Tom Stellard [Fri, 9 May 2014 01:08:32 +0000 (21:08 -0400)]
clover: Destory pipe_screen when device does not support compute v2
v2:
- Make sure screen was successfully created before destroying it.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tom Stellard [Fri, 9 May 2014 01:05:02 +0000 (21:05 -0400)]
pipe-loader: Don't destroy the winsys in the sw loader
The screen takes ownership of the winsys, and is responsible for
destroying it. Users of pipe-loader should make sure they destory
and screens they've created to avoid memory leaks.
This fixes a crash in clover introduced by
ce6c17c0833032e91a2d1b34f9eb80c738a854a2 where the pipe-loader was
destroying the winsys while a screen was still using it.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Chris Forbes [Thu, 8 May 2014 05:06:01 +0000 (17:06 +1200)]
i965/Gen8: Set up layer constraints properly for depth buffers
Same issues as the previous commit fixed for Gen7:
- Bogus physical->logical layer conversion; depth/stencil surfaces
are still IMS layout on Gen8.
- mt_layer ignored in layered rendering case, which breaks handling
of views with MinLayer.
- Render target array extent not set correctly for arrays.
I'm not able to test this one since I can't get a Broadwell yet, but
it's the same set of fixes as for Gen7.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Thu, 8 May 2014 04:29:41 +0000 (16:29 +1200)]
i965/Gen7: Set up layer constraints properly for depth buffers
Again, a few problems:
- Layered attachments did not honor MinLayer.
- Non-layered MSAA attachments rendered to the wrong layer due to
dividing by the layer count. All depth buffers use the IMS layout, so
the physical layer count == logical layer count.
- Layered attachments were not limited to irb->layer_count, so we could
render off the end of the texture.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Thu, 8 May 2014 05:15:59 +0000 (17:15 +1200)]
i965/Gen8: Set up layer constraints properly for renderbuffers
Fixing the same issues the previous commit does for Gen7.
Note that I can't test this one, since I don't have a Broadwell.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Thu, 8 May 2014 04:02:16 +0000 (16:02 +1200)]
i965/Gen7: Set up layer constraints properly for renderbuffers
There were a few problems here, which mostly just broke layered
rendering into a view:
- Render target view extent was always set to be == depth. This is
benign for non-layered-rendering, but allows writes off the end of the
render target for layered rendering, which ends badly.
- Layered rendering did not honor the mt_layer setting, so would not
properly handle MinLayer being set on a view.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Thu, 8 May 2014 21:34:34 +0000 (09:34 +1200)]
i965: Fix typo in assert message
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Adam Jackson [Tue, 22 Apr 2014 16:46:08 +0000 (12:46 -0400)]
radeonsi: Don't use anonymous struct trick in atom tracking
I'm somewhat impressed that current gccs will let you do this, but
sufficiently old ones (including 4.4.7 in RHEL6) won't.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Roland Scheidegger [Thu, 8 May 2014 14:25:47 +0000 (16:25 +0200)]
llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS limit definition.
When the limit was changed to be defined in terms of LP_MAX_SHADER_VARIANTS
(
75f1fea14f524ef05e980d825fda3ae226ae2ffe) when it was increased, this
inadvertently lowered the limit in some branches (that have a lower
LP_MAX_SHADER_VARIANTS number) when merged. So, make sure the limit is always
at least the number it once was.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Wed, 7 May 2014 17:06:39 +0000 (19:06 +0200)]
draw: do not use draw_get_option_use_llvm() inside draw execution paths
1c73e919a4b4dd79166d0633075990056f27fd28 made it possible to not allocate
the tgsi machine if llvm was used. However, draw_get_option_use_llvm() is
not reliable after draw context creation, since drivers can explicitly
request a non-llvm draw context even if draw_get_option_use_llvm() would
return true (and softpipe does just that) which leads to crashes.
Thus use draw->llvm to determine if we're using llvm or not instead (and
make draw->llvm available even if HAVE_LLVM is false so we don't have to put
even more ifdefs).
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Wed, 7 May 2014 21:35:43 +0000 (14:35 -0700)]
i965: Fix depth (array slices) computation for 1D_ARRAY render targets.
1D array targets store the number of slices in the Height field.
Fixes Piglit's spec/!OpenGL 3.2/layered-rendering/clear-color-all-types
1d_array single_level, at least when used with Meta clears.
Cc: "10.2 10.1 10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Wed, 7 May 2014 21:35:42 +0000 (14:35 -0700)]
mesa: Fix MaxNumLayers for 1D array textures.
1D array targets store the number of slices in the Height field.
Cc: "10.2 10.1 10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Tue, 6 May 2014 23:04:40 +0000 (16:04 -0700)]
i965: Enable GL_ARB_texture_view on Broadwell.
This is a port of commit
c9c08867ed07ceb10b67ffac5f0a33812710a5e8.
A tiny bit of extra work was necessary to not break stencil texturing.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Ilia Mirkin [Tue, 6 May 2014 06:51:45 +0000 (02:51 -0400)]
mesa: pass target through to driver when choosing texture format
This only matters for TextureView where the texObj's target has not been
set yet, in all other instances, texObj->target should be the same as
the passed-in target parameter.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ilia Mirkin [Tue, 6 May 2014 23:54:59 +0000 (19:54 -0400)]
nv50/ir/gk110: fix set with f32 dest
Should fix comparison opcodes like SGE/SLT/etc which expected a float to
be returned. These were previously getting integer 0/-1 values.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: 10.2 <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sat, 3 May 2014 04:26:14 +0000 (00:26 -0400)]
nv50/ir: allow load propagation when flags are defined
The old condition disallowed load propagation any time flags were
defined, even with e.g. set and a constbuf reference. The new condition
disallows it only with immediate propagation. (There are no opcodes that
set the condition flag and have an immediate argument.)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 27 Apr 2014 03:47:14 +0000 (23:47 -0400)]
mesa/st: pass 4-offset TG4 without lowering if supported
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Ilia Mirkin [Sun, 27 Apr 2014 03:44:57 +0000 (23:44 -0400)]
gallium: add a cap for supporting 4-offset TG4 opcodes
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Mon, 5 May 2014 16:19:56 +0000 (10:19 -0600)]
svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default case
Remove default switch case so we're warned of missing cases at compile
time.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 5 May 2014 16:18:49 +0000 (10:18 -0600)]
tgsi: add missing switch cases in tgsi_exec_get_shader_param()
Add cases for PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS and
PIPE_SHADER_CAP_PREFERRED_IR. Remove default switch case so we
learn of missing cases at compile time.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 5 May 2014 16:17:48 +0000 (10:17 -0600)]
gallivm: add PIPE_SHADER_CAP_PREFERRED_IR switch case, remove default
Return PIPE_SHADER_IR_TGSI for the PIPE_SHADER_CAP_PREFERRED_IR query.
Remove default switch case so we learn of missing switch cases at
compile time.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 3 May 2014 13:27:48 +0000 (07:27 -0600)]
gallium: remove enum numbers from shader cap queries
The enum numbers were just cruft.
Reviewed-by: Michel Dänzer <michel@daenzer.net>
Ian Romanick [Mon, 5 May 2014 17:39:26 +0000 (10:39 -0700)]
linker: Fix consumer_inputs_with_locations indexing
In an earlier incarnation of populate_consumer_input_sets and
get_matching_input, the consumer_inputs_with_locations array was indexed
using the user-specified location. In that version, only user-defined
varyings were included in the array.
In the current incarnation, the Mesa location is used to index the
array, and built-in varyings are included.
This change fixes the unit test to exepect gl_ClipDistance in the array,
and it resizes the arrays to actually be big enough. It's just dumb
luck that the existing piglit tests use small enough locations to not
stomp the stack. :(
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78258
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Cc: Vinson Lee <vlee@freedesktop.org>
José Fonseca [Wed, 7 May 2014 13:10:20 +0000 (14:10 +0100)]
st/wgl: Advertise WGL_ARB_create_context(_profile).
We added wglCreateContextAttribsARB but not the extension strings.
This allows creation of GL 3.x contexts.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Wed, 7 May 2014 12:10:40 +0000 (13:10 +0100)]
st/wgl: Honour request of 3.1 contexts through core profile where available.
Port
5f493eed69f6fb11239c04119d602f1c23a68cbd from GLX.
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Fri, 2 May 2014 08:10:17 +0000 (01:10 -0700)]
meta: Only clear the requested color buffers.
This path is used to implement both glClear and glClearBuffer; the
latter is only supposed to clear particular buffers. Core Mesa provides
us that information in the buffers bitmask; we must only clear buffers
mentioned there.
To accomplish this, we save/restore the color draw buffers state, and
use glDrawBuffers to restrict drawing to the relevant buffers.
Fixes Piglit's spec/!OpenGL 3.0/clearbuffer-mixed-formats and
spec/ARB_framebuffer_object/fbo-drawbuffers-none glClearBuffer tests
for drivers using meta clears (such as Broadwell).
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77856
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 2 May 2014 08:06:04 +0000 (01:06 -0700)]
meta: Add infrastructure for saving/restoring the DrawBuffers state.
Sometimes we need to configure what draw buffers we render to, without
creating a new FBO. This path will make that possible.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 5 May 2014 21:03:46 +0000 (14:03 -0700)]
meta: Add a new MESA_META_DRAW_BUFFERS bit.
This will be used for saving/restoring the glDrawBuffers state.
For now, make sure that existing users of MESA_META_ALL don't get
the new bit, since they probably won't want it.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 5 May 2014 20:33:27 +0000 (13:33 -0700)]
meta: Unify the GLSL and fixed-function clear paths.
The majority of _mesa_meta_Clear and _mesa_meta_glsl_Clear was the same;
adding a boolean for whether to use GLSL allows us to share most of it
without polluting either path too much.
Tested for regressions by hacking i965 to always use the non-GLSL path.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 5 May 2014 18:02:18 +0000 (11:02 -0700)]
i965: Always intel_prepare_render() after invalidating front buffers.
Fixes glean/texture_srgb, which hit recursive-flush prevention
assertions in vbo_exec_FlushVertices.
This probably hurts the performance of front buffer rendering, but
very few people in their right mind do front buffer rendering.
Fixes Glean's texture_srgb test.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Tue, 22 Apr 2014 19:23:29 +0000 (21:23 +0200)]
radeonsi: implement ARB_texture_cube_map_array
No LLVM changes needed.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
v2: updated GL3.txt and relnotes
Marek Olšák [Thu, 24 Apr 2014 11:40:56 +0000 (13:40 +0200)]
configure.ac: radeonsi requires EGL_DRM and GBM
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tapani Pälli [Wed, 30 Apr 2014 07:56:59 +0000 (10:56 +0300)]
glsl: fix bogus layout qualifier warnings
Print out GL_ARB_explicit_attrib_location warnings only
when parsing attribute that uses "location" qualifier.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77245
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Carl Worth [Mon, 5 May 2014 20:25:44 +0000 (13:25 -0700)]
docs: Import 10.1.2 release notes, andd news item.
Paulo Sergio Travaglia [Fri, 2 May 2014 15:00:11 +0000 (12:00 -0300)]
st/egl: Flush resources before presentation (android - bug 77966)
[olv: Use the real name provided by the patch author. Ideally this could be
moved to somewhere higher level so that we would not need to create a pipe
context to flush resources. Plus, it is not clear if flushing resources for
another context is valid.]
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Ilia Mirkin [Mon, 5 May 2014 00:16:44 +0000 (20:16 -0400)]
docs: mark ARB_stencil_texturing as done for nv50+/r600+
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sat, 3 May 2014 09:08:53 +0000 (05:08 -0400)]
mesa/st: implement ARB_stencil_texturing
If StencilSampling is enabled on the texture object, pass in an
equivalent stencil-only format.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sat, 3 May 2014 03:46:28 +0000 (23:46 -0400)]
nv50,nvc0: add X8Z24_UNORM, fix stencil-only formats
S8_UINT will become useful when ARB_texture_stencil8 becomes supported by
mesa. The other stencil formats are needed for ARB_stencil_texturing.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Rob Clark [Sun, 4 May 2014 14:40:46 +0000 (10:40 -0400)]
xa: fix segfault
Fixes:
Program received signal SIGSEGV, Segmentation fault.
bind_samplers (comp=0x21b054, comp=0x21b054, ctx=0x211430)
at ../../../../../src/gallium/state_trackers/xa/xa_composite.c:445
445 mask_pic->srf->tex->format);
(gdb) bt
#0 bind_samplers (comp=0x21b054, comp=0x21b054, ctx=0x211430)
at ../../../../../src/gallium/state_trackers/xa/xa_composite.c:445
#1 xa_composite_prepare (ctx=0x211430, comp=comp@entry=0x21b054)
at ../../../../../src/gallium/state_trackers/xa/xa_composite.c:488
#2 0xb6f454b4 in XAPrepareComposite (op=<optimized out>, pSrcPicture=<optimized out>,
pMaskPicture=<optimized out>, pDstPicture=<optimized out>, pSrc=0x5b3ad8, pMask=0x0,
pDst=0x5923b8) at msm-exa-xa.c:533
We can't yet handle solid fill mask, so explicitly reject that, rather
than segfaulting. Otherwise DDX would need to check XA version to see
if solid fill mask were supported.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Kenneth Graunke [Fri, 2 May 2014 06:33:53 +0000 (23:33 -0700)]
i965: Set miptree target field when creating from a BO.
Prior to commit
8435b60a3577d2d905eae189cd7e770500177e99, the region
equivalent of this function called intel_miptree_create_layout, which
set mt->target to target. With that commit, it no longer copied target.
Piglit's ext_image_dma_buf_import-sample_[xa]rgb8888 tests would then
hit an assertion failure, where image->TexObject->Target was
GL_TEXTURE_EXTERNAL_OES, and mt->target was GL_TEXTURE_2D.
Copying the target fixes this assertion failure.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Sat, 3 May 2014 04:43:39 +0000 (21:43 -0700)]
mesa: Bump version to 10.3-devel
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Sat, 3 May 2014 00:19:48 +0000 (17:19 -0700)]
docs: Add missing release notes for ARB_separate_shader_objects
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Eric Anholt [Thu, 1 May 2014 16:59:22 +0000 (09:59 -0700)]
i965: Move push constant state packets to push constant update time.
-0.553779% +/- 0.423394% effect on cairo-perf-trace runtime on glamor
(n=612)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 1 May 2014 16:55:59 +0000 (09:55 -0700)]
i965: Merge gen8_upload_constant_state into gen7_upload_constant_state.
The two paths are really similar, and the extra conditionals will be
dwarfed by the cost of the actual upload.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 1 May 2014 16:54:07 +0000 (09:54 -0700)]
i965: Refactor gen7_upload_constant_state to look more like gen8.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 1 May 2014 17:40:20 +0000 (10:40 -0700)]
i965: Drop unnecessary state flag for units on NEW_BINDING_TABLE.
Commit
30259856a8a82a55c030df1ad052e505c61144bc moved the state packets to
table generation time, but forgot to make this change. Apparently the
performance win there was about not reemitting the table pointers on
unrelated state changes.
No performance difference on cairo on glamor (n=118).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 28 Apr 2014 18:27:22 +0000 (11:27 -0700)]
i965/gen7+: Move sampler state packets to the stage sampler state table update.
Now that we have the stage state coming into our setup of sampler states,
it's easy to drop an identifier into it of which stage the stage_state is,
and then look up which packet to emit in a little table.
No performance difference on cairo on glamor (n=492).
v2: Don't forget to do the workaround flush on IVB.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 1 May 2014 20:49:57 +0000 (13:49 -0700)]
i965/gen6: Don't update unit state when samplers change.
There's no remaining dependency between these two packets that I can find.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 28 Apr 2014 16:35:20 +0000 (09:35 -0700)]
i965: Drop a NEW_SAMPLER annotation for use of sampler_count.
The sampler count is set up from the gl_program at draw time, not at
sampler change time.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 28 Apr 2014 16:23:57 +0000 (09:23 -0700)]
i965: Simplify sampler setup by passing the stage state.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 1 May 2014 16:12:10 +0000 (09:12 -0700)]
i965: Make batch dumping go to stderr, too.
All our other debug goes there.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 23 Apr 2014 21:04:04 +0000 (14:04 -0700)]
i965: Fix a stale comment reference
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Armin K [Fri, 2 May 2014 21:59:22 +0000 (23:59 +0200)]
glx: Conditionally compile GLX_MESA_query_renderer DRI3 support
Missed out with commit
625bdd64e5ea3327d4459b1ccccff8dab89129d0.
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Samuel Li [Tue, 12 Nov 2013 20:49:55 +0000 (15:49 -0500)]
radeonsi: add Mullins pci ids.
Signed-off-by: Samuel Li <samuel.li@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Li [Thu, 1 May 2014 17:27:58 +0000 (13:27 -0400)]
radeonsi: add support for Mullins asics.
v2: name defaults to kabini for older llvm
v3: fix llvm version check
Signed-off-by: Samuel Li <samuel.li@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Alex Deucher [Fri, 2 May 2014 21:28:04 +0000 (17:28 -0400)]
configure: bump up libdrm_radeon requirement to 2.4.54
Required for Mullins.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Ian Romanick [Thu, 20 Feb 2014 19:47:14 +0000 (11:47 -0800)]
dri3: Enable GLX_MESA_query_renderer on DRI3 too
This should have happend around the time of commit 4680d23, but Keith's
DRI3 patches and my GLX_MESA_query_renderer patches crossed in the mail.
I don't have a working DRI3 setup, so I haven't been able to actually
verify this. I'm hoping that someone can piglit this for me on DRI3...
It's also unfortunate the DRI2 and DRI3 can't share more code.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Keith Packard <keithp@keithp.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
José Fonseca [Thu, 1 May 2014 13:17:51 +0000 (14:17 +0100)]
util: Don't attempt to redefine INFINITY/NAN on VS 2013.
There are now provided by VS.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 1 May 2014 13:17:14 +0000 (14:17 +0100)]
mesa: VS 2013 does not provide strcasecmp.
A define is necessary, like for earlier VS versions.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 1 May 2014 13:16:08 +0000 (14:16 +0100)]
egl: Don't attempt to redefine stdint.h types with VS 2010.
Just include stdint.h.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 1 May 2014 13:19:13 +0000 (14:19 +0100)]
scons: Don't use bundled C99 headers for VS 2013.
Use the ones provided by the compiler instead.
NOTE: External trees should be updated to not include '#include/c99'
directory directly, but rather rely on scons/gallium.py to do the right
thing.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 1 May 2014 14:49:36 +0000 (15:49 +0100)]
scons: Don't restrict MSVC_VERSION values.
Saves the trouble of continuously needing to update.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 1 May 2014 14:41:43 +0000 (15:41 +0100)]
draw: Prevent signed/unsigned comparisons.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 1 May 2014 14:40:49 +0000 (15:40 +0100)]
st/vega: Prevent signed/unsigned comparisons.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 1 May 2014 14:40:43 +0000 (15:40 +0100)]
scons: Adjust the warnings for VS.
Silence insignificant warnings so significant warnings have a chance to
stand out.
The only abundant warning that's not silenced here is "C4018:
signed/unsigned mismatch", as it could hide security issues, so it's better
to actually fix the code.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 1 May 2014 13:18:15 +0000 (14:18 +0100)]
util/u_debug_flush: Use util_snprintf.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Emil Velikov [Sat, 5 Apr 2014 01:15:33 +0000 (02:15 +0100)]
targets/omx: add nouveau target
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sat, 5 Apr 2014 01:42:30 +0000 (02:42 +0100)]
targets/omx: use GALLIUM_VIDEO_CFLAGS
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Emil Velikov [Sat, 5 Apr 2014 17:04:18 +0000 (18:04 +0100)]
targets/pipe-loader: cleanup version-script
Drop the version/name tag from the script as it was never
meant to be there. Add swrast_create_screen as it is used
when loading swrast. Rename the file to pipe.sym.
v2: Rebase on top of the LD_NO_UNDEFINED changes.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Fri, 4 Apr 2014 22:37:15 +0000 (23:37 +0100)]
targets/opencl: hide all the exported llvm/clang mayhem... hopefully
Both llvm and clang polute the exported symbol table, as soon
as we try to link with either one. Other than those two
everything else looks good (clean).
Cc: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Sat, 5 Apr 2014 17:03:05 +0000 (18:03 +0100)]
targets/egl-static: freshen up the version script
Namely drop the version/name tag of the exported symbol, and
rename the filename to egl.sym.
v2: Rebase on top of the LD_NO_UNDEFINED changes.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Fri, 4 Apr 2014 20:44:36 +0000 (21:44 +0100)]
targets/gbm: add version-script to limit exported symbols
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Fri, 4 Apr 2014 22:59:30 +0000 (23:59 +0100)]
targets/vdpau: use version script to limit the exported symbols
Using export-symbols-regex is the least desirable method of restricting
the exported symbols, as is completely messes up with the symbol table.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Emil Velikov [Sat, 5 Apr 2014 17:09:59 +0000 (18:09 +0100)]
targets/omx: drop the version from the omx targets
Suggested-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Fri, 4 Apr 2014 22:53:13 +0000 (23:53 +0100)]
targets/omx: use version script to limit amount of exported symbols
Using export-symbols-regex is the least desirable method of restricting
the exported symbols, as is completely messes up with the symbol table.
radeon_drm_winsys_create is not needed, avoid exporting it.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Emil Velikov [Fri, 4 Apr 2014 22:52:21 +0000 (23:52 +0100)]
targets/dri: use a single version script to restict exported symbols
Rather than having multiple (almost) identical version scripts use
a single one.
Cc: Christian König <christian.koenig@amd.com>
Acked-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Fri, 4 Apr 2014 22:46:13 +0000 (23:46 +0100)]
targets/xvmc: limit the amount of exported symbols
In the presence of LLVM the final library exports every symbol from
the llvm namespace. Resolve this by using a version script (w/o the
version/name tag).
Considering that there are only ~25 symbols, explicitly list them
to minimize the chances of rogue symbols sneaking in.
Drop the *winsys_create functions as they were only meant for
gl-vdpau interop.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Emil Velikov [Fri, 4 Apr 2014 17:32:38 +0000 (18:32 +0100)]
targets/osmesa: hide osmesa_create_screen
The symbol is not meant to be exported, and its presence was
only a side effect due to the missing visibility flags.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Fri, 4 Apr 2014 14:45:08 +0000 (15:45 +0100)]
targets/pipe-loader: drop driver_descriptor symbol from swrast
The symbol is used for hardware only drivers. For swrast the
loader uses swrast_create_screen. Add VISIBILITY_CFLAGS while
we're here.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Juha-Pekka Heikkila [Sun, 27 Apr 2014 20:04:58 +0000 (23:04 +0300)]
mesa: add extra null checks in vbo_rebase_prims()
v2 [idr]: Move declarations before code to prevent MSVC build breaks.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Juha-Pekka Heikkila [Sun, 27 Apr 2014 20:04:57 +0000 (23:04 +0300)]
mesa: add missing null checks in _tnl_register_fastpath()
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Tue, 4 Mar 2014 13:39:37 +0000 (15:39 +0200)]
mesa: Add _mesa_error_no_memory for logging out-of-memory messages
This can be called from locations that don't have a context pointer
handy. This patch also adds enough infrastructure so that the unit
tests for the GLSL compiler and the stand-alone compiler will build and
function.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Chia-I Wu [Tue, 22 Apr 2014 08:58:16 +0000 (16:58 +0800)]
glsl: make static constant variables "static const"
This allows them to be moved to .rodata, and allow us to be sure that they
will not be modified.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Petri Latvala [Wed, 23 Apr 2014 08:08:55 +0000 (11:08 +0300)]
docs: update 10.2 release notes
Signed-off-by: Petri Latvala <petri.latvala@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Petri Latvala [Wed, 23 Apr 2014 08:08:54 +0000 (11:08 +0300)]
i965: Enable INTEL_performance_query for Gen5+.
Signed-off-by: Petri Latvala <petri.latvala@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Petri Latvala [Wed, 23 Apr 2014 08:08:53 +0000 (11:08 +0300)]
mesa: Implement INTEL_performance_query.
Using the existing driver hooks made for AMD_performance_monitor, implement
INTEL_performance_query functions.
v2: Whitespace changes.
v3: Whitespace changes, add a _mesa_warning()
Signed-off-by: Petri Latvala <petri.latvala@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Petri Latvala [Wed, 23 Apr 2014 08:08:52 +0000 (11:08 +0300)]
mesa: Add core support for the GL_INTEL_performance_query extension.
Like AMD_performance_monitor, this extension provides an interface for
applications (and OpenGL-based tools) to access GPU performance
counters. Since the exact performance counters available vary between
vendors and hardware generations, the extension provides an API the
application can use to get the names, types, and minimum/maximum
values of all available counters.
Applications create performance queries based on available query
types, and begin/end measurement collection. Multiple queries can be
measuring simultaneously.
v2: Whitespace changes
v3: src/mapi/glapi/gen/gl_API.xml: Also expose the functions to GLES2.
v4: Whitespace changes, static_dispatch="false" for all functions, fix
dispatch_sanity test for GLES2 functions
Signed-off-by: Petri Latvala <petri.latvala@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Petri Latvala [Wed, 23 Apr 2014 08:08:51 +0000 (11:08 +0300)]
mesa: Add INTEL_performance_query enums to tests/enum_strings.cpp
Signed-off-by: Petri Latvala <petri.latvala@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Petri Latvala [Wed, 23 Apr 2014 08:08:50 +0000 (11:08 +0300)]
Regenerate gl_mangle.h.
Signed-off-by: Petri Latvala <petri.latvala@intel.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Ilia Mirkin [Thu, 1 May 2014 02:08:33 +0000 (22:08 -0400)]
docs: update ARB_buffer_storage for nouveau
Ilia Mirkin [Wed, 30 Apr 2014 20:45:16 +0000 (16:45 -0400)]
nouveau: add ARB_buffer_storage support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Wed, 30 Apr 2014 06:08:52 +0000 (02:08 -0400)]
nouveau: remove cb_dirty, it's never used
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Wed, 30 Apr 2014 01:51:42 +0000 (21:51 -0400)]
nvc0: treat non-linear 2DRect textures the same as 2D
This fixes textureGather(2DRect) piglit tests, and does not appear to
have any adverse effects.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Tue, 29 Apr 2014 03:13:37 +0000 (23:13 -0400)]
mesa/st: enable carry/borrow lowering pass
This handles the last of the ARB_gs5 instructions currently present in
mesa.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Tue, 29 Apr 2014 03:13:08 +0000 (23:13 -0400)]
glsl: add lowering passes for carry/borrow
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Thu, 27 Mar 2014 17:29:30 +0000 (10:29 -0700)]
mesa: Eliminate gl_shader_program::InternalSeparateShader
This was a work-around to allow linking a program with only a fragment
shader in a GLES context. Now that we have GL_EXT_separate_shader_objects
in GLES contexts, we can just use that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Wed, 26 Mar 2014 20:11:44 +0000 (13:11 -0700)]
mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Wed, 26 Mar 2014 18:43:32 +0000 (11:43 -0700)]
glsl: Sort the list of extensions
ARB, OES, then everything else. If there's ever a KHR shading language
extension, it should go between ARB and OES.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Wed, 26 Mar 2014 18:25:16 +0000 (11:25 -0700)]
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
I don't know of any applications that actually use it. Now that Mesa
supports GL_ARB_separate_shader_objects in all drivers, this extension
is just cruft.
The entrypoints for the extension remain in the XML. This is done so
that a new libGL will continue to provide dispatch support for old
drivers that try to expose this extension.
Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but
that's a different thing.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Sat, 29 Jun 2013 02:39:28 +0000 (19:39 -0700)]
mesa/sso: Enable GL_ARB_separate_shader_objects by default
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>