platform/upstream/mesa.git
7 years agoradv: fix release build unused variable warnings
Grazvydas Ignotas [Sat, 10 Dec 2016 19:10:03 +0000 (21:10 +0200)]
radv: fix release build unused variable warnings

Just mark with MAYBE_UNUSED.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agosoftpipe: fix release build unused variable warning
Grazvydas Ignotas [Sat, 10 Dec 2016 19:10:47 +0000 (21:10 +0200)]
softpipe: fix release build unused variable warning

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: fix release build unused variable warnings
Grazvydas Ignotas [Sat, 10 Dec 2016 19:10:45 +0000 (21:10 +0200)]
radeonsi: fix release build unused variable warnings

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
7 years agoi965/mt: Disable HiZ when sharing depth buffer externally (v2)
Chad Versace [Sat, 10 Dec 2016 00:22:52 +0000 (16:22 -0800)]
i965/mt: Disable HiZ when sharing depth buffer externally (v2)

intel_miptree_make_shareable() discarded and disabled CCS. Fix it so
that it discards and disables HiZ too.

Fixes dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer
on Skylake.

v2: Actually do what the commit message says. Discard the HiZ buffer.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=98329
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Nanley Chery <nanley.g.chery@intel.com
Cc: Haixia Shi <hshi@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
7 years agoi965/mt: Disable aux surfaces after making miptree shareable
Chad Versace [Sat, 10 Dec 2016 00:18:11 +0000 (16:18 -0800)]
i965/mt: Disable aux surfaces after making miptree shareable

The entire goal of intel_miptree_make_shareable() is to permanently
disable the miptree's aux surfaces. So set
intel_mipmap_tree:disable_aux_buffers after the function's done with
discarding down the aux surfaces.

References: https://bugs.freedesktop.org/show_bug.cgi?id=98329
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Nanley Chery <nanley.g.chery@intel.com
Cc: Haixia Shi <hshi@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
7 years agospirv: Use a simpler and more correct implementaiton of tanh()
Jason Ekstrand [Fri, 9 Dec 2016 17:34:50 +0000 (09:34 -0800)]
spirv: Use a simpler and more correct implementaiton of tanh()

The new implementation is more correct because it clamps the incoming value
to 10 to avoid floating-point overflow.  It also uses a much reduced
version of the formula which only requires 1 exp() rather than 2.  This
fixes all of the dEQP-VK.glsl.builtin.precision.tanh.* tests.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-dev@lists.freedesktop.org>
7 years agoglsl: Use a simpler formula for tanh
Jason Ekstrand [Fri, 9 Dec 2016 17:33:05 +0000 (09:33 -0800)]
glsl: Use a simpler formula for tanh

The formula we have used in the past is a trivial reduction from the
definition by simply multiplying both the numerator and denominator of the
formula by 2.  However, multiplying by e^x, you can further reduce it.
This allows us to get rid of one side of the clamp and two of exponential
functions which should make it faster.  The new formula still passes the
dEQP precision tests for tanh so it should be fine.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoanv: Clean up some unused variables
Edward O'Callaghan [Fri, 9 Dec 2016 14:40:40 +0000 (01:40 +1100)]
anv: Clean up some unused variables

Following on from the spirit of commit 011e5570f.

Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoswr: [rasterizer common/core/jitter] fetch support for GL_FIXED
Tim Rowley [Wed, 7 Dec 2016 23:04:20 +0000 (17:04 -0600)]
swr: [rasterizer common/core/jitter] fetch support for GL_FIXED

v2: use fmul(1/65536) instead of fdiv(65535)

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoconfigure: cleanup GLX_USE_TLS handling
Emil Velikov [Mon, 5 Dec 2016 19:02:29 +0000 (19:02 +0000)]
configure: cleanup GLX_USE_TLS handling

Mesa requires ax_pthread_ok = yes, thus we can fold/rewrite the
conditional to follow the more common "if test" pattern.

No functional change intended.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
7 years agoconfigure: enable glx-tls by default
Emil Velikov [Mon, 5 Dec 2016 19:02:28 +0000 (19:02 +0000)]
configure: enable glx-tls by default

In the (not too) distant future we'd want to remove this option and
effectively drop the other codepath(s) we have in our dispatch.

Linux distributions have been using --enable-glx-tls for a number of
years. Some/most BSD platforms still don't support this, yet this should
serve as an encouragement to move things forwards.

Note: we had many bug reports were opened due to the wrong default
option. See the list below for details.

v2:
 - Correct default option in help string (Andreas)
 - Add bugzilla references.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70623
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72902
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73778
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89043

Cc: Jean-Sébastien Pédron <dumbbell@FreeBSD.org>
Cc: Jonathan Gray <jsg@jsg.id.au>
Cc: mesa-maintainers@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
7 years agodocs: document how to (self-) reject stable patches
Emil Velikov [Mon, 5 Dec 2016 16:11:21 +0000 (16:11 +0000)]
docs: document how to (self-) reject stable patches

Document what has been the unofficial way to self-reject stable patches.

Namely: drop the mesa-stable tag and push the commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
7 years agoegl: add and enable EGL_KHR_config_attribs
Emil Velikov [Mon, 5 Dec 2016 14:42:04 +0000 (14:42 +0000)]
egl: add and enable EGL_KHR_config_attribs

Extension is already implemented in the main code.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoegl/surfaceless: remove duplicate KHR_image_base enablement
Emil Velikov [Mon, 5 Dec 2016 14:42:03 +0000 (14:42 +0000)]
egl/surfaceless: remove duplicate KHR_image_base enablement

Already set by the core code - dri2_create_screen/dri2_setup_screen

Cc: Chad Versace <chadversary@chromium.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoegl: unexport _eglConvertIntsToAttribs
Eric Engestrom [Thu, 8 Dec 2016 00:36:03 +0000 (00:36 +0000)]
egl: unexport _eglConvertIntsToAttribs

Nobody else makes use of this function.
We can always re-export it if someone ever needs it.

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoegl: rename static functions to match convention
Eric Engestrom [Thu, 8 Dec 2016 00:36:02 +0000 (00:36 +0000)]
egl: rename static functions to match convention

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agocompiler/glsl: fix precision problem of tanh
Haixia Shi [Fri, 9 Dec 2016 01:41:02 +0000 (17:41 -0800)]
compiler/glsl: fix precision problem of tanh

Clamp input scalar value to range [-10, +10] to avoid precision problems
when the absolute value of input is too large.

Fixes dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.* test
failures.

v2: added more explanation in the comment.
v3: fixed a typo in the comment.

Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-dev@lists.freedesktop.org>
7 years agoswr: [rasterizer core/memory] Finish R24_UNORM_X8_TYPELESS for AVX512
Tim Rowley [Wed, 7 Dec 2016 23:02:29 +0000 (17:02 -0600)]
swr: [rasterizer core/memory] Finish R24_UNORM_X8_TYPELESS for AVX512

This one-off specialization was missed.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoradv: Use enum for memory types.
Bas Nieuwenhuizen [Thu, 8 Dec 2016 22:06:44 +0000 (23:06 +0100)]
radv: Use enum for memory types.

Inspired by patches from Eric Engestrom.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Use enum for memory heaps.
Bas Nieuwenhuizen [Thu, 8 Dec 2016 21:28:21 +0000 (22:28 +0100)]
radv: Use enum for memory heaps.

Inspired by patches from Eric Engestrom.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Clean up some unused variables.
Bas Nieuwenhuizen [Thu, 8 Dec 2016 21:19:28 +0000 (22:19 +0100)]
radv: Clean up some unused variables.

Leftovers from anv?

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoi965: delay adding built-in uniforms to Parameters list
Timothy Arceri [Tue, 6 Dec 2016 06:34:02 +0000 (17:34 +1100)]
i965: delay adding built-in uniforms to Parameters list

This is a step towards using NIR optimisations over GLSL IR
optimisations. Delaying adding built-in uniforms until after
we convert to NIR gives it a chance to optimise them away.

V2: move the new code back to brw_link_shader()

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoswr: [rasterizer core] supply proper clip distances to point sprites
Ilia Mirkin [Thu, 24 Nov 2016 18:27:48 +0000 (13:27 -0500)]
swr: [rasterizer core] supply proper clip distances to point sprites

Large points become pairs of triangles when rasterized, so we must feed
it three clip distances, one for each vertex.

The clip distance is not subject to sprite coord replacement, so there's
no interpolation of it. We just take its value and put it in the "z"
component of the barycentric-ready plane equation.

(We could also just cull it at an earlier point in time, but that would
require larger changes.)

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer core] perform perspective division on clip distances
Ilia Mirkin [Thu, 24 Nov 2016 18:27:48 +0000 (13:27 -0500)]
swr: [rasterizer core] perform perspective division on clip distances

Clip distances need to be perspective-divided. This fixes all the
interpolation-*-{distance,vertex} piglits.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoradv/ac: no need to pass nir to the post outputs handling
Dave Airlie [Thu, 8 Dec 2016 00:54:24 +0000 (00:54 +0000)]
radv/ac: no need to pass nir to the post outputs handling

We don't use the nir shader in here at all.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: fix warnings in ubo load code.
Dave Airlie [Thu, 8 Dec 2016 00:12:08 +0000 (00:12 +0000)]
radv: fix warnings in ubo load code.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac: pass a mask of array params not a number.
Dave Airlie [Thu, 8 Dec 2016 00:11:33 +0000 (00:11 +0000)]
radv/ac: pass a mask of array params not a number.

This makes it easier to add new params before the array ones.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: split out a chunk of variant filling code.
Dave Airlie [Thu, 8 Dec 2016 00:03:38 +0000 (00:03 +0000)]
radv: split out a chunk of variant filling code.

This code will have use for copy shaders etc.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: don't pass rect into blit2d src function.
Dave Airlie [Wed, 7 Dec 2016 23:58:08 +0000 (23:58 +0000)]
radv/meta: don't pass rect into blit2d src function.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: cleanup image info setup.
Dave Airlie [Wed, 30 Nov 2016 02:08:15 +0000 (02:08 +0000)]
radv/meta: cleanup image info setup.

This just passes the subresource info in and uses it.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: split copyimage api into api and meta function
Dave Airlie [Wed, 30 Nov 2016 02:03:33 +0000 (02:03 +0000)]
radv/meta: split copyimage api into api and meta function

This make it easier to add multiple queues later.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: clean up buffer->image code.
Dave Airlie [Wed, 30 Nov 2016 01:56:11 +0000 (01:56 +0000)]
radv/meta: clean up buffer->image code.

Removes some unnecessary functions and pull
some stuff out of the loop.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac: don't pass nir to create_function
Dave Airlie [Wed, 7 Dec 2016 23:45:36 +0000 (23:45 +0000)]
radv/ac: don't pass nir to create_function

This isn't needed for later things like geom shader copy shaders,
we won't have NIR.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: add missing license file to radv_meta_bufimage.
Dave Airlie [Wed, 30 Nov 2016 01:51:19 +0000 (01:51 +0000)]
radv: add missing license file to radv_meta_bufimage.

Just noticed this file was missing license and any
explaination of what is in it.

(stable just for license header reasons)
Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac: use build_gep0 instead of opencoding it.
Dave Airlie [Wed, 7 Dec 2016 23:39:49 +0000 (23:39 +0000)]
radv/ac: use build_gep0 instead of opencoding it.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: disable the constant engine (CE) on Carrizo and Stoney
Marek Olšák [Wed, 7 Dec 2016 22:01:56 +0000 (23:01 +0100)]
radeonsi: disable the constant engine (CE) on Carrizo and Stoney

It must be disabled until the kernel bug is fixed, and then we'll enable CE
based on the DRM version.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: Fix typo: "llvm.fs.interp" => "llvm.SI.fs.interp"
Michel Dänzer [Thu, 8 Dec 2016 01:51:03 +0000 (10:51 +0900)]
radeonsi: Fix typo: "llvm.fs.interp" => "llvm.SI.fs.interp"

Fixes lots of pixel shaders failing to compile with LLVM 3.9 or older.

Trivial.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99013#c4

7 years agoradv: make push constants optional
Dave Airlie [Mon, 28 Nov 2016 03:15:30 +0000 (03:15 +0000)]
radv: make push constants optional

We don't set the push constants slot up unless
something will cause us to need it.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: only emit descriptor sgprs when needed
Dave Airlie [Mon, 28 Nov 2016 02:43:27 +0000 (02:43 +0000)]
radv: only emit descriptor sgprs when needed

This only emits enough descriptor sgprs for the number
of sets in the layout, and only emits the descriptors
necessary for the current stage.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: move userdata sgpr ownership to compiler side.
Dave Airlie [Mon, 28 Nov 2016 01:11:34 +0000 (01:11 +0000)]
radv: move userdata sgpr ownership to compiler side.

This isn't fully what we want yet, but is a good step on the way.

This allows the compiler to create the information structures
for the state setting side, however the state setting still expects
things to be pretty much in 2 sgpr wide register sets, and can't
handle the indirect setting yet.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: refactor out the constant setting user sgpr code.
Dave Airlie [Mon, 28 Nov 2016 00:57:30 +0000 (00:57 +0000)]
radv: refactor out the constant setting user sgpr code.

This just refactors out some common code to make future changes
easier to understand.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: refactor out the descriptor user sgpr setting.
Dave Airlie [Mon, 28 Nov 2016 00:56:37 +0000 (00:56 +0000)]
radv: refactor out the descriptor user sgpr setting.

This just splits some common code into a utility function.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: only bind descriptor sets to stages that need them
Dave Airlie [Mon, 28 Nov 2016 00:46:00 +0000 (00:46 +0000)]
radv: only bind descriptor sets to stages that need them

This copies the push constant code and only binds descriptor
sets to the stages that need them. It also now has to dirty
descriptors on pipeline binds.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: move descriptor set userdata emission to draw flush time.
Dave Airlie [Mon, 28 Nov 2016 00:42:56 +0000 (00:42 +0000)]
radv: move descriptor set userdata emission to draw flush time.

This is another step towards having the compiler decide the
user sgpr layout.

This still emits the descriptors sets for all shader types, but
we will fix this later.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: refactor descriptor set userdata emission out.
Dave Airlie [Mon, 28 Nov 2016 00:37:25 +0000 (00:37 +0000)]
radv: refactor descriptor set userdata emission out.

This just moves this into a separate function.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: pass pipeline to constant flush function
Dave Airlie [Mon, 28 Nov 2016 00:33:39 +0000 (00:33 +0000)]
radv: pass pipeline to constant flush function

I'll need this later rather than just the layout.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: consolidate compute pipeline flushing (v1.1)
Dave Airlie [Mon, 28 Nov 2016 00:32:22 +0000 (00:32 +0000)]
radv: consolidate compute pipeline flushing (v1.1)

This just moves some common code into a utility function
to avoid having to change multiple places later.

v1.1: rename function to better reflect what it does. (Bas)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: wait for outstanding LDS instructions in memory barriers if needed
Marek Olšák [Fri, 2 Dec 2016 18:40:40 +0000 (19:40 +0100)]
radeonsi: wait for outstanding LDS instructions in memory barriers if needed

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agotgsi: fix the src type of TGSI_OPCODE_MEMBAR
Marek Olšák [Fri, 2 Dec 2016 18:17:52 +0000 (19:17 +0100)]
tgsi: fix the src type of TGSI_OPCODE_MEMBAR

It's a literal integer. The next commit will need this.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: wait for outstanding memory instructions in TCS barriers
Marek Olšák [Fri, 2 Dec 2016 18:10:11 +0000 (19:10 +0100)]
radeonsi: wait for outstanding memory instructions in TCS barriers

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: allow specifying simm16 of emit_waitcnt at call sites
Marek Olšák [Fri, 2 Dec 2016 17:56:21 +0000 (18:56 +0100)]
radeonsi: allow specifying simm16 of emit_waitcnt at call sites

The next commit will use this.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: write shader descriptors into hang reports
Marek Olšák [Fri, 2 Dec 2016 01:23:16 +0000 (02:23 +0100)]
radeonsi: write shader descriptors into hang reports

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: check for sampler state CSO corruption
Marek Olšák [Fri, 2 Dec 2016 02:34:07 +0000 (03:34 +0100)]
radeonsi: check for sampler state CSO corruption

It really happens.

v2: declare "magic" in debug builds only

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
7 years agoradeonsi: properly declare context sampler states
Marek Olšák [Fri, 2 Dec 2016 02:39:04 +0000 (03:39 +0100)]
radeonsi: properly declare context sampler states

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: fix incorrect FMASK checking in bind_sampler_states
Marek Olšák [Fri, 2 Dec 2016 01:57:30 +0000 (02:57 +0100)]
radeonsi: fix incorrect FMASK checking in bind_sampler_states

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: always restore sampler states when unbinding sampler views
Marek Olšák [Fri, 2 Dec 2016 01:18:25 +0000 (02:18 +0100)]
radeonsi: always restore sampler states when unbinding sampler views

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: take LDS into account for compute shader occupancy stats
Marek Olšák [Thu, 1 Dec 2016 02:23:27 +0000 (03:23 +0100)]
radeonsi: take LDS into account for compute shader occupancy stats

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agost/mesa: round lod_bias to a multiple of 1/256
Marek Olšák [Fri, 2 Dec 2016 15:37:22 +0000 (16:37 +0100)]
st/mesa: round lod_bias to a multiple of 1/256

This reduces the number of sampler states 3.6x in Batman Arkham: Origins.
(from ~7200 to ~2000)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agogallium: decrease the size of pipe_sampler_state fields
Marek Olšák [Fri, 2 Dec 2016 15:26:43 +0000 (16:26 +0100)]
gallium: decrease the size of pipe_sampler_state fields

We've had unused bits.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
7 years agocso: don't release sampler states that are bound
Marek Olšák [Fri, 2 Dec 2016 14:39:25 +0000 (15:39 +0100)]
cso: don't release sampler states that are bound

This fixes random radeonsi GPU hangs in Batman Arkham: Origins (Wine) and
probably many other games too.

cso_cache deletes sampler states when the cache size is too big and doesn't
check which sampler states are bound, causing use-after-free in drivers.
Because of that, radeonsi uploaded garbage sampler states and the hardware
went bananas. Other drivers may have experienced similar issues.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
7 years agoi965: Increase max texture to 16k for gen7+
Jordan Justen [Thu, 3 Nov 2016 19:20:19 +0000 (12:20 -0700)]
i965: Increase max texture to 16k for gen7+

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98297
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/blorp_blit: Add split_blorp_blit_debug switch
Jordan Justen [Wed, 23 Nov 2016 01:20:42 +0000 (17:20 -0800)]
intel/blorp_blit: Add split_blorp_blit_debug switch

Enabling this debug switch causes surface shrinking to happen by
default, and lowers the surface size limit which causes blorp blits to
be split.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/blorp_blit: Enable splitting large blorp blits
Jordan Justen [Mon, 7 Nov 2016 22:07:07 +0000 (14:07 -0800)]
intel/blorp_blit: Enable splitting large blorp blits

Detect when the surface sizes are too large for a blorp blit. When it
is too large, the blorp blit will be split into a smaller operation
and attempted again.

For gen7, this fixes the cts test:

ES3-CTS.gtf.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit

It will also enable us to increase our renderable size from 8k x 8k to
16k x 16k.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/blorp_blit: Move RGB=>R conversion to follow blit splitting
Jordan Justen [Wed, 30 Nov 2016 23:53:48 +0000 (15:53 -0800)]
intel/blorp_blit: Move RGB=>R conversion to follow blit splitting

In blorp_copy, when RGB surfaces are copied, we convert the
destination surface to a Red only surface, but 3 times as wide. This
introduces an implicit restriction of "mod 3" for the destination
width.

It is easier to handle the blorp split buffer offsetting with the
original RGB surface, and do the RGB=>R after this.

Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/blorp_blit: Adjust blorp surface parameters for split blits
Jordan Justen [Mon, 7 Nov 2016 22:08:22 +0000 (14:08 -0800)]
intel/blorp_blit: Adjust blorp surface parameters for split blits

If try_blorp_blit() previously returned that a blit was too large,
shrink_surface_params() will be used to update the surface parameters
for the smaller blit so the blit operation can proceed.

v2:
 * Use double instead of float. (Jason)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/blorp_blit: Split blorp blits if they are too large
Jordan Justen [Mon, 7 Nov 2016 22:06:56 +0000 (14:06 -0800)]
intel/blorp_blit: Split blorp blits if they are too large

We rename do_blorp_blit() to try_blorp_blit(), and add a return error
if the surface size for the blit is too large. Now, do_blorp_blit() is
rewritten to try to split the blit into smaller operations if
try_blorp_blit() fails.

Note: In this commit, try_blorp_blit() will always attempt to blit and
never return an error, which matches the previous behavior. We will
enable the size checking and splitting in a future commit.

The motivation for this splitting is that in some cases when we
flatten an image, it's dimensions grow, and this can then exceed the
programmable hardware limits. An example is w-tiled+MSAA blits.

v2:
 * Use double instead of float. (Jason)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/blorp_blit: Create structure for src & dst coordinates
Jordan Justen [Mon, 7 Nov 2016 22:06:49 +0000 (14:06 -0800)]
intel/blorp_blit: Create structure for src & dst coordinates

This will be useful for splitting blits into smaller sizes.

We also make the coordinates of type double rather than float. Since
we will be splitting and scaling the coordinates, we might require
extra precision in the calculations.

v2:
 * Use double instead of float. (Jason)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agovulkan: use STATIC_ASSERT instead of static_assert
Edward O'Callaghan [Tue, 6 Dec 2016 23:30:48 +0000 (10:30 +1100)]
vulkan: use STATIC_ASSERT instead of static_assert

Following the spirit of commit 23d1799f, fixes compilation
warnings on Android build due to lack of C11 features.

Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: enable INTEL_conservative_rasterization on Gen9+
Lionel Landwerlin [Fri, 25 Nov 2016 14:23:01 +0000 (14:23 +0000)]
i965: enable INTEL_conservative_rasterization on Gen9+

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
7 years agomesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin [Wed, 30 Nov 2016 14:47:41 +0000 (14:47 +0000)]
mesa: add support for GL_INTEL_conservative_rasterization

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
7 years agoi965: Add i965 plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova [Tue, 6 Dec 2016 19:37:01 +0000 (21:37 +0200)]
i965: Add i965 plumbing for ARB_post_depth_coverage for i965 (gen9+).

This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agomesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova [Tue, 6 Dec 2016 19:32:36 +0000 (21:32 +0200)]
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).

This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
7 years agoradeonsi: fix isolines tess factor writes to control ring
Nicolai Hähnle [Mon, 5 Dec 2016 13:39:50 +0000 (14:39 +0100)]
radeonsi: fix isolines tess factor writes to control ring

Fixes piglit arb_tessellation_shader/execution/isoline{_no_tcs}.shader_test.

Cc: mesa-stable@lists.freedesktop.org
7 years agoi965: Drop redundant key->outputs_written initialization.
Kenneth Graunke [Tue, 6 Dec 2016 10:50:21 +0000 (02:50 -0800)]
i965: Drop redundant key->outputs_written initialization.

This was already set to the same value earlier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Initialize "separate" flag in VUE maps.
Kenneth Graunke [Tue, 6 Dec 2016 10:43:07 +0000 (02:43 -0800)]
i965: Initialize "separate" flag in VUE maps.

This was uninitialized, which resulted in weird looking printouts where
it appeared that the TCS output and TES input patch URB entries differed
in SSO/non-SSO layout.  There is no "separable" layout for both, as
they're tied together.

It should have no other actual effect.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agonir: In split_var_copies_block, uint, int, and bool types cannot be matrices
Ian Romanick [Wed, 7 Sep 2016 21:35:20 +0000 (14:35 -0700)]
nir: In split_var_copies_block, uint, int, and bool types cannot be matrices

Noticed while adding support for 64-bit integer types.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoradeonsi: Use amdgcn intrinsics for fs interpolation
Tom Stellard [Tue, 15 Nov 2016 23:50:38 +0000 (23:50 +0000)]
radeonsi: Use amdgcn intrinsics for fs interpolation

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agofreedreno/a5xx: fix draw packet size with index buffer
Rob Clark [Tue, 6 Dec 2016 20:52:28 +0000 (15:52 -0500)]
freedreno/a5xx: fix draw packet size with index buffer

gpuaddr of idx buffer is now two dwords (64b).

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a5xx: gmem bypass mode
Rob Clark [Tue, 6 Dec 2016 19:21:22 +0000 (14:21 -0500)]
freedreno/a5xx: gmem bypass mode

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a5xx: fix emit_string_marker()
Rob Clark [Tue, 6 Dec 2016 17:57:24 +0000 (12:57 -0500)]
freedreno/a5xx: fix emit_string_marker()

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: pitch alignment should match gmem alignment
Rob Clark [Sat, 3 Dec 2016 17:34:10 +0000 (12:34 -0500)]
freedreno: pitch alignment should match gmem alignment

Deal w/ differing gmem tile size alignment between generations, and make
sure texture pitch matches.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a5xx: more formats
Rob Clark [Thu, 1 Dec 2016 21:40:36 +0000 (16:40 -0500)]
freedreno/a5xx: more formats

Bunch of stuff we can at least turn on for vbo formats.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a5xx: fix fragface
Rob Clark [Thu, 1 Dec 2016 20:02:14 +0000 (15:02 -0500)]
freedreno/a5xx: fix fragface

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a5xx: fix fragcoord
Rob Clark [Thu, 1 Dec 2016 18:57:22 +0000 (13:57 -0500)]
freedreno/a5xx: fix fragcoord

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: update generated headers
Rob Clark [Thu, 1 Dec 2016 18:55:03 +0000 (13:55 -0500)]
freedreno: update generated headers

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a5xx: fix alpha test
Rob Clark [Tue, 6 Dec 2016 22:07:16 +0000 (17:07 -0500)]
freedreno/a5xx: fix alpha test

GRAS_SU_DEPTH_PLANE_CNTL doesn't in fact seem to be anything to do with
alpha test.  This fixes xonotic and (other than some iommu faults) gets
gnome-shell working.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a5xx: fix VPC_VAR[n].DISABLE bits
Rob Clark [Thu, 1 Dec 2016 18:31:57 +0000 (13:31 -0500)]
freedreno/a5xx: fix VPC_VAR[n].DISABLE bits

We don't need varying interpolators enabled for pos/psize out of the VS
(despite the fact that they show up in VS_OUT map), so emit these before
we append pos/psize to the linkage.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agoanv/TODO: Document sampling from HiZ
Nanley Chery [Mon, 5 Dec 2016 21:40:59 +0000 (13:40 -0800)]
anv/TODO: Document sampling from HiZ

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Don't force SSO layout for VS->TCS.
Kenneth Graunke [Mon, 5 Dec 2016 06:35:42 +0000 (22:35 -0800)]
i965: Don't force SSO layout for VS->TCS.

This was a hack which worked around the VS and TCS disagreeing on their
shared interface due to the lack of varying packing.  In particular, it
was needed by Piglit's tcs-input-read-array-interface test.

However, that was just one case where things could go awry, so the
previous commit forcibly made interfaces match.  This hack is no longer
necessary.

It also seems to be broken, though I'm not sure why.  It fixes Piglit
regressions in spec/arb_shader_image_load_store/semantics from commit
ec1f159ac81ed964415d102eed4a0a29be8e7937.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98893
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
7 years agoi965: Unify shader interfaces explicitly.
Kenneth Graunke [Mon, 5 Dec 2016 07:54:48 +0000 (23:54 -0800)]
i965: Unify shader interfaces explicitly.

A while ago, I made i965 start compiling shaders independently.  The VUE
map layouts were based entirely on each shader's input/output bitfields.
Assuming the interfaces match, this works out well - both sides will
compute the same layout, and outputs are correctly routed to inputs.

At the time, I had assumed that the linker would guarantee that the
interfaces match.  While it usually succeeds, it unfortunately seems
to fail in some cases.

For example, Piglit's tcs-input-read-array-interface test has a VS
output array with two elements, but the TCS only reads one.  The linker
isn't able to eliminate the unused element from the VS, which makes the
interfaces not match.

Another case is where a shader other than the last writes clip/cull
distances.  These should be demoted to ordinary varyings, but they
currently aren't - so we think they still have some special meaning,
and prevent them from being eliminated.

Fixing the linker to guarantee this in all cases is complicated.  It
needs to be able to optimize out dead code.  It's tied into varying
packing and other messiness.  While we can certainly improve it---and
should---I'd rather not rely on it being correct in all cases.

This patch ORs adjacent stages' input/output bitfields together,
ensuring that their interface (and hence VUE map layout) will be
compatible.  This should safeguard us against linker insufficiencies.

Fixes line rendering in Dolphin, and the Piglit test based on it:
spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97232
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
7 years agogenxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleMode
Jason Ekstrand [Tue, 6 Dec 2016 06:09:35 +0000 (22:09 -0800)]
genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleMode

We would really like it to be false as that's what you get on hardware that
doesn't have RegisterPoleMode (Sky Lake for example).  While we're at it,
we change it to a boolean.  This fixes dEQP-VK.synchronization.smoke.events
on Broxton.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
7 years agogallivm: optimize 16bit->32bit gather path a bit
Roland Scheidegger [Tue, 6 Dec 2016 18:59:51 +0000 (19:59 +0100)]
gallivm: optimize 16bit->32bit gather path a bit

LLVM can't really optimize anything which crosses scalar/vector boundaries,
so help a bit with some particular gather operations when the width is
expanded (only do it for 16->32bit expansion for now), by doing expansion
after fetch. That is probably a better solution anyway even if llvm would
recognize it, makes for cleaner IR...

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
7 years agogallivm: handle 16bit float fetches in lp_build_fetch_rgba_soa
Roland Scheidegger [Sat, 3 Dec 2016 16:10:46 +0000 (17:10 +0100)]
gallivm: handle 16bit float fetches in lp_build_fetch_rgba_soa

Note that we really want to _never_ reach the bottom of the function, which
resorts to AoS fetch.
Half floats can be handled just like other formats which fit into 32bit
vectors (so, only 1x16 and 2x16 formats, albeit with more channels things
are not THAT bad), with minimal plumbing. I've seen code size go down nearly
by a factor of 3 for a complete texture sampling function (including bilinear
filtering) using R16F.
(What we should do for everything not special cased is to do AoS gather,
shuffle/shift things into SoA vectors, and then do the conversion there.
Otherwise it's particularly bad with 1 or 2 channel formats - that r16f
format with either 4 or 8-wide vectors was still doing one element at a
time, essentially doing exactly the same work as for rgba16f. Also replacing
the channels with SWIZZLE0/1 (particularly the latter) adds even more
work, as it has to be done per aos vector, and not just straightforward
at the end with the SoA vector.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
7 years agoutil: (trivial) ETC1 meets the criteria for fitting into unorm8
Roland Scheidegger [Sat, 3 Dec 2016 16:10:09 +0000 (17:10 +0100)]
util: (trivial) ETC1 meets the criteria for fitting into unorm8

Just like other similar compressed formats.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
7 years agoi965: Emit proper NOPs.
Matt Turner [Sun, 4 Dec 2016 04:14:55 +0000 (20:14 -0800)]
i965: Emit proper NOPs.

The PRMs for HSW and newer say that other than the opcode and DebugCtrl
bits of the instruction word, the rest must be zero.

By zeroing the instruction word manually, we avoid using any of the
state inherited through brw_codegen.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96959
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
7 years agoglsl: (trivial) fix type typo
Roland Scheidegger [Tue, 6 Dec 2016 16:44:21 +0000 (17:44 +0100)]
glsl: (trivial) fix type typo

Accidentally changed the type of a constant in
df33f11b39abf313a0db7b9fefaf739b88133161 causing assertion failures.

7 years agoi965: Allocate at least some URB space even when max_vertices = 0.
Kenneth Graunke [Sat, 15 Oct 2016 00:59:36 +0000 (17:59 -0700)]
i965: Allocate at least some URB space even when max_vertices = 0.

Allocating zero URB space is a really bad idea.  The hardware has to
give threads a handle to their URB space, and threads have to use that
to terminate the thread.  Having it be an empty region just breaks a
lot of assumptions.  Hence, why we asserted that it isn't possible.

Unfortunately, it /is/ possible prior to Gen8, if max_vertices = 0.
In theory a geometry shader could do SSBO/image access and maybe
still accomplish something.  In reality, this is tripped up by
conformance tests.

Gen8+ already avoids this problem by placing the vertex count DWord
in the URB entry header.  This fixes things on earlier generations.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
7 years agomain: allow NEAREST_MIPMAP_NEAREST for stencil texturing
Roland Scheidegger [Mon, 5 Dec 2016 12:39:16 +0000 (13:39 +0100)]
main: allow NEAREST_MIPMAP_NEAREST for stencil texturing

As per GL 4.5 rules, which fixed a spec mistake in GL_ARB_stencil_texturing.
The extension spec wasn't updated, but just allow it with older GL versions
as well, hoping there aren't any crazy tests which want to see an error
there... (Compile tested only.)

Reported by Józef Kucia <joseph.kucia@gmail.com>

Acked-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoglsl: fix ldexp lowering if bitfield insert lowering is also requested
Roland Scheidegger [Sat, 3 Dec 2016 16:08:05 +0000 (17:08 +0100)]
glsl: fix ldexp lowering if bitfield insert lowering is also requested

Trivial, this just resurrects the code which was there once upon a time
(the code can't lower instructions generated in the lowering pass there,
and even if it could it would probably be suboptimal).
This fixes piglit mesa_shader_integer_functions fs-ldexp.shader_test and
vs-ldexp.shader_test with llvmpipe.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoradv: fix resource leak in radv_amdgpu_ctx_create
Nayan Deshmukh [Sun, 4 Dec 2016 17:45:38 +0000 (23:15 +0530)]
radv: fix resource leak in radv_amdgpu_ctx_create

CovID: 1396387

V2. Fixup bad whitespace.

Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folkore1984.net>