Alex Deucher [Tue, 20 Mar 2012 23:43:59 +0000 (19:43 -0400)]
r600g: add support for TN (trinity) APUs
Note: this is a candidate for the stable branches.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Eric Anholt [Tue, 6 Mar 2012 19:05:20 +0000 (11:05 -0800)]
i965: Change the hiz-override env var to a driconf option.
The force-enable option is dropped, now that the hardware we were
concerned about has HiZ on by default. Now, instead of doing
INTEL_HIZ=0 to test disabling hiz, you can set hiz=false.
v2: Disable separate stencil on gen6 when HIZ is turned off.
(previously, this had to be done manually in addition).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Eric Anholt [Tue, 20 Mar 2012 22:29:11 +0000 (15:29 -0700)]
i965: Drop the INTEL_FORCE_GS environment variable.
This was a debug option during gen6 transform feedback bringup (and a
similar one existed during gen4 bringup). However, it looks like
we're done with that, and we don't anticipate it being used again,
either for geometry shaders or transform feedback.
Suggested by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 6 Mar 2012 18:37:48 +0000 (10:37 -0800)]
intel: Drop the INTEL_NO_BLIT debug environment variable.
This was added in the i915/i965 merge from the i915 driver, but I
don't recall it ever being used since then.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 5 Mar 2012 23:24:17 +0000 (15:24 -0800)]
intel: Drop the INTEL_STRICT_CONFORMANCE environment variable.
If you want to test the graphics driver, you want to test it under the
conditions that users will see, not some set of additional fallbacks.
If you want to test swrast, run the swrast driver (or no_rast=true)
instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Anuj Phogat [Mon, 27 Feb 2012 19:09:29 +0000 (11:09 -0800)]
intel: Fix a case when mapping large texture fails
This patch handles a case when mapping a large texture fails
in drm_intel_gem_bo_map_gtt(). These changes avoid assertion
failure later in the driver as reported in following bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=44970
https://bugs.freedesktop.org/show_bug.cgi?id=46303
Testing: No regressions in piglit quick.tests
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Tue, 20 Mar 2012 18:50:02 +0000 (11:50 -0700)]
Add Makefile to shared-glapi .gitignore
Kenneth Graunke [Tue, 20 Mar 2012 18:44:48 +0000 (11:44 -0700)]
Add Makefile.in to toplevel .gitignore
To avoid redundancies, this patch also removes Makefile.in from the
other .gitignore files.
Acked-by: Eric Anholt <eric@anholt.net>
Paul Berry [Thu, 15 Mar 2012 23:43:53 +0000 (16:43 -0700)]
Add .deps/, .libs/, and *.la to toplevel .gitignore
To avoid redundancies, this patch also removes .deps, .libs, and *.la
from .gitignore files in subdirectories.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Tue, 20 Mar 2012 13:46:47 +0000 (07:46 -0600)]
mesa: only test cube face widths in _mesa_test_texobj_completeness()
As Eric pointed out, we know the cube faces are square at this point
so we only need to test the texture widths for consistency.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Sun, 18 Mar 2012 16:45:11 +0000 (10:45 -0600)]
softpipe: set max cube texture size to 4Kx4K
The max size was 16Kx16K so a 4 byte/pixel, six-sided cube would require
6 GBytes of memory. If mipmapped, 8 GB. Reduce the max size to 4K to
make the total size more reasonable.
Fixes a crash with the new piglit max-texture-size test.
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Brian Paul [Sat, 17 Mar 2012 22:30:03 +0000 (16:30 -0600)]
mesa: add integer texture completeness check
Per the spec, only nearest filtering is supported for integer textures.
Otherwise, the texture is incomplete.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:03 +0000 (16:30 -0600)]
mesa: rework texture completeness testing
Instead of gl_texture_object::_Complete there are now two fields:
_BaseComplete and _MipmapComplete. The former indicates whether the base
texture level is valid. The later indicates whether the whole mipmap is
valid.
With sampler objects, a single texture can appear to be both complete and
incomplete at the same time. See the GL_ARB_sampler_objects spec for more
details. To implement this we now check if the texture is complete with
respect to a sampler state.
Another benefit of this is we no longer need to invalidate a texture's
completeness state when we change the minification/magnification filters
with glTexParameter().
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:03 +0000 (16:30 -0600)]
mesa: add _mesa_is_mipmap_filter() helper
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:03 +0000 (16:30 -0600)]
mesa: use _mesa_dirty_texobj() in glTexParameter code
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:03 +0000 (16:30 -0600)]
mesa: use _mesa_dirty_texobj() function
To mark the texture object as incomplete.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:03 +0000 (16:30 -0600)]
mesa: rewrite/consolidate code in _mesa_test_texobj_completeness()
Merge the mipmap level checking code that was separate cases for 1D,
2D, 3D and CUBE before.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:03 +0000 (16:30 -0600)]
mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:02 +0000 (16:30 -0600)]
mesa: add comments in _mesa_test_texobj_completeness() related to the spec
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:02 +0000 (16:30 -0600)]
mesa: better debug message in _mesa_test_texobj_completeness()
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:02 +0000 (16:30 -0600)]
mesa: move some code in _mesa_test_texobj_completeness()
Move the simple MaxLevel < BaseLevel test earlier to be closer to where
we error-check BaseLevel. Also, use the local baseLevel var in more places.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:02 +0000 (16:30 -0600)]
mesa: use switch(target) in _mesa_test_texobj_completeness()
and add missing case for GL_TEXTURE_BUFFER.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:02 +0000 (16:30 -0600)]
mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 17 Mar 2012 22:30:03 +0000 (16:30 -0600)]
mesa: make _mesa_reference_sampler_object() an inline function
To make the no-change case faster, as we do for the other object-reference
functions.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Thu, 15 Mar 2012 16:29:47 +0000 (09:29 -0700)]
glsl: Don't include the deprecated structure types in GLSL 1.40.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 14 Mar 2012 21:44:22 +0000 (14:44 -0700)]
mesa: Validate the drawing primitive against the transform feedback mode.
Fixes piglit GL_EXT_transform_feedback/negative-prims.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 14 Mar 2012 21:39:15 +0000 (14:39 -0700)]
mesa: Fold error generation into _mesa_valid_prim_mode().
We want to start emitting an INVALID_OPERATION from here for transform
feedback. Note that this forced dlist.c to almost not use this
function, since it wants different behavior during dlist compile.
Just pull the non-TF, non-GS test out for compile, because:
1) TF doesn't matter in that case because there's no drawing.
2) I don't think we're going to see GSes and display lists in the same
context, if we don't do GL_ARB_compatibility.
Reviewed-by: Brian Paul <brianp@vmware.com>
Kristian Høgsberg [Fri, 16 Mar 2012 16:55:40 +0000 (12:55 -0400)]
shared-glapi: Convert to automake
This fixes a build problem where EGL links to libgbm.la, which encodes
a relative path to it's libglapi.so dependency. The relative path
breaks when the linker tries to resolve it from src/egl/main instead
of src/gbm. Typically we silently fall back to the system
libglapi.so, which is wrong and breaks when there isn't one.
Morale of the story: don't mix mklib and libtool.
Alex Deucher [Mon, 19 Mar 2012 14:52:46 +0000 (10:52 -0400)]
r600g: fix r600_get_backend_mask() for virtual addresses
I don't think we should hit this path for virtual addresses,
but just in case.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Yuanhan Liu [Wed, 29 Feb 2012 07:04:45 +0000 (15:04 +0800)]
i915: fallback for NPOT cubemap texture
Although some hardware support NPOT cubemap, but it seems we don't know
the right layout for NPOT cubemap. Thus seems we need do fallback for
other platforms as well.
See comments inline the code for more detailed info.
v2: give a more detailed info about why we need fallback for other
platfroms as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46666
NOTE: This is a candidate for stable release branches.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Marek Olšák [Mon, 19 Mar 2012 01:59:43 +0000 (02:59 +0100)]
r600g: fix point rendering
Accidentally broken in
c7eaf274a9b7e3e5f4b060be2320.
Brian Paul [Fri, 16 Mar 2012 15:31:13 +0000 (09:31 -0600)]
st/mesa: add null pointer check in st_texture_image_map()
If we failed to allocate a memory resource for the texture we'd crash
when we tried to map it. Now we propogate the NULL back up to the
texstore code and generate GL_OUT_OF_MEMORY.
Fixes a crash with the upcoming piglit max-texture-size test.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Alex Hultman [Fri, 16 Mar 2012 15:46:42 +0000 (09:46 -0600)]
docs: add info for installing dependencies on fedora
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 16 Mar 2012 15:39:01 +0000 (09:39 -0600)]
dri_util: add copyright/license blurb
Jeremy Huddleston [Sat, 17 Mar 2012 00:07:06 +0000 (17:07 -0700)]
darwin: Link against libxcb
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
Jeremy Huddleston [Sat, 17 Mar 2012 00:03:54 +0000 (17:03 -0700)]
darwin: Build create_context.c
Fixes a build regression from:
588042a8ec4ea91a952c07a0768516fd590758f4
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
Jeremy Huddleston [Sat, 17 Mar 2012 00:01:01 +0000 (17:01 -0700)]
darwin: config file cleanups
Set our default compiler based on what our installed XCode prefers
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
Eric Anholt [Mon, 19 Dec 2011 18:53:10 +0000 (10:53 -0800)]
i965/fs: Jump from discard statements to the end of the program when done.
From the GLSL 1.30 spec:
The discard keyword is only allowed within fragment shaders. It
can be used within a fragment shader to abandon the operation on
the current fragment. This keyword causes the fragment to be
discarded and no updates to any buffers will occur. Control flow
exits the shader, and subsequent implicit or explicit derivatives
are undefined when this control flow is non-uniform (meaning
different fragments within the primitive take different control
paths).
v2: Don't emit the final HALT if no other HALTs were emitted.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Eric Anholt [Mon, 12 Mar 2012 19:21:20 +0000 (12:21 -0700)]
i965: Add disasm for gen6+ UIP/JIP on BREAK/CONT/HALT.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 12 Mar 2012 21:07:39 +0000 (14:07 -0700)]
glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.
By setting lod to 0 in the builtin function implementation, we avoid
needing to update all the visitors to ignore LOD in this case, when
the hardware drivers actually want to ask for LOD 0 for rectangular
textures.
Fixes piglit spec/GLSL-1.40/textureSize-*Rect.
v2: Change style of looking for substrings.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 12 Mar 2012 23:08:44 +0000 (16:08 -0700)]
glsl: Set up generated builtin functions handling for GLSL 1.40.
Otherwise, when we go to use ir_reader on the generated code, we won't
have the types present.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 12 Mar 2012 21:07:01 +0000 (14:07 -0700)]
glsl: Add support for integer sampler2DRect variants in GLSL 1.40.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 12 Mar 2012 20:43:13 +0000 (13:43 -0700)]
glsl: Drop ftransform() from GLSL 1.40 profile.
This is the one builtin function claimed to be dropped due to the
ARB_compatibility split.
Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 12 Mar 2012 20:42:29 +0000 (13:42 -0700)]
glsl: Copy GLSL 1.30 builtin profile to GLSL 1.40.
All that's changed is the #version changing to 140.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 12 Mar 2012 22:47:06 +0000 (15:47 -0700)]
glsl: When failing to compile some builtins, print the error.
This makes the process slightly more debuggable, though it would be
nice if the build just failed immediately instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 12 Mar 2012 22:51:54 +0000 (15:51 -0700)]
glsl: Let the builtin compiler process GLSL 1.40 shaders.
This is required to put the new 1.40 builtins in place, since they
require new types.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 9 Mar 2012 19:38:34 +0000 (11:38 -0800)]
glsl: Update builtin variables for GLSL 1.40.
Mostly this is a matter of removing variables that have been moved to
the compatibility profile. There's one addition: gl_InstanceID is
present in the core now.
This fixes the new piglit tests for GLSL 1.40 builtin variables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 8 Mar 2012 21:49:15 +0000 (13:49 -0800)]
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
This gets a basic #version 140 shader compiling.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 8 Mar 2012 21:38:31 +0000 (13:38 -0800)]
glsl: Add support for parsing #version 140.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Mon, 9 Jan 2012 04:42:22 +0000 (20:42 -0800)]
i965: Enable SIMD16 mode for shaders with loops on Gen6+.
The hardware supports it; there's no reason not to.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Vinson Lee [Wed, 14 Mar 2012 05:40:52 +0000 (22:40 -0700)]
gallivm: Fix createOProfileJITEventListener namespace with llvm-3.1.
llvm-3.1svn r152620 refactored the OProfile profiling code.
createOProfileJITEventListener was moved from the llvm namespace to the
llvm::JITEventListener namespace.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tom Stellard [Sun, 4 Mar 2012 01:35:39 +0000 (20:35 -0500)]
noop: Use non-recursive automake
Tom Stellard [Sun, 4 Mar 2012 01:14:00 +0000 (20:14 -0500)]
identity: Use non-recursive automake
Tom Stellard [Sun, 4 Mar 2012 01:02:05 +0000 (20:02 -0500)]
galahad: Use non-recursive automake
Tom Stellard [Sat, 3 Mar 2012 14:07:48 +0000 (09:07 -0500)]
gallium/drivers: Use automake to generate makefile
Christopher Yeleighton [Wed, 14 Mar 2012 14:05:44 +0000 (08:05 -0600)]
docs: fix html in banner.html
https://bugs.freedesktop.org/show_bug.cgi?id=47304
Signed-off-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 8 Feb 2012 06:59:24 +0000 (22:59 -0800)]
glsl: Avoid extra if statements for logic and/or with no side effects.
This avoids extra if statements in the common case of just comparing
two expressions that don't involve assignments or function calls,
along with simplifying the handling of constant expressions. Reduces
i965 instructions generated in unigine tropics and sanctuary,
yofrankie, warsow, gstreamer shaders, and the weston compositor.
shader-db results:
Total instructions: 213052 -> 212752
38/1246 programs affected (3.0%)
14309 -> 14009 instructions in affected programs (2.1% reduction)
Dylan Noblesmith [Thu, 22 Dec 2011 21:05:38 +0000 (21:05 +0000)]
mesa: add back glGetnUniform*v() overflow error reporting
The error was removed in:
commit
719909698c67c287a393d2380278e7b7495ae018
Author: Ian Romanick <ian.d.romanick@intel.com>
Date: Tue Oct 18 16:01:49 2011 -0700
mesa: Rewrite the way uniforms are tracked and handled
The GL_ARB_robustness spec doesn't say the implementation
should truncate the output, so just return after setting
the required error like it did before the above commit.
Also fixup an old comment and add an assert.
NOTE: This is a candidate for the 8.0 branch.
Anuj Phogat [Mon, 12 Mar 2012 17:39:48 +0000 (10:39 -0700)]
mesa: Fix the cause of piglit test fbo-array failure
Handle the special case of glFramebufferTextureLayer() for which we pass
teximage = 0 internally in framebuffer_texture(). This patch makes failing
piglit test fbo-array, fbo-depth-array to pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126
V4: Removed the duplicated code.
Note: This is a candidate for the stable branches.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Mon, 12 Mar 2012 18:44:48 +0000 (12:44 -0600)]
mesa: fix _mesa_DebugMessageCallbackARB() to silence warnings
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 12 Mar 2012 18:45:44 +0000 (12:45 -0600)]
radeon: remove use of DD_FLATSHADE
This got missed earlier <sigh>.
Christopher Yeleighton [Mon, 12 Mar 2012 18:21:24 +0000 (12:21 -0600)]
docs: fix up html tags in autoconf.html
http://bugs.freedesktop.org/show_bug.cgi?id=47241
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Mon, 12 Mar 2012 17:03:59 +0000 (11:03 -0600)]
mesa: add more comments about textarget in framebuffer_texture()
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
mesa: renumber remaining DD_ constants
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
mesa: remove unused DD_TRI_CULL_FRONT_BACK
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
mesa: remove unused DD_FLATSHADE
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
mesa: remove unused DD_TRI_TWOSTENCIL
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
mesa: remove _DD_NEW_x flags
They're no longer used anywhere.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
tnl: stop using _DD_NEW_x flags
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
swrast: s/_DD_NEW_SEPARATE_SPECULAR/_MESA_NEW_SEPARATE_SPECULAR/
Another step toward removing the _DD_NEW_x flags
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
mesa: define _MESA_NEW_SEPARATE_SPECULAR
This will replace the soon-to-be-removed _DD_NEW_SEPARATE_SPECULAR flag.
Note: there's a similar composite _MESA_NEW_NEED_EYE_COORDS flag set already.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
i915: remove occurances of _DD_NEW_x flags
Just use the corresponding _NEW_x flags intead. The _DD_NEW_x flags
will be removed in a following patch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
mesa: remove ctx->Driver.ClearColor() hook
The driver Clear() function should just grab the clear color out of the
context.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
mesa/gdi: remove clear_color() function
Setup the clearing color in the clear() function.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
xlib: remove clear_color() function
Just setup the clearing color in clear_buffers().
Reviewed-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
radeon/r200: remove ClearColor driver functions
The state.color.clear value was never used anywhere.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooks
Not used by any drivers. Drivers can easily access the values
from the Mesa context at glClear() time.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
radeon/r200: remove ClearDepth() and ClearStencil() driver hooks
The computed stencil.clear and depth.clear values aren't used anywhere.
Those fields have been removed too.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Mon, 12 Mar 2012 00:31:32 +0000 (18:31 -0600)]
radeon/r200: remove hyperz/fast clear testing code
The flags which were computed were never actually used.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Mon, 12 Mar 2012 06:38:36 +0000 (23:38 -0700)]
docs: Fix unclosed anchor tag in xlibdriver.html.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47205
José Fonseca [Sun, 11 Mar 2012 19:51:00 +0000 (19:51 +0000)]
egl/drm: Include errno.h
Fixes scons build.
David Fries [Sat, 10 Dec 2011 17:28:45 +0000 (11:28 -0600)]
Set close on exec flag FD_CLOEXEC
Set the close on exec flag when opening dri character devices, so they
will be closed and free any resouces allocated in exec.
Signed-off-by: David Fries <David@Fries.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
José Fonseca [Sun, 11 Mar 2012 10:47:23 +0000 (10:47 +0000)]
mapi/glapi: Fix glDebugMessageCallbackARB arg type to GLDEBUGPROCARB
Necessary to prevent type mismatches on MinGW.
Signed-off-by: Dave Airlie <airlied@redhat.com>
José Fonseca [Sun, 11 Mar 2012 10:47:22 +0000 (10:47 +0000)]
glapi/gen: Add support for pointer types.
Signed-off-by: Dave Airlie <airlied@redhat.com>
José Fonseca [Sun, 11 Mar 2012 10:47:21 +0000 (10:47 +0000)]
mesa: Prevent collision of ERROR define on Windows.
This issue might recur on other OSes. If so then it might be better
to remove the C-preprocessor magic, and use fully qualified defines
instead.
Signed-off-by: Dave Airlie <airlied@redhat.com>
José Fonseca [Sun, 11 Mar 2012 10:47:20 +0000 (10:47 +0000)]
include: Fix glDebugMessageCallbackARB's prototype.
Seems to be a bug in Khronos headers, as
http://www.opengl.org/registry/specs/ARB/debug_output.txt states userParam
is not a const pointer.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Tue, 14 Feb 2012 13:26:23 +0000 (14:26 +0100)]
mesa: expose ARB_debug_output
Marek Olšák [Wed, 15 Feb 2012 00:18:43 +0000 (01:18 +0100)]
mesa: display list dispatch for ARB_debug_output
Marek Olšák [Tue, 14 Feb 2012 22:27:17 +0000 (23:27 +0100)]
mesa: print GL errors via debug_output
nobled [Wed, 4 May 2011 19:42:55 +0000 (19:42 +0000)]
mesa: implement the last of GL_ARB_debug_output
Store client-defined message IDs in a hash table,
and sort them by severity into three linked lists
so they can be selected by severity level later.
nobled [Wed, 4 May 2011 14:40:35 +0000 (14:40 +0000)]
mesa: add struct for managing client debug namespaces
The final piece of the puzzle for GL_ARB_debug_output.
nobled [Mon, 2 May 2011 20:31:00 +0000 (20:31 +0000)]
mesa: add control for categories of application-provided messages
This state is needed for deciding whether or not to log
application messages with IDs that haven't been specifically
passed to glDebugMessageControlARB yet.
State for each individual ID number ever passed to
glDebugMessageControlARB (per-context) still needs to be added.
nobled [Mon, 2 May 2011 17:52:28 +0000 (17:52 +0000)]
mesa: add yet more context fields for GL_ARB_debug_output
nobled [Mon, 2 May 2011 17:48:05 +0000 (17:48 +0000)]
mesa: add glDebugMessageControlARB
Controlling the output of client-provided messages
isn't done yet.
nobled [Mon, 2 May 2011 17:43:38 +0000 (17:43 +0000)]
mesa: add message-toggle booleans for GL_ARB_debug_output
nobled [Mon, 2 May 2011 17:20:55 +0000 (17:20 +0000)]
mesa: add some GL_ARB_debug_output functions
nobled [Sun, 1 May 2011 15:46:45 +0000 (15:46 +0000)]
mesa: add infrastructure for GL_ARB_debug_output
Marek v2: don't add the extension to extensions.c yet
Marek Olšák [Sat, 10 Sep 2011 09:33:28 +0000 (11:33 +0200)]
glapi: regenerate files
nobled [Sun, 1 May 2011 15:46:12 +0000 (15:46 +0000)]
glapi: add ARB_debug_output.xml
Marek v2: replace GLDEBUGPROCARB with void*
nobled [Sun, 1 May 2011 12:47:31 +0000 (12:47 +0000)]
mesa: split error handling into its own file
Also add _mesa_vsnprintf.