: Update cairo and pixman versions
The gtk+ we use for clutter-gtk depends on a new version of Cairo.
Emmanuele Bassi [Tue, 6 Jul 2010 10:42:08 +0000 (11:42 +0100)]
moduleset: Remove libXft
The system one should be enough.
Emmanuele Bassi [Mon, 5 Jul 2010 14:10:42 +0000 (15:10 +0100)]
docs: Fix Cally documentation
Emmanuele Bassi [Mon, 5 Jul 2010 13:43:18 +0000 (14:43 +0100)]
cally: Clean up the headers
Make Cally follow the single-include header file policy of Clutter and
Cogl; this means making cally.h the single include header, and requires
a new cally-main.h file for the functions defined by cally.h.
Also:
• clean up the licensing notice and remove the FSF address;
• document the object structures (instance and class);
• G_GNUC_CONST-ify the get_type() functions;
• reduce the padding for CallyActor sub-classes;
• reduce the amount of headers included.
Emmanuele Bassi [Mon, 5 Jul 2010 13:00:29 +0000 (14:00 +0100)]
Add binaries of the Cally examples to the ignore file
Emmanuele Bassi [Mon, 5 Jul 2010 12:59:36 +0000 (13:59 +0100)]
docs: Add Cally API reference
Alejandro Piñeiro [Tue, 27 Apr 2010 10:08:42 +0000 (12:08 +0200)]
Avoid to load cally module on a11y examples
As cally is being integrated on clutter is not required to load
cally module anymore. Anyway, it is still required to load
the atk bridge by hand. The current way to load it could change
in the future, more information here:
https://bugzilla.gnome.org/show_bug.cgi?id=612599
https://bugzilla.gnome.org/show_bug.cgi?id=619946
Part [4/4] of CB#2099
Alejandro Piñeiro [Mon, 26 Apr 2010 18:07:22 +0000 (20:07 +0200)]
Add accessibility tests
http://bugzilla.clutter-project.org/show_bug.cgi?id=2099
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Alejandro Piñeiro [Mon, 26 Apr 2010 17:33:49 +0000 (19:33 +0200)]
Initialize accessibility support on clutter_init
Initialize the accessibility support calling cally_accessibility_init
Take into account that this is required to at least be sure that
CallyUtil class is available.
It also modifies cally_accessibility_module_init in order to return
if the initialization was fine (and the name, removing the module word).
It also removes the gnome accessibility hooks, as it is not anymore
module code.
Solves CB#2098
Alejandro Piñeiro [Tue, 15 Jun 2010 11:45:19 +0000 (13:45 +0200)]
Rename some methods and includes to avoid -Wshadow warnings
http://bugzilla.clutter-project.org/show_bug.cgi?id=2097
Alejandro Piñeiro [Mon, 14 Jun 2010 16:05:57 +0000 (18:05 +0200)]
Cally initialization code
This commit includes a method to init the a11y support. Two main purposes:
* Register the different Atk factories.
* Ensure that there are a AtkUtil implementation class available.
Part of CB#2097
Alejandro Piñeiro [Mon, 14 Jun 2010 11:38:25 +0000 (13:38 +0200)]
Add Cally
The Clutter Accessibility Library is an implementation of the ATK,
the Accessibility Toolkit, which exposes Clutter actors to accessibility
tools. This allows not only writing accessible user interfaces, but also
allows testing and verification frameworks based on A11Y technologies to
inspect and test a Clutter scene graph.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2097
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Emmanuele Bassi [Mon, 5 Jul 2010 15:45:19 +0000 (16:45 +0100)]
Update conformance Git ignore file