Neil Roberts [Tue, 3 Jun 2008 20:15:11 +0000 (20:15 +0000)]
Applied patch from bug #947
* clutter/clutter-stage.c (clutter_stage_get_default): Don't grab
the floating reference when creating the default stage. The stage
manager will take a reference to it so it will behave as any other
stage.
(clutter_stage_new): Don't take the floating reference to the new
stage but let the stage manager keep it instead.
* clutter/clutter-stage-manager.c
(_clutter_stage_manager_add_stage): Take a reference to the stage
when it is added to the list.
(_clutter_stage_manager_remove_stage): Unref the stage when it is
removed from the list.
(clutter_stage_manager_dispose): Keep track of the 'next' pointer
as a separate variable so we can cope when the stage being
destroyed removes itself from the list as the list is being
iterated.
* clutter/clutter-actor.c (clutter_actor_destroy): Take a
reference at the beginning of the function even if there is no
parent container so that overall the reference count is not
changed when the actor is unref'd again at the bottom of the
function. Previously it would have a net effect of leaving the
reference count alone unless it is a top level actor in which case
it would unref it.
Matthew Allum [Tue, 3 Jun 2008 16:25:17 +0000 (16:25 +0000)]
2008-06-03 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
Dont always fallback to x11 (slow) updates for a single
failed pixmap.
Minor cleanups.
* clutter/x11/clutter-x11-texture-pixmap.c:
Move shm allocation to only area updates.
Øyvind Kolås [Tue, 3 Jun 2008 10:49:49 +0000 (10:49 +0000)]
* clutter/clutter-container.c: (container_get_child_property):
s/g_object_set_property/g_object_get_property/
Neil Roberts [Mon, 2 Jun 2008 16:02:31 +0000 (16:02 +0000)]
* clutter/pango/pangoclutter-glyph-cache.c
(pango_clutter_glyph_cache_set): When creating a new band, make
sure the texture is wide enough for the glyph, not just tall
enough.
Neil Roberts [Mon, 2 Jun 2008 12:34:10 +0000 (12:34 +0000)]
Applied 'final patch' from bug #874
* clutter/cogl/gles/cogl.c:
* clutter/cogl/gl/cogl.c: The clip planes are now set using the
inverse projection matrix as the modelview matrix so that they can
be specified in screen coordinates.
* clutter/cogl/gles/cogl-context.h (CoglContext):
* clutter/cogl/gl/cogl-context.h (CoglContext): Added a member to
cache the inverse projection matrix
* clutter/clutter-fixed.h: Added a constant for converting from
radians to degrees.
* clutter/clutter-fixed.c (clutter_atani, clutter_atan2i): Added
fixed-point versions of atan and atan2.
* tests/test-clip.c: Added a test for clipping with various
rotations and depths.
* tests/Makefile.am (noinst_PROGRAMS): Added test-clip
Neil Roberts [Mon, 2 Jun 2008 10:58:57 +0000 (10:58 +0000)]
* clutter/cogl/gles/cogl-gles2-wrapper.h: The uniform numbers are
now stored in a separate struct so they can be stored for
application program objects as well.
* clutter/cogl/gles/cogl.c: Moved stub shader functions into
separate files.
(_cogl_features_init): Report support for the shaders feature on
GLES 2
* clutter/cogl/gles/cogl-shader.h:
* clutter/cogl/gles/cogl-shader.c:
* clutter/cogl/gles/cogl-program.h:
* clutter/cogl/gles/cogl-program.c: Separate files to handle
shaders on programs on GLES. If version 1.1 is being used then the
stub functions which all fail are still used.
* clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_gles2_wrapper_init, cogl_gles2_wrapper_bind_attributes),
(cogl_gles2_wrapper_get_uniforms): Move the uniforms and attribute
bindings into a separate function so they can be used to bind on
application shaders as well.
(cogl_gles2_wrapper_update_matrix): Now takes a parameter and is
no longer static so that it can be used to update all of the
matrices when a new shader is bound.
* clutter/cogl/gles/cogl-defines.h.in: Use GL_COMPILE_STATUS for
CGL_OBJECT_COMPILE_STATUS if the latter isn't available (for
example on GLES 2).
* clutter/cogl/gles/cogl-context.h (CoglContext): Added handle
arrays for programs and shaders.
* clutter/cogl/gles/cogl-context.c (cogl_create_context)
(cogl_destroy_context): Initialize and destroy program and shader
handle array.
* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES): Add
cogl-{shader,program}.{c,h}
Neil Roberts [Mon, 2 Jun 2008 09:35:43 +0000 (09:35 +0000)]
* clutter/cogl/gl/cogl-context.c (cogl_destroy_context): Fix
cut-and-paste error where the wrong arrays were being freed.
Emmanuele Bassi [Sun, 1 Jun 2008 19:57:42 +0000 (19:57 +0000)]
2008-06-01 Emmanuele Bassi <ebassi@openedhand.com>
Merge from clutter-0-6:
* clutter/clutter-model.c:
(clutter_model_iter_set_internal_valist): Add an internal function
wrapping ClutterModelIter::set_value that does not emit the
::row-changed signal. Emitting this signal before the ::row-added
one is wrong: a row cannot change before being inserted.
(clutter_model_append), (clutter_model_prepend),
(clutter_model_insert): Use the non-signal emitting variant of
clutter_model_iter_set_valist().
(clutter_model_iter_set_valist): Use the internal version and emit
the ::row-changed signal at the end.
Emmanuele Bassi [Sat, 31 May 2008 17:09:40 +0000 (17:09 +0000)]
2008-05-31 Emmanuele Bassi <ebassi@openedhand.com>
Bug #943 - Signals are only emitted within a certain area of
the stage
* clutter/clutter-main.c (clutter_do_event): Use the proper
API and not the macros for the default stage, in case we are
using a backend supporting multiple stages. (Julian Aron Prenner)
Emmanuele Bassi [Fri, 30 May 2008 16:48:32 +0000 (16:48 +0000)]
2008-05-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-fontmap.c:
* clutter/pango/pangoclutter-renderer.c:
* clutter/pango/pangoclutter.h
* clutter/pango/pangoclutter-private.h: Add a function retrieving
the font mipmapping setting.
Neil Roberts [Thu, 29 May 2008 13:29:04 +0000 (13:29 +0000)]
* clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Added
uniforms for alpha testing.
* clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_gles2_wrapper_init): Get the uniforms for alpha testing
settings.
(cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable alpha
testing.
(cogl_wrap_glAlphaFunc): Filled in the wrapper.
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Added alpha
testing.
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_wrap_glGetIntegerv): Added a wrapper for glGetIntegerv so
that it can report zero clip planes.
* clutter/cogl/gles/cogl.c:
* clutter/cogl/gles/cogl-texture.c: Use the wrapped version of
glGetIntegerv
* clutter/cogl/gles/cogl-primitives.c (_cogl_path_fill_nodes): Use
_cogl_features_available to check for the stencil buffer instead
of an #ifdef. The stencil buffer is available in the default
profile for the GLES 2 simulator.
Emmanuele Bassi [Thu, 29 May 2008 09:28:24 +0000 (09:28 +0000)]
2008-05-29 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Check the --with switches as soon as we have them,
to avoid further checks that will fail anyway.
Emmanuele Bassi [Thu, 29 May 2008 09:27:21 +0000 (09:27 +0000)]
2008-05-29 Emmanuele Bassi <ebassi@openedhand.com>
* README: Update the configure arguments list.
Neil Roberts [Wed, 28 May 2008 17:14:17 +0000 (17:14 +0000)]
* clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_gles2_wrapper_init): Get uniforms for fog parameters and
initialise them.
(cogl_wrap_glDrawArrays): Store the modelview matrix in a uniform
as well so that it can be used for fogging calculations.
(cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable fogging.
(cogl_wrap_glFogx, cogl_wrap_glFogxv): Fill in wrapper to set
fogging parameters.
* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: Calculate the
fog amount if fogging is enabled.
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Mix with fog
color.
* clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Add
uniforms for fogging.
Emmanuele Bassi [Wed, 28 May 2008 14:14:56 +0000 (14:14 +0000)]
2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-font.c: Remove unneeded file.
* tests/Makefile.am:
* tests/test-random-text.c: Add a test for checking the
glyph cache.
Emmanuele Bassi [Wed, 28 May 2008 14:09:22 +0000 (14:09 +0000)]
Forgot GlyphCache implementation
Emmanuele Bassi [Wed, 28 May 2008 14:03:28 +0000 (14:03 +0000)]
2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Bug #919 - Replacement pango renderer (Neil Roberts)
* clutter/clutter-backend.h:
* clutter/clutter-backend.c:
(clutter_backend_set_font_options),
(clutter_backend_get_font_options): Add the ability to set
the cairo_font_options_t* for the backend at construction
time, so that backend implementations can have their own
options.
* clutter/clutter-color.c: Include pango/pango-attributes.h
for the pango_color_parse() function.
* clutter/clutter-label.c:
(clutter_label_ensure_layout),
(clutter_label_init), (clutter_label_set_text),
(clutter_label_set_font_name), (clutter_label_set_ellipsize),
(clutter_label_set_use_markup): Ensure that the cache is
always primed when the Label changes; this makes sure that
the cache is rebuilt outside the paint run, which should
make the painting perform better especially on embedded
devices.
* clutter/clutter-entry.c:
(clutter_entry_ensure_layout),
(clutter_entry_init), (clutter_entry_set_text),
(clutter_entry_set_font_name): Ditto as above.
* clutter/clutter-private.h:
* clutter/clutter-main.[ch]: Create the font-map inside the
main context; add two new functions:
clutter_clear_glyph_cache()
clutter_set_use_mipmapped_text()
that control the glyphs cache.
* clutter/pango/Makefile.am:
* clutter/pango/pangoclutter-fontmap.c:
* clutter/pango/pangoclutter-private.h:
* clutter/pango/pangoclutter-render.c:
* clutter/pango/pangoclutter.h: Rewrite the Pango renderer
using a PangoCairo context and saving the glyphs inside a
more efficient cache.
* configure.ac: Depend on pangocairo instead of pangoft2.
Emmanuele Bassi [Wed, 28 May 2008 13:48:11 +0000 (13:48 +0000)]
2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Bug 882 - Allow child properties for containers implementing the
ClutterContainer interface (Øyvind Kolås)
* clutter/clutter-child-meta.[ch]: Base class for the metadata
of a ClutterActor inside a ClutterContainer; the ChildMeta
object implements a wrapper for storing data that is attached
to a ClutterActor only when it's part of a ClutterContainer.
The ChildMeta object is used to store the child properties
accessible through the ClutterContainer API.
* clutter/clutter-container.[ch]: Creates the ChildMeta for
each actor, in case the Container specifies the ChildMeta
type to use.
* clutter/Makefile.am: Add clutter-child-meta.[ch] to the build.
* clutter/clutter-marshal.list: Add the marshaller for the
ClutterContainer::child-notify signal.
* clutter/clutter-types.h: Declare ClutterContainer and
ClutterChildMeta to avoid recursive inclusion.
Neil Roberts [Wed, 28 May 2008 13:17:03 +0000 (13:17 +0000)]
* clutter/cogl/gles/Makefile.am: Use old-style Makefile rules for
the stringify script so that automake won't complain.
Emmanuele Bassi [Wed, 28 May 2008 12:20:54 +0000 (12:20 +0000)]
2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-script.c:
* tests/test-script.json: Test merging the same actor from two
different sources.
Emmanuele Bassi [Wed, 28 May 2008 12:19:24 +0000 (12:19 +0000)]
Commit ChangeLog for the previous revision
Emmanuele Bassi [Wed, 28 May 2008 12:09:41 +0000 (12:09 +0000)]
2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Fix merging of objects with the same id.
* clutter/clutter-script.c:
(json_object_end): If there already is an ObjectInfo under the
parsed id, merge the construction with the currently stored
state.
(parse_children), (parse_signals),
(parse_behaviours): Append the newly parsed children, signals
and behaviours, in case the ObjectInfo already has unresolved
items.
(clutter_script_construct_object): Fix a typo in the type check.
(clutter_script_init): Do not copy the key inside the hash
table holding the objects - we are already holding it inside
the value.
Neil Roberts [Wed, 28 May 2008 11:29:58 +0000 (11:29 +0000)]
* clutter/cogl/gles/cogl-gles2-wrapper.c (cogl_wrap_glGetFixedv):
Filled in the wrapper for glGetFixedv
Neil Roberts [Wed, 28 May 2008 10:47:21 +0000 (10:47 +0000)]
* clutter/cogl/gles/cogl-texture.c: Use the wrapper for
glTexParameteri. Call glGenerateMipmap after every change to the
texture image data.
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: Added a wrapper for
glTexParameteri so that it can ignore requests to set
GL_GENERATE_MIPMAP. Added a wrapper for glGenerateMipmap that does
nothing on GLES 1
Emmanuele Bassi [Wed, 28 May 2008 09:03:49 +0000 (09:03 +0000)]
2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c:
(clutter_script_construct_object): Mark top-level objects,
that is objects that don't have their ownership transferred
when building up a ClutterScript.
(object_info_free): Merge a fix from the stable branch, but
do not check the type - check whether the object is a top
level (we still need the ClutterActor type check in order to
call clutter_actor_destroy()).
Emmanuele Bassi [Wed, 28 May 2008 08:58:44 +0000 (08:58 +0000)]
2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-rectangle.c:
(clutter_rectangle_paint): Remove commented out call to
cogl_enable(); the call is not needed and the comment is
in C99.
Neil Roberts [Tue, 27 May 2008 17:42:50 +0000 (17:42 +0000)]
GLES 2 backend
* clutter/eglx/clutter-stage-egl.h:
* clutter/eglx/clutter-egl-headers.h:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
clutter-egl-headers.h so that the right version can be used
depending on whether the GLES 2 wrapper is being used.
* configure.ac: Added an automake conditional for whether the GLES
2 wrapper should be used.
* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
Remove the call to glGetIntegerv to get the max texture size. It
was being called before the GL context was bound so it didn't work
anyway and it was causing trouble for the GLES 2 simulator.
* clutter/cogl/gles/stringify.sh: Shell script to convert the
shaders into a C string.
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
missing GL functions in GLES 2.
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
GLES 2
* clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@
macro instead of always using the GLES 1 header.
* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
for the state of the GLES 2 wrapper.
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
functions where neccessary.
* clutter/cogl/gles/Makefile.am: Add sources for the GLES 2
wrapper and an extra build step to put the GLSL files into a C
string whenever the files change.
Matthew Allum [Mon, 26 May 2008 20:55:53 +0000 (20:55 +0000)]
2008-05-26 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-stage-x11.c: (clutter_stage_x11_request_coords):
Dont allow the window to be resize to 0 dimentions. (fixes #933)
Emmanuele Bassi [Fri, 23 May 2008 15:23:40 +0000 (15:23 +0000)]
2008-05-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug #912 - Invalid use of int* as parameter for glGetIntegerv
* clutter/cogl/gl/cogl.c (_cogl_features_init): Use GLint
instead of int. (#912, Tommi Komulainen)
Emmanuele Bassi [Fri, 23 May 2008 09:42:32 +0000 (09:42 +0000)]
2008-05-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug #928 - Reparenting a child that itself is a container
doesn't work
* clutter/clutter-actor.c (clutter_actor_set_parent): Realize
an actor when setting its parent, if the parent is realized.
* clutter/clutter-group.c:
(clutter_group_realize), (clutter_group_class_init): Add the
missing implementation of the ::realize() virtual function; this
makes sure that the children of a Group are realized if the Group
is realized. (#928)
Neil Roberts [Wed, 21 May 2008 13:20:33 +0000 (13:20 +0000)]
* clutter/cogl/gl/cogl.c (error_string):
* clutter/cogl/gles/cogl.c (error_string): Rename to
_cogl_error_string and remove the static scoping so that it can be
called in cogl-texture etc.
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign):
* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
GE(*) can't be used to wrap around calls that use the return
value.
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
(_cogl_texture_quad_hw, cogl_texture_polygon): Remove GE(*)
wrapper around calls in the middle of a glBegin/glEnd pair which
otherwise always generate an error because glGetError can only be
called outside of the pair.
* clutter/cogl/gl/cogl-internal.h: Include stdio.h when definig
COGL_DEBUG and declare a prototype for _cogl_error_string.
* clutter/cogl/gles/cogl-internal.h: Match GE(*) macro to GL
version.
Ivan Leben [Wed, 21 May 2008 10:00:08 +0000 (10:00 +0000)]
* clutter/cogl/gles/cogl-texture.c:
(_cogl_texture_download_from_gl:) Only comment out the broken
check for framebuffer alpha bits, not the check for alpha in
texture format.
Øyvind Kolås [Tue, 20 May 2008 16:05:57 +0000 (16:05 +0000)]
Decouple actor opacity from fill opacity in ClutterRectangle (fixes
race when both are set from clutter script also makes it more
consistent with the behavior of other actors.)
* clutter/clutter-rectangle.c: (clutter_rectangle_set_color): stop
setting the opacity of the actor from the specified color.
(clutter_rectangle_paint): combine the absolute opacity of the actor
with the alpha of the color when painting.
Ivan Leben [Tue, 20 May 2008 10:37:36 +0000 (10:37 +0000)]
* clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Implemented a workaround
for missing alpha framebuffer channel. There are still
some issues with detecting whether alpha is present in the
framebuffer. See comments in code. Test-cogl-tex-getset now
successfully retrieves a RGBA texture image data.
Ivan Leben [Mon, 19 May 2008 15:21:56 +0000 (15:21 +0000)]
* clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Store old blending factors
and restore them when done. The lack of ability to retrieve
the alpha channel now more noticable in test-cogl-tex-getset
since the edges of the hand are not antialiased.
* clutter/cogl/gl(es)/cogl-internal.h: Declare
cogl_blend_func to avoid "implicit implementation" compile
warning.
Ivan Leben [Mon, 19 May 2008 15:02:27 +0000 (15:02 +0000)]
* clutter/cogl/gl(es)/cogl.c: New internal function
cogl_blend_func caches blending setup much like cogl_enable
does with the enable flags. This separates blending factors
setup from the enable/disable operation in preparation of
the texture image retrieval fix for alpha channel on GLES.
(cogl_enable:) Does not modify blending factors anymore.
* clutter/cogl/gl(es)/cogl-context.h: CoglContext holds two
new variables to cache blending src and dst factors.
* clutter/cogl/gl(es)/cogl-context.c:
(cogl_create_context:) Initialize blending factors.
* clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Set blending factors to
CGL_ONE, CGL_ZERO which fixes the slighlty improper behavior
where source colour was actually multiplied with its alpha
value in the result (not noticable on current tests).
Emmanuele Bassi [Mon, 19 May 2008 14:21:24 +0000 (14:21 +0000)]
2008-05-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglx/Makefile.am: Fix the INCLUDE directives to
properly include the X11 backend headers.
* clutter/glx/Makefile.am: Add the libclutter-x11.la static
library to the LDADD directives.
Tomas Frydrych [Mon, 19 May 2008 12:27:26 +0000 (12:27 +0000)]
2008-05-19 Tomas Frydrych <tf@openedhand.com>
* clutter/x11/clutter-x11.h:
* clutter/glx/clutter-glx.h:
Include texture pixmap headers.
Neil Roberts [Fri, 16 May 2008 15:40:49 +0000 (15:40 +0000)]
* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
Fix name of parent class variable which otherwise breaks the
build.
Neil Roberts [Fri, 16 May 2008 11:09:59 +0000 (11:09 +0000)]
Use the Mesa headers instead of depending on GLee for Win32
builds.
* configure.ac: No longer check for GLee
* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h
* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
but downloads the Mesa library instead and installs the headers
from that. Fixed the libpng version.
Tomas Frydrych [Fri, 16 May 2008 10:50:29 +0000 (10:50 +0000)]
2008-05-16 Tomas Frydrych <tf@openedhand.com>
* clutter/glx/Makefile.am:
* clutter/x11/Makefile.am:
Install glx and x11 specific includes into clutter/glx and
clutter/x11 so that header files that include glx/*.h or x11/*.h
when installed.
Neil Roberts [Fri, 16 May 2008 09:47:37 +0000 (09:47 +0000)]
* clutter/win32/clutter-event-win32.c (message_translate): Fix
signedness of old_xpos and old_ypos to get rid of compiler
warnings.
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_get_features): Cast the result of
glGetString to a signed char pointer to avoid compiler warnings.
Neil Roberts [Thu, 15 May 2008 22:03:22 +0000 (22:03 +0000)]
* clutter/win32/clutter-stage-win32.c:
* clutter/win32/clutter-backend-win32.c: Reflect changes to the
GLX/X11 backend in revisions 2708-2709 and 2713-2715 which
simplify the backend a little.
Emmanuele Bassi [Thu, 15 May 2008 14:43:30 +0000 (14:43 +0000)]
Fix bug reference in the ChangeLog
Emmanuele Bassi [Thu, 15 May 2008 14:40:44 +0000 (14:40 +0000)]
2008-05-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-sections.txt: Update with new symbols.
Emmanuele Bassi [Thu, 15 May 2008 14:31:43 +0000 (14:31 +0000)]
2008-05-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-backend-x11.c:
* clutter/clutter-event.h:
* clutter/clutter-feature.h:
* clutter/clutter-fixed.c:
* clutter/clutter-model.h: Fix documentation.
* clutter/eglnative/clutter-backend-egl.[ch]:
* clutter/eglnative/clutter-event-egl.c: Add the same solution
used for the SDL backend in order to get the time of an event.
This should fix the motion event throttling and the click count
on button press.
* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
directives.
Emmanuele Bassi [Wed, 14 May 2008 17:26:59 +0000 (17:26 +0000)]
2008-05-14 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-threads.c: Add a "progress bar" actor and
make the test take less amount of time to complete.
Emmanuele Bassi [Wed, 14 May 2008 16:47:38 +0000 (16:47 +0000)]
2008-05-14 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-events.c: Clean up a bit, and print out more
messages when pressing one of the rectangles.
* tests/test-threads.c: Be more verbose in the console, and
apply another behaviour on the rectangle, to show that we
are not blocking.
Øyvind Kolås [Wed, 14 May 2008 11:10:45 +0000 (11:10 +0000)]
* clutter/cogl/gles/cogl.c: (_cogl_features_init): do not set
COGL_FEATURE_TEXTURE_READ_PIXELS, since it is not available.
Matthew Allum [Tue, 13 May 2008 23:02:45 +0000 (23:02 +0000)]
2008-05-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
Rejid Øyvind's previous commit a little moving more into
clutter-main.c and using ClutterContext.
Also Refactor clutter_init & clutter_init_with_args to share
same core init code.
Øyvind Kolås [Tue, 13 May 2008 18:40:14 +0000 (18:40 +0000)]
Made it possible to do picking when the colors stored in the
framebuffer are only approximately the correct value.
* clutter/clutter-actor.c:
(init_bits): initialize constants about how many bits are
available/will be used for r,g,b components.
(_clutter_pix_to_id): now own function, compute an id from a
pixel into its own function (used from _clutter_do_pick).
(_clutter_id_to_col): now own function, computes the color to use for
a given id.
(clutter_actor_paint): use clutter_id_to_col.
* clutter/clutter-main.c:
(_clutter_do_pick): use _clutter_pix_to_id
(clutter_main): re-enable invocation of fruity app shell.
Emmanuele Bassi [Tue, 13 May 2008 16:09:42 +0000 (16:09 +0000)]
2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/fruity/clutter-stage-fruity.c:
(clutter_stage_egl_show), (clutter_stage_egl_hide): Don't chain
up and set flags, as it is not needed anymore.
(clutter_stage_egl_realize): Set the REALIZED flag.
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_show), (clutter_stage_egl_hide): Don't chain
up and set flags, as it is not needed anymore.
Emmanuele Bassi [Tue, 13 May 2008 10:42:36 +0000 (10:42 +0000)]
2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_unrealize): Move the shaders release from here...
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_dispose): ... to here. Shaders should be
released when the GL context is being destroyed, and that only
happens when the backend is being disposed, now that we support
multiple stages.
Emmanuele Bassi [Tue, 13 May 2008 10:37:17 +0000 (10:37 +0000)]
2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.c:
(_clutter_backend_create_stage): Call _clutter_stage_set_window()
ourselves, thus removing yet another action that backends must
implement and might get wrong; also cuts a backend-agnostic piece
of code duplication.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage): Update the EGL native backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_create_stage): Update the EGLX backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_egl_create_stage): Update the fruity backend
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Update the GLX backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage): Update the SDL backend.
* HACKING.backends: Update the ::create_stage() description.
Emmanuele Bassi [Tue, 13 May 2008 10:21:25 +0000 (10:21 +0000)]
2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-event-x11.c (event_translate): Remove the
cheap Expose event compression, as it seems to play games when a
composite manager is running. It's also not really needed, as
the redraw queue will avoid redraws too close to each other
anyway.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_show), (clutter_stage_x11_hide): Do not chain
up just to set the flags. This fixes a critical warning coming
from ClutterActor::hide() default implementation.
Ivan Leben [Tue, 13 May 2008 04:56:06 +0000 (04:56 +0000)]
* clutter/cogl/gl/cogl-defines.h.in:
Fix GL function prototypes on OS X by #definining APIENTRY and
APIENTRYP if missing.
Ivan Leben [Mon, 12 May 2008 17:20:22 +0000 (17:20 +0000)]
* clutter/cogl/gl/cogl-defines.h.in:
Defined GL extension functions used by Cogl inside the COGL_
namespace.
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/gl/cogl.c:
Use COGL_ extension function prototypes instead of relying
on glext.h to define them. Should fix the mac compilability
bug, but haven't tested it yet.
Matthew Allum [Mon, 12 May 2008 16:22:16 +0000 (16:22 +0000)]
2008-05-12 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-x11-texture-pixmap.c:
* configure.ac:
* tests/Makefile.am:
Remove the XComposite dep from Clutter itself, just use
in test-pixmap (if available)
Emmanuele Bassi [Mon, 12 May 2008 15:26:37 +0000 (15:26 +0000)]
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
Robert Bragg [Mon, 12 May 2008 15:18:38 +0000 (15:18 +0000)]
2008-05-12 Robert Bragg <bob@openedhand.com>
* clutter/clutter-timeline.c:
Adds clutter-timeline documentation RE: r2337, explaining
the current timeline semantics.
Emmanuele Bassi [Mon, 12 May 2008 10:17:55 +0000 (10:17 +0000)]
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
* HACKING.backends: Update documentation.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Avoid setting more flags than
necessary.
Neil Roberts [Fri, 9 May 2008 16:27:06 +0000 (16:27 +0000)]
* clutter/clutter-frame-source.c (clutter_frame_source_add)
(clutter_frame_source_add_full): Add gtk-doc and rename the
'function' parameter to 'func'.
* clutter/clutter-frame-source.h: Rename the 'function' parameters
to 'func'.
* clutter/Makefile.am (source_h): Make clutter-frame-source.h a
public header.
* clutter/clutter-main.c (clutter_threads_add_frame_source_full):
Improve gtk-doc
* doc/reference/clutter/clutter-sections.txt: Added
clutter_threads_add_frame_source,
clutter_threads_add_frame_source_full,
clutter_frame_source_add and clutter_frame_source_add_full.
Emmanuele Bassi [Fri, 9 May 2008 13:58:04 +0000 (13:58 +0000)]
2008-05-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-private.h: Add a flag for the
default stage.
* clutter/clutter-script.c:
(json_object_end): If the "type" member is "ClutterStage"
and we have a "is-default" member set to true then this
is the default stage.
(clutter_script_construct_object): Special case the default
stage instead of each ClutterStage.
(object_info_free): Ditto as above.
* tests/test-script.json: Test the creation of a non-default
stage and the ::destroy handler to quit.
Emmanuele Bassi [Fri, 9 May 2008 10:59:28 +0000 (10:59 +0000)]
Fix bug reference in ChangeLog
Emmanuele Bassi [Fri, 9 May 2008 10:58:26 +0000 (10:58 +0000)]
2008-05-09 Emmanuele Bassi <ebassi@openedhand.com>
Bug #902 - Support transform from G_TYPE_INT to ClutterUnit
* clutter/clutter-units.c:
(clutter_value_transform_int_unit),
(clutter_unit_get_type): Add GValue transformation function from
integer values to ClutterUnit. (#902)
(param_unit_validate): Fix validation for ClutterParamSpecUnit;
this allows writable ClutterUnit properties.
* clutter/clutter-fixed.c:
(clutter_value_transform_int_fixed),
(clutter_value_transform_double_fixed),
(clutter_value_transform_float_fixed): Add GValue transformation
functions from native types (int, double, float) to ClutterFixed.
(clutter_fixed_get_type): Register the new transformation functions.
(param_fixed_validate): Fix validation for ClutterParamSpecUnit;
this allows writable ClutterFixed properties.
Ivan Leben [Wed, 7 May 2008 16:12:54 +0000 (16:12 +0000)]
* clutter/cogl/cogl.h.in:
* clutter/cogl/gl(es)/cogl-texture.h:
* clutter/cogl/gl(es)/cogl-texture.c:
cogl_texture_new_* functions take a gboolean auto_mipmap argument.
If TRUE automatic mipmap generation is enabled during the process
of slice texture object creation.
(cogl_texture_new_from_foreign:) now allows mipmap min filter
flags.
* clutter/clutter-texture.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-tex-tile.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-polygon.c:
* tests/test-cogl-tex-getset.c:
Pass FALSE for auto_mipmap to cogl_texture_new_*.
* clutter/pango/pangoclutter-render.c:
(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
min filter for nicer glyphs at small scales. As a result test-text
has gone all beautiful now.
Neil Roberts [Wed, 7 May 2008 15:16:48 +0000 (15:16 +0000)]
* clutter/clutter-frame-source.h: Added the missing G_BEGIN_DECLS
and G_END_DECLS
Emmanuele Bassi [Wed, 7 May 2008 15:03:59 +0000 (15:03 +0000)]
2008-05-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_dispose): Destroy the timer that we created...
(clutter_backend_sdl_init): ... here.
* clutter/sdl/clutter-backend-sdl.h: Add a GTimer for time-based
operations, like the event time.
* clutter/sdl/clutter-event-sdl.c:
(get_backend_time): Get the elapsed milliseconds for the SDL
backend.
(_clutter_events_init): Start the timer provided by the backend...
(_clutter_events_uninit): ... and the stop it.
(key_event_translate), (event_translate): Use the backend time
to fill out the time field of the event structures. This fixes
the motion notification throttling on the SDL backend.
Matthew Allum [Tue, 6 May 2008 19:57:05 +0000 (19:57 +0000)]
2008-05-06 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/x11/clutter-x11-texture-pixmap.c:
More cleanups, safety additions.
Øyvind Kolås [Mon, 5 May 2008 12:01:19 +0000 (12:01 +0000)]
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.c: moved declaration of
gegl_rectangle and gegl_rectanglex here to satisfy linking
requirements when building the fruity backend.
Øyvind Kolås [Mon, 5 May 2008 10:25:11 +0000 (10:25 +0000)]
* clutter/cogl/cogl.h.in: api review touch ups.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
Emmanuele Bassi [Fri, 2 May 2008 11:48:43 +0000 (11:48 +0000)]
2008-05-02 Emmanuele Bassi <ebassi@openedhand.com>
Bug #900 - clutter_actor_lower() and friends do not queue redraw
* clutter/clutter-actor.c:
(clutter_actor_raise),
(clutter_actor_lower): Queue a redraw after raising and lowering
and actor in the paint order stack. (#900)
Richard Purdie [Thu, 1 May 2008 16:22:48 +0000 (16:22 +0000)]
configure.ac: Set CLUTTER_COGL for fruity
Emmanuele Bassi [Thu, 1 May 2008 15:49:57 +0000 (15:49 +0000)]
2008-05-01 Emmanuele Bassi <ebassi@openedhand.com>
Build fixes for the SDL flavour.
* clutter/sdl/clutter-backend-sdl.c: Remove an unused function.
* clutter/sdl/clutter-event-sdl.c:
(clutter_event_dispatch): Properly cast the stage pointer.
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_window_iface_init): Remove the draw_to_pixbuf()
stub and assignment.
Richard Purdie [Thu, 1 May 2008 15:28:56 +0000 (15:28 +0000)]
Fix up fruity flavour configure option.
Øyvind Kolås [Thu, 1 May 2008 11:27:58 +0000 (11:27 +0000)]
* clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes): draw
the rasterized scanlines as an array of triangles.
Emmanuele Bassi [Thu, 1 May 2008 09:28:41 +0000 (09:28 +0000)]
2008-05-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.c:
(clutter_behaviour_remove_all): Disconnect the ::destroy
handler when removing all actors, to match the behaviour
of clutter_behaviour_remove().
Matthew Allum [Wed, 30 Apr 2008 23:07:23 +0000 (23:07 +0000)]
2008-05-01 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
* tests/test-pixmap.c:
Fix up texture-pixmap, now works.
Thanks to Neil for spotting we were actually using
wrong texture type in fbconfig (COGL change).
Øyvind Kolås [Wed, 30 Apr 2008 21:48:47 +0000 (21:48 +0000)]
* clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
keep track of direction we are drawing in and make sure we leave
two intersection points when we have changed direction.
Øyvind Kolås [Wed, 30 Apr 2008 16:57:21 +0000 (16:57 +0000)]
* clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
scanline rasterizer fallback for GLES without working stencil
buffer (would benefit from optimization/smarter choice of
datastructures).
Emmanuele Bassi [Wed, 30 Apr 2008 16:27:18 +0000 (16:27 +0000)]
2008-04-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.c:
(clutter_effect_closure_destroy): Do not remove the actor
from the behaviour; the behaviour is an internal detail of the
effect, and it will remove the actors anyway when finalized
when g_object_unref() is called. This should guard against
actors being destroyed while an effect is running.
Øyvind Kolås [Wed, 30 Apr 2008 15:05:17 +0000 (15:05 +0000)]
* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gl/cogl-primitives.h:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.h: moved duplicated code to the
common directory.
Robert Bragg [Wed, 30 Apr 2008 14:58:25 +0000 (14:58 +0000)]
2008-04-30 Robert Bragg <bob@openedhand.com>
* clutter/clutter/x11/clutter-x11-texture-pixmap.c:
In _update_area_real with depth=16 we weren't setting up the alpha
channel.
Matthew Allum [Tue, 29 Apr 2008 22:02:10 +0000 (22:02 +0000)]
2008-04-29 Matthew Allum <mallum@openedhand.com>
* clutter/glx/Makefile.am:
* clutter/x11/Makefile.am:
Revert header install locations (Mistake in previous commit,
fixes #898)
Neil Roberts [Tue, 29 Apr 2008 21:27:52 +0000 (21:27 +0000)]
* clutter/clutter-actor.c (clutter_actor_move_anchor_point): The
actor position was being moved in the wrong direction. Perhaps
this was a cut-and-paste bug from move_anchor_point_from_gravity
because in that function ax and ay represent the old anchor
position, but in this function they represent the new.
Robert Bragg [Tue, 29 Apr 2008 19:51:05 +0000 (19:51 +0000)]
2008-04-29 Robert Bragg <bob@o-hand.com>
* clutter/configure.ac:
RE: earlier GLESv1_CM change: Now sets GLES_LIBS="-lGLESv1_CM"
instead of the previous EGL_LIBS variable.
Matthew Allum [Tue, 29 Apr 2008 16:30:47 +0000 (16:30 +0000)]
2008-04-29 Matthew Allum <mallum@openedhand.com>
* clutter/glx/Makefile.am:
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/glx/clutter-glx-texture-pixmap.h:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-x11-texture-pixmap.c:
* tests/test-pixmap.c:
Commit newer x11 texture pixmap stuff (optionally using SHM).
Also seemingly still broken overhauled glx-texture-pixmap
(code by Robert and myself)
* configure.ac:
Minor formatting change.
Neil Roberts [Tue, 29 Apr 2008 16:10:37 +0000 (16:10 +0000)]
Removed COGLhandle and changed shader and program functions to be
wrapped in reference-counted CoglHandles instead.
* clutter/cogl/gl/cogl-shader.c:
* clutter/cogl/gl/cogl-shader.h:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl-program.h:
New files to hold the shader and program functions.
* clutter/cogl/gl/cogl.c: Removed shader and program functions.
* clutter/cogl/common/cogl-handle.h: New header to define
COGL_HANDLE_DEFINE which helps build functions to create
reference-counted handles. This reduces the amount of duplicated
code.
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
from cogl-handle.h to avoid duplicating some of the common code.
* clutter/cogl/gles/cogl-defines.h.in:
* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle
* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
and shaders.
* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
initialisers for shader_handles and program_handles.
(cogl_destroy_context): Added calls to g_array_free for all handle
arrays.
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
cogl-{program,shader}.{c,h}
* clutter/cogl/common/Makefile.am
(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h
* clutter/cogl/gles/cogl.c:
* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
CoglHandles instead of COGLhandles. cogl_program_destroy and
cogl_shader_destroy is now replaced with cogl_program_unref and
cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
added.
* clutter/clutter-shader.c: Converted to use CoglHandles for the
programs and shaders instead of COGLhandles.
* cogl/cogl-sections.txt: Added cogl_shader_ref,
cogl_shader_unref, cogl_is_shader, cogl_program_ref,
cogl_program_unref, cogl_is_program and cogl_is_offscreen.
Øyvind Kolås [Tue, 29 Apr 2008 15:58:32 +0000 (15:58 +0000)]
* cogl/cogl-sections.txt: updated after cogl primitives api rename
session.
Øyvind Kolås [Tue, 29 Apr 2008 15:41:34 +0000 (15:41 +0000)]
* clutter/cogl/cogl.h.in: renaming of API's in cogl to make the
primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
Robert Bragg [Tue, 29 Apr 2008 13:51:25 +0000 (13:51 +0000)]
2008-04-29 Robert Bragg <bob@o-hand.com>
* clutter/x11/clutter-x11-texture-pixmap.c:
In clutter_x11_texture_pixmap_set_pixmap, dont assume that the actor
size should be changed to match the size of the pixmap.
Robert Bragg [Tue, 29 Apr 2008 12:44:41 +0000 (12:44 +0000)]
2008-04-29 Robert Bragg <bob@o-hand.com>
* clutter/cogl/gles/cogl-texture.c:
Replaces an malloc call with g_malloc.
Robert Bragg [Tue, 29 Apr 2008 12:22:39 +0000 (12:22 +0000)]
2008-04-29 Robert Bragg <bob@o-hand.com>
* clutter/configure.ac:
When looking for a GLES 1 library, also try the name "GLESv1_CM".
This also reduces the xfixes version requirement to v3, since we dont
need support for Show/HideCursor.
Neil Roberts [Mon, 28 Apr 2008 16:57:44 +0000 (16:57 +0000)]
Fixed 'make dist'
* clutter/cogl/Makefile.am (EXTRA_DIST): Distribute cogl.h.in
instead of cogl.h
(DIST_SUBDIRS): Added common folder
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Remove
cogl-defines.h and use the right location for cogl-defines.gl.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES):
Remove cogl-defines.h and use the right location for
cogl-defines.gles.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/Makefile.am (DIST_SUBDIRS): Add fruity
Neil Roberts [Mon, 28 Apr 2008 16:03:06 +0000 (16:03 +0000)]
* clutter/cogl/cogl.h.in (COGL_A_BIT): Added the missing comma after
COGL_PIXEL_FORMAT_G_8
Emmanuele Bassi [Mon, 28 Apr 2008 15:38:30 +0000 (15:38 +0000)]
2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
* autogen.sh: Do not just touch the gtk-doc.make file, if we
could not find gtkdocize, but echo an empty EXTRA_DIST into it
so that the automake won't complain later on.
Øyvind Kolås [Mon, 28 Apr 2008 15:36:11 +0000 (15:36 +0000)]
* clutter/cogl/cogl.h.in: reindented.
Emmanuele Bassi [Mon, 28 Apr 2008 15:32:42 +0000 (15:32 +0000)]
2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
(parse_rotation_array),
(clutter_actor_set_custom_property): Use the internal, unit based
rotation setter when parsing the rotation from a ClutterScript
file.
(clutter_geometry_copy),
(clutter_vertex_copy),
(clutter_actor_box_copy): Use the more efficient g_slice_dup().
(clutter_actor_get_stage): Add documentation.
* clutter/clutter-group.c: Documentation fix.
Emmanuele Bassi [Mon, 28 Apr 2008 15:22:54 +0000 (15:22 +0000)]
2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-docs.sgml: Add index for the 0.8 symbols.
* clutter/Makefile.am:
* cogl/Makefile.am: Revert back, as EXTRA_DIST has been defined
by gtk-doc.make and automake-1.9 complains loudly about a
redefinition of EXTRA_DIST.
Øyvind Kolås [Mon, 28 Apr 2008 14:18:29 +0000 (14:18 +0000)]
* clutter/cogl/cogl.h.in: moved the documentation of the cogl
primitives to the main public header.
* clutter/cogl/gl/cogl-primitives.c: from here ..
* clutter/cogl/gles/cogl-primitives.c: .. _and_ here.