Richard Huang [Fri, 13 Jun 2025 09:47:54 +0000 (10:47 +0100)]
[dali_2.4.23] Merge branch 'devel/master'
Change-Id: I814c17522452c2749909cbaf7a0d18c117b229c6
Richard Huang [Fri, 13 Jun 2025 09:47:23 +0000 (10:47 +0100)]
DALi Version 2.4.23
Change-Id: Ia3f7478349fde121d136ba47bb8c0c9ab9635d2f
jmm [Thu, 15 May 2025 07:50:48 +0000 (16:50 +0900)]
Allow multiple cache renderers(as RenderContainer)
Change-Id: Ic8495c768c0308fb2cb955dfc9690f7d15de0578
Signed-off-by: jmm <j0064423.lee@samsung.com>
David Steele [Fri, 6 Jun 2025 11:22:04 +0000 (12:22 +0100)]
[dali_2.4.22] Merge branch 'devel/master'
Change-Id: Ie0a3bd17ee74aa3f4325d8ec5dc1544a5c1ad629
David Steele [Fri, 6 Jun 2025 11:21:32 +0000 (12:21 +0100)]
DALi Version 2.4.22
Change-Id: I0eb89309994c8d9c85c6cf91674a6de18f5b3ba7
Richard Huang [Fri, 30 May 2025 09:48:17 +0000 (10:48 +0100)]
[dali_2.4.21] Merge branch 'devel/master'
Change-Id: I5b7fb28837503164e4c8edafc1312cdd9d997fc2
Richard Huang [Fri, 30 May 2025 09:47:47 +0000 (10:47 +0100)]
DALi Version 2.4.21
Change-Id: I505a8fc036ef058e2c05cdf418fe92c106c8fbd2
Seungho Baek [Thu, 3 Apr 2025 12:57:14 +0000 (21:57 +0900)]
Add Actor::Ignored to optimize invisible actors in render thread
Change-Id: I042e90b711e9af80298c7f01213a2aed723d5216
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
David Steele [Fri, 23 May 2025 11:33:19 +0000 (11:33 +0000)]
Merge "DALi Version 2.4.20" into devel/master
Adeel Kazmi [Fri, 23 May 2025 11:31:22 +0000 (12:31 +0100)]
[dali_2.4.20] Merge branch 'devel/master'
Change-Id: Ic131029155f4fd681672dae120eee51467bf23f1
Adeel Kazmi [Fri, 23 May 2025 11:30:52 +0000 (12:30 +0100)]
DALi Version 2.4.20
Change-Id: Ie8f5a92039a2b0eeaec15c76c3a726241b1749f7
joogab yun [Fri, 23 May 2025 00:27:06 +0000 (00:27 +0000)]
Merge "[GestureDetector] NeedGesturePropagation is a value that is set after the event is received, so it must be initialized when the gesture starts." into devel/master
joogab.yun [Thu, 22 May 2025 01:06:58 +0000 (10:06 +0900)]
[GestureDetector] NeedGesturePropagation is a value that is set after the event is received, so it must be initialized when the gesture starts.
Change-Id: I9c2bbc749895503103a7c5920b785a8720bf1d68
David Steele [Fri, 16 May 2025 13:30:24 +0000 (14:30 +0100)]
[dali_2.4.19] Merge branch 'devel/master'
Change-Id: Ia0a386e33de06177b7631490595ba6541f8103df
David Steele [Fri, 16 May 2025 13:29:49 +0000 (14:29 +0100)]
DALi Version 2.4.19
Change-Id: Idebdc62bea5a5ec9e680224d864dfffb3096d4b3
Eunki, Hong [Wed, 14 May 2025 09:27:06 +0000 (18:27 +0900)]
Make basic Dot / Length / Normalize consider w parameter
Let we make Dot / Length / LengthSquared / Normalize consider w components.
If we need to calculate only xyz components due to the performance,
let we use Dot3 / Length3 / LengthSquared3 / Normalize3 instead.
Note : I also think that Vector4 type need to consider alpha value.
For example, color's opacity changeness should be detected by condition.
So just keep them use Length() instead Lenght3()
Change-Id: I731b3711f07e994f7fff48fb3a467c69301798b3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 14 May 2025 05:02:31 +0000 (05:02 +0000)]
Merge "Apply sorted render item only if required" into devel/master
Eunki, Hong [Tue, 13 May 2025 08:22:15 +0000 (17:22 +0900)]
Minor optimization for matrix operations
1. Make GetScale() more faster, to get the length without create Vector3
2. Add new API GetScaleXY() for dirty rect calculation
3. Optimize bound sphere calculation logic
Change-Id: Ifde5a2f0a1e3056c9443eff3be5bf8bc13561631
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 13 May 2025 06:34:52 +0000 (15:34 +0900)]
Apply sorted render item only if required
Change-Id: I5c08b2f34bb4bf0d2d92392fe1066a5058908641
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 9 May 2025 15:24:19 +0000 (00:24 +0900)]
Sort RenderItems only if we need
Change-Id: I9ac9fde63a8a473d1d7999603874fd5ebdda43f1
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 9 May 2025 11:00:30 +0000 (20:00 +0900)]
Let we don't touch RenderItemKey or RendererKey during sort RenderItems
Until now, we try to ask RenderItem->mDepthIndex at comparitor.
Let we make some other way to compair the depth index for the UI layer case.
Change-Id: Ib2e15b85b2e76cd1953bb03b0cf800b0cc65596d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 9 May 2025 09:32:45 +0000 (18:32 +0900)]
Make requested property basis resetter capacity as zero
Since clear & rehash is heavyer than swap(), let we call it if we use
temperal copy, and use it.
Change-Id: I28cfd928c55d6ca10a165c26ebf4ded824da8df8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 9 May 2025 09:37:28 +0000 (09:37 +0000)]
Merge "DALi Version 2.4.18" into devel/master
Adeel Kazmi [Fri, 9 May 2025 06:31:46 +0000 (07:31 +0100)]
[dali_2.4.18] Merge branch 'devel/master'
Change-Id: I96c91c88f8fc26fd7fe88c4a92cee3891f07d305
Adeel Kazmi [Fri, 9 May 2025 06:31:16 +0000 (07:31 +0100)]
DALi Version 2.4.18
Change-Id: I513ddd6a07ffb4d7c240e89df025b951e12de48d
Eunki, Hong [Thu, 8 May 2025 03:19:25 +0000 (12:19 +0900)]
Make HashUtil function as inline
Let we make hashutil functions as inline instead of cpp.
Seperate it as cpp if we prepare to implement as NEON.
Change-Id: I6c6c8eae8e3b7d0407bceef5b675c5410b33768f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho Baek [Thu, 8 May 2025 07:02:13 +0000 (16:02 +0900)]
Change SpringData::GetDuration function from static to member method.
Change-Id: I3ede8ee6aad1e58bea11d789cd1cc57d84b9f51f
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki Hong [Wed, 7 May 2025 13:32:46 +0000 (13:32 +0000)]
Merge "Make VertexBufferUpdateCallback mark as changed" into devel/master
Eunki Hong [Wed, 7 May 2025 05:18:38 +0000 (05:18 +0000)]
Merge "Skip PreRenderScene and ClearScene if it is not initialized" into devel/master
Eunki, Hong [Wed, 7 May 2025 02:06:27 +0000 (11:06 +0900)]
Skip PreRenderScene and ClearScene if it is not initialized
Change-Id: Ice54353a8f7441525ca5e7ba717a9ed021781f96
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 7 May 2025 00:32:34 +0000 (09:32 +0900)]
(VisualRenderer) Forcibly ignore shared UBO if we call RegisterVisualTransformUniform()
Since the change of Pipeline give overhead for real world applications,
let we just forcibly ignore shared UBO if we don't use default visual UBO cases.
Change-Id: I1edec4752c54d55f91b61f6a12c8ccebf860e32f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 2 May 2025 06:51:09 +0000 (15:51 +0900)]
Print logs when scene initialize and uninitialized + print log if render target is nullptr
Change-Id: I61f651aa70431fb0f0095609077ec92a4ef52698
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 2 May 2025 09:59:43 +0000 (10:59 +0100)]
[dali_2.4.17] Merge branch 'devel/master'
Change-Id: I4cde9f54ead10631d82e2df63746ff21460ed89d
Richard Huang [Fri, 2 May 2025 09:59:12 +0000 (10:59 +0100)]
DALi Version 2.4.17
Change-Id: I13f6ace58b099267022c503b00a4dd4e728baaf4
Eunki Hong [Thu, 1 May 2025 09:53:39 +0000 (18:53 +0900)]
Make VertexBufferUpdateCallback mark as changed
Let we mark vertex buffer data was changed by some callback.
TODO : Need to fix GeometryBufferChanged callback invoked every frame.
Change-Id: Ib74e13bf87408a62ba6665320d4b33cf1cf60d82
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Thu, 1 May 2025 12:46:43 +0000 (12:46 +0000)]
Merge "Removed unnecessary fomat file as it breaks some clang builds" into devel/master
Adeel Kazmi [Wed, 30 Apr 2025 22:49:32 +0000 (23:49 +0100)]
Removed unnecessary fomat file as it breaks some clang builds
Change-Id: I40467afda7d07731947b9c456560444af2da8686
Eunki Hong [Wed, 30 Apr 2025 14:22:23 +0000 (14:22 +0000)]
Merge "Reset uniform blocks flags at post render time" into devel/master
Seungho Baek [Tue, 22 Apr 2025 05:15:09 +0000 (14:15 +0900)]
AlphaFunction for spring animation
Change-Id: Ie25f268977c6b5e87ad57e5cae2279adbbba36c5
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Wed, 30 Apr 2025 07:17:14 +0000 (16:17 +0900)]
Reset uniform blocks flags at post render time
Change-Id: Ia16f4eeb8f5eb6c28fbd172a9eb20a47aaa9ad37
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Wed, 30 Apr 2025 04:49:52 +0000 (04:49 +0000)]
Merge "The tap gesture is not continuous. Since it is a gesture that occurs when up, CancelProcessing is not needed." into devel/master
Eunki Hong [Tue, 29 Apr 2025 11:50:32 +0000 (11:50 +0000)]
Merge "Change OffscreenRenderableType change by Register, instead of Set" into devel/master
joogab.yun [Tue, 29 Apr 2025 08:53:10 +0000 (17:53 +0900)]
The tap gesture is not continuous. Since it is a gesture that occurs when up, CancelProcessing is not needed.
Change-Id: I6b16405f5b884999dabc5fc430fb93902bec8680
Eunki Hong [Thu, 24 Apr 2025 14:56:47 +0000 (23:56 +0900)]
Change OffscreenRenderableType change by Register, instead of Set
We have multiple objects to try to change the custom-actor's OffscreenRenderableType.
Let we count the number of type called by bitfield, and check the enum by the counts.
Change-Id: I95049c17007a878a21316df73476cbe5841a1138
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 24 Apr 2025 08:55:22 +0000 (17:55 +0900)]
Calculate align size at UniformBuffer, not external
We don't need to give alignment ownership of memory offset to outsize.
Let we open the size freely, and calculate offset internally.
Change-Id: I7cd0ef88f15e716a75b7caff74830e35e3da076f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 25 Apr 2025 12:44:53 +0000 (12:44 +0000)]
Merge "Make multiple renderer share the list of uboView + Recycle uboView" into devel/master
David Steele [Fri, 25 Apr 2025 10:33:50 +0000 (11:33 +0100)]
[dali_2.4.16] Merge branch 'devel/master'
Change-Id: I5b527d898e21eb9126bf2c66facdf5b91a3edaac
David Steele [Fri, 25 Apr 2025 10:33:20 +0000 (11:33 +0100)]
DALi Version 2.4.16
Change-Id: I837190b868dfdcd71c8577c4bf1025ed489eba42
Eunki, Hong [Fri, 18 Apr 2025 06:16:30 +0000 (15:16 +0900)]
Make multiple renderer share the list of uboView + Recycle uboView
Let we reduce the allocation of ubo view list
Also, make we recycle same pointer of temperal uboView,
so we can reduce reallocate memory from pool.
Change-Id: Idb28c6227350a36ebc7c4e537fd90e385bb903f9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Wed, 23 Apr 2025 04:17:54 +0000 (04:17 +0000)]
Merge "Added FILE_CACHE_SUPPORT hint for shader" into devel/master
David Steele [Tue, 22 Apr 2025 17:32:02 +0000 (17:32 +0000)]
Merge "Make new range for AnimatableProperty registration without uniform mapping" into devel/master
sunghyun kim [Mon, 14 Apr 2025 04:25:00 +0000 (13:25 +0900)]
Added FILE_CACHE_SUPPORT hint for shader
Previously, all custom Shaders supported file caching, which was not the intended behavior.
therefore, we added a flag to distinguish between internally generated code and externally generated code.
if you want to enable File Caching for externally generated shader code, you can do so using this hint.
(however, the validity of the shader must be verified by the app itself.)
Change-Id: I5e0cb0c6f4177da8159c50e2e27a0833b2c6e54f
Eunki, Hong [Thu, 17 Apr 2025 05:58:46 +0000 (14:58 +0900)]
Ensure to call program.GetUniform() only 1 times even if we found failed.
Until now, UniformIndexMap state mark as initialized = false if given unform
not found at shader.
In this case, we always try to re-search about given uniform name, which is useless.
To avoid this case, let we make the uniform found result as enum,
and so we can ensure that program.GetUniform only 1 time.
Change-Id: I23a180980f556e3f05302622453258f87742344d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 16 Apr 2025 04:20:52 +0000 (13:20 +0900)]
Make new range for AnimatableProperty registration without uniform mapping
Change-Id: I8039aceafea494e4eb514915bd05a7aaea77a35d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Thu, 17 Apr 2025 07:54:06 +0000 (07:54 +0000)]
Merge "DALi Version 2.4.15" into devel/master
Richard Huang [Thu, 17 Apr 2025 07:45:24 +0000 (08:45 +0100)]
[dali_2.4.15] Merge branch 'devel/master'
Change-Id: If26564c997d9f28f770ac9c4eeee127e54f824a2
Richard Huang [Thu, 17 Apr 2025 07:44:54 +0000 (08:44 +0100)]
DALi Version 2.4.15
Change-Id: Idec53ed89316aa8ac9af6e55b6da1909ac63fca3
Eunki, Hong [Wed, 16 Apr 2025 10:02:45 +0000 (19:02 +0900)]
Add RenderInputCallback worldColor value
Let we include world color infomation of actor,
so native draw callback use the color infomation
Change-Id: Iccd1057e35fcbc925091fefbeee50ea65bb57ba0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 16 Apr 2025 07:11:02 +0000 (16:11 +0900)]
Fix typo error (2)
Sorry :(
Change-Id: I88c1b22aef6c58a0f6617617699f3197c3eeea02
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 16 Apr 2025 01:59:28 +0000 (10:59 +0900)]
Fix typo error
Change-Id: I262c32601df7eb2c993f0ec54bb3171d082404da
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 14 Apr 2025 01:17:10 +0000 (10:17 +0900)]
Make UBOV2::AlignSize() API as inline
Since we don't change mAlighment ever, we can mark it as const,
and move calculate Aligned size as inline function.
Change-Id: I7aeab753325aff16dca19ab53d13e9cb9f94d975
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 11 Apr 2025 12:39:37 +0000 (12:39 +0000)]
Merge "Use UniformBufferView memory pool" into devel/master
David Steele [Fri, 11 Apr 2025 08:54:25 +0000 (08:54 +0000)]
Merge "DALi Version 2.4.14" into devel/master
Adeel Kazmi [Fri, 11 Apr 2025 07:27:32 +0000 (08:27 +0100)]
[dali_2.4.14] Merge branch 'devel/master'
Change-Id: Ia125d39ea1c47cd3a43c26a4f92bcd467347905e
Adeel Kazmi [Fri, 11 Apr 2025 07:27:02 +0000 (08:27 +0100)]
DALi Version 2.4.14
Change-Id: I0e18651e8ae0d091c711b3b9fba8bf9fd67aa8f7
Eunki, Hong [Fri, 11 Apr 2025 06:14:08 +0000 (15:14 +0900)]
Use UniformBufferView memory pool
Per each Renderer::Render time, we create UniformBufferView the number of uniform blocks,
and destroy at that time.
Since we create & destroy UboView very frequency every frame, we'd better
keep this memory as pool system.
Moreover, let we remove some useless values and operations relative with
UBO View.
Let we make UboView.Write's offset parameter is relative of
View itself's offset, instead of UboBuffer's offset.
It will reduce useless offset getter calling
Change-Id: I583728ec1bd4cf0a1a34f6002a647f4f15a32e12
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 9 Apr 2025 07:36:25 +0000 (16:36 +0900)]
Destroy renderer's node index map if node detached
It will reduce the time of Renderer with single, or multiple Node connected case.
It was useless iterate when renderer with single node (==usual cases) connected
and detached.
Instead, let we just destroy whole container, and re-generate at next render loop.
Change-Id: Ied6dd91b97ce4f693e5a004acfdec11b59bc3f80
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sun, 6 Apr 2025 05:05:43 +0000 (14:05 +0900)]
Make HashUtil implements as cpp, So reduce duplicated implmenets
Let we make basement of hash calculate optimization
+
Include below patchset, due to line coverage
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-core/+/322289
Change-Id: I8b4679b737f5adfa0c09932af17f02d61bdea8a4
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
David Steele [Wed, 9 Apr 2025 09:21:23 +0000 (09:21 +0000)]
Merge "Use swap for some cases instead move assign." into devel/master
Eunki, Hong [Wed, 9 Apr 2025 07:18:52 +0000 (16:18 +0900)]
Use swap for some cases instead move assign.
Since library don't make sure that moved std::vector container is cleared.
To make ensure, let we use std::vector::swap() instead move assign with clear.
Change-Id: I88742bc6cea8f32f15db6e733278f103467792e6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 4 Apr 2025 04:10:40 +0000 (13:10 +0900)]
Print some critical warning message as error to print at release mode
Since DALI_LOG_WARNING didn't print any logs at release mode,
several critical errors didn't print any infomations.
To make ensure those are real error, let we change the
log level as 'ERROR' and allow to print at release mode binary.
Change-Id: Ib74c21979799a53d4288d87feb849360fd3f9072
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 9 Apr 2025 05:17:33 +0000 (05:17 +0000)]
Merge "Fix svace - Assert if RenderItem.mNode is nullptr + Print log if sceneobject is nullptr" into devel/master
joogab yun [Wed, 9 Apr 2025 04:23:25 +0000 (04:23 +0000)]
Merge "GeometryTouchEvent :InterceptTouchEvents are propagated in a parent-child relationship." into devel/master
joogab.yun [Tue, 8 Apr 2025 04:54:41 +0000 (13:54 +0900)]
GeometryTouchEvent :InterceptTouchEvents are propagated in a parent-child relationship.
Change-Id: Iffe7d8d5aca362ce9fee7e0fed4eac28d87c15cf
Eunki, Hong [Wed, 9 Apr 2025 00:52:55 +0000 (09:52 +0900)]
Fix svace - Assert if RenderItem.mNode is nullptr + Print log if sceneobject is nullptr
Change-Id: Ib85427f2605a6685e4a0c37142195ab82361c399
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 8 Apr 2025 22:40:46 +0000 (22:40 +0000)]
Merge "Give range of tags for constraints" into devel/master
Eunki Hong [Tue, 8 Apr 2025 22:39:19 +0000 (22:39 +0000)]
Merge "Adding UniformBlock for shared uniforms" into devel/master
Eunki, Hong [Wed, 2 Apr 2025 02:07:31 +0000 (11:07 +0900)]
Add Rendered flag for PreRender the Scene
Let we make some interface whether given scene rendered previous frame or not.
Until now, we only had "current" scene has render instruction to scene or not.
But also, we should clear the scene if "previous" scene had render instruction
but not now.
Since it could not be known by single boolean value, we make another class
to communicate the PreRender result.
By this infomation, we should determine whether we should call
ClearScene() or not even if fullSwap keyword not applied.
Furthermore, Let we make PreRender(Scene) API name as PreRenderScene,
pairwise with RenderScene().
Change-Id: Iab820942aff1d136cef1ab111901dc99c7ccdcf7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 8 Apr 2025 04:54:32 +0000 (04:54 +0000)]
Merge "(Animation) Allow to print debugging logs for release mode" into devel/master
David Steele [Mon, 26 Jun 2023 08:46:13 +0000 (09:46 +0100)]
Adding UniformBlock for shared uniforms
Let we make UniformBlock class and connect it to Shader.
The UniformBlock who have same name with at shader, will ignore
the value of Actor - Renderer - Shader propert chain. And will use
UniformBlock itself's value.
All renderer who has same shader with connected uniform block, will have
same uniform values at rendering time.
It will reduce the number of UniformWrite call at render thread.
Note : Since Uniform have dependency with Program, we should clear
cached Program at program-controller whenerver we try to connect uniform blocks
to shader.
TODO : We should notify to Graphics::Program s.t. given uniform block is shared.
The binding value of shared uniform block
- glUniformBlockBinding(~~, ~~, binding);
should not call BindBufferRange in future, match as
- glBindBufferRange(~~, binding, ~~~~);
Cherry-pick of patchset : https://archive.tizen.org/gerrit/c/platform/core/uifw/dali-core/+/294788
Change-Id: I9b0dab139a7064bb8889db9693e4f84ad74185ad
Eunki, Hong [Tue, 1 Apr 2025 02:27:58 +0000 (11:27 +0900)]
Give range of tags for constraints
Let we give constraint tag's range for custom and internal.
The tags what we can control as public is only for custom ranges,
and make internal constraint didn't removed.
Change-Id: I0ab45d4ed258cdcd30f4c98a61b0a0251cf4c692
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 7 Apr 2025 10:39:08 +0000 (11:39 +0100)]
[dali_2.4.13] Merge branch 'devel/master'
Change-Id: I9c94ffad4f20e8d210aca3ece323f7c59e0ecce8
David Steele [Mon, 7 Apr 2025 10:38:38 +0000 (11:38 +0100)]
DALi Version 2.4.13
Change-Id: I7d7acdc14f56d7866bc3d4274e8d6c27caafa7a2
Eunki, Hong [Fri, 4 Apr 2025 02:28:46 +0000 (11:28 +0900)]
(Animation) Allow to print debugging logs for release mode
Let we print animation relative logs if
- trace enabled
- DALI_TRACE_PERFORMANCE_MARKER enabled
- DALI_LOG_DEBUG_INFO printable
Change-Id: I1619b265bda50e6a98a45eddbb14b954ee023237
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Thu, 3 Apr 2025 15:56:22 +0000 (15:56 +0000)]
Merge "(dali_env) Check if vulkan is installed when outputting setenv" into devel/master
Seungho BAEK [Thu, 3 Apr 2025 06:19:05 +0000 (06:19 +0000)]
Merge "Hit Test for OffScreenRendering" into devel/master
Seungho Baek [Mon, 31 Mar 2025 12:02:16 +0000 (21:02 +0900)]
Hit Test for OffScreenRendering
Change-Id: I32c7c00def338a804cf118436a2de13b11b8f4cc
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Tue, 1 Apr 2025 03:52:16 +0000 (12:52 +0900)]
(UnsafeDirectRendering) Reset geometry cache after direct native draw
Change-Id: If8d398b12a0ea477794defff703c6b81f4e86cd5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 28 Mar 2025 18:05:50 +0000 (18:05 +0000)]
(dali_env) Check if vulkan is installed when outputting setenv
Change-Id: I374cc14ffe3dd09d313411a70ca7e10a18e78313
Eunki Hong [Fri, 28 Mar 2025 14:48:11 +0000 (23:48 +0900)]
Remove error message when we set/get AnimatableProperty
We only need to call setFunc/getFunc only if it exist.
Until now, it check as error if sefFunc/getFunc not exist.
Change-Id: I534e9dd2f7b76e9a50db1935931eea99cc1b70ca
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 28 Mar 2025 12:13:52 +0000 (12:13 +0000)]
Merge "DALi Version 2.4.12" into devel/master
Adeel Kazmi [Fri, 28 Mar 2025 11:47:25 +0000 (11:47 +0000)]
[dali_2.4.12] Merge branch 'devel/master'
Change-Id: I8bb4c7e45deae84549fb1e03da75436c9c876f0e
Adeel Kazmi [Fri, 28 Mar 2025 11:46:52 +0000 (11:46 +0000)]
DALi Version 2.4.12
Change-Id: I188963c11f5fbc4624282a535801da9238696313
jmm [Fri, 7 Mar 2025 08:35:12 +0000 (17:35 +0900)]
Allow animatable property getter and setter functions
Change-Id: I2b314566bb1ecfffad9533bee61d085289604788
Signed-off-by: jmm <j0064423.lee@samsung.com>
Eunki, Hong [Wed, 26 Mar 2025 02:10:57 +0000 (11:10 +0900)]
(Constraint) Bake constraint property only if value changed
Change-Id: I8aa0bd9b0a5f2f41f0466f8bba278ac978327946
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 24 Mar 2025 04:39:26 +0000 (13:39 +0900)]
Set RendererAdded value at UpdateStatus
Change-Id: Ia6dd039946ed952585beb8be54b908201acde0de
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 24 Mar 2025 10:30:59 +0000 (19:30 +0900)]
Ensure to SceneObject initialized
Change-Id: Ia8a6a842840def7a758adaf45f0957e0a6a171de
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 25 Mar 2025 01:22:37 +0000 (01:22 +0000)]
Merge "(HitTest) Use l-value or raw pointer of Internal::Actor, instead IntrusivePtr" into devel/master
David Steele [Mon, 24 Mar 2025 15:01:54 +0000 (15:01 +0000)]
Merge changes I0c29d9e4,Iee4f76dc,Id6ea7306 into devel/master
* changes:
Core::PreRender returns true if something is renderable to scene
Adding clear color to scene-graph Scene
Debugging render scene
Eunki, Hong [Mon, 24 Mar 2025 07:55:30 +0000 (16:55 +0900)]
(HitTest) Use l-value or raw pointer of Internal::Actor, instead IntrusivePtr
Since std::atomic is expensive, we need to touch him less times if we can.
Hit test logic only works internally. So we could remove IntrusivePtr usage.
The only problem is HitTestResult callback case.
But for now, it used less usage, so we can ignore this cases.
Change-Id: Iaff07402401ecde339629068f52406dd1105a00d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>