Ari Suonpaa [Fri, 12 Jan 2018 12:42:31 +0000 (14:42 +0200)]
Add OpVariable initialization tests
Added tests for OpVariable initialization. Tests are for private and
output storage classes.
New tests:
dEQP-VK.spirv_assembly.instruction.*.variable_init.*
Components: Vulkan
VK-GL-CTS issue: 873
Change-Id: I7cb29648642d617409719cd0cfa40ee7acfb3548
Ari Suonpaa [Wed, 7 Feb 2018 11:59:32 +0000 (13:59 +0200)]
Added test for destroying pipeline object early
Added test similar to
VkLayerTest.InvalidCmdBufferPipelineDestroyed. Some shipping
drivers were crashing these tests. Results are not checked and the
tests pass as long as no crash happens.
New tests:
dEQP-VK.pipeline.early_destroy.*
Components: Vulkan
VK-GL-CTS issue: 839
Change-Id: I764ff636364ca193e74409e136d5f9c99a61f248
Ari Suonpaa [Mon, 29 Jan 2018 11:29:07 +0000 (13:29 +0200)]
Fixed color bias and scale for BC4-5 tests
BC4 and BC5 compressed format tests were using whole scale of
floating point space for result images, although the formats only
use ranges [0..1] or [-1..1]. This caused the result to be of
a flat color, which allowed room for error in decoder
implementation.
Affects:
dEQP-VK.texture.compressed.bc4*
dEQP-VK.texture.compressed.bc5*
Components: Vulkan*
VK-GL-CTS issue: 970
Change-Id: I74d2c3228ed6fbbfad6445e882a4a02c693e2bb7
Ari Suonpaa [Fri, 2 Feb 2018 05:25:07 +0000 (07:25 +0200)]
Removed incompatible render pass test
Incompatible render pass test was based on a validation layer test
VkLayerTest.RenderPassIncompatible which turned out to be invalid.
Render pass creation in that test was also deemed invalid by the
validation layer, which caused an uninitialized render pass object
to be used. This caused a crash on some devices.
Components: Vulkan
VK-GL-CTS issue: 841
Change-Id: I9029d5bb7fa9c6be1e359b73d8bfeac3716bfc88
Boris Zanin [Fri, 12 Jan 2018 15:36:28 +0000 (16:36 +0100)]
Depth/stencil multiview tests
Add tests
* dEQP-VK.multiview.depth.3_6_12_9_6_12_9_3_6_12_9_3
* dEQP-VK.multiview.stencil.3_6_12_9_6_12_9_3_6_12_9_3
Updates tests
* dEQP-VK.multiview.*
Components: Vulkan
VK-GL-CTS issue: 789
Change-Id: I31f84cdebe8cc2d6b7430e383f6cf4ce7752fd72
Alexander Galazin [Tue, 6 Feb 2018 12:19:09 +0000 (13:19 +0100)]
Merge vk-gl-cts/master into vk-gl-cts/vulkan-cts-next-dev
Change-Id: Idebf4d50048133306e2079e02c03e28c9d22b844
Alexander Galazin [Mon, 5 Feb 2018 14:02:46 +0000 (15:02 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.1 into vk-gl-cts/vulkan-cts-next-dev
Change-Id: I9c4fcecb9fb7199d858ca22002247820388eece1
Alexander Galazin [Mon, 5 Feb 2018 13:29:26 +0000 (14:29 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.0 into vk-gl-cts/vulkan-cts-1.1.1
Change-Id: I477feb14b24a78b12cd6cf72adbdfa4d997dbaf9
Alexander Galazin [Mon, 5 Feb 2018 12:13:47 +0000 (13:13 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Change-Id: I5197455fbb3dc596087f7e9ca344ef67e011455b
Alexander Galazin [Mon, 5 Feb 2018 12:13:44 +0000 (13:13 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.1.0
Change-Id: I36a59b8e50449e1788779380d6dc1dc4668b78fc
Alexander Galazin [Mon, 5 Feb 2018 12:13:42 +0000 (13:13 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.0.3
Change-Id: If7dc3d47395a03af3a34987f08c873c13effd366
Piotr Byszewski [Fri, 19 Jan 2018 14:15:07 +0000 (15:15 +0100)]
Fix ES2 rbo clear tests for RGB5_A1
color_clear and stencil_clear tests for GL_RGB5_A1 format
should not perform validation for alpha channel as
test thresholds for this channel do not account for dithering.
Components: OpenGL
VK-GL-CTS issue: 348
Affects:
dEQP-GLES2.functional.fbo.render.color_clear.*
dEQP-GLES2.functional.fbo.render.stencil_clear.*
Change-Id: I72fb6ec98dacfe9b2ad8178d0a01f7bb0bee01fc
Daniel Koch [Wed, 31 Jan 2018 22:22:15 +0000 (17:22 -0500)]
Fix use of sparse binding queue on default context
Avoid trying to create two separate queues
when the queueIndex and sparseQueueIndex are the same,
as this violates valid usage which states:
"The queueFamilyIndex member of each element of pQueueCreateInfos
must be unique within pQueueCreateInfos"
Affects:
All vulkan tests
The forerunner change claimed it only affected the following specifically:
dEQP-VK.texture.shadow.*
dEQP-VK.renderpass.sparserendertarget.*
Component: Vuklan
VK-GL-CTS issue: 898, 964
Change-Id: I342e11f9a63eab875336b8078890e677a5d29a2d
Vamsidhar Gaddam [Wed, 31 Jan 2018 10:23:48 +0000 (11:23 +0100)]
Pass in proper pWaitDstStageMask in vktWsiSharedPresentableImageTests
One of the submitInfos for a queue submit had
a semaphore passed in without passing in any stage mask. This is a
spec violation.
Affects:
dEQP-VK.wsi.android.shared_presentable_image.*
Components: Vulkan
VK-GL-CTS issue: 974
Change-Id: Iee2ea838e971a3610f44b8c1f765869a8a21fedb
Panagiotis Apostolou [Wed, 17 Jan 2018 09:01:58 +0000 (10:01 +0100)]
Spec relaxation for YCbCr Implicit chroma reconstruction
Incorporates spec relaxation in the YCbCr tests which describes that when
doing implicit reconstruction with nearest chroma filtering, an
implementation may behave as if both xChromaOffset and yChromaOffset were
VK_CHROMA_LOCATION_MIDPOINT.
Tests affected:
dEQP-VK.ycbcr.conversion.*
Components: Vulkan
VK-GL-CTS issue: 979
Change-Id: I10e83d2f5845c3e74673aa9e42fc4f0950f9e6cd
Alexander Galazin [Thu, 1 Feb 2018 11:48:25 +0000 (12:48 +0100)]
Note that git/python/cmake must be in PATH
Components: Vulkan
VK-GL-CTS issue: 931
Change-Id: I92197ee4e6b03ff3e220936f73ec73e6808be792
Alexander Galazin [Fri, 2 Feb 2018 15:37:21 +0000 (16:37 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Change-Id: I0ec19f7ba49c9c543cc3a0268779af0768e06d49
Boris Zanin [Mon, 22 Jan 2018 13:40:23 +0000 (14:40 +0100)]
Test only specified device in api group
Test does not require loop on devices which has not been requested.
Updates tests:
* dEQP-VK.api.info.get_physical_device_properties2.*
* dEQP-VK.api.info.sparse_image_format_properties2.*
* dEQP-VK.api.info.image_format_properties2.*
VK-GL-CTS issue: 942
Change-Id: If9f546ec7b98cafb1c8dc48664b76c3c9ab6c6b4
Components: Vulkan
Ari Suonpaa [Mon, 1 Jan 2018 13:53:27 +0000 (15:53 +0200)]
Extend some of the 16bit storage tests
Added constant index access variants for uniform and push constant 16bit
to 32bit conversion tests.
Affects:
dEQP-VK.spirv_assembly.instruction.*.16bit_storage.*16_to_32.*
Components: Vulkan
VK-GL-CTS issue: 893
Change-Id: If006e72a7b76796bc5b8f1f0850f4959c9aae30c
Ari Suonpaa [Tue, 26 Sep 2017 07:51:57 +0000 (10:51 +0300)]
Add sparse image support for pipeline multisample tests.
Extended pipeline multisample tests to support source images that
are using sparse binding.
Affects:
dEQP-VK.pipeline.multisample.*
Components: Vulkan
VK-GL-CTS issue: 101
Change-Id: Ice9624de3e88d0a5daf6574f257714fa83db0877
Chris Forbes [Fri, 19 Jan 2018 00:58:18 +0000 (16:58 -0800)]
BC3-5: Remove potentially misaligned uint64 read
ARMv7 is fussy about this and explodes if src+2 isn't properly aligned,
which is likely to be the case.
VK-GL-CTS Issue: 954
Affects: dEQP-VK.texture.compressed.bc{3,4,5}*
Components: Framework
Change-Id: Idf0846603f4bf5d569a4084b8f399dd8da99221e
(cherry picked from commit
f87519fd1d59e2c9beb06feeeae08c58fd8b9a51)
Chris Forbes [Fri, 19 Jan 2018 00:58:18 +0000 (16:58 -0800)]
BC3-5: Remove potentially misaligned uint64 read
ARMv7 is fussy about this and explodes if src+2 isn't properly aligned,
which is likely to be the case.
VK-GL-CTS Issue: 954
Affects: dEQP-VK.texture.compressed.bc{3,4,5}*
Components: Framework
Change-Id: Idf0846603f4bf5d569a4084b8f399dd8da99221e
Juan A. Suarez Romero [Thu, 11 Jan 2018 12:52:42 +0000 (13:52 +0100)]
Return UNSUPPORTED if no compressed textures available
When testing compressed textures, return NOT_SUPPORTED if none of the
compressed textures under testing are available, instead of returning
FAIL.
Components: OpenGL
VK-GL-CTS issue: 943
Affects:
KHR-GLES2.texture_3d.compressed_texture.negative_compressed_*
Change-Id: I77d18fdbb86fef88c680f63f7fe522ed079887aa
Andres Gomez [Thu, 1 Feb 2018 10:03:21 +0000 (12:03 +0200)]
gl_spirv: Correct ARB_gl_spirv check function type
The check for GL_ARB_gl_spirv or GL 4.6 doesn't return anything but
just throws an exception. This corrects the type of the call.
Affects:
KHR-GL45.gl_spirv.*
Components: OpenGL
VK-GL-CTS issue: 981
Change-Id: Ic051d7949672b7a824ebe5c67761be866cd1877f
Piotr Byszewski [Thu, 18 Jan 2018 12:59:57 +0000 (13:59 +0100)]
Fix ES2 cube map GL_LINEAR_* filtering tests
When ES2 context is created on ES3 compatible hardware
seamless sampler should be used during cube map filtering
test result verification.
Components: OpenGL
VK-GL-CTS issue: 284
Affects:
dEQP-GLES2.functional.texture.mipmap.cube.*
Change-Id: I442429ca2e1c368bd2dba0948923034b8a3e54be
Piotr Byszewski [Wed, 17 Jan 2018 14:45:28 +0000 (15:45 +0100)]
Fixed ES2 fbo completeness tests
Twelve ES2 fbo completeness tests failed when they
were executed on hardware that also supports ES3.
This was fixed by detecting this case and verifying
tests results using ES3 rules.
Components: OpenGL
VK-GL-CTS issue: 288
Affects:
dEQP-GLES2.functional.fbo.completeness.renderable.*
Change-Id: I0377021a5a83cfb08c5222895e357182c2cafe67
Alexander Galazin [Thu, 1 Feb 2018 09:29:38 +0000 (10:29 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.0 into vk-gl-cts/vulkan-cts-1.1.1
Change-Id: I350e7704a0448e25ff4502659f8e6032adb78426
Alexander Galazin [Wed, 31 Jan 2018 10:09:13 +0000 (11:09 +0100)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Change-Id: I105841cb1422bf42de35208d39195b9e2ddc1469
Boris Zanin [Thu, 14 Dec 2017 15:55:43 +0000 (16:55 +0100)]
Extend multiview tests
Add multiview queries tests for:
* occlusion queries
* timestamp queries
Clear attachment test reimplemented to avoid usage of geometry shader
and added test to validate loading from multiview attachments.
Add tests
* dEQP-VK.multiview.queries.*
* dEQP-VK.multiview.readback_with_explicit_clear.*
* dEQP-VK.multiview.readback_with_implicit_clear.*
* dEQP-VK.multiview.*.5_10_5_10.*
Updates tests
* dEQP-VK.multiview.clear_attachments.*
Components: Vulkan
VK-GL-CTS issue: 789
Change-Id: I66063f99eea4dfd8936f9b88d02ede043ae52553
Ari Suonpaa [Mon, 8 Jan 2018 07:08:08 +0000 (09:08 +0200)]
Add test for specific depth stencil state
A certain depth stencil case was reported to crash on some
devices. This change extends the existing depth test to also
include the state reported.
Affects:
dEQP-VK.pipeline.depth.*
Components: Vulkan
VK-GL-CTS issue: 907
Change-Id: Ic3456be7cced80e66c93c56f01b67b56b36107f0
Paavo Pessi [Fri, 3 Nov 2017 11:49:27 +0000 (13:49 +0200)]
Test texture gather with separate sparse binding queue
Existing texture gather tests assume the binding queue is part of
graphics queue. Tests were modified to support both combined and
separate sparse binding queues.
Affects:
dEQP-VK.glsl.texture_gather.*.sparse_*
Components: Vulkan
VK-GL-CTS issue: 361
Change-Id: I0c2160649e6d0fd3e45401a43ab6b3960312c5e0
Ari Suonpaa [Mon, 16 Oct 2017 06:29:08 +0000 (09:29 +0300)]
Add tests for sparse compressed textures.
Extended compressed texture test to include sparse images used as
textures.
Affects:
dEQP-VK.texture.compressed.*
Components: Vulkan
VK-GL-CTS issue: 101
Change-Id: If317985fa8ff1c9a83040a77209c90172834968d
Piotr Byszewski [Tue, 16 Jan 2018 12:42:07 +0000 (13:42 +0100)]
Re-enable reflect and dot tests
Restored dot and reflect precision tests.
Components: OpenGL
VK-GL-CTS issue: 292
Affects:
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.*
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.*
Change-Id: If3acfadc2e41c8c39e2b5d2f065582bdbfdc2e7a
Arkadiusz Sarwa [Fri, 15 Sep 2017 15:38:43 +0000 (17:38 +0200)]
Subgroup tests: Using framebuffer in tess geometry tests
Add tests:
dEQP-VK.subgroups.*_geometry_framebuffer
dEQP-VK.subgroups.*tess*_framebuffer
Affects:
dEQP-VK.subgroups.*_framebuffer
Components: Vulkan
VK-GL-CTS issue: 546
Change-Id: I8bcaeeee982610dd3612bfb6688527f92694ef32
Treehugger Robot [Fri, 26 Jan 2018 23:30:16 +0000 (23:30 +0000)]
Merge "Work around VC++ code-gen bug in shader matrix tests." into deqp-dev
Treehugger Robot [Fri, 26 Jan 2018 23:29:52 +0000 (23:29 +0000)]
Merge "Fix missing case for ANGLE_depth_texture" into deqp-dev
Jamie Madill [Fri, 26 Jan 2018 22:57:17 +0000 (17:57 -0500)]
Fix missing case for ANGLE_depth_texture
Happens when ANGLE_depth_texure is exposed and not OES_depth_texture.
Component: AOSP
Affects:
dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.depth_stencil_unsigned_int_24_8
dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.depth_stencil_unsigned_int_24_8
dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.depth_stencil_unsigned_int_24_8
dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_stencil_unsigned_int_24_8
Jamie Madill [Fri, 26 Jan 2018 17:55:20 +0000 (12:55 -0500)]
Work around VC++ code-gen bug in shader matrix tests.
This code-gen bug was found in crbug.com/759402, and was causing test
runtime failures when run. Work around it by disabling optimization
for the specific compiler version.
Components: AOSP
Affects:
dEQP-GLES2.functional.shaders.matrix.*
dEQP-GLES3.functional.shaders.matrix.*
Chris Forbes [Fri, 26 Jan 2018 00:47:12 +0000 (16:47 -0800)]
Merge remote-tracking branch 'aosp/master' into deqp-dev
Change-Id: Ie7623be11190d678413fbe64da5d41d98e370b2c
Treehugger Robot [Thu, 25 Jan 2018 23:26:38 +0000 (23:26 +0000)]
Merge "Tolerate flush/finish test assumption failures."
Nicolas Capens [Thu, 25 Jan 2018 16:58:26 +0000 (16:58 +0000)]
Tolerate flush/finish test assumption failures.
These tests assume that draw calls are queued up until they're forced
to be executed by a ReadPixels, Flush, or Finish call. The spec does
not require this, and implementations are free to eagerly start
execution of draw calls.
Thus this change reports a CompatibilityWarning if the assumption isn't
met, instead of a Failure.
Google bug: b/
71858368
Components: AOSP
Tests: dEQP-GLES2.functional.flush_finish,
dEQP-GLES3.functional.flush_finish
Treehugger Robot [Wed, 24 Jan 2018 13:29:22 +0000 (13:29 +0000)]
Merge "Test glRenderbufferStorage with unsized depth format"
Slawomir Cygan [Fri, 19 Jan 2018 13:20:47 +0000 (14:20 +0100)]
dEQP-VK.renderpass.sparserendertarget: bind metadata
Memory was not bound to METADATA aspect, when COLOR aspect
mip tail size was 0. METADATA requirements are not related
to mip tails in other aspects - memory must be always and
unconditionally bound to METADATA.
Additionally, change VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
condition to layerNdx == 0, as imageMipTailMemoryBinds vector
is now used both for metadata and other mip tails.
Affects: dEQP-VK.renderpass.sparserendertarget.*
Components: Vulkan
VK-GL-CTS issue: 958
Change-Id: I34661c82e0d9829448ac85546055c72151bfe85e
Alexander Galazin [Wed, 24 Jan 2018 03:43:27 +0000 (04:43 +0100)]
Merge vk-gl-cts/master into vk-gl-cts/vulkan-cts-next-dev
Change-Id: Id0f58204124476488f5483ddc349e1cd3df28347
Kai Ninomiya [Tue, 23 Jan 2018 23:28:27 +0000 (15:28 -0800)]
Test that points are clamped to ALIASED_POINT_SIZE_RANGE
This test verifies that the point size written to gl_PointSize is
clipped to the range ALIASED_POINT_SIZE_RANGE before rasterization.
See also: http://crbug.com/740560
In particular this comment: http://crbug.com/740560#c27
New tests: dEQP-GLES2.functional.rasterization.limits.points
Components: AOSP
Change-Id: I98708ebece4be9c2bce3c7ba3b57454aec657cce
Nicolas Capens [Tue, 23 Jan 2018 23:16:39 +0000 (23:16 +0000)]
Test glRenderbufferStorage with unsized depth format
The OpenGL ES 2.0 specification only supports formats from Table 4.5,
which are all sized internal formats, while ES 3.0 explicitly states
that "<internalformat> must be a sized internal format".
A color format (GL_RGBA) was already being negatively tested for, but
not a depth format.
Alexander Galazin [Tue, 23 Jan 2018 09:37:17 +0000 (10:37 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.0 into vk-gl-cts/vulkan-cts-next-dev
Change-Id: I672101e40dc188bc694126af0bb1666b5adcd661
Alexander Galazin [Tue, 23 Jan 2018 08:01:54 +0000 (09:01 +0100)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Change-Id: I39c67077ab1c9842ab43708f83335eba0d707890
Nicolas Capens [Mon, 8 Jan 2018 21:49:05 +0000 (16:49 -0500)]
Fix using representable texture channel ranges.
A value of
4294967295 (2^32 - 1) is not exactly representable in
IEEE-754 single-precision floating-point format, and so it gets rounded
to the next representable value, which is
4294967296. However, this
value can't be cast to an unsigned 32-bit integer without overflowing.
GLSL does not define what happens on overflow, and IEEE-754 defines it
as an exception but GLSL forbids exceptions. Hence some implementations
may produce unexpected results. dEQP assumed clamping to the largest
representable integer.
This change fixes that false assumption by reducing the range to values
representable in both float and integer formats.
Note that 32-bit integer formats can still hold values slightly larger
than these ranges. So while previously the floating-point ranges were
too large to represent integer values, they are now too small. This
can't be fixed without separating the integer format tests and only
using integer values to represent their ranges. This doesn't appear
necessary for the time being since the tests that use these floating-
point ranges have large 12/256 tolerances for the output color.
VK-GL-CTS issue: 937
Google bug:
70910885
Component: Framework
Change-Id: Ia2e8a187772bf37ed6ad35b13ed6f5071c46fb43
Adam Czupryna [Fri, 24 Nov 2017 13:59:39 +0000 (14:59 +0100)]
Add SpirvValidationCapabilitiesTest test case implementation
Add CTS_ARB_gl_spirv test implementation that contains:
SpirvValidationCapabilitiesTest
Affects:
KHR-GL45.gl_spirv.spirv_validation_capabilities_test
Components: OpenGL
VK-GL-CTS issue: 554
Change-Id: I0ba93f0ea0dd5c8c9c1348033448fe5ada82b99b
Alexander Galazin [Tue, 23 Jan 2018 01:56:18 +0000 (02:56 +0100)]
Freeze GL 4.6.0 mustpass, add 4.6.1 mustpass
Change-Id: Iae3345620e1dc59437c4b2910fcd08f66cb9eab4
Noah Fredriks [Mon, 15 Jan 2018 21:09:55 +0000 (16:09 -0500)]
Fix illegal memory access for robustness test
Don't subtract 3 from buffer pointer for VK_FORMAT_A2B10G10R10_UNORM_PACK32
alpha channel because this format is a deUint32 instead of Vec4.
Affects: dEQP-VK.robustness.vertex_access.a2b10g10r10_unorm_pack32.*
Components: Vulkan
VK-GL-CTS issue: 946
Change-Id: I2a5241191e01252ce071658b8dbd79d3e424aa41
Piotr Byszewski [Wed, 13 Dec 2017 09:48:54 +0000 (10:48 +0100)]
Test packed depth and stencil
GTFTestPackedDepthStencil tests were ported to glcts.
Packed format loop was extracted from tests.
Components: OpenGL
VK-GL-CTS issue: 815
Affects:
KHR-GLES3.packed_depth_stencil.*
KHR-GL*.packed_depth_stencil.*
Change-Id: Ia13d200909cfe097bfbafcb15d5482d30b4d8c5b
Slawomir Cygan [Fri, 29 Dec 2017 17:18:20 +0000 (18:18 +0100)]
Emit defined positions from tessellation shader in subgroups tests.
Use only defined components of gl_in[] in tessellation evaluation shader:
the tessellation control shader emits only one vertex in patch, so the value
of gl_in[1] is undefined. The code is changed to use only gl_in[0].
Additionally fix geometry shader input primitive topology, when tessellation
shaders are used: tessellation outputs isolines, so geometry input should
be lines, not points.
Affects: dEQP-VK.subgroups.*graphic
Components: Vulkan
VK-GL-CTS issue: 924
Change-Id: Id1984a387a32c50e0f86638bf3d6b0273a7633d8
(cherry picked from commit
36a60de573f65194c50271fc5b9d9a137fba0bb5)
Slawomir Cygan [Fri, 29 Dec 2017 17:18:20 +0000 (18:18 +0100)]
Emit defined positions from tessellation shader in subgroups tests.
Use only defined components of gl_in[] in tessellation evaluation shader:
the tessellation control shader emits only one vertex in patch, so the value
of gl_in[1] is undefined. The code is changed to use only gl_in[0].
Additionally fix geometry shader input primitive topology, when tessellation
shaders are used: tessellation outputs isolines, so geometry input should
be lines, not points.
Affects: dEQP-VK.subgroups.*graphic
Components: Vulkan
VK-GL-CTS issue: 924
Change-Id: Id1984a387a32c50e0f86638bf3d6b0273a7633d8
Arkadiusz Sarwa [Fri, 3 Nov 2017 09:34:27 +0000 (10:34 +0100)]
Cross-stage interface tests
New tests:
dEQP-VK.spirv_assembly.instruction.graphics.cross_stage.*
Components: Vulkan
VK-GL-CTS issue: 225
Change-Id: Ie8b67c6b2d6ece86052fdca45618b394b977019e
Ari Suonpaa [Wed, 13 Dec 2017 13:45:09 +0000 (15:45 +0200)]
Added test for unused framebuffer attachment
Imported a validation layer test where an attachment reference
with VK_ATTACHMENT_UNUSED flag is used. A command buffer with
empty render pass is created. The test always passes, but it's
reported to crash on several different drivers.
Affects:
dEQP-VK.pipeline.framebuffer_attachment.unused_attachment
Components: Vulkan
VK-GL-CTS issue: 803
Change-Id: Ie43d061f48b98bc37227ae5d77e62b409fb35c34
Ari Suonpaa [Wed, 20 Dec 2017 11:03:46 +0000 (13:03 +0200)]
Added tests for incompatible render pass
Added tests similar to VkLayerTest.RenderPassIncompatible
found in validation layer tests. Some shipping drivers
were crashing that test. The test doesn't check any results
and it passes as long as no crash happens.
Affects:
dEQP-VK.renderpass.incompatible.*
Components: Vulkan
VK-GL-CTS issue: 841
Change-Id: I0e163f9810e4fa77cf84cab3ff4bc928198b3c74
Paavo Pessi [Fri, 5 Jan 2018 13:57:10 +0000 (15:57 +0200)]
Test discontiguous descriptor binding values
New tests were added to test discontiguous and arbitrary descriptor
binding values with different descriptor types and shader stages.
New tests:
dEQP-VK.binding_model.shader_access.*.multiple_discontiguous_descriptors.*
dEQP-VK.binding_model.shader_access.*.multiple_arbitrary_descriptors.*
Components: Vulkan
VK-GL-CTS issue: 905
VK-GL-CTS public issue: 67
Change-Id: I00d1ec1e302a03e0f67ba967b6949578ec58c436
Boris Zanin [Wed, 29 Nov 2017 14:13:56 +0000 (15:13 +0100)]
Add extra multiview tests
Add extra multiview tests for:
* indexed draw call
* point size
* multisample
Add tests
* dEQP-VK.multiview.draw_indexed.*
* dEQP-VK.multiview.draw_indirect_indexed.*
* dEQP-VK.multiview.point_size.*
* dEQP-VK.multiview.multisample.*
Updates tests
* dEQP-VK.multiview.*
Components: Vulkan
VK-GL-CTS issue: 789
Change-Id: I1331d5dd6837ce0315fba6494f04ea283ba1a046
Samuel Iglesias Gonsálvez [Fri, 1 Dec 2017 08:36:57 +0000 (09:36 +0100)]
Add more component qualifier array tests for fragment outputs
Tests were added to verify that various combinations of component
qualifiers can be used with different data arrays (float, vec2, vec3)
in fragment shader outputs.
New tests:
dEQP-VK.glsl.440.linkage.varying.component.frag_out.two_vec4.*
Components: Vulkan
VK-GL-CTS issue: 896
Change-Id: If3ed04b88f4a496dcdada9c50a45bbf7580df88e
Alejandro Piñeiro [Tue, 16 Jan 2018 14:43:49 +0000 (15:43 +0100)]
gl_spirv: update ARB_gl_spirv availability check
All tests were checking for the availability of the extension in
order to return NotSupported but one, so it returned Failed.
Additionally we complete the check, so now we are checking for
GL_ARB_gl_spirv or GL 4.6, as other tests already do.
As this is common for all the 8 tests, we add a utility helper at
gl4cts::commonUtils.
Modules: OpenGL
VK-GL-CTS issue: 947
Affects:
KHR-GL45.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test
KHR-GL46.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test
Change-Id: I8a3be211363d287696ee86f7d6f503794b63710f
Ari Suonpaa [Wed, 13 Dec 2017 09:49:35 +0000 (11:49 +0200)]
Use default device for sparse binding tests.
The default device supports sparse binding when the underlying
physical device has support. There's no need to create a separate
device object. Test context creates a sparse queue whenever
sparse binding is supported by the physical device. This
change also adds support for having a separate sparse binding
queue.
Affects:
dEQP-VK.texture.shadow.*
dEQP-VK.renderpass.sparserendertarget.*
Components: Vulkan
VK-GL-CTS issue: 898
Change-Id: I2ca36d8e641fe3ef5694784e7bb3d8ebe6ed51bf
Treehugger Robot [Sat, 20 Jan 2018 03:01:01 +0000 (03:01 +0000)]
Merge "Port WebGL multisampled renderbuffer resize test"
Chris Forbes [Sat, 20 Jan 2018 00:46:18 +0000 (00:46 +0000)]
Suppress new warnings from gcc-6 am:
9a58d041fe
am:
fd34041ed0
Change-Id: I0b9eca4091dc271141027d68a6a46d58937e56ac
Chris Forbes [Sat, 20 Jan 2018 00:43:46 +0000 (00:43 +0000)]
Suppress new warnings from gcc-6
am:
9a58d041fe
Change-Id: I176dd24b363db336f4f42f8d8c2c5aebb2632dcb
Chris Forbes [Fri, 19 Jan 2018 18:06:53 +0000 (10:06 -0800)]
Suppress new warnings from gcc-6
check_build_sanity currently fails with the system gcc on rodete. Let's
just suppress this warning for now. Intend to back out the suppression
and fix the warnings in next release.
Bug: b/
72219443
Test: build
Change-Id: Ic842a3de3d247d53c49117562b51e8eece3752f9
Alexander Galazin [Fri, 19 Jan 2018 11:09:56 +0000 (12:09 +0100)]
Freeze vulkan-cts-1.1.1 mustpass, add vulkan-cts-1.1.2 mustpass
Components: Vulkan
Change-Id: I0a2eaa9b8280965906f7a3adbeb7496317c90acf
Alexander Galazin [Fri, 19 Jan 2018 10:37:36 +0000 (11:37 +0100)]
Remove 1.0.4 mustpass
Components: Vulkan
Change-Id: I75fc3abc5019333c737f5ee4c1f0690931311ec0
Alexander Galazin [Fri, 19 Jan 2018 10:29:40 +0000 (11:29 +0100)]
Merge vk-gl-cts/master into vk-gl-cts/vulkan-cts-next-dev
Change-Id: Ifd7bec720796fbd7006b44107d5c76e1c0c5f3d4
Alexander Galazin [Fri, 19 Jan 2018 10:13:42 +0000 (11:13 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.0 into vk-gl-cts/vulkan-cts-next-dev
Change-Id: Ia06040e7f84f8386c066321a4dae3551cc3a4ee6
Alexander Galazin [Fri, 19 Jan 2018 10:12:43 +0000 (11:12 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Change-Id: I2de5195522bb42f25a2eb7181b366c8284ef7fec
Alexander Galazin [Fri, 19 Jan 2018 09:08:43 +0000 (10:08 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.1.0
Change-Id: I8db9696a5f7b9bafdf20e76afc8d1d42b96cfe1c
Alexander Galazin [Fri, 19 Jan 2018 08:22:31 +0000 (09:22 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.0.3
Change-Id: Ie1eb632fc4601acfc34db84410e04e06cc2da243
Yanjun Zhang [Wed, 10 Jan 2018 00:12:47 +0000 (16:12 -0800)]
Check GS support before testing adjacent primitives
Affects: dEQP-VK.draw.basic_draw.draw.*
Components: Vulkan
VK-GL-CTS issue: 926
Change-Id: I02569b1944eed52f641966f9206d44983d1ff165
Chris Forbes [Wed, 10 Jan 2018 02:13:15 +0000 (18:13 -0800)]
Fix buffer usage flags for index and indirect buffers
Previously, createAndUploadBuffer would provide
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT for all buffers. This is no good for
index buffers and indirect buffers.
VK-GL-CTS: 930
Change-Id: I774beef7c7226f4fbd5670591eb66475300ee208
Components: Vulkan
Affects: dEQP-VK.draw.instanced.*
Kai Ninomiya [Tue, 9 Jan 2018 18:59:09 +0000 (10:59 -0800)]
Port WebGL multisampled renderbuffer resize test
Port a WebGL test for a driver bug affecting resizing/reallocation
of multisampled renderbuffers on Qualcomm drivers:
* conformance2/renderbuffers/multisampled-renderbuffer-initialization.html
New tests: dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.*
Components: AOSP
Change-Id: Ib4377eaf35c1d4b5f431cd433e06301003966d54
Alexander Galazin [Thu, 18 Jan 2018 18:08:45 +0000 (19:08 +0100)]
Merge vk-gl-cts/master into vk-gl-cts/vulkan-cts-next-dev
Change-Id: I393180401a87496592f4b43ca217484b3b26f462
Alexander Galazin [Thu, 18 Jan 2018 17:17:45 +0000 (18:17 +0100)]
Freeze 1.0.3 mustpass, add 1.0.4 mustpass
Components: Vulkan
Change-Id: I163d9767ad526b4a0f040a24fd5f5af86f6ef7c5
Alexander Galazin [Mon, 15 Jan 2018 12:40:19 +0000 (13:40 +0100)]
Create vulkan-cts-1.1.1 mustpass
Components: Vulkan
Change-Id: Ib7b5d3122043af4c15fa61c24f4534343766d0ce
Alexander Galazin [Thu, 18 Jan 2018 11:45:57 +0000 (12:45 +0100)]
Merge vk-gl-cts/master into vk-gl-cts/vulkan-cts-next-dev
Change-Id: I8464376bd5521a932cda7757dda02bdad6c3d302
Alexander Galazin [Thu, 18 Jan 2018 11:07:31 +0000 (12:07 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.0 into vk-gl-cts/vulkan-cts-next-dev
Change-Id: I208568cce771d2cb51be811ca4bc9bf500b95f28
Alexander Galazin [Thu, 18 Jan 2018 09:51:33 +0000 (10:51 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/master
Change-Id: Ibf30bd51afce5e0e6363eb94ea2cd9293cbb35d9
Alexander Galazin [Thu, 18 Jan 2018 09:51:31 +0000 (10:51 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.1.0
Change-Id: I79e2e20649232a7ebd78088981f06ade6c5e6323
Piers Daniell [Fri, 5 Jan 2018 21:04:29 +0000 (14:04 -0700)]
Add VK_ACCESS_SHADER_READ_BIT barrier access bit
The dEQP-VK.query_pool.statistics_query.compute_shader_invocations.secondary*
tests were missing a VK_ACCESS_SHADER_READ_BIT bit in the
pipeline barrier between compute dispatch calls. Each dispatch
was doing a read-modify-write of the same SSBO locations, but
the test only used the VK_ACCESS_SHADER_WRITE_BIT access bit.
This may cause the compute shader to read stale cache data
since the dependency between each dispatch was not expressed
correctly.
This fix simple adds the missing VK_ACCESS_SHADER_READ_BIT
access bit.
Affects:
dEQP-VK.query_pool.statistics_query.compute_shader_invocations.secondary*
Components: Vulkan
VK-GL-CTS issue: 927
Change-Id: I946d6113c897a03116db7a93a182e27497adfe6f
Alexander Galazin [Mon, 15 Jan 2018 13:18:51 +0000 (14:18 +0100)]
Properly iterate over pNext in VkSamplerCreateInfo
Iterate over all pNext elements in VkSamplerCreateInfo.
Skip VkSamplerYcbcrConversionInfoKHR, retrieve
reduction mode from VkSamplerReductionModeCreateInfoEXT
VK-GL-CTS issue: 945
Components: Vulkan
Affects:
dEQP-VK.ycbcr.*
dEQP-VK.api.info.format_properties.*
dEQP-VK.pipeline.sampler.view_type.*.format.(any color format).min_reduce.*
dEQP-VK.pipeline.sampler.view_type.*.format.(any color format).mag_reduce.*
dEQP-VK.pipeline.sampler.view_type.*.format.(any depth format)
Change-Id: Iaba8678f2fa13b5545cec7f903f21aa01c5c13f3
Arkadiusz Sarwa [Wed, 20 Dec 2017 16:09:03 +0000 (17:09 +0100)]
Fix: Validation errors dEQP-VK.synchronization.op.multi_queue
Affects:
dEQP-VK.synchronization.op.multi_queue*
Components: Vulkan
VK-GL-CTS issue: 220
Change-Id: Iba71d1d3e9e8ce0e0698b71af44bdcc3b8ae502c
Arkadiusz Sarwa [Thu, 21 Dec 2017 11:13:17 +0000 (12:13 +0100)]
Fix: Validation errors in dEQP-VK.api.image_clear*
Affects:
dEQP-VK.api.image_clearing*
Components: Vulkan
VK-GL-CTS issue: 209
Change-Id: Ib66683d75360d023497f7cd5387eeca7342e36b6
Yanjun Zhang [Thu, 11 Jan 2018 19:44:54 +0000 (11:44 -0800)]
Set maxDescriptorSet* limit table based on shader stages
Re-submit the patch based on WG review and feedback.
Affects: dEQP-VK.api.info.device.properties
Components: Vulkan
VK-GL-CTS issue: 923
Change-Id: Ie627b52cfae099d87f5b6183118d42bcccd313ca
Chris Forbes [Thu, 18 Jan 2018 00:39:44 +0000 (16:39 -0800)]
Merge remote-tracking branch 'origin/master' into deqp-dev
Change-Id: Ia7d3290f1dbdc712d836c29f56a61f262bf79bdd
Mika Isojärvi [Wed, 17 Jan 2018 22:35:33 +0000 (22:35 +0000)]
Merge "Update owners file" into oreo-mr1-cts-dev
am:
2797a75d5d
Change-Id: I1245c8ed48b7d9fd4f41a57bf52a66c58d4edf7c
Anders Frostad Pedersen [Wed, 17 Jan 2018 22:30:57 +0000 (22:30 +0000)]
Modify compute shader grid setup.
am:
a7c3d75202
Change-Id: Id377bb796299a4a37df027ef522494b5e7590723
Treehugger Robot [Wed, 17 Jan 2018 22:30:54 +0000 (22:30 +0000)]
Merge "Update owners file" into oreo-mr1-cts-dev
Treehugger Robot [Wed, 17 Jan 2018 21:31:35 +0000 (21:31 +0000)]
Merge "Accept EGL_BAD_PARAMETER for eglCreatePixmapSurface negative test"
Mika Isojärvi [Thu, 28 Sep 2017 17:25:24 +0000 (10:25 -0700)]
Update owners file
Bug:
72113298
Test: build/make/tools/checkowners.py -c -v OWNERS
Change-Id: I117459d91f39055aaa5f0bc6abfbda32f31cdab2
(cherry picked from commit
412471299c0fac5cb5af37fcdeadbf39a4a36744)
Anders Frostad Pedersen [Wed, 17 Jan 2018 11:05:45 +0000 (12:05 +0100)]
Modify compute shader grid setup.
Modify how the grid is set up for compute shader draw indirect test,
in order to avoid verfication failures due to difference in
floating-point computations on the CPU vs the GPU.
The existing code assumes infinite FP precision.
This change will guarantee the next value of pos(X) to be equal to
the first value of pos(X+1), avoiding gaps/discontinuities.
Affects:
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_1
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_5000
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_8
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_1
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_5000
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_8
Bug:
71515808
Change-Id: I21fe8ec9ea48b15f6171265df802bc47be775f56
Chris Forbes [Wed, 17 Jan 2018 19:35:50 +0000 (19:35 +0000)]
Merge changes from topic "tests-dropped-from-o"
* changes:
Reinstate excluded UBO tests
Reinstate dEQP-VK.image.mutable.*
Piers Daniell [Tue, 8 Aug 2017 22:03:35 +0000 (16:03 -0600)]
Avoid out-of-range depth values
The "d32_sfloat_large_depth" variants of the
dEQP-VK.glsl.builtin_var.fragdepth.* tests rely on undefined behavior
because it uses an out-of-range depth value. The unextended Vulkan spec
requires depth values to be in the range of 0.0..1.0. The test was using
a depth value of 20.0..21.0 and expecting the implementation to clamp.
Instead of disabling this part of the test entirely, only run it if the
implementation exposes the VK_EXT_depth_range_unrestricted device
extension, which does have defined behavior with depth values outside
the range of 0.0..1.0.
Affects:
dEQP-VK.glsl.builtin_var.fragdepth.*d32_sfloat_large_depth
Components: Vulkan
VK-GL-CTS issue: 623
Change-Id: I436b8b98bebe3ef37bd306d93da2bf8c40eee6c8
Treehugger Robot [Tue, 16 Jan 2018 19:08:18 +0000 (19:08 +0000)]
Merge changes from topic "multiview"
* changes:
Add preliminary dEQP multiview test.
Add multiview entry points to GL wrappers.
Alexander Galazin [Mon, 15 Jan 2018 12:47:05 +0000 (13:47 +0100)]
vk-default-no-waivers mustpass
Components: Vulkan
Change-Id: Iec7c2a45663cc318a67614c9e28b8631f1bd1faf