Marek Olšák [Fri, 29 Jul 2016 19:53:23 +0000 (21:53 +0200)]
gallium/radeon: move radeon_winsys::cs_memory_below_limit to drivers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Jul 2016 19:41:23 +0000 (21:41 +0200)]
gallium/radeon: inline radeon_winsys::query_memory_usage
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Jul 2016 19:39:00 +0000 (21:39 +0200)]
gallium/radeon/winsyses: expose per-IB used_vram and used_gart to drivers
The following patches will use this.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Jul 2016 16:31:33 +0000 (18:31 +0200)]
gallium/radeon/winsyses: print CS submission error number
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Jul 2016 16:18:36 +0000 (18:18 +0200)]
radeonsi: flush if constant, shader, and streamout buffers use too much memory
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Jul 2016 15:48:28 +0000 (17:48 +0200)]
radeonsi: flush if sampler views and images use too much memory
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Jul 2016 15:28:43 +0000 (17:28 +0200)]
radeonsi: deal with high vertex buffer memory usage correctly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Jul 2016 14:33:50 +0000 (16:33 +0200)]
radeonsi: take compute shader and dispatch indirect memory usage into account
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Jul 2016 14:33:50 +0000 (16:33 +0200)]
radeonsi: take scratch buffer and draw indirect memory usage into account
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Jul 2016 14:20:19 +0000 (16:20 +0200)]
radeonsi: check IB memory usage of CP DMA operations
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Jul 2016 13:48:18 +0000 (15:48 +0200)]
gallium/radeon: add r600_resource::vram_usage and gart_usage
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Mathias Fröhlich [Mon, 1 Aug 2016 04:55:35 +0000 (06:55 +0200)]
mesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop}Attrib.
On gl{Push,Pop}Attrib(GL_CLIENT_VERTEX_ARRAY_BIT) take
care that gl_vertex_array_object::VertexAttribBufferMask
matches the bound buffer object in the
gl_vertex_array_object::VertexBinding array.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Nanley Chery [Thu, 4 Aug 2016 22:47:23 +0000 (15:47 -0700)]
anv/gen7_pipeline: Set PixelShaderKillPixel for discards
According to the IVB PRM Vol2 P1, this bit must be set if a pixel shader
contains a discard instruction.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97207
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Wed, 3 Aug 2016 18:06:19 +0000 (11:06 -0700)]
util/r11g11b10f: Whitespace cleanups
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Jason Ekstrand [Wed, 3 Aug 2016 16:58:13 +0000 (09:58 -0700)]
util/format: Use explicitly sized types
Both the rgb9e5 and r11g11b10 formats are defined based on how they are
packed into a 32-bit integer. It makes sense that the functions that
manipulate them take an explicitly sized type.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Jason Ekstrand [Wed, 3 Aug 2016 16:54:03 +0000 (09:54 -0700)]
util/rgb9e5: Get rid of the float754 union
There are a number of reasons for this refactor. First, format_rgb9e5.h is
not something that a user would expect to define such a generic union.
Second, defining it requires checking for endianness which is ugly. Third,
90% of what we were doing with the union was float <-> uint32_t bitcasts
and the remaining 10% can be done with a sinmple left-shift by 23.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Jason Ekstrand [Wed, 3 Aug 2016 16:39:00 +0000 (09:39 -0700)]
util/format_rgb9e5: Get rid of the rgb9e5 union
The rgb9e5 format is a packed format defined in terms of slicing up a
single 32-bit value. The bitfields are far more confusing than simple
shifts and require that we check the endianness.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Jason Ekstrand [Wed, 3 Aug 2016 16:22:13 +0000 (09:22 -0700)]
util: Move format_r11g11b10f.h to src/util
It's used from both mesa main and gallium.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Jason Ekstrand [Wed, 3 Aug 2016 16:16:12 +0000 (09:16 -0700)]
util: Move format_rgb9e5.h to src/util
It's used from both mesa main and gallium.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Andres Gomez [Tue, 2 Aug 2016 20:19:28 +0000 (23:19 +0300)]
glsl: fix indentation, comments and line lengths in ast_function.cpp
Acked-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Tue, 2 Aug 2016 11:26:23 +0000 (14:26 +0300)]
glsl: apply_implicit_conversion is static again
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Sat, 30 Jul 2016 14:57:54 +0000 (17:57 +0300)]
glsl: struct constructors/initializers only allow implicit conversions
When an argument for a structure constructor or initializer doesn't
match the expected type, only Section 4.1.10 “Implicit Conversions”
are allowed to try to match that expected type.
From page 32 (page 38 of the PDF) of the GLSL 1.20 spec:
" The arguments to the constructor will be used to set the structure's
fields, in order, using one argument per field. Each argument must
be the same type as the field it sets, or be a type that can be
converted to the field's type according to Section 4.1.10 “Implicit
Conversions.”"
From page 35 (page 41 of the PDF) of the GLSL 4.20 spec:
" In all cases, the innermost initializer (i.e., not a list of
initializers enclosed in curly braces) applied to an object must
have the same type as the object being initialized or be a type that
can be converted to the object's type according to section 4.1.10
"Implicit Conversions". In the latter case, an implicit conversion
will be done on the initializer before the assignment is done."
v2: Remove also the now redundant constant conversion, the
constant_record_constructor helper and the replacement code
(Timothy).
Fixes GL44-CTS.shading_language_420pack.initializer_list_negative
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Tue, 2 Aug 2016 13:20:59 +0000 (16:20 +0300)]
glsl: Refactor implicit conversion into its own helper
v2: Refactor also the conversion to constant and replacement code
(Timothy).
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Sat, 30 Jul 2016 22:46:59 +0000 (01:46 +0300)]
glsl/types: disallow implicit conversions before GLSL 1.20
Implicit conversions were added in the GLSL 1.20 spec version.
v2: Join the checks for GLSL 1.10 and ESSL (Timothy).
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Kenneth Graunke [Tue, 2 Aug 2016 03:59:08 +0000 (20:59 -0700)]
i965: Rework the unlit centroid workaround.
Previously, for every input, we moved the dispatch mask to the flag
register, then emitted two predicated PLN instructions, one with
centroid barycentric coordinates (for normal pixels), and one with
pixel barycentric coordinates (for unlit helper pixels).
Instead, we can simply emit a set of predicated MOVs at the top of
the program which copy the pixel barycentric coordinates over the
centroid ones for unlit helper pixel channels. Then, we can just
use normal PLNs.
On Sandybridge:
total instructions in shared programs: 7538470 -> 7534500 (-0.05%)
instructions in affected programs: 101268 -> 97298 (-3.92%)
helped: 705
HURT: 9 (all of which are SIMD16 programs)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tim Rowley [Fri, 29 Jul 2016 17:47:49 +0000 (11:47 -0600)]
swr: [rasterizer core] static analysis fixes for conservative rast
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 28 Jul 2016 22:25:09 +0000 (16:25 -0600)]
swr: [rasterizer core] implement InnerConservative input coverage
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 28 Jul 2016 19:16:46 +0000 (13:16 -0600)]
swr: [rasterizer core] remove CanEarlyZ function
Test is now in SetupPipeline.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 26 Jul 2016 19:14:45 +0000 (13:14 -0600)]
swr: [rasterizer core] use 32x32 macrotile for openswr
Significant performance increase (up to 2x) on high geometry workloads.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 26 Jul 2016 18:32:14 +0000 (12:32 -0600)]
swr: [rasterizer fetch] add support for 24bit format fetch
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 26 Jul 2016 18:10:36 +0000 (12:10 -0600)]
swr: [rasterizer fetch] additional fetch format support
Add support for 0 pitch in fetch.
Add support for USCALE/SSCALE for 32bit integer fetches.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 25 Jul 2016 23:05:55 +0000 (17:05 -0600)]
swr: [rasterizer jitter] fix potential jit exit crash
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 25 Jul 2016 22:24:58 +0000 (16:24 -0600)]
swr: [rasterizer core] update sync handling
Sync now uses a callback to ensure that it's called by the last
thread moving past a DC. This will help with the new counter
handling.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 25 Jul 2016 22:21:47 +0000 (16:21 -0600)]
swr: [rasterizer core] rename variable
Avoid nested declarations of the same name within a single function.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 21 Jul 2016 22:54:25 +0000 (16:54 -0600)]
swr: [rasterizer jitter] adjust extern "C" block scope
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Wed, 20 Jul 2016 22:05:25 +0000 (16:05 -0600)]
swr: [rasterizer core] conservative rast degenerate handling
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 19 Jul 2016 18:51:46 +0000 (12:51 -0600)]
swr: [rasterizer core] allow hexadecimal for integer knobs
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Eric Anholt [Tue, 2 Aug 2016 19:48:47 +0000 (12:48 -0700)]
mesa: Dynamically allocate the matrix stack.
By allocating and initializing the matrices at context creation, the OS
couldn't even overcommit the pages. This saves about 63k (out of 946k) of
maximum memory size according to massif on simulated vc4
glsl-algebraic-add-add-1. It also means we could potentially relax the
maximum stack sizes, but that should be a separate commit.
v2: Drop redundant Top update, explain why the stack is small at init
time.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Tue, 2 Aug 2016 19:28:27 +0000 (12:28 -0700)]
state_tracker: Initialize the draw context only when needed.
It's only used for rarely-used deprecated GL features
(feedback/rasterpos), so we can skip the memory allocation and
initialization for it most of the time.
Saves about 659k (out of 1605k) of maximum memory size according to massif
on simulated vc4 glsl-algebraic-add-add-1
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 3 Aug 2016 21:01:03 +0000 (14:01 -0700)]
vc4: Move scalarizing and some lowering to link time.
This works out to be a wash in terms of memory usage: We use more memory
to store the separate ALU instructions, but we optimize out a lot of code
as well. The main result, though, is that we do more of our work at link
time rather than draw time.
Eric Anholt [Wed, 3 Aug 2016 18:55:55 +0000 (11:55 -0700)]
vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.
We don't want to bake the whole array into the FS key, because of the
hashing overhead. But we can keep a set of the arrays seen, and use a
pointer to the copy in as the array's proxy.
Between this and the previous patch, gl-1.0-blend-func now passes on
hardware, where previously it was filling the 256MB CMA area with shaders
and OOMing.
Drops 712 shaders from shader-db.
Eric Anholt [Wed, 3 Aug 2016 18:57:53 +0000 (11:57 -0700)]
vc4: Don't recompile the CS when the FS changes.
The compiled_fs_id is a proxy for the vc4->prog.fs->input_slots[], but
only the VS dereferences it.
Drops 754 shaders from shader-db.
Eric Anholt [Wed, 3 Aug 2016 18:39:59 +0000 (11:39 -0700)]
vc4: Move FS inputs setup out to a helper function.
It's a pretty big block, and I was about to make it bigger.
Kenneth Graunke [Fri, 29 Jul 2016 08:29:12 +0000 (01:29 -0700)]
nir: Make nir_opt_remove_phis see through moves.
I found a shader in Tales of Maj'Eyal that contains:
if ssa_21 {
block block_1:
/* preds: block_0 */
...instructions that prevent the select peephole...
vec1 32 ssa_23 = imov ssa_4
vec1 32 ssa_24 = imov ssa_4.y
vec1 32 ssa_25 = imov ssa_4.z
/* succs: block_3 */
} else {
block block_2:
/* preds: block_0 */
vec1 32 ssa_26 = imov ssa_4
vec1 32 ssa_27 = imov ssa_4.y
vec1 32 ssa_28 = imov ssa_4.z
/* succs: block_3 */
}
block block_3:
/* preds: block_1 block_2 */
vec1 32 ssa_29 = phi block_1: ssa_23, block_2: ssa_26
vec1 32 ssa_30 = phi block_1: ssa_24, block_2: ssa_27
vec1 32 ssa_31 = phi block_1: ssa_25, block_2: ssa_28
Here, copy propagation will bail because phis cannot perform swizzles,
and CSE won't do anything because there is no dominance relationship
between the imovs. By making nir_opt_remove_phis handle identical moves,
we can eliminate the phis and rewrite everything to use ssa_4 directly,
so all the moves become dead and get eliminated.
I don't think we need to check "exact" - just the alu sources.
Presumably phi sources should match in their exactness.
On Broadwell:
total instructions in shared programs:
11639872 ->
11638535 (-0.01%)
instructions in affected programs: 134222 -> 132885 (-1.00%)
helped: 338
HURT: 0
v2: Fix return value to be NULL, not false (caught by Iago).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Kenneth Graunke [Fri, 29 Jul 2016 08:29:11 +0000 (01:29 -0700)]
nir: Make nir_alu_srcs_equal non-static.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Kenneth Graunke [Fri, 29 Jul 2016 08:29:10 +0000 (01:29 -0700)]
nir: Turn imov/fmov of undef into undef.
On Broadwell:
total instructions in shared programs:
11640214 ->
11639872 (-0.00%)
instructions in affected programs: 17744 -> 17402 (-1.93%)
helped: 78
HURT: 0
total spills in shared programs: 2924 -> 2922 (-0.07%)
spills in affected programs: 104 -> 102 (-1.92%)
helped: 1
HURT: 0
total fills in shared programs: 4394 -> 4389 (-0.11%)
fills in affected programs: 237 -> 232 (-2.11%)
helped: 1
HURT: 0
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Kenneth Graunke [Fri, 29 Jul 2016 08:29:09 +0000 (01:29 -0700)]
i965: Use a separate register for every access to an SSA undef.
Previously, we allocated a new VGRF for every undefined definition.
Instead, this patch makes us allocate a new VGRF for every use of an
undefined definition. This makes sure that undefined values are
fully independent of one another, and have live ranges limited to
their single use. This allows register coalescing to combine the
source and destination of MOVs from undefined sources, eliminating
the MOV altogether.
On Broadwell:
total instructions in shared programs:
11641187 ->
11640214 (-0.01%)
instructions in affected programs: 70199 -> 69226 (-1.39%)
helped: 213
HURT: 1
v2: Add a comment (based on Iago's suggested one).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Michel Dänzer [Thu, 28 Jul 2016 08:52:11 +0000 (17:52 +0900)]
vl/dri3: Destroy Present event context when destroying drawable v2
Without this, the X server may accumulate stale Present event contexts
if a client performs several video decoding sessions using the same
window.
v2: Based on Chris Wilson's review:
* Use xcb_discard_reply() instead of free(xcb_request_check())
Reviewed-and-Tested-by: Leo Liu <leo.liu@amd.com>
Michel Dänzer [Thu, 28 Jul 2016 08:44:49 +0000 (17:44 +0900)]
loader/dri3: Destroy Present event context when destroying drawable v2
Without this, the X server may accumulate stale Present event contexts
if a client ends up creating and destroying DRI drawables for the same
window.
v2: Based on Chris Wilson's review:
* Use xcb_present_select_input_checked so that protocol errors
generated by old X servers can be handled gracefully
* Use xcb_discard_reply() instead of free(xcb_request_check())
Ben Widawsky [Tue, 2 Aug 2016 00:18:48 +0000 (17:18 -0700)]
gbm: Correct bo_import documentation (trivial)
Missed here:
commit
a43d286ef7ff65087b1f051d071b829ca7b02073
Author: Kristian Høgsberg <krh@bitplanet.net>
Date: Fri Mar 28 10:17:11 2014 -0700
gbm: Add import from fd
Cc: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Eric Anholt [Tue, 2 Aug 2016 23:01:34 +0000 (16:01 -0700)]
vc4: Avoid generating a custom shader per level in glGenerateMipmaps().
We were baking in the LOD of the source level to each shader. Instead,
pass it in as a uniform -- this requires storing it to a temp register,
but that's better than compiling a ton of separate shaders:
total instructions in shared programs: 115032 -> 115036 (0.00%)
instructions in affected programs: 96 -> 100 (4.17%)
LOST: 572
Eric Anholt [Tue, 2 Aug 2016 22:01:59 +0000 (15:01 -0700)]
vc4: Tell valgrind about BO allocations from mmap time to destroy.
This helps in debugging memory pressure. It would be nice if we could
tell valgrind about it all the way from allocation time to destroy, but we
need a pointer to hand to VALGRIND_MALLOCLIKE_BLOCK.
Jan Ziak [Sat, 30 Jul 2016 00:31:10 +0000 (02:31 +0200)]
loader: fix memory leak in loader_dri3_open
Found via "valgrind --leak-check=full glxgears".
Signed-off-by: Jan Ziak (http://atom-symbol.net) <0xe2.0x9a.0x9b@gmail.com>
Acked-by: Boyan Ding <boyan.j.ding@gmail.com>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Tue, 2 Aug 2016 18:02:21 +0000 (11:02 -0700)]
vc4: Fix a leak of the src[] array of VPM reads in optimization.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Eric Anholt [Tue, 2 Aug 2016 17:57:01 +0000 (10:57 -0700)]
vc4: Fix leak of the bo_handles table.
Eric Anholt [Wed, 27 Jul 2016 21:58:43 +0000 (14:58 -0700)]
vc4: Fix handling of UBO range offsets.
The ranges are in units of bytes, not dwords. This wasn't caught by
piglit tests because ttn tends to make one big uniform file, so we only
had one UBO range with a src and dst offset of 0.
Eric Anholt [Thu, 28 Jul 2016 00:26:59 +0000 (17:26 -0700)]
nir: Allow opt_peephole_select to work on empty blocks.
nir_opt_peephole_select has the job of removing IF statements with no side
effects. However, if the IF statement's successor didn't have any
instructions in it, we were skipping it, which occurred in mupen64 on vc4
with glsl_to_nir enabled:
instructions in affected programs: 6134 -> 4120 (-32.83%)
total uniforms in shared programs: 38268 -> 38219 (-0.13%)
No changes on Haswell shader-db.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Wed, 27 Jul 2016 00:21:46 +0000 (17:21 -0700)]
vc4: Dump NIR at shader state creation time as well.
I keep wanting to see this version of the NIR.
Marek Olšák [Thu, 14 Jul 2016 23:06:58 +0000 (01:06 +0200)]
r600g: use last_gfx_fence like radeonsi
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 14 Jul 2016 22:39:38 +0000 (00:39 +0200)]
gallium/radeon: move last_gfx_fence from radeonsi to common code
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 2 Aug 2016 09:51:21 +0000 (11:51 +0200)]
radeonsi: skip unnecessary si_update_shaders calls
Small decrease in draw call overhead.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 30 Jul 2016 12:57:20 +0000 (14:57 +0200)]
radeonsi: print the command line to VM fault reports (v2)
v2: rebase on top of Brian's commit
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 30 Jul 2016 12:56:28 +0000 (14:56 +0200)]
ddebug: print the command line to all logs (v2)
for piglit with the pipelined hang detection mode
v2: rebase on top of Brian's commit
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 30 Jul 2016 21:54:06 +0000 (23:54 +0200)]
ddebug: don't use fmemopen on non-Linux OS
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97140
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 30 Jul 2016 14:32:32 +0000 (16:32 +0200)]
radeonsi: don't set the last parameter component of llvm.AMDGPU.cube
LLVM doesn't use it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 30 Jul 2016 14:28:20 +0000 (16:28 +0200)]
radeonsi: use llvm.amdgcn.cube* if available
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 30 Jul 2016 14:23:48 +0000 (16:23 +0200)]
radeonsi: use llvm.amdgcn.rsq.f64 if available
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Jul 2016 20:34:03 +0000 (22:34 +0200)]
radeonsi: use v_mad_f32 for fma
v_fma_f32 runs at FP64 rate (= slow). Alien Isolation and F1 2015 seem
to use fma for all d3d multiply-add instructions, which is silly.
This tries to restore performance for those games.
The main difference between v_mad_f32 and v_fma_f32 is that v_mad doesn't
support denormals, which we don't enable anyway, because they are slow too.
Also, there is code size reduction:
Totals from affected shaders:
VGPRS: 109796 -> 109808 (0.01 %)
Spilled SGPRs: 29995 -> 30022 (0.09 %)
Spilled VGPRs: 12 -> 13 (8.33 %) <-- it's just one shader going from 12 to 13
Code Size: 6667596 -> 6476356 (-2.87 %) bytes
Max Waves: 26931 -> 26899 (-0.12 %)
I've not actually tested real performance.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Haixia Shi [Wed, 3 Aug 2016 00:03:32 +0000 (17:03 -0700)]
i965: use mt->offset in intel_miptree_map_movntdqa()
We need to include mt->offset in the calculation of src pointer because its
value may be non-zero, for example in a cubemap texture.
Signed-off-by: Haixia Shi <hshi@chromium.org>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Change-Id: I461ad5b204626d5a1c45611fc6b63735dcf29f63
Timothy Arceri [Tue, 2 Aug 2016 07:46:19 +0000 (17:46 +1000)]
nir: fix validation message
Looks like a copy and paste error from
f752effa087
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Chad Versace [Tue, 2 Aug 2016 20:29:53 +0000 (13:29 -0700)]
.mailmap: Update my address
I left Intel, so make my personal address the canonical address.
Tim Rowley [Tue, 2 Aug 2016 18:18:08 +0000 (13:18 -0500)]
swr: build swr with -fno-strict-aliasing
swr rasterizer contains numerous data transfers between vectors
and ordinary C types. Fixing for strict aliasing will take time.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Andres Gomez [Sun, 31 Jul 2016 16:07:34 +0000 (19:07 +0300)]
ast: Updated AST_NUM_OPERATORS for coherence with ast_operators
AST_NUM_OPERATORS stores the dimension of the ast_operators
enumeration but was not updated after its last modification.
This doesn't add any real modification for any code paths but it makes
sense for coherence.
v2 (Eric Engestrom): Just place the define at the end of the
enumeration, not below.
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Matt Turner [Mon, 1 Aug 2016 19:18:45 +0000 (12:18 -0700)]
i965: Disable the unlit centroid workaround on Gen7.
Once upon a time (commit
8313f44409) Paul added code for the unlit
centroid workaround (WaCopyUnlitCentroidBarys). His commit message
claims it fixed the EXT_framebuffer_multisample/interpolation {2,4}
{centroid-deriv,centroid-deriv-disabled} piglit tests but does not say
on which platform, though he cites the IVB PRM.
"3DSTATE_WM [DevIVB, DevHSW]" says
"[DevIVB]: Workaround: When Centroid Barycentric mode is required, HW
may produce incorrect interpolation results when a 2X2 pixels have
unlit pixels."
I later disabled it for Haswell (commit
f6db414f3c) with no known ill
effects.
The Sandybridge page does not have this text, but the workarounds
database (see WaCopyUnlitCentroidBarys) says the issues applies *only*
to Sandybridge, and in fact in commit
1a2de7dce8fc I note that disabling
the workaround on Sandybridge causes the tests Paul originally mentioned
to fail.
So this is, and always has been, a huge confusing mess.
Disabling the workaround indeed causes the tests Paul originally
mentioned to fail on Sandybridge but not on Ivybridge/Baytrail.
On Ivybridge:
total instructions in shared programs: 6914901 -> 6909599 (-0.08%)
instructions in affected programs: 106766 -> 101464 (-4.97%)
helped: 884
total cycles in shared programs:
70874764 ->
70813774 (-0.09%)
cycles in affected programs: 794144 -> 733154 (-7.68%)
helped: 688
HURT: 186
LOST: 1
GAINED: 6
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Fri, 29 Jul 2016 13:00:12 +0000 (15:00 +0200)]
gallium/util: fix align64
it cut off the upper 32 bits
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Matt Turner [Thu, 26 May 2016 23:34:02 +0000 (16:34 -0700)]
mesa: Drop -fno-strict-aliasing.
Improves performance of OglBatch7 by 4.06851% +/- 1.17925% (n=169) on
Haswell, and cuts ~18k of .text:
text data bss dec hex filename
5824627 287816 29384 6141827 5db783 before/i965_dri.so
5806354 287816 29384 6123554 5d7022 after/i965_dri.so
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Thu, 28 Jul 2016 19:44:41 +0000 (12:44 -0700)]
i915: Avoid aliasing violation.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Matt Turner [Thu, 28 Jul 2016 21:41:17 +0000 (14:41 -0700)]
draw: Avoid aliasing violations.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Matt Turner [Thu, 28 Jul 2016 19:38:21 +0000 (12:38 -0700)]
r600g: Avoid aliasing violations.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Matt Turner [Thu, 28 Jul 2016 20:57:06 +0000 (13:57 -0700)]
r300g: Avoid aliasing violation.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Matt Turner [Thu, 28 Jul 2016 21:34:14 +0000 (14:34 -0700)]
gallium/auxiliary: Add u_bitcast.h header.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Matt Turner [Thu, 28 Jul 2016 19:43:19 +0000 (12:43 -0700)]
glsl_to_tgsi: Avoid aliasing violations.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Mon, 1 Aug 2016 15:56:21 +0000 (09:56 -0600)]
st/mesa: silence missing braces warning in st_program.c
Silence a gcc warning:
state_tracker/st_program.c: In function 'st_create_fp_variant':
state_tracker/st_program.c:957:10: warning: missing braces around initializer [-Wmissing-braces]
nir_lower_drawpixels_options options = {0};
^
state_tracker/st_program.c:957:10: warning: (near initialization for 'options.texcoord_state_tokens') [-Wmissing-braces]
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Wed, 29 Jun 2016 22:30:54 +0000 (16:30 -0600)]
auxiliary/os: add new os_get_command_line() function
This can be used by the driver to get the command line which started
the process. Will be used by the VMware driver for extra logging.
For now, this is only implemented for Linux via /proc/self/cmdline
and Windows via GetCommandLine().
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Charmaine Lee [Fri, 22 Jul 2016 22:05:02 +0000 (15:05 -0700)]
svga: avoid redundant SetVertexBuffer/SetIndexBuffer commands at rebind
This patch eliminates the redundant SetVertexBuffers and
SetIndexBuffer commands that are emitted for rebind purpose.
With this patch, the set commands will be skipped, but we will still
reference the associated resources to allow the kernel to
bring in the resources.
Tested with Lightsmark2008, Valley, MTT glretrace, piglit, conform.
Reviewed-by: Brian Paul <brianp@vmware.com>
Rob Clark [Sat, 30 Jul 2016 15:22:52 +0000 (11:22 -0400)]
u_vbuf: fix potentially bogus assert
There are cases where we hit u_vbuf path due to alignment or pitch-
alignment restrictions, but for an output-format that u_vbuf does not
support translating (yet the driver does support natively). In which
case we hit the memcpy() path and don't care that u_vbuf doesn't
understand it.
Fixes crash with debug build of mesa in:
dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.user_ptr_stride17_components2_quads1
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95000
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ben Widawsky [Fri, 29 Jul 2016 20:42:04 +0000 (13:42 -0700)]
gbm: Removed unused function.
AFAICT, it's never been used.
It was briefly nudged in the right direction here:
commit
10e5ffd4961055ebba5be4d85a93cc66cdd5a635
Author: Emil Velikov <emil.l.velikov@gmail.com>
Date: Sat Jan 25 17:19:10 2014 +0000
gbm: do not export _gbm_mesa_get_device
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Timothy Arceri [Mon, 1 Aug 2016 00:35:06 +0000 (10:35 +1000)]
i965: fix comparison warning
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 26 Jul 2016 22:32:11 +0000 (15:32 -0700)]
vc4: Zero-initialize the hardware sampler view structure.
Fixes failure to initialize the force_first_level flag, causing
failures in piglit levelclamp.
Mathias Fröhlich [Fri, 17 Jun 2016 06:09:05 +0000 (08:09 +0200)]
mesa: Remove set but not used gl_client_array::Stride.
The field is only read for printing today and
there it was probably a leftover.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Fri, 17 Jun 2016 06:09:05 +0000 (08:09 +0200)]
mesa: Remove set but not used gl_client_array::Enabled.
The way it is used today does not care about the
Enabled flag anymore.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Fri, 17 Jun 2016 06:09:05 +0000 (08:09 +0200)]
vbo: Use the VAO array enabled flags in vbo_exec_array.
Instead of gl_client_array::Enabled inside a VAO,
directly use the gl_vertex_attrib_array::Enabled value
which is the origin of the above.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Fri, 17 Jun 2016 06:09:05 +0000 (08:09 +0200)]
vbo: Walk the VAO in check_array_data.
Only a debugging function, but move away from
gl_client_array and use the first order information
from the VAO.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Fri, 17 Jun 2016 06:09:05 +0000 (08:09 +0200)]
vbo: Walk the VAO in print_draw_arrays.
Only a debugging function, but move away from
gl_client_array and use the first order information
from the VAO. Also make use of gl_vert_attrib_name.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Fri, 17 Jun 2016 06:09:05 +0000 (08:09 +0200)]
mesa: Walk the VAO in _mesa_print_arrays.
Only a debugging function, but move away from
gl_client_array and use the first order information
from the VAO. Also make use of gl_vert_attrib_name.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Fri, 17 Jun 2016 06:09:05 +0000 (08:09 +0200)]
vbo: Walk the VAO to check for mapped buffers.
Similarily to _mesa_all_varyings_in_vbos walk the VAO
to check if we have an illegal mapped buffer object
instead of walking all gl_client_arrays.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Fri, 17 Jun 2016 06:09:05 +0000 (08:09 +0200)]
vbo: Walk the VAO to see if all varyings are in vbos.
In vbo_draw_transform_feedback we currently look at
exec->array.inputs to determine if all varying
vertex attributes reside in vbos. But the vbo_bind_arrays
call only happens past the vbo_all_varyings_in_vbos
query. Thus we may work on a stale set of client arrays.
Using the current VAOs content for this query feels much
more logical to me.
Additionally with this change mesa makes more use of the
information already tracked in the VAO instead of looping
across VERT_ATTRIB_MAX vertex arrays.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Fri, 17 Jun 2016 06:09:04 +0000 (08:09 +0200)]
mesa: Implement _mesa_all_varyings_in_vbos.
Implement the equivalent of vbo_all_varyings_in_vbos for
vertex array objects.
v2: Update comment.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Fri, 17 Jun 2016 06:09:04 +0000 (08:09 +0200)]
mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.
When a vertex buffer object gets deleted, it is unbound
at the VAO. To do this use _mesa_bind_vertex_buffer instead
of plain unreferencing the buffer object. This keeps the VAOs
internal state consistent. In this case it showed up with
gl_vertex_array_object::VertexAttribBufferMask getting out of
sync.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Sat, 30 Jul 2016 04:51:21 +0000 (14:51 +1000)]
glsl: be more strict on block qualifiers
V2: Add spec references and allow patch qualifier (Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96528