Bowon Ryu [Thu, 11 Jul 2024 07:32:41 +0000 (16:32 +0900)]
Add flag to avoid re-request async render
Prevent user-requested manual renders from being cancelled due to automatic async render requests.
This should be supplemented after testing more use cases.
Change-Id: Ie93ad33b1113555256ebb3dc7d0888fe71d65b89
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Thu, 11 Jul 2024 06:33:13 +0000 (15:33 +0900)]
Fix async auto scroll issue
when changing size, new async auto scroll rendering is required.
Change-Id: Ie23cf349285da582f100793cf9bce9a442bfe0e1
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Wed, 10 Jul 2024 11:01:16 +0000 (20:01 +0900)]
Add render mode to text label
Sync : default, synchronous text loading.
AsyncAuto : automatically requests an asynchronous text load in OnRelayout.
AsyncManual : users should manually request rendering using the async text method.
All text rendering processes (update/layout/render) are performed asynchronously in AsyncAuto and AsyncManual.
Removed unnecessary properties.
Change-Id: Ie33be323f900cc8c5a9052448c236b1f4e921965
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Wed, 10 Jul 2024 08:36:48 +0000 (17:36 +0900)]
Optimization of constraint in async text
In constraint mode, both the natural size of the text and the height for width should be calculated.
Avoids redundant calculations of Initialize and Update, and calculates only the Layout anew as needed.
Change-Id: I49ba19e0f0844a1941bdecc825e0fa19ab2fc40a
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Wed, 10 Jul 2024 07:24:59 +0000 (16:24 +0900)]
Add heightConstraint to async text method
heightConstraint is the maximum available height of text to render.
By setting the maximum available value,
we can determine size within one task.
Change-Id: I845cae451c7c0e7026ed0edaf95208dd56c3e7c2
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Wed, 10 Jul 2024 05:38:23 +0000 (14:38 +0900)]
Add RequestAsyncRenderWithConstraint to text label
Requests asynchronous rendering with the maximum available width using the given widthConstraint.
If the width of the text content is smaller than the widthConstraint, the width will be determined by the width of the text.
If the width of the text content is larger than the widthConstraint, the width will be determined by the widthConstraint.
The height is determined by the content of the text when rendered with the given width.
In this case, the result will be the same as the height returned by GetHeightForWidth.
Change-Id: I375b70172267d24468eb9c9bbfd60e98ce80d190
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Wed, 10 Jul 2024 01:24:29 +0000 (10:24 +0900)]
Add RequestAsyncRenderWithFixedWidth to label
Requests asynchronous text rendering with a fixed width.
The height is determined by the content of the text when rendered with the given width.
The result will be the same as the height returned by GetHeightForWidth.
Change-Id: I60b3d5355089aaaa1fb438ee963ade26ee8c050a
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Tue, 9 Jul 2024 07:48:40 +0000 (16:48 +0900)]
Add AsyncTextRendered signal to async text
Signal is emitted along with the size information
once the async text rendering is complete.
Change-Id: I654dafdc46c810ad14b4713ab11a9bbe9dc8e01a
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Tue, 9 Jul 2024 06:51:58 +0000 (15:51 +0900)]
Add RequestAsyncRenderWithFixedSize to async text
Requests asynchronous rendering of text with a fixed size.
Change-Id: Ibae12de7ff3052b8826c0c8a7076347099842ffe
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Tue, 9 Jul 2024 04:36:36 +0000 (13:36 +0900)]
Set the PropertyUpdated to true when the label's size changes
In addition to the size change, there may be more cases where it needs to be set to true.
Change-Id: I06bddeb19ac7f85d662b286ad4da8f33a3e854a6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Tue, 9 Jul 2024 04:04:23 +0000 (13:04 +0900)]
Add async related properties to text label
ASYNC_LOAD:
Enables/disables the async text laod
AUTO_ASYNC_LOAD:
For automatically requests an asynchronous text load in OnRelayout
ASYNC_PROPERTY_UPDATED:
A flag that indicates that new rendering is needed due to a property change in async mode.
Change-Id: I1804f832d043010af42d42cedcabf1985edd21f4
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Tue, 9 Jul 2024 02:05:39 +0000 (11:05 +0900)]
Add property updated flag to text label
Change-Id: If1483a411a7b4a0ef4c71fe633b4eccc19d03113
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Wed, 26 Jun 2024 04:14:48 +0000 (13:14 +0900)]
Add env-var to control number of async text loader
Added DALI_TEXT_NUMBER_OF_ASYNC_TEXT_LOADER.
default value is 4
Change-Id: I594d786c0fd05cbf886a66105ba360c598e1edd4
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Thu, 20 Jun 2024 04:43:24 +0000 (13:43 +0900)]
Remove unnecessary logic from async auto scroll
Change-Id: I50fc0d5b1e4e0e4cdee777796f259f27dc530558
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Thu, 20 Jun 2024 04:18:20 +0000 (13:18 +0900)]
Fix async auto scroll issue
Fixed the problem of text being drawn outside the text control area
during auto-scroll due to incorrect transform size and natural size calculation.
Change-Id: I866d25326a41b998c136f3a6ec1ed25358c77345
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Wed, 19 Jun 2024 06:58:44 +0000 (15:58 +0900)]
Add support custom font directory in async text
ApplyCustomFontDirectories should be called after all AsyncTextModule(FontClient) are created
Change-Id: Ib8ba7b6faaec996c24661870c43d22696aac9850
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Tue, 18 Jun 2024 05:43:27 +0000 (14:43 +0900)]
Fix background flickering issue during async cutout
during the cutout property's on/off, the background visual will turned on/off.
in async load, we need to turn on/off the background visual
at the point of load complete to avoid flickering issues.
Change-Id: Ida87e9e5e4f59c42e76e506a10e9c84b126d4cbd
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Tue, 18 Jun 2024 02:18:50 +0000 (11:18 +0900)]
Add cutout to async text
Change-Id: I20b52cdd4b20580e4b1bcde4dea778a2439f1012
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Mon, 17 Jun 2024 08:54:21 +0000 (17:54 +0900)]
Add remove front and back inset to async text
Change-Id: Id416e3226469b145f1c9323e81d9a48b2647f017
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Fri, 14 Jun 2024 07:20:07 +0000 (16:20 +0900)]
Add outline offset, blur to async text
Change-Id: Iecc4675c7c81881b252b74dad307f148128afb52
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Fri, 14 Jun 2024 06:59:39 +0000 (15:59 +0900)]
fix build error
Change-Id: I8e75e08f119091a5a9a63df47eb33f02efa96599
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Fri, 14 Jun 2024 06:46:56 +0000 (15:46 +0900)]
Merge branch 'devel/master' into devel/async_text
Change-Id: I69317f45a8aecfdb72ead212ecaef5a12580b3fc
Chihun Jeong [Fri, 14 Jun 2024 05:11:05 +0000 (05:11 +0000)]
Merge "Fix TextLabel's padding was not applied during Cutout." into devel/master
Youngsun Suh [Fri, 14 Jun 2024 03:39:08 +0000 (03:39 +0000)]
Merge "Try getting accessibility address in DoGetChildren" into devel/master
Youngsun Suh [Thu, 13 Jun 2024 00:57:59 +0000 (09:57 +0900)]
Try getting accessibility address in DoGetChildren
Change-Id: I0784218a1ae63d4fab0b99ab9c79afa053633a63
Jeongmin Lee [Fri, 14 Jun 2024 01:41:39 +0000 (01:41 +0000)]
Merge "Support RenderEffect" into devel/master
ANZ1217 [Wed, 12 Jun 2024 06:24:13 +0000 (15:24 +0900)]
Fix TextLabel's padding was not applied during Cutout.
Change-Id: I8aa0f35d2214aeb748efa874c9b524a365925f72
jmm [Fri, 12 Apr 2024 04:35:02 +0000 (13:35 +0900)]
Support RenderEffect
Change-Id: I9c302358dd984906bf26dc7423c9ce7f02de0f8e
David Steele [Wed, 12 Jun 2024 10:47:03 +0000 (10:47 +0000)]
Merge changes Iaa1223c6,If1796779 into devel/master
* changes:
Move image/ text / npatch relative class under each visual folder
Use ProcessorOnce feature for some cases who only need process once
Eunki, Hong [Wed, 12 Jun 2024 06:03:38 +0000 (15:03 +0900)]
Move image/ text / npatch relative class under each visual folder
For example, npatch-loader only be used for npatch-helper and npatch-visual,
we don't need to keep it under 'visuals' folder directly.
Similarly, text-visual-shader-factory only be used at text-visual.
image-visual-shader used several visuals, but all of them are used for image,
so move them under image folder is not a bad job.
To make clear ownership of logic, let we move files into each folder.
Change-Id: Iaa1223c687425041a9a62e11792b0940ea8429cb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Chihun Jeong [Wed, 12 Jun 2024 06:34:48 +0000 (06:34 +0000)]
Revert "Fix TextLabel's padding was not applied during Cutout."
This reverts commit
a0c9161fba687f3492678ada33761bd37a800210.
Reason for revert: Wrong merge
Change-Id: I648683aeb79e95a549840d84cd4a3d7ad6f3f68a
ANZ1217 [Wed, 12 Jun 2024 06:24:13 +0000 (15:24 +0900)]
Fix TextLabel's padding was not applied during Cutout.
Change-Id: Ie05f3c72359505269a19bfc97f9ac8e8098b9634
Eunki, Hong [Wed, 12 Jun 2024 05:37:47 +0000 (14:37 +0900)]
Use ProcessorOnce feature for some cases who only need process once
Now we allow to use ProcessorInterface execute only 1 times per each loop.
After use this feature, we don't need to unregister processor during processor
execute.
Change-Id: If1796779b8c76a06b500847406ec71d5a9f7ee7e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho Baek [Mon, 10 Jun 2024 05:55:51 +0000 (14:55 +0900)]
Change precision of position related uniform of 3D shader to highp
Change-Id: I9d4d0afe93172113e7de03acdb54f6b0b1c37e5f
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Adeel Kazmi [Fri, 7 Jun 2024 17:26:13 +0000 (18:26 +0100)]
DALi Version 2.3.27
Change-Id: If5ae365861eac4a553b5ec49600a048fcc0b73b7
Adeel Kazmi [Fri, 31 May 2024 10:52:16 +0000 (10:52 +0000)]
Merge "DALi Version 2.3.26" into devel/master
Adeel Kazmi [Fri, 31 May 2024 10:45:28 +0000 (11:45 +0100)]
DALi Version 2.3.26
Change-Id: Ibba83c877cd952765fe31d4543a8e90b8de323e8
sunghyun kim [Fri, 31 May 2024 07:14:38 +0000 (07:14 +0000)]
Merge "Ignore FittingMode for text-visual" into devel/master
sunghyun kim [Fri, 31 May 2024 03:02:34 +0000 (12:02 +0900)]
Ignore FittingMode for text-visual
text visual use transformMap when it is scrolling.
To avoid this issue, i added this patch
Change-Id: Ief1e82a4d06fe62330272fd7d25ee90c37af6ef1
ANZ1217 [Thu, 30 May 2024 18:43:55 +0000 (03:43 +0900)]
Fix bug that DefaultFonts are infinitely cached
Change-Id: Ibef331df698cad816e6d4ac3cf64f1b85f33ce0b
Eunki Hong [Wed, 29 May 2024 09:27:35 +0000 (09:27 +0000)]
Merge changes Ic28f8ec1,If8d817c4 into devel/master
* changes:
Do not re-rasterize when visual size is floating point
Remove case divide by zero at fitting mode setup + Remove useless pixel area calculation
Eunki, Hong [Wed, 29 May 2024 06:46:55 +0000 (15:46 +0900)]
Do not re-rasterize when visual size is floating point
Since we request svg rasterize when size changed, and the size is floating value,
useless rasterization could be happened if visual size is not integer point.
To avoid this case, let we convert as integer scale before check re-rasterization.
Change-Id: Ic28f8ec10f2e4c3bca3bd2bc6eb4756a46ab9764
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 29 May 2024 06:31:33 +0000 (15:31 +0900)]
Remove case divide by zero at fitting mode setup + Remove useless pixel area calculation
It was possible that natural size is zero.
If so, we should not throw exception, and just calculate like size is zero.
And also, if we don't need to calculate pixel area size, we don't need to
do some float-division calculation.
Change-Id: If8d817c46425285e8fe7a6a2818696c3e79c064e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho Baek [Tue, 30 Apr 2024 07:39:13 +0000 (16:39 +0900)]
Adds SceneView Capture
Change-Id: I9f6dc69f5bf8d53082997c089325398f1b95e10a
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki Hong [Wed, 29 May 2024 04:01:34 +0000 (04:01 +0000)]
Merge changes I020eec7f,I173020e4,I60f63d55,I974a89fc into devel/master
* changes:
Support SVG / N_PATCH / Lottie even if we use AnimatedImageVisual
Make AnimatedImageVisual use single fixed image cache if it is not gif/webp + Fix several bugs at fixed image cache
Make option to create ImageVisual even if we use webp / gif
Allow to call Visual::Base::DoAction for public + Remove useless copy operation
sunghyun kim [Tue, 12 Mar 2024 10:06:42 +0000 (19:06 +0900)]
FittingMode Refactoring
1. Transfer the function implemented in ImageView to the control side
2. Reduce the desired calculation part implemented in the NUI ImageView side to dali.
3. Remove the part where the file was opened to obtain the original image size in the process
Change-Id: Ifbd260b14477c2f327b82b9310a084da689d06fd
Eunki, Hong [Tue, 28 May 2024 04:44:02 +0000 (13:44 +0900)]
Implement ProcessorOnce
Since unregister processor during Process will give overhead,
we'd better make another container to process only once time
during ProcessCoreEvent.
Change-Id: Iba6de22000328329b036018481b90f98a961d6b9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 17 May 2024 04:20:24 +0000 (13:20 +0900)]
Support SVG / N_PATCH / Lottie even if we use AnimatedImageVisual
Let we allow to choose given special visuals even if we use AnimatedImageVisual forcibly.
Change-Id: I020eec7f3e07bd93d55ddad00d8f7241025359ba
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 16 May 2024 07:50:39 +0000 (16:50 +0900)]
Make AnimatedImageVisual use single fixed image cache if it is not gif/webp + Fix several bugs at fixed image cache
It is possible that mImageCache is NULL if url suffix is not gif or webp.
In this case, mImageCache become null, so we should show broken image.
But also, we 'might' need to show non-animatable image even if we use
non-animatable image (like jpg), and set it to animated image visual forcibly.
To resolve general cases, let we make AnimatedImageVisual with non-animatable format image
just use image sequence with length 1.
===
Also, there was several bugs when we use fixed image cache, with cached texture manager image.
Before, we don't consider full-scenario when LoadComplete callback comes
during TextureManager.Load.
Change-Id: I173020e42d6447ff43e56e19f25ea8e06c7bbfc1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 15 May 2024 23:31:03 +0000 (08:31 +0900)]
Make option to create ImageVisual even if we use webp / gif
Let we make some way to use ImageVisual forcibly even if url suffix is animated.
Change-Id: I60f63d55c386e64c82b41d74632af2889e2cb707
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 14 May 2024 12:44:30 +0000 (21:44 +0900)]
Allow to call Visual::Base::DoAction for public + Remove useless copy operation
Let we allow to call DoAction by action-id for public, not only for internal.
And also, let we remove copy operation when we call DoAction to visual.
Change-Id: I974a89fc9a0749ee34de8a3f2f173330b6ddd281
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 24 May 2024 11:33:21 +0000 (12:33 +0100)]
DALi Version 2.3.25
Change-Id: I5c049d3c42d6302006bde9770fbe9daf368310fd
Eunki, Hong [Thu, 23 May 2024 08:52:00 +0000 (17:52 +0900)]
Control core policy as one flag
Let we collect core creation status, instead of parameter increasement.
It will be useful when we add more features of Core.
Change-Id: Ic2e90a2ddd5ee8b8531c67a05d081f1f18e914b0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 22 May 2024 12:43:07 +0000 (12:43 +0000)]
Merge "Do not throw exception when facial image file is invalid." into devel/master
Chihun Jeong [Wed, 22 May 2024 06:03:44 +0000 (06:03 +0000)]
Merge "Blending algorithm optimized when cutout" into devel/master
ANZ1217 [Tue, 21 May 2024 10:14:15 +0000 (19:14 +0900)]
Blending algorithm optimized when cutout
Change-Id: Ice2f96bdd96d721fde00063ca22fcc42efb79e4a
Eunki, Hong [Tue, 21 May 2024 04:30:41 +0000 (13:30 +0900)]
Do not throw exception when facial image file is invalid.
Let we do not throw exception if facial animation file is invalid.
Instead, just return empty animation data.
Change-Id: I16b464f73db44c6653a9d2145630d0891731ee25
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Mon, 20 May 2024 16:08:17 +0000 (17:08 +0100)]
Fix coverity error in shader-generator
Change-Id: Iebff30df062f13b2ef263a10c53c0f393d9d3545
Adam Bialogonski [Mon, 20 May 2024 10:01:17 +0000 (11:01 +0100)]
Fixed signed/unsigned comparison
Change-Id: Icc5e4c3547458d230bf90ca814c204d99c8d51bc
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
sunghyun kim [Mon, 20 May 2024 01:22:01 +0000 (01:22 +0000)]
Merge "Adding a Property for ImageView's Transition Effect Setting" into devel/master
David Steele [Fri, 17 May 2024 11:11:10 +0000 (12:11 +0100)]
DALi Version 2.3.24
Change-Id: I6b0ebf6165d96c36acfa39bc332d8fee76326738
sunghyun kim [Thu, 9 May 2024 05:12:06 +0000 (14:12 +0900)]
Adding a Property for ImageView's Transition Effect Setting
Adding a new property specifically designed for ImageView's transition effect settings.
With this feature, users will have greater control over how images are displayed and animated within our app.
Change-Id: Id53f5b0c9887c8a652cc0d64e715e9c0fd8df887
Adeel Kazmi [Mon, 13 May 2024 16:12:55 +0000 (17:12 +0100)]
(shader-generator) Only generate shaders if input shader has changed/added
Change-Id: Ic165328a6e32876436220a2ebe3fe2356267e3cc
Eunki Hong [Tue, 14 May 2024 12:14:45 +0000 (12:14 +0000)]
Merge "Fix svace issue (std::string::size_type might not 32bit)" into devel/master
Eunki Hong [Tue, 14 May 2024 12:14:35 +0000 (12:14 +0000)]
Merge "Fix svace issue (Setup initialize values for GlyphRun and LineRun struct)" into devel/master
Bowon Ryu [Tue, 14 May 2024 09:34:00 +0000 (09:34 +0000)]
Merge "Change the precision of position in text atlas shader" into devel/master
Eunki, Hong [Tue, 14 May 2024 05:33:51 +0000 (14:33 +0900)]
Fix svace issue (Setup initialize values for GlyphRun and LineRun struct)
Change-Id: Ib1fc67360b9b5990e417273c69f6115455a9cdf4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 14 May 2024 05:47:43 +0000 (14:47 +0900)]
Fix svace issue (std::string::size_type might not 32bit)
Change-Id: I19666cf46c41ca957ca9798e201cc47c21caf3c9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Tue, 14 May 2024 06:35:23 +0000 (15:35 +0900)]
Change the precision of position in text atlas shader
There are some visual artifact when too many glyhps in editable text.
Change mediump to highp to fix issue.
Change-Id: I0f89447160f6bce0107c6ae5de5efeb9b4436afc
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
ANZ1217 [Mon, 13 May 2024 10:14:45 +0000 (19:14 +0900)]
Fix vertical position error when cutout enabled.
Change-Id: I611529b2540a8aaabe008c188cc18fcc6b8a613e
Chihun Jeong [Mon, 13 May 2024 09:55:11 +0000 (09:55 +0000)]
Merge "Introduce CUTOUT Property" into devel/master
Adeel Kazmi [Fri, 10 May 2024 11:16:02 +0000 (11:16 +0000)]
Merge "DALi Version 2.3.23" into devel/master
Adeel Kazmi [Fri, 10 May 2024 10:02:18 +0000 (11:02 +0100)]
DALi Version 2.3.23
Change-Id: I7618b7ecdcf0b905a1b7068e3bc9a1d517d88acd
ANZ1217 [Tue, 2 Apr 2024 10:49:46 +0000 (19:49 +0900)]
Introduce CUTOUT Property
Change-Id: I195f3cb85415ec957b600c52080c02dcaca8020a
Seungho Baek [Thu, 9 May 2024 02:52:35 +0000 (11:52 +0900)]
Returns -1 for frameCount before until animated image loading finished.
Change-Id: I368d076116b8e9716d2b3ce0f64a42c559585823
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
David Steele [Wed, 8 May 2024 12:46:02 +0000 (12:46 +0000)]
Merge "Make depth-index as 'AUTO' instead of CONTENT change as default, and clamp depth-index" into devel/master
Eunki, Hong [Wed, 8 May 2024 07:53:45 +0000 (16:53 +0900)]
Fix ShadowMap doesn't apply blendshape
There was some issue that blendshape with position doesn't works well
when we use shadow.
Change-Id: I9278a02229ef2701c7e0cf3313b06f5cab51a833
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 3 May 2024 09:07:30 +0000 (09:07 +0000)]
Merge "DALi Version 2.3.22" into devel/master
Adam Bialogonski [Fri, 3 May 2024 08:26:51 +0000 (09:26 +0100)]
DALi Version 2.3.22
Change-Id: I6bd823f92057b56174cae0a6425b7a14a6424602
Eunki, Hong [Tue, 16 Apr 2024 04:14:49 +0000 (13:14 +0900)]
Make depth-index as 'AUTO' instead of CONTENT change as default, and clamp depth-index
Let we set depth index as auto if user doesn't set visual's depth index.
Previously we use same behavior if user doesn't set, or user set depth index as CONTENT.
So if user set as 0, it might not works well.
To avoid this confuse logic, let we seperate whether user didn't set the property or not.
Furthermore, let we hard-clamp the range of DepthIndex for VisualBase.
The case of AUTO_INDEX is only for special cases, and otherwise, let we use normal values
what user set.
---
We allow to use RegisterVisual use depth-index as AUTO_INDEX. If this case, it will works
like what we don't set the depth index.
Change-Id: If19b0757b5e27e0a94a37fc8bc0f57c6824d0b16
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 3 May 2024 06:33:58 +0000 (06:33 +0000)]
Merge "Do not remove-and-add default renderer if text-visual relayout" into devel/master
Seungho BAEK [Fri, 3 May 2024 05:09:42 +0000 (05:09 +0000)]
Merge "Let we use OrderedSet for VectorAnimationManager / SceneView" into devel/master
Eunki, Hong [Fri, 3 May 2024 04:53:04 +0000 (13:53 +0900)]
Do not remove-and-add default renderer if text-visual relayout
We don't need to remove and re-add the renderer.
AddRenderer / RemoveRenderer send some messages to UpdateRender thread.
After this patch, we can reduce those useless messages.
Change-Id: Ifd7eadee1e7f9739ef23c4bbbca027758253e385
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Thu, 2 May 2024 10:56:14 +0000 (19:56 +0900)]
Add blur radius to text outline
it uses the same Gaussian blur as the text shadow.
Change-Id: I3b7d7534c68cfae5de55747158b4f74ffcaa2e88
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Tue, 30 Apr 2024 01:56:04 +0000 (10:56 +0900)]
Fix text autoscroll multi line issue
This patch fixes issues that arise when relayout is executed during auto-scrolling.
- relayout not executed after the scroll finish callback
- stop scrolling fails in certain situations in finish loop mode
- scroll finish being called twice during immediate mode stop
Change-Id: Ib44883380a79ad13c576d18c11171ae9f1f670c3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Seungho BAEK [Mon, 29 Apr 2024 07:18:27 +0000 (07:18 +0000)]
Merge "Change to use InheritedVisibilityChangedSignal" into devel/master
Eunki, Hong [Thu, 18 Apr 2024 08:20:54 +0000 (17:20 +0900)]
Let we use OrderedSet for VectorAnimationManager / SceneView
Some containers that triggered only one times could be optimized by OrderedSet feature.
Let we make Add/Remove time faster.
Change-Id: I3a4864a6e76671fa89f851b3b4382e74893ba130
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Mon, 29 Apr 2024 01:18:40 +0000 (01:18 +0000)]
Merge "Add offset to text outline" into devel/master
Bowon Ryu [Thu, 25 Apr 2024 11:28:13 +0000 (20:28 +0900)]
Add offset to text outline
Change-Id: I280ed148384325cfa83e2d48fae15a387bc81fcd
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Richard Huang [Fri, 26 Apr 2024 09:42:59 +0000 (10:42 +0100)]
DALi Version 2.3.21
Change-Id: Iee3f73027b8d239c187ed2aef18c7fa1501188aa
Seungho Baek [Wed, 24 Apr 2024 09:19:57 +0000 (18:19 +0900)]
Change to use InheritedVisibilityChangedSignal
- instead of VisibilityChangedSignal to control Play and Pause.
Change-Id: Ic98abd6f5cddd68a1cfc18b4df351b11e6e91936
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Adam Bialogonski [Tue, 23 Apr 2024 08:16:51 +0000 (09:16 +0100)]
Fixes analysis hub issues
Change-Id: I1b55b6d635bec59ecf843fc56574044a2ccfcbab
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Lukasz Oleksak [Mon, 22 Apr 2024 12:22:33 +0000 (12:22 +0000)]
Merge "[AT-SPI] Use Accessible::IsHighlighted()" into devel/master
Chihun Jeong [Mon, 22 Apr 2024 09:02:42 +0000 (09:02 +0000)]
Merge "Add INSET Property to TextField and TextEditor" into devel/master
ANZ1217 [Mon, 22 Apr 2024 03:53:20 +0000 (12:53 +0900)]
Add INSET Property to TextField and TextEditor
Add the REMOVE_FRONT_INSET and REMOVE_BACK_INSET properties
to TextField and TextEditor as well, which were in TextLabel.
Change-Id: Ie5a417f22fb24423fde139e57c078dc45337099f
Bowon Ryu [Mon, 22 Apr 2024 05:07:12 +0000 (05:07 +0000)]
Merge "Text controller checks data type of the clipboard" into devel/master
Bowon Ryu [Thu, 18 Apr 2024 07:46:55 +0000 (16:46 +0900)]
Text controller checks data type of the clipboard
IsClipboardEmpty works meaningfully.
Temporary code has been applied to paste html type.
Once multiple types and data can be stored in the clipboard, this code should be removed.
Change-Id: I29b279acf19dd1c3397568b55e0567d314c41990
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Thu, 18 Apr 2024 09:02:25 +0000 (18:02 +0900)]
Do not create unneccessary sampler
We can 'skip' sampler for TextureSet if we want to use default wrap mode.
So usual cases, we don't need to create and set Sampler objects.
Change-Id: Ic1d0cf21d80e62f5bdf8209402e2a3a4612bd598
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sat, 20 Apr 2024 07:46:13 +0000 (07:46 +0000)]
Merge "Remove TextureManager / VectorAnimationManaver lifecycle observing" into devel/master
Eunki Hong [Sat, 20 Apr 2024 07:44:15 +0000 (07:44 +0000)]
Merge "Less call mAnimatedImageLoading.GetImageCount() who might load file synchronously" into devel/master