platform/upstream/mesa.git
7 years agoanv: bump the texture gather offset limits
Ilia Mirkin [Mon, 28 Nov 2016 02:05:36 +0000 (21:05 -0500)]
anv: bump the texture gather offset limits

This matches what NVIDIA and AMD hardware expose, as well as what Intel
hardware supports.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965/gen7: expose larger gather offsets
Ilia Mirkin [Mon, 28 Nov 2016 02:05:35 +0000 (21:05 -0500)]
i965/gen7: expose larger gather offsets

This matches the capabilities of the hardware.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: support constant gather offsets larger than 4 bits
Ilia Mirkin [Mon, 28 Nov 2016 02:05:34 +0000 (21:05 -0500)]
i965: support constant gather offsets larger than 4 bits

Offsets that don't fit into 4 bits need to force gather_po to be
selected. Adjust the logic so that this happens.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965/fs: Refactor handling of constant tg4 offsets
Jason Ekstrand [Tue, 29 Nov 2016 02:13:02 +0000 (18:13 -0800)]
i965/fs: Refactor handling of constant tg4 offsets

Previously, we had an OFFSET_VALUE source for logical texture instructions
that was intended to mean exactly what it says, "offset".  In reality, we
only fully used it for tg4 offsets.  We used offset_value.file == IMM to
mean, "you have a constant offset, go look in instr->offset" and didn't
actually use the contents of the register at all in that case except for
in nir_emit_texture where we used it as a temporary before we copy it into
instr->offset.

This commit renames OFFSET_VALUE to TG4_OFFSET and restricts its usage to
indirect tg4 offsets only.  The nir_emit_texture code is refactored so that
we explicitly build a header_bits value which is placed in instr->offset
and the constant offset values (both for tg4 and regular texture
operations) are used to construct header_bits and don't go through the
offset source at all.  Finally, we stop passing offset_value in to
lower_sampler_logical_send_gen5 because we can't do indirect offsets until
gen7 anyway.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoradv: Use different intrinsic for ubo loads.
Bas Nieuwenhuizen [Mon, 28 Nov 2016 23:18:43 +0000 (00:18 +0100)]
radv: Use different intrinsic for ubo loads.

Not sure about the deprecation path, but this intrinsic
can be lowered to SMEM loads. This results in a significant
Talos performance improvement.

v2: Fix for LLVM attribute changes.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agomesa: fix active subroutine uniforms properly
Timothy Arceri [Sat, 26 Nov 2016 23:31:01 +0000 (10:31 +1100)]
mesa: fix active subroutine uniforms properly

07fe2d565b introduced a big hack in order to return
NumSubroutineUniforms when querying ACTIVE_RESOURCES for
<shader>_SUBROUTINE_UNIFORM interfaces. However this is the
wrong fix we are meant to be returning the number of active
resources i.e. the count of subroutine uniforms in the
resource list which is what the code was previously doing,
anything else will cause trouble when trying to retrieve
the resource properties based on the ACTIVE_RESOURCES count.

The real problem is that NumSubroutineUniforms was counting
array elements as separate uniforms but the innermost array
is always considered a single uniform so we fix that count
instead which was counted incorrectly in 7fa0250f9.

Idealy we could probably completely remove
NumSubroutineUniforms and just compute its value when needed
from the resource list but this works for now.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
7 years agoanv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation
Jason Ekstrand [Sat, 26 Nov 2016 06:09:30 +0000 (22:09 -0800)]
anv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation

The 1-D special case doesn't actually apply to depth or HiZ.  I discovered
this while converting BLORP over to genxml and ISL.  The reason is that the
1-D special case only applies to the new Sky Lake 1-D layout which is only
used for LINEAR 1-D images.  For tiled 1-D images, such as depth buffers,
the old gen4 2-D layout is used and the QPitch should be in rows.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
7 years agoanv/cmd_buffer: Set the correct surface type for depth/stencil
Jason Ekstrand [Mon, 28 Nov 2016 23:44:13 +0000 (15:44 -0800)]
anv/cmd_buffer: Set the correct surface type for depth/stencil

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
7 years agoanv: enable drawIndirectFirstInstance
Ilia Mirkin [Wed, 23 Nov 2016 04:20:11 +0000 (23:20 -0500)]
anv: enable drawIndirectFirstInstance

This was already piped through in the CmdDraw(Indexed)Indirect handling.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: expose depthBiasClamp, it is already set
Ilia Mirkin [Wed, 23 Nov 2016 04:03:12 +0000 (23:03 -0500)]
anv: expose depthBiasClamp, it is already set

The gen7/8_cmd_buffer logic already sets the clamp, and it's piped
through via the dynamic state.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoanv: bump maxFramebufferLayers to 2048
Ilia Mirkin [Tue, 29 Nov 2016 00:49:51 +0000 (19:49 -0500)]
anv: bump maxFramebufferLayers to 2048

This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoanv: enable storage image extended formats
Ilia Mirkin [Sun, 27 Nov 2016 21:37:17 +0000 (16:37 -0500)]
anv: enable storage image extended formats

These are all regularly available in desktop GL, so the backend fully
supports them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: expose imageCubeArray functionality
Ilia Mirkin [Sun, 27 Nov 2016 19:41:42 +0000 (14:41 -0500)]
anv: expose imageCubeArray functionality

This appears to be fully supported already.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoradv: set maxFragmentDualSrcAttachments to 1
Dave Airlie [Tue, 29 Nov 2016 01:16:56 +0000 (11:16 +1000)]
radv: set maxFragmentDualSrcAttachments to 1

Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoanv: set maxFragmentDualSrcAttachments to 1
Dave Airlie [Tue, 29 Nov 2016 01:16:56 +0000 (11:16 +1000)]
anv: set maxFragmentDualSrcAttachments to 1

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoswr: [rasterizer memory] only clear up to the LOD size
Ilia Mirkin [Fri, 18 Nov 2016 20:36:40 +0000 (15:36 -0500)]
swr: [rasterizer memory] only clear up to the LOD size

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer memory] hook up stencil clears for ClearTile
Ilia Mirkin [Fri, 18 Nov 2016 15:15:30 +0000 (10:15 -0500)]
swr: [rasterizer memory] hook up stencil clears for ClearTile

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer memory] add support for clearing Z32F_X32 and Z16
Ilia Mirkin [Fri, 18 Nov 2016 14:52:41 +0000 (09:52 -0500)]
swr: [rasterizer memory] add support for clearing Z32F_X32 and Z16

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agointel/aubinator: Pull useful information from the AUB header
Jason Ekstrand [Thu, 24 Nov 2016 04:24:00 +0000 (20:24 -0800)]
intel/aubinator: Pull useful information from the AUB header

This commit does two things.  One is to pull useful and/or interesting
information from the AUB file header and display it as a header above your
decoded batches.  Second, it is now capable of pulling the PCI ID from the
AUB file comment left by intel_aubdump.  This removes the need to use the
--gen flag all the time.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agointel/aubinator: Wait to setup decoders until we parse the aub header
Jason Ekstrand [Thu, 24 Nov 2016 03:14:27 +0000 (19:14 -0800)]
intel/aubinator: Wait to setup decoders until we parse the aub header

This requires that a few more state bits become global.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agointel/aubinator: Rework handling of the --gen flag
Jason Ekstrand [Thu, 24 Nov 2016 03:38:00 +0000 (19:38 -0800)]
intel/aubinator: Rework handling of the --gen flag

This makes it just store the pci_id instead of a struct pointer

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agointel/aubinator: Trust the packet size in the header for SUBOPCODE_HEADER
Jason Ekstrand [Thu, 24 Nov 2016 03:26:13 +0000 (19:26 -0800)]
intel/aubinator: Trust the packet size in the header for SUBOPCODE_HEADER

We were reading from the "comment size" dword and incrementing by that
amount.  This never caused a problem because that field was always zero.
However, experimenting with actual aub file comments indicates, the
simulator seems to include the comment size in the packet size provided in
the header.  We should do the same.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agointel/aubinator: Add a get_offset helper
Jason Ekstrand [Fri, 18 Nov 2016 19:30:50 +0000 (11:30 -0800)]
intel/aubinator: Add a get_offset helper

The helper automatically handles masking for us so we don't have to worry
about whether or not something is in the bottom bits.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
7 years agointel/aubinator: Fix the kernel start pointer for 3DSTATE_HS
Jason Ekstrand [Fri, 18 Nov 2016 19:33:20 +0000 (11:33 -0800)]
intel/aubinator: Fix the kernel start pointer for 3DSTATE_HS

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
7 years agointel/aubinator: Add a get_address helper
Jason Ekstrand [Fri, 18 Nov 2016 19:14:59 +0000 (11:14 -0800)]
intel/aubinator: Add a get_address helper

This new helper is automatically handles 32 vs. 48-bit GTT issues.  It also
handles 48-bit canonical addresses on Broadwell and above.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
7 years agointel/aubinator: Properly handle batch buffer chaining
Jason Ekstrand [Fri, 9 Sep 2016 04:12:11 +0000 (21:12 -0700)]
intel/aubinator: Properly handle batch buffer chaining

The original aubinator that Kristian wrote had a bug in the handling of
MI_BATCH_BUFFER_START that propagated into the version in upstream mesa.
In particular, it ignored the "2nd level" bit which tells you whether this
MI_BATCH_BUFFER_START is a subroutine call (2nd level) or a goto.  Since
the Vulkan driver uses batch chaining, this can lead to a very confusing
interpretation of the batches.  In some cases, depending on how things are
laid out in the virtual GTT, you can even end up with infinite loops in
batch processing.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
7 years agoswr: don't clear all dirty bits when changing so targets
Ilia Mirkin [Sat, 26 Nov 2016 02:08:16 +0000 (21:08 -0500)]
swr: don't clear all dirty bits when changing so targets

Among other things, blits would clear existing SO targets which would
cause a bunch of updates from u_blitter to be missed.

Fixes fbo-scissor-blit fbo, probably among many others.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr: [rasterizer core] fix typo in scissor tile-alignment logic
Ilia Mirkin [Sat, 26 Nov 2016 01:29:30 +0000 (20:29 -0500)]
swr: [rasterizer core] fix typo in scissor tile-alignment logic

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoanv: Fix cache UUID generation.
Kenneth Graunke [Mon, 28 Nov 2016 21:37:44 +0000 (13:37 -0800)]
anv: Fix cache UUID generation.

I asked Emil to switch from 0 (success) vs. -1 (fail) to use a boolean
in my review comments.  The "not" went missing.  Easy mistake, but the
result is that nothing runs at all :)

Fix whitespace while we're here too.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agovulkan/wsi: Fix resource leak in success path of wsi_queue_init()
Gwan-gyeong Mun [Fri, 25 Nov 2016 14:39:04 +0000 (23:39 +0900)]
vulkan/wsi: Fix resource leak in success path of wsi_queue_init()

It fixes leakage of pthread_condattr resource on wsi_queue_init()

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
7 years agoanv: Update the teardown in reverse order of the anv_CreateDevice
Gwan-gyeong Mun [Fri, 25 Nov 2016 14:34:46 +0000 (23:34 +0900)]
anv: Update the teardown in reverse order of the anv_CreateDevice

This updates releasing of resource in reverse order of the anv_CreateDevice
to anv_DestroyDevice.
And it fixes resource leak in pthread_mutex, pthread_cond, anv_gem_context.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: drop the return type for anv_queue_init()
Gwan-gyeong Mun [Fri, 25 Nov 2016 14:34:43 +0000 (23:34 +0900)]
anv: drop the return type for anv_queue_init()

anv_queue_init() always returns VK_SUCCESS, so caller does not need
to check return value of anv_queue_init().

Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Add missing error-checking to anv_block_pool_init (v2)
Gwan-gyeong Mun [Fri, 25 Nov 2016 14:34:42 +0000 (23:34 +0900)]
anv: Add missing error-checking to anv_block_pool_init (v2)

When the memfd_create() and u_vector_init() fail on anv_block_pool_init(),
this patch makes to return VK_ERROR_INITIALIZATION_FAILED.
All of initialization success on anv_block_pool_init(), it makes to return
VK_SUCCESS.

CID 1394319

v2: Fixes from Emil's review:
  a) Add the return type for propagating the return value to caller.
  b) Changed anv_block_pool_init() to return VK_ERROR_INITIALIZATION_FAILED
     on failure of initialization.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agost/omx/dec/h264: consider POC as signed instead of unsigned
Chandu Babu Namburu [Wed, 23 Nov 2016 14:54:34 +0000 (20:24 +0530)]
st/omx/dec/h264: consider POC as signed instead of unsigned

picture order count can be a negative value

Reviewed-by: Christian König <christian.koenig@amd.com>
7 years agoradv: don't return VK_SUCCESS if radv_device_get_cache_uuid() fails
Emil Velikov [Thu, 24 Nov 2016 20:30:45 +0000 (20:30 +0000)]
radv: don't return VK_SUCCESS if radv_device_get_cache_uuid() fails

If radv_device_get_cache_uuid() fails result will be VK_SUCCESS as set
by the radv_init_wsi() call above.

Fixes: d943839 (radv: Use library mtime for cache UUID.)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradv: don't leak the fd if radv_physical_device_init() succeeds
Emil Velikov [Thu, 24 Nov 2016 20:30:44 +0000 (20:30 +0000)]
radv: don't leak the fd if radv_physical_device_init() succeeds

radv_amdgpu_winsys_create() does not take ownership of the fd, thus we
end up leaking it as we return with VK_SUCCESS.

Cc: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoanv: don't leak memory if anv_init_wsi() fails
Emil Velikov [Thu, 24 Nov 2016 20:30:43 +0000 (20:30 +0000)]
anv: don't leak memory if anv_init_wsi() fails

brw_compiler_create() rzalloc-ates memory which we forgot to free.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: don't double-close the same fd
Emil Velikov [Thu, 24 Nov 2016 20:30:42 +0000 (20:30 +0000)]
anv: don't double-close the same fd

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoconfigure.ac: remove no longer used TIMESTAMP_CMD
Emil Velikov [Thu, 24 Nov 2016 20:30:41 +0000 (20:30 +0000)]
configure.ac: remove no longer used TIMESTAMP_CMD

Good bye, you shall not be missed.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoanv: automake: don't generate anv_timestamp.h
Emil Velikov [Thu, 24 Nov 2016 20:30:40 +0000 (20:30 +0000)]
anv: automake: don't generate anv_timestamp.h

No longer used as of last commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoanv: Use library mtime for cache UUID.
Emil Velikov [Thu, 24 Nov 2016 20:30:39 +0000 (20:30 +0000)]
anv: Use library mtime for cache UUID.

Inspired by a similar commit for radv.

Rather than recomputing the timestamp on each make invocation, just
fetch it at runtime.

Thus we no longer get the constant rebuild of anv_device.c and the
follow-up libvulkan_intel.so link, when nothing has changed.

I.e. using make && make install is a little bit faster.

v2: Use bool return type (Ken).

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoanv: Store UUID in physical device.
Emil Velikov [Thu, 24 Nov 2016 20:30:38 +0000 (20:30 +0000)]
anv: Store UUID in physical device.

Port of an equivalent commit for radv.

v2: Move the call just after MMAP_VERSION (Ken).

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoisl: Make isl_finishme only warn once per call-site
Emil Velikov [Thu, 24 Nov 2016 18:18:15 +0000 (18:18 +0000)]
isl: Make isl_finishme only warn once per call-site

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoradv: Make radv_finishme only warn once per call-site
Emil Velikov [Thu, 24 Nov 2016 18:18:14 +0000 (18:18 +0000)]
radv: Make radv_finishme only warn once per call-site

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoanv: use do { } while (0) in the anv_finishme macro
Emil Velikov [Thu, 24 Nov 2016 18:18:13 +0000 (18:18 +0000)]
anv: use do { } while (0) in the anv_finishme macro

Use the generic construct instead of the currect GCC specific one.

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agodocs: add git tips how to do commit fixups and squash them
Emil Velikov [Mon, 28 Nov 2016 17:40:04 +0000 (17:40 +0000)]
docs: add git tips how to do commit fixups and squash them

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agodocs: add note about r-b/other tags when resending
George Kyriazis [Mon, 28 Nov 2016 17:35:26 +0000 (17:35 +0000)]
docs: add note about r-b/other tags when resending

[Emil Velikov: split from the typos fixes]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agodocs: fix small typos in the submit patches page
Andres Gomez [Mon, 28 Nov 2016 16:47:42 +0000 (18:47 +0200)]
docs: fix small typos in the submit patches page

Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agodocs/releasing: use correct page title
Emil Velikov [Mon, 28 Nov 2016 17:22:15 +0000 (17:22 +0000)]
docs/releasing: use correct page title

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agodocs/releasing: correctly document touch-testing
Emil Velikov [Mon, 28 Nov 2016 17:18:06 +0000 (17:18 +0000)]
docs/releasing: correctly document touch-testing

I've used an ancient version of the script which did not cover:
 - version expansion (cd mesa-* does not work)
 - --enable-glx-tls
 - EGL and es2* testing
 - Vulkan and DOTA2

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agodocs/release: drop references to patchwork
Emil Velikov [Mon, 28 Nov 2016 15:35:43 +0000 (15:35 +0000)]
docs/release: drop references to patchwork

The changes to release.sh have landed, so all we need is a recent
checkout of xorg-utils.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agodocs: add news item and link release notes for 13.0.2
Emil Velikov [Mon, 28 Nov 2016 15:30:13 +0000 (15:30 +0000)]
docs: add news item and link release notes for 13.0.2

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agodocs: add sha256 checksums for 13.0.2
Emil Velikov [Mon, 28 Nov 2016 15:28:01 +0000 (15:28 +0000)]
docs: add sha256 checksums for 13.0.2

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2722144beddac0aa7065b478502c7c3a1f2a5451)

7 years agodocs: add release notes for 13.0.2
Emil Velikov [Mon, 28 Nov 2016 15:06:08 +0000 (15:06 +0000)]
docs: add release notes for 13.0.2

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c9e993ba1301ac0380b86a3934f5c97ff0827594)

7 years agoradv: fix 3D clears with baseMiplevel
Dave Airlie [Mon, 28 Nov 2016 07:03:11 +0000 (07:03 +0000)]
radv: fix 3D clears with baseMiplevel

This fixes:
dEQP-VK.api.image_clearing.clear_color_image.3d*

These were hitting an assert as the code wasn't taking the
baseMipLevel into account when minify the image depth.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
7 years agoradv: brown-paper bag for a forgotten else.
Dave Airlie [Mon, 28 Nov 2016 06:22:05 +0000 (16:22 +1000)]
radv: brown-paper bag for a forgotten else.

This fixes the fix:
radv/ac/llvm: fix regression with shadow samplers fix

Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
7 years agoradv/ac/llvm: fix regression with shadow samplers fix
Dave Airlie [Mon, 28 Nov 2016 05:42:36 +0000 (15:42 +1000)]
radv/ac/llvm: fix regression with shadow samplers fix

This fixes b56b54cbf1d8e70c87a434da5350d11533e5fed8:
radv/ac/llvm: shadow samplers only return one value

It makes sure we only do that for shadow sampling, as
opposed to sizing requests.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
7 years agoradv/ac/llvm: shadow samplers only return one value.
Dave Airlie [Mon, 24 Oct 2016 21:47:13 +0000 (07:47 +1000)]
radv/ac/llvm: shadow samplers only return one value.

The intrinsic engine asserts in llvm due to this.

Reported-by: Christoph Haag <haagch+mesadev@frickel.club>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/si: fix optimal micro tile selection
Dave Airlie [Thu, 24 Nov 2016 00:04:35 +0000 (10:04 +1000)]
radv/si: fix optimal micro tile selection

The same fix was posted for radeonsi, so port it here.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: honour the number of properties available
Emil Velikov [Thu, 24 Nov 2016 18:14:58 +0000 (18:14 +0000)]
radv: honour the number of properties available

Cap up-to the number of properties available while copying the data.
Otherwise we might crash and/or leak data.

Cc: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: drop the return type for radv_queue_init()
Mun Gwan-gyeong [Fri, 25 Nov 2016 14:34:44 +0000 (23:34 +0900)]
radv: drop the return type for radv_queue_init()

radv_queue_init() always returns VK_SUCCESS, so caller does not need
to check return value of radv_queue_init().

Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agofreedreno: fix slice size for imported buffers
Rob Clark [Mon, 21 Nov 2016 15:23:04 +0000 (10:23 -0500)]
freedreno: fix slice size for imported buffers

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a3xx: make _emit_const() static
Rob Clark [Wed, 9 Nov 2016 18:17:08 +0000 (13:17 -0500)]
freedreno/a3xx: make _emit_const() static

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a4xx: make _emit_const() static
Rob Clark [Wed, 9 Nov 2016 18:16:36 +0000 (13:16 -0500)]
freedreno/a4xx: make _emit_const() static

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agoanv/pipeline: Make is_dual_src_blend_factor inline
Jason Ekstrand [Sat, 26 Nov 2016 06:27:36 +0000 (22:27 -0800)]
anv/pipeline: Make is_dual_src_blend_factor inline

It's not used on gen8+ so it causes unused function warnings.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agoanv/pipeline: Make the temp blend attachment state pointer const
Jason Ekstrand [Sat, 26 Nov 2016 06:26:50 +0000 (22:26 -0800)]
anv/pipeline: Make the temp blend attachment state pointer const

This fixes a "discards const" warning since blend is const.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agogm107/ir: optimize 32-bit CONST load to mov
Samuel Pitoiset [Fri, 25 Nov 2016 11:25:58 +0000 (12:25 +0100)]
gm107/ir: optimize 32-bit CONST load to mov

This is not allowed for indirect accesses because the source
GPR might be erased by a subsequent instruction (WaR hazard)
if we don't emit a read dep bar.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agogm107/ir: do not combine CONST loads
Samuel Pitoiset [Fri, 25 Nov 2016 11:17:56 +0000 (12:17 +0100)]
gm107/ir: do not combine CONST loads

This will allow to use MOV instead of LD. The main advantage is
that MOV doesn't require a read dependency barrier while LD does,
and so this will both reduce barriers pressure and the number of
stall counts needed to read data from constant memory.

This is currently only for user uniform accesses. I should do
something similar when loading from the driver constant buffer
but it seems like a bit tricky to handle for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agoanv/device: Remove a bogus finishme comment
Jason Ekstrand [Sat, 26 Nov 2016 05:45:02 +0000 (21:45 -0800)]
anv/device: Remove a bogus finishme comment

We've been properly detecting bit6 swizzling for a long time now.

7 years agoi965: Enable fast clears for multi-lod
Ben Widawsky [Wed, 20 Apr 2016 14:23:06 +0000 (07:23 -0700)]
i965: Enable fast clears for multi-lod

On SKL (also fast clear is used for level 0, layer 0):

Manhattan 3.0:          3.88434% +/- 0.814659%
Manhattan 3.0 off:      3.25542% +/- 0.101149%
Trex:                   3.43501% +/- 0.31223%
Trex off:               4.13781% +/- 0.0993569%

ON BDW:

Manhattan 3.0:          1.37079% +/- 0.571208%
Manhattan 3.0 off:      1.74029% +/- 0.267499%

v2 (Ben, Matt): Fix rebase error by removing the perf warning
v3 (Topi): Rebased on top of revised eligibility logic

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Allow single-sampled miptree to be resolved and shared
Topi Pohjolainen [Tue, 22 Nov 2016 19:53:38 +0000 (21:53 +0200)]
i965: Allow single-sampled miptree to be resolved and shared

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965/gen8: Relax asserts prohibiting arrayed/mipmapped fast clears
Topi Pohjolainen [Fri, 10 Jun 2016 06:12:23 +0000 (09:12 +0300)]
i965/gen8: Relax asserts prohibiting arrayed/mipmapped fast clears

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Use ISL for CCS layouts
Topi Pohjolainen [Tue, 8 Nov 2016 12:19:15 +0000 (14:19 +0200)]
i965: Use ISL for CCS layouts

One can now also delete intel_get_non_msrt_mcs_alignment().

v2 (Jason): Do not leak aux buf but allocate only after getting
            ISL surfaces.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Resolve non-compressed fast clears prior layered rendering
Topi Pohjolainen [Mon, 13 Jun 2016 07:51:10 +0000 (10:51 +0300)]
i965: Resolve non-compressed fast clears prior layered rendering

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Restrict fast color clear on first slice only
Topi Pohjolainen [Tue, 14 Jun 2016 06:10:16 +0000 (09:10 +0300)]
i965: Restrict fast color clear on first slice only

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Track fast color clear state in level/layer granularity
Topi Pohjolainen [Fri, 10 Jun 2016 08:09:53 +0000 (11:09 +0300)]
i965: Track fast color clear state in level/layer granularity

Note that RESOLVED is not tracked in the map explicitly. Absence
of item implicitly means RESOLVED state.

v2: Added intel_resolve_map_clear() into intel_miptree_release()
v3 (Jason): Properly handle the assumption of resolve map not
            containing any items with state RESOLVED. Removed
            unnecessary intel_miptree_set_fast_clear_state() call
            in brw_blorp_resolve_color() preventing
            intel_miptree_set_fast_clear_state() from asserting
            against RESOLVED.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Move fast clear state enumeration into resolve map
Topi Pohjolainen [Wed, 8 Jun 2016 17:51:32 +0000 (20:51 +0300)]
i965: Move fast clear state enumeration into resolve map

Status is still tracked per miptree. Next patch will switch to
resolve map per slice/level.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Refactor check if color resolve is needed
Topi Pohjolainen [Fri, 10 Jun 2016 06:01:54 +0000 (09:01 +0300)]
i965: Refactor check if color resolve is needed

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Add plumbing for fast clear layer/level details
Topi Pohjolainen [Thu, 9 Jun 2016 07:59:06 +0000 (10:59 +0300)]
i965: Add plumbing for fast clear layer/level details

Until now fast clear has been supported only for non-layered and
non-mipmapped buffers. However, from gen8 onwards there is hardware
support also for layered/mipmapped. Once this is enabled, fast clear
operations target specific layer/level and call for the state to be
tracked in the same granularity. This is the first step providing
the details from callers to the state tracking.

Patch introduces new interface for reading and writing the state
hiding the upcoming bookkeeping changes in the call sites. There is
bunch of sanity checks added that will be relaxed per hardware
generation later on when the actual functionality is enabled.

v2: Rebased on top current master setting the state in
    blorp_surf_for_miptree().
v3: Replace open-coded resolved check in surface state emission
    with intel_miptree_has_color_unresolved().

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Add interface for checking multiple slices if any is unresolved
Topi Pohjolainen [Mon, 19 Sep 2016 09:03:58 +0000 (12:03 +0300)]
i965: Add interface for checking multiple slices if any is unresolved

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Provide slice details to renderbuffer fast clear state tracker
Topi Pohjolainen [Thu, 15 Sep 2016 05:22:34 +0000 (08:22 +0300)]
i965: Provide slice details to renderbuffer fast clear state tracker

This patch also introduces getter and setter for fast clear state
preparing for tracking the state per slice.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Split per miptree and per slice/level fast clear bits
Topi Pohjolainen [Fri, 10 Jun 2016 07:09:34 +0000 (10:09 +0300)]
i965: Split per miptree and per slice/level fast clear bits

Currently the status bits for fast clear include the flag telling
if non-multisampled mcs buffer should be used at all. Once the
state tracking is changed to follow individual levels/layers one
still needs to have the mcs enabling information in the miptree.
Therefore simply split it out to its own boolean.

Possible follow-up work is to combine disable_aux_buffers and
no_ccs into single enum.

v2 (Jason): Changed no_msrt_mcs to no_ccs and updated comment

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Provide slice details to color resolver
Topi Pohjolainen [Thu, 15 Sep 2016 06:05:55 +0000 (09:05 +0300)]
i965: Provide slice details to color resolver

v2: Make intel_miptree_resolve_color() take start layer and
    layer count.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Add new interface for full color resolves
Topi Pohjolainen [Fri, 10 Jun 2016 05:23:40 +0000 (08:23 +0300)]
i965: Add new interface for full color resolves

Upcoming patches will introduce fast clear in level/layer
granularity like the driver does already for depth/hiz. This patch
introduces equivalent full resolve option.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Refactor lossless compression state tracking
Topi Pohjolainen [Wed, 6 Jul 2016 09:29:41 +0000 (12:29 +0300)]
i965: Refactor lossless compression state tracking

Essentially this moves fast clear state update away from surface
state setup into brw_postdraw_set_buffers_need_resolve() that gets
called just after draw submission.
Calling intel_miptree_used_for_rendering() can be drop for gen6
and earlier as it is no-op.

v2: Rebased on top current master setting the state in
    blorp_surf_for_miptree().

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoRevert "glsl: allow layout qualifier overrides with ARB_shading_language_420pack"
Andres Gomez [Sat, 22 Oct 2016 14:22:13 +0000 (17:22 +0300)]
Revert "glsl: allow layout qualifier overrides with ARB_shading_language_420pack"

This reverts commit aaa69c79cd584db4d9c6ea7794e93d29f3d54572.

The commit was erroneous because the ast_layout_expression class is
meant to hold a list used for an after check that all the declared
values for a layout-qualifier-name are consistent.

Therefore, the check for the possibility of duplicated values was
previously fixed to happen much sooner, in the GLSL parser and the
merge of layout qualifiers, and the process_qualifier_constant method
only needs to check that the values are consistent.

By now, those layout-qualifier-name represented as a
ast_layout_expression are "max_vertices", "invocations", "vertices",
"local_size_[x|y|z]" and "xfb_stride".

From page 40 (page 46 of the PDF) of the GLSL 1.50 spec:

  " All geometry shader output layout declarations in a program must
    declare the same layout and same value for max_vertices."

From page 44 (page 50 of the PDF) of the GLSL 4.00 spec:

  " If an invocation count is declared, all such declarations must
    specify the same count."

From page 47 (page 53 of the PDF) of the GLSL 4.00 spec:

  " All tessellation control shader layout declarations in a program
    must specify the same output patch vertex count."

From page 60 (page 66 of the PDF) of the GLSL 4.30 spec:

  " Also, if such a layout qualifier is declared more than once in the
    same shader, all those declarations must set the same set of local
    work-group sizes and set them to the same values; otherwise a
    compile-time error results. If multiple compute shaders attached
    to a single program object declare local work-group size, the
    declarations must be identical; otherwise a link-time error
    results."

From page 73 (page 79 of the PDF) of the GLSL 4.40 spec:

  " While xfb_stride can be declared multiple times for the same
    buffer, it is a compile-time or link-time error to have different
    values specified for the stride for the same buffer."

Fixes GL44-CTS.enhanced_layouts.xfb_duplicated_stride

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoRevert "glsl: geom shader max_vertices layout must match."
Andres Gomez [Sat, 22 Oct 2016 14:13:16 +0000 (17:13 +0300)]
Revert "glsl: geom shader max_vertices layout must match."

This reverts commit 4c863993780a11cea6f88fa0682796bee5794042.

The commit was erroneous because the ast_layout_expression class was
created to hold a list of values for a layout-qualifier-name which is
allowed to appear in more than one expression in the same
shader/program but not to hold different values.

In other words, the list is used for an after check that all the
declared values for a layout-qualifier-name are consistent.

Therefore, the values stored must match always, not just for
"max_vertices" or any other eventual layout-qualifier-name.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: push layout-qualifier-name values from variable declarations to global
Andres Gomez [Thu, 6 Oct 2016 22:52:06 +0000 (01:52 +0300)]
glsl: push layout-qualifier-name values from variable declarations to global

After the previous modifications in the merging of the
layout-qualifier-name values, we no longer push the final value in a
declaration to the global values.

This regression happens because we don't call for merging on the
right-most layout qualifier of a declaration which is also the
overriding one in case of multiple appearances.

Now, we add a new method to push these values to the global ones and
we call for this just after all the layout-qualifier collapsing has
happened in a declaration.

This simplifies how this was working in two ways; we make a clear
differentiation of when we are pushing this to the global values since
before it was mixed in the merging call and we only run this once all
the processing for layout-qualifiers in a declaration has happened.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: simplified error checking for duplicated layout-qualifiers
Andres Gomez [Sat, 22 Oct 2016 14:04:33 +0000 (17:04 +0300)]
glsl: simplified error checking for duplicated layout-qualifiers

The GLSL parser has been simplified to check for the needed
GL_ARB_shading_language_420pack extension just when merging the
qualifiers in the proper cases.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier API
Andres Gomez [Thu, 6 Oct 2016 22:52:08 +0000 (01:52 +0300)]
glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier API

Since we modified the way in which multiple repetitions of the same
layout-qualifier-name in a single declaration collapse into the
ast_type_qualifier class, we can simplify the
merge_into_[in|out]_qualifier APIs through removing the create_node
parameter.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: ignore all but the rightmost layout qualifier name from the rightmost layout...
Andres Gomez [Sat, 22 Oct 2016 14:01:11 +0000 (17:01 +0300)]
glsl: ignore all but the rightmost layout qualifier name from the rightmost layout qualifier

From page 46 (page 52 of the PDF) of the GLSL 4.20 spec:

  " More than one layout qualifier may appear in a single
    declaration. If the same layout-qualifier-name occurs in multiple
    layout qualifiers for the same declaration, the last one overrides
    the former ones."

Consider this example:

  " #version 150
    #extension GL_ARB_shading_language_420pack: enable

    layout(max_vertices=2) layout(max_vertices=3) out;
    layout(max_vertices=3) out;"

Although different values for "max_vertices" results in a compilation
error. The above code is valid because max_vertices=2 is ignored.

Hence, when merging qualifiers in an ast_type_qualifier, we now ignore
new appearances of a same layout-qualifier-name if the new
"is_multiple_layouts_merge" parameter is on, since the GLSL parser
works in this case from right to left.

In addition, any special treatment for the buffer, uniform, in or out
layout defaults has been moved in the GLSL parser to the rule
triggered just after any previous processing/merging on the
layout-qualifiers has happened in a single declaration since it was
run too soon previously.

Fixes GL44-CTS.shading_language_420pack.qualifier_override_layout

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: refactor duplicated validations between 2 layout-qualifiers
Andres Gomez [Tue, 22 Nov 2016 14:09:54 +0000 (16:09 +0200)]
glsl: refactor duplicated validations between 2 layout-qualifiers

Several layout-qualifier validations are duplicated in the
merge_qualifier and validate_in_qualifier methods.

We would rather have them refactored into single calls.

Suggested by Timothy.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: assert on incoherent point mode layout-id-qualifier validation
Andres Gomez [Fri, 11 Nov 2016 19:03:24 +0000 (21:03 +0200)]
glsl: assert on incoherent point mode layout-id-qualifier validation

The point mode value in an ast_type_qualifier can only be true if the
flag is already set since this layout-id-qualifier can only be or not
be present in a shader.

Hence, it is useless to check for its value if the flag is already
set. Just replaced with an assert.

V2: assert instead of checking for coherence and raising a compilation
    error. Suggested by Timothy.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: remove unneeded check for incompatible primitive types in GS
Andres Gomez [Fri, 11 Nov 2016 19:03:02 +0000 (21:03 +0200)]
glsl: remove unneeded check for incompatible primitive types in GS

The validation of the default in layout qualifier already assures that
we won't have 2 ast_gs_input_layout objects with different primitive
type values. In fact, the validation already assures that we won't
have 2 ast_gs_input_layout objects in the AST tree at all.

The check for an error in the shader has been replaced by an assert.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: simplifies the merge of the default in layout qualifier
Andres Gomez [Mon, 14 Nov 2016 15:49:33 +0000 (17:49 +0200)]
glsl: simplifies the merge of the default in layout qualifier

The merge into the default in layout qualifier duplicates a lot of
code that can be reused from the generic merge method.

Now, we use the generic merge method inside the specific merge for the
default in layout qualifier. The generic merge method has been
completed with some bits that were only present in the merge for the
default in layout qualifier and the specific validation bits have been
moved to the validation method for the default in layout qualifier.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: split default in layout qualifier merge
Andres Gomez [Mon, 14 Nov 2016 15:46:05 +0000 (17:46 +0200)]
glsl: split default in layout qualifier merge

Currently, the default in layout qualifier merge performs specific
validation and merge.

We want to split out the validation from the merge so they can be done
independently.

Additionally, for simplification, the direction of the validation and
merge is changed so the ast_type_qualifier calling the method is the
one validated and merged against the default in qualifier.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: split default out layout qualifier merge
Andres Gomez [Mon, 14 Nov 2016 10:23:32 +0000 (12:23 +0200)]
glsl: split default out layout qualifier merge

Currently, the default out layout qualifier merge performs specific
validation and merge.

We want to split out the validation from the merge so they can be done
independently.

Additionally, for simplification, the direction of the validation and
merge is changed so the ast_type_qualifier calling the method is the
one validated and merged against the default out qualifier.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: merge layouts into the default one as the last step in interface blocks
Andres Gomez [Tue, 18 Oct 2016 15:18:21 +0000 (18:18 +0300)]
glsl: merge layouts into the default one as the last step in interface blocks

Consider this example:

    " #version 150 core
      #extension GL_ARB_shading_language_420pack: require
      #extension GL_ARB_explicit_attrib_location: require

      layout(location=0) out vec4 o;
      layout(binding=2) layout(binding=3, std140) uniform U {
          vec4 a;
      } u[2];"

As there is 2 layout-qualifiers for the uniform U and the binding
layout-qualifier-id is duplicated, the rules set by the
ARB_shading_language_420pack spec state that the rightmost should
prevail.

Our ast_type_qualifier merges with others in a way that if the value
for a layout-qualifier-id is set in both, the object being merged
overwrites the value of the object invoking the merge. Hence, the
merge has to happen from the left layout towards the right one and
this was not happening for interface blocks because we were merging
into the default layout qualifier.

Now, the merge is done from left to right and, as a last step, we
merge into the default layout qualifier if needed, so the values of
the explicit layouts prevail over it.

V2: added a default_layout variable instead of a layout_helper and
    make the merge directly over the layout one. Suggested by Timothy.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoglsl: ignore all but the rightmost layout-qualifier-name
Andres Gomez [Thu, 6 Oct 2016 22:52:04 +0000 (01:52 +0300)]
glsl: ignore all but the rightmost layout-qualifier-name

When a layout contains a duplicated layout-qualifier-name in a single
declaration, only the last occurrence should be taken into account.

From page 59 (page 65 of the PDF) of the GLSL 4.40 spec:

  " More than one layout qualifier may appear in a single
    declaration. Additionally, the same layout-qualifier-name can
    occur multiple times within a layout qualifier or across multiple
    layout qualifiers in the same declaration. When the same
    layout-qualifier-name occurs multiple times, in a single
    declaration, the last occurrence overrides the former
    occurrence(s)."

Consider this example:

  " #version 150
    #extension GL_ARB_enhanced_layouts: enable

    layout(max_vertices=2, max_vertices=3) out;
    layout(max_vertices=3) out;"

Although different values for "max_vertices" results in a compilation
error. The above code is valid because max_vertices=2 is ignored.

When merging qualifiers in an ast_type_qualifier, we now simply ignore
new appearances of a same layout-qualifier-name if the
"is_single_layout_merge" parameter is true, this works because the GLSL
parser processes qualifiers from right to left.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agoanv/state: if enabled, use anisotropic filtering also with VK_FILTER_NEAREST
Iago Toral Quiroga [Thu, 24 Nov 2016 10:21:20 +0000 (11:21 +0100)]
anv/state: if enabled, use anisotropic filtering also with VK_FILTER_NEAREST

Fixes multiple Vulkan CTS tests that combine anisotropy and VK_FILTER_NEAREST
in dEQP-VK.texture.filtering_anisotropy.*

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>