Daniel Vetter [Sat, 20 Nov 2010 10:17:55 +0000 (11:17 +0100)]
i915g: enable X-tiling for textures
Tiling is rather fragile in general and results in pure blackness when
unlucky. Hence add a new option to disable tiling.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Sat, 20 Nov 2010 09:23:03 +0000 (10:23 +0100)]
i915g: don't pot-align stride for tiled buffers
libdrm will do this for us, if it's required (i.e. if tiling is
possible).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Sat, 20 Nov 2010 09:00:38 +0000 (10:00 +0100)]
i915g: postpone mipmap/face offset calculation
libdrm-intel can refuse to tile buffers for various reasons. For
potentially tiled buffers the stride is therefore only known after
the iws->buffer_create_tiled call. Unconditionally rounding up to whatever
tiling requires wastes space, so rework the code to not use tex->stride
in the layout code.
Luckily only the mimap/face offset calculation uses it which can easily
be solved by storing an (x, y) coordinate pair. Furthermore this will
be usefull later for properly supporting rendering into the different
levels of tiled mipmap textures.
v2: switch to nblocks(x|y): More in line with gallium and better
suited for rendering into mipmap textures.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Wed, 1 Dec 2010 20:03:13 +0000 (21:03 +0100)]
i915g: implement unfenced relocs for textures using tiling bits
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Wed, 1 Dec 2010 19:59:45 +0000 (20:59 +0100)]
i915g: implement unfenced color&depth buffer using tiling bits
v2: Clarify tiling bit calculation as suggested by Chris Wilson.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Sun, 21 Nov 2010 19:25:33 +0000 (20:25 +0100)]
i915g: return tiling in iws->buffer_from_handle
This is needed to properly implement tiling flags. And the gem
implemention fo buffer_from_handle already calls get_tiling, so
it's for free.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Sun, 21 Nov 2010 19:21:00 +0000 (20:21 +0100)]
i915g: prepare winsys/batchbuffer for execbuf2
Wire up a fenced parameter, switch all relocations to _FENCED
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Sun, 21 Nov 2010 19:36:01 +0000 (20:36 +0100)]
i915g: switch to tiled allocations, kill set_fence
This way relaxed fencing is handled by libdrm. And buffers _can't_
ever change their tiling.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Sun, 21 Nov 2010 19:34:44 +0000 (20:34 +0100)]
i915g: add winsys function to create tiled buffers
Different kernels have different restrictions for tiled buffers.
Hence use the libdrm abstraction to calculate the necessary
stride and height alignment requirements.
Not yet used.
v2: Incorporate review comments from Jakob Bornecrantz
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Sun, 21 Nov 2010 18:06:48 +0000 (19:06 +0100)]
i915g: drop alignment parameter from iws->buffer_create
It's unnecessary. The kernel gem ignores it totally and we can't
run on the old userspace fake bo manager due to lack of dri2.
Also drop the redundant name string from the sw winsys as suggested
by Jakob Bornecrantz
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Eric Anholt [Wed, 1 Dec 2010 23:55:53 +0000 (15:55 -0800)]
glsl: Mark the array access for whole-array comparisons.
By not doing so, the uniform contents of
glsl-uniform-non-uniform-array-compare.shader_test was getting thrown
out since nobody was recorded as dereferencing the array.
Eric Anholt [Wed, 1 Dec 2010 23:37:10 +0000 (15:37 -0800)]
i965: Add support for loops in the VS.
This follows the changes done for the FS alongside the EU emit code.
Eric Anholt [Wed, 1 Dec 2010 23:36:26 +0000 (15:36 -0800)]
i965: Enable IF statements in the VS.
While the actual IF instructions were fixed by Zhenyu, we were still
flattening them to conditional moves.
Eric Anholt [Wed, 1 Dec 2010 22:02:14 +0000 (14:02 -0800)]
i965: Add support for gen6 CONTINUE instruction emit.
At this point, piglit tests for fragment shader loops are working.
Eric Anholt [Wed, 1 Dec 2010 19:46:46 +0000 (11:46 -0800)]
i965: Add support for gen6 BREAK ISA emit.
There are now two targets: the hop-to-end-of-block target, and the
target for where to resume execution for active channels.
Eric Anholt [Wed, 1 Dec 2010 18:45:52 +0000 (10:45 -0800)]
i965: Add support for gen6 DO/WHILE ISA emit.
There's no more DO since there's no more mask stack, and WHILE has
been shuffled like IF was.
Eric Anholt [Wed, 1 Dec 2010 23:00:08 +0000 (15:00 -0800)]
i965: Dump the WHILE jump distance on gen6.
Marek Olšák [Wed, 1 Dec 2010 21:49:02 +0000 (22:49 +0100)]
r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only
r3xx cannot swizzle compressed textures. r4xx+ is unaffected.
NOTE: This is a candidate for the 7.9 branch.
Marek Olšák [Tue, 30 Nov 2010 22:28:43 +0000 (23:28 +0100)]
r300g: fix texture swizzling with compressed textures on r400-r500
This fixes all S3TC piglit/texwrap tests.
NOTE: This is a candidate for the 7.9 branch.
Ian Romanick [Wed, 1 Dec 2010 19:57:33 +0000 (11:57 -0800)]
i915: Correctly generate unconditional KIL instructions
Fixes piglit test glsl-fs-discard-03.
NOTE: This is a candidate for the 7.9 branch.
Ian Romanick [Thu, 25 Nov 2010 06:21:34 +0000 (22:21 -0800)]
i915: Request that POW instructions be lowered
Ian Romanick [Thu, 25 Nov 2010 06:21:10 +0000 (22:21 -0800)]
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
Ian Romanick [Wed, 24 Nov 2010 22:03:57 +0000 (14:03 -0800)]
glsl: Use M_LOG2E constant instead of calling log2
Kenneth Graunke [Mon, 29 Nov 2010 19:00:10 +0000 (11:00 -0800)]
glsl: Add comments to lower_jumps (from the commit message).
This is essentially Luca's commit message, but placed at the top of the
file.
Kenneth Graunke [Mon, 29 Nov 2010 18:59:16 +0000 (10:59 -0800)]
glsl: Remove "discard" support from lower_jumps.
The new lower_discard and opt_discard_simplification passes should
handle all the necessary transformations, so lower_jumps doesn't need to
support it.
Also, lower_jumps incorrectly handled conditional discards - it would
unconditionally truncate all code after the discard. Rather than fixing
the bug, simply remove the code.
NOTE: This is a candidate for the 7.9 branch.
Kenneth Graunke [Thu, 25 Nov 2010 09:09:26 +0000 (01:09 -0800)]
glsl: Add a lowering pass to move discards out of if-statements.
This should allow lower_if_to_cond_assign to work in the presence of
discards, fixing bug #31690 and likely #31983.
NOTE: This is a candidate for the 7.9 branch.
Kenneth Graunke [Thu, 25 Nov 2010 06:02:26 +0000 (22:02 -0800)]
glsl: Add an optimization pass to simplify discards.
NOTE: This is a candidate for the 7.9 branch.
Marek Olšák [Thu, 25 Nov 2010 11:13:36 +0000 (03:13 -0800)]
ir_to_mesa: Add support for conditional discards.
NOTE: This is a candidate for the 7.9 branch.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Alex Deucher [Wed, 1 Dec 2010 18:22:00 +0000 (13:22 -0500)]
r600c: fix some opcodes on evergreen
There were a few places where we were using the wrong opcodes
on evergreen. arl still needs to be fixed on evergreen; see
r600g for reference.
NOTE: This is a candidate for the 7.9 branch.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Marek Olšák [Wed, 1 Dec 2010 15:44:22 +0000 (16:44 +0100)]
r300/compiler: implement and lower OPCODE_CLAMP
Needed for st/vega.
José Fonseca [Wed, 1 Dec 2010 12:31:21 +0000 (12:31 +0000)]
vega: Remove extraneous ;
José Fonseca [Wed, 1 Dec 2010 12:20:58 +0000 (12:20 +0000)]
scons: Move MSVS_VERSION option to common module.
José Fonseca [Tue, 30 Nov 2010 14:06:34 +0000 (14:06 +0000)]
svga: Silence debug printf.
Chia-I Wu [Wed, 1 Dec 2010 10:23:53 +0000 (18:23 +0800)]
st/vega: Avoid unnecessary constant bufer upload.
Remember the last uploaded data and avoid re-uploading.
Chia-I Wu [Wed, 1 Dec 2010 09:13:09 +0000 (17:13 +0800)]
st/vega: Initialize pipe states with renderer.
Initialize vertex elements, rasterizer, stencil ref, and vertex shader
with renderer_create. Remove RASTERIZER_DIRTY and VS_DIRTY flags.
Chia-I Wu [Wed, 1 Dec 2010 09:51:41 +0000 (17:51 +0800)]
st/vega: Create drawing surface mask as needed.
As the blend texture, a drawing surface mask is used when masking is
enabled. It should be created as needed.
s/alpha_mask/surface_mask/ to follow OpenVG 1.1 naming.
Chia-I Wu [Wed, 1 Dec 2010 09:38:57 +0000 (17:38 +0800)]
st/vega: Delay blend texture creation until needed.
It is used for more advanced blending or mask update. It might not be
ever needed for some applications.
Chia-I Wu [Wed, 1 Dec 2010 08:59:43 +0000 (16:59 +0800)]
Chia-I Wu [Wed, 1 Dec 2010 05:39:59 +0000 (13:39 +0800)]
st/vega: Simplify radial gradient.
Eight less instructions with comments.
Chia-I Wu [Wed, 1 Dec 2010 03:54:58 +0000 (11:54 +0800)]
st/vega: Fix degenerate paints.
Fix the case that the two points of a linear gradient coincide, or the
case that the radius of a radial gradient is equal to or less than 0.
Zhenyu Wang [Wed, 1 Dec 2010 07:02:46 +0000 (15:02 +0800)]
i965: also using align1 mode for math2 on sandybridge
Like Eric's workaround patch of commit
490c23ee6be2e8531b5a14d42f808de83d401130.
This forces to align1 mode for math2 too.
Chia-I Wu [Wed, 1 Dec 2010 03:39:02 +0000 (11:39 +0800)]
st/vega: Fix negated logic in image_draw.
A typo from last commit.
Chia-I Wu [Tue, 30 Nov 2010 18:30:59 +0000 (02:30 +0800)]
st/vega: Fix paint coordinates transformations.
Depending on whether vgDrawPath(mode), vgDrawImage, or vgDrawGlyph[s] is
called, different paint-to-user and user-to-surface matrices should be
used to derive the sample points for the paint.
This fixes "paint" demo.
Chia-I Wu [Mon, 29 Nov 2010 07:11:16 +0000 (15:11 +0800)]
st/vega: Bump version to 1.1.
Chia-I Wu [Mon, 29 Nov 2010 03:49:18 +0000 (11:49 +0800)]
st/vega: Add color transformation support.
Per OpenVG 1.1. A new shader stage is added. It uses the first two
constants of the fragment shader for color transformation parameters.
Chia-I Wu [Mon, 29 Nov 2010 11:15:03 +0000 (19:15 +0800)]
st/vega: More flexible shader selection.
Divide bits of VegaShaderType into 6 groups: paint, image, mask, fill,
premultiply, and bw. Each group represents a stage. At most one shader
from each group will be selected when constructing the final fragment
shader.
Chia-I Wu [Sun, 28 Nov 2010 16:15:51 +0000 (00:15 +0800)]
st/vega: Revive mask layer support.
Chia-I Wu [Tue, 23 Nov 2010 17:24:38 +0000 (01:24 +0800)]
st/vega: Add primitive text support.
Optional features such as auth-hinting are not implemented. There is no
anti-aliasing, and no effort is done to keep the glyph origin integral.
So the text quality is poor.
Chia-I Wu [Wed, 24 Nov 2010 07:51:46 +0000 (15:51 +0800)]
st/vega: Make image_draw take a matrix.
Chia-I Wu [Wed, 24 Nov 2010 07:42:48 +0000 (15:42 +0800)]
st/vega: Make path_render and path_stroke take a matrix.
Chia-I Wu [Tue, 23 Nov 2010 14:39:31 +0000 (22:39 +0800)]
st/vega: Fix image sampler views for alpha-only formats.
For alpha-only VG formats, R = G = B = 1.0.
Chia-I Wu [Mon, 19 Apr 2010 12:16:07 +0000 (20:16 +0800)]
st/vega: Update to latest headers.
Chia-I Wu [Sun, 28 Nov 2010 11:45:17 +0000 (19:45 +0800)]
st/vega: Get rid of renderer_copy_texture.
Chia-I Wu [Sun, 28 Nov 2010 12:20:45 +0000 (20:20 +0800)]
st/vega: vg_copy_texture and vg_copy_surface should share code.
Chia-I Wu [Sat, 27 Nov 2010 19:48:23 +0000 (03:48 +0800)]
st/vega: Clean up renderer fields and functions.
Chia-I Wu [Sat, 27 Nov 2010 19:39:18 +0000 (03:39 +0800)]
st/vega: Clean up vg_context fields and functions.
Chia-I Wu [Sat, 27 Nov 2010 19:29:55 +0000 (03:29 +0800)]
st/vega: vg_manager should care about only the color buffer.
Move depth/stencil buffer, blend texture view, and alpha mask view
creation to vg_context.c.
Chia-I Wu [Sun, 28 Nov 2010 09:30:29 +0000 (17:30 +0800)]
st/vega: Make shader_bind call into the renderer.
With this commit, the pipe states are entirely managed by the renderer.
The rest of the code interfaces with the renderer instead of
manipulating the states directly.
Chia-I Wu [Sat, 27 Nov 2010 17:58:05 +0000 (01:58 +0800)]
st/vega: Move g3d states to renderer.
Let vg_context focus on OpenVG states and renderer focus on gallium
states.
Chia-I Wu [Sat, 27 Nov 2010 17:37:35 +0000 (01:37 +0800)]
st/vega: Use st_framebuffer for fb width/height.
This allows us to eventually make g3d states opaque.
Chia-I Wu [Sat, 27 Nov 2010 14:05:37 +0000 (22:05 +0800)]
st/vega: Delay fb state update to vg_validate_state.
vg_manager_validate_framebuffer should mark the fb dirty and have
vg_validate_state call cso_set_framebuffer. Rename VIEWPORT_DIRTY to
FRAMEBUFFER_DIRTY.
Chia-I Wu [Sat, 27 Nov 2010 07:04:30 +0000 (15:04 +0800)]
st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
The states are designated for polygon filling. Polygon filling is a
two-pass process utilizing the stencil buffer. polygon_fill and
polygon_array_fill functions are updated to make use of the state.
Chia-I Wu [Sun, 28 Nov 2010 08:06:23 +0000 (16:06 +0800)]
st/vega: Use the renderer for vgMask.
vgMask renders to the alpha mask with special fragment shaders. The
operation can be supported by switching the renderer to FILTER state.
Chia-I Wu [Fri, 26 Nov 2010 15:25:18 +0000 (23:25 +0800)]
st/vega: Add FILTER renderer state for image filtering.
The state is designated to perform image filtering. execute_filter is
updated to make use of the state.
Chia-I Wu [Fri, 26 Nov 2010 15:21:17 +0000 (23:21 +0800)]
st/vega: Add CLEAR renderer state for vgClear.
This state provides the ability to clear rectangles of the framebuffer
to the specified color, honoring scissoring. vegaClear is updated to
make use of the state.
Chia-I Wu [Fri, 26 Nov 2010 14:49:20 +0000 (22:49 +0800)]
st/vega: Add SCISSOR renderer state.
The state can be used to set rectangles of the depth buffer to 0.0f.
update_clip_state is changed to use the state for scissor update.
Chia-I Wu [Fri, 26 Nov 2010 14:56:05 +0000 (22:56 +0800)]
st/vega: Add DRAWTEX renderer state.
This state provides glDrawTex-like function. It can be used for
vgSetPixels.
Rather than modifying every user of the renderer, this commit instead
modifies renderer_copy_surface to use DRAWTEX or COPY state internally
depending on whether the destination is the framebuffer.
Chia-I Wu [Fri, 26 Nov 2010 14:48:10 +0000 (22:48 +0800)]
st/vega: Overhaul renderer with renderer states.
Renderer states are high-level states to perform specific tasks. The
renderer is initially in INIT state. In that state, the renderer is
used for OpenVG pipeline.
This commit adds a new COPY state to the renderer. The state is used
for copying between two pipe resources using textured drawing. It can
be used for vgCopyImage, for example.
Rather than modifying every user of the renderer, this commit instead
modifies renderer_copy_texture to use the COPY state internally.
Chia-I Wu [Wed, 1 Dec 2010 03:21:17 +0000 (11:21 +0800)]
llvmpipe: Fix build errors on x86.
The errors were introduced by
efc82aef35a2aac5d2ed9774f6d28f2626796416.
Kristian Høgsberg [Tue, 30 Nov 2010 02:04:43 +0000 (21:04 -0500)]
docs: Fix MESA_drm_image typo
Brian Paul [Tue, 30 Nov 2010 23:07:52 +0000 (16:07 -0700)]
gallivm/llvmpipe: squash merge of the llvm-context branch
This branch defines a gallivm_state structure which contains the
LLVMBuilderRef, LLVMContextRef, etc. All data structures built with
this object can be periodically freed during a "garbage collection"
operation.
The gallivm_state object has to be passed to most of the builder
functions where LLVMBuilderRef used to be used.
Conflicts:
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
src/gallium/drivers/llvmpipe/lp_state_setup.c
Marek Olšák [Mon, 29 Nov 2010 02:40:04 +0000 (03:40 +0100)]
r300g: fix texture border color once again
I made the texwrap test be more thorough and realized that this driver code
had not been quite right. This commit fixes the border color for depth
textures, compressed textures, and 16-bits-per-channel textures
with up to 2 channels (R16, RG16).
NOTE: This is a candidate for the 7.9 branch.
Kenneth Graunke [Wed, 17 Nov 2010 19:03:57 +0000 (11:03 -0800)]
glsl/linker: Free any IR discarded by optimization passes.
Previously, IR for a linked shader was allocated directly out of the
gl_shader object - meaning all of it lived as long as the shader.
Now, IR is allocated out of a temporary context, and any -live- IR is
reparented/stolen to (effectively) the gl_shader. Any remaining IR can
be freed.
NOTE: This is a candidate for the 7.9 branch.
Kenneth Graunke [Thu, 11 Nov 2010 20:14:02 +0000 (12:14 -0800)]
glsl: Remove anti-built-in hacks from the print visitor.
Now that we only import built-in signatures that are actually used,
printing them is reasonable.
Kenneth Graunke [Thu, 11 Nov 2010 20:11:27 +0000 (12:11 -0800)]
glsl: Lazily import built-in function prototypes.
This makes a very simple 1.30 shader go from 196k of memory to 9k.
NOTE: This -may- be a candidate for the 7.9 branch, as the benefit is
substantial. However, it's not a simple change, so it may be wiser to
wait for 7.10.
Kenneth Graunke [Thu, 11 Nov 2010 20:21:27 +0000 (12:21 -0800)]
glsl: Refactor out cloning of function prototypes.
This allows us to reuse some code and will be useful later.
Aras Pranckevicius [Tue, 30 Nov 2010 21:24:44 +0000 (13:24 -0800)]
glsl: fix matrix type check in ir_algebraic
Fixes glsl-mat-mul-1.
Eric Anholt [Tue, 30 Nov 2010 21:28:47 +0000 (13:28 -0800)]
glsl: Quiet unreachable no-return-from-function warning.
Zack Rusin [Tue, 30 Nov 2010 21:13:11 +0000 (16:13 -0500)]
scons: add alias for identity
Eric Anholt [Tue, 30 Nov 2010 19:23:28 +0000 (11:23 -0800)]
glsl: Fix structure and array comparisions.
We were trying to emit a single ir_expression to compare the whole
thing. The backends (ir_to_mesa.cpp and brw_fs.cpp so far) expected
ir_binop_any_nequal or ir_binop_all_equal to apply to at most a vector
(with matrices broken down by the lowering pass). Break them down to
a bunch of ORed or ANDed any_nequals/all_equals.
Fixes:
glsl-array-compare
glsl-array-compare-02
glsl-fs-struct-equal
glsl-fs-struct-notequal
Bug #31909
Eric Anholt [Wed, 3 Nov 2010 17:21:07 +0000 (10:21 -0700)]
glsl: Add a helper constructor for expressions that works out result type.
This doesn't cover all expressions or all operand types, but it will
complain if you overreach and it allows for much greater slack on the
programmer's part.
Keith Whitwell [Tue, 30 Nov 2010 12:00:25 +0000 (12:00 +0000)]
llvmpipe: shortcircuit some calls to set_scene_state
Keith Whitwell [Tue, 30 Nov 2010 11:22:46 +0000 (11:22 +0000)]
llvmpipe: remove misleading debug string
Keith Whitwell [Mon, 29 Nov 2010 19:18:54 +0000 (19:18 +0000)]
llvmpipe: raise dirty flag on transfers to bound constbuf
Need this to trigger the scene to update its shadow of the constant
state.
José Fonseca [Mon, 29 Nov 2010 20:53:44 +0000 (20:53 +0000)]
wgl: More complete WGL_ARB_pbuffer support.
José Fonseca [Wed, 5 May 2010 14:14:02 +0000 (15:14 +0100)]
wgl: Stub WGL_ARB_pbuffer support.
See http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt
José Fonseca [Mon, 29 Nov 2010 21:13:38 +0000 (21:13 +0000)]
scons: Alias for svga
José Fonseca [Fri, 26 Nov 2010 17:12:09 +0000 (17:12 +0000)]
svga: Use consistent hexadecimal representation on debug output.
Marek Olšák [Mon, 29 Nov 2010 22:37:25 +0000 (23:37 +0100)]
util: rename u_mempool -> u_slab
Zack Rusin [Tue, 30 Nov 2010 07:01:43 +0000 (02:01 -0500)]
gallivm: fix storing of the addr register
we store into the index specified by the register index, not an
indirect register.
Eric Anholt [Fri, 5 Nov 2010 13:11:24 +0000 (06:11 -0700)]
glsl: Make the symbol table's add_variable just use the variable's name.
Eric Anholt [Fri, 5 Nov 2010 13:08:45 +0000 (06:08 -0700)]
glsl: Make the symbol table's add_function just use the function's name.
Eric Anholt [Tue, 30 Nov 2010 00:16:38 +0000 (16:16 -0800)]
i965: Fix type of gl_FragData[] dereference for FB write.
Fixes glsl-fs-fragdata-1, and hopefully Eve Online where I noticed
this bug in the generated shader. Bug #31952.
Adam Jackson [Mon, 29 Nov 2010 22:37:54 +0000 (17:37 -0500)]
drivers/x11: unifdef XFree86Server
This code was for the old GLcore build of the software rasteriser. The
X server switched to a DRI driver for software indirect GLX long ago.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Marek Olšák [Mon, 29 Nov 2010 04:46:15 +0000 (05:46 +0100)]
st/mesa: fix texture border color for RED and RG base formats
The spec says the border color should be consistent with the internal
format.
Signed-off-by: Brian Paul <brianp@vmware.com>
pontus lidman [Mon, 29 Nov 2010 16:20:41 +0000 (09:20 -0700)]
mesa: check for posix_memalign() errors
Signed-off-by: Brian Paul <brianp@vmware.com>
Dave Airlie [Mon, 29 Nov 2010 01:38:24 +0000 (11:38 +1000)]
r600g: it looks like r600 can handle dword offsets in the indices.
Tested with piglit + ut2004 still seems to render okay (and it
definitely does this)
Marek Olšák [Sun, 28 Nov 2010 15:59:03 +0000 (16:59 +0100)]
u_blitter: interpolate clear color using a GENERIC varying instead of COLOR
There are also some u_simple_shaders changes.
On r300, the TGSI_SEMANTIC_COLOR varying is a fixed-point number clamped
to the range [0,1] and limited to 12 bits of precision. Therefore we can't
use it for passing through a clear color in order to clear high precision
texture formats.
This also makes u_blitter use only one vertex shader instead of two.
Henri Verbeet [Sat, 27 Nov 2010 16:29:56 +0000 (17:29 +0100)]
r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.
Henri Verbeet [Sat, 27 Nov 2010 15:43:57 +0000 (16:43 +0100)]
r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.