platform/upstream/mesa.git
8 months agoaco/optimizer: copy propagate to output modifier instructions
Georg Lehmann [Fri, 22 Sep 2023 17:08:18 +0000 (19:08 +0200)]
aco/optimizer: copy propagate to output modifier instructions

Foz-DB Navi21:
Totals from 847 (1.11% of 76572) affected shaders:
Instrs: 2331245 -> 2330335 (-0.04%); split: -0.04%, +0.00%
CodeSize: 12451040 -> 12451736 (+0.01%); split: -0.00%, +0.01%
Latency: 26230953 -> 26229153 (-0.01%); split: -0.01%, +0.00%
InvThroughput: 6297802 -> 6296788 (-0.02%); split: -0.02%, +0.00%
VClause: 64527 -> 64528 (+0.00%); split: -0.00%, +0.01%
SClause: 73150 -> 73121 (-0.04%); split: -0.06%, +0.02%
Copies: 180083 -> 179172 (-0.51%); split: -0.53%, +0.02%
PreSGPRs: 62311 -> 62316 (+0.01%)
PreVGPRs: 51720 -> 51710 (-0.02%)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25347>

8 months agoaco/optimizer: check if we can use omod before labeling it
Georg Lehmann [Fri, 22 Sep 2023 12:10:52 +0000 (14:10 +0200)]
aco/optimizer: check if we can use omod before labeling it

Allows to use omod for v_mul_legacy_f32 regardless of signedZeroInfNaNPreserve

Foz-DB Navi21:
Totals from 15 (0.02% of 76572) affected shaders:
Instrs: 20131 -> 20113 (-0.09%)
CodeSize: 107100 -> 107144 (+0.04%)
Latency: 400789 -> 400470 (-0.08%)
InvThroughput: 62342 -> 62278 (-0.10%)
Copies: 1194 -> 1176 (-1.51%)
PreVGPRs: 787 -> 785 (-0.25%)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25347>

8 months agoradv/ci: update list of flakes for NAVI10/VEGA10
Samuel Pitoiset [Mon, 2 Oct 2023 12:44:58 +0000 (14:44 +0200)]
radv/ci: update list of flakes for NAVI10/VEGA10

This one is fixed since CTS 1.3.6.3.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25505>

8 months agoradv/ci: update list of expected failures on PITCAIRN
Samuel Pitoiset [Mon, 2 Oct 2023 12:44:35 +0000 (14:44 +0200)]
radv/ci: update list of expected failures on PITCAIRN

This one is fixed since CTS 1.3.6.3.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25505>

8 months agoradv: fix alignment of DGC command buffers
Samuel Pitoiset [Mon, 2 Oct 2023 09:37:45 +0000 (11:37 +0200)]
radv: fix alignment of DGC command buffers

Otherwise, DGC command buffers might not be correctly aligned.

This fixes a regression with the vkd3d-proton DGC tests.

Fixes: 4f660f99378 ("ac/gpu_info: pad IBs according to ib_size_alignment")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25500>

8 months agointel/genxml: remove HDC from gen11.xml, it is not available
Tapani Pälli [Thu, 28 Sep 2023 10:17:47 +0000 (13:17 +0300)]
intel/genxml: remove HDC from gen11.xml, it is not available

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25399>

8 months agoiris: HDC flush is available only for GFX_VER 12+
Tapani Pälli [Thu, 28 Sep 2023 10:17:17 +0000 (13:17 +0300)]
iris: HDC flush is available only for GFX_VER 12+

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25399>

8 months agoanv: HDC flush is available only for GFX_VER 12+
Tapani Pälli [Thu, 28 Sep 2023 10:16:00 +0000 (13:16 +0300)]
anv: HDC flush is available only for GFX_VER 12+

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25399>

8 months agoiris: flush data cache when flushing HDC on GFX < 12
Tapani Pälli [Tue, 26 Sep 2023 09:25:42 +0000 (12:25 +0300)]
iris: flush data cache when flushing HDC on GFX < 12

This matches what anv driver does.

Fixes: a969ad1d ("iris: Demote DC flush to HDC flush in cache tracker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6314
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25399>

8 months agoaco: remove zero offset optimization
Rhys Perry [Fri, 29 Sep 2023 15:35:20 +0000 (16:35 +0100)]
aco: remove zero offset optimization

This is done in nir_opt_constant_folding now.

No fossil-db changes on navi31.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25477>

8 months agonir/constant_folding: remove zero texel offset
Rhys Perry [Fri, 29 Sep 2023 15:33:50 +0000 (16:33 +0100)]
nir/constant_folding: remove zero texel offset

fossil-db (navi31):
Totals from 7 (0.01% of 79330) affected shaders:
Instrs: 7001 -> 6993 (-0.11%)
CodeSize: 35736 -> 35692 (-0.12%)
InvThroughput: 3232 -> 3229 (-0.09%)
Copies: 552 -> 549 (-0.54%)
PreSGPRs: 277 -> 273 (-1.44%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25477>

8 months agoaco: disable zero offset optimization for strict WQM coords
Rhys Perry [Fri, 29 Sep 2023 15:12:09 +0000 (16:12 +0100)]
aco: disable zero offset optimization for strict WQM coords

If we try to do this, we end up using {undef,coordx} as the coordinates
for an image_sample instruction, because we can't shrink the linear VGPR.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9767
Fixes: 859e059aa912 ("radv: use fix_derivs_in_divergent_cf")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25477>

8 months agonir: scalarize masked_swizzle_amd created from shuffle_xor
Georg Lehmann [Fri, 29 Sep 2023 06:08:15 +0000 (08:08 +0200)]
nir: scalarize masked_swizzle_amd created from shuffle_xor

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9901
Fixes: 0ef87f148df ("nir/lower_subgroups: Don't do multiple lowerings at once")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25468>

8 months agoiris/anv: move Wa_14018912822 as a drirc workaround
Tapani Pälli [Wed, 27 Sep 2023 09:04:18 +0000 (12:04 +0300)]
iris/anv: move Wa_14018912822 as a drirc workaround

This should be toggled on only for applications that hit the issue.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9886
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25424>

8 months agoiris: correct dst alpha blend factor in Wa_14018912822
Tapani Pälli [Wed, 27 Sep 2023 08:54:26 +0000 (11:54 +0300)]
iris: correct dst alpha blend factor in Wa_14018912822

Fixes: 0e9a26372bb4 ("iris: implement Wa_14018912822")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25424>

8 months agoanv: fix internal compute copy shader build
Lionel Landwerlin [Fri, 29 Sep 2023 22:29:41 +0000 (01:29 +0300)]
anv: fix internal compute copy shader build

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9907
Fixes: 2cc5b3b1e0 ("anv: add a memcpy compute internal kernel")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25480>

8 months agodocs: Move isaspec out of drivers/freedreno
Christian Gmeiner [Thu, 28 Sep 2023 10:15:29 +0000 (12:15 +0200)]
docs: Move isaspec out of drivers/freedreno

Lets put it under 'Developer Topics'.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25452>

8 months agov3d: get rid of shader_state pointer in v3d_key
Iago Toral Quiroga [Wed, 27 Sep 2023 07:19:33 +0000 (09:19 +0200)]
v3d: get rid of shader_state pointer in v3d_key

Having this pointer in the key is undesirable since it makes
copying keys difficult and error prone (as seen in previous
patches), also, it is only there for convenience and we don't
strictly need it (in fact the vulkan driver doesn't use it at
all), so let's just get rid of it so our v3d_key is fully
static.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25418>

8 months agov3d: fix RAM shader cache
Iago Toral Quiroga [Tue, 26 Sep 2023 11:50:09 +0000 (12:50 +0100)]
v3d: fix RAM shader cache

The RAM shader cache was using the v3d_key for hashes and
comparisons which is not correct. Particularly, this struct
has a void pointer where we store a reference to an uncompiled
shader with the NIR code, and that is of course not accounted
for when hashing and comparing keys, which can lead to bogus
cache hits.

This patch introduces a v3d_cache_key that has both the v3d key
and a sha1 of the uncompiled NIR. Now key hashing and comparison
is done on the static part of the v3d key (that is, excluding the
uncompiled shader pointer, which may be invalid in the cache if
the original shader was deleted) and taking the sha1 from the
uncompiled shader. This also makes sure the shader key we store
in the cache has a NULL shader_state pointer to make it more
clear that this field may not be used at all for caching purposes.

This fixes GPU hangs with some OpenCL tests (through Rusticl)
caused by incorrect RAM cache hits.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25418>

8 months agov3d: use pre-computed shader sha1 for disk cache
Iago Toral Quiroga [Tue, 26 Sep 2023 11:11:39 +0000 (12:11 +0100)]
v3d: use pre-computed shader sha1 for disk cache

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25418>

8 months agov3d: compute nir sha1 for uncompiled shader state
Iago Toral Quiroga [Tue, 26 Sep 2023 08:17:24 +0000 (09:17 +0100)]
v3d: compute nir sha1 for uncompiled shader state

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25418>

8 months agobroadcom/compiler: add a couple of shader key helpers
Iago Toral Quiroga [Tue, 26 Sep 2023 08:15:17 +0000 (09:15 +0100)]
broadcom/compiler: add a couple of shader key helpers

Our shader key includes a void pointer that we can't just memcmp,
so add helpers that allow us toget the 'static' portion and size
of a key. We will use this to fix up the shader cache in v3d in
a later patch.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25418>

8 months agoci: disable Collabora's LAVA lab for maintance
Sergi Blanch Torne [Mon, 25 Sep 2023 07:32:10 +0000 (09:32 +0200)]
ci: disable Collabora's LAVA lab for maintance

This is to inform you of some planned downtime in the LAVA lab as follows:
* Start: 2023-10-02 08:00 BST (07:00 UTC)
* End: 2023-10-02 12:00 BST (11:00 UTC)

Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25368>

8 months agoci/vkcts-navi21: mark more of the RT handles checks as flakes
Martin Roukala (né Peres) [Sun, 1 Oct 2023 06:38:06 +0000 (09:38 +0300)]
ci/vkcts-navi21: mark more of the RT handles checks as flakes

We keep hitting more and more of them, so let's be more inclusive.

Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25495>

8 months agoci/vkcts-vangogh: mark dEQP-VK.dynamic_rendering.primary_cmd_buff.basic.* as flake
Martin Roukala (né Peres) [Sun, 1 Oct 2023 06:34:00 +0000 (09:34 +0300)]
ci/vkcts-vangogh: mark dEQP-VK.dynamic_rendering.primary_cmd_buff.basic.* as flake

This mirrors what we did on navi21, as there are just too many of these tests.

Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25495>

8 months agoasahi: decode: Fix uint64_t format modifiers in agxdecode_stateful()
Janne Grunau [Sun, 17 Sep 2023 08:42:15 +0000 (10:42 +0200)]
asahi: decode: Fix uint64_t format modifiers in agxdecode_stateful()

Fixes i386 build.

Fixes: acd5ed0451d6 ("asahi: decode: Implement VDM call/ret")
Signed-off-by: Janne Grunau <j@jannau.net>
8 months agoasahi: Handle layered background programs
Alyssa Rosenzweig [Mon, 28 Aug 2023 15:41:16 +0000 (11:41 -0400)]
asahi: Handle layered background programs

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Generate layered EOT programs
Alyssa Rosenzweig [Mon, 28 Aug 2023 13:43:56 +0000 (09:43 -0400)]
asahi: Generate layered EOT programs

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Use a 2D Array texture for array render targets
Alyssa Rosenzweig [Wed, 16 Aug 2023 19:53:13 +0000 (15:53 -0400)]
asahi: Use a 2D Array texture for array render targets

Fixes KHR-GLES31.core.geometry_shader.layered_framebuffer.blending_support with
eMRT forced.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Write to cubes/etc attachments as 2D array
Alyssa Rosenzweig [Thu, 17 Aug 2023 16:51:45 +0000 (12:51 -0400)]
asahi: Write to cubes/etc attachments as 2D array

To reduce shader variants, the tilebuffer lowering code does not know the
actual texture targets of the spilled render targets, only whether they are
layered or not. As such, all layered targets (3D, cube map, etc) get written out
uniformly as 2D Arrays. For that to work, the driver needs to do the
corresponding transform.

Regular imageStore() instructions are not affected by any of this.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Predicate layer ID reads
Alyssa Rosenzweig [Wed, 16 Aug 2023 21:58:48 +0000 (17:58 -0400)]
asahi: Predicate layer ID reads

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Add pass to predicate layer ID reads
Alyssa Rosenzweig [Wed, 16 Aug 2023 21:58:06 +0000 (17:58 -0400)]
asahi: Add pass to predicate layer ID reads

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Assume LAYER is flat-shaded
Alyssa Rosenzweig [Mon, 28 Aug 2023 12:46:06 +0000 (08:46 -0400)]
asahi: Assume LAYER is flat-shaded

It can't be anything else, this makes sure the varyings are sorted properly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Account for layering for attachment views
Alyssa Rosenzweig [Mon, 28 Aug 2023 12:44:56 +0000 (08:44 -0400)]
asahi: Account for layering for attachment views

Do not force a single-layer view, use an actual array attachment when there are
multiple layers, since this corresponds to a layered framebuffer that will write
to an array with the eMRT path.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Expose VS_LAYER_VIEWPORT behind a flag
Alyssa Rosenzweig [Mon, 28 Aug 2023 12:44:04 +0000 (08:44 -0400)]
asahi: Expose VS_LAYER_VIEWPORT behind a flag

We can't technically expose the extension without a higher GL version, but the
implemented subset should work and this lets us test with piglit.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Use layered layouts
Alyssa Rosenzweig [Mon, 28 Aug 2023 12:43:20 +0000 (08:43 -0400)]
asahi: Use layered layouts

For correct eMRT code.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx/lower_tilebuffer: Support spilled layered RTs
Alyssa Rosenzweig [Mon, 28 Aug 2023 12:36:40 +0000 (08:36 -0400)]
agx/lower_tilebuffer: Support spilled layered RTs

If we spill render targets with a layered framebuffer, our spilled targets are
assumed to be 2D Arrays (in general). We need to use arrayed image operations to
load/store from these. The layer is given by the layer as read in the fragemnt
shader. This handles the eMRT portion of layered rendering.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx/tilebuffer: Support layered layouts
Alyssa Rosenzweig [Mon, 28 Aug 2023 12:42:14 +0000 (08:42 -0400)]
agx/tilebuffer: Support layered layouts

Just add a flag for it. We don't care about the actual # of layers when
calculating the layout, only the boolean fact of being layered or not. The
reason we need this at all is because the eMRT implementation needs to
account for layering and that is only keyed off the tilebuffer layout.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Support packed layered rendering writes
Alyssa Rosenzweig [Mon, 28 Aug 2023 12:35:28 +0000 (08:35 -0400)]
agx: Support packed layered rendering writes

With the new pass.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi,agx: Select layered rendering outputs
Alyssa Rosenzweig [Mon, 28 Aug 2023 12:17:19 +0000 (08:17 -0400)]
asahi,agx: Select layered rendering outputs

These 2 are together

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Add helper to get layer id in internal program
Alyssa Rosenzweig [Fri, 15 Sep 2023 20:20:15 +0000 (16:20 -0400)]
asahi: Add helper to get layer id in internal program

For background/EOT only.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Add pass to lower layer ID writes
Alyssa Rosenzweig [Mon, 28 Aug 2023 12:14:58 +0000 (08:14 -0400)]
agx: Add pass to lower layer ID writes

The hardware needs the layer ID and the viewport index packed together. That
consumes an entire varying slot, if we want those available in the frag shader
we need a separate slot. Add a pass to insert the extra packed write.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Handle layered block image stores
Alyssa Rosenzweig [Mon, 28 Aug 2023 15:40:39 +0000 (11:40 -0400)]
agx: Handle layered block image stores

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Pack block image store dim correctly
Alyssa Rosenzweig [Mon, 28 Aug 2023 13:58:00 +0000 (09:58 -0400)]
agx: Pack block image store dim correctly

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx/nir_lower_texture: Allow disabling layer clamping
Alyssa Rosenzweig [Mon, 28 Aug 2023 16:32:47 +0000 (12:32 -0400)]
agx/nir_lower_texture: Allow disabling layer clamping

For background program with layered.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agonir: Support arrays in block_image_store_agx
Alyssa Rosenzweig [Mon, 28 Aug 2023 13:40:46 +0000 (09:40 -0400)]
nir: Support arrays in block_image_store_agx

For layered rendering, runs once per layer.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agonir: Add layer_id_written_agx sysval
Alyssa Rosenzweig [Wed, 16 Aug 2023 21:58:27 +0000 (17:58 -0400)]
nir: Add layer_id_written_agx sysval

We'll implement layer ID reads in the frag shader with a varying read, but if
the VS doesn't write the varying we need to return 0 per the spec. Add a sysval
to detect that case so we can handle it at runtime without keys.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Insert jmp_exec_none instructions
Alyssa Rosenzweig [Wed, 30 Aug 2023 20:03:46 +0000 (16:03 -0400)]
agx: Insert jmp_exec_none instructions

With the exception of the backwards branch for loops, all the control flow we
insert during instruction selection just predicates instructions rather than
actually jumping around. That means, for example, we execute both sides of the
if even for a uniform condition! That's inefficient. The solution is insert
jmp_exec_none instructions after control flow in order to skip unexecuted
regions, which is much faster than predicating them out. However, jmp_exec_none
is costly in itself, so we need to use a heuristic to determine when it's
actually beneficial.

This uses a very simple heuristic for this purpose. However, it is a massive
performance speed-up for Dolphin uber shaders: 39fps -> 67fps at 2x resolution.
Nearly a doubling of performance!

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Add agx_prev_block helper
Alyssa Rosenzweig [Wed, 30 Aug 2023 20:47:31 +0000 (16:47 -0400)]
agx: Add agx_prev_block helper

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Add jumps to block ends
Alyssa Rosenzweig [Wed, 30 Aug 2023 20:25:02 +0000 (16:25 -0400)]
agx: Add jumps to block ends

jmp_exec_none variant that jumps to the last instruction of the target block,
rather than the beginning. This is convenient for skipping over elses, while
still executing the block-final pop_exec instruction. Similarly for skipping
over loop bodies while still executing the block-final pop_exec, after break
instructions.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Augment if/else/while_cmp with a target
Alyssa Rosenzweig [Wed, 30 Aug 2023 19:43:51 +0000 (15:43 -0400)]
agx: Augment if/else/while_cmp with a target

Add an optional pointer to a target block for these instructions. This does NOT
act like a logical branch, and does NOT get added to the logical control flow.
It is ignored wholesale until after RA, when physical edges may be inserted by a
pass we add later in this series.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Set PIPE_SHADER_CAP_CONT_SUPPORTED
Alyssa Rosenzweig [Sun, 3 Sep 2023 23:03:04 +0000 (19:03 -0400)]
agx: Set PIPE_SHADER_CAP_CONT_SUPPORTED

So we get adequate testing of continues, rather than lowering them in GLSL. We
don't really /want/ to see continues but lowering them away will just make them
harder to test... and besides, we should be optimizing them in NIR (not GLSL) so
we can get the win on Vulkan too.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Hoist sample_mask/zs_emit
Alyssa Rosenzweig [Wed, 30 Aug 2023 21:56:37 +0000 (17:56 -0400)]
agx: Hoist sample_mask/zs_emit

Although this is well-motivated, perf effect seems to be neglible for Dolphin.
It does prevent the scheduler from making things worse by sinking these
instructions though, so as a way to prevent future problems this seems sensible.

The kind of problem this affects (late discard) isn't modelled in shader-db.
Nevertheless, nothing concerning there:

   total instructions in shared programs: 1756699 -> 1756722 (<.01%)
   instructions in affected programs: 10106 -> 10129 (0.23%)
   helped: 21
   HURT: 41
   Inconclusive result (value mean confidence interval includes 0).

   total bytes in shared programs: 11525404 -> 11525452 (<.01%)
   bytes in affected programs: 72900 -> 72948 (0.07%)
   helped: 27
   HURT: 41
   Inconclusive result (value mean confidence interval includes 0).

   total halfregs in shared programs: 483394 -> 483286 (-0.02%)
   halfregs in affected programs: 4945 -> 4837 (-2.18%)
   helped: 88
   HURT: 78
   Inconclusive result (value mean confidence interval includes 0).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoagx: Align the reg file for 256-bit vectors
Alyssa Rosenzweig [Mon, 4 Sep 2023 14:03:57 +0000 (10:03 -0400)]
agx: Align the reg file for 256-bit vectors

This fixes live range splitting with 3D textureGrad(), which involves vectors
larger than the natural 128-bit maximum and hence requires special handling.
Fixes this assert with a combination of debug flags and new patches:

   unsigned int find_best_region_to_evict(struct ra_ctx *, unsigned int,
   unsigned int *, unsigned int *):
   Assertion `(rctx->bound % size) == 0 && "register file size must be aligned
   to the maximum vector size"' failed

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoasahi: Clamp index buffer extent to what's read
Alyssa Rosenzweig [Thu, 31 Aug 2023 00:29:43 +0000 (20:29 -0400)]
asahi: Clamp index buffer extent to what's read

This makes for cleaner agxdecodes, I think this matches what I've seen on the
macOS side but I might be misremembering. Certainly shouldn't hurt.

This only applies for direct draws.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
8 months agoradv: Fix check in insert_block
Friedrich Vock [Fri, 18 Aug 2023 21:01:26 +0000 (23:01 +0200)]
radv: Fix check in insert_block

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25496>

8 months agoradv: Initialize shader freelist on allocation
Friedrich Vock [Fri, 18 Aug 2023 20:59:09 +0000 (22:59 +0200)]
radv: Initialize shader freelist on allocation

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25496>

8 months agor600: Replace R600_BIG_ENDIAN with UTIL_ARCH_BIG_ENDIAN
Vitaliy Triang3l Kuzmin [Sat, 5 Aug 2023 13:53:36 +0000 (16:53 +0300)]
r600: Replace R600_BIG_ENDIAN with UTIL_ARCH_BIG_ENDIAN

In particular, removes the dependency of r600_formats.h on r600_pipe.h so
it can be shared between Gallium and Vulkan.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24513>

8 months agowinsys/amdgpu: pad gfx and compute IBs with a single NOP packet
Marek Olšák [Mon, 7 Aug 2023 04:59:05 +0000 (00:59 -0400)]
winsys/amdgpu: pad gfx and compute IBs with a single NOP packet

to minimize CP overhead

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25043>

8 months agoac/gpu_info: pad IBs according to ib_size_alignment
Marek Olšák [Mon, 7 Aug 2023 03:59:52 +0000 (23:59 -0400)]
ac/gpu_info: pad IBs according to ib_size_alignment

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25043>

8 months agoac/gpu_info: replace ib_alignment with per-IP IB base and size alignments
Marek Olšák [Mon, 7 Aug 2023 03:17:48 +0000 (23:17 -0400)]
ac/gpu_info: replace ib_alignment with per-IP IB base and size alignments

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25043>

8 months agoci/deqp-runner: restore exit-on-error after getting deqp-runner's exit code
Eric Engestrom [Wed, 16 Aug 2023 21:16:17 +0000 (22:16 +0100)]
ci/deqp-runner: restore exit-on-error after getting deqp-runner's exit code

Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24738>

8 months agoci/deqp-runner: fix indentation
Eric Engestrom [Wed, 16 Aug 2023 18:44:37 +0000 (19:44 +0100)]
ci/deqp-runner: fix indentation

Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24738>

8 months agoamd: rename GFX110x to NAVI31-33
Marek Olšák [Mon, 4 Sep 2023 17:23:53 +0000 (13:23 -0400)]
amd: rename GFX110x to NAVI31-33

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25492>

8 months agoac/llvm: fix flat PS input corruption
Marek Olšák [Sat, 2 Sep 2023 02:45:05 +0000 (22:45 -0400)]
ac/llvm: fix flat PS input corruption

Fixes: 0a54fbb5b40fc4e4a - radeonsi/gfx11: interp changes for 32bit

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25492>

8 months agoac/gpu_info: don't align IBs to the GL2 cache line size
Marek Olšák [Mon, 7 Aug 2023 05:04:04 +0000 (01:04 -0400)]
ac/gpu_info: don't align IBs to the GL2 cache line size

PAL doesn't do it. If drivers want IBs not to share cache lines with other buffers,
they should align the size manually.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25492>

8 months agoac/llvm: set !fpmath 3.0 for llvm.sqrt
Marek Olšák [Thu, 3 Aug 2023 00:24:04 +0000 (20:24 -0400)]
ac/llvm: set !fpmath 3.0 for llvm.sqrt

LLVM will be changed to increase precision with additional instructions,
which we don't want.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25492>

8 months agoac/perfcounter: remove a bogus assert to fix an assertion failure on gfx11
Marek Olšák [Sat, 30 Sep 2023 07:36:58 +0000 (03:36 -0400)]
ac/perfcounter: remove a bogus assert to fix an assertion failure on gfx11

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25485>

8 months agoci: move shader-db clone/build into its own script
Eric Engestrom [Fri, 4 Aug 2023 17:22:55 +0000 (18:22 +0100)]
ci: move shader-db clone/build into its own script

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24504>

8 months agoci: drop unused shader-db clone + build from fedora image
Eric Engestrom [Fri, 8 Sep 2023 17:34:52 +0000 (18:34 +0100)]
ci: drop unused shader-db clone + build from fedora image

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24504>

8 months agoci: drop unused shader-db clone + build from alpine image
Eric Engestrom [Fri, 8 Sep 2023 17:34:52 +0000 (18:34 +0100)]
ci: drop unused shader-db clone + build from alpine image

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24504>

8 months agoradv: Do not sync after radv_update_buffer_cp
Konstantin Seurer [Wed, 23 Aug 2023 12:30:51 +0000 (14:30 +0200)]
radv: Do not sync after radv_update_buffer_cp

WR_CONFIRM is set.

Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24846>

8 months agoradv: Merge the sync_data and header initialization
Konstantin Seurer [Wed, 23 Aug 2023 12:17:18 +0000 (14:17 +0200)]
radv: Merge the sync_data and header initialization

Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24846>

8 months agoradv/bvh/ploc: Load child bounds from LDS
Konstantin Seurer [Wed, 23 Aug 2023 10:13:27 +0000 (12:13 +0200)]
radv/bvh/ploc: Load child bounds from LDS

The bounds are already in LDS so there is no need to load them from
VRAM.

Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24846>

8 months agodocs: document the merging process and what is allowed or not
Eric Engestrom [Fri, 8 Sep 2023 09:28:59 +0000 (10:28 +0100)]
docs: document the merging process and what is allowed or not

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25117>

8 months agovirgl:Fix ITEM_CPY macro pointer copy bug
Cong Liu [Thu, 28 Sep 2023 10:36:06 +0000 (18:36 +0800)]
virgl:Fix ITEM_CPY macro pointer copy bug

The ITEM_CPY macro uses the memcpy function to copy the item variable.
When item is a pointer, the memcpy function will copy the value of the
pointer, not the address that the pointer points to.

Signed-off-by: Cong Liu <liucong2@kylinos.cn>
Reviewerd-by: Feng Jiang <jiangfeng@kylinos.cn>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25453>

8 months agoci/anv: Catch some flakes
Guilherme Gallo [Fri, 29 Sep 2023 06:35:10 +0000 (03:35 -0300)]
ci/anv: Catch some flakes

Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25469>

8 months agoci/zink: Found some flakes
Guilherme Gallo [Fri, 29 Sep 2023 06:25:26 +0000 (03:25 -0300)]
ci/zink: Found some flakes

Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25469>

8 months agoci/freedreno: Add a new flake
Guilherme Gallo [Fri, 29 Sep 2023 06:22:27 +0000 (03:22 -0300)]
ci/freedreno: Add a new flake

KHR-GLES31.core.compute_shader.simple-compute-shared_context resulted in
an UnexpectedPass during execution of the job
https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49445812

Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25469>

8 months agoci/radeonsi: Update flake list
Guilherme Gallo [Fri, 29 Sep 2023 06:18:02 +0000 (03:18 -0300)]
ci/radeonsi: Update flake list

Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25469>

8 months agoradv: fix external handle type queries for dmabuf/fd
Mike Blumenkrantz [Fri, 29 Sep 2023 13:15:31 +0000 (09:15 -0400)]
radv: fix external handle type queries for dmabuf/fd

the intent of the VkExternalMemoryProperties API is that all compatible
handle types are returned, not just the type being queried. these two
types are compatible, so return both when both are supported

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25474>

8 months agoaco: don't combine DPP into v_cmpx
Rhys Perry [Fri, 29 Sep 2023 10:36:43 +0000 (11:36 +0100)]
aco: don't combine DPP into v_cmpx

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25471>

8 months agoaco/optimizer_postRA: don't combine DPP across exec on GFX8/9
Rhys Perry [Fri, 29 Sep 2023 10:01:45 +0000 (11:01 +0100)]
aco/optimizer_postRA: don't combine DPP across exec on GFX8/9

GFX8/9 seem to use FI=0 behaviour.

fossil-db (vega10):
Totals from 1 (0.00% of 63053) affected shaders:
Instrs: 542 -> 570 (+5.17%)
CodeSize: 2928 -> 3040 (+3.83%)
Latency: 2087 -> 2118 (+1.49%)
InvThroughput: 1103 -> 1143 (+3.63%)

Affected shader is from Cyberpunk 2077 fossil.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Cc: 23.2 <mesa-stable>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9784
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25471>

8 months agoci/ci_run_n_monitor: add docs for multiple targets
Helen Koike [Fri, 29 Sep 2023 12:40:32 +0000 (09:40 -0300)]
ci/ci_run_n_monitor: add docs for multiple targets

clarify how multiple targets can be used with the pipe character.

Signed-off-by: Helen Koike <helen.koike@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25472>

8 months agointel/fs: switch from SIMD 1 to 8 instructions surface/sampler rematerialization
Lionel Landwerlin [Mon, 7 Aug 2023 11:03:57 +0000 (14:03 +0300)]
intel/fs: switch from SIMD 1 to 8 instructions surface/sampler rematerialization

SIMD1 instructions are problematic because they are considered partial
writes. This increases the liveness of the destination register
written by those instructions. To workaround this we use UNDEF
instructions to bound the liveness of the register. But this causing
other issues like in this case :

  undef(1) vgrf2
  mov(1)   vgrf2, u4.0
  add(1)   vgrf3, vgrf2.0, 64UD

In this case the copy propagation pass in unable to see that vgrf2 in
the add() instruction can be replaced with the uniform u4.0.

To fix this problem, we switch NoMask SIMD8 instructions that cover
the entire register. We can drop the UNDEF instructions and now copy
propagation can do its job.

Good results on 2 apps :

Cyberpunk 2077 :

  Totals from 7258 (68.80% of 10549) affected shaders:
  Instrs: 6332210 -> 6073833 (-4.08%); split: -4.11%, +0.03%
  Cycles: 130667501 -> 127351268 (-2.54%); split: -3.12%, +0.58%
  Subgroup size: 90320 -> 90400 (+0.09%)
  Spill count: 90 -> 68 (-24.44%)
  Fill count: 82 -> 64 (-21.95%)
  Scratch Memory Size: 8192 -> 6144 (-25.00%)
  Max live registers: 385464 -> 375152 (-2.68%)
  Max dispatch width: 64336 -> 64424 (+0.14%); split: +0.96%, -0.82%

  Gaining 60 SIMD16/SIMD32 shaders, loosing 33

Strange Brigade :

  Totals from 2137 (53.12% of 4023) affected shaders:
  Instrs: 1544031 -> 1457544 (-5.60%); split: -5.60%, +0.00%
  Cycles: 22292564 -> 21868978 (-1.90%); split: -2.43%, +0.53%
  Subgroup size: 25328 -> 25344 (+0.06%)
  Max live registers: 113716 -> 111214 (-2.20%)
  Max dispatch width: 17232 -> 18608 (+7.99%); split: +8.36%, -0.37%

  Gaining 138 SIMD16/SIMD32 shaders, loosing 4

On app slightly negatively affected :

Dota2 :

  Totals from 232 (14.73% of 1575) affected shaders:
  Instrs: 30029 -> 28194 (-6.11%)
  Cycles: 385155 -> 371422 (-3.57%); split: -3.59%, +0.02%
  Max live registers: 6792 -> 6780 (-0.18%)
  Max dispatch width: 2256 -> 2160 (-4.26%)

  Loosing 6 SIMD32 shaders

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24554>

8 months agointel/fs: handle add3 in surface/sampler rematerialization
Lionel Landwerlin [Mon, 7 Aug 2023 11:09:21 +0000 (14:09 +0300)]
intel/fs: handle add3 in surface/sampler rematerialization

Some recent NIR changes started generated those instructions. We need
to handle them to be able to rematerialize.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24554>

8 months agointel/fs: handle ishl in surface/sampler rematerialization
Lionel Landwerlin [Fri, 8 Sep 2023 06:52:14 +0000 (09:52 +0300)]
intel/fs: handle ishl in surface/sampler rematerialization

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24554>

8 months agoradv: emit missing PA_{SC,SU}_LINE_STIPPLE_xxx regs in gfx preamble
Samuel Pitoiset [Wed, 27 Sep 2023 13:15:51 +0000 (15:15 +0200)]
radv: emit missing PA_{SC,SU}_LINE_STIPPLE_xxx regs in gfx preamble

Ported from RadeonSI and PAL.
This might fix the line stipple flakes in CI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25428>

8 months agoradv: fix COMPUTE_SHADER_INVOCATIONS query on compute queue
Samuel Pitoiset [Tue, 26 Sep 2023 16:19:59 +0000 (18:19 +0200)]
radv: fix COMPUTE_SHADER_INVOCATIONS query on compute queue

The VA needs to be adjusted, otherwise the hw always writes at offset 0.

This fixes dEQP-VK.query_pool.statistics_query.*_cq.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25406>

8 months agoradv: re-enable DCC with mipmaps on GFX11
Samuel Pitoiset [Wed, 27 Sep 2023 15:20:01 +0000 (17:20 +0200)]
radv: re-enable DCC with mipmaps on GFX11

This is now fixed.

Hi-Fi Rush, Sonic Frontiers and Hogwarts Legacy were known broken games.

I personally reproduced the issue with Hi-Fi Rush which has been fixed
since e6735409eef ("radv: disable DCC with signedness reinterpretation
on GFX11"). I also tested Sonic Frontiers which has been fixed since
52b68869922 ("amd: update addrlib"). I didn't check Hogwarts Legacy but
I think it was also fixed by e6735409eef.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25435>

8 months agocompiler/types: Add void parameter to ensure these are valid C prototypes
Caio Oliveira [Fri, 8 Sep 2023 18:57:48 +0000 (11:57 -0700)]
compiler/types: Add void parameter to ensure these are valid C prototypes

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25445>

8 months agocompiler/types: Spell struct and enum in type names
Caio Oliveira [Fri, 8 Sep 2023 18:17:16 +0000 (11:17 -0700)]
compiler/types: Spell struct and enum in type names

This is a preparation for moving compiler/types from C++ to C.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25445>

8 months agocompiler/types: Use C compatible cast syntax
Caio Oliveira [Fri, 8 Sep 2023 18:36:19 +0000 (11:36 -0700)]
compiler/types: Use C compatible cast syntax

This is a preparation for moving compiler/types from C++ to C.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25445>

8 months agocompiler/types: Remove use of auto
Caio Oliveira [Wed, 27 Sep 2023 23:02:20 +0000 (16:02 -0700)]
compiler/types: Remove use of auto

This is a preparation for moving compiler/types from C++ to C.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25445>

8 months agocompiler/types: Remove use of references
Caio Oliveira [Wed, 27 Sep 2023 22:54:42 +0000 (15:54 -0700)]
compiler/types: Remove use of references

This is a preparation for moving compiler/types from C++ to C.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25445>

8 months agocompiler/types: Remove use of new/delete
Caio Oliveira [Wed, 27 Sep 2023 22:49:26 +0000 (15:49 -0700)]
compiler/types: Remove use of new/delete

This is a preparation for moving compiler/types from C++ to C.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25445>

8 months agocompiler/types: Remove private related declarations
Caio Oliveira [Fri, 1 Sep 2023 21:07:41 +0000 (14:07 -0700)]
compiler/types: Remove private related declarations

Now there's no private data in glsl_type anymore, so we can remove
the friend declaration and move the private functions into file local
statics.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25445>

8 months agorusticl/mesa: create COMPUTE_ONLY contexts
Karol Herbst [Thu, 28 Sep 2023 21:02:20 +0000 (23:02 +0200)]
rusticl/mesa: create COMPUTE_ONLY contexts

This allows drivers to skip initializing unnecessary bits.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25466>

8 months agoanv: Enable barrier handling on video engines
Sagar Ghuge [Fri, 8 Sep 2023 21:15:22 +0000 (14:15 -0700)]
anv: Enable barrier handling on video engines

v1: (Lionel)
- Don't check for the layout transition

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9776

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25131>

8 months agoac/llvm: replace removed amdgcn.ldexp for LLVM 18
Marek Olšák [Tue, 26 Sep 2023 04:28:36 +0000 (00:28 -0400)]
ac/llvm: replace removed amdgcn.ldexp for LLVM 18

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25393>