profile/ivi/mesa.git
13 years agoi915g: actually try to clear 16bit depth bufs
Daniel Vetter [Sun, 25 Sep 2011 16:35:12 +0000 (18:35 +0200)]
i915g: actually try to clear 16bit depth bufs

... with the right value.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
13 years agoi915g: hw can't fastclear both depth and color when bbp doesn't match
Daniel Vetter [Sun, 25 Sep 2011 16:14:16 +0000 (18:14 +0200)]
i915g: hw can't fastclear both depth and color when bbp doesn't match

Do it in two passes in that case.

v2: Don't forget to handle stencil clears.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
13 years agoi915g: disable scissor in fast clear
Daniel Vetter [Sun, 25 Sep 2011 16:02:34 +0000 (18:02 +0200)]
i915g: disable scissor in fast clear

Docs say this is obeyed.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
13 years agoi915g: add some obscure sampler formats
Daniel Vetter [Sun, 25 Sep 2011 13:54:30 +0000 (15:54 +0200)]
i915g: add some obscure sampler formats

4bit palette ftw!

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
13 years agoi915g: fixup clear params emission
Daniel Vetter [Sun, 25 Sep 2011 13:53:55 +0000 (15:53 +0200)]
i915g: fixup clear params emission

Docs say that default shader input color input need to be spec
as ARGB8888. And a clear rect prim essentially uses this value
instead of default diffuse. Depth on the other hands is an ieee
32 bit float. Clear stencil is U8.

Completely different are the clear values for zone init prims.
These are speced in the actual output pixel layout (and need
to be repeated for 16 bit formats).

Clear up the confusion by adding some comments.

v2: Retain the target swizzling support added by Stephan Marchesin.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
13 years agoi915g: make fixup swizzle into a real hw state
Daniel Vetter [Mon, 26 Sep 2011 07:47:38 +0000 (09:47 +0200)]
i915g: make fixup swizzle into a real hw state

This way it can be reused in the fastclear path.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
13 years agoglsl: Remove version check when looking for identifiers containing "__".
Jason Wood [Fri, 7 Oct 2011 05:37:48 +0000 (22:37 -0700)]
glsl: Remove version check when looking for identifiers containing "__".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agoi915g: Announce GL 2.0.
Stéphane Marchesin [Fri, 7 Oct 2011 03:36:47 +0000 (20:36 -0700)]
i915g: Announce GL 2.0.

We leave the debug code in place to troubleshoot issues while we complete the transition. That code might be removed after that.

13 years agoi965 Gen6+: De-compact clip planes.
Paul Berry [Tue, 27 Sep 2011 19:57:08 +0000 (12:57 -0700)]
i965 Gen6+: De-compact clip planes.

Previously, if the user enabled a non-consecutive set of clip planes
(e.g. 0, 1, and 3), the driver would compact them down to a
consecutive set starting at 0.  This optimization was of dubious
value, and complicated the implementation of gl_ClipDistance.

This patch changes the driver so that with Gen6 and later chipsets, we
no longer compact the clip planes.  However, we still discard any clip
planes beyond the highest number that is in use, so performance should
not be affected for applications that use clip planes consecutively
from 0.

With chipsets previous to Gen6, we still compact the clip planes,
since the pre-Gen6 clipper thread relies on this behavior.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
13 years agoi965 VS: Change nr_userclip to nr_userclip_planes.
Paul Berry [Thu, 29 Sep 2011 22:36:41 +0000 (15:36 -0700)]
i965 VS: Change nr_userclip to nr_userclip_planes.

The only remaining uses of brw_vs_prog_key::nr_userclip only occurred
when using clip planes (as opposed to gl_ClipDistance).  This patch
renames the value to nr_userclip_planes and sets it to zero when
gl_ClipDistance is in use.  This avoids unnecessary VS recompiles.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
13 years agoi965: Make brw_compute_vue_map's userclip dependency a boolean.
Paul Berry [Tue, 27 Sep 2011 19:33:28 +0000 (12:33 -0700)]
i965: Make brw_compute_vue_map's userclip dependency a boolean.

Previously, brw_compute_vue_map required an argument indicating the
number of clip planes in use, but all it did with it was check if it
was nonzero.

This patch changes brw_compute_vue_map to take a boolean instead.
This allows us to avoid some unnecessary recompilation of the Gen4/5
GS and SF threads.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
13 years agoi965: Move ClipPlanesEnabled state to VS cache key.
Paul Berry [Wed, 28 Sep 2011 18:26:57 +0000 (11:26 -0700)]
i965: Move ClipPlanesEnabled state to VS cache key.

Previous to this patch, setup_uniform_clipplane_values() was setting
up clip plane uniforms based on ctx->Transform.ClipPlanesEnabled, a
piece of state not stored in the vertex shader cache key.  As a
result, a change to this piece of state might not trigger a necessary
vertex shader recompile.

The patch adds a field to the vertex shader cache key,
userclip_planes_enabled, to store the current value of
ctx->Transform.ClipPlanesEnabled.  Also, it changes
setup_uniform_clipplane_values() to read from this new field, so that
it's manifestly clear that the vertex shader isn't depending on state
not stored in the cache key.

Note: when the vertex shader uses gl_ClipDistance, the VS backend
doesn't need to know which clip planes are in use, so we leave the
field as zero in that case to avoid unnecessary recompiles.

Fixes Piglit test vs-clip-vertex-enables.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
13 years agoi965: Rearrange VS cache key struct.
Paul Berry [Thu, 29 Sep 2011 21:16:29 +0000 (14:16 -0700)]
i965: Rearrange VS cache key struct.

No functional change.  This patch rearranges the struct
brw_vs_prog_key so that the two fields related to clipping are
together, and documents those fields.  This should make the patches
that follow easier to comprehend, since they add additional
clipping-related fields to this structure.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
13 years agomesa: Create _mesa_bitcount_64() to replace i965's brw_count_bits()
Paul Berry [Wed, 28 Sep 2011 20:18:09 +0000 (13:18 -0700)]
mesa: Create _mesa_bitcount_64() to replace i965's brw_count_bits()

The i965 driver already had a function to count bits in a 64-bit uint
(brw_count_bits()), but it was buggy (it only counted the bottom 32
bits) and it was clumsy (it had a strange and broken fallback for
non-GCC-like compilers, which fortunately was never used).  Since Mesa
already has a _mesa_bitcount() function, it seems better to just
create a _mesa_bitcount_64() function rather than special-case this in
the i965 driver.

This patch creates the new _mesa_bitcount_64() function and rewrites
all of the old brw_count_bits() calls to refer to it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
13 years agomesa/es: Allow GL_CLIP_PLANE0+6 and GL_CLIP_PLANE0+7.
Kenneth Graunke [Tue, 4 Oct 2011 18:29:08 +0000 (11:29 -0700)]
mesa/es: Allow GL_CLIP_PLANE0+6 and GL_CLIP_PLANE0+7.

Fixes the ES1 conformance 'userclip' test, which broke when we increased
MAX_CLIP_PLANES to 8.  Core Mesa already validates incoming values
against MAX_CLIP_PLANES; we just need the ES wrapper to pass everything
through.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
13 years agomesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.
Kenneth Graunke [Mon, 3 Oct 2011 21:28:43 +0000 (14:28 -0700)]
mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.

It's required for ES 1.0 and 1.1, and isn't specified for ES 2.

While the comment says Mesa depends on it internally, removing it from
ES2 doesn't seem to regress any Piglit or ES2 conformance tests.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
13 years agometa: Don't enable TEXTURE_RECTANGLE when it's unsupported.
Kenneth Graunke [Mon, 3 Oct 2011 21:01:59 +0000 (14:01 -0700)]
meta: Don't enable TEXTURE_RECTANGLE when it's unsupported.

In particular, drivers don't enable this in ES 1.1 contexts.

Prior to this, none of the OpenGL ES 1.1 conformance tests passed.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
13 years agoi915g: Silence warning.
Stéphane Marchesin [Thu, 6 Oct 2011 08:02:02 +0000 (01:02 -0700)]
i915g: Silence warning.

We still need to investigate LIS7 though.

13 years agoi915g: Fix comment.
Stéphane Marchesin [Sat, 24 Sep 2011 19:56:22 +0000 (12:56 -0700)]
i915g: Fix comment.

13 years agomesa: remove some unneeded forward struct declarations
Brian Paul [Thu, 6 Oct 2011 03:43:43 +0000 (21:43 -0600)]
mesa: remove some unneeded forward struct declarations

13 years agost/mesa: fix comment
Brian Paul [Thu, 6 Oct 2011 03:43:21 +0000 (21:43 -0600)]
st/mesa: fix comment

13 years agomesa: remove unused _mesa_rescale_teximage2d() function
Brian Paul [Thu, 6 Oct 2011 03:14:37 +0000 (21:14 -0600)]
mesa: remove unused _mesa_rescale_teximage2d() function

It was only used by the old tdfx driver, IIRC.

13 years agomesa: remove unused gl_texture_image::DriverData field
Brian Paul [Thu, 6 Oct 2011 03:14:37 +0000 (21:14 -0600)]
mesa: remove unused gl_texture_image::DriverData field

Was only used by some older/removed DRI drivers.

13 years agost/mesa: don't use gl_texture_image::RowStride
Brian Paul [Thu, 6 Oct 2011 03:14:37 +0000 (21:14 -0600)]
st/mesa: don't use gl_texture_image::RowStride

It's always the same as the texture width.

13 years agost/mesa: completely stop using gl_texture_image::Data
Brian Paul [Wed, 5 Oct 2011 00:26:39 +0000 (18:26 -0600)]
st/mesa: completely stop using gl_texture_image::Data

Instead, use the new st_texture_image::TexData field to hold texture
images that don't fit the parent object's mipmap buffer.

13 years agost/mesa: stop using gl_texture_image::Data when mapping/unmapping textures
Brian Paul [Wed, 5 Oct 2011 00:26:39 +0000 (18:26 -0600)]
st/mesa: stop using gl_texture_image::Data when mapping/unmapping textures

Since core Mesa no longer depends on gl_texture_image::Data pointing to
mapped texture buffers we don't have to mess with it all over the place
in the state tracker.  Now Data is only used to point to malloc'd memory
that holds images which don't fit in the texture object's mipmap buffer.

13 years agomesa: get rid of imageOffsets arrays in texstore code
Brian Paul [Wed, 5 Oct 2011 00:26:39 +0000 (18:26 -0600)]
mesa: get rid of imageOffsets arrays in texstore code

These were used to find the start of a 3D image slice (or 2D array texture
slice) given a base address.  Instead, use a simple array of address of
image slices instead.

This is a step toward getting rid of the gl_texture_image::ImageOffsets
field.

Reviewed-by: Eric Anholt <eric@anholt.net>
13 years agost/glx: remove the duplicated Drawable member.
Stéphane Marchesin [Thu, 6 Oct 2011 00:36:32 +0000 (17:36 -0700)]
st/glx: remove the duplicated Drawable member.

If you want to access it, you should use the Drawable in xlib_drawable instead.

13 years agoglsl: Consider "__" in identifers as reserved.
Eric Anholt [Mon, 3 Oct 2011 23:27:59 +0000 (16:27 -0700)]
glsl: Consider "__" in identifers as reserved.

Fixes double-underscore-*.frag.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agoswrast: update texfetch_funcs table for new int/uint formats
Brian Paul [Wed, 5 Oct 2011 19:35:33 +0000 (13:35 -0600)]
swrast: update texfetch_funcs table for new int/uint formats

This only adds dummy entries to the table to fix failed assertions.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41491

13 years agoi965 Gen6: Implement gl_ClipVertex.
Paul Berry [Mon, 26 Sep 2011 20:43:04 +0000 (13:43 -0700)]
i965 Gen6: Implement gl_ClipVertex.

This patch implements proper support for gl_ClipVertex by causing the
new VS backend to populate the clip distance VUE slots using
VERT_RESULT_CLIP_VERTEX when appropriate, and by using the
untransformed clip planes in ctx->Transform.EyeUserPlane rather than
the transformed clip planes in ctx->Transform._ClipUserPlane when a
GLSL-based vertex shader is in use.

When not using a GLSL-based vertex shader, we use
ctx->Transform._ClipUserPlane (which is what we used prior to this
patch).  This ensures that clipping is still performed correctly for
fixed function and ARB vertex programs.  A new function,
brw_select_clip_planes() is used to determine whether to use
_ClipUserPlane or EyeUserPlane, so that the logic for making this
decision is shared between the new and old vertex shaders.

Fixes the following Piglit tests on i965 Gen6:
- vs-clip-vertex-const-accept
- vs-clip-vertex-const-reject
- vs-clip-vertex-different-from-position
- vs-clip-vertex-equal-to-position
- vs-clip-vertex-homogeneity
- vs-clip-based-on-position
- vs-clip-based-on-position-homogeneity
- clip-plane-transformation clipvert_pos
- clip-plane-transformation pos_clipvert
- clip-plane-transformation pos

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad@chad-versace.us>
13 years agomesa: Add a gl_vert_result for gl_ClipVertex.
Paul Berry [Mon, 26 Sep 2011 20:15:57 +0000 (13:15 -0700)]
mesa: Add a gl_vert_result for gl_ClipVertex.

Before this patch, clip planes didn't work properly in Mesa when using
vertex shaders, because Mesa assigned both gl_ClipVertex and
gl_Position to the same gl_vert_result (VERT_RESULT_HPOS).  As a
result, backends couldn't distinguish between the two variables, so
any shader that wrote different values to them would fail to work
properly.

This patch paves the way for proper support of gl_ClipVertex by
creating a new enumerated value in gl_vert_result for it
(VERT_RESULT_CLIP_VERTEX).  After this patch, a back-end may add
support for gl_ClipVertex using the following algorithm:

- If using a user-supplied GLSL vertex shader:
  - If the bit corresponding to VERT_RESULT_CLIP_VERTEX is set in
    gl_program::OutputsWritten:
    - Clip using the vertex shader output VERT_RESULT_CLIP_VERTEX and
      the clip planes defined in gl_context::Transform.EyeUserPlane.
  - Else:
    - Clip using the vertex shader output VERT_RESULT_HPOS and the
      clip planes defined in gl_context::Transform.EyeUserPlane.
- Else (either using fixed function or an ARB vertex program):
  - Clip using the vertex shader output VERT_RESULT_HPOS and the clip
    planes defined in gl_context::Transform._ClipUserPlane (*)

where (*) represents the normal Mesa behavior before this patch.

An example of implementing the above algorithm can be found in the
patch that follows this one, which implements gl_ClipVertex in i965
Gen6.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agollvmpipe: Fix the 4 planes (lines) case properly.
José Fonseca [Wed, 5 Oct 2011 12:27:08 +0000 (13:27 +0100)]
llvmpipe: Fix the 4 planes (lines) case properly.

The previous change was not effective for lines, because there is no
4 planes 4x4 block rasterization path: it is handled by the 16x16 block
case too, and the 16x16 block was not being budged as it should.

This fixes assertion failures on line rasterization.

13 years agollvmpipe: Ensure the 16x16 special rasterization path does not touch outside the...
José Fonseca [Wed, 5 Oct 2011 10:31:15 +0000 (11:31 +0100)]
llvmpipe: Ensure the 16x16 special rasterization path does not touch outside the tile.

llvmpipe has a few special rasterization paths for triangles contained in
16x16 blocks, but it allows the 16x16 block to be aligned only to a 4x4
grid.

Some 16x16 blocks could actually intersect the tile
if the triangle is 16 pixels in one dimension but 4 in the other, causing
a buffer overflow.

The fix consists of budging the 16x16 blocks back inside the tile.

13 years agomesa: update fbo format tablet for integer types.
Dave Airlie [Tue, 4 Oct 2011 19:59:40 +0000 (20:59 +0100)]
mesa: update fbo format tablet for integer types.

This updates the fbo format table for the integer types.

Signed-off-by: Dave Airlie <airlied@redhat.com>
13 years agomesa/texstore: add texstore paths for all the integer types.
Dave Airlie [Sat, 1 Oct 2011 12:44:49 +0000 (13:44 +0100)]
mesa/texstore: add texstore paths for all the integer types.

This just adds the entries to the table and fixes the asserts up.

The int32 one is definitely wrong, since it uses a float temp
which will lose precision, but its no worse than now.

Signed-off-by: Dave Airlie <airlied@redhat.com>
13 years agomesa/texformat: update choose_tex_format for integer types.
Dave Airlie [Fri, 30 Sep 2011 07:41:20 +0000 (08:41 +0100)]
mesa/texformat: update choose_tex_format for integer types.

This adds the integer types to the tex format chooser.

Signed-off-by: Dave Airlie <airlied@redhat.com>
13 years agomesa/formats: add rest of integer formats.
Dave Airlie [Mon, 26 Sep 2011 20:14:10 +0000 (21:14 +0100)]
mesa/formats: add rest of integer formats.

This is taken from reading EXT_texture_integer + EXT_texture_rg in combination,

Comments on necessity of each format, naming of formats and bugs in the
formats tables please.

Is there any formats I've missed?

Eric looked over this to make sure its consistent at least.

As I've changed the ordering of things in the format table, the follow
patches are required to avoid regression.

Signed-off-by: Dave Airlie <airlied@redhat.com>
13 years agotexstore: create texstore table on first access.
Dave Airlie [Wed, 5 Oct 2011 12:18:17 +0000 (13:18 +0100)]
texstore: create texstore table on first access.

As per Brian's suggestion we can generate this table at first start
to make sure its correct. This is a sad workaround for compilers which
don't support named initialiser. (its 2011).

Signed-off-by: Dave Airlie <airlied@redhat.com>
13 years agoglsl: Remove unneeded headers.
Stéphane Marchesin [Wed, 5 Oct 2011 01:03:22 +0000 (18:03 -0700)]
glsl: Remove unneeded headers.

13 years agoegl: restore missing \ in Makefile
Brian Paul [Tue, 4 Oct 2011 22:53:46 +0000 (16:53 -0600)]
egl: restore missing \ in Makefile

13 years agor200/r300/r600: remove dangling radeon_tex_getimage.c symlinks.
Paul Berry [Wed, 28 Sep 2011 19:58:13 +0000 (12:58 -0700)]
r200/r300/r600: remove dangling radeon_tex_getimage.c symlinks.

Commit d1fda903 (radeon: Drop mapping we were doing around
glGetTexImage()) removed the common Radeon source file
radeon_tex_getimage.c, and pulled it out of the r200, r300, r600, and
radeon makefiles.  But it left behind the symlinks that were being
used to share that file among the four directories.

This patch removes the dangling symlinks.

Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agoglapi: Enclose glapi.h in an extern "C" block when included by C++.
Kenneth Graunke [Tue, 4 Oct 2011 09:53:45 +0000 (02:53 -0700)]
glapi: Enclose glapi.h in an extern "C" block when included by C++.

Fixes a build failure introduced in commit
b7fa0d0727a3a9e1f64d3cfc7a0f157b35dec09e.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-and-tested-by: Paul Berry <stereotype441@gmail.com>
13 years agoscons: add new files to src/mesa/SConscript
Brian Paul [Tue, 4 Oct 2011 21:59:09 +0000 (15:59 -0600)]
scons: add new files to src/mesa/SConscript

13 years agosoftpipe: fix Z interpolation invariance bug
Brian Paul [Tue, 4 Oct 2011 21:01:05 +0000 (15:01 -0600)]
softpipe: fix Z interpolation invariance bug

We want quad/pixel Z values to be interpolated exactly the same for
multi-pass algorithms.  Because of how the optimized Z-test code is
written, we can't cull the first quad in a run even if it's totally
killed.  See the comment for more info.

NOTE: This is a candidate for the 7.11 branch.

13 years agosoftpipe: add check for DO_PSTIPPLE_IN_HELPER_MODULE
Brian Paul [Tue, 4 Oct 2011 20:45:13 +0000 (14:45 -0600)]
softpipe: add check for DO_PSTIPPLE_IN_HELPER_MODULE

We only want to generate the fragment shader variant that does
stippling if DO_PSTIPPLE_IN_HELPER_MODULE is being used.

13 years agomesa: Remove unused gl_program::Attributes
Ian Romanick [Thu, 18 Aug 2011 22:43:50 +0000 (15:43 -0700)]
mesa: Remove unused gl_program::Attributes

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agomesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.
Ian Romanick [Thu, 18 Aug 2011 22:27:18 +0000 (15:27 -0700)]
mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agomesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.
Ian Romanick [Thu, 18 Aug 2011 22:22:21 +0000 (15:22 -0700)]
mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agomesa: Remove unused gl_shader_program::Attributes
Ian Romanick [Thu, 18 Aug 2011 22:08:51 +0000 (15:08 -0700)]
mesa: Remove unused gl_shader_program::Attributes

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agomesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR
Ian Romanick [Thu, 18 Aug 2011 22:06:07 +0000 (15:06 -0700)]
mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR

Instead of relying on the mirror in the Mesa IR assembly shader, just
use the variables actually stored in the GLSL IR.  This will be a bit
slower, but nobody cares about the performance of glGetActiveAttrib.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agomesa: Move _mesa_GetActiveAttribARB to shader_query.cpp
Ian Romanick [Wed, 17 Aug 2011 22:44:48 +0000 (15:44 -0700)]
mesa: Move _mesa_GetActiveAttribARB to shader_query.cpp

This just folds get_active_attrib into _mesa_GetActiveAttribARB
and moves the resulting function function to the other source file.
More changes are coming soon.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agolinker: Use gl_shader_program::AttributeBindings for attrib locations
Ian Romanick [Wed, 17 Aug 2011 22:40:03 +0000 (15:40 -0700)]
linker: Use gl_shader_program::AttributeBindings for attrib locations

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agomesa: Add gl_shader_program::AttributeBindings
Ian Romanick [Wed, 17 Aug 2011 22:38:53 +0000 (15:38 -0700)]
mesa: Add gl_shader_program::AttributeBindings

This currently mirrors the state tracking
gl_shader_program::Attributes, but I'm working towards eliminating
that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agomesa: Move _mesa_BindAttribLocationARB to shader_query.cpp
Ian Romanick [Wed, 17 Aug 2011 22:35:09 +0000 (15:35 -0700)]
mesa: Move _mesa_BindAttribLocationARB to shader_query.cpp

This just folds bind_attrib_location into _mesa_BindAttribLocationARB
and moves the resulting function function to the other source file.
More changes are coming soon.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agomesa: Add string_to_uint_map facade class
Ian Romanick [Fri, 30 Sep 2011 21:58:29 +0000 (14:58 -0700)]
mesa: Add string_to_uint_map facade class

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
13 years agomesa: Add hash_table_replace
Ian Romanick [Wed, 17 Aug 2011 18:51:15 +0000 (11:51 -0700)]
mesa: Add hash_table_replace

hash_table_replace doesn't use get_node to avoid having to hash the key twice.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agomesa: Move _mesa_GetAttribLocationARB to shader_query.cpp
Ian Romanick [Tue, 16 Aug 2011 19:51:25 +0000 (12:51 -0700)]
mesa: Move _mesa_GetAttribLocationARB to shader_query.cpp

This allows querying the linked shader itself rather than the Mesa IR.
This is the first step towards removing gl_program::Attributes.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agoglsl: Delete symbol table in post-link shaders
Ian Romanick [Fri, 30 Sep 2011 21:21:10 +0000 (14:21 -0700)]
glsl: Delete symbol table in post-link shaders

The symbol table in the linked shaders may contain references to
variables that were removed (e.g., unused uniforms).  Since it may
contain junk, there is no possible valid use.  Delete it and set the
pointer to NULL.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agoglapi: regen API files for new extension
Ian Romanick [Tue, 20 Sep 2011 16:58:26 +0000 (09:58 -0700)]
glapi: regen API files for new extension

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
13 years agomesa: Remove ARB_draw_buffers extension enable flag
Ian Romanick [Sun, 2 Oct 2011 22:22:18 +0000 (15:22 -0700)]
mesa: Remove ARB_draw_buffers extension enable flag

All drivers in Mesa have supported this extension for eons.  This
extension is an optional features in desktop OpenGL (via
GL_ARB_draw_buffers) and OpenGL ES 2.x (via GL_NV_draw_buffers).

The extension is not usable in OpenGL ES 1.x.  There is no
glDrawBuffers* entry point in OpenGL ES 1.x contexts, and glGet*v
generate errors when MAX_DRAW_BUFFERS or DRAW_BUFFERi is queried.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa: Advertise NV_fbo_color_attachments on OpenGL ES 2.0
Ian Romanick [Tue, 20 Sep 2011 21:48:56 +0000 (14:48 -0700)]
mesa: Advertise NV_fbo_color_attachments on OpenGL ES 2.0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa: Advertise NV_draw_buffers in OpenGL ES 2.0
Ian Romanick [Tue, 20 Sep 2011 16:47:52 +0000 (09:47 -0700)]
mesa: Advertise NV_draw_buffers in OpenGL ES 2.0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa/es: Allow querying GL_DRAW_BUFFERi in OpenGL ES 2.0
Ian Romanick [Sun, 2 Oct 2011 22:27:22 +0000 (15:27 -0700)]
mesa/es: Allow querying GL_DRAW_BUFFERi in OpenGL ES 2.0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa/es: Allow querying GL_MAX_COLOR_ATTACHMENTS in OpenGL ES 2.0
Ian Romanick [Sun, 2 Oct 2011 22:12:11 +0000 (15:12 -0700)]
mesa/es: Allow querying GL_MAX_COLOR_ATTACHMENTS in OpenGL ES 2.0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa/es: Allow other color attachments in OpenGL ES 2.0
Ian Romanick [Sun, 2 Oct 2011 22:03:07 +0000 (15:03 -0700)]
mesa/es: Allow other color attachments in OpenGL ES 2.0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa/es: Make glDrawBuffersNV available in OpenGL ES 2.0
Ian Romanick [Tue, 20 Sep 2011 22:14:34 +0000 (15:14 -0700)]
mesa/es: Make glDrawBuffersNV available in OpenGL ES 2.0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agoglapi: Add entry point for NV_draw_buffers
Ian Romanick [Tue, 20 Sep 2011 16:31:55 +0000 (09:31 -0700)]
glapi: Add entry point for NV_draw_buffers

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agoglapi: Move ARB_draw_buffers extension to a separate file
Ian Romanick [Tue, 20 Sep 2011 16:25:31 +0000 (09:25 -0700)]
glapi: Move ARB_draw_buffers extension to a separate file

This also moves ATI_draw_buffers.  This is to facilitate enabling
NV_draw_buffers in OpenGL ES 2.0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa/es: Remove redundant renderbuffer target validation
Ian Romanick [Tue, 20 Sep 2011 22:13:27 +0000 (15:13 -0700)]
mesa/es: Remove redundant renderbuffer target validation

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa/es: Validate FBO target enum in Mesa code rather than the ES wrapper
Ian Romanick [Tue, 20 Sep 2011 22:10:50 +0000 (15:10 -0700)]
mesa/es: Validate FBO target enum in Mesa code rather than the ES wrapper

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa/es: Validate FBO attachment enum in Mesa code rather than the ES wrapper
Ian Romanick [Sun, 2 Oct 2011 21:50:21 +0000 (14:50 -0700)]
mesa/es: Validate FBO attachment enum in Mesa code rather than the ES wrapper

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agoconfigure: replace pkg-config calls with $(PKG_CONFIG) in the makefiles.
Stéphane Marchesin [Sat, 1 Oct 2011 00:49:48 +0000 (17:49 -0700)]
configure: replace pkg-config calls with $(PKG_CONFIG) in the makefiles.

Us poor souls who cross compile mesa want to be able to specify which pkg-config to pick, or at least just change one place.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
13 years agost/glx: Set the drawable attribute on xmesa_buffer creation.
Stephen White [Mon, 3 Oct 2011 22:18:22 +0000 (15:18 -0700)]
st/glx: Set the drawable attribute on xmesa_buffer creation.

Otherwise we'll be unable to use our pbuffers.

13 years agor300g: fix rendering with a non-zero index bias in draw_elements_immediate
Marek Olšák [Mon, 3 Oct 2011 19:45:15 +0000 (21:45 +0200)]
r300g: fix rendering with a non-zero index bias in draw_elements_immediate

NOTE: This is a candidate for the stable branches.

13 years agodocs: Update references to README files
Guillem Jover [Tue, 4 Oct 2011 06:46:35 +0000 (08:46 +0200)]
docs: Update references to README files

Signed-off-by: Guillem Jover <guillem@hadrons.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
13 years agoRemove remnants of legacy glide support
Guillem Jover [Tue, 4 Oct 2011 06:46:34 +0000 (08:46 +0200)]
Remove remnants of legacy glide support

Signed-off-by: Guillem Jover <guillem@hadrons.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
13 years agoIgnore all shared objects
Guillem Jover [Tue, 4 Oct 2011 06:46:33 +0000 (08:46 +0200)]
Ignore all shared objects

Signed-off-by: Guillem Jover <guillem@hadrons.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
13 years agor600g: fix parsing TGSI declarations
Marek Olšák [Sat, 1 Oct 2011 23:55:58 +0000 (01:55 +0200)]
r600g: fix parsing TGSI declarations

It was a lucky coincidence that it worked.

13 years agonouveau: remove unused code, unused var
Brian Paul [Tue, 4 Oct 2011 00:20:59 +0000 (18:20 -0600)]
nouveau: remove unused code, unused var

13 years agoi915: don't include texstore.h
Brian Paul [Tue, 4 Oct 2011 00:20:59 +0000 (18:20 -0600)]
i915: don't include texstore.h

13 years agoi965: remove unneeded includes of texstore.h
Brian Paul [Tue, 4 Oct 2011 00:20:59 +0000 (18:20 -0600)]
i965: remove unneeded includes of texstore.h

13 years agoswrast: fix delayed texel buffer allocation regression
Brian Paul [Mon, 3 Oct 2011 23:48:53 +0000 (17:48 -0600)]
swrast: fix delayed texel buffer allocation regression

Commit 617cdcd4c7b1cffb584c829c35bdf9c9bf04627b delayed the texel
buffer allocation until texture_combine() is called.  But the
texel buffer is needed sooner in _swrast_texture_span() at line 649.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41433

13 years agomesa: fix warning (MSVC error) about void pointer arithmetic
Brian Paul [Mon, 3 Oct 2011 23:37:04 +0000 (17:37 -0600)]
mesa: fix warning (MSVC error) about void pointer arithmetic

13 years agoi965: Add support for GL_EXT_texture_array and GL_MESA_texture_array.
Eric Anholt [Tue, 6 Sep 2011 17:21:54 +0000 (10:21 -0700)]
i965: Add support for GL_EXT_texture_array and GL_MESA_texture_array.

13 years agointel: Add a safety check for mapping 1D texture arrays.
Eric Anholt [Thu, 29 Sep 2011 21:54:23 +0000 (14:54 -0700)]
intel: Add a safety check for mapping 1D texture arrays.

So easy to screw up with the crazy way GL manages them.

13 years agointel: Add debug output to intel_map_texture_image.
Eric Anholt [Thu, 29 Sep 2011 21:01:42 +0000 (14:01 -0700)]
intel: Add debug output to intel_map_texture_image.

13 years agointel: Add a helper function for getting miptree size from a texture image.
Eric Anholt [Thu, 29 Sep 2011 18:30:18 +0000 (11:30 -0700)]
intel: Add a helper function for getting miptree size from a texture image.

With 1D array textures, we no longer agree between the GL information
about width/height/depth of a texture and how we lay out a miptree.

13 years agoi965: Refactor out the cube map setup for general texture array setup.
Eric Anholt [Thu, 29 Sep 2011 20:40:12 +0000 (13:40 -0700)]
i965: Refactor out the cube map setup for general texture array setup.

This is just moving the code out with s/6/slices/.

13 years agomesa: Reuse existing make_2d_mipmap for 2D array generation.
Eric Anholt [Thu, 29 Sep 2011 21:48:04 +0000 (14:48 -0700)]
mesa: Reuse existing make_2d_mipmap for 2D array generation.

Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa: Make the uncompressed sw mipmap gen path do a Map per 1D array slice.
Eric Anholt [Thu, 29 Sep 2011 21:09:07 +0000 (14:09 -0700)]
mesa: Make the uncompressed sw mipmap gen path do a Map per 1D array slice.

This also fixes what was probably a bug in 1D arrays with border.

Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agomesa: When storing texture data for a 1D array, map each slice separately.
Eric Anholt [Wed, 28 Sep 2011 18:17:11 +0000 (11:17 -0700)]
mesa: When storing texture data for a 1D array, map each slice separately.

Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agoswrast: When asked to map a slice of a 1D array, give back that slice.
Eric Anholt [Wed, 28 Sep 2011 18:15:01 +0000 (11:15 -0700)]
swrast: When asked to map a slice of a 1D array, give back that slice.

Until now, we've been treating 1D arrays as a single slice, and each
array slice is actually just a row of the 2D texture.  While swrast
still stores them this way, hardware drivers think that 1D arrays have
actual separate slices not stored as contiguous rows.

Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agointel: Consolidate texture validation copy code, and reuse it correctly.
Eric Anholt [Wed, 28 Sep 2011 23:07:56 +0000 (16:07 -0700)]
intel: Consolidate texture validation copy code, and reuse it correctly.

The path for ->Data was failing to be called for the FBO draw offset
fallback, and also had mismatched compressed texture support code.

This drops the intel_prepare_render() in the blit path.  We aren't
copying to/from a GL_FRONT buffer, so it doesn't matter.

13 years agointel: Clean up the function chain for mapping texture images for swrast.
Eric Anholt [Wed, 28 Sep 2011 22:25:30 +0000 (15:25 -0700)]
intel: Clean up the function chain for mapping texture images for swrast.

Too many separate functions each called from one location (in
different files).  This code should all die soon when swrast starts
using MapTextureImage.

13 years agointel: Make PBO TexImage use AllocTextureImageBuffer like non-PBO does.
Eric Anholt [Wed, 28 Sep 2011 19:27:56 +0000 (12:27 -0700)]
intel: Make PBO TexImage use AllocTextureImageBuffer like non-PBO does.

Now that whole block that also lives in AllocTextureImageBuffer can go
away.

13 years agointel: Rely on Mesa core for glTexImage storage.
Eric Anholt [Mon, 1 Aug 2011 22:24:14 +0000 (15:24 -0700)]
intel: Rely on Mesa core for glTexImage storage.

Reviewed-by: Brian Paul <brianp@vmware.com>
13 years agointel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().
Eric Anholt [Wed, 28 Sep 2011 19:30:45 +0000 (12:30 -0700)]
intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().

Before, we were only allocating these from our TexImage, so if the
texture image was set up in any other way (non-accelerated
glGenerateMipmaps()), they'd be missing or wrong.

13 years agointel: Add an AllocTextureImageBuffer() implementation using miptrees.
Eric Anholt [Wed, 21 Sep 2011 21:43:20 +0000 (14:43 -0700)]
intel: Add an AllocTextureImageBuffer() implementation using miptrees.

Now we can rely on Mesa core for uploads of data without introducing
an extra copy at validate time.

13 years agomesa: Convert _mesa_generate_mipmap to MapTexImage()-based access.
Brian Paul [Tue, 2 Aug 2011 06:04:12 +0000 (23:04 -0700)]
mesa: Convert _mesa_generate_mipmap to MapTexImage()-based access.

Now that we can zero-copy generate the mipmaps into brand new
glTexImage()-generated storage using MapTextureImage(), we no longer
need to allocate image->Data in mipmap generate.  This requires
deleting the drivers' old overrides of the miptree tracking after
calling _mesa_generate_mipmap at the same time, or the drivers
promptly lose our newly-generated data.

Reviewed-by: Eric Anholt <eric@anholt.net>