Eric Anholt [Mon, 26 Nov 2018 21:11:31 +0000 (13:11 -0800)]
gallium: Fix uninitialized variable warning in compute test.
The compiler doesn't know that ny != 0, so x might be uninitialized for
the printf at the end.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Bas Nieuwenhuizen [Sat, 24 Nov 2018 22:21:05 +0000 (23:21 +0100)]
radv: Clamp gfx9 image view extents to the allocated image extents.
Mirrors AMDVLK. Looks like if we go over the alignment of height
we actually start to change the addressing. Seems like the extra
miplevels actually work with this.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108245
Fixes:
f6cc15dccd5 "radv/gfx9: fix block compression texture views. (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Iago Toral Quiroga [Tue, 27 Nov 2018 08:43:12 +0000 (09:43 +0100)]
intel/compiler: fix indentation style in opt_algebraic()
Anuj Phogat [Fri, 12 Oct 2018 21:13:21 +0000 (14:13 -0700)]
anv/icl: Set use full ways in L3CNTLREG
L3 allocation table in h/w specification recommends using 4 KB
granularity for programming allocation fields in L3CNTLREG.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Anuj Phogat [Wed, 17 Oct 2018 22:16:37 +0000 (15:16 -0700)]
intel/icl: Set way_size_per_bank to 4
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Anuj Phogat [Thu, 11 Oct 2018 17:52:16 +0000 (10:52 -0700)]
i965/icl: Set use full ways in L3CNTLREG
L3 allocation table in h/w specification recommends using 4 KB
granularity for programming allocation fields in L3CNTLREG.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Anuj Phogat [Tue, 2 Oct 2018 11:28:10 +0000 (04:28 -0700)]
i965/icl: Fix L3 configurations
Use L3 configuration specified in h/w specification.
V2: Drop configs which do under allocation of l3 cache.
Bump up the comment above table.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Eric Engestrom [Fri, 23 Nov 2018 16:37:50 +0000 (16:37 +0000)]
build: stop defining unused VERSION
Scons and autotools don't define it, and as of last commit nothing
uses it.
`VERSION` is also a generic enough name that something somewhere will
eventually clash, and we don't want to repeat the LLVM `DEBUG` fiasco.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Eric Engestrom [Fri, 23 Nov 2018 15:13:02 +0000 (15:13 +0000)]
vulkan/utils: s/VERSION/PACKAGE_VERSION/
Everything else uses PACKAGE_VERSION, so let's be consistent, and
VERSION and PACKAGE_VERSION are currently defined to be the same in
meson and android, while VERSION is undefined in autotools and scons.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Eric Engestrom [Fri, 23 Nov 2018 17:08:28 +0000 (17:08 +0000)]
anv: correctly use vulkan 1.0 by default
Per chapter 3.2 "Instances":
> Providing a NULL VkInstanceCreateInfo::pApplicationInfo or providing
> an apiVersion of 0 is equivalent to providing an apiVersion of
> VK_MAKE_VERSION(1,0,0).
Reported-by: Niklas Haas <git@haasn.xyz>
Fixes:
8c048af5890d43578ca4 "anv: Copy the appliation info into the instance"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Erik Faye-Lund [Mon, 26 Nov 2018 19:36:04 +0000 (20:36 +0100)]
mesa/main: fixup requirements for GL_PRIMITIVES_GENERATED
This enum is also allowed by EXT_tessellation_shader, which is supported
on older i965 HW (as opposed to OES_geometry_shader). This was missed
when narrowing this code-path, leading to dEQP regressions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108868
Fixes:
f09d94fbd11 "mesa/main: fix validation of transform-feedback queries"
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Erik Faye-Lund [Thu, 22 Nov 2018 10:10:50 +0000 (11:10 +0100)]
mesa/main: fix incorrect depth-error
If glGetTexImage or glGetnTexImage is called with a level that doesn't
exist, we get an error message on this form:
Mesa: User error: GL_INVALID_VALUE in glGetTexImage(depth = 0)
This is clearly nonsensical, because these APIs don't even have a
depth-parameter. The reason is that get_texture_image_dims() return
all-zero dimensions for non-existent texture-images, and we go on to
validate these dimensions as if they were user-input, because
glGetTextureSubImage requires checking.
So let's split this logic in two, so glGetTextureSubImage can have
stricter input-validation. All arguments that are no longer validated
are generated internally by mesa, so there's no use in validating them.
Fixes:
42891dbaa12 "gettextsubimage: verify zoffset and depth are correct"
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Erik Faye-Lund [Thu, 22 Nov 2018 16:40:47 +0000 (17:40 +0100)]
mesa/main: check cube-completeness in common code
This check is the only part of dimensions_error_check that isn't about
error-checking the offset and size arguments of
glGet[Compressed]TextureSubImage(), so it doesn't really belong in here.
This doesn't make a difference right now, apart for changing the
presedence of this error. But it will make a difference for the next
patch, where we no longer call this method from the non-sub tex-image
getters.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Erik Faye-Lund [Thu, 22 Nov 2018 11:37:33 +0000 (12:37 +0100)]
mesa/main: factor out common error-checking
This error checking is the same for teximage and texsubimage getters, so
let's factor it out to its own function.
This will be useful when getteximage and gettexsubimage gets their own
error checking routines a bit later.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Erik Faye-Lund [Thu, 22 Nov 2018 11:17:32 +0000 (12:17 +0100)]
mesa/main: factor out tex-image error-checking
This will be useful when we split error-checking for getteximage and
gettexsubimage later.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Erik Faye-Lund [Thu, 22 Nov 2018 14:17:13 +0000 (15:17 +0100)]
mesa/main: remove bogus error for zero-sized images
The explanation quotes the spec on the following wording to justify the
error:
"An INVALID_VALUE error is generated if xoffset + width is greater than
the texture’s width, yoffset + height is greater than the texture’s
height, or zoffset + depth is greater than the texture’s depth."
However, this shouldn't generate an error in the case where *all three*
of width, xoffset and the texture's width are zero. In this case, we end
up generating an unspecified error.
So let's remove this check, and instead make sure that we consider this
as an empty texture.
So let's not generate an error, there's non mandated in the spec in
xoffset/yoffset/zoffset = 0 case. We already avoid doing any work in
this case, because of the final, non-error generating check in this
function.
Fixes:
b37b35a5d26 "getteximage: assume texture image is empty for non defined levels"
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Erik Faye-Lund [Wed, 21 Nov 2018 19:09:46 +0000 (20:09 +0100)]
mesa/main: remove ARB suffix from glGetnTexImage
This function has been core since OpenGL 4.3, so naming the
implementation and reporting erros using an ARB-suffix can be
confusing.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Gert Wollny [Fri, 16 Nov 2018 18:12:46 +0000 (19:12 +0100)]
glsl: free or reuse memory allocated for TF varying
When a shader program is de-serialized the gl_shader_program passed in
may actually still hold memory allocations for the transform feedback
varyings. If that is the case, free the varying names and reallocate
the new storage for the names array.
This fixes a memory leak:
Direct leak of 48 byte(s) in 6 object(s) allocated from:
in malloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdb880)
in transform_feedback_varyings ../../samba/mesa/src/mesa/main/transformfeedback.c:875
in _mesa_TransformFeedbackVaryings ../../samba/mesa/src/mesa/main/transformfeedback.c:985
...
Indirect leak of 42 byte(s) in 6 object(s) allocated from:
in __interceptor_strdup (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0x761c8)
in transform_feedback_varyings ../../samba/mesa/src/mesa/main/transformfeedback.c:887
in _mesa_TransformFeedbackVaryings ../../samba/mesa/src/mesa/main/transformfeedback.c:985
Fixes:
ab2643e4b06f63c93a57624003679903442634a8
glsl: serialize data from glTransformFeedbackVaryings
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Bas Nieuwenhuizen [Sat, 24 Nov 2018 19:52:20 +0000 (20:52 +0100)]
radv: Fix opaque metadata descriptor last layer.
We used the layer count which results in an off by one error.
Not sure this really affects anything.
Fixes:
f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Mathias Fröhlich [Thu, 1 Nov 2018 18:03:26 +0000 (19:03 +0100)]
mesa/st: Make st_pipe_vertex_format static.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Thu, 1 Nov 2018 18:03:26 +0000 (19:03 +0100)]
mesa/st: Use binding information from the VAO in feedback rendering.
Use VAO binding information in feedback rendering. In theory
it should reduce the amount of buffer objects scheduled for rendering.
Feedback rendering is implemented in a crude way anyhow, so I do not
expect much gain here. But for the sake of code reuse we should
use the same code for the same task. And finally if feeback rendering
may get improved the array setup is already well done there.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Thu, 1 Nov 2018 18:03:26 +0000 (19:03 +0100)]
mesa/st: Avoid extra references in the feedback draw function scope.
The change removes the reference that is held on the entries of the
vbuffers[] array. The new code does not do that anymore as following
the code into draw_set_vertex_buffers() the draw context holds an
other reference as long as it is reset down the function again.
So it should be already by that argument save to remove that
additional reference count.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Thu, 1 Nov 2018 18:03:26 +0000 (19:03 +0100)]
mesa/st: Factor out array and buffer setup from st_atom_array.c.
Factor out vertex array setup routines from the array state atom.
The factored functions will be used in feedback rendering in the
next change.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Thu, 1 Nov 2018 18:03:26 +0000 (19:03 +0100)]
mesa/st: Only unmap the uploader that was actually used.
In st_atom_array, we only need to unmap the upload buffer that
was actually used.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Thu, 1 Nov 2018 18:03:26 +0000 (19:03 +0100)]
mesa/st: Only care about the uploader if it was used.
In st_atom_array, we only need to care for unmapping the upload buffer
if we actually used it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Ilia Mirkin [Sun, 25 Nov 2018 02:56:00 +0000 (21:56 -0500)]
nv50/ir: remove dnz flag when converting MAD to ADD due to optimizations
dnz flag only applies for multiplications (e.g. to make 0 * Infinity
becomes 0 instead of NaN). Once we optimize a MAD into an ADD, the dnz
flag no longer makes sense, and upsets the GM107 emitter (since it looks
at the ftz and dnz flags together).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Marek Olšák [Mon, 19 Nov 2018 23:17:40 +0000 (18:17 -0500)]
winsys/amdgpu: fix a device handle leak in amdgpu_winsys_create
Cc: 18.2 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Mon, 19 Nov 2018 23:12:12 +0000 (18:12 -0500)]
winsys/amdgpu: fix a buffer leak in amdgpu_bo_from_handle
Cc: 18.2 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 23 Nov 2018 08:47:22 +0000 (09:47 +0100)]
radv: ignore subpass self-dependencies for CreateRenderPass() too
We really need to refactor this...
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 23 Nov 2018 08:47:21 +0000 (09:47 +0100)]
radv: remove useless sync before CmdClear{Color,DepthStencil}Image()
We don't need to flush anything before these two commands as well.
This is because they have to be externally synchronized, so the
app should have called CmdPipelineBarrier() prior to that and the
driver should have flushed the caches.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Erik Faye-Lund [Wed, 7 Nov 2018 12:41:17 +0000 (13:41 +0100)]
mesa/main: remove overly strict query-validation
The rules encoded in this code also applies to OpenGL ES 3.0 and up,
but the per-enum validation has already been taught about these rules.
So let's get rid of this duplicate, narrow version of the validation.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 12:45:01 +0000 (13:45 +0100)]
mesa/main: fix validation of GL_TIMESTAMP
ctx->Extensions.ARB_timer_query is set based on the driver-
capabilities, not based on the context type. We need to check
against _mesa_has_ARB_timer_query(ctx) instead to figure out
if the extension is really supported. We also need to check for
EXT_disjoint_timer_query for GLES-support.
This shouln't have any functional effect, as this entry-point is only
valid on desktop GL, or on GLES with EXT_disjoint_timer_query in the
first place. But if this gets added to the core of a future version
of ES, this should be a step in the right direction.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 12:45:17 +0000 (13:45 +0100)]
mesa/main: fix validation of ARB_query_buffer_object
ctx->Extensions.ARB_query_buffer_object is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_query_buffer_object(ctx) instead to figure out if the
extension is really supported.
This turns attempts to read queries into buffer objects on ES 3 into
errors, as required by the spec.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 15:00:59 +0000 (16:00 +0100)]
mesa/main: fix validation of transform-feedback overflow queries
ctx->Extensions.ARB_transform_feedback_overflow_query is set based on
the driver-capabilities, not based on the context type. We need to
check against _mesa_has_RB_transform_feedback_overflow_query(ctx)
instead to figure out if the extension is really supported.
This turns usage of GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW and
GL_TRANSFORM_FEEDBACK_OVERFLOW into errors on ES 3, as required by the
spec.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 15:00:59 +0000 (16:00 +0100)]
mesa/main: fix validation of transform-feedback queries
ctx->Extensions.EXT_transform_feedback is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_EXT_transform_feedback(ctx) instead to figure out if the
extension is really supported. We also need to check for
OES_geometry_shader.
This turns usage of GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN into an
error on ES 2, as well as usage of GL_PRIMITIVES_GENERATED on ES 3, both
as required by the spec.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 12:37:11 +0000 (13:37 +0100)]
mesa/main: fix validation of GL_TIME_ELAPSED
ctx->Extensions.EXT_timer_query is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_EXT_timer_query(ctx) instead to figure out if the extension
is really supported. We also need to check for
EXT_disjoint_timer_query, which enables the same functionality for ES.
This turns usage of GL_TIME_ELAPSED into an error on ES 3, as is
required by the spec.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 12:22:41 +0000 (13:22 +0100)]
mesa/main: fix validation of GL_ANY_SAMPLES_PASSED_CONSERVATIVE
ctx->Extensions.ARB_ES3_compatibility is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_ES3_compatibility(ctx) instead to figure out if the
extension is really supported.
In addition, EXT_occlusion_query_boolean should also allow this
behavior.
This shouldn't cause any functional change, as all drivers that support
ES3_compatibility should in practice enable either ES3_compatibility or
EXT_occlusion_query_boolean under all APIs that export this symbol.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 12:22:41 +0000 (13:22 +0100)]
mesa/main: fix validation of GL_ANY_SAMPLES_PASSED
ctx->Extensions.ARB_occlusion_query2 is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_occlusion_query2(ctx) instead to figure out if the
extension is really supported.
In addition, EXT_occlusion_query_boolean should also allow this
behavior.
This shouldn't cause any functional change, as all drivers that support
ARB_occlusion_query2 should in practice enable either
ARB_occlusion_query2 or EXT_occlusion_query_boolean under all APIs that
export this symbol.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 12:22:41 +0000 (13:22 +0100)]
mesa/main: fix validation of GL_SAMPLES_PASSED
ctx->Extensions.ARB_occlusion_query is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_occlusion_query(ctx) instead to figure out if the
extension is really supported. We also need to check for
ARB_occlusion_query2, as ARB_occlusion_query isn't available in core
contexts.
This turns usage of GL_SAMPLES_PASSED into an error on ES 3, as is
required by the spec.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 12:40:30 +0000 (13:40 +0100)]
mesa/main: simplify pipeline-statistics query validation
The _mesa_has_ARB_pipeline_statistics_query(ctx)-helper will already
check the GLES-version according to the extension-table, so if this
extension would ever be back-ported to ES, we only need to update the
table to support this.
This shouln't have any functional effect.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 14:52:23 +0000 (15:52 +0100)]
mesa/main: use non-prefixed enums for consistency
These enums all have the same values as their non-prefixed versions, and
there's several aliases for some of them. So let's switch to the
non-prefixed versions for simplicity.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 14:18:50 +0000 (15:18 +0100)]
mesa/main: correct year for EXT_occlusion_query_boolean
According to the extension spec, this was initially released in 2011,
so let's set this to the correct value.
The value of 2001 could be a copy-paste mistake, as ARB_occlusion_query
which this is based on was released then.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Wed, 7 Nov 2018 14:13:50 +0000 (15:13 +0100)]
mesa/main: correct requirement for EXT_occlusion_query_boolean
EXT_occlusion_query_boolean require support for GL_ANY_SAMPLES_PASSED,
which ARB_occlusion_query doesn't supply. We need ARB_occlusion_query2
for this instead.
This is still not 100% accurate, as we also require support for the
GL_SAMPLES_PASSED_CONSERVATIVE target, which isn't guaranteed by either
ARB_occlusion_query nor ARB_occlusion_query2. But it should be trivial
to implement for any driver supporting ARB_occlusion_query2, as it can
simply be implemented as GL_ANY_SAMPLES_PASSED.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tapani Pälli [Thu, 22 Nov 2018 07:41:31 +0000 (09:41 +0200)]
anv: allow exporting an imported SYNC_FD semaphore type
Fixes issues with following SkQP tests:
unitTest_VulkanHardwareBuffer_Vulkan_EGL_Syncs
unitTest_VulkanHardwareBuffer_Vulkan_Vulkan_Syncs
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Thu, 22 Nov 2018 13:33:28 +0000 (13:33 +0000)]
glapi: add missing visibility args
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108829
Fixes:
3218056e0eb375eeda470 "meson: Build i965 and dri stack"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jason Ekstrand [Wed, 21 Nov 2018 23:19:37 +0000 (17:19 -0600)]
anv/nir: Rework arguments to apply_pipeline_layout
Instead of taking a whole pipeline (which could be anything!), just take
a physical device and robust_buffer_access boolean. This makes it
easier to verify that only the things in the hash actually affect
pipeline compilation.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 21 Nov 2018 23:15:37 +0000 (17:15 -0600)]
anv: Put robust buffer access in the pipeline hash
It affects apply_pipeline_layout. Shaders compiled with the wrong value
will work but they may not be robust as requested by the app.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Tue, 9 Oct 2018 15:16:56 +0000 (10:16 -0500)]
anv: Expose VK_EXT_scalar_block_layout
Our compile already splits UBO loads into scalars and the untyped
surface read messages we use for SSBO reads and writes only require
dword alignment.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Mon, 19 Nov 2018 15:37:38 +0000 (09:37 -0600)]
vulkan: Update the XML and headers to 1.1.93
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Samuel Pitoiset [Wed, 21 Nov 2018 10:34:42 +0000 (11:34 +0100)]
radv: remove useless sync after CmdClear{Color,DepthStencil}Image()
'post_flush' is only set to NULL for the normal clear path
(ie. only vkCmdClearColorImage() and vkCmdClearDepthStencilImage()
are affected commands).
Because these two operations have to be externally synchronized
with VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT,
it's useless to set those flags internallY.
VK_PIPELINE_STAGE_TRANSFER_BIT will wait for compute to be idle,
while VK_ACCESS_TRANSFER_WRITE_BIT will invalidate both L1 vector
caches and L2. RADV_CMD_FLAG_WRITEBACK_GLOBAL_L2 will be superseded
by RADV_CMD_FLAG_INV_GLOBAL_L2.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bas Nieuwenhuizen [Tue, 20 Nov 2018 20:57:27 +0000 (21:57 +0100)]
vulkan: Allow storage images in the WSI.
Since apps also have to follow the ImageFormatProperties query,
we can disallow formats that don't allow image stores (for AMD
that would be SRGB formats).
Note that this only affects anything if the app actually decides
to use the flag.
Had someone ask for this on IRC and at least on the AMD side we
can support it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Axel Davy [Sat, 10 Nov 2018 15:57:31 +0000 (16:57 +0100)]
st/nine: Remove thread_submit warning
thread_submit can be useful even without DRI_PRIME,
as it can help avoid missed pageflips.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Axel Davy [Sat, 10 Nov 2018 10:42:39 +0000 (11:42 +0100)]
st/nine: Allow 'triple buffering' with thread_submit
The path allowing triple buffering behaviour wasn't implemented
yet for thread_submit
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Robert Foss [Tue, 20 Nov 2018 15:38:27 +0000 (16:38 +0100)]
virgl: add assert and missing function parameter
Verify the pipe_fd_type to be of PIPE_FD_TYPE_NATIVE_SYNC.
Fixes:
d1a1c21e7621b5177feb "virgl: native fence fd support"
Suggested-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Gert Wollny [Fri, 16 Nov 2018 11:48:08 +0000 (12:48 +0100)]
r600: clean up the GS ring buffers when the context is destroyed
This fixes two memory leaks reported by ASAN:
Direct leak of 248 byte(s) in 1 object(s) allocated from:
in malloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdb880)
in r600_alloc_buffer_struct ../../samba/mesa/src/gallium/drivers/r600/r600_buffer_common.c:578
in r600_buffer_create ../../samba/mesa/src/gallium/drivers/r600/r600_buffer_common.c:600
in r600_resource_create_common ../../samba/mesa/src/gallium/drivers/r600/r600_pipe_common.c:1265
in r600_resource_create ../../samba/mesa/src/gallium/drivers/r600/r600_pipe.c:725
in pipe_buffer_create ../../samba/mesa/src/gallium/auxiliary/util/u_inlines.h:291
in update_gs_block_state ../../samba/mesa/src/gallium/drivers/r600/r600_state_common.c:1482
Direct leak of 248 byte(s) in 1 object(s) allocated from:
in malloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdb880)
in r600_alloc_buffer_struct ../../samba/mesa/src/gallium/drivers/r600/r600_buffer_common.c:578
in r600_buffer_create ../../samba/mesa/src/gallium/drivers/r600/r600_buffer_common.c:600
in r600_resource_create_common ../../samba/mesa/src/gallium/drivers/r600/r600_pipe_common.c:1265
in r600_resource_create ../../samba/mesa/src/gallium/drivers/r600/r600_pipe.c:722
in pipe_buffer_create ../../samba/mesa/src/gallium/auxiliary/util/u_inlines.h:291
in update_gs_block_state ../../samba/mesa/src/gallium/drivers/r600/r600_state_common.c:1489
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Fixes:
1371d65a7fbd695d3516861fe733685569d890d0
r600g: initial support for geometry shaders on evergreen (v2)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Samuel Pitoiset [Tue, 20 Nov 2018 15:41:23 +0000 (16:41 +0100)]
radv: only sync CP DMA for transfer operations or bottom pipe
CP DMA can only be busy when the driver copies buffers. The
only affected Vulkan commands are vkCmdCopyBuffer() and
vkCmdUpdateBuffer() (because we fallback to a copy depending on
a threshold). Clear operations are currently not concerned
because the driver always syncs after the last DMA operation.
Per the spec, these two operations have to be externally
synchronized with VK_PIPELINE_STAGE_TRANSFER_BIT.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 20 Nov 2018 12:48:34 +0000 (13:48 +0100)]
radv: ignore subpass self-dependencies
Unnecessary as they allow the app to call vkCmdPipelineBarrier()
inside the render pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Iago Toral Quiroga [Tue, 20 Nov 2018 08:24:28 +0000 (09:24 +0100)]
Revert "nir/builder: Assert that intN_t immediates fit"
This reverts commit
1f29f4db1e867357a119c0c7c34fb54dc27fb682.
For this to work the compiler must ensure that it never puts
the values that arrive to this helper into unsigned variables
at any point in its processing, since that would not apply sign
extension to the value and it would break the expectations here.
Unfortunately, we use uint64_t extensively to pass and copy
things around, so some times we get to this helper with values
that are not properly sign extended to 64-bit. Here is an example
for an 8-bit value that comes from a switch case:
(gdb) p /x x
$1 = 0xffffffd6
The value seems to have been sign extended to 32-bit at some point
getting proper sign extension, but then copied into a uint64_t
which wont' apply sign extension, breaking the expectations of
the assertion.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Iago Toral Quiroga [Mon, 19 Nov 2018 12:58:06 +0000 (13:58 +0100)]
nir/from_ssa: fix bit-size of temporary register
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Mathias Fröhlich [Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)]
mesa: Remove unneeded bitfield widths from the VAO.
With the current VAO layout we do not need to make these
fields a bitfield. We get a tight struct layout with this change
for VAO attributes.
v2: Change unsigned char -> GLubyte.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)]
mesa: Factor out struct gl_vertex_format.
Factor out struct gl_vertex_format from array attributes.
The data type is supposed to describe the type of a vertex
element. At this current stage the data type is only used
with the VAO, but actually is useful in various other places.
Due to the bitfields being used, special care needs to be
taken for the glGet code paths.
v2: Change unsigned char -> GLubyte.
Use struct assignment for struct gl_vertex_format.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)]
tnl: Use gl_array_attribute::_ElementSize.
Instead of open coding the size computation, use the
already available gl_array_attribute::_ElementSize value.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)]
nouveau: Use gl_array_attribute::_ElementSize.
Instead of open coding the size computation, use the
already available gl_array_attribute::_ElementSize value.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)]
mesa: Unify glEdgeFlagPointer data type.
Use GL_UNSIGNED_BYTE as initialization data type
for the edge flag vertex attribute array. The same datatype
is used in the glEdgeFlagPointer function when setting the
array pointer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)]
mesa: Work with bitmasks when en/dis-abling VAO arrays.
For enabling or disabling VAO arrays it is now possible to
change a set of arrays with a single call without the need to
iterate the attributes.
Make use of this technique in the vao module.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)]
mesa: Remove gl_array_attributes::Enabled.
Now that all users go via the VAO Enabled bitfield,
get rid of the Enabled boolean.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)]
mesa: Use gl_vertex_array_object::Enabled for glGet.
Instead of using gl_array_attributes::Enabled use the
much more compact representation stored in
gl_vertex_array_object::Enabled using the corresponding bits.
Keep the glGet changes in a seperate patch at least for review.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)]
mesa: Use the gl_vertex_array_object::Enabled bitfield.
Instead of using gl_array_attributes::Enabled use the
much more compact representation stored in
gl_vertex_array_object::Enabled using the corresponding bits.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Sat, 17 Nov 2018 06:13:11 +0000 (07:13 +0100)]
mesa: Rename gl_vertex_array_object::_Enabled -> Enabled.
Mark the up to now derived bitfield value now as primary
value by removing the underscore.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Tue, 13 Nov 2018 21:19:42 +0000 (16:19 -0500)]
radeonsi: go back to using bottom-of-pipe for beginning of TIME_ELAPSED
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102597
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Tue, 13 Nov 2018 21:16:51 +0000 (16:16 -0500)]
radeonsi: don't send data after write-confirm with BOTTOM_OF_PIPE_TS
There are no writes.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Tue, 13 Nov 2018 00:09:25 +0000 (19:09 -0500)]
st/mesa: pin driver threads to a fixed CCX when glthread is enabled
radeonsi has 3 driver threads (glthread, gallium, winsys), other drivers
may have 2 (glthread, gallium), so it makes sense to pin them to a random
CCX and keep that irrespective of the app thread.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Mon, 12 Nov 2018 23:10:59 +0000 (18:10 -0500)]
st/mesa: regularly re-pin driver threads to the CCX where the app thread is
This is used when glthread is disabled.
Mesa pretty much chases the app thread on the CPU.
The performance is the same as pinning the app thread.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Sat, 10 Nov 2018 06:22:32 +0000 (01:22 -0500)]
drirc: enable glthread for Talos Principle
Ryzen 1700X, Vega 56, 1600x900, 4xAA: improvement +4.4%
Immediate mode was needed.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Nov 2018 06:18:30 +0000 (01:18 -0500)]
mesa/glthread: enable immediate mode
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Nov 2018 06:17:13 +0000 (01:17 -0500)]
mesa/glthread: pass the function name to _mesa_glthread_restore_dispatch
If you insert printf there, you'll know why glthread was disabled.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 21 Nov 2018 00:06:22 +0000 (19:06 -0500)]
gallium/u_tests: fix MSVC build by using old-style zero initializers
Kenneth Graunke [Fri, 9 Nov 2018 06:10:03 +0000 (22:10 -0800)]
i965: Do NIR shader cloning in the caller.
This moves nir_shader_clone() to the driver-specific compile function,
rather than the shared src/intel/compiler code. This allows i965 to do
key-specific passes before calling brw_compile_*. Vulkan should not
need this cloning as it doesn't compile multiple variants.
We do need to continue cloning in the compute shader code because we
lower various things in NIR based on the SIMD width.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Kenneth Graunke [Fri, 9 Nov 2018 05:53:16 +0000 (21:53 -0800)]
i965: Use a 'nir' temporary rather than poking at brw_program
It's shorter and will also be useful when I adjust cloning soon.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Marek Olšák [Wed, 14 Nov 2018 21:41:33 +0000 (16:41 -0500)]
gallium/u_tests: add a compute shader test that clears an image
Dave Airlie [Mon, 19 Nov 2018 04:16:16 +0000 (14:16 +1000)]
ac: handle cast derefs
Just give back the same value for now.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dave Airlie [Mon, 19 Nov 2018 03:48:37 +0000 (13:48 +1000)]
radv: handle loading from shared pointers
We won't have a var to load from, so don't try to the processing
required if we don't need it.
This avoids crashes in:
dEQP-VK.spirv_assembly.instruction.compute.variable_pointers.compute.workgroup_two_buffers
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dave Airlie [Mon, 19 Nov 2018 03:00:36 +0000 (13:00 +1000)]
ac: avoid casting pointers on bcsel and stores
For variable pointers we really don't want to case the pointers to int
without a good reason, just add a wrapper for bcsel loading and result
storing.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dylan Baker [Mon, 19 Nov 2018 21:44:15 +0000 (13:44 -0800)]
meson: Add tests to suites
Meson test has a concepts of suites, which allow tests to be grouped
together. This allows for a subtest of tests to be run only (say only
the tests for nir). A test can be added to more than one suite, but for
the most part I've only added a test to a single suite, though I've
added a compiler group that includes nir, glsl, and glcpp tests.
To use this you'll need to invoke meson test directly, instead of ninja
test (which always runs all targets). it can be invoked as:
`meson test -C builddir --suite $suitename` (meson test has addition
options that are pretty useful).
Tested-By: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Andrii Simiklit [Mon, 5 Nov 2018 07:48:26 +0000 (09:48 +0200)]
i965/batch: avoid reverting batch buffer if saved state is an empty
There's no point reverting to the last saved point if that save point is
the empty batch, we will just repeat ourselves.
v2: Merge with new commits, changes was minimized, added the 'fixes' tag
v3: Added in to patch series
v4: Fixed the regression which was introduced by this patch
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630
Reported-by: Mark Janes <mark.a.janes@intel.com>
The solution provided by: Jordan Justen <jordan.l.justen@intel.com>
CC: Chris Wilson <chris@chris-wilson.co.uk>
Fixes:
3faf56ffbdeb "intel: Add an interface for saving/restoring
the batchbuffer state."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107626
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630 (fixed in v4)
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Emil Velikov [Fri, 7 Sep 2018 13:58:56 +0000 (14:58 +0100)]
travis: adding missing x11-xcb for meson+vulkan
Required by the x11 WSI
Fixes:
df82012b2cb ("travis: add meson build for vulkan drivers.")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Emil Velikov [Fri, 16 Nov 2018 11:15:37 +0000 (11:15 +0000)]
glx: make xf86vidmode mandatory for direct rendering
Currently we detect the module and if missing, the glXGetMsc* API is
effectively a stub, always returning false.
This is what effectively has been happening with our meson build :-(
Thus users have no chance of using it - they cannot even distinguish
if the failure is due to a misconfigured build.
There's no reason for keeping xf86vidmode optional - it has been
available in all distributions for years.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes:
a47c525f3281a2753180e "meson: build glx"
Emil Velikov [Fri, 16 Nov 2018 11:10:57 +0000 (11:10 +0000)]
travis: drop unneeded x11proto-xf86vidmode-dev
The only place where the package is needed is for building the DRI
based libGL library.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Samuel Pitoiset [Tue, 20 Nov 2018 09:01:01 +0000 (10:01 +0100)]
ac/nir: fix intrinsic name string size in visit_image_atomic()
Fixes an assertion in SoTTR.
Fixes:
dd0172e865 ("radv: Use structured intrinsics instead of indexing workaround for GFX9.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bas Nieuwenhuizen [Mon, 12 Nov 2018 21:42:36 +0000 (22:42 +0100)]
radv: Use structured intrinsics instead of indexing workaround for GFX9.
These force the index to be used in the instruction so we don't need the
workaround.
Totals:
SGPRS: 1321642 -> 1321802 (0.01 %)
VGPRS: 943664 -> 943788 (0.01 %)
Spilled SGPRs: 28468 -> 28480 (0.04 %)
Spilled VGPRs: 88 -> 89 (1.14 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 80 -> 80 (0.00 %) dwords per thread
Code Size:
52415292 ->
52338932 (-0.15 %) bytes
LDS: 400 -> 400 (0.00 %) blocks
Max Waves: 233903 -> 233803 (-0.04 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 238344 -> 238504 (0.07 %)
VGPRS: 232732 -> 232856 (0.05 %)
Spilled SGPRs: 13125 -> 13137 (0.09 %)
Spilled VGPRs: 88 -> 89 (1.14 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 80 -> 80 (0.00 %) dwords per thread
Code Size:
15752712 ->
15676352 (-0.48 %) bytes
LDS: 139 -> 139 (0.00 %) blocks
Max Waves: 31680 -> 31580 (-0.32 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Kenneth Graunke [Sat, 27 Oct 2018 18:20:28 +0000 (11:20 -0700)]
i965: Allow only one slot of clip distances to be set on Gen4-5.
The existing backend code assumed that if VARYING_SLOT_CLIP_DIST0
was written, then VARYING_SLOT_CLIP_DIST1 would be as well. That's
true with the current lowering, but not necessary if there are 4 or
fewer clip distances. Separate out the checks to allow this.
The new NIR-based lowering will trigger this case, which would have
caused backend validation errors (src is null) without this patch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 22 May 2017 02:26:15 +0000 (19:26 -0700)]
nir: Make nir_lower_clip_vs optionally work with variables.
The way nir_lower_clip_vs() works with store_output intrinsics makes a
ton of assumptions about the driver_location field.
In i965 and iris, I'd rather do this lowering early and work with
variables. v3d may want to switch to that as well, and ir3 could too,
but I'm not sure exactly what would need updating. For now, handle
both methods.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 22 May 2017 02:13:21 +0000 (19:13 -0700)]
nir: Save nir_variable pointers in nir_lower_clip_vs rather than locs.
I'll want the variables in the next patch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 22 May 2017 02:29:48 +0000 (19:29 -0700)]
nir: Inline lower_clip_vs() into nir_lower_clip_vs().
It's now called exactly once, and there's not really any distinction.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 22 May 2017 02:26:03 +0000 (19:26 -0700)]
nir: Use nir_shader_get_entrypoint in nir_lower_clip_vs().
Reviewed-by: Eric Anholt <eric@anholt.net>
Dave Airlie [Mon, 19 Nov 2018 03:54:33 +0000 (13:54 +1000)]
nir: handle shared pointers in lowering indirect derefs.
Check if the base ends up with no variable, and continue
if we see that case outside the loop.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Mon, 19 Nov 2018 03:51:48 +0000 (13:51 +1000)]
nir: move getting deref from var after we check deref type.
I posted a load of hacks before to do this, Jason suggested this,
just check the deref mode, not the variable mode and delay getting
the variable until we know the type.
avoids crashes when derefing shared memory pointers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Wed, 4 Jul 2018 06:21:49 +0000 (16:21 +1000)]
spirv/vtn: handle variable pointers without offset lowering
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Fri, 16 Nov 2018 15:23:56 +0000 (09:23 -0600)]
intel/fs,vec4: Fix a compiler warning
../src/intel/compiler/brw_fs_nir.cpp:3534:46: warning: comparison of integer expressions of different signedness: ‘unsigned int’ and ‘int’ [-Wsign-compare]
assert(nir_intrinsic_write_mask(instr) ==
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
(1 << instr->num_components) - 1);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This was caused by
6339aba775ecdc which added these completely valid
checks. However clang likes to complain about signedness mismatches.
Fixes:
6339aba775ecdc "intel/compiler: Lower SSBO and shared..."
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Jason Ekstrand [Thu, 15 Nov 2018 16:25:46 +0000 (10:25 -0600)]
intel,nir: Move gl_LocalInvocationID lowering to nir_lower_system_values
It's not at all intel-specific; the formula is dictated by OpenGL and
Vulkan. The only intel-specific thing is that we need the lowering. As
a nice side-effect, the new version is variable-group-size ready.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>