David Steele [Wed, 22 Nov 2023 10:22:14 +0000 (10:22 +0000)]
Merge "Removed unused macro invocation from shader" into devel/master
David Steele [Mon, 20 Nov 2023 17:25:56 +0000 (17:25 +0000)]
[Tizen] Removed unused macro invocation from shader
Change-Id: I38953dd21347753de90b567f427b60dde0489637
David Steele [Mon, 20 Nov 2023 15:29:06 +0000 (15:29 +0000)]
[Tizen] Removing spurious ; from shader macro code
Change-Id: I0477a2791d4e56b80ebc1a24ef2b047daa4da901
Eunki, Hong [Wed, 22 Nov 2023 07:12:58 +0000 (16:12 +0900)]
[Tizen] Do not print image size for FastTrack image
Change-Id: I7a51fa8c555e5dae5bef8bf29575707104733319
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 22 Nov 2023 02:22:40 +0000 (11:22 +0900)]
[Tizen] Append 1 pixel if corner radius is big enough
Their was some visual quality issue occured when we render perfect circle.
The reason of issue was, the fragments for soft-anti-alias area was required.
For resolve this issue greedly, let we just append vertex position margin,
and render it applied as that margin value.
TODO : Currently, we only consider fully-circle case. Let we need to calculate
is there any similar defect need to be resolved for normal rect cases.
Change-Id: Ib114c29b08806e21c3830b1dc65a8098b34ef060
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:29:35 +0000 (15:29 +0900)]
[Tizen] Remove to check member variable value after destructed
This reverts commit
fbb41f0bcca6dad64414648b77561685023af9e4.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:29:22 +0000 (15:29 +0900)]
[Tizen] Support asan build option
This reverts commit
4620d8e5edc2619291d8ad41934ddd85efd068bd.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:29:09 +0000 (15:29 +0900)]
[Tizen] Change precompile shader list for performance
This reverts commit
0439cc4208c4f9c96fc19de6f2bca9d1636d3bd7.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:28:53 +0000 (15:28 +0900)]
[Tizen] Apply precompile shader
This reverts commit
c8e1f7fad89a4deb15fa64e46a47b589f13db0db.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:28:39 +0000 (15:28 +0900)]
[Tizen] Add log if destroyed visual get some signal
This reverts commit
302ea188d7ae9af67e82061e6433ef74f739c69d.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:28:00 +0000 (15:28 +0900)]
Merge branch 'devel/master' into tizen
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:27:56 +0000 (15:27 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"
This reverts commit
976389fc4f2d945eefcfd1fe189906644a175363.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:27:48 +0000 (15:27 +0900)]
Revert "[Tizen] Apply precompile shader"
This reverts commit
5ec75be26931b38295decf0bd9acd38a8a16d124.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:27:03 +0000 (15:27 +0900)]
Revert "[Tizen] Change precompile shader list for performance"
This reverts commit
15ad27fc8ca6e3724166426dffb0cfe05785f8ce.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:26:55 +0000 (15:26 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
2ed42ba70284c42c753bb4bd093d65a6227c406b.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 06:26:46 +0000 (15:26 +0900)]
Revert "[Tizen] Remove to check member variable value after destructed"
This reverts commit
26fef772ceeba4ddc768b9377e9f03a3bf9a47c9.
Eunki Hong [Wed, 22 Nov 2023 02:09:37 +0000 (02:09 +0000)]
Merge "Let Anti-Alias consider scale factor" into devel/master
Eunki Hong [Wed, 22 Nov 2023 01:58:58 +0000 (01:58 +0000)]
Merge "Make reference count as signed integer" into devel/master
Eunki Hong [Tue, 21 Nov 2023 23:46:20 +0000 (23:46 +0000)]
Merge "Remove build waring [-Wpessimizing-move] (don't need to std::move at return value)" into devel/master
Eunki, Hong [Mon, 20 Nov 2023 04:41:03 +0000 (13:41 +0900)]
Let Anti-Alias consider scale factor
Some days ago, we assume that the view which is smaller than 100x100 doesn't use
the range of anti-alias as 1.0.
(See https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/279801)
But it make some visual defect when we use 56x56 size of view and scale it up.
Basically, the problem of these issues comes due to visuald don't know the
scale value.
So let we get actor's scale value as default shader property,
and then use it as anti-alias calculation parameter.
Change-Id: I64b32049919cd79c9dda7fcf7c9c256e5b5a6078
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 21 Nov 2023 23:15:19 +0000 (08:15 +0900)]
Make reference count as signed integer
Since the reference count can be negative if CANCEL cases, we should keep it
as signed integer value
(The patch https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/300487 change as wrong integer type)
Change-Id: I297b587bea7afb3b7bf2a83d4a0de8ab9b373713
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 21 Nov 2023 15:19:50 +0000 (15:19 +0000)]
Specify operator as deleted as the implementation does not exist
Change-Id: Iee57165de6ee8c683b78459719035c4328d2afd6
Adeel Kazmi [Mon, 20 Nov 2023 17:12:18 +0000 (17:12 +0000)]
(Scene3D) Cleaned up Doxygen tags in loader files
Change-Id: Ic59dced14afde154a8c8fa389ae26df063c00f23
sunghyun kim [Thu, 21 Sep 2023 06:01:48 +0000 (15:01 +0900)]
Apply precompile shader
Change-Id: I4e1262f2265799af9ea076bda222c1348873dd21
David Steele [Mon, 20 Nov 2023 17:25:56 +0000 (17:25 +0000)]
Removed unused macro invocation from shader
Change-Id: I38953dd21347753de90b567f427b60dde0489637
David Steele [Mon, 20 Nov 2023 15:29:06 +0000 (15:29 +0000)]
Removing spurious ; from shader macro code
Change-Id: I0477a2791d4e56b80ebc1a24ef2b047daa4da901
Eunki Hong [Sun, 19 Nov 2023 15:38:58 +0000 (00:38 +0900)]
Remove build waring [-Wpessimizing-move] (don't need to std::move at return value)
We don't need to use std::move for return value.
Change-Id: Ia2c1d156af039b38f5f6882f2f69537031eddb6b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 17 Nov 2023 23:27:26 +0000 (23:27 +0000)]
(Scene3D) Fix all Public API release versions
Change-Id: Ia47c4a603341400777ccdd37be788eb04a91a93c
Adeel Kazmi [Fri, 17 Nov 2023 23:03:15 +0000 (23:03 +0000)]
Merge "Test harness sync" into devel/master
Adeel Kazmi [Fri, 17 Nov 2023 14:56:47 +0000 (14:56 +0000)]
DALi Version 2.2.53
Change-Id: I0f978817151cd9e2e739c7c36a21b3021c47b63d
Adeel Kazmi [Thu, 16 Nov 2023 14:55:27 +0000 (14:55 +0000)]
Merge "3D Scene Hit Testing" into devel/master
Adam Bialogonski [Mon, 13 Nov 2023 07:34:01 +0000 (07:34 +0000)]
3D Scene Hit Testing
- New functions creates mesh using list of vertices and face indices to work with NUI.
- Added the functionality to detect which mesh is hit & emit signal
Requires C# binding and NUI Model.cs update
Change-Id: Ib5bfd8ad6e7c35017db2c1173805f5c863156530
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Adeel Kazmi [Thu, 16 Nov 2023 08:58:53 +0000 (08:58 +0000)]
Merge "Added 2.3.0 support in the doxy file" into devel/master
Eunki, Hong [Thu, 16 Nov 2023 04:52:31 +0000 (13:52 +0900)]
Check missing accessible checker code
Fix svace issue
Change-Id: I8e60b163fb39ff6481aa85ef4dc1f0ce9cfeef71
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 15 Nov 2023 17:08:37 +0000 (02:08 +0900)]
Allow bitmap 6byte utf8 glyph + Ignore build warning
The new warning option -Wstringop-overflow occured when we convert
from std::string to utf8 buffer.
Also, current dali support maximum 6 bytes utf8 glyph.
Let we also support them for BitmapFont case.
Change-Id: I3cc1f20145fa7be9071de3048d7d242cb6273bd8
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Wed, 15 Nov 2023 21:21:42 +0000 (21:21 +0000)]
Added 2.3.0 support in the doxy file
Change-Id: I2cb3471159b559bd1eb5729d7b7d5a9fabd200bb
David Steele [Wed, 15 Nov 2023 18:48:11 +0000 (18:48 +0000)]
Test harness sync
Change-Id: I9044b20f53b2a13fa87eca58d84dd719d7958337
Jaehyun Cho [Wed, 15 Nov 2023 06:10:58 +0000 (15:10 +0900)]
[Tizen] Remove to check member variable value after destructed
This reverts commit
7bbd9199ff522706cc58a1869b2d15e2fa114d47.
Jaehyun Cho [Wed, 15 Nov 2023 06:10:49 +0000 (15:10 +0900)]
[Tizen] Support asan build option
This reverts commit
f06ee1848c2a9d4584d6ae0a154d1e10d0e097e4.
Jaehyun Cho [Wed, 15 Nov 2023 06:10:40 +0000 (15:10 +0900)]
[Tizen] Change precompile shader list for performance
This reverts commit
b8dab6ebca7af2795e8174090a69fbf8885ccb2f.
Jaehyun Cho [Wed, 15 Nov 2023 06:10:32 +0000 (15:10 +0900)]
[Tizen] Apply precompile shader
This reverts commit
d2277e2febc089974312c4a039603f1481eb64a5.
Jaehyun Cho [Wed, 15 Nov 2023 06:10:24 +0000 (15:10 +0900)]
[Tizen] Add log if destroyed visual get some signal
This reverts commit
a0e9beaf38850a404ea65405568e750194831d22.
Jaehyun Cho [Wed, 15 Nov 2023 06:10:04 +0000 (15:10 +0900)]
Merge branch 'devel/master' into tizen
Jaehyun Cho [Wed, 15 Nov 2023 06:09:33 +0000 (15:09 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"
This reverts commit
1bb061f9922bdcc0e14130f69ffaf1cf4f8dceaa.
Jaehyun Cho [Wed, 15 Nov 2023 06:09:28 +0000 (15:09 +0900)]
Revert "[Tizen] Apply precompile shader"
This reverts commit
01e04a9c57ebd3a34bd4119bd6aa1d6af4a11133.
Jaehyun Cho [Wed, 15 Nov 2023 06:09:20 +0000 (15:09 +0900)]
Revert "[Tizen] Change precompile shader list for performance"
This reverts commit
84689e09b59e3daf920553f79c2c3ccbb769b562.
Jaehyun Cho [Wed, 15 Nov 2023 06:09:07 +0000 (15:09 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
3d987249f2706ec306897063ea0e1698a0bba31b.
Jaehyun Cho [Wed, 15 Nov 2023 06:09:00 +0000 (15:09 +0900)]
Revert "[Tizen] Remove to check member variable value after destructed"
This reverts commit
3fd6e99a873d4f25232339005fe5f71c0e28a3da.
Eunki, Hong [Wed, 8 Nov 2023 13:29:49 +0000 (22:29 +0900)]
(A11y) Let we make some way to do not create new Accessible
Add some API that we will not create new Accessible() object anymore.
It will be useful when we ignore some Disposed view's accessible action.
Change-Id: I6186f95eacf3c7d3cdb9c4ff9543edc019096552
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 14 Nov 2023 14:22:59 +0000 (23:22 +0900)]
Fix gcc-13 compile error (std::uint64_t not defined)
Change-Id: I5c0558a45b490beca55ae89d568c0dfd9457c4c4
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 14 Nov 2023 01:46:51 +0000 (10:46 +0900)]
Fix coverity issue (invalid iterator access)
We can setup ImageType freely. If some user set invalid image type into
EncodedImageBuffer, it will be crash.
To avoid this situation, let we allow to set invalid image type, and
it will works like regular image type.
Change-Id: I84757da0540755f12eb9a12850941ba6bd93bac1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho BAEK [Mon, 13 Nov 2023 04:04:07 +0000 (04:04 +0000)]
Merge "[Tizen] Remove to check member variable value after destructed" into tizen
seungho baek [Mon, 13 Nov 2023 01:45:23 +0000 (10:45 +0900)]
[Tizen] Remove to check member variable value after destructed
Change-Id: I68823d0bc74cdaddff8356025447cdf94e1da984
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Adeel Kazmi [Fri, 10 Nov 2023 17:42:46 +0000 (17:42 +0000)]
Merge "Remove Atlas parameter for TextureManager cache system" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 17:23:12 +0000 (17:23 +0000)]
Merge "Implement AsyncTaskManager for toolkit UTC" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 16:14:04 +0000 (16:14 +0000)]
Merge "(AnimatedVector) Cache lottie file's layer / marker info" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 16:10:54 +0000 (16:10 +0000)]
Merge "Minor optimization for image visaul and texture manager" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 09:50:02 +0000 (09:50 +0000)]
Merge "There is no function of the namespace defined in cpp, so it don't need the flag DALI_TOOLKIT_API" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 09:49:50 +0000 (09:49 +0000)]
Merge "WayPointData is a struct defined in dali-toolkit/dali-scene3d/internal/algorithm/path-finder-waypoint-data.h" into devel/master
Adam Bialogonski [Fri, 10 Nov 2023 07:42:48 +0000 (07:42 +0000)]
DALi Version 2.2.52
Change-Id: I1b00dd7c940c418fbeba87c71b93bd82ef5192f0
seungho baek [Fri, 10 Nov 2023 04:18:20 +0000 (13:18 +0900)]
[Tizen] Support asan build option
Change-Id: I3be03f02b890b1cd7bdaa3b6d53ce6dbd27dffbf
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki, Hong [Wed, 25 Oct 2023 04:30:50 +0000 (13:30 +0900)]
Implement AsyncTaskManager for toolkit UTC
Let we ignore Process() doesn't registered when we
check AsyncTask completed.
There was a lots of UTCs that randomly failed
due to the task completed and excuted at Process() timing.
Now we make async-task-manager triggered by event thread callback,
not include Process(). It will make sure that UTC who need to wait
async tasks completed is ensured.
Change-Id: I5ec2eca6e579be4459c957db3f52c90bc219602e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 26 Oct 2023 04:56:47 +0000 (13:56 +0900)]
Remove Atlas parameter for TextureManager cache system
If some visual attempt to atlas, they will use AtlasManager.
So there is no reason to keep atlas relative informations for
TextureInfo struct, what we are caching now.
+
This patch touch a lots of codes in texture-manager.
So, I also change something useless lvalue usages
Something like, const bool&
Change-Id: I6a83b75c8311377e2ab6d62d29c19864a21d7e79
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 8 Nov 2023 11:22:15 +0000 (20:22 +0900)]
(AnimatedVector) Cache lottie file's layer / marker info
GetLayerInfo and GetMarkerInfo can be called usually if we use NUI system.
(Since we call Visual::Base::CreatePropertyMap() every times we change some
properties.)
But the LayerInfo / MarkerInfo never be changed if the file is fixed.
So let we cache that information, and use cached value.
It can also reduce mutex block at plugin system internally.
Change-Id: I767bd581dc5e2a41715263d03c1ace15d2476df3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
AdunFang [Tue, 7 Nov 2023 06:05:19 +0000 (15:05 +0900)]
There is no function of the namespace defined in cpp, so it don't need the flag DALI_TOOLKIT_API
Change-Id: If6ff6ee18d4c6edc5573c9c473471b0f67c7742d
AdunFang [Tue, 7 Nov 2023 05:22:28 +0000 (14:22 +0900)]
WayPointData is a struct defined in dali-toolkit/dali-scene3d/internal/algorithm/path-finder-waypoint-data.h
Change-Id: I61da87b6d9e792ba1bef80b87bb61bac359b7d71
Adeel Kazmi [Thu, 9 Nov 2023 17:21:25 +0000 (17:21 +0000)]
Merge changes I1b1abc2c,I47083821,Icbe72d36,I6292beb0,I14b750ac, ... into devel/master
* changes:
Test harness sync
Limited joint/weight attributes to 4 sets
Added vertex color test to model primitive
Add macro defs to shader regen
Adding debug to shader defs
Updated model loader to handle multiple attr sets
Switched joints to use UBO with larger size in PBR shader
Eunki, Hong [Thu, 2 Nov 2023 08:23:35 +0000 (17:23 +0900)]
Minor optimization for image visaul and texture manager
- Set texture index ordered bigger to smaller
Since we reserve the size of textureset internally,
set index bigger to smaller is more faster than else.
- Disconnect ObserverDestroyed what loadqueue connected
To avoid useless duplicated connection, let we disconnect
observer destroyed signal before process load queue.
Change-Id: I516406bcad2005ba628b3890fbc814df9c1a5e29
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 8 Nov 2023 04:56:41 +0000 (04:56 +0000)]
Merge "(Vector) Support EncodedImageBuffer can use for vector image" into devel/master
David Steele [Tue, 7 Nov 2023 17:25:49 +0000 (17:25 +0000)]
Test harness sync
Change-Id: I1b1abc2c020803afec166955fd52b928f57530d8
David Steele [Mon, 6 Nov 2023 18:00:49 +0000 (18:00 +0000)]
Limited joint/weight attributes to 4 sets
Total number of supported joints per vertex = 16.
Change-Id: I4708382167d98f94b8d8f9fdf534972b85213c33
David Steele [Mon, 6 Nov 2023 13:43:13 +0000 (13:43 +0000)]
Added vertex color test to model primitive
Modifying model loading to reduce shader churn
Changed ShaderManager to return shader option
Added debug across shader generation
Change-Id: Icbe72d36bc92e8e2d7735a1c13a0be73eab79312
Signed-off-by: David Steele <david.steele@samsung.com>
David Steele [Thu, 2 Nov 2023 18:13:02 +0000 (18:13 +0000)]
Add macro defs to shader regen
Change-Id: I6292beb044c8f634e5d528f465a8e16444bc58e4
David Steele [Mon, 30 Oct 2023 19:09:12 +0000 (19:09 +0000)]
Adding debug to shader defs
Change-Id: I14b750acdabb4ba6d96d9b1ab1ab259998e7e15f
David Steele [Thu, 18 May 2023 17:13:00 +0000 (18:13 +0100)]
Updated model loader to handle multiple attr sets
Modified GLTF parser for attributes to create attribute sets
for joints/weights/texcoords/colors
Added macro definitions to ShaderOptions, fixed hash to account for
macro/def strings.
Changed shader manager to create shader with extra attributes
Change-Id: Iabe2772eaf767ca3055dd415752c5a612942f0a4
David Steele [Fri, 13 Oct 2023 14:47:48 +0000 (15:47 +0100)]
Switched joints to use UBO with larger size in PBR shader
Change-Id: I816ff07f89cbbc1983dac65e6472892692f8d138
Eunki, Hong [Tue, 7 Nov 2023 11:13:41 +0000 (20:13 +0900)]
(AnimatedVector) Get marker informations
Let we make API to get marker informations from json file.
Marker information contains name, and pair of frame, start and end.
Change-Id: I21b91368addff66d41a66c14fc8e86076470ddc7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dongsug.song [Mon, 6 Nov 2023 10:20:11 +0000 (19:20 +0900)]
[Tizen] Change precompile shader list for performance
This reverts commit
449d39d4a298af8452c530593e164567056743db.
Change-Id: I6e0e9b3d02e9787c1dd9da60ce3a67a3c1347426
dongsug.song [Mon, 6 Nov 2023 10:19:48 +0000 (19:19 +0900)]
[Tizen] Apply precompile shader
This reverts commit
f30450538042b36128f22e0c0197374dba1c22ea.
Change-Id: Ie047cb483282c3245e965ff392084f8ceb3b5217
dongsug.song [Mon, 6 Nov 2023 10:19:24 +0000 (19:19 +0900)]
[Tizen] Add log if destroyed visual get some signal
This reverts commit
a65201b69485044d83eb305a33a08c0be729f9c4.
Change-Id: I58d6fe7ab8ad94e2d0168c0184c2970376a51b61
dongsug.song [Mon, 6 Nov 2023 10:19:10 +0000 (19:19 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I74bb3f339ae73ba15ba30f8c88ab3ae5d8c2075c
dongsug.song [Mon, 6 Nov 2023 10:18:58 +0000 (19:18 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"
This reverts commit
356d1e297ee3383c503f1473c1c2d8bc84944517.
dongsug.song [Mon, 6 Nov 2023 10:18:55 +0000 (19:18 +0900)]
Revert "[Tizen] Apply precompile shader"
This reverts commit
37d949eb0c201982b2332da32ac7be3dec653168.
dongsug.song [Mon, 6 Nov 2023 10:18:48 +0000 (19:18 +0900)]
Revert "[Tizen] Change precompile shader list for performance"
This reverts commit
b348dcf5bd6a7085c60d9d4453f193e83ed35913.
dongsug.song [Mon, 6 Nov 2023 10:18:44 +0000 (19:18 +0900)]
Revert "[Tizen] Remove observer from mLoadQueue when we request to remove observer"
This reverts commit
f375bd2497b6ad853e1f1a3b7e5121536e1b60e3.
Eunki Hong [Mon, 6 Nov 2023 07:55:44 +0000 (07:55 +0000)]
Merge "Do not trace image decoding process" into devel/master
Eunki, Hong [Mon, 6 Nov 2023 05:01:35 +0000 (14:01 +0900)]
Do not trace image decoding process
It will be re-open when we can control the log level of trace filter.
Change-Id: I3c374d34e5e602ed9bdce3228656565f15f40511
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 1 Nov 2023 04:18:13 +0000 (13:18 +0900)]
Remove observer from mLoadQueue when we request to remove observer
That might be happen during ResourceReady signal observing
- Add
- Remove
If than, the added request added in mLoadQueue 2 times.
and Remove request try to remove observe there (but will be failed actually.)
So, the visual get LoadCompleted signal twice.
It might have some logical problem in AnimatedImageVisual.
So let we keep ensure that 1-observer can only emit only 1-time.
Change-Id: I3eee087118cf62761709b8416fe09cf52094d156
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sat, 28 Oct 2023 16:17:50 +0000 (01:17 +0900)]
(Vector) Support EncodedImageBuffer can use for vector image
Support to append extension when we use imagetype
For example, if EncodedImageBuffer has VECTOR_IMAGE type, we will generate url
"enbuf://3.svg" So we can use it directly by ImageView -> SvgVisual
And also, let we support Remote animated vector image.
(Since we can load animated vector image by raw buffer.)
Change-Id: I09fd214021507cd8d29bbd3c3720d4427f5eedd7
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sun, 5 Nov 2023 14:41:11 +0000 (23:41 +0900)]
Print image decoding process log level as release
Change-Id: I0f397d1db3975f4aaead4b6ba15d87532fd344c3
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 3 Nov 2023 17:19:11 +0000 (17:19 +0000)]
Merge "Support glTF extention: KHR_mesh_quantization" into devel/master
Richard Huang [Thu, 26 Oct 2023 14:10:53 +0000 (15:10 +0100)]
Support glTF extention: KHR_mesh_quantization
Change-Id: I23fd7f3f481590f5716452813666cb31161bc8ae
Adeel Kazmi [Fri, 3 Nov 2023 11:14:19 +0000 (11:14 +0000)]
Merge "DALi Version 2.2.51" into devel/master
Richard Huang [Fri, 3 Nov 2023 10:57:53 +0000 (10:57 +0000)]
DALi Version 2.2.51
Change-Id: Ib5f22d0063657d6992e74e19ee15c34234e216cc
Eunki, Hong [Fri, 3 Nov 2023 07:42:30 +0000 (16:42 +0900)]
Register some text property one time. + Shrink custom property count
Change-Id: Ib9508a59dcbeed74d2b9ac5ddd69dbaffd100762
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Wed, 1 Nov 2023 07:33:34 +0000 (07:33 +0000)]
Merge "Apply premultiply when external texture use mask" into devel/master
Eunki Hong [Wed, 1 Nov 2023 06:43:47 +0000 (06:43 +0000)]
Merge "(AnimatedVector) Sync AnimatedVectorRenderer for UTC" into devel/master
sunghyun kim [Wed, 1 Nov 2023 03:53:31 +0000 (12:53 +0900)]
Apply premultiply when external texture use mask
when external texture has alpha value and use mask, premultiply is not
applied.
add that patch to fix this issue
Change-Id: I9103c7a6185ea8c044a3fdfa00a5fc5a5376fe87
Eunki, Hong [Wed, 1 Nov 2023 04:18:13 +0000 (13:18 +0900)]
[Tizen] Remove observer from mLoadQueue when we request to remove observer
That might be happen during ResourceReady signal observing
- Add
- Remove
- Add
If than, the added request added in mLoadQueue 2 times.
and Remove request try to remove observe there (but will be failed actually.)
So, the visual get LoadCompleted signal twice.
It might have some logical problem in AnimatedImageVisual.
So let we keep ensure that 1-observer can only emit only 1-time.
Change-Id: I3eee087118cf62761709b8416fe09cf52094d156
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Taehyub Kim [Mon, 30 Oct 2023 10:16:47 +0000 (19:16 +0900)]
[Tizen] Change precompile shader list for performance
This reverts commit
fd1b36f430f9a51b421d2b908fb1391e580c8229.