Sergii Romantsov [Thu, 12 Jul 2018 12:47:48 +0000 (15:47 +0300)]
intel/batch_decoder: decoding of 3DSTATE_CONSTANT_BODY.
SNB doesn't have a definition of 3DSTATE_CONSTANT_BODY, thats
why we got segmentation fault when used INTEL_DEBUG=bat.
Fixed by adding of 3DSTATE_CONSTANT_BODY into 3DSTATE_CONSTANT
of VS, GS and PS structures.
v2: added definition of 3DSTATE_CONSTANT_BODY to the gen6.xml
Fixes:
169d8e011ae (intel: Fix 3DSTATE_CONSTANT buffer decoding.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107190
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Mon, 16 Jul 2018 18:32:58 +0000 (14:32 -0400)]
r600: fix build after the removal of RADEON_PRIO_* flags
Roland Scheidegger [Sat, 14 Jul 2018 02:49:36 +0000 (04:49 +0200)]
nir: fix msvc build
Empty initializer braces aren't valid c (it's a gnu extension, and
it's valid in c++).
Hopefully fixes appveyor / msvc build...
Fixes
a3150c1d06ae7766c3d3fe3b33432e55c3c7527e
Jason Ekstrand [Wed, 4 Jul 2018 02:18:28 +0000 (19:18 -0700)]
nir/worklist: Rework the foreach macro
This makes the arguments match the (thing, container) pattern used in
other nir_foreach macros and also renames it to make that a bit more
clear.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Thu, 12 Jul 2018 18:45:27 +0000 (11:45 -0700)]
intel: tools: Fix uninitialized variable warnings in intel_dump_gpu.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Jason Ekstrand [Fri, 6 Jul 2018 21:41:12 +0000 (14:41 -0700)]
spirv: Fix a couple of image atomic load/store bugs
For one thing, the NIR opcodes for image load/store always take and
return a vec4 value regardless of the image type. We need to fix up
both the source and destination to handle it. For another thing, we
weren't actually setting up a destination in the OpAtomicLoad case.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: mesa-stable@lists.freedesktop.org
Marek Olšák [Thu, 12 Jul 2018 04:47:11 +0000 (00:47 -0400)]
winsys/amdgpu: clean up error handling in amdgpu_cs_submit_ib
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Jul 2018 04:27:06 +0000 (00:27 -0400)]
radeonsi: rework RADEON_PRIO flags to be <= 31
This decreases sizeof(struct amdgpu_cs_buffer) from 24 to 16 bytes.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Jul 2018 04:17:02 +0000 (00:17 -0400)]
radeonsi: merge DCC/CMASK/HTILE priority flags
For a later simplification.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Jul 2018 04:05:23 +0000 (00:05 -0400)]
radeonsi: remove non-GFX BO priority flags
For a later simplification.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Jul 2018 03:24:31 +0000 (23:24 -0400)]
winsys/amdgpu: use alloca when using global_bo_list
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Jul 2018 03:21:16 +0000 (23:21 -0400)]
winsys/amdgpu: remove label bo_list_error
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Jul 2018 03:20:06 +0000 (23:20 -0400)]
winsys/amdgpu: always update gfx_bo_list_counter
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Thu, 12 Jul 2018 03:19:15 +0000 (23:19 -0400)]
winsys/amdgpu: make amdgpu_cs_context::flags & handles local
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Gert Wollny [Fri, 13 Jul 2018 12:46:31 +0000 (14:46 +0200)]
mesa/virgl: Fix off-by-one and copy-paste error in multisample position evaluation
Converting from a switch statement that would not allow intermediate sample counts
to use an if-else chain went a bit wrong, so that in some cases the range that
should be inclusive was exclusive and the line for 16 samples was copies wrongly.
v2: elaborate commit message.
Fixes:
91f48cdfe5c817158c533a8f67c60e9aabbe4479
virgl: Add support for glGetMultisample
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v1)
Karol Herbst [Sun, 24 Jun 2018 20:10:28 +0000 (22:10 +0200)]
nouveau: fix 3D blitter for unsigned to signed integer conversions
fixes a couple of packed_pixel CTS tests. No regressions inside a CTS run.
v2: simplify the changes a bit
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Karol Herbst [Thu, 12 Jul 2018 04:27:49 +0000 (06:27 +0200)]
nir: fix printing of vec16 type
Fixes:
2f181c8c183cc8b4d0450789bb20c2be48d32db3
"glsl_types: vec8/vec16 support"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Rob Clark [Thu, 8 Mar 2018 19:18:59 +0000 (14:18 -0500)]
nir/spirv: implement BuiltInWorkDim
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Karol Herbst [Wed, 11 Jul 2018 23:18:23 +0000 (01:18 +0200)]
nir/spirv: print id for unsupported builtins
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Jason Ekstrand [Thu, 12 Jul 2018 21:05:26 +0000 (14:05 -0700)]
intel/blorp: Handle 3-component formats in clears
This fixes a nasty hang in Batman: Arkham City which apparently calls
vkCmdClearColorImage on a linear RGB image.
cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Thu, 12 Jul 2018 20:55:26 +0000 (13:55 -0700)]
intel/blorp: Fix blits to R8G8B8_UNORM_SRGB
In this case, the surface faking will give us a R8_UNORM surface and we
need to do an sRGB conversion in the shader. Found by inspection.
cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Caio Marcelo de Oliveira Filho [Thu, 12 Jul 2018 18:17:04 +0000 (11:17 -0700)]
util/hash_table: add helper to remove entry by key
And the corresponding test case.
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Fri, 13 Jul 2018 01:23:34 +0000 (18:23 -0700)]
nir/lower_tex: Use nir_format_srgb_to_linear
A while ago, we added a bunch of format conversion helpers; we should
use them instead of hand-rolling sRGB conversions.
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Fri, 13 Jul 2018 17:12:02 +0000 (10:12 -0700)]
vc4: Tell NIR to lower fdiv instructions
This should allow us to use them in nir_lower_tex
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Fri, 13 Jul 2018 20:54:46 +0000 (13:54 -0700)]
docs: Update news, calendar, and relnotes for 18.1.4
Dylan Baker [Fri, 13 Jul 2018 18:46:58 +0000 (11:46 -0700)]
docs: Add sha256 sums for 18.1.4 tarballs
Dylan Baker [Fri, 13 Jul 2018 18:34:55 +0000 (11:34 -0700)]
docs: Add release notes for 18.1.4
Eric Anholt [Tue, 20 Feb 2018 17:07:09 +0000 (17:07 +0000)]
vc4: Switch to using u_transfer_helper for MSAA maps.
No requirement, just reduces code duplication.
Eric Anholt [Thu, 12 Jul 2018 23:58:07 +0000 (16:58 -0700)]
v3d: Work around GFXH-1461 bug losing our Z/S clears.
If you load S and clear Z or vice versa, the clear may get lost. Just
fall back to drawing a quad.
Fixes KHR-GLES3.packed_depth_stencil.verify_read_pixels.depth24_stencil8
Eric Anholt [Thu, 12 Jul 2018 18:41:37 +0000 (11:41 -0700)]
meson: Move xvmc test tools from unit tests to installed tools.
These are not unit tests, as they rely on the host's XVMC and some user
configuration. Switch them over to being general installed tools, to fix
unit testing.
Fixes:
22a817af8a89 ("meson: build gallium xvmc state tracker")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Gert Wollny [Thu, 5 Jul 2018 17:11:22 +0000 (19:11 +0200)]
r600: Add spill output to group only if register or target index changes
The current spill code checks in each instruction of an instruction group whether
spilling is needed and if so, it adds spilling for each component as a seperate
instruction and it allocates a new temporary for each component and since it takes
the write mask from the TGSI representation, all components might be written
each time and as a result already written components might be overwritten with
garbage like:
...
y: MOV R9.y, [0x42140000 37].x
t: MOV R8.x, [0x42040000 33].y
...
MEM_SCRATCH WRITE_IND_ACK 0 R9.xy__, @R4.x ES:3
MEM_SCRATCH WRITE_IND_ACK 0 R8.xy__, @R4.x ES:3
...
To resolve this isse accumulate spills to the same memory location so that only one
memory write instruction is emitted for an instruction group that writes up to all
four components.
This fixes updated piglits (see https://patchwork.freedesktop.org/series/46064/):
spec/glsl-1.30/execution
fs-large-local-array-vec2.shader_test
fs-large-local-array-vec3.shader_test
fs-large-local-array-vec4.shader_test
v2: fix some typos and add comment about piglits (Roland Scheidegger)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com> (v1)
Nanley Chery [Fri, 6 Jul 2018 20:02:44 +0000 (13:02 -0700)]
i965/miptree: Allocate MS texture BOs as BUSY
These buffer objects are never accessed with the CPU.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Sat, 9 Jun 2018 23:44:15 +0000 (16:44 -0700)]
i965/miptree: Inline make_separate_stencil
Note that the separate stencil miptree now has the same alloc_flag as
the depth component. Only stencil renderbuffers (as opposed to textures)
have BO_ALLOC_BUSY.
v2: Add note about BO_ALLOC_BUSY in message (Topi).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Sat, 9 Jun 2018 00:50:39 +0000 (17:50 -0700)]
i965/miptree: Init r8stencil_needs_update to false
The current behavior masked two bugs where the flag was not set to true
after modifying the stencil texture. One case was a regression
introduced with commit
bdbb527a65fc729e7a9319ae67de60d03d06c3fd and
another was a bug in the depthstencil mapping code. These have since
been fixed.
To prevent such bugs from being masked in the future, initialize
r8stencil_needs_update to false.
v2: Keep the delayed allocation.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Mon, 11 Jun 2018 18:01:52 +0000 (11:01 -0700)]
i965/miptree: Refactor miptree_create
Enable a future patch to create the r8stencil_mt in this function.
v2: Explicitly set etc_format to MESA_FORMAT_NONE (Topi).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Mon, 11 Jun 2018 15:15:17 +0000 (08:15 -0700)]
i965/miptree: Add and use mt_surf_usage
v2: Make mt_fmt const (Topi).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Mon, 11 Jun 2018 17:35:28 +0000 (10:35 -0700)]
i965/miptree: Share alloc_flags in miptree_create
Note that this maintains BO_ALLOC_BUSY for depth renderbuffers, but not
depth textures.
v2: Add note about BO_ALLOC_BUSY in message (Topi).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Mon, 11 Jun 2018 17:31:05 +0000 (10:31 -0700)]
i965/miptree: Share the miptree format in miptree_create
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Mon, 11 Jun 2018 17:23:23 +0000 (10:23 -0700)]
i965/miptree: Share tiling_flags in miptree_create
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Tue, 12 Jun 2018 14:16:16 +0000 (07:16 -0700)]
i965/miptree: Delete MIPTREE_CREATE_LINEAR
This enum constant was introduced to enable blit maps with
intel_miptree_create
da2880bea05bfc87109477ab026a7f5401fc8f0c. Now that
such maps use the more direct make_surface function which allows you to
specify the tiling directly, the constant is no longer being used.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Sat, 9 Jun 2018 23:45:02 +0000 (16:45 -0700)]
i965/miptree: Use make_surface in map_blit
Do this so that we don't have to special case linearly-tiled depth
buffers in miptree_create.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Fri, 8 Jun 2018 20:24:09 +0000 (13:24 -0700)]
i965/draw: Fix adding the stencil bo to the depth cache
Fix the case where stencil writes are enabled on a depth stencil
texture. Found by inspection.
v2: Fix message to allow for depth stencil writes (Topi).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Tue, 29 May 2018 06:18:41 +0000 (23:18 -0700)]
i965/draw: Set the r8stencil flag after drawing
Fixes the regresion introduced with commit
bdbb527a65fc729e7a9319ae67de60d03d06c3fd
"i965: Use ISL for emitting depth/stencil/hiz state on gen6+"
Found by inspection.
Prevents regressing the piglit test, fbo-depth-array stencil-draw, later
on in this series.
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Fri, 8 Jun 2018 06:55:44 +0000 (23:55 -0700)]
i965/miptree: Set the r8stencil flag in map_depthstencil
Found by initializing the r8stencil_needs_update to false in
make_separate_stencil_surface.
Prevents regressing the piglit test arb_stencil_texturing-draw, later on
in the series.
Cc: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Nanley Chery [Tue, 29 May 2018 05:35:33 +0000 (22:35 -0700)]
i965: Set the r8stencil flag in miptree_finish_write
This seems to be the most appropriate place.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Karol Herbst [Fri, 13 Jul 2018 01:33:22 +0000 (03:33 +0200)]
nir: cleanup oversized arrays in nir_swizzle calls
There are no fixed sized array arguments in C, those are simply pointers
to unsized arrays and as the size is passed in anyway, just rely on that.
where possible calls are replaced by nir_channel and nir_channels.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Nanley Chery [Wed, 30 May 2018 23:32:07 +0000 (16:32 -0700)]
i965/miptree: Use the correct BLT pitch
Retile miptrees to a linear tiling less often. Retiling can cause issues
with imported BOs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106738
Suggested-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Nanley Chery [Wed, 23 May 2018 22:50:14 +0000 (15:50 -0700)]
i965/miptree: Drop an if case from retile_as_linear
Drop an if statement whose predicate never evaluates to true. row_pitch
belongs to a surface with non-linear tiling. According to
isl_calc_tiled_min_row_pitch, the pitch is a multiple of the tile width.
By looking at isl_tiling_get_info, we see that non-linear tilings have
widths greater than or equal to 128B.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Nanley Chery [Wed, 30 May 2018 23:22:13 +0000 (16:22 -0700)]
i965: Make blt_pitch public
We'd like to reuse this helper.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Caio Marcelo de Oliveira Filho [Thu, 5 Jul 2018 20:02:30 +0000 (13:02 -0700)]
nir: delete not needed for reinserted nir_cf_list
It wasn't causing problems since there's nothing to delete, but better
be consistent with the rest of existing codebase.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Mon, 9 Jul 2018 18:29:41 +0000 (11:29 -0700)]
glsl: remove struct kill_entry in constant propagation
The only value in kill_entry is the writemask, which can be stored in
the data pointer of the hash table entry.
Suggested by Eric Anholt.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Caio Marcelo de Oliveira Filho [Sat, 7 Jul 2018 00:21:34 +0000 (17:21 -0700)]
glsl: slim the kill_entry struct used in const propagation
Since
4654439fdd7 "glsl: Use hash tables for
opt_constant_propagation() kill sets." uses a hash_table for storing
kill_entries, so the structs can be simplified.
Remove the exec_node from kill_entry since it is not used in an
exec_list anymore.
Remove the 'var' from kill_entry since it is now redundant with the
key of the hash table.
Suggested by Eric Anholt.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Caio Marcelo de Oliveira Filho [Fri, 29 Jun 2018 18:38:09 +0000 (11:38 -0700)]
i965: fix typo (wrong gen number) in comment
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Caio Marcelo de Oliveira Filho [Mon, 25 Jun 2018 20:42:22 +0000 (13:42 -0700)]
util/set: helper to remove entry by key
v2: Add unit test. (Eric Anholt)
Reviewed-by: Eric Anholt <eric@anholt.net>
Caio Marcelo de Oliveira Filho [Mon, 25 Jun 2018 16:51:20 +0000 (09:51 -0700)]
util/set: add a clone function
v2: Add unit test. (Eric Anholt)
Reviewed-by: Eric Anholt <eric@anholt.net>
Caio Marcelo de Oliveira Filho [Fri, 6 Jul 2018 18:26:13 +0000 (11:26 -0700)]
util/set: add a basic unit test
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Tue, 7 Nov 2017 01:02:21 +0000 (02:02 +0100)]
radeonsi: add support for Vega20
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Eric Anholt [Wed, 11 Jul 2018 21:53:57 +0000 (14:53 -0700)]
u_blitter: Add an option to draw the triangles using an index buffer.
For V3D, the HW will interpolate slightly differently along the shared
edge of the trifan. The conformance tests manage to catch this in the
nearest_consistency_* group. To get interpolation to match, we need the
last vertex of the triangle to be shared.
I first tried implementing draw_rectangle to do triangles instead, but
that was quite a bit (147 lines) of code duplication from u_blitter, and
this seems much simpler and less likely to break as u_blitter changes.
Fixes dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* on V3D.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Wed, 11 Jul 2018 21:58:40 +0000 (14:58 -0700)]
u_draw: Add some indices to the util_draw_elements() helpers.
These helpers have been unused, and were definitely not useful since
330d0607ed60 ("gallium: remove pipe_index_buffer and set_index_buffer")
made it so that they never had an index buffer passed in.
For an upcoming u_blitter change to use these helpers, I have just 6 bytes
of index data, so pass it as user data until a more interesting caller
comes along.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Wed, 11 Jul 2018 18:23:36 +0000 (11:23 -0700)]
vc4: Don't automatically reallocate a PERSISTENT-mapped buffer.
I had mistakenly used the COHERENT flag, which can only be set when
PERSISTENT is mapped, but isn't always.
Fixes:
a2014c2eb9e0 ("vc4: Simplify the DISCARD_RANGE handling")
Eric Anholt [Wed, 11 Jul 2018 18:22:16 +0000 (11:22 -0700)]
v3d: Don't automatically reallocate a PERSISTENT-mapped buffer.
I had mistakenly used the COHERENT flag, which can only be set when
PERSISTENT is mapped, but isn't always.
Fixes piglit bufferstorage-persistent read
Eric Anholt [Wed, 11 Jul 2018 18:11:34 +0000 (11:11 -0700)]
v3d: Fix stride of 1D_ARRAY mappings.
All of our other texture arrays will be tiled, but 1D is an array of
raster mappings and we had the wrong value plugged in here. Fixes piglit
getteximage-targets 1D_ARRAY
Eric Anholt [Wed, 11 Jul 2018 18:02:11 +0000 (11:02 -0700)]
v3d: Fix MRT blending with independent blending disabled.
We were only emitting the RT blend state for RT 0 and only enabling it for
RT 0, when the gallium API for !independent_blend is for rt0's state to
apply to all of them.
Fixes piglit fbo-drawbuffers-blend-add.
Eric Anholt [Tue, 10 Jul 2018 00:51:37 +0000 (17:51 -0700)]
gallium/u_transfer_helper: Initialize the stride of MSAA maps.
We just never set the value that was returned for MSAA mappings (directly
reading back an MSAA framebuffer). Since we're handing back ss_map, it
should be ss_map's stride from our nested transfer.
Fixes piglit /home/anholt/src/piglit/bin/fbo-depthstencil -samples=4
cases.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Mon, 9 Jul 2018 21:09:07 +0000 (14:09 -0700)]
gallium/u_transfer_helper: Fix MSAA mappings with nonzero x/y.
We created a temporary with box->{width,height} and then tried to map
width,height from a nonzero offset when we meant to just map the whole
temporary.
Fixes segfaults in V3D in dEQP-GLES3.functional.prerequisite.read_pixels
with --deqp-egl-config-name=rgba8888d24s8ms4 and also piglit's read-front
clear-front-first -samples=4
Reviewed-by: Rob Clark <robdclark@gmail.com>
Jason Ekstrand [Thu, 12 Jul 2018 00:06:26 +0000 (17:06 -0700)]
util/rb_tree: Fix a compiler warning
Gcc 8 warns "cast to pointer from integer of different size" in 32-bit
builds.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Jose Maria Casanova Crespo [Wed, 11 Jul 2018 09:19:20 +0000 (11:19 +0200)]
i965/fs: unspills shoudn't use grf127 as dest since Gen8+
At
232ed8980217dd65ab0925df28156f565b94b2e5 "i965/fs: Register allocator
shoudn't use grf127 for sends dest" we didn't take into account the case
of SEND instructions that are not send_from_grf. But since Gen7+ although
the backend still uses MRFs internally for sends they are finally
assigned to a GRFs.
In the case of unspills the backend assigns directly as source its
destination because it is suppose to be available. So we always have a
source-destination overlap. If the reg_allocator assigns registers that
include the grf127 we fail the validation rule that affects Gen8+
"r127 must not be used for return address when there is a src and dest
overlap in send instruction."
So this patch activates the grf127_send_hack_node for Gen8+ and if we
have any register spilled we add interferences to the destination of
the unspill operations.
We also need to avoid that opt_bank_conflicts() optimization, that runs
after the register allocation, doesn't move things around, causing the
grf127 to be used in the condition we were avoiding.
Fixes piglit test tests/spec/arb_compute_shader/linker/bug-93840.shader_test
and some shader-db crashed because of the grf127 validation rule..
v2: make sure that opt_bank_conflicts() optimization doesn't change
the use of grf127. (Caio)
Found by Caio Marcelo de Oliveira Filho
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107193
Fixes:
232ed89802 "i965/fs: Register allocator shoudn't use grf127 for sends dest"
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Cc: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Michel Dänzer [Thu, 12 Jul 2018 14:29:51 +0000 (16:29 +0200)]
gallium: Check pipe_screen::resource_changed before dereferencing it
It's optional, only implemented by the etnaviv driver so far.
Fixes:
501d0edeca32 "st/mesa: call resource_changed when binding a
EGLImage to a texture"
Fixes:
a37cf630b4d1 "gallium: add pipe_screen::resource_changed callback
wrappers"
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Jason Ekstrand [Wed, 11 Jul 2018 23:03:38 +0000 (16:03 -0700)]
docs/features: Add the missing KHR extensions
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Wed, 11 Jul 2018 23:03:37 +0000 (16:03 -0700)]
docs/features: Move the Vulkan 1.1 extensions to the 1.1 section
While we're at it, add some extensions we missed along the way like the
VK_KHR_maintenanceN extensions.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Wed, 11 Jul 2018 23:03:36 +0000 (16:03 -0700)]
docs/features: Mark some Vulkan extensions as done
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Fri, 4 May 2018 14:28:03 +0000 (16:28 +0200)]
nir/spirv: handle OpConstantComposites with OpUndef members
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Karol Herbst [Thu, 22 Feb 2018 22:35:50 +0000 (23:35 +0100)]
nir/spirv: implement BuiltInGlobalSize
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Karol Herbst [Wed, 11 Jul 2018 00:42:03 +0000 (02:42 +0200)]
nir: move lowering of SYSTEM_VALUE_LOCAL_GROUP_SIZE into a function
we already have this code duplicated and we will need it for the global
group size as well
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Karol Herbst [Tue, 10 Jul 2018 23:13:46 +0000 (01:13 +0200)]
compiler: add missing entries to gl_system_value_name
also reorder to match the gl_system_value enum.
It is weird that the STATIC_ASSERT doesn't trigger though.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Rob Clark [Fri, 23 Feb 2018 20:56:03 +0000 (15:56 -0500)]
nir/spirv: print extension name in fail msg
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Rob Clark [Sat, 3 Mar 2018 20:31:13 +0000 (15:31 -0500)]
nir/spirv: Use imov where we might have 8 bit types
Otherwise nir_validate may complain about 8 bit floats, which do not exist.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Samuel Pitoiset [Tue, 10 Jul 2018 14:13:42 +0000 (16:13 +0200)]
radv: simplify the logic in radv_set_descriptor_set()
Now that 'set' can't be NULL because the meta operations no
longer bind a NULL descriptor, the logic can be simplified
a little bit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 10 Jul 2018 14:13:41 +0000 (16:13 +0200)]
radv: remove one useless check in radv_bind_descriptor_set()
'set' shouldn't be NULL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 10 Jul 2018 14:13:40 +0000 (16:13 +0200)]
radv/meta: do not restore a NULL descriptor
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 10 Jul 2018 14:13:39 +0000 (16:13 +0200)]
radv: remove unnecessary verification code around ring_offsets_idx
I don't want to waste CPU cycles for nothing.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 10 Jul 2018 14:13:38 +0000 (16:13 +0200)]
radv: get rid of buffer object priorities
We mostly use the same priority for all buffer objects, so
I don't think that matter much. This should reduce CPU
overhead a little bit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Lucas Stach [Tue, 20 Mar 2018 11:14:12 +0000 (12:14 +0100)]
st/mesa: call resource_changed when binding a EGLImage to a texture
When a EGLImage is newly bound to a texture, we need to make sure the
driver is informed that the resource might have changed. Fixes stale
texture content on Etnaviv when binding an existing EGLImage to an
existing texture object.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 11 Jul 2018 09:55:55 +0000 (11:55 +0200)]
radv: emit a dummy ZPASS_DONE to prevent GPU hangs on GFX9
A ZPASS_DONE or PIXEL_STAT_DUMP_EVENT (of the DB occlusion
counters) must immediately precede every timestamp event to
prevent a GPU hang on GFX9.
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Sun, 8 Jul 2018 15:47:52 +0000 (17:47 +0200)]
radv: add support for VK_KHR_create_renderpass2
VkCreateRenderPass2KHR() is quite similar to VkCreateRenderPass()
but refactoring the code is a bit painful.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Sun, 8 Jul 2018 15:47:51 +0000 (17:47 +0200)]
radv: introduce radv_subpass_attachment data structure
Needed for VK_KHR_create_renderpass2.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Kenneth Graunke [Thu, 5 Jul 2018 09:55:57 +0000 (02:55 -0700)]
st/mesa: Only enable depth writes if the function isn't EQUAL.
If the depth function is EQUAL, then we'll only write the depth value
when it already matches what's in the buffer, which is pointless.
Skipping these writes can save bandwidth.
The state tracker can easily take care of this, so all drivers benefit.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Chad Versace [Thu, 28 Jun 2018 03:22:23 +0000 (20:22 -0700)]
anv/android: Fix type error in call to vk_errorf()
In a single call to vk_errorf() in the Android code, the arguments were
swapped. The bug has existed since day one. Chrome OS used to forgive
the warning, but it is now a compilation error.
CC: <mesa-stable@lists.freedesktop.org>
Fixes:
053d4c32 "anv: Implement VK_ANDROID_native_buffer (v9)"
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Chad Versace [Thu, 28 Jun 2018 02:40:44 +0000 (19:40 -0700)]
anv/android: Fix Autotools build for VK_ANDROID_native_buffer
Changes to vk.xml and anv_entrypoints_gen.py broke the Autotools build
on Android. The changes undef'd the VK_ANDROID_native_buffer entrypoints
in anv_entrypoints.h.
Fix it with CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR.
CC: <mesa-stable@lists.freedesktop.org>
See-Also:
63525ba7 "android: enable VK_ANDROID_native_buffer"
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Samuel Pitoiset [Mon, 9 Jul 2018 16:02:58 +0000 (18:02 +0200)]
radv: make sure to wait for CP DMA when needed
This might fix some synchronization issues. I don't know if
that will affect performance but it's required for correctness.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rafael Antognolli [Tue, 3 Jul 2018 18:38:39 +0000 (11:38 -0700)]
intel/tools/dump_gpu: Add option to print ppgtt mappings.
Using -vv will increase the verbosity, by printing the ppgtt mappings as
they get written into the aub file.
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Neil Roberts [Wed, 9 May 2018 13:14:36 +0000 (15:14 +0200)]
spirv: Fix InterpolateAt* instructions for vecs with dynamic index
If the glsl is something like this:
in vec4 some_input;
interpolateAtCentroid(some_input[idx])
then it now gets generated as if it were:
interpolateAtCentroid(some_input)[idx]
This is necessary because the index will get generated as a series of
nir_bcsel instructions so it would no longer be an input variable. It
is similar to what is done for GLSL in
ca63a5ed3e9efb2bd645b42.
Although I can’t find anything explicit in the Vulkan specs to say
this should be allowed, the SPIR-V spec just says “the operand
interpolant must be a pointer to the Input Storage Class”, which I
guess doesn’t rule out any type of pointer to an input.
This was found using the spec/glsl-4.40/execution/fs-interpolateAt*
Piglit tests with the ARB_gl_spirv branch.
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
v2: update after nir_deref_instr land on master. Implemented by
Alejandro Piñeiro. Special thanks to Jason Ekstrand for guidance
at the new nir_deref_instr world.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Francisco Jerez [Wed, 24 Jan 2018 03:35:23 +0000 (19:35 -0800)]
intel/ir: Uncomment definition of several unused hardware opcodes.
There are a number of opcode_desc table entries for many of these
unused opcodes. A symbolic opcode enum will be required in a future
commit in order to keep them in the opcode description tables. The
alternative would be to remove the unused opcodes from the opcode
description tables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 27 Dec 2017 03:08:10 +0000 (19:08 -0800)]
intel/fs: Initialize mlen for gen7 varying pull constant load messages.
This makes the message length available at the IR level, which should
save some guesswork in a future commit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Sun, 3 Jun 2018 20:20:45 +0000 (13:20 -0700)]
intel/eu: Assert that the instruction is send-like in brw_set_desc_ex().
Constructing a descriptor in-place as part of the immediate of an ALU
instruction is no longer supported.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Sat, 2 Jun 2018 22:08:18 +0000 (15:08 -0700)]
intel/eu: Get rid of the return value of brw_send_indirect_message().
The return value is not used anymore. This allows simplifying the
code slightly, and in addition it should frustrate anybody's attempts
to continue using the obsolete piecemeal approach to construct a
message descriptor in combination with brw_send_indirect_message().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Sun, 3 Jun 2018 10:30:50 +0000 (03:30 -0700)]
intel/eu: Get rid of the return value of brw_send_indirect_surface_message().
All users of brw_send_indirect_surface_message() should be providing a
full descriptor immediate up front by now, this isn't necessary
anymore.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 7 Jun 2018 22:27:06 +0000 (15:27 -0700)]
intel/eu: Use descriptor constructors for dataport typed surface messages.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 7 Jun 2018 22:24:48 +0000 (15:24 -0700)]
intel/eu: Use descriptor constructors for dataport scattered byte surface messages.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 7 Jun 2018 22:22:58 +0000 (15:22 -0700)]
intel/eu: Use descriptor constructors for dataport untyped surface messages.
v2: Use SET_BITS macro instead of left shift (Ken).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>