Tobin Ehlis [Mon, 2 Mar 2015 23:09:15 +0000 (16:09 -0700)]
layers: Update last global DS in DrawState when UpdateDescriptors is called
Tobin Ehlis [Mon, 2 Mar 2015 17:16:40 +0000 (10:16 -0700)]
layers: DrawState Cmd Buffer tracking improvements
Add DbgMarker cmds to cmd buffer instruction linked list
Display last 10 touched CBs in dot file
Highlight last touched CB in dot file with green color
Jon Ashburn [Fri, 27 Feb 2015 19:53:41 +0000 (12:53 -0700)]
misc: Add xglRecordMemoryRange entrypoint and use it in Glave
Peter Lohrmann [Mon, 2 Mar 2015 17:41:29 +0000 (09:41 -0800)]
glvdebug: Disable the timeline when replay is in progress.
* Currently the timeline doesn't appear any different when it is disabled, but the user cannot interact with it, which is the intent.
Peter Lohrmann [Mon, 2 Mar 2015 17:36:28 +0000 (09:36 -0800)]
glvdebug_xgl: Draw State Diagram and Command Buffer Diagram are now only added or enabled if the associated SVG diagram has been generated.
* This should help prevent empty windows from appearing in the UI.
* Also fix a regression that was causing most of the UI to be enabled during replay, when it should have been disabled so that the user could not navigate between API Calls.
Peter Lohrmann [Mon, 2 Mar 2015 17:04:28 +0000 (09:04 -0800)]
glvdebug: Add method for qcontroller to enable/disable state viewer tabs.
* glvdebug_xgl now uses this to properly disable the Draw State Diagram and Cmd Buffer Diagram during replay, and
to re-enable them if an updated svg diagram is available after pausing.
Peter Lohrmann [Mon, 2 Mar 2015 16:29:23 +0000 (08:29 -0800)]
glvdebug_xgl: Improve performance of appling settings while a ProxyModel is being used.
* If the ProxyModel (currently either GroupByThreads or GroupByFrames) is not changed when the settings are applied,
then don't reset the ProxyModel's source model. This was causing the tree to get recreated unexpectedly, which can
take significant time on a large trace file.
Peter Lohrmann [Fri, 27 Feb 2015 23:35:15 +0000 (15:35 -0800)]
glave: Set layer extension func pointers to NULL when the device is destroyed.
* This prevents invalid memory access if the pointers are referenced after the device is destroyed and before a new one is created.
Courtney Goeltzenleuchter [Thu, 26 Feb 2015 18:40:39 +0000 (11:40 -0700)]
layers: Issue endl at end of output
Courtney Goeltzenleuchter [Thu, 26 Feb 2015 00:53:18 +0000 (17:53 -0700)]
demos: Clean up renderpass and framebuffer
Chia-I Wu [Fri, 27 Feb 2015 16:51:16 +0000 (09:51 -0700)]
intel: enable L3 cache
Set GEN7_MOCS_L3_ON everywhere.
Tobin Ehlis [Fri, 27 Feb 2015 15:48:43 +0000 (08:48 -0700)]
layers: In DrawState track last global pipe state and dump that to dot diagram
Peter Lohrmann [Fri, 27 Feb 2015 17:30:35 +0000 (09:30 -0800)]
glvdebug: Minor clean up of the connection types between the ReplayWorker and the ReplayWidget.
Peter Lohrmann [Fri, 27 Feb 2015 16:34:47 +0000 (08:34 -0800)]
Merge ReplayThread change with Detach Replay Window.
Jeremy Hayes [Wed, 25 Feb 2015 23:56:06 +0000 (16:56 -0700)]
glave: Add "Detach" checkbox.
Peter Lohrmann [Thu, 26 Feb 2015 18:51:36 +0000 (10:51 -0800)]
glvdebug: Move QReplayWorker into a separate thread.
* In order to achieve this correctly, the QController could not inherit from the QReplayWorker; instead the controller now has a worker object. The QReplayWidget puts the worker on a separate thread.
* Any interaction between the QReplayWorker and the rest of the UI must be done through Qt's signals and slots, which knows how to pass data between threads.
* Performance of replaying within the UI is now on-par with replaying using glvreplay64 from the command line, based on the cube demo. Increasing the validation level will slow down the replay preformance (as expected), and printing of validation messages will also slow down replay performance (as expected).
Mark Lobodzinski [Thu, 26 Feb 2015 21:18:57 +0000 (15:18 -0600)]
layers: Fix null pointer reference in MemTracker
Copy-paste error caused segfault in Cube demo, among others.
Jeremy Hayes [Thu, 26 Feb 2015 22:59:19 +0000 (15:59 -0700)]
glave: Add command buffer diagram.
Mark Lobodzinski [Fri, 27 Feb 2015 00:42:09 +0000 (18:42 -0600)]
layers: Remove spurious assert.
This was unnecessarily crashing the valve tests.
Mark Lobodzinski [Fri, 27 Feb 2015 00:33:10 +0000 (18:33 -0600)]
layers: Fix MemTracker memory leak
Call to string helper function was not freeing returned memory.
Tobin Ehlis [Thu, 26 Feb 2015 19:57:08 +0000 (12:57 -0700)]
layers: Correctly represent Descriptor-related arrays in DrawState dot file
Jon Ashburn [Thu, 26 Feb 2015 18:45:28 +0000 (11:45 -0700)]
glave: cleanup mem_info list as it shrinks during tracing
Chia-I Wu [Mon, 19 Jan 2015 03:14:00 +0000 (11:14 +0800)]
intel: add intel_handle
intel_handle is the base struct of any API handle, with its own helper
functions. Move magic from intel_base to the new intel_handle.
Chia-I Wu [Fri, 20 Feb 2015 19:50:12 +0000 (12:50 -0700)]
intel: add support for per-instance GPU enumeration
Every instance should be indepedenent and have its own list of intel_gpus.
Chia-I Wu [Fri, 20 Feb 2015 19:26:08 +0000 (12:26 -0700)]
intel: an XGL_INSTANCE is not an XGL_OBJECT
It should not embed an intel_obj nor be created by intel_base_create(). Note
that there is an issue with both the old and new code: the allocation of
intel_instance uses the default allocator instead of the app-provided
allocator. It will be fixed later.
Chia-I Wu [Fri, 20 Feb 2015 20:10:25 +0000 (13:10 -0700)]
intel: allow GPU re-enumeration
When apps see XGL_ERROR_DEVICE_LOST, they release everything and enumerate
GPUs again. The call to intel_gpu_remove_all() was in
xglInitAndEnumerateGpus(), but it was missing in the new xglEnumerateGpus().
Chia-I Wu [Fri, 20 Feb 2015 22:09:11 +0000 (15:09 -0700)]
intel: rename intel.c to instance.c
There is now XGL_INSTANCE for GPU enumeration and things happen before it.
Chia-I Wu [Fri, 20 Feb 2015 22:08:31 +0000 (15:08 -0700)]
intel: rename intel_gpa.c to gpa.c
Chia-I Wu [Fri, 20 Feb 2015 22:07:57 +0000 (15:07 -0700)]
intel: move xglEnumerateLayers() to gpu.c
We are going to rename intel.c to instance.c, and xglEnumerateLayers()
definitely does not belong to instance.c.
Mark Lobodzinski [Wed, 25 Feb 2015 21:14:06 +0000 (15:14 -0600)]
layer: Fixed options settings for generated layers, fixed typos
Handling of non-zero default values now also fixed.
Chia-I Wu [Wed, 25 Feb 2015 22:06:15 +0000 (15:06 -0700)]
intel: fix waiting of present fences
For presentation fences, we should wait until the server has submitted the
presentation command to the kernel _and_ the GPU has executed the command.
We failed to wait for the latter until this fix.
Mark Lobodzinski [Thu, 26 Feb 2015 00:11:05 +0000 (18:11 -0600)]
layers: Fix Memtracker fence-related memory leak
MemTracker created internal fence objects to locally track command buffer
completion, but these objects were never destroyed.
Ian Elliott [Thu, 26 Feb 2015 00:40:38 +0000 (17:40 -0700)]
Win: Fix compilation error on Windows (xgl_helper.py).
Visual Studio doesn't like the following code construct:
if (<some test>)
return <something>;
<type> variable [= <intial-value>];
We have to use curly-braces, as in:
if (<some test>) {
return <something>;
}
<type> variable [= <intial-value>];
Ian Elliott [Thu, 26 Feb 2015 00:34:46 +0000 (17:34 -0700)]
Win: layers (draw_state.c): Fix compilation error on Windows.
Visual Studio doesn't like:
static const uint32_t NUM_COLORS = 7;
char* edgeColors[NUM_COLORS];
Instead, we need to do:
char* edgeColors[NUM_COLORS];
Courtney Goeltzenleuchter [Wed, 25 Feb 2015 23:58:34 +0000 (16:58 -0700)]
layers: Track WsiCreatePresentableImage image object
The memory returned by WsiGetPresentableImage is unique
and cannot be freed or unbound by the app. Thus only object tracker
only needs to track the image object.
Courtney Goeltzenleuchter [Thu, 26 Feb 2015 00:13:27 +0000 (17:13 -0700)]
layers: Do not track PHYSICAL_GPUS
The application does not create PHYSICAL_GPU objects
so do not track them.
Courtney Goeltzenleuchter [Thu, 26 Feb 2015 00:12:26 +0000 (17:12 -0700)]
layers: Do not track Queue objects
Queue objects are not created by an application and
thus never destroyed. Thus do not need to track.
Courtney Goeltzenleuchter [Wed, 25 Feb 2015 23:56:00 +0000 (16:56 -0700)]
layers: flush logged output so it's visible immediately
Courtney Goeltzenleuchter [Wed, 25 Feb 2015 23:55:23 +0000 (16:55 -0700)]
demos: Clean up objects after cmd buf built
Courtney Goeltzenleuchter [Wed, 25 Feb 2015 22:13:35 +0000 (15:13 -0700)]
demos: Update to single layout
Courtney Goeltzenleuchter [Wed, 25 Feb 2015 20:54:22 +0000 (13:54 -0700)]
intel: use buffer type memory for linear formats
To behave in a similar fashion to other IHVs we need
to return XGL_MEMORY_TYPE_BUFFER for images that
use format_class of LINEAR and XGL_MEMORY_TYPE_IMAGE for
all other format classes.
Courtney Goeltzenleuchter [Wed, 25 Feb 2015 19:49:04 +0000 (12:49 -0700)]
demos: Be sure to initialize pNext
Courtney Goeltzenleuchter [Wed, 25 Feb 2015 19:48:19 +0000 (12:48 -0700)]
demos: Bug fix: Unbind image object
Courtney Goeltzenleuchter [Wed, 25 Feb 2015 18:48:28 +0000 (11:48 -0700)]
demos: Be sure to request correct memory type
Courtney Goeltzenleuchter [Wed, 25 Feb 2015 18:46:58 +0000 (11:46 -0700)]
demos: Add use_staging option
Specifying --use_staging as a command line argument to tri
will force tri to upload the texture via a linear mapped staging buffer.
Courtney Goeltzenleuchter [Tue, 17 Feb 2015 19:54:31 +0000 (12:54 -0700)]
cube: Use staging buffer for texture upload
Courtney Goeltzenleuchter [Sat, 14 Feb 2015 01:20:24 +0000 (18:20 -0700)]
demos: Integrate feedback from NVIDIA
Courtney Goeltzenleuchter [Sat, 14 Feb 2015 00:52:46 +0000 (17:52 -0700)]
demos: Refactor to simplify and optimize
Will now check if texturing is supported on linear, CPU accessible
textures. If so, just uses that. If not, will use a staging buffer
to copy to optimized layout texture image.
Courtney Goeltzenleuchter [Wed, 25 Feb 2015 18:01:35 +0000 (11:01 -0700)]
intel: linear images require buffer type memory
Jon Ashburn [Wed, 25 Feb 2015 19:45:23 +0000 (12:45 -0700)]
layers: Check for NULL pointer with dynamic_display()
Jon Ashburn [Wed, 25 Feb 2015 20:51:07 +0000 (13:51 -0700)]
glave: Fix locking of mem_info entries in UnmapMemory
The retruned entry pointer could change after lock released in the case the mem info list was realloc.
Tobin Ehlis [Wed, 25 Feb 2015 23:34:54 +0000 (16:34 -0700)]
layers: Fix DrawState buffer over-run when clearing descriptors
Tobin Ehlis [Wed, 25 Feb 2015 22:01:21 +0000 (15:01 -0700)]
layers: Drawstate color descriptor edges and correctly clear slot mappings
Mark Lobodzinski [Wed, 25 Feb 2015 18:23:20 +0000 (12:23 -0600)]
layers: Fix layer config file options
Needed to end up with enums here, added this option.
Mark Lobodzinski [Wed, 25 Feb 2015 18:16:04 +0000 (12:16 -0600)]
layers: Validation check for CPU_VISIBLE bit set on MapMemory calls
Tobin Ehlis [Wed, 25 Feb 2015 18:46:39 +0000 (11:46 -0700)]
layers: Fix uninitialized variable in DrawState.
Chia-I Wu [Wed, 25 Feb 2015 18:52:31 +0000 (11:52 -0700)]
update BUILD.md for imported libdrm
Two new dependencies introduced by libdrm: libpciaccess-dev and
libpthread-stubs0-dev.
Tobin Ehlis [Wed, 25 Feb 2015 18:30:27 +0000 (11:30 -0700)]
glave: For color array params, correctly size trace buffer based on array type and size
Chia-I Wu [Tue, 24 Feb 2015 17:06:26 +0000 (10:06 -0700)]
intel: use unlimited VMA cache
With the switch to non-GTT mapping, we should have enough address space for
unlimited VMA caching.
Chia-I Wu [Wed, 25 Feb 2015 16:47:30 +0000 (09:47 -0700)]
intel: use intel_bo_map_async() for xglMapMemory()
When the mappable aperture is near full, BOs mapped by
intel_bo_map_gtt_async() will need to evict something in their page fault
routine, creating unpredictable latencies. It also appears that the page
fault routine waits for the BOs to be unbusy, against the idea of
GL_MAP_UNSYNCHRONIZED_BIT.
Chia-I Wu [Wed, 25 Feb 2015 16:47:10 +0000 (09:47 -0700)]
intel: add intel_bo_map_async()
Non-blocking version of intel_bo_map().
Chia-I Wu [Wed, 25 Feb 2015 07:11:38 +0000 (15:11 +0800)]
cmake: remove unused FindDRM.cmake
Chia-I Wu [Wed, 25 Feb 2015 04:45:34 +0000 (12:45 +0800)]
intel: add and link with libintelkmd.a
Add cmake rules to build libintelkmd.a, which implements our KMD interface
using our own stripped-down libdrm. This removes libdrm dependency.
Chia-I Wu [Wed, 25 Feb 2015 04:33:17 +0000 (12:33 +0800)]
intel: import stripped-down libdrm-2.4.59-23-g1f73578
Add selected files from libdrm, unmodified.
Chia-I Wu [Wed, 25 Feb 2015 07:09:39 +0000 (15:09 +0800)]
intel: remove libdrm dependency from libintelcompiler.a
We should not need libdrm in the compiler.
Peter Lohrmann [Tue, 24 Feb 2015 20:31:20 +0000 (12:31 -0800)]
glvdebug_xgl: String replace of xgl to vk and XGL to VK for purposes of the GDC demo.
* The most recent headers will use the vk prefix, and then the generated xgl code will automatically output the correct packet strings.
* However, the header version we're using for the GDC demo doesn't have that prefix yet, so we're doing the switch in the UI temporarily.
Cody Northrop [Tue, 24 Feb 2015 21:15:29 +0000 (14:15 -0700)]
compiler: Start using SIMD16 fragment shaders
The SIMD16 ISA has always been available, we just hadn't hooked it
up yet in the driver. We've got enough workloads to know if it helps
performance now, so flip the switch!
Chia-I Wu [Mon, 23 Feb 2015 17:41:08 +0000 (10:41 -0700)]
demos/cube: use a single layout
Courtney Goeltzenleuchter [Thu, 12 Feb 2015 01:17:22 +0000 (18:17 -0700)]
demos: Updated tri to use staging buffer for texture
Courtney Goeltzenleuchter [Tue, 17 Feb 2015 16:48:44 +0000 (09:48 -0700)]
cube: Fix leaking resources
Demo was leaking Framebuffers and RenderPasses every time a new command
buffer was created (every frame). Now app creates only two command
buffers (one for each render target) and re-uses those command buffers
to draw the cube.
Tobin Ehlis [Tue, 24 Feb 2015 22:40:22 +0000 (15:40 -0700)]
layers: Add simple Cmd Buffer dot file dump to DrawState
Tobin Ehlis [Tue, 24 Feb 2015 22:39:04 +0000 (15:39 -0700)]
layers: For ParamChecker, verify struct ptrs aren't NULL before validating
Mark Lobodzinski [Tue, 24 Feb 2015 22:20:24 +0000 (16:20 -0600)]
layers: Remove destroyed/freed objects from both object lists
Some objects, upon being freed or destroyed, were removed from the
object-specific linked list but not from the master object list.
Jeremy Hayes [Fri, 20 Feb 2015 22:17:08 +0000 (15:17 -0700)]
glvdebug: Enable/disable draw state widget.
Enable/disable the draw state widget instead of adding/removing the tab
containing the draw state. Display an empty scene when the widget is
disabled because disabled tabs are still visible.
Peter Lohrmann [Fri, 20 Feb 2015 20:36:31 +0000 (12:36 -0800)]
glvdebug: ReplayWorker now properly cleans up the "Play to Here" action.
* This was being leaked before, and was resulting in multiple "Play to Here" context menu items in the API Call tree.
Peter Lohrmann [Fri, 20 Feb 2015 20:24:20 +0000 (12:24 -0800)]
glvdebug: Resize text and items on Timeline.
* The Thread ID text is now drawn at 30% of the thread's area, but is cap'd at the default font height.
* The timeline items are now drawn at 40% of the thread's area, to ensure that it never overlaps the Thread Id text.
Peter Lohrmann [Fri, 20 Feb 2015 19:17:00 +0000 (11:17 -0800)]
glvdebug: Close currently open trace files before trying to open a new one.
* Previously, If the user used File->Open to open a new trace file, the currently open trace file would not be closed. This was resulting in multiple Replayer tabs being visible in the UI (and likely a bunch of other less noticeable issues).
* Attempting to close the trace file prior to opening a new one seems the best way to resolve this issue.
Peter Lohrmann [Fri, 20 Feb 2015 18:10:25 +0000 (10:10 -0800)]
glvdebug: ThreadIds are uint32_t, not int.
* This was causing some thread ids to be printed in the timeline as negative.
Peter Lohrmann [Thu, 19 Feb 2015 23:51:41 +0000 (15:51 -0800)]
glvdebug: Timeline now resizes properly when the window is resized.
* The zoom factor and horizontal scrollbar was not being updated correctly.
Peter Lohrmann [Thu, 19 Feb 2015 18:05:54 +0000 (10:05 -0800)]
glvdebug_xgl: Remove pipeline_dump files in more places.
* Files are now deleted when the trace file is loaded, and when the replay is started or continued. This ensure that stale images are left on disk.
* Also make the file removing code portable by using QFile::Remove(..).
Jeremy Hayes [Thu, 19 Feb 2015 16:24:46 +0000 (09:24 -0700)]
glvdebug: Add option for separate replay window.
Jon Ashburn [Tue, 17 Feb 2015 20:29:09 +0000 (13:29 -0700)]
layers: Remove the automatic dumping of DOT files.
This is now controlled solely by the app calling drawStateDumpDOTFile()
Conflicts:
layers/draw_state.c
Jon Ashburn [Tue, 17 Feb 2015 20:28:11 +0000 (13:28 -0700)]
glave: Add Dump() to debugger so DrawState dumping can occur on pauses
Conflicts:
glave-generate.py
Peter Lohrmann [Thu, 12 Feb 2015 23:47:04 +0000 (15:47 -0800)]
glvdebug: minor improvement to timeline so it doesn't try to scrollTo(..) invalid items.
* This would cause the timeline to redraw thinking that the item wasn't in view.
Peter Lohrmann [Thu, 12 Feb 2015 23:45:45 +0000 (15:45 -0800)]
glvdebug: Fix highlighting API call in call tree when replayer is paused and a proxyModel is being used.
* There was inconsistency in which model was being used to get the QModelIndex, which caused nothing to be highlighted in the API call tree.
Peter Lohrmann [Thu, 12 Feb 2015 20:56:10 +0000 (12:56 -0800)]
glvdebug: Remove functions and buttons related to snapshots from the main UI.
* They were previously hidden by default, but to clean up the code, I decided to remove them completely.
Jeremy Hayes [Thu, 12 Feb 2015 23:15:58 +0000 (16:15 -0700)]
glvdebug: Use svg instead of png.
Conflicts:
layers/draw_state.c
Conflicts:
layers/draw_state.c
Jeremy Hayes [Thu, 12 Feb 2015 23:07:04 +0000 (16:07 -0700)]
glvdebug: Clean up pipeline dumps on trace load.
Jeremy Hayes [Thu, 12 Feb 2015 22:52:10 +0000 (15:52 -0700)]
glvdebug: Fixed label for draw state diagram.
Jeremy Hayes [Thu, 12 Feb 2015 18:19:17 +0000 (11:19 -0700)]
glvdebug: Use SVG renderer for draw state diagram.
Courtney Goeltzenleuchter [Wed, 18 Feb 2015 18:40:27 +0000 (11:40 -0700)]
intel: Return proper structure size for buffer object
Tobin Ehlis [Tue, 24 Feb 2015 16:16:47 +0000 (09:16 -0700)]
layers: Add DrawState dot file output of descriptor details
Mark Lobodzinski [Fri, 20 Feb 2015 22:38:40 +0000 (16:38 -0600)]
layers: Fix buffer overrun in memtracker
Long function name+64-bit pointer caused buffer overrun in rendersystemtest
Courtney Goeltzenleuchter [Tue, 24 Feb 2015 00:40:15 +0000 (17:40 -0700)]
misc: Use XGL_API_VERSION instead of hard coded value
Ian Elliott [Tue, 24 Feb 2015 00:10:06 +0000 (17:10 -0700)]
tri: Change from having a hard-coded API version to using the latest.
Piers actually found and fixed this, but I wanted to get it on "master" without
waiting for the rest of his changes.
Tobin Ehlis [Mon, 23 Feb 2015 23:09:58 +0000 (16:09 -0700)]
layers: In DrawState correctly clear update chain for Struct Node
Tobin Ehlis [Mon, 23 Feb 2015 21:09:16 +0000 (14:09 -0700)]
layers: Lock ObjectTracker linked-list access
Tobin Ehlis [Mon, 23 Feb 2015 16:06:28 +0000 (09:06 -0700)]
layers: Add per-thread tracking of latest cmd buffer
Tobin Ehlis [Fri, 20 Feb 2015 19:05:30 +0000 (12:05 -0700)]
layers: Don't run ObjectTracker checks on NULL mem objects
Jon Ashburn [Mon, 23 Feb 2015 18:07:30 +0000 (11:07 -0700)]
glave: Don't log error if replay is succesful but trace was not_ready