Matt Turner [Sat, 8 Mar 2014 20:15:28 +0000 (12:15 -0800)]
i965: Disassemble 3 src instructions' rep_ctrl field.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Sat, 8 Mar 2014 19:07:10 +0000 (11:07 -0800)]
i965: Disassemble 3-src operands widths' correctly.
<4,1,1> isn't a real thing. We meant <4,4,1>, i.e., each component of
the whole register.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 7 Mar 2014 00:29:39 +0000 (16:29 -0800)]
i965: Move binding table update packets to binding table setup time.
This keeps us from needing to reemit all the other stage state just
because a surface changed.
Improves unoptimized glamor x11perf -f8text by 1.10201% +/- 0.489869%
(n=296). [v1]
v2:
- Drop binding table packets from Gen8 unit state as well.
- Pass _3DSTATE_BINDING_TABLE_POINTERS_XS to brw_upload_binding_table,
cutting even more code.
v3: Don't forget to drop them from 3DSTATE_GS (botched refactor in v2).
Signed-off-by: Eric Anholt <eric@anholt.net> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> [v2, v3]
Reviewed-by: Eric Anholt <eric@anholt.net> [v3]
Kenneth Graunke [Thu, 6 Mar 2014 23:39:50 +0000 (15:39 -0800)]
i965: Reorganize the code in brw_upload_binding_tables.
This makes both the empty and non-empty binding table paths exit through
the bottom of the function, which gives us a place to share code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Maarten Lankhorst [Thu, 6 Mar 2014 14:20:56 +0000 (15:20 +0100)]
fix vdpau interop when using -Bsymbolic-functions in ldflags
Explicitly add radeon_drm_winsys_create and nouveau_drm_screen_create to
the dynamic list. This will ensure vdpau interop still works even when
the user links with -Bsymbolic-functions in hardened builds.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Tested-by: Rachel Greenham <rachel@strangenoises.org>
Reported-by: Peter Frühberger <peter.fruehberger@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Chia-I Wu [Mon, 10 Mar 2014 11:03:14 +0000 (19:03 +0800)]
ilo: do not set I915_EXEC_NO_RELOC
This reverts most of commit
d80f0c34b733a874adfdd3a2267e4deec345cc6b. Upon a
closer reading, having the presumed offsets written is not enough to set the
flag. EXEC_OBJECT_NEEDS_GTT and/or EXEC_OBJECT_WRITE of the reloc entries
must also be set appropriately.
Chia-I Wu [Sun, 2 Mar 2014 06:02:12 +0000 (14:02 +0800)]
ilo: add support for PIPE_QUERY_PIPELINE_STATISTICS
Chia-I Wu [Sun, 2 Mar 2014 05:36:08 +0000 (13:36 +0800)]
ilo: add ILO_3D_PIPELINE_WRITE_STATISTICS
The command writes statistics registers to the specified bo.
Chia-I Wu [Sun, 2 Mar 2014 03:59:26 +0000 (11:59 +0800)]
ilo: add some MI commands to GPE
We will need MI commands that load/store registers.
Chia-I Wu [Sun, 2 Mar 2014 04:15:17 +0000 (12:15 +0800)]
ilo: set PIPE_CONTROL_GLOBAL_GTT_WRITE automatically
Set the flag automatically in gen6_emit_PIPE_CONTROL(), and set it only for
GEN6.
Chia-I Wu [Mon, 10 Mar 2014 04:40:29 +0000 (12:40 +0800)]
ilo: print a warning when PPGTT is disabled
Despite what the PRMs say, the driver appears to work fine when PPGTT is
disabled. But at least print a warning in that case.
Chia-I Wu [Mon, 10 Mar 2014 04:31:30 +0000 (12:31 +0800)]
ilo: require hardware logical context support
The code paths are not tested for a while, and have some known issues.
Chia-I Wu [Mon, 10 Mar 2014 04:25:18 +0000 (12:25 +0800)]
ilo: protect the decode context with a mutex
The decode context is not thread safe.
Chia-I Wu [Mon, 10 Mar 2014 04:11:33 +0000 (12:11 +0800)]
ilo: set I915_EXEC_NO_RELOC when available
The winsys makes it clear that the pipe drivers should write presumed offsets.
We can always set I915_EXEC_NO_RELOC when the kernel supports it.
Chia-I Wu [Sun, 9 Mar 2014 13:55:23 +0000 (21:55 +0800)]
ilo: move ring types to winsys
It results in less code despite that i915_drm.h specifies the ring type as
part of the execution flags.
Chia-I Wu [Sat, 8 Mar 2014 18:07:18 +0000 (02:07 +0800)]
ilo: winsys may limit the batch buffer size
The maximum batch buffer size is determined at the time of
drm_intel_bufmgr_gem_init(). Make sure the pipe driver does not exceed the
limit.
Chia-I Wu [Sat, 8 Mar 2014 18:00:46 +0000 (02:00 +0800)]
ilo: PIPE_CAP_QUERY_TIMESTAMP may not be supported
Reading TIMESTAMP register may fail, depending on both kernel and hardware.
Chia-I Wu [Sat, 8 Mar 2014 09:32:37 +0000 (17:32 +0800)]
ilo: rework winsys batch buffer functions
Rename
intel_winsys_check_aperture_size() to intel_winsys_can_submit_bo(),
intel_bo_exec() to intel_winsys_submit_bo(), and
intel_winsys_decode_commands() to intel_winsys_decode_bo().
Make a semantic change to ignore intel_context when the ring is not the render
ring.
Chia-I Wu [Sat, 8 Mar 2014 15:55:15 +0000 (23:55 +0800)]
ilo: replace bo alloc flags by initial domains
The only alloc flag is INTEL_ALLOC_FOR_RENDER, which can as well be expressed
by specifying the initial write domain. The change makes it obvious that we
failed to set INTEL_ALLOC_FOR_RENDER in several places.
Chia-I Wu [Sat, 8 Mar 2014 09:22:45 +0000 (17:22 +0800)]
ilo: remove intel_bo_get_size()
Commit
bfa8d21759c5f2b5b0885c696842167bd4c64fee uses it to work around a
hardware limitation. But there are other ways to do it without the need for
intel_bo_get_size().
Chia-I Wu [Sat, 8 Mar 2014 08:22:06 +0000 (16:22 +0800)]
ilo: remove intel_bo_get_virtual()
Make the map functions return the pointer directly.
Chia-I Wu [Sat, 8 Mar 2014 07:57:51 +0000 (15:57 +0800)]
ilo: rework winsys bo reloc functions
Rename
intel_bo_emit_reloc() to intel_bo_add_reloc(),
intel_bo_clear_relocs() to intel_bo_truncate_relocs(), and
intel_bo_references() to intel_bo_has_reloc().
Besides, we need intel_bo_get_offset() only to get the presumed offset afer
adding a reloc entry. Remove the function and make intel_bo_add_reloc()
return the presumed offset. While at it, switch to gem_bo->offset64 from
gem_bo->offset.
Chia-I Wu [Sat, 8 Mar 2014 07:55:39 +0000 (15:55 +0800)]
ilo: add a wrapper to cast struct intel_bo
It is just drm_intel_bo, but having a wrapper makes the code cleaner.
Chia-I Wu [Sat, 22 Feb 2014 14:53:04 +0000 (22:53 +0800)]
ilo: fix DRM_API_HANDLE_TYPE_FD export
It can be exported by drm_intel_bo_gem_export_to_prime(). The code is already
in winsys, just not enabled.
Chia-I Wu [Sat, 8 Mar 2014 06:25:07 +0000 (14:25 +0800)]
ilo: improve winsys documentation/comments
Document the interface, and add comments as to why some features are enabled
and why some checks are made.
Chia-I Wu [Sat, 8 Mar 2014 05:50:53 +0000 (13:50 +0800)]
ilo: remove intel_winsys_enable_reuse()
It should be an (winsys) implementation detail.
Tapani Pälli [Thu, 6 Mar 2014 09:00:17 +0000 (11:00 +0200)]
mesa/glsl: introduce a remap table for uniform locations
Patch adds a remap table for uniforms that is used to provide a mapping
from application specified uniform location to actual location in the
UniformStorage. Existing UniformLocationBaseScale usage is removed as
table can be used to set sequential values for array uniform elements.
This mapping helps to implement GL_ARB_explicit_uniform_location so that
uniforms locations can be reorganized and handled in a more easy manner.
v2: small fixes + rename parameters for merge and split functions (Ian)
improve documentation, remove old check for location bounds (Eric)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tapani Pälli [Thu, 27 Feb 2014 08:15:05 +0000 (10:15 +0200)]
mesa: remove _mesa_symbol_table_iterator structure
Nothing uses this structure, removal fixes Klocwork error about
the possible oom condition in _mesa_symbol_table_iterator_ctor.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Michel Dänzer [Mon, 10 Mar 2014 03:21:50 +0000 (12:21 +0900)]
radeonsi: Use proper member name for deleting export shader PM4 state
Fixes double-free with some piglit tests using geometry shaders.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Sun, 9 Mar 2014 23:19:21 +0000 (00:19 +0100)]
r600g: document why texture offset emulation is needed
Ilia Mirkin [Sun, 9 Mar 2014 06:36:12 +0000 (01:36 -0500)]
Revert nvc0 part of "nv50: adjust blit_3d handling of ms output textures"
The nvc0 bits don't appear to work, and I thought I had removed them
from the commit. Oops.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Thu, 6 Mar 2014 05:51:48 +0000 (00:51 -0500)]
nv50: adjust blit_3d handling of ms output textures
This fixes some unwanted scaling when the output is multisampled.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Thu, 6 Mar 2014 03:25:55 +0000 (22:25 -0500)]
nouveau: fix fence waiting logic in screen destroy
nouveau_fence_wait has the expectation that an external entity is
holding onto the fence being waited on, not that it is merely held onto
by the current pointer. Fixes a use-after-free in nouveau_fence_wait
when used on the screen's current fence.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75279
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Thu, 27 Feb 2014 06:07:51 +0000 (01:07 -0500)]
nouveau: add valid range tracking to nouveau_buffer
This logic is borrowed from the radeon code. The transfer logic will
only get called for PIPE_BUFFER resources, so it shouldn't be necessary
to worry about them becoming render targets.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Julien Cristau [Mon, 3 Mar 2014 16:41:56 +0000 (17:41 +0100)]
gbm: make 'devices' array static
It's only used in this one file as far as I can tell, and exporting a
symbol named 'devices' from a shared library is a recipe for trouble.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Wed, 5 Mar 2014 13:04:14 +0000 (13:04 +0000)]
automake: make clean the correct git_sha1.h.tmp
When building out of tree, the file ends up dangling which
may result in a binary with the old git sha.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Christian König [Sat, 8 Mar 2014 13:52:25 +0000 (14:52 +0100)]
radeonsi: fix freeing descriptor buffers
That structure member is a pointer, so the loop with
the Elements macro only freed up the first entry.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Christian König [Fri, 7 Mar 2014 20:52:51 +0000 (21:52 +0100)]
radeonsi: fix leaking the bound state on destruction v2
v2: rebased on stale pointer fixes
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Christian König [Sat, 8 Mar 2014 13:18:30 +0000 (14:18 +0100)]
radeonsi: avoid stale state pointers
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Christian König [Sat, 8 Mar 2014 13:16:23 +0000 (14:16 +0100)]
radeonsi: avoid stale pointers in si_delete_shader_selector
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Sat, 8 Mar 2014 15:00:25 +0000 (16:00 +0100)]
Revert "winsys/radeon: if there's VRAM-only usage, keep it"
This reverts commit
67aef6dafa29fed008ea6065c425a6a92a651be9.
It caused GPU hangs. The question is why.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75900
Christian König [Fri, 7 Mar 2014 17:31:40 +0000 (18:31 +0100)]
radeon/vce: fix memory leak
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Sir Anthony [Wed, 5 Feb 2014 14:15:56 +0000 (20:15 +0600)]
glcpp: Do not remove spaces to preserve locations.
After preprocessing by glcpp all adjacent spaces were replaced by
single one and glsl parser received column-shifted shader source.
It negatively affected ast location set up and produced wrong error
messages for heavily-spaced shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Sir Anthony [Wed, 5 Feb 2014 15:18:11 +0000 (21:18 +0600)]
glsl: Change locations from yylloc to appropriate tokens positions.
Reviewed-by: Carl Worth <cworth@cworth.org>
Sir Anthony [Wed, 5 Feb 2014 15:18:10 +0000 (21:18 +0600)]
glsl: Add ast_node method to set location range.
Reviewed-by: Carl Worth <cworth@cworth.org>
Sir Anthony [Thu, 6 Feb 2014 16:00:02 +0000 (22:00 +0600)]
glsl: Make ast_node location comments more informative.
Reviewed-by: Carl Worth <cworth@cworth.org>
Sir Anthony [Wed, 5 Feb 2014 15:18:09 +0000 (21:18 +0600)]
glsl: Extend ast location structure to hande end token position.
Reviewed-by: Carl Worth <cworth@cworth.org>
Sir Anthony [Wed, 5 Feb 2014 15:18:08 +0000 (21:18 +0600)]
glsl: Update lexers in glsl and glcpp to hande end position of token.
Reviewed-by: Carl Worth <cworth@cworth.org>
Vinson Lee [Sat, 8 Mar 2014 07:39:29 +0000 (23:39 -0800)]
scons: Add drivers/common/meta_generate_mipmap.c to src/mesa/SConscript.
This patch fixes this SCons build error introduced with commit
70e7905608b374f65d1f4b657f8ab61808c76ef6.
build/linux-x86_64-debug/mesa/libmesa.a(driverfuncs.os): In function `_mesa_init_driver_functions':
src/mesa/drivers/common/driverfuncs.c:99: undefined reference to `_mesa_meta_GenerateMipmap'
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Kenneth Graunke [Thu, 6 Mar 2014 09:56:53 +0000 (01:56 -0800)]
meta: Support GenerateMipmaps on 1DArray textures.
I don't know how many people care about this case, but it's easy enough
to do, so we may as well. The tricky part is that for some reason Mesa
stores the number of array slices in Height, not Depth.
I thought the easiest way to handle that here was to make Height = 1
(the actual height), and srcDepth = srcImage->Height. This requires
some munging when calling _mesa_prepare_mipmap_level, so I created a
wrapper that sorts it out for us.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 6 Mar 2014 09:47:15 +0000 (01:47 -0800)]
meta: Use srcWidth/Height/Depth rather than srcImage->Width and such.
This is equivalent for now, and will differ once we add 1DArray support.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 6 Mar 2014 05:02:06 +0000 (21:02 -0800)]
meta: Support GenerateMipmaps on 2DArray textures.
This is largely a matter of looping over the number of slices/layers,
and not minifying depth (presumably that code exists for the unfinished
3D texture support).
Normally, I would have made the loop over array slices the outermost
loop. I suspect that would make it trickier to support 3D textures
someday, though, so I didn't. The advantage is that we would only have
one BufferData call per slice, rather than one per miplevel and slice.
However, a GenerateMipmaps microbenchmark indicates that either way is
basically just as fast. So I'm not sure it's worth bothering.
Improves performance in a GenerateMipmaps microbenchmark by nearly 5x.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 6 Mar 2014 04:55:51 +0000 (20:55 -0800)]
meta: Add a 'layer' argument to bind_fbo_image().
For array textures and 3D textures, this represents the layer to use.
Just pass 0 for now.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 6 Mar 2014 03:19:32 +0000 (19:19 -0800)]
meta: Refactor code for binding a texture image to the FBO.
Almost the exact same code appeared twice, and it needs to expand to
handle additional texture targets. Refactor it to tidy up the code and
avoid duplicating more work in the future.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 6 Mar 2014 03:06:51 +0000 (19:06 -0800)]
meta: Use minify() in GenerateMipmaps code.
This is what the macro is for.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 6 Mar 2014 03:21:00 +0000 (19:21 -0800)]
meta: Drop redundant FBO creation code in GenerateMipmaps.
fallback_required() already creates the FBO in order to check whether we
can render to the format. So it's guaranteed to exist.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 6 Mar 2014 02:48:40 +0000 (18:48 -0800)]
meta: Replace GLboolean with bool in fallback_required().
This doesn't interact with the GL API, so we shouldn't use GL types.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 6 Mar 2014 02:43:23 +0000 (18:43 -0800)]
meta: Make _mesa_meta_check_generate_mipmap_fallback static.
This was only ever used in one place; there's no reason for it to be
non-static.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 6 Mar 2014 02:37:57 +0000 (18:37 -0800)]
meta: Split GenerateMipmap() into its own file.
Putting the implementation of each GL function in its own file makes it
much easier not to get lost.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 6 Mar 2014 02:32:42 +0000 (18:32 -0800)]
meta: De-static setup_texture_coords().
This will be used in multiple files soon.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Sat, 8 Mar 2014 04:45:26 +0000 (15:45 +1100)]
glapi: Add KHR_debug.xml
Timothy Arceri [Sat, 8 Mar 2014 04:37:46 +0000 (15:37 +1100)]
mesa: add missing DebugMessageControl types
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
Timothy Arceri [Sat, 8 Mar 2014 04:35:54 +0000 (15:35 +1100)]
mesa: make ARB_debug_output functions an alias of
KHR_debug
Also update dispatch sanity removing ARB_debug_output checks and
removing KHR_debug placeholders as the checks have already been added
V2: Make sure we exit case statements with conditional breaks rather than
just dropping through.
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
Timothy Arceri [Sat, 8 Mar 2014 04:31:59 +0000 (15:31 +1100)]
glapi: move KHR_debug into its own file
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
Adel Gadllah [Mon, 24 Feb 2014 19:44:41 +0000 (20:44 +0100)]
glx_pbuffer: Refactor GetDrawableAttribute
Move the pdraw != NULL check out so that they don't
have to be duplicated.
Signed-off-by: Adel Gadllah <adel.gadllah@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Adel Gadllah [Mon, 24 Feb 2014 19:44:40 +0000 (20:44 +0100)]
glx: Update glxext.h to revision 25407
Signed-off-by: Adel Gadllah <adel.gadllah@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tom Stellard [Fri, 7 Mar 2014 21:55:48 +0000 (16:55 -0500)]
radeon: Include radeon_elf_util.c in the list of LLVM_C_FILES v2
This fixes the a build breakage caused by
6974eb907600b9d0176d3158ff0fd30ac3e56a55 on build configurations where
all the following are true:
1. radeonsi is not being built
2. r600g is being built
3. opencl is disabled
4. --enable-r600-llvm-compiler is not being used
5. libelf is not installed
v2:
- Add $(RADEON_CFLAGS) to libllvmradeon_la_CFLAGS
Tested-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 7 Mar 2014 17:53:03 +0000 (10:53 -0700)]
st/mesa: only mark framebuffer as sRGB capable if Mesa supports the format
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tom Stellard [Mon, 3 Feb 2014 20:54:02 +0000 (15:54 -0500)]
radeon/llvm: Factor elf parsing code out into its own function
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tom Stellard [Mon, 3 Feb 2014 18:50:09 +0000 (13:50 -0500)]
radeon: Rename struct radeon_llvm_binary to radeon_shader_binary v2
And move its definition into r600_pipe_common.h; This struct is a just
a container for shader code and has nothing to do with LLVM.
v2:
- Drop unrelated Makefile change
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 4 Mar 2014 11:42:37 +0000 (12:42 +0100)]
gallium: rename R4A4 and A4R4 formats to match their swizzle
Like L4A4.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 3 Mar 2014 00:01:05 +0000 (01:01 +0100)]
mesa: fix the format of glEdgeFlagPointer
Softpipe expects a float in the vertex shader, which is what glEdgeFlag
generates.
This fixes piglit/gl-2.0-edgeflag.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Mon, 3 Mar 2014 18:22:56 +0000 (19:22 +0100)]
radeonsi: fix blit compressed texture workaround to support 2D arrays
We don't have a piglit test for this, but I think it's correct.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Mon, 3 Mar 2014 21:53:58 +0000 (22:53 +0100)]
r600g: fix blitting the last 2 mipmap levels for Evergreen
This fixes a lot of compressedteximage piglit tests.
R600-R700 don't have this issue.
Cc: mesa-stable@lists.freedesktop.org
Marek Olšák [Mon, 3 Mar 2014 17:29:39 +0000 (18:29 +0100)]
r600g: fix texelFetchOffset GLSL functions
Cc: mesa-stable@lists.freedesktop.org
Marek Olšák [Sun, 9 Feb 2014 11:37:32 +0000 (12:37 +0100)]
winsys/radeon: if there's VRAM-only usage, keep it
Niels Ole Salscheider [Wed, 5 Mar 2014 08:05:36 +0000 (09:05 +0100)]
radeon: Use upload manager for buffer downloads
Using DMA for reads is much faster.
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Signed-off by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Wed, 5 Mar 2014 23:06:00 +0000 (16:06 -0700)]
glapi: use 'Mesa' in error messages
A user would have no idea what "_glthread_" is. This removes the
last remaining instance of the _glthread_ string in Mesa.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Brian Paul [Thu, 6 Mar 2014 18:45:42 +0000 (11:45 -0700)]
st/mesa: add test_format_conversion() debug function
To check that the st_mesa_format_to_pipe_format() and
st_pipe_format_to_mesa_format() functions correctly convert
all corresponding Mesa/Gallium formats.
This found that MESA_FORMAT_YCBCR_REV was missing in
st_mesa_format_to_pipe_format(). Fixed that too.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Thu, 6 Mar 2014 18:37:41 +0000 (11:37 -0700)]
st/mesa: add MESA_FORMAT_R8G8B8A8_SRGB in st_mesa_format_to_pipe_format()
v2: rename patch after rebasing on top of Jose's changes.
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
José Fonseca [Fri, 7 Mar 2014 13:35:24 +0000 (13:35 +0000)]
mesa/st: Fix PIPE_FORMAT_R8G8B8A8_SRGB -> MESA_FORMAT_ conversion.
Copy'n'past typo introduced in my
1d8e3067fd9ce72b3711fc208409ac4a7cff4e53 commit.
This fixes swapped RB channels I was seeing in my test machines.
Trivial.
Kusanagi Kouichi [Fri, 7 Mar 2014 02:07:58 +0000 (11:07 +0900)]
st/vdpau: Add rotation v2
v2: add static asserts
Signed-off-by: Kusanagi Kouichi <slash@ac.auone-net.jp>
Reviewed-by: Christian König <christian.koenig@amd.com>
Kusanagi Kouichi [Fri, 7 Mar 2014 02:07:48 +0000 (11:07 +0900)]
vl: Add rotation v3
v2: rotate in gen_rect_verts instead
v3: clear rotate in vl_compositor_clear_layers,
update calc_drawn_area as well
Signed-off-by: Kusanagi Kouichi <slash@ac.auone-net.jp>
Signed-off-by: Christian König <christian.koenig@amd.com>
Christian König [Sat, 1 Mar 2014 12:25:58 +0000 (13:25 +0100)]
st/omx/enc: fix crash on destruction
Signed-off-by: Christian König <christian.koenig@amd.com>
Kenneth Graunke [Fri, 28 Feb 2014 21:40:12 +0000 (13:40 -0800)]
mesa: Drop unused hash_table::mem_ctx field.
It's never used, and it's equivalent to ralloc_parent(ht) if you really
need it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Michel Dänzer [Fri, 7 Mar 2014 01:49:30 +0000 (10:49 +0900)]
clover: Fix build against LLVM SVN r203065 or newer
llvm/Linker.h was moved to llvm/Linker/Linker.h.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Brian Paul [Thu, 6 Mar 2014 17:56:27 +0000 (10:56 -0700)]
mesa: add MESA_FORMAT_R8G8B8A8_SRGB
To match PIPE_FORMAT_R8G8B8A8_SRGB.
v2: fix component name copy&paste bugs
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Matt Turner [Wed, 5 Mar 2014 05:11:38 +0000 (21:11 -0800)]
mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.
Because people insist on doing things like explicitly disabling SSE 4.1.
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberger <david.heidelberger@ixit.cz>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71547
Eric Anholt [Tue, 4 Mar 2014 23:52:05 +0000 (15:52 -0800)]
i965: Fix render-to-texture in non-FinishRenderTexture cases.
We've had several problems now with FinishRenderTexture not getting called
enough, and we're ready to just give up on it ever doing what we need. In
particular, an upcoming Steam title had rendering bugs that could be fixed
by always_flush_cache=true.
Instead of hoping Mesa core can figure out when we need to flush our
caches, just track what BOs we've rendered to in a set, and when we render
from a BO in that set, emit a flush and clear the set.
There's some overhead to keeping this set, but most of that is just
hashing the pointer -- it turns out our set never even gets very large,
because cache flushes are so common (even on cairo-gl).
No statistically significant performance difference in cairo-gl (n=100),
despite spending ~.5% CPU in these set operations.
v1: (Original patch by Eric Anholt.)
v2: (Changes by Ken Graunke.)
- Rebase forward from May 7th 2013 -> March 4th 2014.
- Drop the FinishRenderTexture hook entirely; after rebasing the
patch, the hook was just an empty function.
- Move the brw_render_cache_set_clear() call from
intel_batchbuffer_emit_flush() to brw_emit_pipe_control_flush().
In theory, this could catch more cases where we've flushed.
- Consider stencil as a possible texturing source.
v3: (changes by anholt):
- Move set_clear() back to emit_mi_flush() -- it means we can drop
more forced flushes from the code. In the previous location, it
wouldn't have been called when we wanted pre-gen6.
- Move the set clear from batch init to reset -- it should be empty at
the start of every batch, since the kernel handled any inter-batch
flush for us.
v4: Drop the debug code in set.c that I accidentally committed.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com> [v2]
Brian Paul [Thu, 6 Mar 2014 18:24:33 +0000 (11:24 -0700)]
mesa: fix copy & paste bugs in pack_ubyte_SRGB8()
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Thu, 6 Mar 2014 17:58:30 +0000 (10:58 -0700)]
mesa: fix copy & paste bugs in pack_ubyte_SARGB8()
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Aaron Watry [Tue, 4 Mar 2014 23:12:19 +0000 (17:12 -0600)]
gallium/util: Fix memory leak
Fix a leaked vertex shader in u_blitter.c
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
CC: "10.1" <mesa-stable@lists.freedesktop.org>
José Fonseca [Thu, 6 Mar 2014 16:57:05 +0000 (16:57 +0000)]
st/mesa: Add R8G8B8A8_SRGB case to st_pipe_format_to_mesa_format.
With the recent SRGB changes all my automated OpenGL llvmpipe tests
(piglit, conform, glretrace) start asserting with the backtrace below.
I'm hoping this change will fix it. I'm not entirely sure, as this
doesn't happen in my development machine (the bug probably depends on
the exact X visual).
Anyway, it seems the sensible thing to do here.
Program terminated with signal 5, Trace/breakpoint trap.
#0 _debug_assert_fail (expr=expr@entry=0x7fa324df2ed7 "0", file=file@entry=0x7fa324e3fc30 "src/mesa/state_tracker/st_format.c", line=line@entry=758, function=function@entry=0x7fa324e40160 <__func__.34798> "st_pipe_format_to_mesa_format") at src/gallium/auxiliary/util/u_debug.c:281
#0 _debug_assert_fail (expr=expr@entry=0x7fa324df2ed7 "0", file=file@entry=0x7fa324e3fc30 "src/mesa/state_tracker/st_format.c", line=line@entry=758, function=function@entry=0x7fa324e40160 <__func__.34798> "st_pipe_format_to_mesa_format") at src/gallium/auxiliary/util/u_debug.c:281
No locals.
#1 0x00007fa3241d22b3 in st_pipe_format_to_mesa_format (format=format@entry=PIPE_FORMAT_R8G8B8A8_SRGB) at src/mesa/state_tracker/st_format.c:758
__func__ = "st_pipe_format_to_mesa_format"
#2 0x00007fa3241c8ec5 in st_new_renderbuffer_fb (format=format@entry=PIPE_FORMAT_R8G8B8A8_SRGB, samples=0, sw=<optimised out>) at src/mesa/state_tracker/st_cb_fbo.c:295
strb = 0x19e8420
#3 0x00007fa32409d355 in st_framebuffer_add_renderbuffer (stfb=stfb@entry=0x19e7fa0, idx=<optimised out>) at src/mesa/state_tracker/st_manager.c:314
rb = <optimised out>
format = PIPE_FORMAT_R8G8B8A8_SRGB
sw = <optimised out>
#4 0x00007fa32409e635 in st_framebuffer_create (st=0x19e7fa0, st=0x19e7fa0, stfbi=0x19e7a30) at src/mesa/state_tracker/st_manager.c:458
stfb = 0x19e7fa0
mode = {rgbMode = 1 '\001', floatMode = 0 '\000', colorIndexMode = 0 '\000', doubleBufferMode = 0, stereoMode = 0, haveAccumBuffer = 0 '\000', haveDepthBuffer = 1 '\001', haveStencilBuffer = 1 '\001', redBits = 8, greenBits = 8, blueBits = 8, alphaBits = 8, redMask = 0, greenMask = 0, blueMask = 0, alphaMask = 0, rgbBits = 32, indexBits = 0, accumRedBits = 0, accumGreenBits = 0, accumBlueBits = 0, accumAlphaBits = 0, depthBits = 24, stencilBits = 8, numAuxBuffers = 0, level = 0, visualRating = 0, transparentPixel = 0, transparentRed = 0, transparentGreen = 0, transparentBlue = 0, transparentAlpha = 0, transparentIndex = 0, sampleBuffers = 0, samples = 0, maxPbufferWidth = 0, maxPbufferHeight = 0, maxPbufferPixels = 0, optimalPbufferWidth = 0, optimalPbufferHeight = 0, swapMethod = 0, bindToTextureRgb = 0, bindToTextureRgba = 0, bindToMipmapTexture = 0, bindToTextureTargets = 0, yInverted = 0, sRGBCapable = 1}
idx = <optimised out>
#5 st_framebuffer_reuse_or_create (st=st@entry=0x19dfce0, fb=<optimised out>, stfbi=stfbi@entry=0x19e7a30) at src/mesa/state_tracker/st_manager.c:728
No locals.
#6 0x00007fa32409e8cc in st_api_make_current (stapi=<optimised out>, stctxi=0x19dfce0, stdrawi=0x19e7a30, streadi=0x19e7a30) at src/mesa/state_tracker/st_manager.c:747
st = 0x19dfce0
stdraw = 0x640064
stread = 0x1300000006
ret = <optimised out>
#7 0x00007fa324074a20 in XMesaMakeCurrent2 (c=c@entry=0x195bb00, drawBuffer=0x19e7e90, readBuffer=0x19e7e90) at src/gallium/state_trackers/glx/xlib/xm_api.c:1194
No locals.
#8 0x00007fa3240783c8 in glXMakeContextCurrent (dpy=0x194e900, draw=8388610, read=8388610, ctx=0x195bac0) at src/gallium/state_trackers/glx/xlib/glx_api.c:1177
drawBuffer = <optimised out>
readBuffer = <optimised out>
xmctx = 0x195bb00
glxCtx = 0x195bac0
firsttime = 0 '\000'
no_rast = 0 '\000'
#9 0x00007fa32407852f in glXMakeCurrent (dpy=<optimised out>, drawable=<optimised out>, ctx=<optimised out>) at src/gallium/state_trackers/glx/xlib/glx_api.c:1211
No locals.
Acked-by: Brian Paul <brianp@vmware.com>
Brian Paul [Wed, 5 Mar 2014 23:06:00 +0000 (16:06 -0700)]
glapi: remove u_mutex wrapper code, use c99 thread mutexes directly
v2: fix initializer mistake spotted by Chia-I Wu.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Brian Paul [Wed, 5 Mar 2014 14:47:41 +0000 (07:47 -0700)]
glapi: rename u_current dispatch table functions
Put "table" in the names to make things more understandable.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Brian Paul [Wed, 5 Mar 2014 14:47:41 +0000 (07:47 -0700)]
glapi: replace 'user' with 'context' in u_current.[ch] code
To make the functions more understandable.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Brian Paul [Wed, 5 Mar 2014 23:39:59 +0000 (16:39 -0700)]
glsl: fix compiler warnings in link_uniforms.cpp
With a non-debug build, gcc has two complaints:
1. 'found' var not used. Silence with '(void) found;'
2. 'id' not initialized. It's assigned by the UniformHash->get()
call, actually. But init it to zero to silence gcc.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ilia Mirkin [Thu, 6 Mar 2014 03:34:27 +0000 (22:34 -0500)]
mesa/st: only compare the one scissor
sizeof(scissor) returns the size of the full array rather than a single
element. Fix it to consider just the one element.
Fixes:
0705fa35 ("st/mesa: add support for GL_ARB_viewport_array (v0.2)")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Chia-I Wu [Mon, 3 Mar 2014 04:44:43 +0000 (12:44 +0800)]
st/mesa: make winsys fbo sRGB-capable when supported
The texture formats of winsys fbo are always linear becase the st manager
(st/dri for example) could not know the colorspace used. But it does not mean
that we cannot make the fbo sRGB-capable. By
- setting rb->Visual.sRGBCapable to GL_TRUE when the pipe driver supports the
format in sRGB colorspace,
- giving rb an sRGB internal format, and
- updating code to check rb->Format instead of strb->texture->format,
we should be good.
Fixed bug 75226 for at least llvmpipe and ilo, with no piglit regression.
v2: do not set rb->Visual.sRGBCapable for GLES contexts to avoid surprises
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75226
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Chia-I Wu [Tue, 4 Mar 2014 04:52:07 +0000 (12:52 +0800)]
st/mesa: add mappings for MESA_FORMAT_B8G8R8X8_SRGB
The format is mapped to PIPE_FORMAT_B8G8R8X8_SRGB.
Reviewed-by: Brian Paul <brianp@vmware.com>