Qiang Yu [Wed, 15 May 2019 02:52:39 +0000 (10:52 +0800)]
lima/gpir: switch to use nir_lower_viewport_transform
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Qiang Yu [Wed, 15 May 2019 02:39:57 +0000 (10:39 +0800)]
lima/gpir: support vector ssa load
Some vector sysval can't be lowered to scaler, so need to break
it to scaler in nir to gpir convertion.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Qiang Yu [Sun, 21 Apr 2019 01:54:46 +0000 (09:54 +0800)]
lima/gpir: add helper function for emit load node
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Timothy Arceri [Fri, 17 May 2019 05:23:11 +0000 (15:23 +1000)]
util: add missing include to build_id.h
Required to use uint8_t
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Alyssa Rosenzweig [Sun, 19 May 2019 23:20:34 +0000 (23:20 +0000)]
panfrost/midgard: Split up midgard_compile.c (RA)
This commit moves the register allocator out of midgard_compile.c and
into its own midgard_ra.c file. In doing so, a number of dependencies
are identified and moved into their own files in turn. midgard_compile.c
is still fairly monolithic, but this should help.
Code churn, but no functional changes should be introduced by this
commit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Mon, 6 May 2019 02:15:38 +0000 (02:15 +0000)]
panfrost: Improve fixed-function blending
This fixes a few miscellaneous issues with the fixed-function blending
programming, though it is far from complete. For cases known to be
buggy, we force a fallback to blend shaders.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Mon, 6 May 2019 02:13:55 +0000 (02:13 +0000)]
panfrost: Wire up nir_lower_blend
This implements blend shaders via nir_lower_blend, by creating dummy
fragment shaders simply passing through the source color and using the
new lowering pass to inject blendability.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Mon, 6 May 2019 02:12:41 +0000 (02:12 +0000)]
panfrost/midgard: Route new blending intrinsics
To prepare for the new nir_lower_blend pass, we wire up the intrinsics
for tilebuffer reads and constant colour loading.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Mon, 6 May 2019 02:06:02 +0000 (02:06 +0000)]
panfrost/nir: Add nir_lower_blend pass
This new lowering pass implements the OpenGL ES blend pipeline in
shaders, applicable to hardware lacking full-featured blending hardware
(including Midgard/Bifrost and vc4). This pass is run on a fragment
shader, rewriting the store to a blended version, loading in the
framebuffer destination color and constant color via intrinsics as
necessary. This pass is sufficient for OpenGL ES 2.0 and is verified to
pass dEQP's blend tests. MIN/MAX modes are included and tested as well.
That said, at present it has the following limitations:
- MRT is not supported (ES3).
- sRGB support is missing (ES3).
- Extended blending is not yet ported from GLSL IR lowering (ES3.2)
- Dual-source blending is not supported. (N/A)
- Logic ops are not supported. (N/A)
v2: Fix code conventions (per Ian Romanick's feedback). Implement color
masks.
This pass should be in common nir/ space, but due to non-technical
reasons, for now it's in Panfrost space. In the future, depending if
other drivers need some of the functionality, we can move this back to
src/compiler/nir space.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Sat, 18 May 2019 21:04:33 +0000 (21:04 +0000)]
panfrost: Fix Bifrost-specific padding
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Alyssa Rosenzweig [Sat, 18 May 2019 21:01:03 +0000 (21:01 +0000)]
panfrost: Cleanup panfrost_job comments
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Alyssa Rosenzweig [Sat, 18 May 2019 20:48:43 +0000 (20:48 +0000)]
panfrost/decode: Decode blend constant
This adds a forgotten decode line on Midgard and adds the field of a
blend constant on Bifrost. The Bifrost encoding is fairly weird; whereas
Midgard is just a regular 32-bit float, Bifrost uses a fancy
fixed-point-esque encoding. The decode logic here is experimentally
correct. The encode logic is a sort of "guesstimate", assuming that the
high byte is just int(f / 255.0) and then solving algebraicly for the
low byte. This might be slightly off in some cases.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Alyssa Rosenzweig [Sat, 18 May 2019 20:36:00 +0000 (20:36 +0000)]
panfrost: Hoist blend constant into Midgard-specific struct
This eliminates one major source of #ifdef parity between Midgard and
Bifrost, better representing how the struct acts on Midgard and allowing
proper decodes on Bifrost.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Alyssa Rosenzweig [Sat, 18 May 2019 18:58:56 +0000 (18:58 +0000)]
panfrost/decode: Disassemble Bifrost shaders
We already have the Bifrost disassembler in-tree, so now that panwrap is
able to dump Bifrost command streams, hook up the disassembler to
pandecode.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Bas Nieuwenhuizen [Sat, 27 Apr 2019 23:50:36 +0000 (01:50 +0200)]
vulkan/wsi: Set X11 minImageCount to 3.
For IMMEDIATE and FIFO, most games work in a pipelined manner where the
can produce frames at a rate of 1/MAX(CPU duration, GPU duration), but
the render latency is CPU duration + GPU duration.
This means that with scanout from pageflipping we need 3 frames to run
full speed:
1) CPU rendering work
2) GPU rendering work
3) scanout
Once we have a nonblocking acquire that returns a semaphore we can merge
1 and 3. Hence the ideal implementation needs only 2 images, but games
cannot tellwe currently do not have an ideal implementation and that
hence they need to allocate 3 images. So let us do it for them.
This is a tradeoff as it uses more memory than needed for non-fullscreen
and non-performance intensive applications.
Since this is pretty much a TODO that can use the context I added this as
a comment.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Engestrom [Thu, 2 May 2019 11:42:48 +0000 (12:42 +0100)]
meson: expose glapi through osmesa
Suggested-by: Pierre Guillou <pierre.guillou@lip6.fr>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109659
Fixes:
f121a669c7d94d2ff672 "meson: build gallium based osmesa"
Fixes:
cbbd5bb889a2c271a504 "meson: build classic osmesa"
Cc: Brian Paul <brianp@vmware.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com>
Kenneth Graunke [Fri, 17 May 2019 05:05:51 +0000 (22:05 -0700)]
egl: Allow EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY in ES and GL
EGL annoyingly defines a few variants of this token:
EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT - 0x3138
EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR - 0x31BD
EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY - 0x31BD
The EGL_EXT_create_context_robustness extension specifies that the EXT
token is only valid for ES contexts, not GL. The EGL_KHR_create_context
extension defines the KHR version, and says it is only allowed for GL
contexts, and specifically calls out that it's an error for ES contexts.
But EGL 1.5 includes the new suffixless token, which has the same value
as the KHR version, and specifically calls out that it's now valid to
use with both GL and ES contexts. So we should allow this.
Fixes KHR-NoContext.es32.robustness.no_reset_notification and
KHR-NoContext.es32.robustness.lose_context_on_reset on iris, which
apparently is exposing EGL 1.5.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Jason Ekstrand [Fri, 17 May 2019 18:04:24 +0000 (13:04 -0500)]
anv: Only consider minSampleShading when sampleShadingEnable is set
From the Vulkan 1.1.107 spec:
Sample shading is enabled for a graphics pipeline:
- If the interface of the fragment shader entry point of the
graphics pipeline includes an input variable decorated with
SampleId or SamplePosition. In this case minSampleShadingFactor
takes the value 1.0.
- Else if the sampleShadingEnable member of the
VkPipelineMultisampleStateCreateInfo structure specified when
creating the graphics pipeline is set to VK_TRUE. In this case
minSampleShadingFactor takes the value of
VkPipelineMultisampleStateCreateInfo::minSampleShading.
Otherwise, sample shading is considered disabled.
In other words, if sampleShadingEnable is set to VK_FALSE, we should
ignore minSampleShading.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Fri, 17 May 2019 17:08:46 +0000 (12:08 -0500)]
anv: Stop forcing bindless for images
This was an unintended artifact of my testing of bindless images. We
should be choosing bindless or not dynamically.
Fixes:
c0d9926df7d "anv: Use bindless handles for images"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Neha Bhende [Thu, 16 May 2019 21:46:00 +0000 (15:46 -0600)]
draw: fix memory leak introduced
7720ce32a
We need to free memory allocation PrimitiveOffsets in draw_gs_destroy().
This fixes memory leak found while running piglit on windows.
Fixes:
7720ce32a ("draw: add support to tgsi paths for geometry streams. (v2)")
Tested with piglit
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Fri, 17 May 2019 15:04:58 +0000 (10:04 -0500)]
anv: Emulate texture swizzle in the shader when needed
Now that we have the descriptor buffer mechanism, emulated texture
swizzle can be implemented in a very non-invasive way. Previous
attempts all tried to extend the push constant based image param
mechanism which was gross. This could, in theory, be done much faster
with a magic back-end instruction which does indirect MOVs but Vulkan on
IVB is already so slow this isn't going to matter much.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104355
Cc: "19.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Alyssa Rosenzweig [Fri, 17 May 2019 14:56:23 +0000 (14:56 +0000)]
panfrost/midgard: Typofix
Reported-by: Ryan Houdek <Sonicadvance1@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Eric Engestrom [Tue, 12 Mar 2019 10:25:54 +0000 (10:25 +0000)]
gitlab-ci: build-test the tools as well
Suggested-by: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Samuel Pitoiset [Tue, 7 May 2019 14:09:46 +0000 (16:09 +0200)]
radv: add a workaround for Monster Hunter World and LLVM 7&8
The load/store optimizer pass doesn't handle WaW hazards correctly
and this is the root cause of the reflection issue with Monster
Hunter World. AFAIK, it's the only game that are affected by this
issue.
This is fixed with LLVM r361008, but we need a workaround for older
LLVM versions unfortunately.
Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Thomas Hellstrom [Thu, 4 Apr 2019 08:58:19 +0000 (10:58 +0200)]
svga: Add an environment variable to force coherent surface memory
The vmwgfx driver supports emulated coherent surface memory as of version
2.16. Add en environtment variable to enable this functionality for
texture- and buffer maps: SVGA_FORCE_COHERENT.
This environment variable should be used for testing only.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Thomas Hellstrom [Fri, 10 May 2019 11:45:19 +0000 (13:45 +0200)]
pipebuffer, winsys/svga: Add functionality to update pb_validate_entry flags
In order to be able to add access modes to a pb_validate_entry, update
the pb_validate_add_buffer function to take a pointer hash table and also
to return whether the buffer was already on the validate list.
Update the svga winsys accordingly.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Wed, 8 May 2019 14:26:27 +0000 (16:26 +0200)]
svga: Set the rendered-to flag for dma transfers to surfaces
The rendered-to flag indicates that the HW surface content is more recent
than the content of the mob. That's the case after a SurfaceDMA transfer
to the surface.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Wed, 8 May 2019 13:57:09 +0000 (15:57 +0200)]
winsys/svga: Fix RELOC_INTERNAL mob GPU access
SVGA_RELOC_INTERNAL indicates a transfer between surface and backing mob.
This means that if the GPU for example reads from the surface it writes
to the backing mob. But since the buffer mapping code allows for
simultaneous gpu- and cpu read access, a read from the surface to the mob
will not synchronize a subsequent map to the readback.
Fix this by inverting the mob access mode in a surface relocation with
SVGA_RELOC_INTERNAL set.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Wed, 8 May 2019 13:50:18 +0000 (15:50 +0200)]
svga: Remove the surface_invalidate winsys function
Instead unconditionally call SVGA3D_InvalidateGBSurface() since it's needed
also for Linux for dirty buffers and operation without SurfaceDMA.
For non-guest-backed operation, remove the surface cache surface invalidation
altogether.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Gert Wollny [Thu, 16 May 2019 12:48:50 +0000 (14:48 +0200)]
Revert "softpipe/buffer: load only as many components as the the buffer resource type provides"
This reverts commit
865b9ddae4874186182e529b5fd154ab04a61f79.
The buffer always reports format PIPE_FORMAT_R8_UNORM so with this patch only
one component would be supported. The original issue is still relevant, but
the fix should be different.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 17 May 2019 02:20:19 +0000 (12:20 +1000)]
glsl/nir: init non-static class member.
glsl_to_nir.cpp:276: uninit_member: Non-static class member "sig" is not initialized in this constructor nor in any functions that it calls.
Reported by coverity
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Dave Airlie [Fri, 17 May 2019 01:26:57 +0000 (11:26 +1000)]
imgui: fix undefined behaviour bitshift.
imgui_draw.cpp:1781: error[shiftTooManyBitsSigned]: Shifting signed 32-bit value by 31 bits is undefined behaviour
Reported by coverity
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Dave Airlie [Fri, 17 May 2019 01:25:48 +0000 (11:25 +1000)]
glsl: init non-static class member in link uniforms. (v2)
link_uniforms.cpp:477: uninit_member: Non-static class member "shader_storage_blocks_write_access" is not initialized in this constructor nor in any functions that it calls.
Reported by coverity.
v2: fix 9->0 typo (Ilia)
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Dave Airlie [Fri, 17 May 2019 01:23:36 +0000 (11:23 +1000)]
glsl: init packed in more constructors.
src/compiler/glsl_types.cpp:577: uninit_member: Non-static class member "packed" is not initialized in this constructor nor in any functions that it calls.
from Coverity.
Fixes:
659f333b3a4 (glsl: add packed for struct types)
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Alyssa Rosenzweig [Fri, 17 May 2019 00:14:49 +0000 (00:14 +0000)]
panfrost: Cleanup leak todos
Many of these are now patched; one of them we patch here. Regardless,
this is one less thing to worry about in the code, I suppose.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Thu, 16 May 2019 23:42:33 +0000 (23:42 +0000)]
panfrost: assert(0) -> unreachable for some switch
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Nanley Chery [Tue, 30 Apr 2019 21:49:10 +0000 (14:49 -0700)]
anv: Fix some depth buffer sampling cases on ICL+
Don't attempt sampling with HiZ if the sampler lacks support for it. On
ICL, the HW docs state that sampling with HiZ is not supported and that
instances of AUX_HIZ in the RENDER_SURFACE_STATE object will be
interpreted as AUX_NONE.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Caio Marcelo de Oliveira Filho [Tue, 7 May 2019 08:49:42 +0000 (01:49 -0700)]
nir: Only convert SSA values to regs when needed
If the SSA def produced by this instruction is only in the block in
which it is defined and is not used by ifs or phis, then we don't have
a reason to convert it to a register in
nir_lower_ssa_defs_to_regs_block().
The special case for derefs is covered by the general case, so can be
removed: at this point all derefs in the block are
materialized (i.e. the whole deref chain is in the block) and derefs
are not used in phis.
v2: Fix wrong check for if_uses. If there's such an use, the def is
not "local_to_block". (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Wed, 15 May 2019 20:58:33 +0000 (13:58 -0700)]
st/mesa: Record samplers for extra planes in info->textures_used.
Normally gl_nir_lower_samplers_as_deref records info->textures_used
for us, but this pass runs after that, attempting to assign samplers
in the same order as st_atom_texture's external_samplers_used loop
so the stars align and we get the same locations.
Since we're adding textures late, we need to amend info->textures_used.
iris uses info->textures_used to set up texture bindings; this fixes
Piglit's ext_image_dma_buf_import-sample-{nv12,yuv420,yvu420} there.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Caio Marcelo de Oliveira Filho [Sat, 11 May 2019 07:15:41 +0000 (00:15 -0700)]
nir: Fix nir_opt_idiv_const when negatives are involved
First, allow the case for negative powers of two. Then ensure that we
use the absolute value of the non-constant value to calculate the
quotient -- this was hinted in the code by the name 'uq'.
This fixes an issue when 'd' is positive and 'n' is negative. The
ishr will propagate the negative sign and we'll use nir_ineg() again,
incorrectly.
v2: First version used only ishr, but that isn't sufficient, since it
never can produce a zero as a result. (Jason)
Allow negative powers of two. (Caio)
Fixes:
74492ebad94 "nir: Add a pass for lowering integer division by constants"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Tue, 14 May 2019 23:24:33 +0000 (16:24 -0700)]
freedreno: Log the number of loops in the shader for shader-db.
shader-db's report.py will use this to see when we've changed loop
unrolling behavior on a shader and skip including other stats like
instruction count from being considered for that shader, since they won't
be useful as a proxy for real world performance in that case.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eduardo Lima Mitev <elima@igalia.com>
Eric Anholt [Tue, 14 May 2019 23:02:17 +0000 (16:02 -0700)]
freedreno: Output the same shader-db format as v3d and intel.
This lets us reuse their report.py, at the expense of fd-report.py no
longer working.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eduardo Lima Mitev <elima@igalia.com>
Eric Anholt [Tue, 14 May 2019 00:06:47 +0000 (17:06 -0700)]
freedreno: Remove the ir3_tgsi_to_nir() helper function.
It was more of a hindrance, as it pretended that we could compile in the
driver with a missing screen.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eduardo Lima Mitev <elima@igalia.com>
Eric Anholt [Mon, 13 May 2019 23:58:51 +0000 (16:58 -0700)]
freedreno: Fix assertion failures in context setup in shader-db mode.
The TTN path needs access to the screen to make the right decisions about
lowering, but we didn't have pctx->screen set up at fdN_prog_init time.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eduardo Lima Mitev <elima@igalia.com>
Marek Olšák [Thu, 9 May 2019 00:13:17 +0000 (20:13 -0400)]
ac: match radeonsi code in ac_shader_binary_read_config
Marek Olšák [Thu, 9 May 2019 00:49:58 +0000 (20:49 -0400)]
r600+radeonsi: use ctx_query_reset_status on radeon
This allows a nice cleanup, because the winsys always handles it.
Marek Olšák [Thu, 9 May 2019 00:45:26 +0000 (20:45 -0400)]
winsys/radeon: implement ctx_query_reset_status by copying radeonsi
To make it behave like amdgpu. I'm just trying to move this out of
radeonsi. The radeonsi code will be removed in the next commit.
Marek Olšák [Thu, 9 May 2019 00:13:46 +0000 (20:13 -0400)]
winsys/amdgpu: report a CS rejection as a reset only if there's no GPU reset
Marek Olšák [Fri, 10 May 2019 05:14:07 +0000 (01:14 -0400)]
radeonsi: update buffer descriptors in all contexts after buffer invalidation
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108824
Cc: 19.1 <mesa-stable@lists.freedesktop.org>
Marek Olšák [Fri, 10 May 2019 04:40:19 +0000 (00:40 -0400)]
radeonsi: remove old_va parameter from si_rebind_buffer by remembering offsets
This is a prerequisite for the next commit.
Cc: 19.1 <mesa-stable@lists.freedesktop.org>
Marek Olšák [Tue, 26 Feb 2019 21:13:08 +0000 (16:13 -0500)]
radeonsi: compute culling - flush CS to remove write references to buffers
Only read-only buffers can use compute culling.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Feb 2019 03:53:37 +0000 (22:53 -0500)]
radeonsi: invalidate caches at the beginning of the prim discard compute IB
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 20 Feb 2019 16:42:05 +0000 (11:42 -0500)]
radeonsi: disable primitive restart for triangles for DiRT Rally
It may decrease performance and it prevents compute-based primitive culling.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 20 Feb 2019 04:27:16 +0000 (23:27 -0500)]
radeonsi: add primitive culling stats to the HUD
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 14 Aug 2018 06:01:18 +0000 (02:01 -0400)]
radeonsi: cull primitives with async compute for large draw calls
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 4 Apr 2019 14:02:27 +0000 (10:02 -0400)]
winsys/amdgpu: add REWIND emulation via INDIRECT_BUFFER into cs_check_space
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 12 Feb 2019 20:26:41 +0000 (15:26 -0500)]
radeonsi: add si_vs_prolog_bits::unpack_instance_id_from_vertex_id:1
The prim discard compute shader bakes InstanceID into the output index buffer.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 12 Feb 2019 19:49:55 +0000 (14:49 -0500)]
radeonsi: make some functions non-static
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 12 Feb 2019 19:38:31 +0000 (14:38 -0500)]
radeonsi: allow si_shader_select_with_key to return an optimized shader or fail
If a prim discard compute shader hasn't finished compilation, we don't want
to any shader.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 22 Sep 2018 05:32:20 +0000 (01:32 -0400)]
radeonsi: use pipe_draw_info::instance_count indirectly
It will be modified by compute shader culling.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 31 Aug 2018 02:15:13 +0000 (22:15 -0400)]
radeonsi: use pipe_draw_info::prim and primitive_restart indirectly
so that the fields can be changed by the driver.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 16 Aug 2018 01:41:52 +0000 (21:41 -0400)]
radeonsi: make functions for creating LLVM functions non-static
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 4 Feb 2019 22:48:04 +0000 (17:48 -0500)]
winsys/amdgpu: add a parallel compute IB coupled with a gfx IB
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 13 Feb 2019 02:02:04 +0000 (21:02 -0500)]
ac: add LLVM code for triangle culling
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 12 Feb 2019 20:03:13 +0000 (15:03 -0500)]
radeonsi: add a cs parameter into si_cp_copy_data
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 22 Jan 2019 22:22:18 +0000 (17:22 -0500)]
radeonsi: add a cs parameter into si_cp_release_mem
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 22 Jan 2019 22:18:01 +0000 (17:18 -0500)]
radeonsi: add threadgroups_per_cu param into si_get_compute_resource_limits
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 16 Aug 2018 01:39:52 +0000 (21:39 -0400)]
radeonsi: move si_*_descriptors_idx functions into si_state.h
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 16 Aug 2018 01:36:14 +0000 (21:36 -0400)]
radeonsi: make si_initialize_compute reusable
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 16 Aug 2018 01:29:31 +0000 (21:29 -0400)]
radeonsi: extract COMPUTE_RESOURCE_LIMITS code into a helper
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 13 Aug 2018 23:11:55 +0000 (19:11 -0400)]
radeonsi: return the last part's return value from @wrapper
The primitive discard compute shader will get the position output this way.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 23 Apr 2019 19:24:33 +0000 (15:24 -0400)]
winsys/amdgpu: always set NO_CPU_ACCESS and NO_SUBALLOC on GDS resources
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Jan Zielinski [Wed, 15 May 2019 15:04:15 +0000 (17:04 +0200)]
swr: clean up supported OGL4.0/4.1 extensions list
This commit adjusts the capabilities returned
by the SWR driver and the documentation to correctly
report the following extensions:
GL_ARB_texture_query_lod, GL_ARB_texture_cube_map_array,
GL_ARB_gpu_shader_fp64, GL_ARB_texture_gather,
GL_ARB_vertex_attrib_64bit.
Reviewed-by: Alok Hota <alok.hota@intel.com>
Leo Liu [Thu, 16 May 2019 14:24:01 +0000 (10:24 -0400)]
vl/dri3: set back buffer from output to NULL with front buffer case
Since the using output optimization is only for back buffer case
Signed-off-by: Leo Liu <leo.liu@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Alejandro Piñeiro [Thu, 16 May 2019 09:32:23 +0000 (11:32 +0200)]
docs: advice to resolve discussion on gitlab MR doc
For newcomers to gitlab, it is not evident that it is better to press
the "Resolve Discussion" button when you update your branch handling
feedback.
v2:
* Fix several grammar nits, reorder, use new corrected text (Connor
Abbot)
* Use "reviewers", instead of reviewer (Eric Engestrom)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Roland Scheidegger [Wed, 15 May 2019 18:35:21 +0000 (20:35 +0200)]
auxiliary/draw: fix crash with zero-stride draw auto
transform feedback draws get the number of vertices from the transform
feedback object. In draw, we'll figure this out with the number of bytes
written divided by the stride. However, it is apparently possible we end
up with a stride of 0 there (not entirely sure it could happen with GL).
Probably when nothing was actually ever written (so we don't actually
have a stride set). Just avoid the division by zero by setting the count
to 0.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Engestrom [Wed, 1 May 2019 10:44:16 +0000 (11:44 +0100)]
util/os_file: always use the 'grow' mechanism
Use fstat() only to pre-allocate a big enough buffer.
This fixes a race where if the file grows between fstat() and read()
we would be missing the end of the file, and if the file slims down
read() would just fail.
Fixes:
316964709e21286c2af5 "util: add os_read_file() helper"
Reported-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Wed, 15 May 2019 22:02:51 +0000 (23:02 +0100)]
nir: lower_non_uniform_access: iterate over instructions safely
This pass moves instructions around and adds control-flow in the
middle of blocks. We need to use nir_foreach_instr_safe to ensure that
we iterate over instructions correctly anyway.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes:
3bd545764151 ("nir: Add a lowering pass for non-uniform resource access")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Sun, 5 May 2019 09:39:23 +0000 (02:39 -0700)]
iris: Dodge more GLSL IR lowering
This avoids some lower_instructions bits in st.
Jason Ekstrand [Wed, 15 May 2019 17:06:38 +0000 (12:06 -0500)]
intel/fs/live_variables: Do compute_start_end in BITSET_WORD chunks
For a block with a contiguous chunk of 32 vars that don't need updating,
this lets us skip 32 vars at a time. Also, by using bitscan, we only
iterate for each set bit rather than testing them all one at a time.
Looking at perf (with -O0 which is unfortunately necessary to get
reasonable back-traces), this seems to cuts about 50-60% of the time
spent in compute_start_end() which is, itself about 4-6% of the
run-time. In the real world, with a release driver build, this cuts
1.34% off a full shader-db run. (I ran shader-db 5 times in each
configuration).
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Wed, 15 May 2019 03:51:20 +0000 (22:51 -0500)]
intel/fs/ra: Choose a spill reg before throwing away the graph
Otherwise, we get an effectively random spill reg because we no longer
have the information from RA to guide us. Also, a completely clean
graph has undefined data in in_stack which is used for choosing the
spill reg so it really is non-deterministic.
Fixes:
e99081e76d4 "intel/fs/ra: Spill without destroying the..."
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 15 May 2019 04:03:29 +0000 (23:03 -0500)]
intel/fs/ra: Add spill costs to the graph on-demand
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 15 May 2019 04:02:42 +0000 (23:02 -0500)]
intel/fs/ra: Add a helper for discarding the interference graph
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Alyssa Rosenzweig [Wed, 15 May 2019 05:03:19 +0000 (05:03 +0000)]
nir/algebraic: Remove problematic "optimization"
This line is no longer relevant now that booleans are 1-bit, and in fact
causes issues (infinite progress loop between algebraic optimizations
and copy prop) with constant vector masks.
No shader-db changes on Intel platforms (Jason).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Alyssa Rosenzweig [Tue, 14 May 2019 04:11:36 +0000 (04:11 +0000)]
panfrost/midgard: Add load/store opcodes
This commit adds a bunch of new load/store opcodes, largely related to
OpenCL, as well as adjusting the name of existing opcodes to be more
uniform. The immediate effect is compute shaders are substantially
easier to interpret now.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Wed, 15 May 2019 01:28:08 +0000 (01:28 +0000)]
panfrost/midgard: Enable integer constant inlining
Midgard ALU features two types of constants: embedded constants (128-bit
chunk, zero/one per schedule bundle) and inline constants (16-bit
splattered into the op, second source if present). Inline constants are
much more efficient from a space and scheduling freedom standpoint, so
it's desirable to inline when possible. Now that integer ops are well
understood and in use, we enable inlining of integers constants in
addition to floats (which have been inlined since forever).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Wed, 15 May 2019 01:19:22 +0000 (01:19 +0000)]
panfrost/midgard: Remove imov workaround
The previous commit fixes the issue this patched around.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Wed, 15 May 2019 01:16:51 +0000 (01:16 +0000)]
panfrost/midgard: Set int outmod for ops writing integers
By default, the "normal" output modifier is set on ALU ops. This is the
correct default for float outputs -- for floats, it preserves the semantic
value. Unfortunately, when used with integers, it does not preserve the
bitstream encoding, causing misbehaviour. (It's an open question what
happens when `normal` is used with integers -- does it apply some other
transformation? or does it do floating point normalization/etc on the
ints as if they were floats?).
Instead, we default to the "clamp to integer" output modifier for
ops writing integers. Semantically, this makes sense (clamping an
integer to the nearest integer is the identity function). In the
hardware with an integer opcode, this is the actual "normal".
This fixes numerous sporadic and sometimes bizarre bugs relating to
integers, especially integer moves. With this in place, we no longer
care about the types involved; it's just bits on the wire again.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Tue, 14 May 2019 23:18:18 +0000 (23:18 +0000)]
panfrost: Set custom stride for textures when necessary
From Gallium (and our) perspective, the stride of a BO is arbitrary. For
internal buffers, we can make it something nice, but for imported linear
buffers (e.g. EGL clients), we don't always have that luxury. To cope,
we calculate the expected stride of a texture, compare it to the BO's
actual reported stride, and if they differ, set the latter as a custom
stride.
Fixes rendering of windows not on tile boundaries (noticeable in Weston
with es2gears_wayland, for instance). Also, this should fix stride
issues with bufer reloading.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Tue, 14 May 2019 22:42:47 +0000 (22:42 +0000)]
panfrost/decode: Stride decoding
With a special flag, texture descriptors can include custom stride(s).
We haven't seen a case of this used for mipmaps/cubemaps, so it's not
clear how that will be encoded, but this dumps correctly for single
one-level 2D textures.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Tue, 14 May 2019 22:21:39 +0000 (22:21 +0000)]
panfrost/decode: Futureproof texture dumping
One field was not dumped for some reason. It's observed to be 0, but
it's still good to have it available.
Also, extra fields might be snuck in the bitmaps array (it's
variable-lengthed at the end), and we want to guard against that
possibility, so we dump a little more.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Marek Olšák [Wed, 15 May 2019 02:16:20 +0000 (22:16 -0400)]
ac: rename SI-CIK-VI to GFX6-GFX7-GFX8
Acked-by: Dave Airlie <airlied@redhat.com>
We already use GFX9 and I don't want us to have confusing naming
in the driver. GFXn naming is better from the driver perspective,
because it's the real version of the gfx portion of the hw. Also,
CIK means Bonaire-Kaveri-Kabini, it doesn't mean CI.
It shouldn't confuse our SDMA, UVD, VCE etc. code much. Those have
nothing to do with GFXn and they have their own version numbers.
Marek Olšák [Wed, 15 May 2019 01:50:59 +0000 (21:50 -0400)]
ac: add comments to chip enums
Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (except GFX2 changes)
Reviewed-by: Dave Airlie <airlied@redhat.com> (except <= GFX5 changes)
Anuj Phogat [Fri, 10 May 2019 20:22:31 +0000 (13:22 -0700)]
compiler: Add lowering support for 64-bit saturate operations to software
Fixes 7 Khronos GL CTS tests:
KHR-GL45.gpu_shader_fp64.builtin.smoothstep_dvec{double, 2, 3, 4}
KHR-GL45.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec{2, 3, 4}
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 15 May 2019 21:49:14 +0000 (14:49 -0700)]
st/dri: Minor style fixes
Trivial.
Chia-I Wu [Sat, 11 May 2019 04:23:12 +0000 (21:23 -0700)]
virgl: handle DONT_BLOCK and MAP_DIRECTLY
Handle PIPE_TRANSFER_DONT_BLOCK and PIPE_TRANSFER_MAP_DIRECTLY.
Make virgl_resource_transfer_prepare return an enum instead of a
bool for extensibility (e.g., instruct the callers to map
differently).
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Chia-I Wu [Thu, 9 May 2019 20:27:34 +0000 (13:27 -0700)]
virgl: add virgl_resource_transfer_prepare
virgl_resource_transfer_prepare should be called before mapping to
prepare the resource. It does flush, readback, and wait as needed.
virgl_res_needs_flush and virgl_res_needs_readback become internal
helpers to the new function.
There should be no externally visible change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Chia-I Wu [Tue, 14 May 2019 17:14:03 +0000 (10:14 -0700)]
virgl: honor DISCARD_WHOLE_RESOURCE in virgl_res_needs_readback
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Chia-I Wu [Fri, 10 May 2019 03:40:41 +0000 (20:40 -0700)]
virgl: clean up virgl_res_needs_readback
Add comments and follow the coding style of virgl_res_needs_flush.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Lionel Landwerlin [Wed, 15 May 2019 18:09:36 +0000 (19:09 +0100)]
nir: fix lower_non_uniform_access pass
Obviously missing the instruction insertion into the SSA list.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes:
3bd545764151 ("nir: Add a lowering pass for non-uniform resource access")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>