Courtney Goeltzenleuchter [Thu, 30 Oct 2014 16:06:45 +0000 (10:06 -0600)]
demos: Add LunarG logo with transparent background
Courtney Goeltzenleuchter [Wed, 29 Oct 2014 14:29:35 +0000 (08:29 -0600)]
demos: Cube: Make it spin
Courtney Goeltzenleuchter [Wed, 29 Oct 2014 22:25:34 +0000 (16:25 -0600)]
demos: Add LunarG logo texture file.
Courtney Goeltzenleuchter [Wed, 29 Oct 2014 21:59:49 +0000 (15:59 -0600)]
demos: Use png library to read texture from file
Courtney Goeltzenleuchter [Tue, 28 Oct 2014 20:50:30 +0000 (14:50 -0600)]
demos: Add spinning cube demo with texture
Courtney Goeltzenleuchter [Tue, 28 Oct 2014 16:32:57 +0000 (10:32 -0600)]
demos: Add cube demo
Courtney Goeltzenleuchter [Tue, 28 Oct 2014 16:27:47 +0000 (10:27 -0600)]
demos: Add matrix math "library"
Courtney Goeltzenleuchter [Thu, 23 Oct 2014 19:16:59 +0000 (13:16 -0600)]
demos: Add spinning cube demo
Cody Northrop [Thu, 30 Oct 2014 17:20:22 +0000 (11:20 -0600)]
Clean up: convert compiler_render_tests to all use BIL, remove redundant tests
Cody Northrop [Thu, 30 Oct 2014 16:19:47 +0000 (10:19 -0600)]
Add LunarG copyright to files with substantative changes
Cody Northrop [Thu, 30 Oct 2014 15:19:13 +0000 (09:19 -0600)]
compiler: Use metadata qualifier to determine IO status
Cody Northrop [Wed, 29 Oct 2014 18:09:45 +0000 (12:09 -0600)]
compiler_render_tests: Turn on test that uses sampler bindings and multiple textures
Cody Northrop [Wed, 22 Oct 2014 22:14:47 +0000 (16:14 -0600)]
compiler: Allow texture unit bindings to also set sampler index
Cody Northrop [Wed, 29 Oct 2014 20:27:00 +0000 (14:27 -0600)]
compiler: Propagate sampler bindings through glassy translator
Cody Northrop [Tue, 28 Oct 2014 21:41:42 +0000 (15:41 -0600)]
compiler_render_tests: Add test that pulls from uniform buffer based on binding
Cody Northrop [Tue, 28 Oct 2014 21:25:25 +0000 (15:25 -0600)]
compiler: If XGL is being used, assign buffer bindings directly from the shader
Cody Northrop [Tue, 28 Oct 2014 21:41:04 +0000 (15:41 -0600)]
compiler: Propagate buffer bindings in glassy translator
Cody Northrop [Tue, 28 Oct 2014 20:55:29 +0000 (14:55 -0600)]
compiler: Create an API enum for XGL, add checks where appropriate
GregF [Wed, 29 Oct 2014 17:05:05 +0000 (11:05 -0600)]
Add VERT_ATTRIB_GENERIC0 to explicit locations on vertex attributes.
Courtney Goeltzenleuchter [Wed, 29 Oct 2014 23:50:15 +0000 (17:50 -0600)]
xgl: Update to specific version of external libraries
As the BIL spec is rapidly changing, we will explicitly
check out the working version at the time the driver
was tested. Need to update the REVISION values in
the update_external_sources.sh to update to later versions
of BIL.
Courtney Goeltzenleuchter [Mon, 27 Oct 2014 19:09:23 +0000 (13:09 -0600)]
tests: Add descriptions to some of the tests.
Courtney Goeltzenleuchter [Mon, 27 Oct 2014 19:08:55 +0000 (13:08 -0600)]
tests: Refactor common code to test method
Courtney Goeltzenleuchter [Mon, 27 Oct 2014 19:06:08 +0000 (13:06 -0600)]
tests: Remove bad test
Had two slightly different shaders that were returning
different outputs. Now understand differences and
this commit eliminates the test with poorly defined
results (i.e. does not use a location for the mat4
uniform and thus cannot count on where it is.)
Courtney Goeltzenleuchter [Mon, 27 Oct 2014 19:04:37 +0000 (13:04 -0600)]
tests: Add helper macro for tagging tests with a description
Courtney Goeltzenleuchter [Mon, 27 Oct 2014 17:52:17 +0000 (11:52 -0600)]
compiler: Add correct base offset to user's layout
Courtney Goeltzenleuchter [Mon, 27 Oct 2014 15:48:52 +0000 (09:48 -0600)]
tests: Clean up and bug fixes
Copy correct amount of data to data buffer.
Misc code format cleanup
Update TriangleVSUniform to use uniform block.
For some reason the previous plain uniform mat4 mvp
was no longer working so added that as a separate
test to debug.
Changing the order of the matrix multiply
(mat4 * vec) vs. (vec * mat4) does allow the plain
uniform case to work - but that really shouldn't matter.
Something odd going on.
Chia-I Wu [Sat, 25 Oct 2014 04:47:33 +0000 (12:47 +0800)]
demos/tri: make it prettier
And easier to see what the demo does.
Chia-I Wu [Sat, 25 Oct 2014 04:40:28 +0000 (12:40 +0800)]
demos/tri: use xglCmdClear*
The demo was written before xglCmdClear* was supported. We should be fine
now.
Chia-I Wu [Sat, 25 Oct 2014 04:11:27 +0000 (12:11 +0800)]
demos/tri: fix the shaders
The GLSL code was apparently copy-and-pasted from some other test when the
hardcoded shaders were replaced. It was not supposed to work.
Courtney Goeltzenleuchter [Fri, 24 Oct 2014 22:26:12 +0000 (16:26 -0600)]
tests: Add XGL Triangle test
Courtney Goeltzenleuchter [Fri, 24 Oct 2014 21:28:25 +0000 (15:28 -0600)]
intel: Set Debug options to off by default
Chia-I Wu [Tue, 21 Oct 2014 03:06:26 +0000 (11:06 +0800)]
tests: add basic blit (copy, clear, and resolve) tests
Chia-I Wu [Fri, 24 Oct 2014 02:12:05 +0000 (10:12 +0800)]
tests: allow image tiling to be specified
Add tiling to XglImage::init() with default value XGL_LINEAR_TILING.
Chia-I Wu [Wed, 22 Oct 2014 05:49:13 +0000 (13:49 +0800)]
intel: use the compiler to compile meta shaders
Chia-I Wu [Wed, 22 Oct 2014 05:48:59 +0000 (13:48 +0800)]
intel/compiler: add intel_pipeline_shader_compile_meta()
Chia-I Wu [Wed, 22 Oct 2014 05:23:31 +0000 (13:23 +0800)]
intel/compiler: add brw_blorp_blit_eu from Mesa
Courtney Goeltzenleuchter [Fri, 24 Oct 2014 20:37:18 +0000 (14:37 -0600)]
misc: Exit update script on error
Courtney Goeltzenleuchter [Fri, 24 Oct 2014 00:05:20 +0000 (18:05 -0600)]
tests: update to match render_test order
Courtney Goeltzenleuchter [Thu, 23 Oct 2014 21:16:07 +0000 (15:16 -0600)]
demo: tri - only need version 130 for this shader
Tobin Ehlis [Thu, 23 Oct 2014 19:45:13 +0000 (13:45 -0600)]
Add xglDestroyDevice() call to test framework.
GregF [Thu, 23 Oct 2014 16:44:44 +0000 (10:44 -0600)]
added BIL_MixTriangle test. This tests support for location on varyings
through BIL.
GregF [Wed, 22 Oct 2014 20:40:26 +0000 (14:40 -0600)]
Add MixTriangle test which tests explicit locations on varyings.
GregF [Wed, 22 Oct 2014 20:37:21 +0000 (14:37 -0600)]
Add the starting user varying slot number (24) to any explicit location
passed by user on varying.
Cody Northrop [Thu, 23 Oct 2014 16:21:47 +0000 (10:21 -0600)]
compiler_render_tests: Add a simple VS texturing test
Cody Northrop [Mon, 20 Oct 2014 22:42:23 +0000 (16:42 -0600)]
compiler: Allow sampler index to be looked up, although bindings not present yet
Cody Northrop [Tue, 21 Oct 2014 15:50:57 +0000 (09:50 -0600)]
compiler: Allow sampler unit bindings to propagate in backend
Cody Northrop [Tue, 21 Oct 2014 15:47:26 +0000 (09:47 -0600)]
compiler: Remove most of the contents of uniforms.c and add to build
Cody Northrop [Tue, 21 Oct 2014 15:33:23 +0000 (09:33 -0600)]
compiler: Add clean copy of uniforms.c
Courtney Goeltzenleuchter [Mon, 13 Oct 2014 23:51:58 +0000 (17:51 -0600)]
demos: Convert shader to GLSL
Chia-I Wu [Wed, 8 Oct 2014 04:14:39 +0000 (12:14 +0800)]
demos/tri: enable FF vertex fetch
Chia-I Wu [Tue, 7 Oct 2014 06:15:01 +0000 (14:15 +0800)]
demos/tri: allocate depth buffer
And enable depth test with XGL_COMPARE_GREATER.
Chia-I Wu [Wed, 8 Oct 2014 03:52:22 +0000 (11:52 +0800)]
demos/tri: allocate vertex buffer
Chia-I Wu [Mon, 6 Oct 2014 07:30:33 +0000 (15:30 +0800)]
demos/tri: allocate textures
Courtney Goeltzenleuchter [Wed, 17 Sep 2014 19:17:12 +0000 (13:17 -0600)]
demos: Add gen7 ISA to tri demo
Chia-I Wu [Sat, 13 Sep 2014 03:12:55 +0000 (11:12 +0800)]
demos: add tri
Courtney Goeltzenleuchter [Thu, 23 Oct 2014 00:02:30 +0000 (18:02 -0600)]
tests: Start using XGL blit
Courtney Goeltzenleuchter [Mon, 20 Oct 2014 22:33:15 +0000 (16:33 -0600)]
tests: Start adding spinning cube test
Courtney Goeltzenleuchter [Wed, 22 Oct 2014 20:12:38 +0000 (14:12 -0600)]
test-framework: make color and depth binding info accessible
Courtney Goeltzenleuchter [Tue, 21 Oct 2014 21:24:51 +0000 (15:24 -0600)]
test-framework: Make ReadFile available to tests
Courtney Goeltzenleuchter [Wed, 22 Oct 2014 20:06:17 +0000 (14:06 -0600)]
test-framework: minor whitespace cleanup
Cody Northrop [Tue, 21 Oct 2014 20:26:57 +0000 (14:26 -0600)]
compiler: Set some better defaults for gl_context constants
Cody Northrop [Mon, 20 Oct 2014 17:51:32 +0000 (11:51 -0600)]
compiler_render_tests: Clean up single texture test a bit
Cody Northrop [Mon, 20 Oct 2014 17:51:06 +0000 (11:51 -0600)]
compiler_render_tests: Turn on VS and FS uniform block tests
Cody Northrop [Tue, 14 Oct 2014 20:10:26 +0000 (14:10 -0600)]
render_test: Bring over constant buffer stride fix from base_render_test
Cody Northrop [Tue, 14 Oct 2014 18:15:03 +0000 (12:15 -0600)]
compiler: Bump up some const values to allow UBO
Cody Northrop [Tue, 14 Oct 2014 18:11:30 +0000 (12:11 -0600)]
compiler: Print out link errors from CreateShader
Cody Northrop [Mon, 20 Oct 2014 17:23:32 +0000 (11:23 -0600)]
compiler_render_tests: Turn on textured triangle test, with just t0 and s0
Cody Northrop [Mon, 20 Oct 2014 15:25:17 +0000 (09:25 -0600)]
compiler_render_tests: Turn on the compiler_render_tests build
Cody Northrop [Mon, 20 Oct 2014 15:22:42 +0000 (09:22 -0600)]
compiler_render_tests: Fork the render_tests file for quick compiler test turn on
Courtney Goeltzenleuchter [Sat, 18 Oct 2014 00:21:42 +0000 (18:21 -0600)]
tools: utility script to create and update external sources
Courtney Goeltzenleuchter [Mon, 13 Oct 2014 19:03:31 +0000 (13:03 -0600)]
tests: draw multiple triangles to a buffer
Steve K [Thu, 16 Oct 2014 20:31:50 +0000 (14:31 -0600)]
Clean up some more non-glassy code from instruction scheduler.
Cody Northrop [Tue, 14 Oct 2014 20:17:26 +0000 (14:17 -0600)]
compiler: Turn off all the compiler spew by default
Cody Northrop [Wed, 15 Oct 2014 23:32:09 +0000 (17:32 -0600)]
compiler: Clean up backend some more
Cody Northrop [Wed, 15 Oct 2014 22:53:50 +0000 (16:53 -0600)]
compiler: Remove some (not nearly all) dead files from frontend
Cody Northrop [Wed, 15 Oct 2014 22:39:23 +0000 (16:39 -0600)]
compiler: Clean up front end changes a bit
Steve K [Wed, 15 Oct 2014 19:52:30 +0000 (13:52 -0600)]
Remove some unneeded non-glassy FS TD scheduler code.
Steve K [Wed, 15 Oct 2014 19:45:12 +0000 (13:45 -0600)]
Remove some unneeded non-glassy code from brw register allocator.
Steve K [Wed, 15 Oct 2014 19:26:21 +0000 (13:26 -0600)]
Cleanup some code that's no longer needed with logical IO.
Steve K [Wed, 15 Oct 2014 19:22:09 +0000 (13:22 -0600)]
Bring across logical IO changes from Mesa branch. Note: some further cleanup
can follow, now that physical IO is no longer needed.
Courtney Goeltzenleuchter [Mon, 13 Oct 2014 17:31:55 +0000 (11:31 -0600)]
tests: Remove CreateShader test
Removed CreateShader test that was not really testing
the driver with a real shader. Instead let the render tests,
which do use real shaders, do the testing.
Chia-I Wu [Mon, 13 Oct 2014 08:04:31 +0000 (16:04 +0800)]
render_tests: fix constant buffer setup
glm::mat4 has 64 bytes yet we copied 256 bytes from it. Fix memory view range
and stride. It worked because
(OWord Dual Block Read/Write)
the surface pitch is ignored, the surface is treated as a 1-dimensional
surface. An element size (pitch) of 16 bytes is used to determine the size
of the buffer for out-of-bounds checking if using the surface state model.
[DevSNB+]
Chia-I Wu [Sat, 11 Oct 2014 06:08:15 +0000 (14:08 +0800)]
intel: use intel_gpu to set up the compiler context
Instead of hardcoding Haswell. The tests now pass on my SandyBridge.
Chia-I Wu [Sat, 11 Oct 2014 04:09:46 +0000 (12:09 +0800)]
intel: remove unused INTEL_EXT_COMPILE_GLSL
Chia-I Wu [Fri, 10 Oct 2014 05:57:29 +0000 (13:57 +0800)]
intel: make intel_ir opaque
It is just gl_shader_program in the end, and we want gl_shader_program to be
opaque. This also forces the driver to correctly use intel_pipeline_shader
instead of intel_ir.
With the change, xglCreateShader() now asks the compiler to compile BIL into
intel_ir. Later when the pipeline is created, the intel_ir is passed to the
compiler again to generate the binary kernel as well as metadata.
Courtney Goeltzenleuchter [Sat, 11 Oct 2014 00:04:39 +0000 (18:04 -0600)]
tests: Add matrix library (libglm-dev) and test
Update draw with uniform to take the uniform (matrix) as a
parameter and can now rotate the test triangle.
Courtney Goeltzenleuchter [Fri, 10 Oct 2014 23:02:53 +0000 (17:02 -0600)]
tests: Rename tests to be shorter and more descriptive
Cody Northrop [Fri, 10 Oct 2014 21:45:00 +0000 (15:45 -0600)]
render_test: Clean up VS uniform test, draw rotated triangle
Cody Northrop [Fri, 10 Oct 2014 21:42:53 +0000 (15:42 -0600)]
compiler: Turn off uniform loads via sampler for vec4 for now
Cody Northrop [Fri, 10 Oct 2014 20:49:36 +0000 (14:49 -0600)]
render_test: Start turning on simplified VS uniform test
Cody Northrop [Fri, 10 Oct 2014 20:48:39 +0000 (14:48 -0600)]
compiler: Propagate VS binding table size
Cody Northrop [Fri, 10 Oct 2014 20:48:05 +0000 (14:48 -0600)]
compiler: Turn off push constants for vec4 shaders
Courtney Goeltzenleuchter [Fri, 10 Oct 2014 22:29:46 +0000 (16:29 -0600)]
intel: Support GLSL compiling in less intrusive way
Removed all the extension semantics. Support for compiling GLSL in the
driver is intended to be a tempory feature and these changes minimize
the impact on the driver and make it easier to remove in the future.
Courtney Goeltzenleuchter [Fri, 10 Oct 2014 19:59:38 +0000 (13:59 -0600)]
tests: Add test to explicitly use GLSL to BIL module
Steve K [Fri, 10 Oct 2014 14:54:29 +0000 (08:54 -0600)]
Connect thin vertical BIL path.
Courtney Goeltzenleuchter [Fri, 10 Oct 2014 15:52:27 +0000 (09:52 -0600)]
tests: Draw two triangles from mesh
Cody Northrop [Fri, 10 Oct 2014 03:26:47 +0000 (21:26 -0600)]
render_test: Turn all tests back on, easier to debug with just one
Cody Northrop [Fri, 10 Oct 2014 03:25:22 +0000 (21:25 -0600)]
render_test: Render a triangle using compiler and vertex fetch
Cody Northrop [Fri, 10 Oct 2014 01:55:56 +0000 (19:55 -0600)]
render_tests: Turn on FS with two uniforms
Courtney Goeltzenleuchter [Thu, 9 Oct 2014 21:40:19 +0000 (15:40 -0600)]
tests: Add another test triangle for compiler