platform/core/csapi/opentk.git
10 years ago[Mac] Use DeviceCollection
thefiddler [Wed, 17 Sep 2014 16:15:56 +0000 (18:15 +0200)]
[Mac] Use DeviceCollection

This reduces code duplication significantly.

10 years ago[Input] Added From* overloads with out parameters
thefiddler [Wed, 17 Sep 2014 16:15:05 +0000 (18:15 +0200)]
[Input] Added From* overloads with out parameters

10 years ago[Mac] Match SDL2 element order
thefiddler [Mon, 15 Sep 2014 12:48:01 +0000 (14:48 +0200)]
[Mac] Match SDL2 element order

Joystick elements (axes, buttons, hats) are now reported in the same
order as SDL2. This fixes potential mismatches in the GamePad
configuration database.

Additionally, elements are now counted correctly (duplicate elements no
longer count towards the total.)

10 years ago[Mac] Fixed Joystick Hat calculations
thefiddler [Fri, 12 Sep 2014 08:33:24 +0000 (10:33 +0200)]
[Mac] Fixed Joystick Hat calculations

10 years ago[Mac] Sort joystick elements like SDL2
thefiddler [Fri, 12 Sep 2014 06:11:30 +0000 (08:11 +0200)]
[Mac] Sort joystick elements like SDL2

GamePad configuration database is now working correctly on Mac.

10 years ago[Mac] Added CFGetTypeID method
thefiddler [Fri, 12 Sep 2014 06:10:21 +0000 (08:10 +0200)]
[Mac] Added CFGetTypeID method

10 years ago[Mac] Use cookies to match HID joystick elements
thefiddler [Thu, 11 Sep 2014 13:57:14 +0000 (15:57 +0200)]
[Mac] Use cookies to match HID joystick elements

10 years ago[Mac] Fixed joystick Guid calculation
thefiddler [Thu, 11 Sep 2014 11:18:29 +0000 (13:18 +0200)]
[Mac] Fixed joystick Guid calculation

The result now matches the output of SDL2 as well as the entries in the
GamePad configuration database.

10 years agoMerge pull request #161 from thefiddler/win_xinput
thefiddler [Wed, 17 Sep 2014 23:14:50 +0000 (01:14 +0200)]
Merge pull request #161 from thefiddler/win_xinput

[Win] HID-based IJoystickDriver2; improve XInput2 IGamePadDriver

10 years ago[Input] Special-case pre-SDL2.0.4 xinput bindings
thefiddler [Wed, 17 Sep 2014 21:48:08 +0000 (23:48 +0200)]
[Input] Special-case pre-SDL2.0.4 xinput bindings

Starting with SDL 2.0.4, its xinput bindings are working correctly.
Previous versions would return an invalid zero guid and use incorrect
mapping - this has now been fixed.

10 years ago[Win] Removed unused code
thefiddler [Wed, 17 Sep 2014 16:43:29 +0000 (18:43 +0200)]
[Win] Removed unused code

10 years ago[Win] Fixed XInput y-axis and trigger range
thefiddler [Wed, 17 Sep 2014 16:42:47 +0000 (18:42 +0200)]
[Win] Fixed XInput y-axis and trigger range

10 years ago[Win] Suppressed spurious warning
thefiddler [Wed, 17 Sep 2014 16:42:27 +0000 (18:42 +0200)]
[Win] Suppressed spurious warning

10 years agoMerge pull request #176 from Robmaister/develop
thefiddler [Tue, 16 Sep 2014 12:17:58 +0000 (14:17 +0200)]
Merge pull request #176 from Robmaister/develop

Added Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix

10 years ago[Input] Fixed bitwise test for GamePadAxes
thefiddler [Fri, 12 Sep 2014 08:23:54 +0000 (10:23 +0200)]
[Input] Fixed bitwise test for GamePadAxes

10 years ago[SDL] Correctly byteswap Guid
thefiddler [Fri, 12 Sep 2014 06:43:20 +0000 (08:43 +0200)]
[SDL] Correctly byteswap Guid

Fixes an issue where GamePad Guids would fail to be matched with the
Guids in the configuration database.

10 years ago[Input] Add GamePadCapabilities.IsMapped
thefiddler [Fri, 12 Sep 2014 06:36:52 +0000 (08:36 +0200)]
[Input] Add GamePadCapabilities.IsMapped

10 years agoChanged Matrix4[d].CreateFromRotationMatrix to a new constructor.
Robert Rouhani [Thu, 11 Sep 2014 16:33:34 +0000 (12:33 -0400)]
Changed Matrix4[d].CreateFromRotationMatrix to a new constructor.

10 years ago[Input] Fixed button/hat->trigger mapping scale
thefiddler [Tue, 2 Sep 2014 22:11:00 +0000 (00:11 +0200)]
[Input] Fixed button/hat->trigger mapping scale

10 years ago[Input] Added P880 win32 gamepad configuration
thefiddler [Tue, 2 Sep 2014 22:10:40 +0000 (00:10 +0200)]
[Input] Added P880 win32 gamepad configuration

10 years ago[Input] Fixed trigger ToString()
thefiddler [Tue, 2 Sep 2014 22:10:21 +0000 (00:10 +0200)]
[Input] Fixed trigger ToString()

10 years ago[Input] Added missing Back button in ToString()
thefiddler [Tue, 2 Sep 2014 21:57:38 +0000 (23:57 +0200)]
[Input] Added missing Back button in ToString()

10 years ago[Win] Skip devices with too many axes
thefiddler [Tue, 2 Sep 2014 21:32:50 +0000 (23:32 +0200)]
[Win] Skip devices with too many axes

These are likely not joysticks / gamepads, but multitouch-capable HID
devices.

10 years ago[Win] Correct joystick GUID generation
thefiddler [Tue, 2 Sep 2014 20:12:13 +0000 (22:12 +0200)]
[Win] Correct joystick GUID generation

Joystick GUIDs now match SDL2/DirectInput for USB devices. (Bluetooth
devices still need to be tested.)

10 years ago[Input] Do not throw exception on too many axes
thefiddler [Tue, 2 Sep 2014 20:10:26 +0000 (22:10 +0200)]
[Input] Do not throw exception on too many axes

A joystick device with more axes/buttons/hats than supported will now
register a warning message instead of throwing an exception.

Fixes an issue with the VMware touch driver, which registers 25 distinct
axes.

10 years ago[Win] Fix compilation in Release
thefiddler [Sat, 2 Aug 2014 22:01:41 +0000 (00:01 +0200)]
[Win] Fix compilation in Release

10 years ago[Win] Added collection id to dictionary keys
thefiddler [Sat, 2 Aug 2014 21:10:33 +0000 (23:10 +0200)]
[Win] Added collection id to dictionary keys

10 years ago[Win] Improved joystick debugging information
thefiddler [Sat, 2 Aug 2014 20:57:42 +0000 (22:57 +0200)]
[Win] Improved joystick debugging information

10 years ago[Win] Correct XInput axes/button/hat mapping
thefiddler [Thu, 31 Jul 2014 22:42:39 +0000 (00:42 +0200)]
[Win] Correct XInput axes/button/hat mapping

10 years ago[Win] Corrected GUID for xinput devices
thefiddler [Thu, 31 Jul 2014 22:42:18 +0000 (00:42 +0200)]
[Win] Corrected GUID for xinput devices

10 years ago[Win] Detect xinput devices and use xinput driver
thefiddler [Thu, 31 Jul 2014 22:41:49 +0000 (00:41 +0200)]
[Win] Detect xinput devices and use xinput driver

10 years ago[Win] Refactored UpdateAxes
thefiddler [Thu, 31 Jul 2014 21:47:18 +0000 (23:47 +0200)]
[Win] Refactored UpdateAxes

10 years ago[Win] Do not change device index when replugging
thefiddler [Thu, 31 Jul 2014 21:03:24 +0000 (23:03 +0200)]
[Win] Do not change device index when replugging

10 years ago[Platform] DeviceCollection hardware id is long
thefiddler [Thu, 31 Jul 2014 21:03:02 +0000 (23:03 +0200)]
[Platform] DeviceCollection hardware id is long

10 years ago[Win] Retrieve joystick input even on background
thefiddler [Thu, 31 Jul 2014 20:52:50 +0000 (22:52 +0200)]
[Win] Retrieve joystick input even on background

10 years ago[Win] Do not re-query caps in ProcessEvents
thefiddler [Thu, 31 Jul 2014 20:50:33 +0000 (22:50 +0200)]
[Win] Do not re-query caps in ProcessEvents

We just do that once when a device is opened.

10 years ago[Input] Improved GamePadButtons.ToString()
thefiddler [Thu, 31 Jul 2014 20:40:57 +0000 (22:40 +0200)]
[Input] Improved GamePadButtons.ToString()

10 years ago[Win] Fixed axis, button and hat value updates
thefiddler [Thu, 31 Jul 2014 20:28:23 +0000 (22:28 +0200)]
[Win] Fixed axis, button and hat value updates

10 years ago[Win] Fixed axis range calculation
thefiddler [Thu, 31 Jul 2014 20:27:22 +0000 (22:27 +0200)]
[Win] Fixed axis range calculation

Values are now correctly scaled between [min, max]

10 years ago[Win] Added HidP status codes
thefiddler [Thu, 31 Jul 2014 19:58:18 +0000 (21:58 +0200)]
[Win] Added HidP status codes

10 years ago[Win] Implemented joystick button updates
thefiddler [Thu, 31 Jul 2014 18:44:30 +0000 (20:44 +0200)]
[Win] Implemented joystick button updates

Due to the way we segregate axes from buttons, the easiest approach is
to retrieve the current button state via HidP_GetUsages().

Axes, buttons and hats are now allocated sequentially based on their
order of appearance in the device capability reports.

10 years ago[Win] Raw input parsing moved to input drivers
thefiddler [Thu, 31 Jul 2014 13:44:11 +0000 (15:44 +0200)]
[Win] Raw input parsing moved to input drivers

10 years ago[Win] Added helper raw input methods
thefiddler [Thu, 31 Jul 2014 13:43:13 +0000 (15:43 +0200)]
[Win] Added helper raw input methods

10 years ago[Win] Use DeviceCollection. Fix GUID detection
thefiddler [Thu, 31 Jul 2014 12:02:51 +0000 (14:02 +0200)]
[Win] Use DeviceCollection. Fix GUID detection

10 years ago[Common] Use long for device keys
thefiddler [Thu, 31 Jul 2014 12:02:37 +0000 (14:02 +0200)]
[Common] Use long for device keys

10 years ago[Win] Made internal struct non-public
thefiddler [Thu, 31 Jul 2014 12:02:13 +0000 (14:02 +0200)]
[Win] Made internal struct non-public

10 years ago[Win] Fixed axis/button detection
thefiddler [Thu, 31 Jul 2014 07:49:43 +0000 (09:49 +0200)]
[Win] Fixed axis/button detection

We can now discover button range collections.

10 years ago[Win] Improved HidP bindings
thefiddler [Thu, 31 Jul 2014 07:49:08 +0000 (09:49 +0200)]
[Win] Improved HidP bindings

Marked arrays with [In] and [Out] as required. Fixes issues with
axis/button capabilities returning empty results.

Added bindings for link collection node transversal.

10 years agoFixed minor compilation issues
thefiddler [Wed, 30 Jul 2014 09:38:22 +0000 (11:38 +0200)]
Fixed minor compilation issues

10 years ago[Win] Cleaned up public region
Stefanos A [Sat, 18 Jan 2014 15:53:30 +0000 (16:53 +0100)]
[Win] Cleaned up public region

10 years ago[Win] Corrected GetRawInputData invocation
Stefanos A [Sat, 18 Jan 2014 15:53:17 +0000 (16:53 +0100)]
[Win] Corrected GetRawInputData invocation

10 years ago[Win] Removed WinMM joystick driver
Stefanos A [Sat, 18 Jan 2014 15:25:52 +0000 (16:25 +0100)]
[Win] Removed WinMM joystick driver

10 years ago[Win] Completed raw input IJoystickDriver2
Stefanos A [Sat, 18 Jan 2014 15:00:27 +0000 (16:00 +0100)]
[Win] Completed raw input IJoystickDriver2

For improved safety, we are now using managed memory buffers instead of
stack allocations and pointers.

10 years ago[Win] Reduce duplication in device enumeration
Stefanos A [Fri, 17 Jan 2014 18:24:00 +0000 (19:24 +0100)]
[Win] Reduce duplication in device enumeration

10 years ago[Input] Added JoystickCapabilities.SetIsConnected
Stefanos A [Fri, 17 Jan 2014 18:23:25 +0000 (19:23 +0100)]
[Input] Added JoystickCapabilities.SetIsConnected

10 years ago[Win] Completed WinRawJoystick implementation
Stefanos A [Fri, 17 Jan 2014 18:11:16 +0000 (19:11 +0100)]
[Win] Completed WinRawJoystick implementation

10 years ago[Win] Fixed RawHID struct definition
Stefanos A [Fri, 17 Jan 2014 18:11:05 +0000 (19:11 +0100)]
[Win] Fixed RawHID struct definition

10 years ago[Common] Moved axis translation to common
Stefanos A [Fri, 17 Jan 2014 18:10:41 +0000 (19:10 +0100)]
[Common] Moved axis translation to common

10 years ago[Win] Wrapped additional HID APIs
Stefanos A [Fri, 17 Jan 2014 18:10:03 +0000 (19:10 +0100)]
[Win] Wrapped additional HID APIs

10 years ago[Win] Cleanup Raw Input HID usage/pages
Stefanos A [Fri, 17 Jan 2014 12:57:15 +0000 (13:57 +0100)]
[Win] Cleanup Raw Input HID usage/pages

10 years ago[Common] Cleaned up comments
Stefanos A [Fri, 17 Jan 2014 12:39:50 +0000 (13:39 +0100)]
[Common] Cleaned up comments

10 years ago[Win] Added HidProtocol binding
Stefanos A [Fri, 17 Jan 2014 12:38:22 +0000 (13:38 +0100)]
[Win] Added HidProtocol binding

10 years ago[Common] Added HID usage page definitions
Stefanos A [Fri, 17 Jan 2014 12:38:09 +0000 (13:38 +0100)]
[Common] Added HID usage page definitions

10 years ago[Win] Initial implementation of WinRawJoystick
Stefanos A [Fri, 17 Jan 2014 00:27:07 +0000 (01:27 +0100)]
[Win] Initial implementation of WinRawJoystick

10 years ago[Win] Improve WinMM.GetCapabilities performance
Stefanos A [Thu, 16 Jan 2014 22:35:31 +0000 (23:35 +0100)]
[Win] Improve WinMM.GetCapabilities performance

Polling joyGetCaps is very very slow, so we should not do that every
time GetCapabilities is called. Instead, we should call joyGetCaps once
and cache the results.

We need to find a different way to implement hotplugging.

10 years ago[Win] Implemented XInput vibration support
Stefanos A [Thu, 16 Jan 2014 00:20:32 +0000 (01:20 +0100)]
[Win] Implemented XInput vibration support

10 years ago[Win] Separate keyboard/mouse & joystick drivers
Stefanos A [Wed, 15 Jan 2014 22:40:28 +0000 (23:40 +0100)]
[Win] Separate keyboard/mouse & joystick drivers

Keyboard/mouse support comes through WinRawInput; joystick support
through CombinedJoystickDriver. These drivers are now instantiated
separately.

10 years ago[Win] Added combined XInput+WinMM joystick driver
Stefanos A [Wed, 15 Jan 2014 22:38:57 +0000 (23:38 +0100)]
[Win] Added combined XInput+WinMM joystick driver

Joystick devices will be queried through XInput first, with a fallback
to WinMM in case they are not recognized by the newer API.

10 years ago[Win] Corrected XInput Guid in gamepad database
Stefanos A [Wed, 15 Jan 2014 22:37:44 +0000 (23:37 +0100)]
[Win] Corrected XInput Guid in gamepad database

All XInput devices expose the same button layout, so they only need a
single entry in the gamepad configuration database.

10 years ago[Win] WinRawInput is IKeyboard/MouseDriver2
Stefanos A [Wed, 15 Jan 2014 22:36:35 +0000 (23:36 +0100)]
[Win] WinRawInput is IKeyboard/MouseDriver2

Since we do not use Raw Input for joystick devices, it does not make
sense to expose the IJoystickDriver2 interface through WinRawInput. This
keeps allows joystick and keyboard/mouse implementations to reside in
distinct, modular classes, instantiated separately through WinFactory.

10 years ago[Win] XInputJoystick is now IJoystickDriver2
Stefanos A [Wed, 15 Jan 2014 22:33:31 +0000 (23:33 +0100)]
[Win] XInputJoystick is now IJoystickDriver2

The IGamePadDriver interface is now implemented using
MappedGamePadDriver on all platforms. This minimizes code duplication
and simplifies all input driver implementations, since we only need
backends for IJoystickDriver2.

10 years ago[OpenTK] Removed unused CreateGraphicsMode API
Stefanos A [Wed, 15 Jan 2014 16:36:45 +0000 (17:36 +0100)]
[OpenTK] Removed unused CreateGraphicsMode API

IPlatformFactory.CreateGraphicsMode is no longer used or required.

10 years agoMerge pull request #178 from thefiddler/mac_crash
thefiddler [Thu, 11 Sep 2014 10:42:20 +0000 (12:42 +0200)]
Merge pull request #178 from thefiddler/mac_crash

[Mac] Avoid crash when combining with MonoMac/Xamarin.Mac

10 years agoMerge pull request #179 from thefiddler/issue152
thefiddler [Thu, 11 Sep 2014 10:42:12 +0000 (12:42 +0200)]
Merge pull request #179 from thefiddler/issue152

[ES][GL] Fix GetObjectLabel marked obsolete

10 years ago[ES][GL] Fix GetObjectLabel marked obsolete
thefiddler [Thu, 11 Sep 2014 10:34:35 +0000 (12:34 +0200)]
[ES][GL] Fix GetObjectLabel marked obsolete

Fixes issue #152

10 years ago[Mac] Avoid calling finishLaunching multiple times
thefiddler [Thu, 11 Sep 2014 10:21:05 +0000 (12:21 +0200)]
[Mac] Avoid calling finishLaunching multiple times

10 years ago[Mac] Do not modify existing mainMenu
thefiddler [Thu, 11 Sep 2014 10:07:53 +0000 (12:07 +0200)]
[Mac] Do not modify existing mainMenu

If an application already has a custom main menu, avoid overwriting
that in OpenTK.

10 years agoMerge pull request #177 from thefiddler/gw_input
thefiddler [Thu, 11 Sep 2014 07:33:07 +0000 (09:33 +0200)]
Merge pull request #177 from thefiddler/gw_input

[Input] Added GameWindow.Mouse/Keyboard.GetState()

10 years agoMerge pull request #166 from thefiddler/gl45
thefiddler [Thu, 11 Sep 2014 07:32:13 +0000 (09:32 +0200)]
Merge pull request #166 from thefiddler/gl45

[GL] Add OpenGL 4.5 support

10 years ago[Input] Added GameWindow.Mouse/Keyboard.GetState()
thefiddler [Wed, 10 Sep 2014 23:03:24 +0000 (01:03 +0200)]
[Input] Added GameWindow.Mouse/Keyboard.GetState()

GameWindow.Mouse/Keyboard hide OpenTK.Input.Mouse/Keyboard.
To simplify usage, the former now provide the same methods
as the latter.

10 years ago[API] Fixed tests for nested types
thefiddler [Wed, 10 Sep 2014 22:00:16 +0000 (00:00 +0200)]
[API] Fixed tests for nested types

10 years ago[Convert] Update to v4.5 by default
thefiddler [Wed, 10 Sep 2014 21:29:30 +0000 (23:29 +0200)]
[Convert] Update to v4.5 by default

10 years ago[API] Update test to cover extensions
thefiddler [Wed, 10 Sep 2014 21:29:15 +0000 (23:29 +0200)]
[API] Update test to cover extensions

10 years ago[ES][GL] Maintain compatibility with 1.1.4
thefiddler [Wed, 10 Sep 2014 21:29:03 +0000 (23:29 +0200)]
[ES][GL] Maintain compatibility with 1.1.4

10 years agoAdded Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix
Robert Rouhani [Tue, 9 Sep 2014 17:21:11 +0000 (13:21 -0400)]
Added Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix

10 years ago[GL] Sync signatures with OpenGL 4.5
thefiddler [Wed, 3 Sep 2014 18:56:43 +0000 (20:56 +0200)]
[GL] Sync signatures with OpenGL 4.5

10 years ago[Bind] Remove default debug parameter
thefiddler [Wed, 3 Sep 2014 18:55:42 +0000 (20:55 +0200)]
[Bind] Remove default debug parameter

10 years ago[Bind] Minor debug message beautification
thefiddler [Wed, 3 Sep 2014 18:55:25 +0000 (20:55 +0200)]
[Bind] Minor debug message beautification

10 years ago[Bind] Hardcode some common OpenGL IHV names
thefiddler [Thu, 14 Aug 2014 08:50:26 +0000 (10:50 +0200)]
[Bind] Hardcode some common OpenGL IHV names

These names are present in ES enums, even if no function uses them. We
need them for backwards-compatibility.

10 years ago[Bind] Use ES/1.1/obsolete.xml
thefiddler [Thu, 14 Aug 2014 08:49:47 +0000 (10:49 +0200)]
[Bind] Use ES/1.1/obsolete.xml

10 years ago[ES] Moved some ES 1.1 to ES/1.1/obsolete.xml
thefiddler [Thu, 14 Aug 2014 08:49:36 +0000 (10:49 +0200)]
[ES] Moved some ES 1.1 to ES/1.1/obsolete.xml

10 years ago[GL] Removed duplicate enums
thefiddler [Thu, 14 Aug 2014 08:31:02 +0000 (10:31 +0200)]
[GL] Removed duplicate enums

This duplication is no longer necessary, after the enum name
translation fix.

10 years ago[Bind] Added ES 3.1 generator
thefiddler [Thu, 14 Aug 2014 08:30:25 +0000 (10:30 +0200)]
[Bind] Added ES 3.1 generator

10 years ago[Bind] Do not re-translate translated enum names
thefiddler [Thu, 14 Aug 2014 08:30:14 +0000 (10:30 +0200)]
[Bind] Do not re-translate translated enum names

10 years ago[GL] Fixed COMPRESSED_SRGB_ALPHA_BPTC_UNORM token
thefiddler [Thu, 14 Aug 2014 06:29:53 +0000 (08:29 +0200)]
[GL] Fixed COMPRESSED_SRGB_ALPHA_BPTC_UNORM token

10 years ago[GL] Fixed TEXTURE_BINDING_RECTANGLE token
thefiddler [Thu, 14 Aug 2014 06:27:31 +0000 (08:27 +0200)]
[GL] Fixed TEXTURE_BINDING_RECTANGLE token

10 years ago[GL] Removed duplicate bindings
thefiddler [Thu, 14 Aug 2014 06:13:09 +0000 (08:13 +0200)]
[GL] Removed duplicate bindings

10 years ago[GL] Added missing VertexAttribDPointerType enum
thefiddler [Thu, 14 Aug 2014 06:12:14 +0000 (08:12 +0200)]
[GL] Added missing VertexAttribDPointerType enum

This enum used to be there, but somehow disappeared from the 4.5 specs.
It’s back now.

10 years ago[ES] Implemented ES 3.1 binding generator
thefiddler [Thu, 14 Aug 2014 06:11:30 +0000 (08:11 +0200)]
[ES] Implemented ES 3.1 binding generator

10 years ago[GL][ES] Implemented ARB_ES_3_1_compatibility
thefiddler [Thu, 14 Aug 2014 06:11:11 +0000 (08:11 +0200)]
[GL][ES] Implemented ARB_ES_3_1_compatibility

MemoryBarrier and MemoryBarrierByRegion now use the same enum name.