Emmanuele Bassi [Wed, 8 Sep 2010 10:50:09 +0000 (11:50 +0100)]
Add Makevars
Javier Jardón [Tue, 7 Sep 2010 22:35:06 +0000 (00:35 +0200)]
build: Use upstream gettext instead the glib one
Fixes http://bugzilla.clutter-project.org/show_bug.cgi?id=2300
Owen W. Taylor [Tue, 7 Sep 2010 23:56:42 +0000 (19:56 -0400)]
introspection: Fix annotation for clutter_container_get_children()
(element-type) should have a full name like Clutter.Actor rather than
a non-namespaced name like Actor. gobject-introspection has become
more strict about this with the recent scanner rewrite.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2301
Emmanuele Bassi [Tue, 7 Sep 2010 20:10:40 +0000 (21:10 +0100)]
build: Update introspection.m4
Emmanuele Bassi [Tue, 7 Sep 2010 15:17:51 +0000 (16:17 +0100)]
build: Add escaping in AS_IF()
Based on a patch by: Owen W. Taylor <otaylor@fishsoup.net>
Emmanuele Bassi [Tue, 7 Sep 2010 14:23:35 +0000 (15:23 +0100)]
Makefile.am.enums: Forgot an AM_V_GEN
Emmanuele Bassi [Tue, 7 Sep 2010 13:47:59 +0000 (14:47 +0100)]
build: Fix up rules for enums and marshallers
• Use addprefix instead of manually concatenating $(srcdir)
• Use AM_V_GEN instead of QUIET_GEN, to avoid inter-dependencies
• Do basic checks on GLIB_MKENUMS and GLIB_GENMARSHAL being defined
• Do checks on the required variables being defined
Damien Lespiau [Tue, 7 Sep 2010 13:17:18 +0000 (14:17 +0100)]
build: Make the generated glib-mkenums c file depend on the headers
What happens now if you rename an enum inside a header:
• glib-mkenums generates the header file
• a comparison is made with the previous version of the heade is made
and no difference is found as you don't remove or create enums
• the compilation of the generated mkenums c file fails because it has
not been regenerated with the new, renamed, enum.
That's why the generated clutter-enum-types.c needs to depend on the
headers too.
Of course such scenario should not happen in stable releases as enums
are part of the API, but renaming enums happens in the development cycle
and create compilation errors (very annoying when doing git bissects for
instance).
Henrik Hedberg [Fri, 3 Sep 2010 17:00:40 +0000 (20:00 +0300)]
drag-action: Added x-drag-threshold and y-drag-threshold properties
*** This is an API change ***
Replaced the original drag-threshold property with two separate
horizontal (x-drag-threshold) and vertical (y-drag-threshold)
thresholds.
It is some times necessary to have different drag thresholds for the
horizontal and vertical axes. For example, when a draggable actor is
inside a horizontal scrolling area, only vertical movement must begin
dragging. That can be achieved by setting the x-drag-threshold to
G_MAXUINT while y-drag-threshold is something usual, say, 20 pixels.
This is different than drag axis, because after the threshold
has been cleared by the pointer, the draggable actor can be dragged
along both axes (if allowed by the drag-axis property).
http://bugzilla.clutter-project.org/show_bug.cgi?id=2291
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Emmanuele Bassi [Mon, 6 Sep 2010 17:08:44 +0000 (18:08 +0100)]
texture: Move the material unref() in ::dispose
Emmanuele Bassi [Mon, 6 Sep 2010 16:50:57 +0000 (17:50 +0100)]
texture: Do some more validation in get_cogl_texture()
Check the layer type, even though right now we only have one type
available.
Emmanuele Bassi [Thu, 2 Sep 2010 13:48:30 +0000 (14:48 +0100)]
texture: Use a base material for all instances
Creating new materials for every Texture instance results in a lot of
ARBfp programs being generated/compiled. Since most textures will just
be similar we should create a template material for all of them, and
then copy it in every instance. Cogl will try to optimize the generation
of the program and, hopefully, will reuse the same program most of the
time.
With this change, a simple test shows that loading 48 textures will
result in just two programs being compiled - with and without batching
enabled.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2295
Emmanuele Bassi [Mon, 6 Sep 2010 17:07:07 +0000 (18:07 +0100)]
material: Check before unreferencing a texture
When disposing a material layer of type 'texture' we should check that
the texture handle is still valid before calling cogl_handle_unref().
This avoids an assertion failure when disposing a ClutterTexture.
Emmanuele Bassi [Mon, 6 Sep 2010 15:11:46 +0000 (16:11 +0100)]
Add some more introspection annotations
Emmanuele Bassi [Fri, 3 Sep 2010 16:15:22 +0000 (17:15 +0100)]
docs: Fix up the Cogl API reference build
Emmanuele Bassi [Fri, 3 Sep 2010 15:56:12 +0000 (16:56 +0100)]
cogl-shader: Add deprecation guards for cogl_program_uniform_*
Emmanuele Bassi [Fri, 3 Sep 2010 15:55:12 +0000 (16:55 +0100)]
Replace cogl_color_set_from_* with cogl_color_init_from_*
The former is not yet "officially" deprecated by the latter, but it's
confusing to have them both in the code base.
Emmanuele Bassi [Fri, 3 Sep 2010 15:52:06 +0000 (16:52 +0100)]
docs: Add annotation glossary to the Cogl API reference
It's the only way to let gtk-doc know that we're using annotations in
the comments.
Emmanuele Bassi [Fri, 3 Sep 2010 15:10:44 +0000 (16:10 +0100)]
docs: Fixes for gtk-doc
Emmanuele Bassi [Fri, 3 Sep 2010 14:53:52 +0000 (15:53 +0100)]
docs: Update NEWS
Emmanuele Bassi [Fri, 3 Sep 2010 14:44:03 +0000 (15:44 +0100)]
cookbook: Add a short introduction for the Text chapter
Elliot Smith [Fri, 3 Sep 2010 13:31:44 +0000 (14:31 +0100)]
cookbook: Added recipe for complex animation
Uses ClutterAnimator to implement a reasonably complex
animation of a single actor (movement along a path with
simultaneous scaling).
Provides a metaphor for thinking about ClutterAnimator
animations (stage directions) and explains keys and key
frames in some depth. Also compares ClutterAnimator
with other possible approaches to this type of animation
(implicit animations, ClutterState).
Elliot Smith [Fri, 3 Sep 2010 10:56:33 +0000 (11:56 +0100)]
cookbook: Added a second example to show "overlapping" transitions
Added another JSON example to show how transitions can
be easily overlapped when using ClutterAnimator (two
sequences of 5 transitions, simultaneous with two
sequences of 1 transition).
Modified the C JSON loader program so it can be used with
this example as well.
Elliot Smith [Wed, 1 Sep 2010 17:02:07 +0000 (18:02 +0100)]
cookbook: Added complex animations example
To support recipe about using ClutterAnimator to create
complex animations.
Emmanuele Bassi [Fri, 3 Sep 2010 13:05:20 +0000 (14:05 +0100)]
docs: Update NEWS
Emmanuele Bassi [Fri, 3 Sep 2010 12:55:07 +0000 (13:55 +0100)]
build: Allow disabling linking with -Bsymbolic
Some debugging tools might require full visibility for the Clutter
symbols; for this reason, and to match what the Clutter dependencies
already allow, we should provide a configure switch to disable linking
with the -Bsymbolic flag.
Emmanuele Bassi [Fri, 3 Sep 2010 11:14:50 +0000 (12:14 +0100)]
introspection: Add annotations
Reduce the amount of warnings coming from g-ir-scanner.
Emmanuele Bassi [Fri, 3 Sep 2010 10:33:20 +0000 (11:33 +0100)]
docs: Update the dependencies
We depend on G-I 0.9.5 after the latest slew of changes.
We also depend on UProf 0.3.
Emmanuele Bassi [Fri, 3 Sep 2010 10:09:57 +0000 (11:09 +0100)]
build: Use Makefile.introspection
Whenever possible, instead of writing our own rules for generating GIR
files and typelibs.
Colin Walters [Thu, 2 Sep 2010 15:45:42 +0000 (11:45 -0400)]
introspection: Build fixes
This patch merges in substantial work from
Emmanuele Bassi <ebassi@linux.intel.com>
* Use new introspection --include-uninstalled API since we don't want
to try to find the clutter-1.0.pc file before it's installed.
* Use --pkg-export for Clutter-1.0.gir, since we want the .gir file to
contain the associated pkg-config file.
* Drop the use of --pkg for dependencies; those come from the associated
.gir files. (Actually, --pkg is almost never needed)
* Add --quiet
http://bugzilla.clutter-project.org/show_bug.cgi?id=2292
Damien Lespiau [Thu, 2 Sep 2010 15:22:45 +0000 (16:22 +0100)]
cex100: Remove C99-ism
We were declaring a variable in the middle of the code. Blasphemy, for
non-c99 compilers.
Damien Lespiau [Thu, 2 Sep 2010 15:20:10 +0000 (16:20 +0100)]
cex100: Use % not # to document constants
gtk-doc contants should be prefixed by %, not # (types).
Damien Lespiau [Sat, 28 Aug 2010 11:06:11 +0000 (12:06 +0100)]
cex100: Add an API to configure the buffering mode of the GDL plane
GDL planes can be double or triple buffered. Let the user choose between
the two modes befored initalizing Clutter.
Damien Lespiau [Sat, 28 Aug 2010 09:43:39 +0000 (10:43 +0100)]
cex100: Add an API to configure the GDL plane to use
Intel CE3100 and CE4100 have several planes (framebuffers) and a
hardware blender to blend the planes togeteher to produce the final
image.
clutter_cex100_set_plane() lets you configure which framebuffer clutter
will use for its rendering.
Damien Lespiau [Fri, 27 Aug 2010 15:19:00 +0000 (16:19 +0100)]
egl: Fix the installed headers
• Use the public COGL_HAS_GLES[12] define instead of the HAVE_COGL_*
ones which are private and defined in config.h,
• Install clutter-egl-headers.h which is needed by clutter-egl.h,
• Remove clutter-stage.h as it's uneeded and does not work since the
single clutter.h include policy,
• Install the egl headers into their own egl directory as the x11 and
glx backends do. The include should then be <clutter/egl/clutter-egl.h>,
so document it. It does not really break anything as nobody could
have used those broken headers.
Damien Lespiau [Thu, 12 Aug 2010 13:25:17 +0000 (09:25 -0400)]
cex100: Add a Clutter EGL backend for CE3100/CE4100 SoCs
Intel CE3100 and CE4100 SoCs are designed for TVs. They have separate
framebuffers that are blended together by a piece of hardware to make
the final output. The library that allows you to initialize and
configure those planes is called GDL. A EGL GDL winsys can then be
use with those planes as NativeWindowType to select which plane to use.
This patch adds a new ClutterBackendCex100 backend that can be
selected at compile time with the new --with-flavour=cex100 option.
Damien Lespiau [Thu, 12 Aug 2010 13:05:01 +0000 (09:05 -0400)]
egl: Fix compilation for EGL native
Some minor fixes here and there: missing include, wrongly placed #endif,
unused variable warning fixes, missing #ifdef.
Make ClutterStageEGL a subclass of either ClutterStageX11 or GObject
depending if you compile with X11 support (EGLX) or not (native).
Emmanuele Bassi [Wed, 1 Sep 2010 16:56:15 +0000 (17:56 +0100)]
offscreen-effect: Rename create_target to create_buffer
*** This is an API change ***
The create_target() virtual function should return a CoglHandle to a
texture; clutter_offscreen_effect_get_target(), instead, returns a
CoglMaterial to be painted in the implementation of the paint_target()
virtual function.
Instead of equating textures with materials, and confusing the user of
the API, we should mark the difference more prominently.
First of all, we should return a CoglMaterial* (now that we have that
as a public type) in get_target(); having handles all over the place
does not make it easier to distinguish the semantics of the virtual
functions.
Then we should rename create_target() to create_texture(), to make it
clear that what should be returned is a texture that is used as the
backing for the offscreen framebuffer.
Elliot Smith [Tue, 31 Aug 2010 13:39:03 +0000 (14:39 +0100)]
cookbook: Added recipe for signal handling in ClutterScript
Added a recipe explaining how to connect signals to handlers
in the JSON definition used by ClutterScript; also shows
how to connect the signals in code once the JSON has been
loaded.
Includes guidelines on writing handlers (i.e. need to use
-export-dynamic and non-static functions) and example
which connects a handler for motion events on a rectangle.
Elliot Smith [Fri, 27 Aug 2010 15:31:00 +0000 (16:31 +0100)]
cookbook: Added example of connecting signals in ClutterScript
To support recipe about connecting signals in script.
Emmanuele Bassi [Sat, 28 Aug 2010 20:21:08 +0000 (21:21 +0100)]
docs: Pass -DCOGL_ENABLE_EXPERIMENTAL_API when scanning
Emmanuele Bassi [Sat, 28 Aug 2010 20:18:12 +0000 (21:18 +0100)]
docs: Split x11-texture-pixmap in its own section
Emmanuele Bassi [Sat, 28 Aug 2010 20:17:52 +0000 (21:17 +0100)]
docs: Fix up the main index of the Clutter API reference
Emmanuele Bassi [Sat, 28 Aug 2010 20:17:23 +0000 (21:17 +0100)]
docs: Add @Title to the X11TexturePixmap gtk-doc section
Elliot Smith [Fri, 27 Aug 2010 14:29:09 +0000 (15:29 +0100)]
cookbook: Use nicknames for enumeration values
GEnum nicknames can be used to set properties in JSON
definitions, so added a callout to the JSON example explaining
this, and showing how to derive the nickname for an enumeration
value.
Modified the example code to use nicknames as well.
Elliot Smith [Fri, 27 Aug 2010 14:13:28 +0000 (15:13 +0100)]
cookbook: Don't use the default stage
It's not necessary to use the default stage, so
don't encourage this in the JSON example.
Elliot Smith [Fri, 27 Aug 2010 14:10:17 +0000 (15:10 +0100)]
cookbook: Mention nick names as possible values for enums
As JSON can make use of nicknames for GEnum properties,
mentioned this in the table mapping C property values
to their JSON equivalents (as the nick name is a much
shorter and cleaner way of setting a property in JSON).
Elliot Smith [Fri, 27 Aug 2010 10:20:29 +0000 (11:20 +0100)]
cookbook: Added introduction to and recipe on ClutterScript
Wrote an introduction to using ClutterScript with JSON. Focus
is on explaining why you might want to use it, basic principles
of operation (with annotated JSON sample), and how to map
data types from C to JSON.
Written simultaneously with a short recipe (uses the same sample
code) showing how to load a JSON file and retrieve objects
from it in code.
Elliot Smith [Thu, 26 Aug 2010 16:07:21 +0000 (17:07 +0100)]
cookbook: Added comments to script example
Commented the ClutterScript example so it can be used
inline as part of the recipe, rather than as an
example in the appendix (it's too simple to warrant
a separate appendix).
Elliot Smith [Thu, 26 Aug 2010 11:51:33 +0000 (12:51 +0100)]
cookbook: Added first draft of script introduction
New script chapter needs an introduction.
While writing the introduction, also slightly changed the
emphasis of the recipe (towards refactoring an existing
application to use ClutterScript) and incorporated example
code into documentation.
Elliot Smith [Thu, 26 Aug 2010 11:49:59 +0000 (12:49 +0100)]
cookbook: Use text for callouts in documentation
Set a parameter on the XSLT transform so that callout elements
are rendered as text rather than graphics (removes the need
to add callout graphics to the build).
Elliot Smith [Thu, 26 Aug 2010 10:07:54 +0000 (11:07 +0100)]
cookbook: Added skeleton for script chapter of cookbook
Elliot Smith [Thu, 26 Aug 2010 09:52:12 +0000 (10:52 +0100)]
cookbook: Simplified ClutterScript example
There was too much in the example code to cover in a single
recipe, so I trimmed it down to demonstrate simple
UI building (no constraints, effects, animations, or signals).
Elliot Smith [Wed, 25 Aug 2010 16:53:46 +0000 (17:53 +0100)]
cookbook: Added ClutterScript example
Added a simple script and program to load it, to support
recipe on ClutterScript for UI definitions.
Also amended the Makefile (following the pattern of
the tests/interactive Makefile) to enable signal
connection from ClutterScript by passing -export-dynamic
to linker.
Emmanuele Bassi [Thu, 26 Aug 2010 16:31:32 +0000 (17:31 +0100)]
test-actors: Name all the actors
Makes it easier to debug events.
Emmanuele Bassi [Thu, 26 Aug 2010 15:36:59 +0000 (16:36 +0100)]
click-action: Add get_button()
Allow retrieving the pointer button that caused the ::clicked signal to
be emitted.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2287
Emmanuele Bassi [Thu, 26 Aug 2010 15:36:06 +0000 (16:36 +0100)]
click-action: Fix the release() method name
Documented and declared as release(), it's implemented as
force_release().
http://bugzilla.clutter-project.org/show_bug.cgi?id=2286
Bastian Winkler [Tue, 24 Aug 2010 10:13:30 +0000 (12:13 +0200)]
test-script-parser: Add a second child to the container
The script parser won't apply child and layout properties correctly with
more than one children.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2285
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Bastian Winkler [Tue, 24 Aug 2010 10:16:50 +0000 (12:16 +0200)]
script-parser: Apply child and layout properties to the right actor
http://bugzilla.clutter-project.org/show_bug.cgi?id=2285
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Neil Roberts [Tue, 24 Aug 2010 19:00:04 +0000 (20:00 +0100)]
win32: Fix the check for the 'IN_DESTRUCTION' flag
Commit
eae45619299 tried to clean how it checks for the private actor
flags. However the check for the 'IN_DESTRUCTION' flag in the Win32
backend got inverted so it would always clear the current
context. This was causing _cogl_check_driver_valid to fail later and
then the realize would get stuck in a infinite loop.
Øyvind Kolås [Tue, 17 Aug 2010 12:22:08 +0000 (13:22 +0100)]
state: clutter_state_remove_key_internal fix memory corruption
When we free a state because there are no more keys with it as a target use a
goto to re-initialize temporary variables that have become invalid.
Fixing bug #2273
Neil Roberts [Mon, 23 Aug 2010 10:36:33 +0000 (11:36 +0100)]
Invert the check for whether to clip the pick
In
965907deb3f9e the picking was changed to render the full stage
instead of a single pixel whenever picking is performed more than once
between paints. However the condition in the if-statement was
backwards so it would end up always doing a full stage render.
Neil Roberts [Mon, 23 Aug 2010 10:33:22 +0000 (11:33 +0100)]
Add some debugging notes for picking
This adds a new CLUTTER_DEBUG option for picking. Currently this just
reports the position for each pick and whether it is clipped or not.
Alexandros Frantzis [Fri, 13 Aug 2010 14:48:30 +0000 (17:48 +0300)]
Hide internal glx and egl(x) backend symbols.
The glx and egl(x) backends export some internal symbols. Hide these
symbols (using '_' prefix) to reduce ABI differentiation between the
glx and eglx flavours.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2267
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Emmanuele Bassi [Fri, 20 Aug 2010 16:03:06 +0000 (17:03 +0100)]
box-layout: Use the correct name for the arguments
Since we're getting the preferred height for a given width, the width
argument should be named "for_width" and not "for_height".
Emmanuele Bassi [Fri, 20 Aug 2010 14:24:42 +0000 (15:24 +0100)]
Merge remote branch 'elliot/cookbook-textures-crossfade'
* elliot/cookbook-textures-crossfade:
cookbook: Use GdkPixbuf instead of getting data from a texture
cookbook: Added a recipe for cross-fading between two images
cookbook: Modified COGL example for consistency
cookbook: Added video of two texture cross-fade
cookbook: Removed unused constant
cookbook: Renamed front/back to top/bottom in cross-fade example
cookbook: Don't need to set keep-aspect-ratio for simple example
cookbook: Modified ordering of statements in cross-fade example
cookbook: Added a longer slideshow example
cookbook: Made code examples more consistent
cookbook: Added example code for texture cross-fading
Post-release version bump to 1.3.13
Release Clutter 1.3.12 (developers snapshot)
Conflicts:
doc/cookbook/examples/Makefile.am
Elliot Smith [Fri, 20 Aug 2010 12:54:04 +0000 (13:54 +0100)]
cookbook: Added recipe for handling pointer events on an actor
Added a recipe about handling enter, leave, and motion events
on an actor.
Gives some pointers to data available from motion events,
explains a bit about stage-relative and actor-relative coords,
and covers how overlapping actors and reactivity of actors
can affect events occurring.
Examples include a simple scribble app showing how to integrate
pointer events into a more useful context.
Elliot Smith [Fri, 20 Aug 2010 11:38:35 +0000 (12:38 +0100)]
cookbook: Added example to show how stacking affects pointer events
Added another example (used for a screenshot) to demonstrate
how pointer events pass through non-reactive actors and how
depth ordering affects whether an actor will emit a pointer
motion signal.
Elliot Smith [Fri, 20 Aug 2010 10:25:40 +0000 (11:25 +0100)]
cookbook: Use get_coords rather than struct members
Use clutter_event_get_coords() to get x and y position,
rather than casting to the right event type then directly
accessing members of the event struct.
Elliot Smith [Thu, 19 Aug 2010 16:50:25 +0000 (17:50 +0100)]
cookbook: Made callback names more consistent
Changed callback function names so they are more consistent
within this recipe and with other callback names used
in other recipes.
Elliot Smith [Thu, 19 Aug 2010 16:17:58 +0000 (17:17 +0100)]
cookbook: Added simple pointer motion example
Added a simple pointer motion example which just reports on
the stage and actor-relative coordinates of the pointer
as it moves.
Elliot Smith [Thu, 19 Aug 2010 15:53:27 +0000 (16:53 +0100)]
cookbook: Added scribble example for pointer motion recipe
Simple scribbler application which demonstrates tracking
mouse enter and motion events on a texture, drawing with
COGL and ClutterPath as they occur.
Elliot Smith [Thu, 19 Aug 2010 15:48:59 +0000 (16:48 +0100)]
cookbook: Renamed example for pointer crossing
Decided might be better to cover crossing and motion under
a broader "pointer motion" recipe, so renamed the example
(which only shows pointer crossing event handling).
Elliot Smith [Thu, 19 Aug 2010 09:32:28 +0000 (10:32 +0100)]
cookbook: Added example for pointer cross recipe
Code example demonstrates detecting pointers entering/leaving
an actor by implementing a (very) simple button with hover
effect.
Emmanuele Bassi [Thu, 19 Aug 2010 12:57:10 +0000 (13:57 +0100)]
debug: Add a macro for checking debug flags
Emmanuele Bassi [Thu, 19 Aug 2010 11:10:43 +0000 (12:10 +0100)]
click-action: Add a method to force a release
It can be useful to be able to forcibly break the grab set up by the
ClickAction. The newly added release() method provides a mechanism to
release the grab and unset the :held state of the ClickAction.
Emmanuele Bassi [Thu, 19 Aug 2010 10:26:51 +0000 (11:26 +0100)]
click-action: Add attribution
The ClickAction semantics were inspired by the StClickable widget in the
GNOME Shell Toolkit (St).
Robert Bragg [Wed, 18 Aug 2010 17:06:35 +0000 (18:06 +0100)]
docs: Clarifies that queue_redraw also applies to picking
This clarifies the documentation for clutter_actor_queue_redraw to
explain that custom actors should call this whenever some private state
changes that affects painting *or* picking.
Robert Bragg [Wed, 18 Aug 2010 17:05:15 +0000 (18:05 +0100)]
clutter-texture: queue redraw when changing pick_with_alpha
The expectation is that actors should call clutter_actor_queue_redraw
when ever some private state changes that affects painting *or* picking.
ClutterTexture was not doing this for pick_with_alpha property changes.
Robert Bragg [Wed, 18 Aug 2010 15:48:55 +0000 (16:48 +0100)]
Cache a full pick render if we have a static stage
The idea is that if we see multiple picks per frame then that implies
the visible scene has become static. In this case we can promote the
next pick render to be unclipped so we have valid pick values for the
entire stage. Now we can continue to read from this cached buffer until
the stage contents do visibly change.
Thanks to Luca Bruno on #clutter for this idea!
Emmanuele Bassi [Wed, 18 Aug 2010 17:20:16 +0000 (18:20 +0100)]
actor: Ignore paint() on actors being destroyed
OBVIOUS OPTIMIZATION IS OBVIOUS
Emmanuele Bassi [Wed, 18 Aug 2010 17:20:04 +0000 (18:20 +0100)]
docs: Improve paint() documentation
Elliot Smith [Wed, 18 Aug 2010 15:02:51 +0000 (16:02 +0100)]
cookbook: Use GdkPixbuf instead of getting data from a texture
Rewrote example for single texture + COGL to use
a GdkPixbuf to load images, rather than reading data
out of another CoglTexture.
The data is then loaded from the pixbuf to a region of
the CoglTexture (as before).
Elliot Smith [Wed, 18 Aug 2010 10:41:10 +0000 (11:41 +0100)]
cookbook: Added a recipe for cross-fading between two images
The recipe covers a two texture approach (using the Clutter API)
and a single texture approach (using COGL).
It also discusses issues with cross-fading between images of
different sizes with the COGL API, and gives a longer
example of cycling through multiple images in a slideshow
application.
Elliot Smith [Tue, 17 Aug 2010 14:47:59 +0000 (15:47 +0100)]
cookbook: Modified COGL example for consistency
Changed the stage size so the COGL API example for cross-fade
has a stage the same size as the two texture example.
Elliot Smith [Tue, 17 Aug 2010 14:46:48 +0000 (15:46 +0100)]
cookbook: Added video of two texture cross-fade
Added a video showing the two texture cross-fade.
Modified the example code to animate on key press, so
this video could be captured.
Also altered the stage size to minimise the video size.
Elliot Smith [Tue, 17 Aug 2010 13:54:32 +0000 (14:54 +0100)]
cookbook: Removed unused constant
Elliot Smith [Tue, 17 Aug 2010 10:51:33 +0000 (11:51 +0100)]
cookbook: Renamed front/back to top/bottom in cross-fade example
Front/back seems like the wrong terminology when discussing
actors arranged in layers. Top/bottom fits better with Clutter
API function names and other recipes, so renamed variables.
Elliot Smith [Tue, 17 Aug 2010 10:20:20 +0000 (11:20 +0100)]
cookbook: Don't need to set keep-aspect-ratio for simple example
Elliot Smith [Tue, 17 Aug 2010 09:56:06 +0000 (10:56 +0100)]
cookbook: Modified ordering of statements in cross-fade example
Changed the order of statements in the sample code to match
the order they will be explained in the walk-through in the recipe.
Elliot Smith [Mon, 16 Aug 2010 15:39:13 +0000 (16:39 +0100)]
cookbook: Added a longer slideshow example
Cross-fading between two images is straightforward,
but cycling between more than two is more efficient
if done by copying COGL textures between the
two textures, rather than trying to reposition the
textures.
The example demonstrates how to reuse a pair of
textures to cycle through multiple images.
Elliot Smith [Mon, 16 Aug 2010 15:16:07 +0000 (16:16 +0100)]
cookbook: Made code examples more consistent
Modified the code example for the Clutter API version
of the cross-fade to use the same command line
as the COGL version.
This also simplifies the explanation in the recipe.
Also made the COGL code sample more consistent with
the Clutter API code sample.
Elliot Smith [Thu, 12 Aug 2010 16:39:59 +0000 (17:39 +0100)]
cookbook: Added example code for texture cross-fading
Added simple image viewer which loads image file names
from a directory, displays the first one, then displays
the next in the list with each key press. Uses the
primitive fade front in/fade back out approach.
Also adapted Emmanuele's example code which uses Cogl
to produce a similar effect, but within a single texture.
This code loads two images specified on the command
line and cross-fades between them.
Emmanuele Bassi [Mon, 16 Aug 2010 12:37:57 +0000 (13:37 +0100)]
Post-release version bump to 1.3.13
Emmanuele Bassi [Mon, 16 Aug 2010 12:23:43 +0000 (13:23 +0100)]
Release Clutter 1.3.12 (developers snapshot)
Emmanuele Bassi [Tue, 17 Aug 2010 13:54:20 +0000 (14:54 +0100)]
docs: Fixes to avoid gtk-doc warnings
Emmanuele Bassi [Tue, 17 Aug 2010 10:34:35 +0000 (11:34 +0100)]
build: Remove dolt remnants
We don't use Dolt any more, since we depend on libtool 2.2.
Emmanuele Bassi [Mon, 16 Aug 2010 15:33:32 +0000 (16:33 +0100)]
docs: Add :keep-aspect-ratio behaviour to the notes
Emmanuele Bassi [Mon, 16 Aug 2010 14:56:49 +0000 (15:56 +0100)]
texture: Default square textures to height-for-width
Square textures should have a preferred geometry request set to
height-for-width, as it is the default for Clutter itself.
Emmanuele Bassi [Mon, 16 Aug 2010 12:37:57 +0000 (13:37 +0100)]
Post-release version bump to 1.3.13