platform/upstream/mesa.git
9 years agoradeonsi: add assertions into draw_vbo and check tessellation
Marek Olšák [Sun, 22 Feb 2015 17:10:38 +0000 (18:10 +0100)]
radeonsi: add assertions into draw_vbo and check tessellation

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: set the rasterization primitive type for tessellation
Marek Olšák [Sun, 22 Feb 2015 17:09:18 +0000 (18:09 +0100)]
radeonsi: set the rasterization primitive type for tessellation

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: set VGT_LS_HS_CONFIG for tessellation
Marek Olšák [Sun, 22 Feb 2015 17:07:51 +0000 (18:07 +0100)]
radeonsi: set VGT_LS_HS_CONFIG for tessellation

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: update IA_MULTI_VGT_PARAM for tessellation
Marek Olšák [Sun, 22 Feb 2015 17:06:34 +0000 (18:06 +0100)]
radeonsi: update IA_MULTI_VGT_PARAM for tessellation

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: add derived tessellation state
Marek Olšák [Sun, 22 Feb 2015 17:01:18 +0000 (18:01 +0100)]
radeonsi: add derived tessellation state

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: implement a fixed-function tessellation control shader and its state
Marek Olšák [Sun, 17 May 2015 23:59:37 +0000 (01:59 +0200)]
radeonsi: implement a fixed-function tessellation control shader and its state

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: set up a ring buffer for tessellation factors
Marek Olšák [Sun, 22 Feb 2015 16:25:37 +0000 (17:25 +0100)]
radeonsi: set up a ring buffer for tessellation factors

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: add tessellation shader states
Marek Olšák [Sun, 22 Feb 2015 16:07:34 +0000 (17:07 +0100)]
radeonsi: add tessellation shader states

ls_rsrc# will be emitted as part of the derived tessellation state

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: update si_get_vs_info and si_get_vs_state for tessellation
Marek Olšák [Sun, 22 Feb 2015 15:07:04 +0000 (16:07 +0100)]
radeonsi: update si_get_vs_info and si_get_vs_state for tessellation

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: add shader code generation for tessellation
Marek Olšák [Sun, 22 Feb 2015 14:09:35 +0000 (15:09 +0100)]
radeonsi: add shader code generation for tessellation

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: implement TGSI_OPCODE_BARRIER
Marek Olšák [Mon, 6 Oct 2014 11:19:53 +0000 (13:19 +0200)]
radeonsi: implement TGSI_OPCODE_BARRIER

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: program VGT_SHADER_STAGES_EN for tessellation
Marek Olšák [Thu, 18 Sep 2014 22:16:12 +0000 (00:16 +0200)]
radeonsi: program VGT_SHADER_STAGES_EN for tessellation

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: add translation of PATCH primitives
Marek Olšák [Thu, 18 Sep 2014 21:39:44 +0000 (23:39 +0200)]
radeonsi: add translation of PATCH primitives

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: add support for tessellation shader resources and samplers
Marek Olšák [Thu, 18 Sep 2014 20:54:40 +0000 (22:54 +0200)]
radeonsi: add support for tessellation shader resources and samplers

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: add code for creating, binding and destroying tessellation shaders
Marek Olšák [Thu, 18 Sep 2014 20:50:52 +0000 (22:50 +0200)]
radeonsi: add code for creating, binding and destroying tessellation shaders

This doesn't do anything yet.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: add debug flags for dumping tessellation shaders
Marek Olšák [Thu, 18 Sep 2014 20:26:02 +0000 (22:26 +0200)]
radeonsi: add debug flags for dumping tessellation shaders

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: rework how shader pointers to descriptors are set
Marek Olšák [Mon, 15 Sep 2014 21:34:28 +0000 (23:34 +0200)]
radeonsi: rework how shader pointers to descriptors are set

This is mainly needed for tessellation where a VS can be bound as VS, ES,
or LS, and TES (tess. evaluationshader) can be bound as VS or ES or neither.
Therefore we need the ability to move pointers to descriptors between
shaders arbitrarily.

The idea is that the context has a mapping from PIPE_SHADER_x to
SPI_SHADER_USER_DATA_x. After a shader is enabled or disabled,
si_shader_change_notify should be called to update this mapping accordingly.

There is a dirty flag for each shader pointer, but only one emit function
for all pointers in the whole context, whose code and logic is separated
from descriptors.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: rename build_streamout_store -> build_tbuffer_store_dwords
Marek Olšák [Sun, 22 Feb 2015 13:54:54 +0000 (14:54 +0100)]
radeonsi: rename build_streamout_store -> build_tbuffer_store_dwords

It will be reused later.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: separate primitive ID computation
Marek Olšák [Sun, 22 Feb 2015 13:46:20 +0000 (14:46 +0100)]
radeonsi: separate primitive ID computation

Support for new shader stages will be added here.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: move declaring streamout parameters to its own function
Marek Olšák [Sun, 22 Feb 2015 13:33:49 +0000 (14:33 +0100)]
radeonsi: move declaring streamout parameters to its own function

It will be reused later.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: make ES2GS offset sgpr location dynamic
Marek Olšák [Sun, 5 Oct 2014 22:17:42 +0000 (00:17 +0200)]
radeonsi: make ES2GS offset sgpr location dynamic

It will have a different location in the tessellation evaluation shader.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agogallium/radeon: expose emit_fetch
Marek Olšák [Tue, 3 Mar 2015 14:11:27 +0000 (15:11 +0100)]
gallium/radeon: expose emit_fetch

Radeonsi will use this.

9 years agogallium/radeon: expose LLVM functions implementing emit_store
Marek Olšák [Sun, 5 Oct 2014 18:20:18 +0000 (20:20 +0200)]
gallium/radeon: expose LLVM functions implementing emit_store

emit_store will be reimplemented for tessellation control shader outputs
where only radeon_llvm_saturate will be used, but radeonsi will want to
fall back to radeon_llvm_emit_store for other register types.

This exposes both functions.

9 years agost/mesa: enable tessellation if the driver supports it
Marek Olšák [Sun, 22 Feb 2015 18:50:42 +0000 (19:50 +0100)]
st/mesa: enable tessellation if the driver supports it

9 years agost/mesa: set default tessellation levels
Marek Olšák [Mon, 18 May 2015 10:49:10 +0000 (12:49 +0200)]
st/mesa: set default tessellation levels

9 years agost/mesa: add barrier support
Ilia Mirkin [Sun, 7 Sep 2014 22:36:06 +0000 (18:36 -0400)]
st/mesa: add barrier support

9 years agost/mesa: disable copy propagation for tessellation shaders
Ilia Mirkin [Tue, 22 Jul 2014 00:45:29 +0000 (20:45 -0400)]
st/mesa: disable copy propagation for tessellation shaders

This can't work due to shared inputs and outputs and barriers.

9 years agost/mesa: set vertices_per_patch when drawing
Ilia Mirkin [Mon, 21 Jul 2014 22:49:40 +0000 (18:49 -0400)]
st/mesa: set vertices_per_patch when drawing

9 years agost/mesa: add 2d indexing support to outputs
Ilia Mirkin [Sun, 13 Jul 2014 19:02:53 +0000 (15:02 -0400)]
st/mesa: add 2d indexing support to outputs

9 years agost/mesa: handle tessellation 2D varyings correctly
Marek Olšák [Sun, 22 Feb 2015 19:47:31 +0000 (20:47 +0100)]
st/mesa: handle tessellation 2D varyings correctly

9 years agost/mesa: lower gl_TessLevel from float[] to vecn
Ilia Mirkin [Sun, 13 Jul 2014 00:09:06 +0000 (20:09 -0400)]
st/mesa: lower gl_TessLevel from float[] to vecn

9 years agost/mesa: query shader CAPs for tessellation
Ilia Mirkin [Sat, 12 Jul 2014 21:28:24 +0000 (17:28 -0400)]
st/mesa: query shader CAPs for tessellation

The MaxTessPatchComponents query added by Marek.

9 years agost/mesa: add texture updates for tessellation programs
Ilia Mirkin [Sat, 12 Jul 2014 21:15:51 +0000 (17:15 -0400)]
st/mesa: add texture updates for tessellation programs

9 years agost/mesa: handle constbufs/ubos for tessellation shaders
Ilia Mirkin [Sat, 12 Jul 2014 21:10:59 +0000 (17:10 -0400)]
st/mesa: handle constbufs/ubos for tessellation shaders

9 years agost/mesa: add conversion for tessellation shaders
Marek Olšák [Sun, 22 Feb 2015 19:44:39 +0000 (20:44 +0100)]
st/mesa: add conversion for tessellation shaders

Based on code from Ilia Mirkin <imirkin@alum.mit.edu>.

9 years agost/mesa: add tessellation shader states
Ilia Mirkin [Sat, 12 Jul 2014 02:11:21 +0000 (22:11 -0400)]
st/mesa: add tessellation shader states

additional fixes by Marek

9 years agomesa: implement GL_IS_PER_PATCH
Marek Olšák [Tue, 16 Jun 2015 11:07:04 +0000 (13:07 +0200)]
mesa: implement GL_IS_PER_PATCH

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: use separate varying slots for patch varyings
Marek Olšák [Sat, 13 Jun 2015 11:50:12 +0000 (13:50 +0200)]
glsl: use separate varying slots for patch varyings

The idea is to allow 32 normal varyings and 32 patch varyings,
a total of 64. Previously, only a total of 32 was allowed.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: fix locations of 2-dimensional varyings without varying packing (v2)
Marek Olšák [Sat, 16 May 2015 19:12:54 +0000 (21:12 +0200)]
glsl: fix locations of 2-dimensional varyings without varying packing (v2)

v2: renamed producer/consumer_type -> producer/consumer_stage

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: don't demote tess control shader outputs
Marek Olšák [Fri, 3 Oct 2014 22:13:42 +0000 (00:13 +0200)]
glsl: don't demote tess control shader outputs

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: disable varying packing between tessellation shaders
Marek Olšák [Fri, 3 Oct 2014 22:15:33 +0000 (00:15 +0200)]
glsl: disable varying packing between tessellation shaders

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: allow indexing of gl_out with a non-const if length isn't known
Marek Olšák [Tue, 16 Jun 2015 00:43:55 +0000 (02:43 +0200)]
glsl: allow indexing of gl_out with a non-const if length isn't known

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: allow redeclaration of TCS gl_out[]
Chris Forbes [Fri, 12 Sep 2014 09:27:26 +0000 (21:27 +1200)]
glsl: allow redeclaration of TCS gl_out[]

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: validate restrictions on use of barrier()
Chris Forbes [Sun, 7 Sep 2014 09:42:50 +0000 (21:42 +1200)]
glsl: validate restrictions on use of barrier()

With the exception of always-taken switch cases (which are
indistinguishable from straight line code in our IR), this
disallows use of the builtin barrier() function in all the
places it may not appear.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: allow barrier() in tessellation control shaders
Marek Olšák [Sun, 14 Jun 2015 18:14:22 +0000 (20:14 +0200)]
glsl: allow barrier() in tessellation control shaders

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: analyze TES usage of gl_ClipDistance
Chris Forbes [Tue, 9 Sep 2014 07:25:02 +0000 (19:25 +1200)]
glsl: analyze TES usage of gl_ClipDistance

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: push vertex count determination down one level
Chris Forbes [Sun, 7 Sep 2014 06:19:15 +0000 (18:19 +1200)]
glsl: push vertex count determination down one level

We have the prog here, so we don't need the caller to work this out for
us.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: pass shader stage to lower_output_reads and handle tess control
Ilia Mirkin [Tue, 22 Jul 2014 01:59:37 +0000 (21:59 -0400)]
glsl: pass shader stage to lower_output_reads and handle tess control

Tessellation control outputs can be read in directly without first
having been written. Accessing these will require some special logic
anyways, so just let them through.

V2: Never lower tess control output reads, whether patch or not -- both
can be read back by other threads.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: properly size unsized arrays in tess stages
Chris Forbes [Mon, 1 Sep 2014 08:48:09 +0000 (20:48 +1200)]
glsl: properly size unsized arrays in tess stages

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: restrict indexing for writes to TCS outputs to gl_InvocationID
Chris Forbes [Sun, 31 Aug 2014 07:35:46 +0000 (19:35 +1200)]
glsl: restrict indexing for writes to TCS outputs to gl_InvocationID

Marek: handle ir_swizzle

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: add builtin constants for ARB_tessellation_shader
Chris Forbes [Sun, 17 Aug 2014 10:37:16 +0000 (22:37 +1200)]
glsl: add builtin constants for ARB_tessellation_shader

Limits from other extensions added by Marek.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: allow nonconst indexing of arrays where we can work out an implicit size
Chris Forbes [Sun, 24 Aug 2014 04:46:40 +0000 (16:46 +1200)]
glsl: allow nonconst indexing of arrays where we can work out an implicit size

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: relax unsized input/output block arrays for TCS/TES
Chris Forbes [Mon, 18 Aug 2014 09:51:46 +0000 (21:51 +1200)]
glsl: relax unsized input/output block arrays for TCS/TES

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
9 years agoglsl: add the tessellation extension to the list for the "layout" qualifier
Marek Olšák [Mon, 15 Jun 2015 23:32:28 +0000 (01:32 +0200)]
glsl: add the tessellation extension to the list for the "layout" qualifier

This is technically not needed, but it makes the compiler return a better
error message if tessellation is used with GLSL < 1.50.

Instead of:
    error: syntax error, unexpected NEW_IDENTIFIER, expecting $end
It returns:
    error: #version 150 layout qualifier `triangles' used

And the tessellation spec says:
    OpenGL 3.2 and GLSL 1.50 are required.
So it makes perfect sense.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: don't lower variable indexing on non-patch tessellation inputs/outputs
Marek Olšák [Thu, 28 May 2015 21:24:08 +0000 (23:24 +0200)]
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs

There is no way to lower them, because the array sizes are unknown
at compile time.

Based on a patch from: Fabian Bieler <fabianbieler@fastmail.fm>

v2: add comments

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
9 years agoglsl: make stand-alone compiler work with tessellation shaders.
Fabian Bieler [Thu, 20 Mar 2014 21:34:42 +0000 (22:34 +0100)]
glsl: make stand-alone compiler work with tessellation shaders.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: add "in" or "out" prefix to name when flattening interface blocks
Fabian Bieler [Thu, 20 Mar 2014 21:37:37 +0000 (22:37 +0100)]
glsl: add "in" or "out" prefix to name when flattening interface blocks

This is to prevent a name conflict in tessellation shaders built-in interface
blocks.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
9 years agoglsl: lower gl_TessLevel* from float[n] to vecn.
Fabian Bieler [Mon, 10 Mar 2014 16:55:36 +0000 (17:55 +0100)]
glsl: lower gl_TessLevel* from float[n] to vecn.

Similar to gl_ClipDistance -> gl_ClipDistanceMESA

v2: - renamed is_mesa_var to lowered_builtin_array_variable
    - moved LowerTessLevel into gl_constants
    - cosmetic changes in lower_tess_level.cpp

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: make lower_clip_distance work with tessellation shaders.
Fabian Bieler [Thu, 20 Mar 2014 21:33:05 +0000 (22:33 +0100)]
glsl: make lower_clip_distance work with tessellation shaders.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
9 years agoglsl: allow linking of tessellation shaders.
Chris Forbes [Sun, 21 Sep 2014 01:33:14 +0000 (13:33 +1200)]
glsl: allow linking of tessellation shaders.

Marek: require a tess eval shader if a tess control shader is present

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
9 years agoglsl: add the patch in/out qualifier (v2)
Fabian Bieler [Wed, 5 Mar 2014 12:43:17 +0000 (13:43 +0100)]
glsl: add the patch in/out qualifier (v2)

v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: add tessellation shader defines and built-in variables.
Fabian Bieler [Thu, 20 Mar 2014 21:41:40 +0000 (22:41 +0100)]
glsl: add tessellation shader defines and built-in variables.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: add tessellation shader parsing support (v2)
Fabian Bieler [Thu, 20 Mar 2014 21:44:43 +0000 (22:44 +0100)]
glsl: add tessellation shader parsing support (v2)

v2: Fixed things that Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: don't allow drawing with tess ctrl shader and without tess eval shader
Marek Olšák [Thu, 28 May 2015 20:08:55 +0000 (22:08 +0200)]
mesa: don't allow drawing with tess ctrl shader and without tess eval shader

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: handle tessellation shaders in use_shader_program
Marek Olšák [Wed, 22 Apr 2015 21:05:34 +0000 (23:05 +0200)]
mesa: handle tessellation shaders in use_shader_program

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: add program interface queries for tessellation shaders
Marek Olšák [Sat, 13 Jun 2015 23:21:02 +0000 (01:21 +0200)]
mesa: add program interface queries for tessellation shaders

Based on a patch by Chris Forbes <chrisf@ijw.co.nz>.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: add misc tessellation shader stuff
Fabian Bieler [Fri, 7 Mar 2014 09:39:39 +0000 (10:39 +0100)]
mesa: add misc tessellation shader stuff

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: add tessellation shader getters (v3)
Fabian Bieler [Fri, 7 Mar 2014 09:39:18 +0000 (10:39 +0100)]
mesa: add tessellation shader getters (v3)

Tessellation dependencies added by Marek.

v2: require tessellation in addition to atomics/images for some glGet queries

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: allow setting of patch parameters.
Marek Olšák [Sat, 13 Jun 2015 21:06:06 +0000 (23:06 +0200)]
mesa: allow setting of patch parameters.

Based on a patch from Fabian Bieler <fabianbieler@fastmail.fm>.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: require VS if TCS or TES is present in pipeline
Chris Forbes [Sun, 21 Sep 2014 00:08:22 +0000 (12:08 +1200)]
mesa: require VS if TCS or TES is present in pipeline

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: allow tess stages in glUseProgramStages
Chris Forbes [Sat, 20 Sep 2014 23:16:06 +0000 (11:16 +1200)]
mesa: allow tess stages in glUseProgramStages

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: support tess stages in glGetProgramPipelineiv
Fabian Bieler [Fri, 7 Mar 2014 09:33:54 +0000 (10:33 +0100)]
mesa: support tess stages in glGetProgramPipelineiv

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: take tessellation into account when validating GS input primitive mode
Marek Olšák [Sat, 13 Jun 2015 20:26:56 +0000 (22:26 +0200)]
mesa: take tessellation into account when validating GS input primitive mode

I've reported the bug in the Khronos bugzilla.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: allow drawing of patch primitives
Chris Forbes [Sun, 21 Sep 2014 00:37:47 +0000 (12:37 +1200)]
mesa: allow drawing of patch primitives

Cosmetic changes and fixes by Marek.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: add _mesa_has_tessellation
Marek Olšák [Thu, 28 May 2015 17:11:07 +0000 (19:11 +0200)]
mesa: add _mesa_has_tessellation

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: add misc tessellation shader support
Fabian Bieler [Mon, 10 Mar 2014 10:58:37 +0000 (11:58 +0100)]
mesa: add misc tessellation shader support

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: add tessellation shader init functions.
Fabian Bieler [Fri, 7 Mar 2014 09:28:03 +0000 (10:28 +0100)]
mesa: add tessellation shader init functions.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: add tessellation shader state and limits
Chris Forbes [Sun, 21 Sep 2014 00:41:07 +0000 (12:41 +1200)]
mesa: add tessellation shader state and limits

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: add tessellation shader enums
Fabian Bieler [Fri, 7 Mar 2014 09:19:09 +0000 (10:19 +0100)]
mesa: add tessellation shader enums

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: add tessellation shader structs
Fabian Bieler [Fri, 7 Mar 2014 09:13:16 +0000 (10:13 +0100)]
mesa: add tessellation shader structs

Marek: remove unused members, cleanup

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomapi: add ARB_tessellation_shader
Fabian Bieler [Fri, 7 Mar 2014 08:59:11 +0000 (09:59 +0100)]
mapi: add ARB_tessellation_shader

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agodrirc: drop support for Heaven 3.0, fixes tessellation in 4.0
Marek Olšák [Tue, 16 Jun 2015 20:13:34 +0000 (22:13 +0200)]
drirc: drop support for Heaven 3.0, fixes tessellation in 4.0

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agowinsys/radeon: implement buffer_unmap
Marek Olšák [Thu, 16 Jul 2015 13:27:34 +0000 (15:27 +0200)]
winsys/radeon: implement buffer_unmap

This has been a no-op due to performance concerns. From now on, drivers
should decide when they don't want to unmap, not the winsys.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agogallium/radeon: remove buffer_unmap calls that can potentially decrease perf
Marek Olšák [Thu, 16 Jul 2015 12:54:50 +0000 (14:54 +0200)]
gallium/radeon: remove buffer_unmap calls that can potentially decrease perf

buffer_unmap is currently a no-op on radeon and done correctly on amdgpu.
I plan to fix it for radeon, but before that, all occurences of buffer_unmap
that can negatively affect performance in the future must be removed.

There are 2 reasons for removing buffer_unmap calls:
- There is a likelihood that buffer_map will be called again, so we don't
  want to unmap yet.
- The buffer is being released, which automatically unmaps it.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: remove switch statement in si_create_context
Marek Olšák [Thu, 16 Jul 2015 12:42:38 +0000 (14:42 +0200)]
radeonsi: remove switch statement in si_create_context

and make si_init_config static

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: don't change pipe_resource in resource_copy_region
Marek Olšák [Thu, 16 Jul 2015 11:17:14 +0000 (13:17 +0200)]
radeonsi: don't change pipe_resource in resource_copy_region

Copied from r600g. pipe_resource can be shared by multiple threads, so we
shouldn't change it.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: upload shader rodata after updating scratch relocations
Marek Olšák [Fri, 10 Jul 2015 21:35:55 +0000 (23:35 +0200)]
radeonsi: upload shader rodata after updating scratch relocations

Cc: 10.5 10.6 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: remove redundant parameter in si_shader_binary_read
Marek Olšák [Fri, 10 Jul 2015 21:29:04 +0000 (23:29 +0200)]
radeonsi: remove redundant parameter in si_shader_binary_read

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agocso: eliminate some sampler function wrappers
Marek Olšák [Sun, 5 Jul 2015 14:57:58 +0000 (16:57 +0200)]
cso: eliminate some sampler function wrappers

9 years agogallium/tests: use cso_set_samplers
Marek Olšák [Sun, 12 Jul 2015 14:12:59 +0000 (16:12 +0200)]
gallium/tests: use cso_set_samplers

9 years agogallium/util: use cso_set_samplers
Marek Olšák [Sun, 12 Jul 2015 13:52:44 +0000 (15:52 +0200)]
gallium/util: use cso_set_samplers

9 years agost/mesa: use cso_set_samplers
Marek Olšák [Sun, 5 Jul 2015 14:54:44 +0000 (16:54 +0200)]
st/mesa: use cso_set_samplers

9 years agocso: remove clip state handling
Marek Olšák [Sun, 5 Jul 2015 14:34:59 +0000 (16:34 +0200)]
cso: remove clip state handling

There is no need for this.

v2: handle redundant clip state changes in st/mesa

9 years agocso: only allow saving and restoring fragment sampler states
Marek Olšák [Sun, 5 Jul 2015 14:32:49 +0000 (16:32 +0200)]
cso: only allow saving and restoring fragment sampler states

9 years agocso: drop inefficient checking for redundant sampler state changes
Marek Olšák [Sun, 5 Jul 2015 14:10:54 +0000 (16:10 +0200)]
cso: drop inefficient checking for redundant sampler state changes

Drivers can do this better, because they can skip redundant state changes
at per-slot granularity.

9 years agocso: only allow saving and restoring fragment sampler views
Marek Olšák [Sun, 5 Jul 2015 13:53:10 +0000 (15:53 +0200)]
cso: only allow saving and restoring fragment sampler views

Not needed for other shader stages.

9 years agogallium/util: improve dump functions
Marek Olšák [Sat, 4 Jul 2015 11:18:11 +0000 (13:18 +0200)]
gallium/util: improve dump functions

Reviewed-by: Brian Paul <brianp@vmware.com>
9 years agotgsi: allow dumping to a file directly
Marek Olšák [Sat, 4 Jul 2015 11:17:07 +0000 (13:17 +0200)]
tgsi: allow dumping to a file directly

9 years agost/mesa: don't call st_validate_state in BlitFramebuffer
Marek Olšák [Thu, 16 Jul 2015 15:14:07 +0000 (17:14 +0200)]
st/mesa: don't call st_validate_state in BlitFramebuffer

None of the draw states are used here.
This fixes a crash in piglit: ext_framebuffer_blit/blit-early

Calling st_manager_validate_framebuffers is the minimum requirement here.

Cc: mesa-stable@lists.freedesktop.org
9 years agodocs/relnotes: document new EGL extensions and EGL 1.5
Marek Olšák [Wed, 29 Apr 2015 15:57:46 +0000 (17:57 +0200)]
docs/relnotes: document new EGL extensions and EGL 1.5