joogab.yun [Tue, 19 Dec 2023 09:19:54 +0000 (18:19 +0900)]
Add Get/Set native window id on KeyEvent and Scene
Change-Id: I08af7fa77f7fe0a4a115228aa530411032e362b4
Adeel Kazmi [Fri, 15 Dec 2023 10:22:38 +0000 (10:22 +0000)]
DALi Version 2.3.3
Change-Id: I5959f350e5623dcf0acfacf4794227ba572189f3
Eunki, Hong [Tue, 12 Dec 2023 04:13:19 +0000 (13:13 +0900)]
Fix rendering occured unlimited if window size changed multiple
To support multi window cases, dali-adaptor count how many times
the window resize event occured.
But in dali-core scene has only bool flag.
So if scene changed multiple times during 1 render time,
surface resized count never be reduced as zero.
So it will keep rendering unlimited.
This patch make we return the number of surface rect changed,
so dali-adaptor can control the scene changed count well.
Change-Id: I35d0bcef3ff33c67f106b276848a2b5a26ccc67c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Thu, 14 Dec 2023 01:16:08 +0000 (01:16 +0000)]
Merge "Touch and Hover event propagrated by geometry way.(2)" into devel/master
joogab.yun [Wed, 13 Dec 2023 05:57:59 +0000 (14:57 +0900)]
Touch and Hover event propagrated by geometry way.(2)
This is similar to how Android works.
If you haven't consumed it in interceptTouchEvent, you need to keep sending interceptTouchEvent.
Change-Id: I3594d0abcaae1940be5dc0e7d73badecb3975aa5
Seungho BAEK [Wed, 13 Dec 2023 04:18:05 +0000 (04:18 +0000)]
Merge "Use DepthIndex for 3D rendering order" into devel/master
joogab.yun [Wed, 6 Sep 2023 07:44:52 +0000 (16:44 +0900)]
Touch and Hover event propagrated by geometry way.
This is similar to how Android works.
1. Events are propagated based on geometry.
2. TouchEvent
- If there is an actor who consumes, only the actor who consumes will receive the event that comes after.
3. Gesture will be a way for apps to receive and recognize touch events in the future.
Change-Id: Iac58129b729446d3dffa54ad0aacc8d5e8135f19
Adam Bialogonski [Fri, 8 Dec 2023 11:05:51 +0000 (11:05 +0000)]
DALi Version 2.3.2
Change-Id: I7f783332da3bf82bcac1f54b63aeb126fd2a01ac
seungho baek [Tue, 5 Dec 2023 08:20:18 +0000 (17:20 +0900)]
Use DepthIndex for 3D rendering order
Change-Id: I898668b515410c888e616b64ce103f833cc4f399
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Heeyong Song [Wed, 17 Nov 2021 07:00:04 +0000 (16:00 +0900)]
Add DaliPrintBackTrace for common
Change-Id: Ieb24205ccdc75d3b9a4ac3e7b44166503a472d80
Richard Huang [Fri, 1 Dec 2023 11:02:17 +0000 (11:02 +0000)]
DALi Version 2.3.1
Change-Id: I055d700e13b59633a908cea0f8bde7efadf4834f
David Steele [Fri, 24 Nov 2023 12:37:58 +0000 (12:37 +0000)]
DALi Version 2.3.0
Change-Id: Iee6a2b861200daf436223e9116780bf2ff0197f4
Eunki, Hong [Mon, 20 Nov 2023 02:40:41 +0000 (11:40 +0900)]
Add default uniform for actor 'uScale'
Some shader codes like anti-alias need to be calculated
by pixel scaled.
But currently we don't have any way to get 'scaled' visual size
at shader side.
To support it, let we write scale value into shader.
Change-Id: Ie1d9e2e5429a3ed20fc3e9dde004b7546e3e2c32
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 17 Nov 2023 23:03:10 +0000 (23:03 +0000)]
Merge "Moved shader cache to graphics backend" into devel/master
Adeel Kazmi [Fri, 17 Nov 2023 14:56:26 +0000 (14:56 +0000)]
DALi Version 2.2.53
Change-Id: I20a7bd5c23e906d79e99c86f6844d312c11ef301
David Steele [Mon, 13 Nov 2023 17:58:22 +0000 (17:58 +0000)]
Moved shader cache to graphics backend
Change-Id: Ie1b01412bc9fd588ddfe5b511b510297dfaa9484
Adam Bialogonski [Mon, 13 Nov 2023 16:36:28 +0000 (16:36 +0000)]
Added render-task to the touch event
Change-Id: Ida661df52c894d39da7e345b157dcb2fe8529ae5
Adam Bialogonski [Fri, 10 Nov 2023 07:42:22 +0000 (07:42 +0000)]
DALi Version 2.2.52
Change-Id: I7a4849eff2e8ca07674ce5ea4f7e4b4523075afa
Adeel Kazmi [Thu, 9 Nov 2023 17:34:45 +0000 (17:34 +0000)]
Merge "PipelineCacheL2 is struct which is defined in pipeline-cache.h" into devel/master
Adeel Kazmi [Thu, 9 Nov 2023 17:21:22 +0000 (17:21 +0000)]
Merge "Cleaned up unused code in Program" into devel/master
Eunki, Hong [Thu, 9 Nov 2023 04:31:46 +0000 (13:31 +0900)]
Fix miss implements of MapView touch patch + UTC for mutli exclusive touch
Change-Id: I91906db2f756441dd059abf76d283aee858f0b84
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
huiyu.eun [Wed, 1 Nov 2023 05:02:23 +0000 (14:02 +0900)]
Fix MapView touch issue
Change-Id: I8c5b2b82b260953a6c3107930ea10fbbbca0389a
Signed-off-by: huiyu.eun <huiyu.eun@samsung.com>
joogab yun [Wed, 8 Nov 2023 07:24:47 +0000 (07:24 +0000)]
Merge "When an actor receiving a hover event is hidden or removed, it receives an interrupted signal." into devel/master
joogab.yun [Tue, 7 Nov 2023 04:20:23 +0000 (13:20 +0900)]
When an actor receiving a hover event is hidden or removed, it receives an interrupted signal.
Change-Id: I6d20c67deafb15dfb86e1e815e84f1c4e91c086c
joogab.yun [Wed, 8 Nov 2023 05:47:12 +0000 (14:47 +0900)]
Add screen position log for touch event
Change-Id: I1db65a4c459fe234f7ce50da8728f467fdceb52b
David Steele [Mon, 30 Oct 2023 16:49:34 +0000 (16:49 +0000)]
Cleaned up unused code in Program
Fixed WARNING debug to only have 1 function location string
Added debug to show shader code when missing attributes found:
run with:
export LOG_PIPELINE_CACHE=5
Change-Id: I852f703ae86c6e877b8c50380f7f24c1a7e21e77
Eunki, Hong [Mon, 6 Nov 2023 06:00:02 +0000 (15:00 +0900)]
Reset UpdateProxy traveler only if descendent hierarchy changed
Add new dirty flags about descendent hierarchy changed.
It will be useful when we want to know that given node's traveler
need to reset cache or not.
Change-Id: I62cebb40b92e808bcf5fd446517da32442463b42
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 3 Nov 2023 12:18:03 +0000 (12:18 +0000)]
Merge "Reduce some useless if check during prepare render instructions" into devel/master
Richard Huang [Fri, 3 Nov 2023 10:57:32 +0000 (10:57 +0000)]
DALi Version 2.2.51
Change-Id: I8e3e4cc86b4566926bdd6f087de8f6313acac696
Eunki, Hong [Fri, 3 Nov 2023 02:52:44 +0000 (11:52 +0900)]
Reduce some useless if check during prepare render instructions
- Reduce overhead when we get ShaderData
- Do not check RenderingBehaviour multiple times.
- Remove some useless IntrusivePtr copy operation (Reference / Unreference)
Change-Id: I2215f7bacff6571c2508848ebda1ea67d52b8c98
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
AdunFang [Tue, 31 Oct 2023 02:30:17 +0000 (11:30 +0900)]
PipelineCacheL2 is struct which is defined in pipeline-cache.h
Change-Id: I3c3c0f0a6391ebf54df92419f05ffa638e755617
David Steele [Fri, 27 Oct 2023 09:35:23 +0000 (10:35 +0100)]
DALi Version 2.2.50
Change-Id: I27dfd273580396ce2dd3eb21cccf95a1b955dbe1
Eunki Hong [Sat, 21 Oct 2023 14:01:29 +0000 (23:01 +0900)]
Allow to get Shader::Hint by integer
Previously Shader::Hint value could be assigned only by string.
Let we allow to assing hint value Shader::Hint::Value (as int32_t)
if user know the enum correctly.
Change-Id: Ifc6dbb8ea76180b8e454dace28ae3ed4de447037
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 20 Oct 2023 06:07:29 +0000 (07:07 +0100)]
DALi Version 2.2.49
Change-Id: I22e0d70b9afe782d699ccaf7ac9479259a9f2687
David Steele [Thu, 19 Oct 2023 11:55:16 +0000 (11:55 +0000)]
Merge "Reduce update proxy performance" into devel/master
Eunki Hong [Mon, 16 Oct 2023 10:26:33 +0000 (19:26 +0900)]
Fix minor coveriy issues
Resolve some minor coverity issues that might be meanful
1. Add check logic of Raise/Lower API when children was empty.
2. std::string move for some codes.
Change-Id: If8050ee21e840f6684545d4fca0a3cf430500f6d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 18 Oct 2023 08:03:45 +0000 (17:03 +0900)]
Revert "Remove unused program / shader caches"
This patch make some unusal bugs relative with shader.
Until resolve that issue, let we just revert this logic for now.
Change-Id: I17bea478ea4b401f009b1d01cfb90b5e67bcc793
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 17 Oct 2023 08:50:53 +0000 (17:50 +0900)]
Reduce update proxy performance
Since we try to travel whole scene tree whenever
we fail to found node id, It might make some performance drop.
To avoid these kind of performance issue, let we cache
whole traversal scene tree only one times until scene tree
updated.
Change-Id: Iab4379c9421a18e5fa9ebcb373c7ef1de91022a5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 17 Oct 2023 09:15:08 +0000 (09:15 +0000)]
Merge "Revert "Fix node texture draw issue"" into devel/master
Eunki, Hong [Tue, 17 Oct 2023 06:41:31 +0000 (15:41 +0900)]
Revert "Fix node texture draw issue"
This reverts commit
386df6932dbcba70a010e386f7256b01ddc68b93.
Change-Id: Ifab2623356d775339b9a4745f4422c7cd72c621a
joogab yun [Tue, 17 Oct 2023 06:24:14 +0000 (06:24 +0000)]
Merge "INTERRUPTED events are divided into touch and hover." into devel/master
joogab.yun [Mon, 16 Oct 2023 09:27:52 +0000 (18:27 +0900)]
INTERRUPTED events are divided into touch and hover.
Change-Id: I1474072e22199263922dd2ddb33ae38387999679
Adeel Kazmi [Fri, 13 Oct 2023 13:22:28 +0000 (13:22 +0000)]
Merge "DALi Version 2.2.48" into devel/master
Adam Bialogonski [Fri, 13 Oct 2023 10:06:24 +0000 (11:06 +0100)]
DALi Version 2.2.48
Change-Id: Idf1243bc74b750b22c5078aeacf0a195521e3f6d
huiyu.eun [Thu, 12 Oct 2023 05:22:49 +0000 (14:22 +0900)]
Fix node texture draw issue
MapView drawing issue
In the case of a node without texture set, it is not drawn.
If we do not call 'TrimContainers', it works normally.
Fix UTC :
If an empty texture is set, the number of textures does not change
Please refer this patch :
Change the TextureSet Count when we set empty texture or sampler
Change-Id: If0d9c3abdd8d34d5a90e5dd40c63fe228232e2ac
Signed-off-by: huiyu.eun <huiyu.eun@samsung.com>
David Steele [Tue, 10 Oct 2023 10:27:44 +0000 (10:27 +0000)]
Merge "Update test harness to use matching build system" into devel/master
Eunki Hong [Mon, 25 Sep 2023 09:56:35 +0000 (18:56 +0900)]
Add API for check core thread + shutting down
Add some API to check whether the core is shutting down or not,
So out of dali-core side can also know it.
Also, Make combined helper API to check whether core installed before or not.
It will be useful when we check worker thread access into UI classes of dali.
Change-Id: I2d8d3120b4fc959056f4644846d3d14a3b89bcc6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Thu, 5 Oct 2023 17:31:30 +0000 (18:31 +0100)]
Reduce unused methods and CC of actor classes
Change-Id: I73bbca5c6556aabc0674af92ea3a6c8bbcf39945
David Steele [Fri, 6 Oct 2023 12:10:01 +0000 (13:10 +0100)]
DALi Version 2.2.47
Change-Id: I3380eb8b7a79bef91a0e39326db9261ab9119416
David Steele [Wed, 4 Oct 2023 15:56:37 +0000 (16:56 +0100)]
Update test harness to use matching build system
Change-Id: Ic1d88150378be4308909bc854cd24965c2f3da53
joogab.yun [Wed, 27 Sep 2023 05:56:47 +0000 (14:56 +0900)]
When a touch-up occurs, a hover-down event is generated.
Change-Id: Ia1bafd5250992a6337efcc1ceb935b93e9aa4bb4
Adeel Kazmi [Fri, 29 Sep 2023 14:38:46 +0000 (15:38 +0100)]
Reduce cylcomatic complexity of actor-property-handler.cpp
Change-Id: Id53496834d7a42c68d85c25f745d309780c36de1
Richard Huang [Fri, 29 Sep 2023 11:27:19 +0000 (12:27 +0100)]
DALi Version 2.2.46
Change-Id: I52a05d24040c93619d69813287669f38a1d40368
Eunki Hong [Mon, 25 Sep 2023 10:41:42 +0000 (10:41 +0000)]
Merge "Remove unused program / shader caches" into devel/master
Seungho BAEK [Mon, 25 Sep 2023 03:12:22 +0000 (03:12 +0000)]
Merge "Check Scene pointer is null or not" into devel/master
David Steele [Fri, 22 Sep 2023 14:58:50 +0000 (14:58 +0000)]
Merge "DALi Version 2.2.45" into devel/master
Adeel Kazmi [Fri, 22 Sep 2023 14:11:50 +0000 (15:11 +0100)]
DALi Version 2.2.45
Change-Id: I9986413b8de550aca6add840763065614daeaffe
David Steele [Fri, 22 Sep 2023 09:23:44 +0000 (09:23 +0000)]
Merge "Change the TextureSet Count when we set empty texture or sampler" into devel/master
Eunki, Hong [Thu, 7 Sep 2023 09:55:32 +0000 (18:55 +0900)]
Change the TextureSet Count when we set empty texture or sampler
Let we change the number of textures / samplers in TextureSet
when we setting empty texture / sampler.
It will ignore some useless new creation of TextureSet if we just want to
remove some textures.
And also, let we ignore useless Sampler nullptr setup. We can control
cases when sampler is nullptr.
Change-Id: Iddc99bf2d7ad934a39e12ebe831ebffa8a7882b3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Thu, 21 Sep 2023 11:43:36 +0000 (20:43 +0900)]
Check Scene pointer is null or not
- UpdateManager::KeepRendering did not check scene pointer is null or not.
- This patch check it before calling KeepRendering
Change-Id: Icb61fc9d6b14ea31a5d6f3f0c6aa67fc28ea19c4
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
joogab.yun [Thu, 21 Sep 2023 06:20:22 +0000 (15:20 +0900)]
Add DISPATCH_TOUCH_MOTION and DISPATCH_HOVER_MOTION
These determine whether to send touch and hover motion events or not.
This is used when the user does not want to receive motion events.
Change-Id: I23e51473029ebf3dbddc968429dbceafe29b19cf
Eunki, Hong [Tue, 19 Sep 2023 02:07:48 +0000 (11:07 +0900)]
Fix svace/coverity issue (key events constructor)
And also, make default KeyEvent::New() API, for coverage.
Change-Id: Id8fbaea475664db81609a78116c091d15d813713
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 15 Sep 2023 08:56:54 +0000 (17:56 +0900)]
Remove unused program / shader caches
Since there is no way to clean shader / program informations,
there was some memory leak occured while we try to use custom shader.
This patch make we clean-up unused program / shader during 10 seconds.
Change-Id: I86c7916678b141556b2c28d0ee6227d199ff6ec8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Mon, 18 Sep 2023 03:04:05 +0000 (12:04 +0900)]
Add isRepeat to KeyEvent
Change-Id: Ic7334bbba68fd472e257dc8d33a2c29555da79e7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
David Steele [Fri, 15 Sep 2023 12:22:39 +0000 (12:22 +0000)]
Merge "DALi Version 2.2.44" into devel/master
Adam Bialogonski [Fri, 15 Sep 2023 11:24:15 +0000 (12:24 +0100)]
DALi Version 2.2.44
Change-Id: Iced5e11839b05e7272527cdfafe2946f515fbac8
Eunki, Hong [Fri, 15 Sep 2023 08:17:41 +0000 (17:17 +0900)]
Make trace/debug filter as unique_ptr
Since we don't deallocate global static filters default,
memory leak tooks (like valgrind) detact they are memory leak.
To avoid this tiny error message, just make them unique_ptr
and allow automatically released after app terminated
Change-Id: If8f9cf8cafb86ef66c41877ab254177d0a4fbb10
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Wonsik Jung [Thu, 14 Sep 2023 08:19:19 +0000 (08:19 +0000)]
Merge "Make Hittable and touch required function be public" into devel/master
joogab.yun [Thu, 14 Sep 2023 00:54:08 +0000 (09:54 +0900)]
Add log that the layer has been consumed, when hittesting
Change-Id: If736446a334dcf9330a08565d2d071ac80306a8c
joogab.yun [Wed, 13 Sep 2023 06:45:12 +0000 (15:45 +0900)]
Add NewHoverEvent api
Change-Id: Id84499e6d3b3cbeb00c052a05aba0bcfc6c0e1f9
joogab.yun [Tue, 12 Sep 2023 07:20:41 +0000 (16:20 +0900)]
Fixed typos in log and add change log level
Change-Id: If5ac06756ffa44f6066cff51a324d18792c74293
joogab.yun [Mon, 11 Sep 2023 05:20:30 +0000 (14:20 +0900)]
Add log about Touch and Gesture
Change-Id: I8b5c34c30132a11d8f090442ac789f79af46b9b7
Wonsik Jung [Fri, 28 Jul 2023 06:37:43 +0000 (15:37 +0900)]
Make Hittable and touch required function be public
Make Hittable and touch required function be public to use in dali-toolkit
Change-Id: Ia537a46643162c2cf0d7976d7e29ee2675ed3961
David Steele [Fri, 8 Sep 2023 09:53:25 +0000 (09:53 +0000)]
Merge "DALi Version 2.2.43" into devel/master
Richard Huang [Fri, 8 Sep 2023 09:45:55 +0000 (10:45 +0100)]
DALi Version 2.2.43
Change-Id: I5d5120d65f00dd7257eb3d79bd8abfc364582669
Eunki Hong [Fri, 8 Sep 2023 06:59:54 +0000 (06:59 +0000)]
Merge "Remove unimplemented API" into devel/master
joogab.yun [Tue, 29 Aug 2023 07:24:20 +0000 (16:24 +0900)]
Even if the layer is set to SetTouchConsumed(true), the parent must be able to handle the interceptTouchEvent.
With the current logic, if a layer exists in the window and SetTouchConsumed of that layer is true, the touch cannot be intercepted even if the window is the root.
Change-Id: I25911f3fb2cfb7ce3e857e25ca2bcd04912f62c1
Eunki, Hong [Tue, 5 Sep 2023 02:46:12 +0000 (11:46 +0900)]
Remove unimplemented API
Remove unused API
Change-Id: Ifbeb247b01f9318c8808fc8106bac451c5a79089
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Mon, 4 Sep 2023 03:59:35 +0000 (03:59 +0000)]
Merge "Consumes if the hitted layer is above the SourceActor's layer." into devel/master
David Steele [Fri, 1 Sep 2023 13:59:26 +0000 (13:59 +0000)]
Merge changes Ie023e8f7,If04a8ee9 into devel/master
* changes:
Test harness sync
Added view matrix to render callback
David Steele [Fri, 1 Sep 2023 11:50:10 +0000 (12:50 +0100)]
DALi Version 2.2.42
Change-Id: I31cf7080b5dc4e6f956e88eaba727e03c40e1b00
joogab.yun [Thu, 31 Aug 2023 02:29:35 +0000 (11:29 +0900)]
Consumes if the hitted layer is above the SourceActor's layer.
test code
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-demo/+/293175/
The green area must be touched.
Change-Id: I11436d9711c0845d4becbf8c3f97ea80d772eb9c
Seungho BAEK [Tue, 29 Aug 2023 07:11:13 +0000 (07:11 +0000)]
Merge "Make an Actor be exclusive source actor for multiple RenderTask" into devel/master
Eunki Hong [Mon, 28 Aug 2023 06:23:06 +0000 (06:23 +0000)]
Merge "Destroy Render::Texture immediate when texture removed" into devel/master
Seungho BAEK [Mon, 28 Aug 2023 01:43:11 +0000 (01:43 +0000)]
Merge "Increase min texture unit limit for tc" into devel/master
Eunki, Hong [Wed, 23 Aug 2023 08:56:07 +0000 (17:56 +0900)]
Destroy Render::Texture immediate when texture removed
Since there was some strange widget viewer issue occured when we
destory texture at PostRender timing,
Just Destroy Render::Texture immediatly.
Change-Id: I0821046cecdc450099afe233e15ee0b5a56630cd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 25 Aug 2023 12:40:58 +0000 (13:40 +0100)]
DALi Version 2.2.41
Change-Id: Ic76cdeb16ef6f1bfb2ba7a6cec78b4c2915fb159
David Steele [Fri, 18 Aug 2023 10:42:16 +0000 (11:42 +0100)]
Test harness sync
Change-Id: Ie023e8f74624f0d25cf2c93509f7486742a740d7
seungho baek [Thu, 24 Aug 2023 08:12:14 +0000 (17:12 +0900)]
Make an Actor be exclusive source actor for multiple RenderTask
Change-Id: Id0e6db5a514c3fc2d4c53bb3e5da83ea9f27f0c4
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki, Hong [Wed, 23 Aug 2023 03:52:57 +0000 (12:52 +0900)]
Allow epsilon value for ray-test
There was some numeric error comes when we touch
from edge of the screen.
The inputed screen coordiate was exactly 0,0 but
the result coordinate was out of bound
during calculate matrix invert or etc.
To allow this case, let we take some epsilone value
during hit-test
Change-Id: I57db59a7bab4d57fb07aa087aa675f1c060f81fd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 3 Apr 2023 06:13:31 +0000 (07:13 +0100)]
Added view matrix to render callback
Change-Id: If04a8ee9b772b7322692cbd64711ac893d1cb192
Eunki, Hong [Tue, 22 Aug 2023 02:37:11 +0000 (11:37 +0900)]
Fix viewport size when off-screen actor hittest
There was some miss-conversion of screen coordinate
when we use offscreen rendering.
Since hit-test algorithm use converted-screen-coordinate
by inputMappingActor, we also need to use inputMappingActor
when we use viewport value.
Change-Id: I2b1995a1b8e47b600239dcfb6e0380124e484f2f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 22 Aug 2023 00:52:11 +0000 (09:52 +0900)]
Fix coverity issue (auto scene : scenes --> auto& scene : scenes)
AUTO_CAUSES_COPY case fix. (Even it have low efforts)
Change-Id: I1fc7d4c66c5206484f0e7a46b68313280f5f39d1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Mon, 21 Aug 2023 12:31:57 +0000 (21:31 +0900)]
Increase min texture unit limit for tc
Change-Id: I5cf473fedafccf3c46a106166005330e9c3c9e77
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
David Steele [Fri, 18 Aug 2023 12:35:25 +0000 (12:35 +0000)]
Merge "DALi Version 2.2.40" into devel/master
David Steele [Fri, 18 Aug 2023 12:30:11 +0000 (12:30 +0000)]
Merge "Relayout forcibly and flush event messages" into devel/master
Adam Bialogonski [Fri, 18 Aug 2023 12:22:43 +0000 (13:22 +0100)]
DALi Version 2.2.40
Change-Id: Idc232fb5dd9a8f80b7b7bf479613bf7b474a3013
David Steele [Fri, 18 Aug 2023 09:01:00 +0000 (09:01 +0000)]
Merge "Updated test harness README.md" into devel/master
David Steele [Thu, 17 Aug 2023 10:31:47 +0000 (11:31 +0100)]
Updated test harness README.md
Cleaned up the readme,
Removed out of date info
Added new command line options
Change-Id: Ia2ff85dcdf140cad0ddaa20c2e31117a2c2cecd4
Signed-off-by: David Steele <david.steele@samsung.com>
Eunki, Hong [Thu, 17 Aug 2023 05:41:34 +0000 (14:41 +0900)]
Ignore mipmap generation when texture format compressed
Change-Id: I41f991873d5300910affa218256e375171bd4a2c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>