Adeel Kazmi [Fri, 15 Jul 2016 11:56:02 +0000 (04:56 -0700)]
Merge "100% Coverage for Rendering API" into devel/master
Adeel Kazmi [Fri, 15 Jul 2016 11:40:17 +0000 (04:40 -0700)]
Merge "DALi Version 1.1.43" into devel/master
David Steele [Fri, 15 Jul 2016 11:26:37 +0000 (12:26 +0100)]
DALi Version 1.1.43
Change-Id: I82bcab0866b0ec6d89a2360c2d51c4a4fceba169
Tom Robinson [Fri, 15 Jul 2016 11:05:38 +0000 (12:05 +0100)]
100% Coverage for Rendering API
Change-Id: I051bf96c0f1488b1a5bb9f2d8586cd981a77d83f
Adeel Kazmi [Fri, 15 Jul 2016 09:28:27 +0000 (10:28 +0100)]
(Automated Tests) Combined dali and dali-devel
Total 1907 tests, 1 less than combined total before.
This is because UtcLinearConstrainerApply was duplicated in both dali and dali-devel.
Change-Id: I52ae9e9da91d10259db0d7cc5dd1dc2ba45ecd63
Tom Robinson [Thu, 14 Jul 2016 17:30:21 +0000 (18:30 +0100)]
Moved UTC tests for public API to dali directory
Change-Id: I553bc2553cab1f281da56e4fade7385e337dcb08
Adeel Kazmi [Thu, 14 Jul 2016 15:46:34 +0000 (16:46 +0100)]
Avoid std::string crash when NULL is returned
GetDefaultPropertyName() can return NULL.
If we try to initialise a std::string with NULL, this causes an exception.
The solution is to just check that the returned value from GetDefaultPropertyName()
and return an empty std::string if it is NULL.
Change-Id: Iecf02228cade112b2922a0fbf0e9cef73a0df13d
Adeel Kazmi [Thu, 14 Jul 2016 16:23:08 +0000 (09:23 -0700)]
Merge "Removed dead code from Actor & fixed minor bugs in GestureDetector" into devel/master
Adeel Kazmi [Thu, 14 Jul 2016 14:54:49 +0000 (15:54 +0100)]
Removed dead code from Actor & fixed minor bugs in GestureDetector
Change-Id: I7c4a1ccfc909ecd9e82824e2d132e3561e7bf15d
Tom Robinson [Wed, 13 Jul 2016 10:46:47 +0000 (11:46 +0100)]
Moved Core Rendering API from devel-api to public-api
Change-Id: I8222979f89afd60137d2b148fcadc6175a41a6fe
Ferran Sole [Wed, 13 Jul 2016 15:44:31 +0000 (16:44 +0100)]
Fixed bug in Dali::Texture
- Protected texture to make sure it doesn't call into Core after it has been destroyed
Change-Id: Ie1b6dedc1d42134f8702fd907ac2b13cb8ffdf80
Xiangyin Ma [Mon, 11 Jul 2016 16:57:23 +0000 (09:57 -0700)]
Remove Geometry::QUAD() API
Change-Id: I962d0e570f3f7be3efa7b84179533ca490fda214
Tom Robinson [Mon, 11 Jul 2016 13:02:12 +0000 (14:02 +0100)]
Moved TextureSet::SetImage() to separate devel-api module
Change-Id: I44a5be3e98c76a73b6672c079e1f1d9084113994
David Steele [Fri, 8 Jul 2016 17:22:47 +0000 (10:22 -0700)]
Merge "(Automated Tests) Added coverage for SlotDelegate" into devel/master
Adeel Kazmi [Fri, 8 Jul 2016 16:52:37 +0000 (09:52 -0700)]
Merge "DALi Version 1.1.42" into devel/master
Agnelo Vaz [Fri, 8 Jul 2016 16:43:16 +0000 (17:43 +0100)]
DALi Version 1.1.42
Change-Id: I99eb0bc65e5082246509042388c590406af19f08
Adeel Kazmi [Fri, 8 Jul 2016 14:59:55 +0000 (15:59 +0100)]
(Automated Tests) Added coverage for SlotDelegate
Change-Id: I6fbf72d44b1785b0ff7d5498ca74819a64332f86
Ferran Sole [Wed, 6 Jul 2016 14:46:23 +0000 (15:46 +0100)]
Changed Texture::Upload to return a boolean to indicate whether the update can be performed
Upload will return true if the upload operation can be performed, false otherwise
Change-Id: I94d852d65bddaa5c4b59b9b26bd84fd753c8a036
Adeel Kazmi [Wed, 6 Jul 2016 16:23:19 +0000 (17:23 +0100)]
(AutomatedTests) Stop Calling Internal APIs from public tests
Change-Id: I936e65ba7de5fa142c8ccfdf9d4ad3000be05009
David Steele [Mon, 4 Jul 2016 18:42:12 +0000 (19:42 +0100)]
Added test cases for public api.
Coverage of public API methods showed that some methods had no
test cases. Have added test cases for all relevant methods.
Reminder: No C++ method coverage can be 100% complete ( compiler
generated virtual destructors cannot always be called ).
Change-Id: Ia3dc12b5e8262ea1e20c17141378d2a2f3c91b8e
Signed-off-by: David Steele <david.steele@samsung.com>
adam.b [Fri, 1 Jul 2016 13:28:12 +0000 (14:28 +0100)]
DALi Version 1.1.41
Change-Id: I3726e601f807f636bbfe6ce06414d1765ada93ed
David Steele [Thu, 30 Jun 2016 10:41:29 +0000 (11:41 +0100)]
Updated desktop test harness for easier TC debugging
Added a new "-d" option to execute.sh to invoke the debugger
on the speficied test case.
Change-Id: I7b791ff184c0b14e21a1a1c3700c82fa6cbab748
Signed-off-by: David Steele <david.steele@samsung.com>
Kimmo Hoikka [Wed, 29 Jun 2016 16:54:46 +0000 (09:54 -0700)]
Merge "Added support for compressed texture upload to Render::NewTexture" into devel/master
Ferran Sole [Tue, 28 Jun 2016 15:46:45 +0000 (16:46 +0100)]
Added support for compressed texture upload to Render::NewTexture
Change-Id: I864026078391a5b98caaa62ffa2c2d9a0db6a919
Seoyeon Kim [Tue, 28 Jun 2016 04:41:20 +0000 (13:41 +0900)]
Fix Svace issue
- Return value of a function GetMap() has to be checked for NULL at shader-impl.cpp
Change-Id: Ib28207bcb87b073eea34887233514c31958c11f1
Adeel Kazmi [Fri, 24 Jun 2016 08:02:25 +0000 (01:02 -0700)]
Merge "DALi Version 1.1.40" into devel/master
Victor Cebollada [Fri, 24 Jun 2016 07:22:57 +0000 (08:22 +0100)]
DALi Version 1.1.40
Change-Id: Ie05785cab691fdc260eaed9bf7f8f2320cad3a7e
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Victor Cebollada [Fri, 24 Jun 2016 07:22:57 +0000 (08:22 +0100)]
DALi Version 1.1.40
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Ferran Sole [Tue, 21 Jun 2016 15:10:41 +0000 (16:10 +0100)]
Fixed bug in texture-set
mHasAlpha was being overwritten in Prepare method when using Render::Textures ( TextureSets which only use Render::Textures
should not do anything in the Prepare method )
Change-Id: I21b8fba7f81d5c83b03dfa10d8fe281026b28489
David Steele [Mon, 20 Jun 2016 13:57:04 +0000 (14:57 +0100)]
Updated test harness to add map of named parameters to Gl traces.
As well as storing the parameter list as a single string, have added
(for GlAbstraction) a named parameter map. This should prevent changes
to the trace from breaking existing tests in the future, and also
provides a slightly easier to use method for searching for methods with
specific parameters.
Change-Id: Iab726d2e2bcae805fa39b48c0675ea5a96faa64d
Signed-off-by: David Steele <david.steele@samsung.com>
Paul Wisbey [Fri, 17 Jun 2016 16:39:41 +0000 (09:39 -0700)]
Merge "Implemented Upload methods in Texture to upload data from PixelData objects" into devel/master
Adeel Kazmi [Fri, 17 Jun 2016 10:42:56 +0000 (11:42 +0100)]
DALi Version 1.1.39
Change-Id: I6df60de02d4942e5bdf5db884f20480a0669173a
Ferran Sole [Wed, 15 Jun 2016 08:26:00 +0000 (09:26 +0100)]
Implemented Upload methods in Texture to upload data from PixelData objects
Change-Id: I5d451dcf4a8a28bf3561e56b4280f352392c3c65
Ferran Sole [Fri, 17 Jun 2016 08:27:42 +0000 (09:27 +0100)]
Revert bug fix in renderer
Change-Id: Ie4154b9522943df483bd68226e71ddf2b80163b4
Adeel Kazmi [Mon, 13 Jun 2016 15:32:11 +0000 (16:32 +0100)]
(Touch) Added pressure, radius & angle information
Refactored Integration and internal touch processing to use new Point rather than TouchPoint
so we can store the new parameters.
Change-Id: If35d6c4a156c19391c736b750c7673631a7a4ef0
Xiangyin Ma [Wed, 15 Jun 2016 17:27:45 +0000 (18:27 +0100)]
Extend Property::Map to support Index-Value pairs
Change-Id: I34039e8f6a41e3d41a364c668652c12cbeaba535
Ferran Sole [Mon, 13 Jun 2016 08:59:10 +0000 (09:59 +0100)]
Allow new texture to be created from native images
* Added new constructor to Textures so they can be created from a native image
Change-Id: Id040668bbd37b864fa24935452cb786b4ad79f07
David Steele [Mon, 13 Jun 2016 12:30:37 +0000 (05:30 -0700)]
Merge "(Actor) Add ability to connect to new touch signal via scripts" into devel/master
David Steele [Mon, 13 Jun 2016 10:27:55 +0000 (03:27 -0700)]
Merge "Remove unnecessary functions from Scripting, support strings in actor properties" into devel/master
Paul Wisbey [Mon, 13 Jun 2016 10:19:05 +0000 (03:19 -0700)]
Merge "Removed HasRendered() from Core RenderStatus." into devel/master
Adeel Kazmi [Mon, 13 Jun 2016 09:50:36 +0000 (10:50 +0100)]
(Actor) Add ability to connect to new touch signal via scripts
Change-Id: I59e46cc70473e729415cc16ae056b7c5de9d237b
Adeel Kazmi [Thu, 9 Jun 2016 17:24:04 +0000 (18:24 +0100)]
Remove unnecessary functions from Scripting, support strings in actor properties
- Removed unused methods from Scripting
- Parse property string to set AnchorPoint & ParentOrigin
- Modify some of the property helper macros to output DALi coding standard variables
Change-Id: Ic600ee626aec7f6355edfb792232d329d19bf074
Xiangyin Ma [Fri, 10 Jun 2016 10:47:39 +0000 (11:47 +0100)]
DALi Version 1.1.38
Change-Id: Ie3d05b6be645799770ca337dcdbedc1d1223a4dc
adam.b [Thu, 9 Jun 2016 17:59:10 +0000 (18:59 +0100)]
Removed HasRendered() from Core RenderStatus.
Change-Id: Ib45517e36e515bd9bf288a71bb1f7358e5ecaba7
Ferran Sole [Thu, 9 Jun 2016 10:25:28 +0000 (11:25 +0100)]
New Texture API clean-up
- New API to upload data to textures and to set output texture of a framebuffer
- Added test cases for Texture and FrameBuffer objects
Change-Id: I99aa20da83ab2a6c76655b331d1520cdc90c7916
Adeel Kazmi [Wed, 8 Jun 2016 12:27:12 +0000 (13:27 +0100)]
(Documentation) Remove reference to ImageView in RenderTask
Change-Id: I0671f77b8cbd5f797462b21cc2611e9a5b2714ad
Adeel Kazmi [Tue, 7 Jun 2016 11:53:24 +0000 (12:53 +0100)]
(Documentation) Remove references to Toolkit controls
Change-Id: I5a4eb87e762ba3df58b2a966de5985a53616cf25
Ferran Sole [Mon, 6 Jun 2016 08:21:59 +0000 (09:21 +0100)]
Changed SINCE tags for new APIs introduced by New Texture
- "SINCE" tags for new APIs introduced by patch "Added Texture object
and FrameBuffer object to rendering API" were incorrect
- Added test cases for apis SetFrameBuffer and GetFrameBuffer in RenderTask
Change-Id: I613e86aa18613c2988295f07de74870843232f8d
Kimmo Hoikka [Fri, 3 Jun 2016 16:11:47 +0000 (09:11 -0700)]
Merge "Change PixelData to use the handle/body pattern" into devel/master
Paul Wisbey [Fri, 3 Jun 2016 16:11:17 +0000 (09:11 -0700)]
Merge "New DepthTestMode API in Renderer" into devel/master
Tom Robinson [Wed, 1 Jun 2016 16:29:36 +0000 (17:29 +0100)]
New DepthTestMode API in Renderer
DepthTestMode in Renderer:
OFF - Renderer does not read from the depth buffer
AUTO - Renderer only reads from the depth buffer if in a 3D layer (Default)
ON - Renderer reads from the depth buffer regardless of layer type
Note: The SetDepthTestDisabled() API in Layer overrides Renderer.
If SetDepthTestDisabled( true ) is called, depth testing is NEVER done (regardless of Renderer properties).
If SetDepthTestDisabled( false ) is called, depth testing is MAY be done. This will be dependant on the Renderer properties.
Note: The default for DepthTestDisabled in Layer is now True. IE. Depth testing is disabled by default.
When the Layer behavior is changed ( Layer::SetBehavior() ), this will update Layer::SetDepthTestDisabled() with appropriate default behavior. IE:
Layer::SetBehavior( Dali::Layer::LAYER_2D ) -> Depth testing is turned off
Layer::SetBehavior( Dali::Layer::LAYER_3D ) -> Depth testing is turned on
This is to encourage optimal settings, but Layer::SetDepthTestDisabled() CAN be modified after changed layer behavior if required.
Change-Id: I874f45eca283e3960b6f6265272754e3e66d267c
Xiangyin Ma [Wed, 25 May 2016 14:22:58 +0000 (15:22 +0100)]
Change PixelData to use the handle/body pattern
Change-Id: I54d2c96b1111f90dd214ac257b82ade79cdacb9a
Paul Wisbey [Fri, 3 Jun 2016 14:20:06 +0000 (07:20 -0700)]
Merge "DALi Version 1.1.37" into devel/master
Tom Robinson [Fri, 3 Jun 2016 13:33:18 +0000 (14:33 +0100)]
DALi Version 1.1.37
Change-Id: I7513dc130ff0974fb67aff77ffbcf4cd30b424a7
Ferran Sole [Fri, 27 May 2016 08:53:58 +0000 (09:53 +0100)]
Added Texture object and FrameBuffer object to rendering API
* New Texture object which can be used in TextureSets to provide data to shaders
* Textures can be 2D or Cube maps and can have mipmaps
* Mipmaps can be generated manually or automatically by the GPU
* Added sampling modes which requires mipmaps (NEAREST_MIPMAP_NEAREST,LINEAR_MIPMAP_NEAREST,...)
* New FrameBuffer object which can use Texture as color output
* Added API to set FrameBuffer as the target for a RenderTask
Change-Id: Ia41e9cd11b3a4b4a49e5141fabf90a9cc50b1a97
Adeel Kazmi [Thu, 19 May 2016 17:18:33 +0000 (18:18 +0100)]
Added class to replace TouchEvent
Fixes following review:
Removed Internal::TouchData::GetPoint()
Cleaned up signal sending from TouchEventProcessor
Changed new Actor::TouchSignal to pass TouchData handle as const ref.
Changed new Stage::TouchedSignal to pass TouchData handle as const ref.
Changed API of TouchData to return by value where appropriate and removed
all asserts.
Changed API of TouchData to use size_t for point index and point count.
Added test cases for touch processing using touch data ( a copy and paste
of the existing test cases, plus a negative test case for the out of bounds
check in the public API for TouchData )
Change-Id: I8a58775f7a70a3bed8514439c627f261ac4f5807
Richard Huang [Fri, 27 May 2016 11:20:15 +0000 (12:20 +0100)]
DALi Version 1.1.36
Change-Id: Ic813f231541869597d4848f3fa19a816993931b0
Adeel Kazmi [Thu, 26 May 2016 07:31:40 +0000 (00:31 -0700)]
Merge "Allows debug builds to be enabled for GBS builds" into devel/master
Adeel Kazmi [Wed, 25 May 2016 10:19:48 +0000 (03:19 -0700)]
Merge "Removed unused TouchData from Integration API & TouchResampler" into devel/master
Richard Huang [Wed, 25 May 2016 09:58:09 +0000 (10:58 +0100)]
Fix comments in child property registration API
Change-Id: Ia2f955996486312b121f3ef0005e3d059829653f
Tom Robinson [Tue, 24 May 2016 10:51:18 +0000 (11:51 +0100)]
Allows debug builds to be enabled for GBS builds
You can now enable a debug build of DALi via GBS by adding the following to your GBS build line:
--define "%enable_debug 1"
Details in README file.
Change-Id: Icd0eccda950ceeb21eaa50956bebc78deb6973e5
Adeel Kazmi [Tue, 24 May 2016 11:49:34 +0000 (12:49 +0100)]
Removed unused TouchData from Integration API & TouchResampler
Change-Id: Idec16fe60b9f5ec1cecbc9835e0a7aabb861c98f
Adeel Kazmi [Fri, 20 May 2016 17:25:12 +0000 (10:25 -0700)]
Merge "Type registry helper: Core change to make usable for all implementations of CustomActor" into devel/master
Tom Robinson [Mon, 16 May 2016 15:21:56 +0000 (16:21 +0100)]
Type registry helper: Core change to make usable for all implementations of CustomActor
Change-Id: I0a0313a560739b2d033b6be619637072b66900ca
Richard Huang [Fri, 20 May 2016 14:17:42 +0000 (15:17 +0100)]
Object::GetPropertyType should return Property::NONE for non-existing child properties
Change-Id: Ib1383338deaa369636fb4c2b5ae86a29d6386c97
Nick Holland [Fri, 20 May 2016 10:17:15 +0000 (11:17 +0100)]
DALi Version 1.1.35
Change-Id: I213ca1ca8377b409e35f83be72e61420d6400db6
Richard Huang [Wed, 18 May 2016 12:05:20 +0000 (13:05 +0100)]
Support for child properties registration
The object should be able to use type registry to register properties
that it (as a parent) supports in its children.
This can be done through TypeRegistry::ChildPropertyRegistration or
the macro DALI_CHILD_PROPERTY_REGISTRATION.
Change-Id: Ic83ab5bc4afeb5ed41c46a6a300bd329d2a4b443
Ferran Sole [Tue, 17 May 2016 14:21:23 +0000 (15:21 +0100)]
Fixes a bug in Transform manager
Component wasn't marked as dirty when parent changed
Change-Id: Ib8a56326fa9ad00f515af33c8d22a305b85372a2
Seoyeon Kim [Tue, 2 Feb 2016 02:17:14 +0000 (11:17 +0900)]
Update Images' public header comments
Change-Id: I4e7841a285fa9270ae85dbc8322f777ac08d574e
Seoyeon Kim [Thu, 4 Feb 2016 01:08:57 +0000 (10:08 +0900)]
Update Render-tasks, Shader-effects, and Signals' public header comments
Change-Id: I02fec09eb05a6d01d13a78e43daa1c52e673fb55
Adeel Kazmi [Mon, 16 May 2016 17:26:06 +0000 (10:26 -0700)]
Merge "Use Geometry::QUAD() in UTC" into devel/master
Kimmo Hoikka [Fri, 13 May 2016 13:25:36 +0000 (14:25 +0100)]
Removed incorrectly included vector-wrapper from property
Change-Id: Ieefc93ca94ed08403e4133569bb497296768beb3
Xiangyin Ma [Mon, 16 May 2016 16:00:22 +0000 (17:00 +0100)]
Use Geometry::QUAD() in UTC
Change-Id: I98b24f63730a7308f842cbb96dfb17964f97c68a
Adeel Kazmi [Mon, 16 May 2016 14:13:48 +0000 (07:13 -0700)]
Merge "Added static function Geometry::QUAD()" into devel/master
Kimmo Hoikka [Mon, 16 May 2016 04:44:49 +0000 (21:44 -0700)]
Merge "Prevention of Null pointer dereference" into devel/master
Xiangyin Ma [Thu, 12 May 2016 12:53:17 +0000 (13:53 +0100)]
Added static function Geometry::QUAD()
Change-Id: I4091191b45c3516adf9967aa2dbd9405a380fca2
Ferran Sole [Fri, 13 May 2016 10:54:39 +0000 (11:54 +0100)]
DALi Version 1.1.34
Change-Id: If90be85e9c3dc27a3b0573922ae7f2fa6eafefd2
Seoyeon Kim [Wed, 11 May 2016 06:49:29 +0000 (15:49 +0900)]
Prevention of Null pointer dereference
Change-Id: I79d3b9e91ac27eb7eaa4d0174997db1705e3649a
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Adeel Kazmi [Thu, 12 May 2016 18:04:51 +0000 (11:04 -0700)]
Merge "Update Math's public header comments" into devel/master
David Steele [Thu, 12 May 2016 17:54:36 +0000 (10:54 -0700)]
Merge "Allow reading Vector2/3/4 values from Property::Value with type Vector2/3/4, matching Dali::Vector default behaviour" into devel/master
Seoyeon Kim [Wed, 3 Feb 2016 05:07:46 +0000 (14:07 +0900)]
Update Math's public header comments
Change-Id: Ie1e3f44797c24dca4516a4195473ce315bec5008
Adeel Kazmi [Thu, 12 May 2016 16:36:35 +0000 (09:36 -0700)]
Merge "Moved TextureCache dispatch methods to their own class" into devel/master
Kimmo Hoikka [Thu, 12 May 2016 13:49:01 +0000 (14:49 +0100)]
Allow reading Vector2/3/4 values from Property::Value with type Vector2/3/4, matching Dali::Vector default behaviour
Change-Id: I27fcafa2d80dcc5b1d991ff14bfec75558d63b7c
David Steele [Wed, 24 Feb 2016 20:37:20 +0000 (20:37 +0000)]
Moved TextureCache dispatch methods to their own class
TextureCache dispatch methods should be in their own class to enforce
the Update/Render split. This patch also cleans up all the places where
TextureCache was used in place of TextureCacheDispatcher.
The only user of TextureCacheDispatcher is now ResourceManager, with
initialization from SceneGraphBuffer object in UpdateManager (So the
dispatcher knows which buffer index to use for it's queue).
(This removes some long standing todo's...)
Change-Id: I23f5bbebd9b9348395a8f627e5d533a6a10ea58f
Signed-off-by: David Steele <david.steele@samsung.com>
David Steele [Tue, 10 May 2016 14:56:04 +0000 (07:56 -0700)]
Merge "Fix the issue of actors disappearing from system overlay" into devel/master
Xiangyin Ma [Mon, 9 May 2016 16:53:55 +0000 (17:53 +0100)]
Fix the issue of actors disappearing from system overlay
Change-Id: I64372483f68079407b7aadd2e6f602038ac337c0
Adam Bialogonski [Fri, 6 May 2016 16:29:43 +0000 (17:29 +0100)]
Fixes an issue when element buffer count is 0 in render-geometry.
- elementBufferCount = 0 states for whole or remaining buffer from elementBufferOffset.
Added two test cases covering that issue ( going out of bounds of the index buffer andusing 0 as number of elements )
Change-Id: I5d29401a3c2d717d173ce63a9cc9ba3b2ecb0e64
Kimmo Hoikka [Mon, 9 May 2016 14:42:32 +0000 (07:42 -0700)]
Merge "Added property to Renderer to specify the depth function" into devel/master
Ferran Sole [Thu, 5 May 2016 08:24:15 +0000 (09:24 +0100)]
Added property to Renderer to specify the depth function
- New property in Renderer to specify whether to enable depth testing
and which depth function to use if enabled
Change-Id: I2964a0796209d711eb185ccf2be3d7ec1f8b202d
Seoyeon Kim [Mon, 9 May 2016 11:37:38 +0000 (20:37 +0900)]
Change a few minor comments in RenderTask
Change-Id: Id0e679401925082178222c3fdf19913c511463dd
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Kimmo Hoikka [Mon, 9 May 2016 11:05:24 +0000 (04:05 -0700)]
Merge "RenderItem clean-up" into devel/master
Adeel Kazmi [Fri, 6 May 2016 14:51:24 +0000 (07:51 -0700)]
Merge "DALi Version 1.1.33" into devel/master
David Steele [Fri, 6 May 2016 14:47:17 +0000 (15:47 +0100)]
DALi Version 1.1.33
Change-Id: Ic6b85f54be79f7b5d0c79876819b058e1deecbb0
Ferran Sole [Fri, 6 May 2016 13:50:26 +0000 (14:50 +0100)]
RenderItem clean-up
Change-Id: I9ea1d07be806414ba3cb56aebe8b13021329adc0
David Steele [Fri, 6 May 2016 12:23:23 +0000 (05:23 -0700)]
Merge "Removal of the Scene graph node attachment" into devel/master
Adeel Kazmi [Thu, 5 May 2016 19:20:53 +0000 (20:20 +0100)]
(Automated Tests) Platform Abstraction now handles multiple resource requests
Also synchronized some dali-test-suite-utils.h/cpp with toolkit.
Change-Id: I28b2ea64cd25d5107de4ea5dae175bbf01232a9f
Kimmo Hoikka [Wed, 4 May 2016 17:39:49 +0000 (18:39 +0100)]
Removal of the Scene graph node attachment
Change-Id: I1f984f6febde45db4a2db6b6e20a20c96f77f578
David Steele [Tue, 3 May 2016 14:02:09 +0000 (15:02 +0100)]
Property::Value changed to store AngleAxis instead of Quaternion
For angles greater than 360 degrees, AngleAxis keeps it's winding
number (the number of complete rotations); whereas Quaternion loses
it. Changing Property::Value to store AngleAxis instead of Quaternion
internally enables AnimateBy to rotate 360 degrees or greater when
constructed with an AngleAxis.
Quaternions can _usually_ be converted to an Angle + Axis equivalent.
In an ideal world, there are some quaternion values that won't
convert, i.e. those for which sine(acos(.w)) is zero.
This is not an issue, as there is in practice no float value that
accurately represents N*2*PI ( for N != 0 ), consequently, the element
w generated by the Quaternion( Radian, Vector3 ) constructor is never
1 unless the initial angle was 0, which indicates no rotation.
Change-Id: I237ad5ccb1797ce7b5af9dc5e7708f65d4b785ad
Signed-off-by: David Steele <david.steele@samsung.com>
Ferran Sole [Thu, 28 Apr 2016 16:43:28 +0000 (17:43 +0100)]
Fixed culling to take scale into consideration
- Culling wasn't considering world scale
- Optimized world space bounding sphere calculation for nodes in the scene
Change-Id: Icf5e7918e038a662bb5e63b7b48a404da5c63d86
Paul Wisbey [Wed, 4 May 2016 14:56:41 +0000 (15:56 +0100)]
Fixed README typo (again)
Change-Id: I3afd00c2d2cfbbcee2221469c3a02cb5a3db4dd7