Eunki, Hong [Fri, 11 Oct 2024 02:13:41 +0000 (11:13 +0900)]
Create geometry forcibly even if adaptor invalid
A lots of visuals create new geometry even if adaptor invalid.
But only for ImageVisual could return empty geometry handle.
It might make some problem at app terminate case.
Change-Id: I05f0b1a8e406bcffd675257724cb8cea7a7371be
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 11 Oct 2024 09:43:21 +0000 (10:43 +0100)]
DALi Version 2.3.45
Change-Id: I19c77c5fe97ceb4214f26ff5d64400e85616562e
Adeel Kazmi [Wed, 9 Oct 2024 21:51:26 +0000 (22:51 +0100)]
(Automated Tests) Render Surface Sync
Change-Id: Ie118036509e7765c651fe21d3c0901a4f7fa20f0
Eunki Hong [Thu, 10 Oct 2024 07:12:39 +0000 (07:12 +0000)]
Merge "(Scene3D) Support SceneView CornerRadius and Borderline" into devel/master
Eunki Hong [Thu, 10 Oct 2024 06:26:18 +0000 (06:26 +0000)]
Merge "Ask StyleManager::Configuration only we need at TextController" into devel/master
Eunki Hong [Thu, 10 Oct 2024 06:24:00 +0000 (06:24 +0000)]
Merge "Do not assert when default json parse failed" into devel/master
Eunki Hong [Thu, 10 Oct 2024 05:58:32 +0000 (05:58 +0000)]
Merge "Use ConditionalWait::WaitUntil instead sleep_until" into devel/master
sunghyun kim [Tue, 23 Jan 2024 09:45:18 +0000 (18:45 +0900)]
Apply CornerRadius for webview
CornerRadius apply logic not matched with tizen_7.0, the cherry-pick
not works well.
To fix this issue, let we it works well.
Change-Id: Iedc4f12c633db78266054c520172a2e671d2061a
Eunki, Hong [Fri, 27 Sep 2024 08:17:25 +0000 (17:17 +0900)]
(Scene3D) Support SceneView CornerRadius and Borderline
Let we allow to apply corner radius and borderline if we use framebuffer.
Change-Id: I8dd9924f0dc9ef933e8383fd126a45b68bd54e72
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 23 Sep 2024 15:29:19 +0000 (00:29 +0900)]
Use ConditionalWait::WaitUntil instead sleep_until
Since we cannot cancel SleepThread's sleeping
when std::this_thread::sleep_until,
Let we use std::conditional_wait's wait_until feature.
Since we already use ConditionalWait's wait + lock pair
to wait and release the SleepThread (at SleepUntil and Finalize)
we don't need to make additional mutex and conditional wait for it.
Change-Id: I7ee8a09bc4b9aa222efdf35f70da842917795365
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 2 Oct 2024 09:32:50 +0000 (18:32 +0900)]
Ask StyleManager::Configuration only we need at TextController
We don't need to know the mShouldClearFocusOnEscape value for TextLabel.
And also, if input key is never be Escape, we also don't need it.
But that value required to ask singletone class, StyleManager,
and StyleManager might try to parse json file synchronously.
And also, for every TextVisual, we try to get Configure and find some value
by string, what we don't need to know.
It might make overhead for TextLabel creation.
To reduce the overhead, let we get the value only if we need.
Change-Id: I744cff4b05f8ed83d7924c4cbff3ed8f209a5571
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 2 Oct 2024 06:23:50 +0000 (15:23 +0900)]
Do not assert when default json parse failed
Sometimes we got assert at app creation time by below assertion.
DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Cannot parse JSON");
We should need to find detail reason first. But also, due to the
very-fast-assertion, error logs are not ready to print.
To make more clean debug, let we allow to json parsing failed
and keep going.
Change-Id: Ibac5ff84745b60a9d88c68bf2412d2ac6123f5f7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 4 Oct 2024 08:53:21 +0000 (09:53 +0100)]
DALi Version 2.3.44
Change-Id: Ib1a3458cc97c3af8bc39420988c867e04606612a
Adeel Kazmi [Wed, 2 Oct 2024 14:48:25 +0000 (14:48 +0000)]
Merge "Fix SVACE error in USD loader" into devel/master
Adeel Kazmi [Wed, 2 Oct 2024 13:12:34 +0000 (13:12 +0000)]
Merge "Fix the crash in usd-loader automated test" into devel/master
Richard Huang [Wed, 2 Oct 2024 11:46:18 +0000 (12:46 +0100)]
Fix the crash in usd-loader automated test
Change-Id: Iedaccf0416035553caeff9282de8db37cb692997
dongsug song [Wed, 2 Oct 2024 11:31:22 +0000 (11:31 +0000)]
Merge "Add WebAuthDisplayQR, Response and MediaPermission" into devel/master
Richard Huang [Fri, 27 Sep 2024 09:36:48 +0000 (10:36 +0100)]
Fix SVACE error in USD loader
Change-Id: Ie67d09a62106fe952aedd646979308300423d46e
dongsug.song [Thu, 5 Sep 2024 12:34:42 +0000 (21:34 +0900)]
Add WebAuthDisplayQR, Response and MediaPermission
Change-Id: Iaf8239be32e894bf34f4a987fa99cf5b4a06b41f
Eunki, Hong [Thu, 26 Sep 2024 01:41:26 +0000 (10:41 +0900)]
Move shader list instead of copy + Use RawShaderData full string
Let we allow to move operation for save precompiled shader list
Change-Id: I5d3d3356af907fa9b32f746900ec554cabe364ae
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Mon, 30 Sep 2024 02:23:27 +0000 (02:23 +0000)]
Merge "Add UTCs for GetMatches*" into devel/master
dongsug song [Fri, 27 Sep 2024 09:11:07 +0000 (09:11 +0000)]
Merge "Added an option to select the web engine type in the WebView constructor" into devel/master
Youngsun Suh [Fri, 27 Sep 2024 08:21:11 +0000 (17:21 +0900)]
Add UTCs for GetMatches*
Change-Id: Ib0eb330a970e94b54a1addec2a444a4c761c76a0
dongsug.song [Thu, 19 Sep 2024 07:11:07 +0000 (16:11 +0900)]
Added an option to select the web engine type in the WebView constructor
- Previously, the web engine was fixed and selected for all DALi/NUI APPs in dali.sh, but now it can be chosen in the constructor.
Change-Id: I442edc86cbc93bc5a71c467b2aea8a46475607db
Adeel Kazmi [Fri, 27 Sep 2024 05:52:52 +0000 (06:52 +0100)]
DALi Version 2.3.43
Change-Id: Ie3efb13733cad67cdce8bb68be36f52562dd8525
Adeel Kazmi [Thu, 26 Sep 2024 13:41:09 +0000 (13:41 +0000)]
Merge "USD model support in Scene3D" into devel/master
David Steele [Thu, 26 Sep 2024 10:26:36 +0000 (10:26 +0000)]
Merge "Test harness sync" into devel/master
Richard Huang [Mon, 9 Sep 2024 12:33:26 +0000 (13:33 +0100)]
USD model support in Scene3D
Change-Id: I3df770423fdc2d16d480341eb30f327ecfd47c70
Youngsun Suh [Thu, 26 Sep 2024 07:35:53 +0000 (07:35 +0000)]
Merge "Fix ignoring highlightable prop set for v2 role" into devel/master
Youngsun Suh [Thu, 26 Sep 2024 05:19:16 +0000 (14:19 +0900)]
Fix ignoring highlightable prop set for v2 role
Change-Id: Ia582be7941f7a9024911007b6403ce082280f620
Eunki, Hong [Thu, 26 Sep 2024 04:56:09 +0000 (13:56 +0900)]
Consider gles 2.0 cases for YUV and Scene3D
- UNIFIED_YUV_AND_RGB required some trick by textureSize method. But it didn't support for low spec driver.
- 0.0f didn't allow for low spec driver.
Change-Id: Idc7bb11dd2b928459b624b0bbfd945d4addeffbb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Thu, 26 Sep 2024 03:48:53 +0000 (03:48 +0000)]
Merge "Update default and text-related role to use V2 roles" into devel/master
Youngsun Suh [Thu, 26 Sep 2024 01:55:18 +0000 (10:55 +0900)]
Update default and text-related role to use V2 roles
Change-Id: I7729c2cb15ef6aab717e4f78b696ba18c605f91f
Eunki, Hong [Thu, 26 Sep 2024 01:11:01 +0000 (10:11 +0900)]
Fix svace issue - Check nullptr after dynamic cast
TODO : Should it be DALI_ASSERT_ALWAYS?
Change-Id: Id3e7c067d266d0809d3698f6e26a158c24df46a2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 23 Sep 2024 16:06:32 +0000 (17:06 +0100)]
Test harness sync
Change-Id: Ia8e811da5b52e34ffe4c9ac1d9a0ba35d6c892f6
Seungho BAEK [Wed, 25 Sep 2024 11:09:34 +0000 (11:09 +0000)]
Merge "Automatic RenderTask Ordering" into devel/master
Seungho Baek [Tue, 16 Jul 2024 10:01:42 +0000 (19:01 +0900)]
Automatic RenderTask Ordering
Change-Id: I508caebefe9de0098dd5f0eda76a6f7d6abf0053
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Wed, 25 Sep 2024 04:36:09 +0000 (13:36 +0900)]
Make UtcDaliTextLabelLocaleChange02 more lightweight
Change-Id: I556568c15dab97cdc852c61e921d02b45d3e315f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Wed, 25 Sep 2024 09:12:22 +0000 (09:12 +0000)]
Merge "Reduce code duplication for precompile shader option" into devel/master
sunghyun kim [Tue, 24 Sep 2024 06:49:31 +0000 (15:49 +0900)]
Reduce code duplication for precompile shader option
reduce SAM CC value for precompile shader option
Change-Id: Ia0b467893f95af564c52738157345bcc3560bbb2
Eunki Hong [Wed, 25 Sep 2024 04:17:41 +0000 (04:17 +0000)]
Merge "Support SamplingMode type for high quality sampling + Remove FittingMode input for model texture" into devel/master
Youngsun Suh [Wed, 25 Sep 2024 01:53:06 +0000 (01:53 +0000)]
Merge "Remove EmitVisible on visible property set" into devel/master
Eunki, Hong [Mon, 23 Sep 2024 07:49:51 +0000 (16:49 +0900)]
Support SamplingMode type for high quality sampling + Remove FittingMode input for model texture
Let we make new enum for lanczos resize method, named SINC.
Also, remove some unused codes at material definition load images.
Since we use only desired size and sampling mode at metadata,
we don't need to give input for fitting mode and orientation corrections.
Change-Id: I4df1412540f4c75a869ffa47ff4b09425f622fe1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Chihun Jeong [Tue, 24 Sep 2024 10:13:15 +0000 (10:13 +0000)]
Merge "Prevent keypad enter key inserting when textfield is in password mode" into devel/master
ANZ1217 [Tue, 24 Sep 2024 04:27:20 +0000 (13:27 +0900)]
Prevent keypad enter key inserting when textfield is in password mode
Change-Id: I8498e9c382deb73537dda9e1dd4d29a11d02accd
Eunki, Hong [Tue, 24 Sep 2024 05:24:25 +0000 (14:24 +0900)]
Fix issue that FrameDrop didn't be zero even we don't need
Change-Id: Ic84bc687f75d482ab0a1fe3cd776346949f1bd89
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 23 Sep 2024 10:05:21 +0000 (10:05 +0000)]
Merge "Seperate TypeSetter::CreateImageBuffer functionally" into devel/master
Eunki Hong [Thu, 19 Sep 2024 09:53:46 +0000 (18:53 +0900)]
Print rasterized pixel data size if input size is not matched
If input width/height is zero, the final rasterize result
will use default size of image. Let we print that info.
Change-Id: I176870a7406a4984e01d298b3e9152e905586897
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 2 Sep 2024 10:54:38 +0000 (19:54 +0900)]
Seperate TypeSetter::CreateImageBuffer functionally
Let we seperate the logic CreateImageBuffer for each LineRun, and for each GlyphInfo.
It will reduce CyclomaticComplexity score
Change-Id: I36fa65255b64dd48f6ef8917bccbc3f1d9d9b775
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Jeongmin Lee [Mon, 23 Sep 2024 04:40:33 +0000 (04:40 +0000)]
Merge "Skip blur when sample count is smaller than 2" into devel/master
Eunki Hong [Mon, 23 Sep 2024 01:36:30 +0000 (01:36 +0000)]
Merge "Request relayout when svg load completed if fittingmode is not default" into devel/master
Richard Huang [Fri, 20 Sep 2024 09:47:31 +0000 (10:47 +0100)]
DALi Version 2.3.42
Change-Id: I7dd2bdab86d03c9e93a81ebcd5034c581789693d
Eunki Hong [Thu, 19 Sep 2024 12:22:49 +0000 (21:22 +0900)]
Request relayout when svg load completed if fittingmode is not default
Since some fitting mode need to calculate size,
we'd better need to relayout after natural size determined.
Change-Id: Id3c18517a1d37a9f7202ac4e1dc47e119a801a74
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 13 Sep 2024 11:18:15 +0000 (11:18 +0000)]
Merge "Fix Svace/Coverity issue after merge precompile shader refactorize" into devel/master
David Steele [Fri, 13 Sep 2024 11:02:10 +0000 (11:02 +0000)]
Merge "DALi Version 2.3.41" into devel/master
Eunki Hong [Fri, 13 Sep 2024 10:13:01 +0000 (10:13 +0000)]
Merge "Deprecate VisualRenderer::MIX_COLOR and VISUAL_PRE_MULTIPLIED_ALPHA" into devel/master
Eunki, Hong [Fri, 13 Sep 2024 09:58:28 +0000 (18:58 +0900)]
Fix Svace/Coverity issue after merge precompile shader refactorize
Change-Id: Ic137fae18ab49da19473e870145c0f9387e17300
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
jmm [Fri, 13 Sep 2024 08:23:22 +0000 (17:23 +0900)]
Skip blur when sample count is smaller than 2
Change-Id: I0e5ed4855484f355f8ecb7a46341fdd14bfc9d9b
Youngsun Suh [Fri, 13 Sep 2024 07:06:40 +0000 (16:06 +0900)]
Remove EmitVisible on visible property set
Change-Id: I0d4c6c247a83a128f493b657a6cf279c57a81754
Youngsun Suh [Fri, 13 Sep 2024 06:48:23 +0000 (06:48 +0000)]
Merge "Add UTC for a11y EmitStateChanged" into devel/master
Adam Bialogonski [Fri, 13 Sep 2024 06:42:53 +0000 (07:42 +0100)]
DALi Version 2.3.41
Change-Id: Id9047a8e26d564b2f658072a85a95c950d267ad5
Eunki, Hong [Tue, 10 Sep 2024 10:21:38 +0000 (19:21 +0900)]
Deprecate VisualRenderer::MIX_COLOR and VISUAL_PRE_MULTIPLIED_ALPHA
Let we remove Visual's PreMultpliyAlpha property, what most application didn't set.
Also, let we use Renderer::Property::MIX_COLOR instead of VisualRenderer::Property::MIX_COLOR.
Change-Id: I29fc8c03416237466b88bc6533b58257f766371c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Jeongmin Lee [Fri, 13 Sep 2024 06:19:18 +0000 (06:19 +0000)]
Merge "Fix blur to use pixel radius input properly" into devel/master
sunghyun kim [Fri, 13 Sep 2024 06:15:31 +0000 (06:15 +0000)]
Merge "Add function for npatch in shader-precompile" into devel/master
jmm [Mon, 9 Sep 2024 06:07:48 +0000 (15:07 +0900)]
Fix blur to use pixel radius input properly
Change-Id: I9959f9f0098fd195b508a852d3338c50a1629c6d
sunghyun kim [Fri, 13 Sep 2024 04:58:30 +0000 (04:58 +0000)]
Merge "Supports precompile function" into devel/master
Youngsun Suh [Fri, 13 Sep 2024 04:34:55 +0000 (13:34 +0900)]
Add UTC for a11y EmitStateChanged
Change-Id: I8bd709c352d08005b38e3b98190183c9248dcea7
Chihun Jeong [Fri, 13 Sep 2024 04:03:24 +0000 (04:03 +0000)]
Merge "Fix background color does not change when background markup is changed" into devel/master
Eunki Hong [Fri, 13 Sep 2024 03:56:14 +0000 (03:56 +0000)]
Merge "Skip calculate corner radius opacity if possible at shader" into devel/master
sunghyun kim [Fri, 13 Sep 2024 02:43:30 +0000 (02:43 +0000)]
Merge "Refactoring visual-shader-factory" into devel/master
Eunki Hong [Mon, 9 Sep 2024 14:08:01 +0000 (23:08 +0900)]
Skip calculate corner radius opacity if possible at shader
Let we seperate potential calculation more detail, and
let we use only cheap operation as much as we can.
This feature have effort only if we use corner radius.
If we use cutout / borderline / blur radius, no effects.
Change-Id: I9742c6feab1e1ac161a76d1658fb6b51f647669b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 13 Sep 2024 02:11:17 +0000 (02:11 +0000)]
Merge "Print image relative trace logs use macro" into devel/master
Eunki Hong [Fri, 13 Sep 2024 01:08:39 +0000 (01:08 +0000)]
Merge "Sync Test harness for test-application" into devel/master
Eunki Hong [Fri, 13 Sep 2024 01:06:02 +0000 (01:06 +0000)]
Merge "Minor optimize for render effect shader (2)" into devel/master
Eunki, Hong [Thu, 12 Sep 2024 12:07:10 +0000 (21:07 +0900)]
Sync Test harness for test-application
Change-Id: I869820f92d0cda03d20d2ed118058b0caa9e8236
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
ANZ1217 [Wed, 11 Sep 2024 09:59:25 +0000 (18:59 +0900)]
Fix background color does not change when background markup is changed
Change-Id: I25854a9a442abb6698b794984cad70728227a0fc
Eunki, Hong [Thu, 12 Sep 2024 08:27:07 +0000 (17:27 +0900)]
Print image relative trace logs use macro
Change-Id: If6f2f4891fd8502116f19720cc5c4229b1135b1d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 5 Sep 2024 01:15:23 +0000 (10:15 +0900)]
Minor optimize for render effect shader (2)
It might not increase performance. We need to test it.
Change-Id: I2c58d3593330774396bb800c686df13a35fceeb4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Wed, 11 Sep 2024 06:06:14 +0000 (15:06 +0900)]
Add UTC for includeHidden flag
Change-Id: Ic41211bb929f20ce983b1030669021c55af98608
Youngsun Suh [Wed, 11 Sep 2024 02:12:03 +0000 (02:12 +0000)]
Merge "Revert "Revert "Update the bridge to own accessible objects""" into devel/master
Eunki, Hong [Tue, 10 Sep 2024 08:44:00 +0000 (17:44 +0900)]
Reduce label size of UtcDaliTextLabelLocaleChange02
Since that UTC failed sometimes, let we reduce the size of label
so AsyncText process finished more early.
Change-Id: Ib8e8cb4dc4e96b8b16706fcf2488e7390809409b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
ANZ1217 [Mon, 9 Sep 2024 10:44:12 +0000 (19:44 +0900)]
Fix the problem that Autoscroll does not work properly
when there are only RTL Marker and LTR Text in Text.
Change-Id: I2d25db75b29b51089f423655c00e11895719cd98
Youngsun Suh [Mon, 9 Sep 2024 02:24:25 +0000 (11:24 +0900)]
Revert "Revert "Update the bridge to own accessible objects""
This reverts commit
d7334f5f25d69f3231b9ee64d39d02561452afb7.
Change-Id: Idb61242ede92cf6062ed86e37ab636e3e308987b
Eunki Hong [Mon, 9 Sep 2024 04:27:01 +0000 (04:27 +0000)]
Merge "Use flat keyword for some shader" into devel/master
Eunki, Hong [Fri, 6 Sep 2024 04:23:57 +0000 (13:23 +0900)]
Use flat keyword for some shader
Since some varying value what we using now don't need to be interpolated.
So let we use some flat keyword if we can.
Change-Id: If29b39d82d0b413f27cd0d7c327a94f245d37b75
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 6 Sep 2024 06:55:18 +0000 (15:55 +0900)]
Make gaussian blur view use latest logic
Make gaussian blur view use newly algorithm what blur effect using.
And also, Fix several size issue of Framebuffer what previous gaussian blur view used.
It will show more clean blurry result now.
Change-Id: I6ad6fc49c0c8eac60027d6f64d35ee6795936b9e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 6 Sep 2024 10:59:11 +0000 (10:59 +0000)]
Merge "DALi Version 2.3.40" into devel/master
David Steele [Fri, 6 Sep 2024 10:00:31 +0000 (11:00 +0100)]
DALi Version 2.3.40
Change-Id: I7bf6ffc8107cce5ea4af40ea9d30f42f88878f2d
Eunki, Hong [Thu, 5 Sep 2024 02:22:41 +0000 (11:22 +0900)]
Enable to use Premultiplied alpha for blur effect renderer
Change-Id: Iac2846697575fdfad2beb172f1478fe540be7b54
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho BAEK [Wed, 4 Sep 2024 23:53:46 +0000 (23:53 +0000)]
Merge "Makes SceneView return DestinationCamera during Camera Transition" into devel/master
Eunki, Hong [Wed, 4 Sep 2024 08:06:51 +0000 (17:06 +0900)]
Minor optimize render-effect shader
Change-Id: Idfa87f93bddf48bba3adac84b96f9a6be984e634
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho Baek [Wed, 4 Sep 2024 06:24:55 +0000 (15:24 +0900)]
Makes SceneView return DestinationCamera during Camera Transition
Change-Id: I07d5e79a859f53700325a36b02bfdbe68e00e085
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
sunghyun kim [Wed, 28 Aug 2024 08:15:28 +0000 (17:15 +0900)]
Add function for npatch in shader-precompile
Change-Id: I09f010409fb36701cd59cd52ca6cfc96c75574f7
Youngsun Suh [Tue, 3 Sep 2024 08:33:55 +0000 (08:33 +0000)]
Merge "Revert "Update the bridge to own accessible objects"" into devel/master
Youngsun Suh [Tue, 3 Sep 2024 05:08:46 +0000 (05:08 +0000)]
Revert "Update the bridge to own accessible objects"
This reverts commit
f654d0b8ede636e38cb19a5e4db94a5ba8d7e9e6.
Reason for revert: <INSERT REASONING HERE>
Change-Id: Ie9c5228484299ea289ad888e5d3cd21bcb2081d7
sunghyun kim [Mon, 29 Jul 2024 08:54:27 +0000 (17:54 +0900)]
Supports precompile function
supports the precompile function that allows you to select a shader in the app
Change-Id: Ifda65fc292ac000d63164fac10f64bf11a953786
sunghyun kim [Wed, 31 Jul 2024 08:41:37 +0000 (17:41 +0900)]
Refactoring visual-shader-factory
Change-Id: I3b1d9c4ba1aa45cb9c11192121b2fb286b002b6c
Eunki Hong [Fri, 30 Aug 2024 14:31:01 +0000 (23:31 +0900)]
Fix UTC crash for some system
- If http_proxy environment not defined, std::getenv return nullptr. We didn't consider this case
- If we use Dali::Accessibility::TestEnableSC() without DBusWrapper::Install(std::unique_ptr<DBusWrapper>(new TestDBusWrapper)), it will be crashed.
Change-Id: I51247ce8ac37d1080cc29980debef4024ba0b104
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Sun, 1 Sep 2024 23:07:43 +0000 (23:07 +0000)]
Merge "Update the bridge to own accessible objects" into devel/master
Eunki Hong [Fri, 30 Aug 2024 11:21:42 +0000 (11:21 +0000)]
Merge changes Iaf97833c,Icc0fd614 into devel/master
* changes:
(BlurEffect) Make BlurEffect logic more clean
Make RenderEffect::OwnerControl as WeakHandle