Marek Olšák [Thu, 27 Jun 2019 17:20:31 +0000 (13:20 -0400)]
gallium/u_blitter: add return to fix the build
Alyssa Rosenzweig [Tue, 18 Jun 2019 20:37:16 +0000 (13:37 -0700)]
mesa/st: Passthrough scissor when clearing by quad
The scissor state -is- setup, but the scissor test is not enabled. This
can prevent certain optimizations from occurring on tilers where
unaffected tiles are thrown out entirely.
v2: Only enable scissor test if the scissor test is actually set by the
app, to avoid regressing quad-based clears used for other reasons (like
a color mask).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 24 Oct 2017 11:40:53 +0000 (11:40 +0000)]
amd: add NAVI10 PCI IDs
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Tue, 25 Jun 2019 21:57:48 +0000 (17:57 -0400)]
radeonsi/gfx10: fix legacy GS
LLVM doesn't insert s_waitcnt_vscnt before GS_DONE.
There was also the crash in legacy GS copy shader.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 8 May 2019 01:06:15 +0000 (03:06 +0200)]
radeonsi/gfx10: disable clear state
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Mon, 13 Nov 2017 16:24:13 +0000 (17:24 +0100)]
radeonsi/gfx10: disable DPBB
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Mon, 13 Nov 2017 16:23:15 +0000 (17:23 +0100)]
radeonsi/gfx10: disable SDMA
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Tue, 25 Jun 2019 00:54:52 +0000 (20:54 -0400)]
radeonsi: determine the rasterization primitive type accurately (v2)
v2: reworked version to fix bugs and make it more efficient
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Tue, 25 Jun 2019 00:53:41 +0000 (20:53 -0400)]
radeonsi/gfx10: consolidate & improve input_prim determination for NGG
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Mon, 24 Jun 2019 20:13:24 +0000 (16:13 -0400)]
ac: rework ac_build_waitcnt for gfx10
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Mon, 24 Jun 2019 21:39:39 +0000 (17:39 -0400)]
radeonsi/gfx10: implement si_shader_vs
Only used with tessellation + GS instancing.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Sat, 22 Jun 2019 01:06:16 +0000 (21:06 -0400)]
radeonsi/gfx10: unpack GS invocation ID
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Fri, 21 Jun 2019 22:38:58 +0000 (18:38 -0400)]
radeonsi/gfx10: jump over the shader query atomic if the queries are disabled
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Fri, 14 Jun 2019 01:29:47 +0000 (21:29 -0400)]
radeonsi/gfx10: cosmetic changes
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Thu, 6 Jun 2019 04:25:40 +0000 (00:25 -0400)]
radeonsi/gfx10: set cache control registers
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Thu, 6 Jun 2019 00:20:47 +0000 (20:20 -0400)]
radeonsi/gfx10: export correct PrimitiveID from NGG vertex shaders
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 5 Jun 2019 19:04:45 +0000 (15:04 -0400)]
radeonsi/gfx10: set PA_SC_TILE_STEERING_OVERRIDE
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 5 Jun 2019 05:54:46 +0000 (01:54 -0400)]
radeonsi/gfx10: add a workaround for stencil HTILE with mipmapping
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 5 Jun 2019 05:37:01 +0000 (01:37 -0400)]
radeonsi/gfx10: disable DCC with MSAA
It was only enabled for 2x MSAA anyway.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Thu, 30 May 2019 00:06:16 +0000 (20:06 -0400)]
radeonsi/gfx10: fix GL_LINE polygon mode for decomposed primitives
We need to tell PA to accept edge flags generated by the input assembler,
because decomposed primitives shouldn't draw inner edges.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 29 May 2019 20:32:17 +0000 (16:32 -0400)]
radeonsi/gfx10: fix NGG GS color clamping
Just need to pass the input from ES to GS. Everything else is done.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Tue, 28 May 2019 23:55:09 +0000 (19:55 -0400)]
radeonsi/gfx10: fix vertex color clamping for TES
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 29 May 2019 02:29:08 +0000 (22:29 -0400)]
radeonsi/gfx10: unbind NGG shaders when destroyed
This fixes glsl-max-varyings, which creates shaders, draws, and then
destroys them.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 29 May 2019 02:06:52 +0000 (22:06 -0400)]
radeonsi/gfx10: don't use the GS workaround for triangle strips w/ adjancency
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 29 May 2019 02:01:09 +0000 (22:01 -0400)]
radeonsi/gfx10: don't do the query buffer atomic for blit shaders
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Tue, 28 May 2019 23:56:08 +0000 (19:56 -0400)]
radeonsi/gfx10: update spi_map if API VS (as NGG) changes and PS doesn't
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Tue, 28 May 2019 23:52:53 +0000 (19:52 -0400)]
radeonsi/gfx10: fix a possible hang with exp pos0 with done=0 and exec=0
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Tue, 28 May 2019 22:55:30 +0000 (18:55 -0400)]
radeonsi/gfx10: prefetch HW GS when NGG is used
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Mon, 27 May 2019 14:16:39 +0000 (16:16 +0200)]
amd/common/gfx10: set DLC for llvm.amdgcn.s.buffer.load
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Sat, 25 May 2019 02:49:27 +0000 (22:49 -0400)]
radeonsi/gfx10: fix PS exports for SPI_SHADER_32_AR
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Fri, 24 May 2019 22:48:39 +0000 (18:48 -0400)]
radeonsi/gfx10: set DLC for loads when GLC is set
This fixes L1 shader array cache coherency.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Fri, 24 May 2019 21:25:04 +0000 (17:25 -0400)]
radeonsi/gfx10: fix shader images
Don't promote 2D image instructions to 3D, and don't set z=BASE_ARRAY.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Thu, 23 May 2019 18:20:27 +0000 (14:20 -0400)]
radeonsi/gfx10: set the DCC constant encoding flag
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 22 May 2019 22:21:55 +0000 (18:21 -0400)]
radeonsi/gfx10: fix intensity formats
move the ALPHA_IS_ON_MSB fixup into vi_alpha_is_on_msb
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 5 Jun 2019 02:08:41 +0000 (22:08 -0400)]
radeonsi/gfx10: allocate GDS BOs for streamout
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 5 Jun 2019 02:02:25 +0000 (22:02 -0400)]
radeonsi/gfx10: make sure GDS is idle between IBs
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Fri, 21 Sep 2018 20:07:01 +0000 (22:07 +0200)]
radeonsi/gfx10: implement streamout
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 19 Sep 2018 12:53:35 +0000 (14:53 +0200)]
radeonsi/gfx10: implement streamout-related queries
The NGG hardware pipeline doesn't track these statistics automatically,
and in fact *cannot* track them automatically when API geometry shaders
are involved, so we accumulate statistics in the shader using atomic
adds.
This implementation accumulates statistics via the memory system and
the RW buffer descriptor setup. We could use GDS, but since these
atomics aren't latency-sensitive, that basically just trades off
L2$ bandwidth vs. export bus bandwidth. One single memory transaction
per shader workgroup doesn't seem too bad. The result ring buffer in
memory is needed either way to avoid pipeline stalls.
The shader code contains the atomic unconditionally, though the
GFX10_GS_QUERY_BUF is a null buffer when no queries are active. The
atomic is simply discarded by the shader hardware in that case.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Mon, 1 Apr 2019 13:58:31 +0000 (15:58 +0200)]
radeonsi/gfx10: enable the workaround for unaligned vertex fetch
Yes, really. Note that non-format buffer loads are unaffected and work
just fine with unaligned pointers (as long as SH_MEM_CONFIG is setup
correctly, which amdgpu ensures).
Fixes e.g. KHR-GL45.vertex_attrib_64bit.vao
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 20 Sep 2018 08:18:07 +0000 (10:18 +0200)]
radeonsi/gfx10: re-order the initialization order in si_compile_tgsi_main
It's useful to be able to access gs_ngg_scratch before creating the
main wrapping branch.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 18 Sep 2018 12:16:43 +0000 (14:16 +0200)]
radeonsi/gfx10: apply DCC MSAA blend workaround
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 7 Feb 2019 17:53:27 +0000 (18:53 +0100)]
radeonsi/gfx10: implement si_emit_global_shader_pointers
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Fri, 31 Aug 2018 17:59:48 +0000 (19:59 +0200)]
radeonsi/gfx10: implement si_init_tess_factor_ring
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Fri, 31 Aug 2018 17:59:36 +0000 (19:59 +0200)]
radeonsi/gfx10: initialize EXEC for TES-as-NGG (without geometry shader)
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Fri, 31 Aug 2018 17:58:35 +0000 (19:58 +0200)]
radeonsi/gfx10: use correct VGPR for instance ID in LS shader
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Fri, 31 Aug 2018 17:54:59 +0000 (19:54 +0200)]
radeonsi/gfx10: implement si_shader_hs
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Fri, 31 Aug 2018 17:53:52 +0000 (19:53 +0200)]
radeonsi/gfx10: implement si_create_sampler_state
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 30 Aug 2018 15:06:52 +0000 (17:06 +0200)]
radeonsi/gfx10: double the number of tessellation offchip buffers per SE
Each gfx10 shader engine corresponds to two gfx9 shader engines, so scale
the number of offchip buffers accordingly.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 28 Aug 2018 14:00:28 +0000 (16:00 +0200)]
radeonsi/gfx10: implement get_tess_ring_descriptor
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Mon, 23 Jul 2018 07:47:19 +0000 (09:47 +0200)]
radeonsi/gfx10: mask DCC tile swizzle by alignment
DCC alignment can be less than the alignment of the main surface. In that
case, the DCC tile swizzle needs to be masked accordingly. Should have no
impact on pre-gfx10.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Mon, 2 Jul 2018 16:50:48 +0000 (18:50 +0200)]
radeonsi/gfx10: implement hardware MSAA resolve
MSAA is only supported for 64KB_{R,Z}_X modes, so the micro tile
optimization that we use on gfx9 and earlier does not work.
Be very explicit about how the swizzle mode of the temporary surface is
selected.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 21 Jun 2018 12:56:54 +0000 (14:56 +0200)]
radeonsi/gfx10: fix binding on si_update_scratch_relocs
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 19 Jun 2018 15:44:24 +0000 (17:44 +0200)]
radeonsi/gfx10: set llvm_has_working_vgpr_indexing
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Fri, 1 Jun 2018 14:04:02 +0000 (16:04 +0200)]
radeonsi/gfx10: implement load_const_buffer_desc_fast_path
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Fri, 1 Jun 2018 14:03:31 +0000 (16:03 +0200)]
radeonsi/gfx10: take PRIMID from the correct output when exported by GS
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 30 May 2018 20:47:10 +0000 (22:47 +0200)]
radeonsi/gfx10: change location of instance ID shader input
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 30 May 2018 20:45:06 +0000 (22:45 +0200)]
radeonsi/gfx10: set USER_DATA_ADDR offset for geometry shaders
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 7 May 2019 22:54:46 +0000 (00:54 +0200)]
radeonsi/gfx10: implement si_emit_derived_tess_state
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 8 May 2019 01:10:21 +0000 (03:10 +0200)]
radeonsi/gfx10: implement si_shader_gs
This is only used in the legacy, non-NGG path.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 8 May 2019 01:09:42 +0000 (03:09 +0200)]
radeonsi/gfx10: implement preload_ring_buffers
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 14 Nov 2017 15:59:35 +0000 (16:59 +0100)]
radeonsi/gfx10: implement si_set_ring_buffer
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 8 May 2019 00:54:01 +0000 (02:54 +0200)]
radeonsi/gfx10: allow rectangle outputs from NGG primitive shader
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 7 May 2019 23:40:29 +0000 (01:40 +0200)]
radeonsi/gfx10: emit VGT_GS_OUT_PRIM_TYPE from draw and add it to VS_STATE
With NGG, the VGT_GS_OUT_PRIM_TYPE can change without a shader change.
The VS_STATE is required for both streamout and culling from a vertex
shader without pre-compiling outprim-specific variants.
We could consider compiling specialized variants in the future. We
could also consider compiling the NGG logic as an epilog.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 23 May 2018 20:31:41 +0000 (22:31 +0200)]
radeonsi/gfx10: NGG geometry shader PM4 and upload
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 23 May 2018 20:20:15 +0000 (22:20 +0200)]
radeonsi/gfx10: generate geometry shaders for NGG
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 13 Dec 2017 12:25:23 +0000 (13:25 +0100)]
radeonsi/gfx10: use the correct register for image descriptor dumping
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Sun, 19 Nov 2017 14:40:12 +0000 (15:40 +0100)]
radeonsi/gfx10: emit GE_CNTL instead of IA_MULTI_VGT_PARAM for legacy mode
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Sun, 19 Nov 2017 14:24:28 +0000 (15:24 +0100)]
radeonsi/gfx10: initialize GE_{MAX,MIN}_VTX_INDX/INDX_OFFSET
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Sat, 18 Nov 2017 20:16:26 +0000 (21:16 +0100)]
radeonsi/gfx10: setup registers for OpenGL compute
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Sat, 18 Nov 2017 19:55:56 +0000 (20:55 +0100)]
radeonsi/gfx10: set user data base registers
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 7 May 2019 21:50:01 +0000 (23:50 +0200)]
radeonsi/gfx10: implement gfx10_shader_ngg
For pipelines without API GS. We will later expand this to cover NGG
geometry shaders as well.
Note that the vtx offset passed into the GS part is just the
vertex index multiplied by VGT_ESGS_RING_ITEMSIZE.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Sat, 18 Nov 2017 13:32:59 +0000 (14:32 +0100)]
radeonsi/gfx10: add NGG registers to si_init_config
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Sat, 18 Nov 2017 13:32:34 +0000 (14:32 +0100)]
radeonsi/gfx10: update shader-related fields in si_init_config
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Sat, 18 Nov 2017 12:27:55 +0000 (13:27 +0100)]
radeonsi/gfx10: implement si_shader_ps
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 16 Nov 2017 16:00:50 +0000 (17:00 +0100)]
radeonsi/gfx10: generate VS and TES as NGG merged ESGS shaders
This does not support geometry shading yet. Also missing are streamout
and NGG-specific optimizations.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Fri, 17 Nov 2017 12:40:18 +0000 (13:40 +0100)]
radeonsi/gfx10: distinguish between merged shaders and multi-part shaders
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Fri, 17 Nov 2017 12:39:45 +0000 (13:39 +0100)]
radeonsi/gfx10: update si_get_shader_name
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 7 May 2019 21:27:24 +0000 (23:27 +0200)]
radeonsi/gfx10: add as_ngg shader key bit
Also add the shader main part NGG variant, so that in principle
we can switch between legacy in NGG modes.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 16 Nov 2017 16:02:41 +0000 (17:02 +0100)]
radeonsi/gfx10: implement si_update_shaders
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 7 May 2019 21:23:03 +0000 (23:23 +0200)]
radeonsi/gfx10: implement si_build_vgt_shader_config
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 7 May 2019 21:00:43 +0000 (23:00 +0200)]
radeonsi/gfx10: keep track of whether NGG is used
We always use NGG by default, except when tessellation is enabled with
extreme geometry shader amplification.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 16 Nov 2017 16:02:13 +0000 (17:02 +0100)]
radeonsi/gfx10: document NGG shader stages
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 16 Nov 2017 12:33:36 +0000 (13:33 +0100)]
radeonsi/gfx10: implement gfx10_emit_cache_flush
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 16 Nov 2017 11:16:52 +0000 (12:16 +0100)]
radeonsi/gfx10: add si_context::emit_cache_flush
The introduction of GCR_CNTL makes cache flush handling on gfx10
sufficiently different that it makes sense to just use a separate
function.
Since emit_cache_flush is called quite early during context init,
we initialize the pointer explicitly in si_create_context.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 16 Nov 2017 10:18:52 +0000 (11:18 +0100)]
radeonsi/gfx10: implement DB registers
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 16 Nov 2017 09:22:15 +0000 (10:22 +0100)]
radeonsi/gfx10: set CB registers
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 15 Nov 2017 20:29:56 +0000 (21:29 +0100)]
radeonsi/gfx10: always set up sample locations
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 15 Nov 2017 20:10:28 +0000 (21:10 +0100)]
radeonsi/gfx10: use Z32_FLOAT_CLAMP for upgraded depth textures
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Wed, 15 Nov 2017 19:50:19 +0000 (20:50 +0100)]
radeonsi/gfx10: implement vertex format changes
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 14 Nov 2017 15:55:34 +0000 (16:55 +0100)]
radeonsi/gfx10: implement si_set_{constant,shader}_buffer
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 7 May 2019 20:43:32 +0000 (22:43 +0200)]
radeonsi/gfx10: implement si_make_buffer_descriptor
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 14 Nov 2017 15:36:16 +0000 (16:36 +0100)]
radeonsi/gfx10: implement si_set_mutable_tex_desc_fields
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 14 Nov 2017 15:10:10 +0000 (16:10 +0100)]
radeonsi/gfx10: gfx10 can render up to 8192 layers
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Sun, 15 Apr 2018 17:09:14 +0000 (19:09 +0200)]
radeonsi/gfx10: add gfx10_make_texture_descriptor
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 14 Nov 2017 15:03:48 +0000 (16:03 +0100)]
radeonsi/gfx10: add pipe_screen::make_texture_descriptor
Texture descriptors in gfx10 are very different.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 14 Nov 2017 14:37:36 +0000 (15:37 +0100)]
radeonsi/gfx10: determine view->is_integer based on the pipe_format
It was convenient, but NUM_FORMAT no longer exists in gfx10.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 14 Nov 2017 14:20:06 +0000 (15:20 +0100)]
radeonsi/gfx10: implement si_is_format_supported
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 14 Nov 2017 14:01:13 +0000 (15:01 +0100)]
radeonsi/gfx10: generate gfx10_format_table.h
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Tue, 24 Oct 2017 11:43:30 +0000 (11:43 +0000)]
radeonsi/gfx10: set MAX_ALLOC_COUNT
The number for Vega was copied from PAL and has no effect because of MIN2.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Mon, 13 May 2019 19:58:30 +0000 (21:58 +0200)]
radeonsi/gfx10: require LLVM 9
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>