David Pinedo [Thu, 21 Jul 2016 16:56:27 +0000 (10:56 -0600)]
misc: Support for cross-platform trace/replay
Change-Id: If77890356911fa90d22af28a449a05284ad2097f
Tobin Ehlis [Thu, 21 Jul 2016 12:46:12 +0000 (06:46 -0600)]
layers: Check BUFFER_CREATE_SPARSE_BINDING_BIT for buffers
Tobin Ehlis [Wed, 20 Jul 2016 20:04:20 +0000 (14:04 -0600)]
layers: Validation buffer descriptor updates for bound memory
When updating buffer descriptors, make sure that there is memory bound to any
non-sparse buffer.
Add comment that we don't need to do this for image descriptor updates
because they require the imageView (not just image) and we already validate
at imageView creation that memory is bound to image.
Tobin Ehlis [Wed, 20 Jul 2016 19:27:33 +0000 (13:27 -0600)]
layers: Refactor buffer/image validation functions
Add some consts and put fwd decls in core_validation_types.h so that these
can be used by descriptor_set class.
Mark Young [Wed, 20 Jul 2016 17:38:53 +0000 (11:38 -0600)]
loader: Clean up some things in the MD file
Clean up some documentation in the LoaderAndLayerInterface
markdown. Over the next few weeks, I'll be working on
cleaning up the format and language of this doc.
Change-Id: I7858981293de9befb34701c31542d88c664cd6d8
Dustin Graves [Tue, 19 Jul 2016 19:43:53 +0000 (13:43 -0600)]
layers: Change pNext validation error to warning
Change the severity level of the parameter_validation layer's pNext
parameter validation messages from error to warning. Also add an
explanation that the warning is derived from the Valid Usage
language from version X of the Vulkan spec/header, which may be out
of date:
This warning is based on the Valid Usage documentation for version %d
of the Vulkan header. It is possible that you are using a struct
from a private extension or an extension that was added to a later
version of the Vulkan header, in which case your use of pNext is
perfectly valid but is not guaranteed to work correctly with
validation enabled
Issues-Addressed: LunarXchange 560
Change-Id: I97f55cba7538506d246e45ef603a86db9ad1adcb
Dustin Graves [Tue, 19 Jul 2016 19:17:35 +0000 (13:17 -0600)]
layers: Add codegen header version
Add an integer constant to the parameter_validation layer's generated
code to specify the header/XML version from which the code was
generated.
Change-Id: Id690962856130007a24732a478ffa9c28f774b8f
Dustin Graves [Mon, 18 Jul 2016 20:54:37 +0000 (14:54 -0600)]
codegen: Sync with Vulkan-Docs vk.xml
Update the local copy of vk.xml with header 21 changes from the
original Vulkan-Docs vk.xml.
Change-Id: I48af9f50ad31c79be2ef2c78c4a33392f7d64d51
Mark Lobodzinski [Wed, 20 Jul 2016 16:02:23 +0000 (10:02 -0600)]
layers: Fix Windows build warning
Change-Id: Ic40ff6cb79882be92abbb2d8c02298962c73e46f
Jamie Madill [Wed, 6 Jul 2016 17:37:33 +0000 (13:37 -0400)]
layers: Fix an MSVS error and a warning.
Fatal error C1017: invalid integer constant expression
warning C4389: '!=': signed/unsigned mismatch
Change-Id: I13e06f1578e47a0076241e1a344f4f05ae6d50c2
Mark Lobodzinski [Wed, 20 Jul 2016 15:15:53 +0000 (09:15 -0600)]
layers: Clarify std_validation usage in README
Change-Id: Ia99542ca3f96d719f60d5dccab115340bd88c3f3
Chris Forbes [Tue, 19 Jul 2016 03:08:38 +0000 (15:08 +1200)]
layers: Relax SC descriptor binding uniqueness to allow split variables
This allows the separate sampler & image variables case from 13.1.4 to
work correctly.
Signed-off-by: Chris Forbes <chrisforbes@google.com>
Chris Forbes [Tue, 19 Jul 2016 02:50:04 +0000 (14:50 +1200)]
layers: Allow consuming COMBINED_IMAGE_SAMPLER as separate pieces
Signed-off-by: Chris Forbes <chrisforbes@google.com>
Tobin Ehlis [Mon, 18 Jul 2016 23:11:29 +0000 (17:11 -0600)]
tests: Add test exceptions to doc validator
Don't require test cases for internal layer error cases.
Tobin Ehlis [Mon, 18 Jul 2016 23:04:15 +0000 (17:04 -0600)]
tests: Remove old '_NA' doc check code
There are no "_NA" checks remaining so kill exception code for it.
Tobin Ehlis [Mon, 18 Jul 2016 22:22:03 +0000 (16:22 -0600)]
layers: Kill redundant DRAWSTATE_PUSH_CONSTANTS_ERROR case
This check was really an INVALID_PIPELINE check that is already
handled by object_tracker so killing it in core_validation.
Tobin Ehlis [Mon, 18 Jul 2016 22:19:42 +0000 (16:19 -0600)]
tests: Update doc for PUSH_CONSTANTS_ERROR
The DRAWSTATE_PUSH_CONSTANTS_ERROR cases are all hit by InvalidPushConstants
test.
Tobin Ehlis [Mon, 18 Jul 2016 20:26:18 +0000 (14:26 -0600)]
layers: Replace INVALID_EVENT check with OBJECT_INUSE
If an event being destroyed is in use, the correct error enum to use
is DRAWSTATE_OBJECT_INUSE.
Tobin Ehlis [Mon, 18 Jul 2016 20:19:12 +0000 (14:19 -0600)]
layers: Replace INVALID_SEMAPHORE with OBJECT_INUSE check
DRAWSTATE_INVALID_SEMAPHORE was bad name for what is really another
instance of DRAWSTATE_OBJECT_INUSE check. Updated the check to use
the new enum and removed the doc entry for the old check which is
no longer used.
Tobin Ehlis [Mon, 18 Jul 2016 19:49:22 +0000 (13:49 -0600)]
tests: Remove duplicate check column from doc
Tobin Ehlis [Mon, 18 Jul 2016 19:39:24 +0000 (13:39 -0600)]
tests: Updated test doc
Clarified cases to be checked for OBJECT_INUSE, INVALID_QUERY and
INVALID_FENCE cases.
Tobin Ehlis [Mon, 18 Jul 2016 19:25:08 +0000 (13:25 -0600)]
tests: Update doc for CANT_FREE_FROM_NON_FREE_POOL
This case is correctly verified by test FreeDescriptorFromOneShotPool.
Tobin Ehlis [Mon, 18 Jul 2016 19:23:23 +0000 (13:23 -0600)]
tests: Update doc for DRAWSTATE_INVALID_DESCRIPTOR_SET
Capture another affected API and update Notes.
Tobin Ehlis [Mon, 18 Jul 2016 19:14:01 +0000 (13:14 -0600)]
layers: Remove DRAWSTATE_INVALID_POOL check
This check was only flagged when Allocating descriptor sets or resetting
a descriptor pool, and in both cases object_tracker will be the first layer
to identify and flag the error.
Removing this as a redundant check and updating documentation.
Tobin Ehlis [Wed, 13 Jul 2016 20:54:17 +0000 (14:54 -0600)]
tests: Update doc for DRAWSTATE_VIEWPORT_SCISSOR_MISMATCH
All of these cases are hit by various tests so added those to the doc.
Tobin Ehlis [Wed, 13 Jul 2016 20:48:32 +0000 (14:48 -0600)]
tests: Update doc for DRAWSTATE_INVALID_COMMAND_BUFFER
A few of these cases are already hit so added those test names.
Most of the cases are still not hit by testing, those, so broke
those out in the Notes column.
Tobin Ehlis [Wed, 13 Jul 2016 20:42:50 +0000 (14:42 -0600)]
tests: Remove DRAWSTATE_INVALID_PIPELINE_LAYOUT enum value
This was no longer used anywhere so remove from enum and doc.
Tobin Ehlis [Wed, 13 Jul 2016 20:37:49 +0000 (14:37 -0600)]
tests: Update doc for CB_SIMULTANEOUS_USE check
There are 3 cases of this check in validation. The first case is hit by
CommandBufferTwoSubmits test so added that.
The other 2 cases are both in CmdExecuteCommands() and are not hit to made
a note of that for future work.
Mark Young [Tue, 19 Jul 2016 17:49:45 +0000 (11:49 -0600)]
loader: Clarify in docs about WSI and inst ext.
Clarify in the LoaderAndLayerInterface markdown file what WSI
extensions are available by default in the desktop loader.
Additionally, clarify that instance extensions are not supported
by the Loader unless they have been specifically added to the
Loader.
Change-Id: I21bd2a63ed1e4a7e50d27e7a6b136eeeaea4d68c
Tobin Ehlis [Tue, 19 Jul 2016 01:01:43 +0000 (19:01 -0600)]
layers: GH773 Check improper renderpass layout for only first use
Only verify that a LOAD_OP attachment does not have first layout of *READ_ONLY*
type on its first use. The spec language this is checking is from section
"7.1 Render Pass Creation" :
The first use of an attachment must not specify a layout equal to
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL or VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
if the attachment specifies that the loadOp is VK_ATTACHMENT_LOAD_OP_CLEAR.
Previously we were checking this condition on all uses of an attachment
which would incorrectly flag errors on proper uses beyond the first use by
later subpasses.
Note that validation for CreateRenderPass has a fair amount of duplication and
still needs to be cleaned up to consolidate work that's currently being done
before and after the call down the chain. This is simply a singular bug fix.
Karl Schultz [Mon, 18 Jul 2016 22:40:49 +0000 (16:40 -0600)]
misc: update spirv tools revision
Change-Id: I8abb31de604ae4a50bb4900e9498de9953c5646b
Dustin Graves [Thu, 14 Jul 2016 23:28:11 +0000 (17:28 -0600)]
layers: NV_dedicated_allocation support for unique_objects
Add ID substitution support for the
VkDedicatedAllocationMemoryAllocateInfoNV extension structure to the
unique_objects layer. The current implementation is specific to the
case where the vkAllocateMemory pAllocateInfo parameter references
a single VkDedicatedAllocationMemoryAllocateInfoNV struct.
Issues-Addressed: GitHub #755
Change-Id: I33c3f00d32149044694ecafe808673e5d90107b4
Karl Schultz [Mon, 18 Jul 2016 18:04:39 +0000 (12:04 -0600)]
misc: Update to Vulkan header version 21
Change-Id: I112bb3d53daf067b231532620f45cd8891537cbb
Karl Schultz [Mon, 18 Jul 2016 15:40:37 +0000 (09:40 -0600)]
build: Update glslang to e4821e
This includes applying a patch to glslang to revert glslang
commit a5c33d, which fixes a texel fetch problem that many IHV
drivers are not ready to cope with yet.
Mark Mueller [Wed, 13 Jul 2016 20:49:35 +0000 (14:49 -0600)]
layers: Fix minor completeness/performance issue
The first time the condition is discovered it will
be the same as every subsequent time, so there is
no need to continue. Also, the whole structure must
be compared, so memcmp assures that will happen
with good efficiency
Change-Id: I71f608c71f83ebcd02212bb391a30bdf15279ff6
Cody Northrop [Wed, 13 Jul 2016 21:59:22 +0000 (15:59 -0600)]
windows: Return exit code from build script if any step fails
Tobin Ehlis [Fri, 15 Jul 2016 22:01:13 +0000 (16:01 -0600)]
layers: Update clearValueCount check
The pClearValues array is indexed by the attachment index which
means that it must be at least as large as the last LOAD_OP_CLEAR
attachment in the renderpass. Updating this check to reflect this
requirement.
Mark Lobodzinski [Fri, 15 Jul 2016 19:53:44 +0000 (13:53 -0600)]
layers: PR767, Fix crash exiting smoketest
Commit a86b57c caused a Windows crash when shutting down smoketest.
Command buffer cleanup for object bindings wasn't happening when
calling DestroyCommandPool.
Change-Id: Ie233763e37ed9bc6988dddbf932aa3eda2960940
Mark Lobodzinski [Thu, 14 Jul 2016 18:09:12 +0000 (12:09 -0600)]
layers: LX555/GH663, Update details doc
Add entry for new buffer/image memory binding checks.
Change-Id: Ic02c97cd8dd7e054ca67a66d82fc5728bf9167be
Mark Lobodzinski [Thu, 14 Jul 2016 15:54:11 +0000 (09:54 -0600)]
layers: LX555/GH663, Add BindXxxMemory validation
If the user neglected to call BindImageMemory or BindBufferMemory,
validation gave not indication of the failure which then results in
a driver or layer crash. This commit extends and generalizes the
checks done for CreateImageView and CreateBufferView to cover all
the bound memory checks for the 'recording commands in command
buffer' case in spec section 11.6
Change-Id: I3b4a3d130e9b6c242413fc0ad14c1624295b33b3
Tobin Ehlis [Fri, 8 Jul 2016 20:22:01 +0000 (14:22 -0600)]
layers: Handle binding between cmd buffer and query pools
For the CmdBind* functions that involve queryPool object, add a binding between
the cmd buffer and the queryPool.
In the event that a queryPool is destroyed, invalidate any bound cmd buffers
and make sure invalid reporting is handled correctly for query pools.
When a cmd buffer is destroyed that has query pool bindings, those bindings
will be cleared under existing object_binding cleanup in resetCB.
Tobin Ehlis [Thu, 7 Jul 2016 22:47:10 +0000 (16:47 -0600)]
layers: Set cmd buffer invalid on event destroy
When an event is destroyed, set any cmd buffers that it was bound
to to the CB_INVALID state.
Also added getEventNode() helper and made use of it where appropriate.
Tobin Ehlis [Wed, 13 Jul 2016 15:41:09 +0000 (09:41 -0600)]
layers: Rework Destroy/Free data structure cleanup
When destroying dispatchable objects we must cleanup internal data
structures prior to calling down the chain in the event that another
thread were to prempt execution and re-allocate a freed handle prior
to the layer cleanup code executing.
For non-dispatchable handles this shouldn't be a requirement due to
the fact that layers only see unique handles. However, moved some
non-dispatchable cleanup before the call to ICD as well for consistency
and to be extra safe.
Mike Stroyan [Wed, 13 Jul 2016 17:07:27 +0000 (11:07 -0600)]
layers: threading with cmd buffer handle reuse
A driver may reuse a command buffer handle in another thread.
The threading layer needs to remove command buffer information
before calling FreeCommandBuffers.
This addresses part of github issue #719.
Tobin Ehlis [Thu, 14 Jul 2016 20:45:54 +0000 (14:45 -0600)]
layers: Remove unused vars from vk-layer-generate.py
Tobin Ehlis [Thu, 14 Jul 2016 20:37:51 +0000 (14:37 -0600)]
layers: On Free/Destroy fix unique_objects map cleanup
When an object is freed or destroyed, unique_objects must clean up its
map entry prior to calling down the chain. This is becase the ICD may
be preempted just after object deletion, and the same object handle
could then be allocated before returning to validation. In that case,
unique_objects would delete the entry for the newly-created object.
Mike Stroyan [Wed, 13 Jul 2016 16:10:25 +0000 (10:10 -0600)]
layers: faster threading layer for single thread
Add a check to the threading layer to detect a single thread case.
If the application has only called vulkan from one thread at a time,
then skip access counters for externally synchronized parameters.
This greatly reduces the overhead of the layer for applications
that don't truly use vulkan in a multi-threaded way.
Mike Stroyan [Thu, 30 Jun 2016 19:21:37 +0000 (13:21 -0600)]
layers: Use type-specific mutexes in thread layer
Use type-specific mutexes to reduce lock contention.
Nekotekina [Fri, 8 Jul 2016 12:49:13 +0000 (15:49 +0300)]
loader: mr739 - Link VKstatic against shlwapi
Change-Id: I40345f39ece1d580139cb09ae01c1a36d43016dd
Mark Lobodzinski [Wed, 13 Jul 2016 20:59:41 +0000 (14:59 -0600)]
layers: Fix core_validation Win32 build
Change-Id: Ib15d5c6fad234c0d657b59613293f38d28969697
Tobin Ehlis [Fri, 8 Jul 2016 21:42:38 +0000 (15:42 -0600)]
layers: Add binding between cmd buffer and pipeline
Track all pipelines bound to a cmd buffer and if any of them are destroyed
set the cmd buffer as invalid.
Tobin Ehlis [Fri, 8 Jul 2016 20:22:01 +0000 (14:22 -0600)]
layers: Handle binding between cmd buffer and query pools
For the CmdBind* functions that involve queryPool object, add a binding between
the cmd buffer and the queryPool.
In the event that a queryPool is destroyed, invalidate any bound cmd buffers
and make sure invalid reporting is handled correctly for query pools.
When a cmd buffer is destroyed that has query pool bindings, those bindings
will be cleared under existing object_binding cleanup in resetCB.
Tobin Ehlis [Fri, 8 Jul 2016 19:27:48 +0000 (13:27 -0600)]
layers: Add addCommandBufferBinding() utility function
Created addCommandBufferBinding() utility function that creates a link between the
cb_binding data struct of an object and the object_binding data struct of the cmd
buffer.
Currently updated events to use this utility function, but will expand to other
object types in the future.
Tobin Ehlis [Thu, 7 Jul 2016 22:47:10 +0000 (16:47 -0600)]
layers: Set cmd buffer invalid on event destroy
When an event is destroyed, set any cmd buffers that it was bound
to to the CB_INVALID state.
Also added getEventNode() helper and made use of it where appropriate.
Cody Northrop [Wed, 13 Jul 2016 16:01:10 +0000 (10:01 -0600)]
demos: Fix android build
Mark Mueller [Thu, 7 Jul 2016 21:10:06 +0000 (15:10 -0600)]
docs: GH422 Addition of Buffer Validation Tests
Reflect new tests in documentation
Change-Id: Ib54179e4a1cea6aa38d2cf616bcf944c2e65eb08
Mark Mueller [Thu, 7 Jul 2016 17:57:59 +0000 (11:57 -0600)]
layers: GH422 Support addition of Buffer Validation Tests
Remove dead code by getting rid of deleteMemObjInfo function,
add check for freeMemObjInfo failure, and fix an incorrect
validation test
Change-Id: Ie84d16883abfb6d4d41b06d6fa210c7011861ecd
Dustin Graves [Tue, 12 Jul 2016 19:57:02 +0000 (13:57 -0600)]
layers: Handle special layerCount case
Make parameter validation logic for VkImageSubresource ignore
layerCount when it is set to VK_REMAINING_ARRAY_LAYERS.
Change-Id: Ib2e50e678c79f00850e085fe39c22631f9d00636
Issues-Addressed: GitHub VulkanTools #58
Cody Northrop [Tue, 12 Jul 2016 17:43:32 +0000 (11:43 -0600)]
layers: Don't use instance pointer after it has been destroyed
In unique_objects' explicit_DestroyInstance(), the recently introduced
second get_dispatch_table() was using a destroyed instance as a lookup
key, failing to find an entry (since the driver controls that memory
and probably freed it), and was crashing consistently on PixelC.
Instead, use the instance pointer to cleanup instanceExtMap before
calling down to the ICD's DestroyInstance.
Additionally, use the existing VkLayerInstanceDispatchTable* instead
of calling get_dispatch_table() twice.
Mark Mueller [Mon, 11 Jul 2016 21:03:44 +0000 (15:03 -0600)]
layers: Added return check for freeMemObjInfo call
In FreeMemory, the return value of freeMemObjInfo was
being ignored, which incorrectly allowed calls which
failed validation to still be passed to lower levels.
This change corrects that.
Change-Id: Iddbffad22f9502061441e961daef2e7fa26a5fcf
Karl Schultz [Mon, 11 Jul 2016 21:09:57 +0000 (15:09 -0600)]
misc: Update to Vulkan header version 20
Changes:
vulkan.h
json files
linux SO version
loader and tests to reflect API change in vkCmdUpdateBuffer
vk.xml to match Vulkan-Docs
Change-Id: I1763bca6fccf619ad8e76c0363f68fa38ad69900
Dustin Graves [Fri, 8 Jul 2016 21:03:39 +0000 (15:03 -0600)]
layers: Fix WIN32 build
Fix a uint64_t to VkImage reinterpret_cast for 32-bit VS2013. I
Missed this when reviewing the previous change.
Change-Id: I4a0865ab546b45792b8f4d841f6c6c04ff22501b
Tobin Ehlis [Fri, 8 Jul 2016 18:33:45 +0000 (12:33 -0600)]
layers: Remove cb_bindings when CB is reset
When a CB is reset (or freed) make sure to remove it from any image/buffer
cb_bindings that it was tied to.
Rene Lindsay [Thu, 7 Jul 2016 23:00:14 +0000 (16:00 -0700)]
demos: Remove VkCommandBufferInheritanceInfo
VkCommandBufferInheritanceInfo is only required for secondary buffers.
Remove from cube and tri.
Change-Id: I0000000000000decaf15bad00000000000000028
Lenny Komow [Thu, 7 Jul 2016 22:45:34 +0000 (16:45 -0600)]
winsdk: Fix error when installing from syswow64
Tobin Ehlis [Thu, 7 Jul 2016 19:40:29 +0000 (13:40 -0600)]
layers: Hold lock during pipelineLayoutMap.erase()
Tobin Ehlis [Thu, 7 Jul 2016 18:04:20 +0000 (12:04 -0600)]
layers: Remove entries from pipelineLayoutMap
When VkPipelineLayout objects are destroyed, remove their corresponding
map entries.
Tobin Ehlis [Thu, 7 Jul 2016 17:06:26 +0000 (11:06 -0600)]
layers: Update layout compatibility to use stored state
When checking VkPipelineLayout compatibility, it's possible that the
VkPipelineLayout handle that was bound may have been subsequently deleted.
To account for this, store the PIPELINE_LAYOUT_NODE at bind time and
use that to do the compatibility check.
Tobin Ehlis [Thu, 7 Jul 2016 15:23:38 +0000 (09:23 -0600)]
layers: Rename vars
Migrate PIPELINE_LAYOUT_NODE members from camelcase.
Tobin Ehlis [Thu, 7 Jul 2016 15:20:13 +0000 (09:20 -0600)]
layers: Simplify PIPELINE_LAYOUT_NODE
Just use setLayout vector and kill duplicate descriptorSetLayout vector.
Tobin Ehlis [Thu, 7 Jul 2016 14:14:48 +0000 (08:14 -0600)]
layers: Store PIPELINE_LAYOUT_NODE directly in PIPELINE_NODE
The layout and its associated node may be deleted after pipeline is
created so store a copy of the PIPELINE_LAYOUT_NODE in the
PIPELINE_NODE to make sure data is available when it's needed.
Tobin Ehlis [Thu, 7 Jul 2016 14:12:03 +0000 (08:12 -0600)]
layers: Rename pipelineLayout to pipeline_layout
Karl Schultz [Thu, 7 Jul 2016 16:41:25 +0000 (10:41 -0600)]
build: patch glslang to fix g++ 5.3 compilation issue
Add GLSLANG_REVISION-sensitive step to update_external_sources
to patch glslang to allow compilation on Ubuntu 16.10,
Arch Linux and other platforms using g++ 5.3.
This patch won't happen if the GLSLANG_REVISION is changed.
Change-Id: I84a501cb44ee527f45f499d89b2745683e0c8e70
Tobin Ehlis [Wed, 6 Jul 2016 17:32:12 +0000 (11:32 -0600)]
layers: GH689 Disable perf warning for linear tiled textures
Linear tiled textures should use GENERAL layout so perf warning doesn't apply.
Tobin Ehlis [Wed, 6 Jul 2016 17:23:05 +0000 (11:23 -0600)]
layers: Minor refactor to save duplicate look-ups
Pass layer_data* and GLOBAL_CB_NODE* to Verify[Dest|Source]ImageLayout() to avoid
a second look-up of the same data.
Chris Forbes [Wed, 6 Jul 2016 00:18:26 +0000 (12:18 +1200)]
layers: Fix handling of component qualifier on VS inputs
Interface matcher assumed no location aliasing, but this is allowed.
Signed-off-by: Chris Forbes <chrisforbes@google.com>
Tobin Ehlis [Wed, 6 Jul 2016 14:36:19 +0000 (08:36 -0600)]
layers: Migrate to validateImageUsageFlags function
At ImageView creation time use validateImageUsageFlags function that avoids an
additional look-up for IMAGE_NODE. Kill previous validate_image_usage_flags()
function.
Tobin Ehlis [Wed, 29 Jun 2016 15:07:52 +0000 (09:07 -0600)]
layers: Remove validate_buffer_usage_flags() function
Replaced with validateBufferUsageFlags()
Tobin Ehlis [Tue, 28 Jun 2016 22:36:47 +0000 (16:36 -0600)]
layers: Invalidate Cmd Buffers on DestroyBuffer
When buffer is destroyed, any command buffers that it's bound to must
be invalidated.
Tobin Ehlis [Tue, 28 Jun 2016 22:24:17 +0000 (16:24 -0600)]
layers: Invalidate Cmd Buffers on DestroyImage
When image is destroyed, any command buffers that it's bound to must
be invalidated. Also clean-up DestroyImage() a bit.
Tobin Ehlis [Tue, 28 Jun 2016 21:52:55 +0000 (15:52 -0600)]
layers: Add binding between images and cmd buffer
For cmds that use images, update cb_bindings to tie image to cmd
buffer. This will be used to track invalid cmd buffers due to
destroying images.
The function structure here is the same but I've updated all of the
calls to use mem bindings from IMAGE_NODE with a single call rather
than the old two-call mechanism.
The assumption is that parameter_checker should be above
core_validation so I haven't replicated a bunch of its checks in the
case of invalid objects. I've added some asserts as a last line of
defense to make debugging invalid object issues in core_validation
simpler, but if running with full validation stack and responding to
validation errors from parameter_checker, then the asserts should
never be hit.
Tobin Ehlis [Tue, 28 Jun 2016 20:52:11 +0000 (14:52 -0600)]
layers: Add image to IMAGE_NODE
Store image inside the image ptr so that once node is looked-up
all relevent data is available when just node ptr is passed around.
Tobin Ehlis [Tue, 28 Jun 2016 20:04:54 +0000 (14:04 -0600)]
layers: Add binding between buffer and cmd buffer
Updated call mechanism to create binding between a VkBuffer
and a VkCommandBuffer so that it occurs in a single call.
Removed old mem_tracker mechanism for looking up memory from
a buffer and just use mem in BUFFER_NODE instead.
Also simplified call to check valid buffer use flags in order
to avoid a redundant map look-up.
Will make similar changes for images next.
Tobin Ehlis [Tue, 28 Jun 2016 16:28:02 +0000 (10:28 -0600)]
layers: Bulk rename skipCall -> skip_call
Trying to migrate to consistent lowercase variable naming and
skip_call was different all over the place to unifying in a
single commit.
Jamie Madill [Wed, 6 Jul 2016 15:19:42 +0000 (11:19 -0400)]
loader: Fix 2 warnings detected in VS2015.
warning C4456: declaration of 'i' hides previous local declaration
warning C4244: '=': conversion from 'int' to 'uint16_t', possible loss of data
Change-Id: I651de053b206afa36fce27af92ffbe0a608e89d0
Mark Lobodzinski [Wed, 29 Jun 2016 19:58:52 +0000 (13:58 -0600)]
layers: Remove device_limits from Android build
Change-Id: I4d63b740f046ee8378267082abc3792aa7a85418
Mark Lobodzinski [Wed, 29 Jun 2016 20:24:50 +0000 (14:24 -0600)]
scripts: Fix device_limits details doc validation
Change-Id: Idd383c1a28fa7007449fe24a205c2164b21dfe09
Mark Lobodzinski [Wed, 29 Jun 2016 20:18:30 +0000 (14:18 -0600)]
loader: Remove device_limits layer
Change-Id: I2660be2eb099ab6300b78e364991ca23f0abf26d
Mark Lobodzinski [Wed, 29 Jun 2016 20:15:10 +0000 (14:15 -0600)]
layers: Deprecate device_limits layer
Change-Id: Idd440935f3329d017ba4ee21d9ce87e432eec98e
Mark Lobodzinski [Wed, 29 Jun 2016 20:01:14 +0000 (14:01 -0600)]
demos: Remove device_limits layer from cube and tri
Change-Id: I834133e5054668433c355408886f46c042a2ec6f
Tobin Ehlis [Sat, 2 Jul 2016 00:23:58 +0000 (18:23 -0600)]
tests: Add tests for invalid VkDescriptorBufferInfo
Hit 3 new checks just added for VkDescriptorBufferInfo:
1. offset larger than buffer
2. range of 0
3. range larger than buffer size minus offset
Also update descriptor write and copy update error enums to be more clear,
along with also updating documentation.
Tobin Ehlis [Fri, 1 Jul 2016 23:36:48 +0000 (17:36 -0600)]
layers: Add validation for VkDescriptorBufferInfo struct
For a descriptor write update to a buffer type, verify that the contents of
VkDescriptorBufferInfo struct are valid according to valid usage guidelines
of the spec.
Spun off the usage bit validation into its own function ValidateBufferUsage().
Previous ValidateBufferUpdate() function now calls that function as well as
performing all of the checks for the buffer, range, and offset members of
VkDescriptorBufferInfo struct.
Tobin Ehlis [Fri, 1 Jul 2016 19:54:41 +0000 (13:54 -0600)]
layers: Skip UNUSED attachments in pColorAttachments array
Tobin Ehlis [Thu, 30 Jun 2016 15:29:18 +0000 (09:29 -0600)]
layers: Use VkRenderPassCreateInfo to check compatibility
Make the two renderpass compatibility functions only use VkRenderPassCreateInfo.
At the call site, check renderPass handles and if they don't match, proceed to
call the compatibility function with valid VkRenderPassCreateInfo.
Note that saved renderPass handles are valid at the call site, as they are
stored in framebuffer, command buffer, or pipeline state. However it's possible
that renderPass itself was destroyed, so VkRenderPassCreateInfo is pulled from
the framebuffer or pipeline state in those cases.
Tobin Ehlis [Mon, 27 Jun 2016 18:57:05 +0000 (12:57 -0600)]
layers: GH690 Save renderPass create info in PSO
The renderPass that a pipeline is created with may be destroyed before
the pipeline is used in a draw. In order to make sure that the renderPass
data will live as long as the pipeline, save the VkRenderPassCreateInfo
using a safe_VkRenderPassCreateInfo in the PIPELINE_NODE struct.
Tobin Ehlis [Mon, 27 Jun 2016 18:55:49 +0000 (12:55 -0600)]
layers: Init default safe_* struct ptrs to nullptr
When default-constructing safe_* struct types, make sure that
any ptrs are set to nullptr.
Rene Lindsay [Tue, 5 Jul 2016 19:26:05 +0000 (13:26 -0600)]
demos: Set window minimum size for tri.c
Rene Lindsay [Sat, 2 Jul 2016 00:00:30 +0000 (18:00 -0600)]
demos: Set window minimum size on windows.
Vulkan surface must be at least 1 pixel high, to prevent crash.
Change-Id: I0000000decaf15bad00000000000000000000026
Mark Young [Mon, 30 May 2016 19:28:35 +0000 (13:28 -0600)]
layers: gh376 Verify memory on vkCreateXXXView
Verify that a vkImage has memory bound to it when
vkCreateImageView is called. Likewise, verify vkBuffer
memory at vkCreateBufferView time.
Also, add tests to vk_layer_validation_tests:
CreateBufferViewNoMemoryBoundToBuffer and
CreateImageViewNoMemoryBoundToImage.
Change-Id: If0cf1c972f721e5596f7b8a1c7652f6165401b2c
Chris Forbes [Fri, 1 Jul 2016 04:43:59 +0000 (16:43 +1200)]
layers: Use backing memory size rather than buffer size in barrier
Fixes #648.
Signed-off-by: Chris Forbes <chrisforbes@google.com>