platform/core/uifw/dali-toolkit.git
13 months agoAdded integration api to physics 20/298620/6
David Steele [Mon, 11 Sep 2023 17:37:30 +0000 (18:37 +0100)]
Added integration api to physics

Changed locking mechanism to enable NUI ScopedAccessor

Added 2nd user data to cpBody (for our ref, as c#
ref uses 1st user data)

Change-Id: Idf3ef1a172a03cbdbf587ef8993c787e1fa7c633

13 months agoMerge "Change the SENSITVE value of accessibility" into devel/master
Wonsik Jung [Thu, 14 Sep 2023 08:19:30 +0000 (08:19 +0000)]
Merge "Change the SENSITVE value of accessibility" into devel/master

13 months agoMerge "Support FastTrackUploading for YUV images" into devel/master
Eunki Hong [Thu, 14 Sep 2023 08:17:02 +0000 (08:17 +0000)]
Merge "Support FastTrackUploading for YUV images" into devel/master

13 months agoFix Shadow issue 66/298766/4
seungho baek [Wed, 13 Sep 2023 08:02:06 +0000 (17:02 +0900)]
Fix Shadow issue

 - When Model is added after shadow is set, the model cannot used for shadow

Change-Id: Iaec0f3e389068342cef9b2769e060e69832354ee
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
13 months agoSupport FastTrackUploading for YUV images 99/298299/14
Eunki, Hong [Tue, 5 Sep 2023 08:10:11 +0000 (17:10 +0900)]
Support FastTrackUploading for YUV images

Let we support YUV image case without additional image loading
or image operation.

Instead, let we think that FastTrackUploading will use
YUV format always if DALI_LOAD_IMAGE_YUV_PLANES=1.
And then, revert as standard shader if we are not use
YUV case actually.

To support this feature. let we make unified YUV + RGB shader can use
standard rgb image color for special case.
After load completed, we can determine the type of shader.

Change-Id: Ia4ffa288e705af751e722cd1440de2a014ad19b4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
13 months ago[Scene3D] Cache image load result so models can share it. 88/298188/15
Eunki Hong [Sun, 3 Sep 2023 06:05:44 +0000 (15:05 +0900)]
[Scene3D] Cache image load result so models can share it.

Let we cache the PixelData and Texture so various models can use it.

We cache the model resources, and let we use them same resources.
But if some seperated models using same images, we cannot cache about it.

There are relative usecase occured + Unity support this kind of cache system,
let we also cache images + textures locally.

---

First, we can cache url --> PixelData.
This caching might occured on multi threading system. So we have to lock the mutex
when we try to access this kind of pixeldata access.

Second, we can cache PixelData --> Texture.
This caching should be occured only for main thread.

---

We support Garbage Collect system to avoid full-iterating cached resources.
During GC, we should remove Texture first, and then PixelData.
(Since PixelData can be the key of Texture.)

Currenly, we will call GC only of ModelCache reference count become 0.

Change-Id: I5e89f214593503fa9e8b2290c3859f2674ff7048
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
13 months agoEnsure all thrid-party code is removed from coverage calculations 19/298619/2
Adeel Kazmi [Mon, 11 Sep 2023 16:23:35 +0000 (17:23 +0100)]
Ensure all thrid-party code is removed from coverage calculations

Change-Id: I41e6e105680f38de8369d40145895750a37e6ef4

14 months agoFix coverity issue on chipmunk-physics-debug 07/298607/1
Eunki Hong [Mon, 11 Sep 2023 10:22:26 +0000 (19:22 +0900)]
Fix coverity issue on chipmunk-physics-debug

- Uninitialized value for mDebugOptions
- Unreached code line

Change-Id: Ida0e45195346c6d5d83702f905f29ffce4dde526
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
14 months agoMerge "Register PixelArea property only if required." into devel/master
Eunki Hong [Mon, 11 Sep 2023 03:04:36 +0000 (03:04 +0000)]
Merge "Register PixelArea property only if required." into devel/master

14 months agoMerge "Apply fittingMode lazy when resource is not ready" into devel/master
sunghyun kim [Mon, 11 Sep 2023 00:55:26 +0000 (00:55 +0000)]
Merge "Apply fittingMode lazy when resource is not ready" into devel/master

14 months agoRegister PixelArea property only if required. 95/298495/3
Eunki, Hong [Fri, 8 Sep 2023 00:01:15 +0000 (09:01 +0900)]
Register PixelArea property only if required.

Since we were try to register uPixelArea property for every image-visual,
The Shader try to send PropertResetter very frequencly.

Since we only need to register that property only 1 time +
We can control pixel area by Renderer,
Let we register uPixelArea property only 1 times for creation.

And also, there was some useless uPixelArea usage on text-visual.
Let we just remove it.

Change-Id: Ib784e0088243f2a70f8556ae0dc9fa7c957b5aa2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
14 months agoMerge changes I0729e532,I6b908dda,I8aad01f7 into devel/master
David Steele [Fri, 8 Sep 2023 16:43:23 +0000 (16:43 +0000)]
Merge changes I0729e532,I6b908dda,I8aad01f7 into devel/master

* changes:
  Added debug renderer for Chipmunk
  Changing hit test to pass in optional filter
  Bug fixes for 2d physics

14 months agoDALi Version 2.2.43 32/298532/1 dali_2.2.43
Richard Huang [Fri, 8 Sep 2023 09:46:15 +0000 (10:46 +0100)]
DALi Version 2.2.43

Change-Id: I929b693ee1b4ca6bd00c3355a19053ee2b2edf91

14 months agoAdded debug renderer for Chipmunk 15/298415/3
David Steele [Wed, 6 Sep 2023 15:39:35 +0000 (16:39 +0100)]
Added debug renderer for Chipmunk

Change-Id: I0729e53256aeb0af395bf76aeab32305708d5a95

14 months agoChanging hit test to pass in optional filter 93/298493/1
David Steele [Thu, 7 Sep 2023 13:47:09 +0000 (14:47 +0100)]
Changing hit test to pass in optional filter

Change-Id: I6b908dda86596a70a001d1a2be307ce9c5f1b231

14 months agoBug fixes for 2d physics 92/298492/1
David Steele [Thu, 7 Sep 2023 14:15:46 +0000 (15:15 +0100)]
Bug fixes for 2d physics

Ensure that empty function queue doesn't cause crash
Fix the actor / physics world rotation translation (due to mirroring
the Y coords)

Changed the order of the inclusion files to ensure that a clean build
picks up the version of headers in the dali-physics/third-party folder.

Change-Id: I8aad01f7b9292e2c29642e61966daa33117d1efb
Signed-off-by: David Steele <david.steele@samsung.com>
14 months agoChange the SENSITVE value of accessibility 66/296466/3
Wonsik Jung [Fri, 28 Jul 2023 06:40:58 +0000 (15:40 +0900)]
Change the SENSITVE value of accessibility

Change the SENSITIVE value of accessibility using actor's hittable and touch required.

Change-Id: I57f58f09360149573d1682eca0435852229a5101

14 months agoApply fittingMode lazy when resource is not ready 43/297443/2
sunghyun kim [Fri, 18 Aug 2023 08:14:21 +0000 (17:14 +0900)]
Apply fittingMode lazy when resource is not ready

FittingMode may not work properly if ResourceReady is called later than Relayout.
to prevent this, modify to apply FittingMode late if Resource is not ready

Change-Id: Idb0c572a9aa034cea25f563ffbc256ad8eacacda

14 months agoMerge "Guard NPatchData removal case during signal emit" into devel/master
Eunki Hong [Tue, 5 Sep 2023 08:44:13 +0000 (08:44 +0000)]
Merge "Guard NPatchData removal case during signal emit" into devel/master

14 months agoMerge "Fix gcc-13 build error at dali-physics" into devel/master
David Steele [Mon, 4 Sep 2023 10:53:22 +0000 (10:53 +0000)]
Merge "Fix gcc-13 build error at dali-physics" into devel/master

14 months agoGuard NPatchData removal case during signal emit 67/297967/5
Eunki, Hong [Tue, 29 Aug 2023 06:52:47 +0000 (15:52 +0900)]
Guard NPatchData removal case during signal emit

It was possible that NPatchData removed during NotifyObserver.
For more safety, let we make NPatchData as shared_ptr, instead
of unique_ptr.

And also, let we don't touch observer list container during
NotifyObservers.

And also, let we remove NPatchInfo at post processing.
It will keep the life of NPatchData during NotifyObserver try to
remove the NPatchInfo.

Change-Id: Ieca33a2231df38d23966f96593506d67333cfcd0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
14 months agoFix svace issues for dali-physics 93/298193/1
Eunki, Hong [Mon, 4 Sep 2023 01:17:24 +0000 (10:17 +0900)]
Fix svace issues for dali-physics

Change-Id: I83874fa56a4373ae6e892dedf6e61da17f0a9ceb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
14 months agoFix gcc-13 build error at dali-physics 87/298187/1
Eunki Hong [Sun, 3 Sep 2023 04:21:16 +0000 (13:21 +0900)]
Fix gcc-13 build error at dali-physics

Change-Id: I91e7ab81a8d983661c5cbe613e4c0a23466a030b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
14 months agoMerge changes I776588c1,I7292a2fb into devel/master
Adeel Kazmi [Fri, 1 Sep 2023 14:02:39 +0000 (14:02 +0000)]
Merge changes I776588c1,I7292a2fb into devel/master

* changes:
  Adding chipmunk implementation for physics adaptor
  Adding bullet physics files

14 months agoMake subsurface texture not be enabled in dli 44/298144/4
seungho baek [Fri, 1 Sep 2023 07:52:42 +0000 (16:52 +0900)]
Make subsurface texture not be enabled in dli

 - dli shaders not use subsurface sampler but the texture is added to textureSet

Change-Id: I2aab8f8e91c663cdc49cdb97a6e4a3a54efc014f
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
14 months agoMerge "DALi Version 2.2.42" into devel/master
David Steele [Fri, 1 Sep 2023 11:55:31 +0000 (11:55 +0000)]
Merge "DALi Version 2.2.42" into devel/master

14 months agoDALi Version 2.2.42 70/298170/1 dali_2.2.42
David Steele [Fri, 1 Sep 2023 11:50:20 +0000 (12:50 +0100)]
DALi Version 2.2.42

Change-Id: I8fb2d0684ce7b6ed840382179372ab2346cf3379

14 months agoMerge "(Vector) Flush lottie update informations" into devel/master
Eunki Hong [Fri, 1 Sep 2023 01:31:33 +0000 (01:31 +0000)]
Merge "(Vector) Flush lottie update informations" into devel/master

14 months agoAdding chipmunk implementation for physics adaptor 46/297746/6
David Steele [Tue, 22 Aug 2023 13:13:20 +0000 (14:13 +0100)]
Adding chipmunk implementation for physics adaptor

Splitting out common implementation for PhysicsWorld
and Physicsadaptor to base classes.

Split out test cases into dali-physics2d & dali-physics3d sets

Change-Id: I776588c1d4845cda450f0c95ad455097400d9a17
Signed-off-by: David Steele <david.steele@samsung.com>
14 months agoMerge "Fix typo error (djikstra -> dijkstra)" into devel/master
David Steele [Thu, 31 Aug 2023 14:38:30 +0000 (14:38 +0000)]
Merge "Fix typo error (djikstra -> dijkstra)" into devel/master

14 months agoMerge "Fix crash issue when navi-mesh seperated" into devel/master
David Steele [Thu, 31 Aug 2023 14:38:16 +0000 (14:38 +0000)]
Merge "Fix crash issue when navi-mesh seperated" into devel/master

14 months agoMerge "Optimize dijkstra path finder algorithm" into devel/master
Adeel Kazmi [Thu, 31 Aug 2023 14:30:06 +0000 (14:30 +0000)]
Merge "Optimize dijkstra path finder algorithm" into devel/master

14 months agoMerge "Shadow Mapping" into devel/master
Seungho BAEK [Thu, 31 Aug 2023 04:31:12 +0000 (04:31 +0000)]
Merge "Shadow Mapping" into devel/master

14 months agoFix typo error (djikstra -> dijkstra) 50/298050/1
Eunki Hong [Wed, 30 Aug 2023 18:44:56 +0000 (03:44 +0900)]
Fix typo error (djikstra -> dijkstra)

Fix typo error of algorithm name

Change-Id: I888f543005ea07ff446d04ffd941325e52ed0551
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
14 months agoFix crash issue when navi-mesh seperated 49/298049/1
Eunki Hong [Wed, 30 Aug 2023 18:35:41 +0000 (03:35 +0900)]
Fix crash issue when navi-mesh seperated

It is possible that there is no path between navi-mesh polygons.
If then, we return empty WayPointList. And then, crashed.

To avoid that cases, let we check whether FindPath result empty.

Change-Id: Id506c50022678c442d609d219d8c9baf53b46408
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
14 months agoOptimize dijkstra path finder algorithm 48/298048/2
Eunki Hong [Wed, 30 Aug 2023 17:49:41 +0000 (02:49 +0900)]
Optimize dijkstra path finder algorithm

Let we use dijkstra with O(E log E) method, which is optimized.

Change-Id: Ie3afe3ff1a526e1ec6edb6b3d5817834caaf1120
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
14 months agoShadow Mapping 11/295411/32
seungho baek [Thu, 6 Jul 2023 13:00:35 +0000 (22:00 +0900)]
Shadow Mapping

 - DALi will support shadow with a light.
 - PCF is supported to soften shadow edge

Change-Id: Iacba477230e315a73c95ef435d33a8deeac88a3e
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
14 months agoFix visual transform offset of text label 78/297978/3
Bowon Ryu [Tue, 29 Aug 2023 10:04:22 +0000 (19:04 +0900)]
Fix visual transform offset of text label

Font rendering quality is very degraded
when the visual translation y offset is a decimal value.
To prevent this issue, round the offset.

Change-Id: I9e3630f568d6b97a623e9ed32447b2980beb78a6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
14 months agoAdding bullet physics files 64/297064/23
David Steele [Wed, 9 Aug 2023 17:21:38 +0000 (18:21 +0100)]
Adding bullet physics files

Created DALi version of bullet-physics-demo from
github.sec.samsung.net/dalihub/dali-physics-demo

Hidden details of ScopedAccessor
Changed how transform works
Updated debug renderer
Added test cases for PhysicsAdaptor
Added test cases for PhysicsActor
Fixed quaternion handling to work with mirrored x/y/z coord system

Change-Id: I7292a2fbf73ef82a8b5e43701489b460ea36b27d

14 months agoExtract condition function to check the animation has initial value or not 94/297894/1
seungho baek [Mon, 28 Aug 2023 06:47:49 +0000 (15:47 +0900)]
Extract condition function to check the animation has initial value or not

 - Currently, gltf2-util.cpp uses long condition with comment to check the animation data contains initial value or not.
 - The comment has been essential to understand the purpose of the condition.
 - This patch extracts condition function to check it and uses proper naming instead of comment.

Change-Id: Ib2808343215b8ac6fe400911f6a50511da6cd8fb
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
14 months ago(Vector) Flush lottie update informations 60/296160/12
Eunki Hong [Thu, 20 Jul 2023 15:49:48 +0000 (00:49 +0900)]
(Vector) Flush lottie update informations

Add flush action that we can ensure the values updated forcely.

Change-Id: I9ebd65b006e314e087148826b0e5be6842d3679b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
14 months agoDALi Version 2.2.41 52/297852/1 dali_2.2.41
Adeel Kazmi [Fri, 25 Aug 2023 12:41:14 +0000 (13:41 +0100)]
DALi Version 2.2.41

Change-Id: I863897b241b6d668690772755066f7cef5fbe60c

14 months agoTemperary increase max bone as 80 08/297708/1
Eunki, Hong [Wed, 23 Aug 2023 07:03:10 +0000 (16:03 +0900)]
Temperary increase max bone as 80

TODO : This patch is temperal fix.
We need to remove this limitation in future

Change-Id: Ibe358bc37cd5babb6d9b6fba720bd3c7c0fb94f8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
14 months agoFix randomly failed UTC 78/297478/1
Eunki Hong [Sat, 19 Aug 2023 05:24:50 +0000 (14:24 +0900)]
Fix randomly failed UTC

Since application.SendNotification() might complete the loading
before our hard-coding process, It randomly failed.

To fix it, we remove the possible way to complete async loading complete

Change-Id: I010f3c286638e7a961dff02cb15f55fec79ad538
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
14 months agoMerge "DALi Version 2.2.40" into devel/master
David Steele [Fri, 18 Aug 2023 12:35:31 +0000 (12:35 +0000)]
Merge "DALi Version 2.2.40" into devel/master

14 months agoDALi Version 2.2.40 66/297466/1 dali_2.2.40
Adam Bialogonski [Fri, 18 Aug 2023 12:23:03 +0000 (13:23 +0100)]
DALi Version 2.2.40

Change-Id: I8d8732048a1d6912fc3127f8ae5470b58b7ab052

14 months agoUpdated test harness README.md 68/297368/1
David Steele [Thu, 17 Aug 2023 10:34:49 +0000 (11:34 +0100)]
Updated test harness README.md

Cleaned up the readme,
Removed out of date info
Added new command line options

Change-Id: Icac4db873e94bf0ae8c60aff33052910b4ed7bc2
Signed-off-by: David Steele <david.steele@samsung.com>
14 months agoInstall missing header files in bullet 36/297236/1
Richard Huang [Mon, 14 Aug 2023 10:44:05 +0000 (11:44 +0100)]
Install missing header files in bullet

Change-Id: I20cab953a18927304d14e2648913e4613127de7c

15 months agoDALi Version 2.2.39 89/297189/1 dali_2.2.39
Richard Huang [Fri, 11 Aug 2023 09:56:04 +0000 (10:56 +0100)]
DALi Version 2.2.39

Change-Id: I5ca616818b8443679f8ff34a926c071958b9f9ea

15 months agoMerge "Allow worker thread trace + Trace during image works" into devel/master
David Steele [Thu, 10 Aug 2023 11:05:29 +0000 (11:05 +0000)]
Merge "Allow worker thread trace + Trace during image works" into devel/master

15 months agoAllow npatch image load remote url 01/297101/2
Eunki Hong [Thu, 10 Aug 2023 07:41:22 +0000 (16:41 +0900)]
Allow npatch image load remote url

Since we don't need to ignore remote npatch image, let we remove
url validation check code.

(And, also that code doesn't show broken image)

Change-Id: I37900863f64a68abb66f6c8a7fd3e21719896ba7
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
15 months agoAllow worker thread trace + Trace during image works 56/297056/5
Eunki Hong [Wed, 9 Aug 2023 13:09:34 +0000 (22:09 +0900)]
Allow worker thread trace + Trace during image works

Let we add trace marker during image load & apply masking.
It will be helpful when we detect performance bottleneck.

Change-Id: I3c629a6b018cdb6bb5e700a8809557e8475fd1cf
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
15 months agoAdd missing include for perf logging in gcc-13 54/297054/1
Eunki Hong [Wed, 9 Aug 2023 12:50:02 +0000 (21:50 +0900)]
Add missing include for perf logging in gcc-13

Fix gcc-13 compile error

Change-Id: Ib8e937dac2198e15335b8773aba1781a1695b90b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
15 months agoMerge "Add trace log to check performance of text update" into devel/master
Bowon Ryu [Wed, 9 Aug 2023 01:16:18 +0000 (01:16 +0000)]
Merge "Add trace log to check performance of text update" into devel/master

15 months agoFixed bullet include paths 90/296990/1
David Steele [Tue, 8 Aug 2023 10:42:56 +0000 (11:42 +0100)]
Fixed bullet include paths

Change-Id: Ifca854435c2f05a61e755da656da6ee6271d0b5e

15 months agoAdd trace log to check performance of text update 89/296689/7
Bowon Ryu [Thu, 3 Aug 2023 05:50:05 +0000 (14:50 +0900)]
Add trace log to check performance of text update

Change-Id: I054f862085208b58f9a5137abccc8f9a1465513c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
15 months ago(SVG) Do not cancel loading task even scene off 73/296873/1
Eunki, Hong [Mon, 7 Aug 2023 02:16:45 +0000 (11:16 +0900)]
(SVG) Do not cancel loading task even scene off

Since we request loading task at OnInitialize side,
and we don't re-request loading task even if it scene on,

We should not remove mLoadingTask at SceneOff case.

Change-Id: I26708af92d9dadbd902f225a9d3b26cb9d152292
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
15 months agoMerge "Changes in Particle System for NUI" into devel/master
Adeel Kazmi [Fri, 4 Aug 2023 16:16:57 +0000 (16:16 +0000)]
Merge "Changes in Particle System for NUI" into devel/master

15 months agoMerge "DALi Version 2.2.38" into devel/master
David Steele [Fri, 4 Aug 2023 13:43:08 +0000 (13:43 +0000)]
Merge "DALi Version 2.2.38" into devel/master

15 months agoDALi Version 2.2.38 34/296834/1 dali_2.2.38
David Steele [Fri, 4 Aug 2023 12:43:23 +0000 (13:43 +0100)]
DALi Version 2.2.38

Change-Id: Ic9b55f1b7c8fab3817c497f9103f4bf6333ebfab

15 months agoFastTrackUpload task implement 58/295658/35
Eunki, Hong [Wed, 12 Jul 2023 07:01:56 +0000 (16:01 +0900)]
FastTrackUpload task implement

Let we make another loaderTask for upload texture at work thread.
It will use TextureUploadManager.

Change-Id: Ibc3e19aad3e1a20f3a553b4cf394b315de66980f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
15 months agoChanges in Particle System for NUI 82/296482/4
Adam Bialogonski [Thu, 3 Aug 2023 12:57:55 +0000 (13:57 +0100)]
Changes in Particle System for NUI

Change-Id: I89c5e40dc7cb8afa6afa0f4845e0d3e5f3a10a1d
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
15 months agoMerge "Apply new clipboard to text component" into devel/master
Bowon Ryu [Tue, 1 Aug 2023 04:15:54 +0000 (04:15 +0000)]
Merge "Apply new clipboard to text component" into devel/master

15 months agoMerge "Change MotionData's AsyncLoad UTC" into devel/master
Eunki Hong [Mon, 31 Jul 2023 01:21:56 +0000 (01:21 +0000)]
Merge "Change MotionData's AsyncLoad UTC" into devel/master

15 months agoMerge "DALi Version 2.2.37" into devel/master
Adeel Kazmi [Fri, 28 Jul 2023 13:58:05 +0000 (13:58 +0000)]
Merge "DALi Version 2.2.37" into devel/master

15 months agoDALi Version 2.2.37 86/296486/1 dali_2.2.37
Adeel Kazmi [Fri, 28 Jul 2023 13:51:58 +0000 (14:51 +0100)]
DALi Version 2.2.37

Change-Id: I933c2cd2dfb8f39e7ac32bd049995142db052976

15 months agoMerge "Remove Texture in AsyncLoadComplete()" into devel/master
Eunki Hong [Fri, 28 Jul 2023 11:08:43 +0000 (11:08 +0000)]
Merge "Remove Texture  in AsyncLoadComplete()" into devel/master

15 months agoMerge "Make sure symbols are visible externally for bullet and chipmunk" into devel...
Adeel Kazmi [Fri, 28 Jul 2023 10:34:34 +0000 (10:34 +0000)]
Merge "Make sure symbols are visible externally for bullet and chipmunk" into devel/master

15 months agoRemove Texture in AsyncLoadComplete() 70/296470/1
sunghyun kim [Fri, 28 Jul 2023 08:31:58 +0000 (17:31 +0900)]
Remove Texture  in AsyncLoadComplete()

In AsyncLoadComplete(), texture need to remove.

Change-Id: I723bb1c88c36b91850750225ce715db44d2b96a6

15 months agoChange MotionData's AsyncLoad UTC 61/296461/1
Eunki, Hong [Fri, 28 Jul 2023 05:22:48 +0000 (14:22 +0900)]
Change MotionData's AsyncLoad UTC

Since we change to trigger eventfd even if task canceled
during running, UTC implements should be changed.

Change-Id: If63e2f03ff90db23a3226d69dc1bde4fb3352997
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
15 months agoMake sure symbols are visible externally for bullet and chipmunk 72/296272/4
Richard Huang [Mon, 24 Jul 2023 17:06:33 +0000 (18:06 +0100)]
Make sure symbols are visible externally for bullet and chipmunk

Change-Id: Ic5b873d5013480707126dcf8698032e51cbb52d7

15 months agoAdd property for disable broken image 78/293078/15
sunghyun kim [Fri, 19 May 2023 07:44:14 +0000 (16:44 +0900)]
Add property for disable broken image

add property for disable broken image.
it is for placeholder image visual

Change-Id: I3c2609aed11a5e880207b616243c2b110815d71b

15 months agoFix svace issue (bad copy and paste) 88/296388/1
Eunki, Hong [Thu, 27 Jul 2023 00:30:56 +0000 (09:30 +0900)]
Fix svace issue (bad copy and paste)

Change-Id: Ic6830753d264ab3932b6375342a9cc2c639f47bd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
15 months agoMake load failed for invalid bvh format 63/296363/2
Eunki, Hong [Wed, 26 Jul 2023 06:18:53 +0000 (15:18 +0900)]
Make load failed for invalid bvh format

Let we exist bvh parsing when it have some invalid informations.

Change-Id: I82f090b6207911ef9c49cbbbba8123c6cdeb46ab
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
15 months agoFix 64-bit build for DALi physics 60/296260/2
Richard Huang [Mon, 24 Jul 2023 11:30:55 +0000 (12:30 +0100)]
Fix 64-bit build for DALi physics

Change-Id: Ib0b1d1f9fa87af119af45f7b4132f268a5235425

15 months agoMake difference action id between Play and Reload 46/296146/4
Eunki, Hong [Thu, 20 Jul 2023 10:49:46 +0000 (19:49 +0900)]
Make difference action id between Play and Reload

Since ImageVisual's RELOAD and AnimatedImageVisual's PLAY has same action id,

1. We cannot reload AnimatedImage
2. If we call DoAction PLAY into ImageView, the behavior will be seperated
   by the 'type' of image.

To avoid this case, let we make AnimateImageVisual inheriet ImageVisual's action id.

More over, let we make AnimateImageVisual and AnimatedVectorImageVisual share the
same action id s.t. have the same role.

Change-Id: I20745c0cd908fa0cea909ba74cfb9ce68953ba8e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
15 months agoAdd Bullet and Chipmunk to dali-toolkit 88/295788/21
Richard Huang [Thu, 13 Jul 2023 16:56:38 +0000 (17:56 +0100)]
Add Bullet and Chipmunk to dali-toolkit

Change-Id: Ia7d8c33a6bca2b8eff7ada8f441630be51034d75

15 months agoDALi Version 2.2.36 85/296185/1 dali_2.2.36
Adam Bialogonski [Fri, 21 Jul 2023 09:42:25 +0000 (10:42 +0100)]
DALi Version 2.2.36

Change-Id: I08da320cdf8ab67a0289e3816cd0034e88a6e6df

15 months agoApply new clipboard to text component 23/295023/14
Bowon Ryu [Fri, 30 Jun 2023 02:03:14 +0000 (11:03 +0900)]
Apply new clipboard to text component

and remove legacy text clipboard

https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/294862/

Change-Id: I13f25936c230afe97185796c3b366ef8fca229d6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
15 months agoFix coverity issues (uint32_t overflow + size_t to int32_t) 92/295992/3
Eunki, Hong [Tue, 18 Jul 2023 05:29:39 +0000 (14:29 +0900)]
Fix coverity issues (uint32_t overflow + size_t to int32_t)

Change-Id: I51fb4a98a5cdb4f93cf3939ede02d576cff2bc36
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
15 months agoMerge "Fix coverity issue" into devel/master
Heeyong Song [Tue, 18 Jul 2023 05:13:29 +0000 (05:13 +0000)]
Merge "Fix coverity issue" into devel/master

15 months agoRemove external resources lazy. 38/295838/2
jmm [Fri, 14 Jul 2023 09:02:44 +0000 (18:02 +0900)]
Remove external resources lazy.

Since we don't increase & decrease the reference count of ExternalResources during
LoadTexture() API, It can be happened that some TextureId validation failed.

For example of dali://2,

ImageUrl::New() // refcount : 1
ImageVisual::Initialize() // refcount : 2
~ImageVisual
 - RemoveExternalTexture("dali://2"); // refcount : 1
 - RequestRemove(2) // still refcount : 1
~ImageUrl // now, refcount : 0
ImageVisual()
LoadTexture() //< New generated texture will use TextureId as 2, with refcount 1

== Process() ==

Remove(2) // Now, TextureId 2's refcount is 0! load cancel.

This patch make we only remove normal texture cache, instead of ExternalResource

Change-Id: Ia735770a02c231fa79af40a1e5926aab11358b71
Signed-off-by: jmm <j0064423.lee@samsung.com>
15 months agoDALi Version 2.2.35 57/295857/1 dali_2.2.35
Richard Huang [Fri, 14 Jul 2023 11:35:48 +0000 (12:35 +0100)]
DALi Version 2.2.35

Change-Id: I9a69b415abd9fa45345a3a65354b489624251db0

15 months agoFix coverity issue 43/295843/1
Heeyong Song [Fri, 14 Jul 2023 09:29:41 +0000 (18:29 +0900)]
Fix coverity issue

Change-Id: I162997b9d8841fe11d85545b87c63fbfbfce9ca7

15 months ago(Vector) Fix invalid callback issue 53/295753/2
Heeyong Song [Thu, 13 Jul 2023 07:49:31 +0000 (16:49 +0900)]
(Vector) Fix invalid callback issue

Do not execute a callback with lock
Reset callback pointers after removing

Change-Id: I1f617af4ee89e43c8ab891efbd0beaea14feaea1

15 months agoMerge "Fix more compile error/warnings for gcc-13" into devel/master
Eunki Hong [Thu, 13 Jul 2023 00:07:14 +0000 (00:07 +0000)]
Merge "Fix more compile error/warnings for gcc-13" into devel/master

16 months agoChange some precision of shader variables to highp 92/295592/4
Seungho Baek [Tue, 11 Jul 2023 09:20:35 +0000 (18:20 +0900)]
Change some precision of shader variables to highp

 - There are some visual artifact to render 3D object in case of adding Directional Light.
 - Some variable's precision is too low.
 - This patch changes minimum number of variable's precision to highp

Change-Id: I0ff1c30bb3f0eb837434f0dc61d2a461383dfbd2
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
16 months agoFix SVACE error in scene-definition.cpp 47/295547/1
Adeel Kazmi [Mon, 10 Jul 2023 16:05:31 +0000 (17:05 +0100)]
Fix SVACE error in scene-definition.cpp

Change-Id: Ia8eab4a10711d0d18221a5212b799dbd7adfb7d5

16 months agoMerge "Apply Light using Shader Manager" into devel/master
Seungho BAEK [Mon, 10 Jul 2023 01:15:12 +0000 (01:15 +0000)]
Merge "Apply Light using Shader Manager" into devel/master

16 months agoFix more compile error/warnings for gcc-13 16/295416/2
Eunki Hong [Fri, 7 Jul 2023 00:13:59 +0000 (09:13 +0900)]
Fix more compile error/warnings for gcc-13

Change-Id: Iee4002a0e2007daf281400ec07a3ffc776e46468
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
16 months agoMerge "DALi Version 2.2.34" into devel/master
David Steele [Fri, 7 Jul 2023 11:13:55 +0000 (11:13 +0000)]
Merge "DALi Version 2.2.34" into devel/master

16 months agoDALi Version 2.2.34 63/295463/1 dali_2.2.34
David Steele [Fri, 7 Jul 2023 11:00:59 +0000 (12:00 +0100)]
DALi Version 2.2.34

Change-Id: I4ec226a069b349124b148b771aa292c7ab1b96cc

16 months agoApply Light using Shader Manager 10/294910/11
seungho baek [Wed, 28 Jun 2023 13:23:07 +0000 (22:23 +0900)]
Apply Light using Shader Manager

Change-Id: I007842c1e6e1c46dc680acbb1306c70d1defb148
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
16 months agoMerge "Fix comments for MotionData" into devel/master
Eunki Hong [Fri, 7 Jul 2023 08:13:32 +0000 (08:13 +0000)]
Merge "Fix comments for MotionData" into devel/master

16 months agoMerge "Makes Models use common shader manager" into devel/master
Seungho BAEK [Fri, 7 Jul 2023 06:15:39 +0000 (06:15 +0000)]
Merge "Makes Models use common shader manager" into devel/master

16 months agoMerge "Updated FrameCallback to return value to specify whether we should keep render...
David Steele [Thu, 6 Jul 2023 16:19:17 +0000 (16:19 +0000)]
Merge "Updated FrameCallback to return value to specify whether we should keep rendering" into devel/master

16 months agoUpdated FrameCallback to return value to specify whether we should keep rendering 01/295401/2
Richard [Thu, 6 Jul 2023 09:41:37 +0000 (10:41 +0100)]
Updated FrameCallback to return value to specify whether we should keep rendering

Change-Id: I687adaaa23cf5a211a64e74585ae3075824baa75

16 months agoMakes Models use common shader manager 57/294457/22
seungho baek [Mon, 19 Jun 2023 13:43:00 +0000 (22:43 +0900)]
Makes Models use common shader manager

 - In Scene3D, the responsibility for modifying the shader code or setting the shader's uniform variables was scattered across many classes.
 - When a uniform variable is added or the name of a uniform variable is changed in the shader code, there was a problem of repeating the same modification in multiple codes.
 - In this patch, one class is responsible for creating or managing Shader code, and the class name is changed to ShaderManager.
 - And by using one ShaderManager per SceneView, it is easy to manage properties that should be applied in common within SceneView.
 - Although there is no difference in use in terms of Model/SceneView API, it is helpful for code management, and performance can be improved when many Renderers share a small number of Shaders.

Change-Id: I0975921a1a7e40c453156cf9bd0b1890fc8e6526
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
16 months agoMerge "Make CreateSolidColorTexture upload pixel data" into devel/master
Eunki Hong [Thu, 6 Jul 2023 06:13:35 +0000 (06:13 +0000)]
Merge "Make CreateSolidColorTexture upload pixel data" into devel/master

16 months agoFix comments for MotionData 39/295339/1
Eunki Hong [Wed, 5 Jul 2023 15:58:19 +0000 (00:58 +0900)]
Fix comments for MotionData

Change-Id: I87b9e98de2a5ef690d85029996bbafdad7a9c554
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>