Jordan Justen [Sat, 17 Aug 2019 08:45:59 +0000 (01:45 -0700)]
intel/genxml/gen11: Add spaces in EnableUnormPathInColorPipe
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jordan Justen [Thu, 17 Aug 2017 01:19:39 +0000 (18:19 -0700)]
intel/genxml: Handle field names with different spacing/hyphen
If a field name differs slightly between two generations then this
change will still add the fields into the same group.
For example, these will be treated as equal:
* "Software Exception" and "Software Exception"
* "Per Thread" and "Per-Thread"
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Anholt [Wed, 28 Aug 2019 17:13:29 +0000 (10:13 -0700)]
freedreno/a6xx: Fix non-mipmap filtering selection.
We were clamping the LOD to force non-mipmap filtering, but that means
that the HW doesn't get to select between the min and mag filters.
Setting MIPFILTER_LINEAR_FAR appears to force non-mipmap filtering.
Fixes all failures in dEQP-GLES2.functional.texture.filtering.2d.*
Reviewed-by: Rob Clark <robdclark@chromium.org>
Ian Romanick [Mon, 26 Aug 2019 20:33:06 +0000 (13:33 -0700)]
intel/compiler: Request bitfield_reverse lowering on pre-Gen7 hardware
See the previous commit for the explanation of the Fixes tag.
Hurts 21 shaders in shader-db. All of the hurt shaders are in Unreal
Engine 4 tech demos.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes:
7afa26d4e39 ("nir: Add lowering for nir_op_bitfield_reverse.")
Ian Romanick [Mon, 26 Aug 2019 20:28:09 +0000 (13:28 -0700)]
nir/algrbraic: Don't optimize open-coded bitfield reverse when lowering is enabled
This caused a problem on Sandybridge where an open-coded
bitfieldReverse() function could be optimized to a
nir_op_bitfield_reverse that would generate an unsupported BFREV
instruction in the backend. This was encountered in some Unreal4 tech
demos in shader-db. The bug was not previously noticed because we don't
actually try to run those demos on Sandybridge.
The fixes tag is a bit a lie. The actual bug was introduced about
26,000 commits earlier in
371c4b3c48f ("nir: Recognize open-coded
bitfield_reverse."). Without the NIR lowering pass, the flag needed to
avoid the optimization does not exist. Hopefully nobody will care to
fix this on an earlier Mesa release.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes:
7afa26d4e39 ("nir: Add lowering for nir_op_bitfield_reverse.")
Eric Anholt [Wed, 14 Aug 2019 21:40:03 +0000 (14:40 -0700)]
gallium: Don't emit identical endian-dependent pack/unpack code.
Reduces the size of the u_format_table.c file by 140k (out of 1.64M)
and makes me less confused about endianness in gallium.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Thu, 15 Aug 2019 22:38:00 +0000 (15:38 -0700)]
gallium: Fix big-endian addressing of non-bitmask array formats.
The formats affected are:
- LA x (16_FLOAT, 32_FLOAT, 32_UINT, 32_SINT)
- R8G8B8 x (UNORM, SNORM, SRGB, USCALED, SSCALED, UINT, SINT)
- RG/RGB/RGBA x (64_FLOAT, 32_FLOAT, 16_FLOAT, 32_UNORM, 32_SNORM,
32_USCALED, 32_SSCALED, 32_FIXED, 32_UINT, 32_SINT)
- RGB/RGBA x (16_UNORM, 16_SNORM, 16_USCALED, 16_SSCALED,
16_UINT, 16_SINT)
- RGBx16 x (UNORM, SNORM, FLOAT, UINT, SINT)
- RGBx32 x (FLOAT, UINT, SINT)
- RA x (16_FLOAT, 32_FLOAT, 32_UINT, 32_SINT)
The updated st_formats.c unit test checks that the formats affected by
this change are all array formats in the equivalent Mesa format (if
any). Mesa's array format definition is clear: the value stored is an
array (increasing memory address) of values of the channel's type.
It's also the only thing that makes sense for the RGB types, or very
large types like RGBA64_FLOAT (A should not move to the low address
because the cpu is BE).
Acked-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Tested-by: Matt Turner <mattst88@gmail.com> (unit tests on BE)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Thu, 15 Aug 2019 16:55:39 +0000 (09:55 -0700)]
gallium: Drop a bit of dead code from the pack/unpack python.
Nothing used this var.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Thu, 15 Aug 2019 16:48:53 +0000 (09:48 -0700)]
gallium: Drop the useless union wrapper on pack/unpack.
Nothing accessed the .value field, just the .chan. Unwrap all the
code from the union, for clarity (and 13k less generated code).
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Wed, 14 Aug 2019 21:53:35 +0000 (14:53 -0700)]
gallium: Skip generating the pack/unpack union if we don't use it.
Shaves 30k off of the 1.6M .c file, and makes for less noise for me
trying to understand how gallium formats actually work.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Thu, 15 Aug 2019 22:00:10 +0000 (15:00 -0700)]
gallium: Fix mesa format name in unit test failure path.
We clearly wanted the mesa format here.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Boris Brezillon [Wed, 28 Aug 2019 14:52:37 +0000 (16:52 +0200)]
panfrost: Reset the damage area on imported resources
Reset the damage area in the resource_from_handle() path (as done in
panfrost_resource_create()).
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Wed, 28 Aug 2019 07:17:21 +0000 (09:17 +0200)]
panfrost: Use ralloc() to allocate instructions to avoid leaking those objs
Instructions attached to blocks are never explicitly freed. Let's
use ralloc() to attach those objects to the compiler context so that
they are automatically freed when the ctx object is freed.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Jose Fonseca [Tue, 27 Aug 2019 10:54:31 +0000 (11:54 +0100)]
scons: Make GCC builds stricter.
Uses some of the same -Werror options used by Meson, as suggested by
Michel Dänzer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Michel Dänzer <michel@daenzer.net>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Jose Fonseca [Tue, 27 Aug 2019 10:53:00 +0000 (11:53 +0100)]
util: Prevent strcasecmp macro redefinion.
MinGW headers already define it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Jose Fonseca [Tue, 27 Aug 2019 10:51:00 +0000 (11:51 +0100)]
util: Prevent implicit declaration of function getenv.
With MinGW cross compilation.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Jose Fonseca [Tue, 27 Aug 2019 10:48:30 +0000 (11:48 +0100)]
glx: Fix incompatible function pointer types.
I don't know how Meson didn't hit this issue, when it too already uses
-Werror=incompatible-pointer-types
Fixes:
3dd299c3d5b88114894e ("glx: Sync <GL/glxext.h> with Khronos")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Vasily Khoruzhick [Sun, 25 Aug 2019 19:54:14 +0000 (12:54 -0700)]
lima: fix texture descriptor issues
Looks like initial RE was wrong and some fields have different purpose.
I.e. there's no "disable_mipmap" field, it's actually part of another field
that selects mipmap filtering.
Also fix layout position.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Kenneth Graunke [Wed, 24 Apr 2019 05:18:11 +0000 (22:18 -0700)]
iris: Drop swizzling parameter from s8_offset.
This is always false on Gen8+, no need for dead code and parameters.
Kenneth Graunke [Fri, 23 Aug 2019 18:10:30 +0000 (11:10 -0700)]
mesa: Fix _mesa_float_to_unorm() on 32-bit systems.
This fixes the following CTS test on 32-bit systems:
GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_init
It does glGetTexImage of a 16-bit SNORM image, requesting 32-bit UNORM
data. In get_tex_rgba_uncompressed, we round trip through float to
handle image transfer ops for clamping. _mesa_format_convert does:
_mesa_float_to_unorm(0.
571428597f, 32)
which translated to:
_mesa_lroundevenf(0.
571428597f * 0xffffffffu)
which produced different results on 64-bit and 32-bit systems:
64-bit: result = 0x92492500
32-bit: result = 0x80000000
This is because the size of "long" varies between the two systems, and
0x92492500 is too large to fit in a signed 32-bit integer. To fix this,
we switch to the new _mesa_i64roundevenf function which always does the
64-bit operation.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104395
Fixes:
594fc0f8595 ("mesa: Replace F_TO_I() with _mesa_lroundevenf().")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Fri, 23 Aug 2019 18:08:48 +0000 (11:08 -0700)]
util: Add a _mesa_i64roundevenf() helper.
This always returns a int64_t, translating to _mesa_lroundevenf on
systems where long is 64-bit, and llrintf where "long long" is needed.
Fixes:
594fc0f8595 ("mesa: Replace F_TO_I() with _mesa_lroundevenf().")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Adam Jackson [Thu, 22 Aug 2019 19:15:28 +0000 (15:15 -0400)]
glx: Unset the direct_support bit for GLX_EXT_import_context
GLX_EXT_import_context operates only on indirect contexts, a direct
context cannot possibly support it. Without this change the extension
will appear in the combined GLX extension string even if it is missing
from the server string, indicating a lack of required server support.
Daniel Kolesa [Tue, 27 Aug 2019 19:47:48 +0000 (21:47 +0200)]
util: add auxv based PowerPC AltiVec/VSX detection
At least on Linux, we can use the ELF auxiliary vector to
detect the presence of AltiVec, VSX and other CPU features
without having to go through handling SIGILL, which has
various problems of its own.
A similar thing is already being done for ARM to detect NEON.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Daniel Kolesa <daniel@octaforge.org>
Kenneth Graunke [Sat, 24 Aug 2019 01:23:32 +0000 (18:23 -0700)]
intel/compiler: Use new Gen11 headerless RT writes for MRT cases
Gen11 adds support for specifying the render target index and src0
alpha present bits in the extended message descriptor. Previously,
we had to use a message header for this, requiring extra instructions
to write the fields, and two registers of extra payload.
Improves performance on my ICL 8x8 frequency locked to 700Mhz, on iris:
GfxBench5 Manhattan 3.0: 2.13635% +/- 0.159859% (n=5)
GfxBench5 Aztec Ruins: 1.57173% +/- 0.128749% (n=5)
Synmark2 OglDeferred: 2.86914% +/- 0.191211% (n=10)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 26 Aug 2019 07:05:21 +0000 (00:05 -0700)]
intel/compiler: Use generic SEND for Gen7+ FB writes
This takes care of generate_fb_write/fire_fb_write/brw_fb_WRITE's stuff
earlier in the visitor. It will also make it easier to generate SENDSC
messages with indirect extended descriptors in a few patches.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 26 Aug 2019 06:59:25 +0000 (23:59 -0700)]
intel/compiler: Refactor FB write message control setup into a helper.
This will be used by visitor code to convert directly to SEND in a bit.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 26 Aug 2019 06:43:29 +0000 (23:43 -0700)]
intel/compiler: Handle bits 15:12 in brw_send_indirect_split_message()
Annoyingly, these bits exist in some extended message descriptors
(in particular render target writes), but they don't have any
corresponding bits in the ISA encoding. So we can't use an immediate
and have to fall back to an indirect extended descriptor.
Thanks to Jason Ekstrand for reminding me that you can still set these
bits via an indirect descriptor, even if they don't exist in the ISA.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 26 Aug 2019 22:21:40 +0000 (15:21 -0700)]
intel/compiler: Fix src0/desc setter ordering
src0 vstride and type overlap with bits of the extended descriptor.
brw_set_desc() also sets the extended descriptor to 0. So by setting
the descriptor, then setting src0, we were accidentally setting a bunch
of extended descriptor bits unintentionally.
When using this infrastructure for framebuffer writes (in a future
patch), this ended up setting the extended descriptor bit 20, which is
"Null Render Target" on Icelake, causing nothing to be written to the
framebuffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Marek Olšák [Mon, 19 Aug 2019 17:15:54 +0000 (13:15 -0400)]
radeonsi: fix scratch buffer WAVESIZE setting leading to corruption
Cc: 19.2 19.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Mon, 19 Aug 2019 18:37:33 +0000 (14:37 -0400)]
radeonsi: unbind blend/DSA/rasterizer state correctly in delete functions
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111414
Fixes:
b758eed9c37 ("radeonsi: make sure that blend state != NULL and remove all NULL checking")
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Mon, 19 Aug 2019 17:06:47 +0000 (13:06 -0400)]
radeonsi: align scratch and ring buffer allocations for faster memory access
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 22:03:50 +0000 (18:03 -0400)]
radeonsi: consolidate determining VGPR_COMP_CNT for API VS
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 04:18:17 +0000 (00:18 -0400)]
radeonsi/gfx10: set PA_CL_VS_OUT_CNTL with CONTEXT_REG_RMW to fix edge flags
We need two different values of the register, one for NGG and one for
legacy, in order to fix edge flags for the legacy pipeline.
Passing the ngg flag to emit_clip_regs would be too complicated,
so CONTEXT_REG_RMW is used for partial register updates.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 04:28:23 +0000 (00:28 -0400)]
radeonsi/gfx10: remove incorrect ngg/pos_writes_edgeflag variables
It varies depending on si_shader_key::as_ngg.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 04:13:17 +0000 (00:13 -0400)]
radeonsi: add PKT3_CONTEXT_REG_RMW
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 02:44:16 +0000 (22:44 -0400)]
winsys/amdgpu+radeon: process AMD_DEBUG in addition to R600_DEBUG
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 02:37:52 +0000 (22:37 -0400)]
radeonsi/gfx10: add AMD_DEBUG=nongg
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 20 Aug 2019 22:57:36 +0000 (18:57 -0400)]
radeonsi/gfx10: finish up Navi14, add PCI ID
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 20 Aug 2019 22:57:01 +0000 (18:57 -0400)]
radeonsi/gfx10: always use the legacy pipeline for streamout
The best way to prevent GDS hangs is not to use GDS.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 00:58:18 +0000 (20:58 -0400)]
radeonsi/gfx10: don't initialize VGT_INSTANCE_STEP_RATE_0
Only gfx9 and older use it to get InstanceID in VGPR1.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 00:56:22 +0000 (20:56 -0400)]
radeonsi/gfx10: fix InstanceID for legacy VS+GS
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 00:39:08 +0000 (20:39 -0400)]
radeonsi/gfx10: add as_ngg variant for VS as ES to select Wave32/64
Legacy GS only works with Wave64.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 00:08:38 +0000 (20:08 -0400)]
radeonsi/gfx10: create the GS copy shader if using legacy streamout
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Wed, 21 Aug 2019 00:07:26 +0000 (20:07 -0400)]
radeonsi/gfx10: fix the PRIMITIVES_GENERATED query if using legacy streamout
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 20 Aug 2019 22:43:14 +0000 (18:43 -0400)]
radeonsi/gfx10: fix tessellation for the legacy pipeline
ported from PAL
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 20 Aug 2019 17:36:45 +0000 (13:36 -0400)]
radeonsi: move some global shader cache flags to per-binary flags
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 20 Aug 2019 17:20:07 +0000 (13:20 -0400)]
radeonsi/gfx10: fix the legacy pipeline by storing as_ngg in the shader cache
It could load an NGG shader when we want a legacy shader and vice versa.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Kenneth Graunke [Tue, 27 Aug 2019 20:14:53 +0000 (13:14 -0700)]
iris: Delete dead prototype
Boris Brezillon [Tue, 27 Aug 2019 18:07:03 +0000 (20:07 +0200)]
Revert "panfrost: Free all block/instruction objects before leaving midgard_compile_shader_nir()"
This reverts commit
5882e0def97a47aff050f5a3f412b97a7f440e27.
This commit causes a segfault.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Boris Brezillon [Tue, 27 Aug 2019 09:12:02 +0000 (11:12 +0200)]
panfrost: Make sure bundle.instructions[] contains valid instructions
Add an assert() in schedule_bundle() to make sure all instruction
pointers in bundle.instructions[] are valid.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Tue, 13 Aug 2019 23:56:30 +0000 (01:56 +0200)]
panfrost: Free all block/instruction objects before leaving midgard_compile_shader_nir()
Right now we're leaking all block and instruction objects allocated by
the compiler. Let's clean things up before leaving
midgard_compile_shader_nir().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Tue, 13 Aug 2019 23:54:24 +0000 (01:54 +0200)]
panfrost: Free the instruction object in mir_remove_instruction()
To avoid memory leaks.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Eric Engestrom [Thu, 22 Aug 2019 11:12:20 +0000 (12:12 +0100)]
scons: add support for MAJOR_IN_{MKDEV,SYSMACROS}
src/gallium/winsys/svga/drm/vmw_screen.c: In function ‘vmw_dev_compare’:
src/gallium/winsys/svga/drm/vmw_screen.c:48:12: warning: implicit declaration of function ‘major’ [-Wimplicit-function-declaration]
48 | return (major(*(dev_t *)key1) == major(*(dev_t *)key2) &&
| ^~~~~
src/gallium/winsys/svga/drm/vmw_screen.c:49:12: warning: implicit declaration of function ‘minor’ [-Wimplicit-function-declaration]
49 | minor(*(dev_t *)key1) == minor(*(dev_t *)key2)) ? 0 : 1;
| ^~~~~
That file (and many others) already has the proper #include with their
respective guards, but scons wasn't defining them, resulting in implicit
functions being used instead (and an always-true check that's probably
breaking something down the line).
Note that I'm cheating a bit here because Scons doesn't seem to have
a clean way to detect the existence of major() et al. as functions or
macros, so I'm taking the shortcut of just detecting the presence of the
header and assuming its contents is what we expect.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
Samuel Pitoiset [Fri, 23 Aug 2019 06:55:53 +0000 (08:55 +0200)]
radv: make use of has_ls_vgpr_init_bug
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 23 Aug 2019 06:52:07 +0000 (08:52 +0200)]
ac: add has_ls_vgpr_init_bug to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 23 Aug 2019 06:50:06 +0000 (08:50 +0200)]
ac: add has_msaa_sample_loc_bug to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 21 Aug 2019 09:32:25 +0000 (11:32 +0200)]
ac: add rbplus_allowed to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 21 Aug 2019 09:21:05 +0000 (11:21 +0200)]
ac: add has_tc_compat_zrange_bug to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 20 Aug 2019 15:38:43 +0000 (17:38 +0200)]
ac: add has_gfx9_scissor_bug to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 20 Aug 2019 15:20:42 +0000 (17:20 +0200)]
ac: add cpdma_prefetch_writes_memory to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 20 Aug 2019 15:16:41 +0000 (17:16 +0200)]
ac: add has_out_of_order_rast to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 20 Aug 2019 15:15:46 +0000 (17:15 +0200)]
ac: add has_load_ctx_reg_pkt to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 2 Aug 2019 10:21:04 +0000 (12:21 +0200)]
ac: add has_rbplus to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 2 Aug 2019 10:16:54 +0000 (12:16 +0200)]
ac: add has_dcc_constant_encode to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 2 Aug 2019 10:13:20 +0000 (12:13 +0200)]
ac: add has_distributed_tess to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 2 Aug 2019 10:10:43 +0000 (12:10 +0200)]
ac: add has_clear_state to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 23 Aug 2019 06:22:51 +0000 (08:22 +0200)]
ac: drop llvm8 from some load/store helpers
Cleanup.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Tue, 27 Aug 2019 03:36:03 +0000 (13:36 +1000)]
gallivm: fix appveyor build after images changes
Dave Airlie [Sat, 20 Jul 2019 04:30:14 +0000 (14:30 +1000)]
docs: add shader image extensions for llvmpipe
v1.1: fix typo in llvmpipe name (ajax)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Sat, 20 Jul 2019 04:29:00 +0000 (14:29 +1000)]
llvmpipe: enable ARB_shader_image_load_store
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Thu, 22 Aug 2019 01:28:40 +0000 (11:28 +1000)]
llvmpipe: flush on api memorybarrier.
Until we have somewhere we can do better, just hit it with a hammer.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Wed, 21 Aug 2019 00:19:16 +0000 (10:19 +1000)]
gallivm: add memory barrier support
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Wed, 21 Aug 2019 06:43:55 +0000 (16:43 +1000)]
gallivm: add support for fences api on older llvm
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Sat, 20 Jul 2019 04:28:45 +0000 (14:28 +1000)]
llvmpipe: bind vertex/geometry shader images
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Sat, 20 Jul 2019 04:28:23 +0000 (14:28 +1000)]
llvmpipe: add fragment shader image support
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Sat, 20 Jul 2019 04:26:48 +0000 (14:26 +1000)]
draw: add vs/gs images support
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Fri, 19 Jul 2019 09:06:48 +0000 (19:06 +1000)]
gallivm: add image load/store/atomic support
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Fri, 19 Jul 2019 06:33:03 +0000 (16:33 +1000)]
gallivm/tgsi: add image interface to tgsi builder
This adds the callbacks for the driver/gallium binding for
image operations.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Fri, 19 Jul 2019 06:29:10 +0000 (16:29 +1000)]
llvmpipe: introduce image jit type to fragment shader jit.
This adds the image type to the fragment shader jit context
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Fri, 19 Jul 2019 06:28:12 +0000 (16:28 +1000)]
draw: add jit image type for vs/gs images.
This introduces the jit image type into the jit interface
for vertex/geom shaders
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Fri, 19 Jul 2019 06:07:47 +0000 (16:07 +1000)]
llvmpipe: move the fragment shader variant key to dynamic length.
This mirrors the vs/gs keys, and will be needed when adding images
support.
The const changes also mirror how the draw code work (as is needed
when we add images)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Fri, 19 Jul 2019 05:52:14 +0000 (15:52 +1000)]
gallivm: add a basic image limit
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Fri, 19 Jul 2019 05:45:22 +0000 (15:45 +1000)]
llvmpipe: handle early test property.
Also handle setting late for shaders that use stores
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Fri, 19 Jul 2019 05:04:55 +0000 (15:04 +1000)]
gallivm: move first/last level jit texture members.
This lets us create an image structure with the same basic
types as the texture one.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Thu, 4 Jul 2019 01:33:22 +0000 (11:33 +1000)]
gallivm: handle helper invocation (v2)
Just invert the exec_mask to get if this is a helper or not.
v2: get the bld mask (Roland)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Sun, 30 Jun 2019 20:49:59 +0000 (06:49 +1000)]
gallivm: make lp_build_float_to_r11g11b10 take a const src
This allows using it with a const src later.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Fri, 28 Jun 2019 21:34:18 +0000 (07:34 +1000)]
llvmpipe: refactor jit type creation
This just cleans the code up so the texture/sampler type
creation can be reused.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Tue, 20 Aug 2019 05:44:50 +0000 (15:44 +1000)]
gallivm: fix atomic compare-and-swap
Not sure how I missed this before, but compswap was hitting an
assert here as it is it's own special case.
Fixes:
b5ac381d8f ("gallivm: add buffer operations to the tgsi->llvm conversion.")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Paulo Zanoni [Wed, 14 Aug 2019 00:02:13 +0000 (17:02 -0700)]
intel/fs: grab fail_msg from v32 instead of v16 when v32->run_cs fails
Looks like a copy/paste error. This patch prevents a segfault when
running the following on BDW:
INTEL_DEBUG=no8,no16,do32 ./deqp-vk -n \
dEQP-VK.subgroups.arithmetic.compute.subgroupmin_dvec4
For the curious, the message we're getting is:
CS compile failed: Failure to register allocate. Reduce number
of live scalar values to avoid this.
Fixes:
864737ce6cd5 ("i965/fs: Build 32-wide compute shader when needed.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Alyssa Rosenzweig [Mon, 26 Aug 2019 19:48:14 +0000 (12:48 -0700)]
pan/midgard: Fix invert fusing with r26
The invert wasn't applying (correctly) due to the issues addressed here.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 26 Aug 2019 18:58:27 +0000 (11:58 -0700)]
pan/midgard: Fold ssa_args into midgard_instruction
This is just a bit of refactoring to simplify MIR.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Eric Anholt [Wed, 14 Aug 2019 19:23:46 +0000 (12:23 -0700)]
gallium: Add the ASTC 3D formats.
No driver implements them yet, but this is a long way toward gallium
having matching format enums for Mesa formats.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Wed, 14 Aug 2019 19:16:46 +0000 (12:16 -0700)]
gallium: Add block depth to the format utils.
I decided not to update nblocks() with a depth arg as the callers
wouldn't be doing ASTC 3D.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Wed, 14 Aug 2019 19:09:04 +0000 (12:09 -0700)]
gallium: Add a block depth field to the u_formats table.
To add ASTC 3D compression formats, we need to be able to express the
block depth. While I'm touching every line, line up the columns of
the CSV again as they've drifted over time.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Alyssa Rosenzweig [Fri, 23 Aug 2019 23:14:13 +0000 (16:14 -0700)]
pan/midgard: Add imov->fmov optimization
When moving constants, if switching to a floating-point representation
doesn't break anything, we'd rather have an fmov than an imov,
permitting inlining the constant in many circumstances.
total quadwords in shared programs: 3408 -> 3366 (-1.23%)
quadwords in affected programs: 1188 -> 1146 (-3.54%)
helped: 41
HURT: 0
helped stats (abs) min: 1 max: 2 x̄: 1.02 x̃: 1
helped stats (rel) min: 0.19% max: 25.00% x̄: 9.65% x̃: 11.11%
95% mean confidence interval for quadwords value: -1.07 -0.98
95% mean confidence interval for quadwords %-change: -11.38% -7.93%
Quadwords are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 23 Aug 2019 23:02:49 +0000 (16:02 -0700)]
pan/midgard: Switch constants to uint32
Storing constants as float doesn't make sense when we have integer
instructions; better to switch to be integer natively and coerce to/from
float rather than the opposite.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Kenneth Graunke [Sat, 24 Aug 2019 00:32:06 +0000 (17:32 -0700)]
isl: Don't set UnormPathInColorPipe for integer surfaces.
This fixes dEQP-GLES3.functional.texture.specification subtests on iris:
- texsubimage3d_depth.depth24_stencil8_2d_array
- texsubimage3d_depth.depth32f_stencil8_2d_array
- texsubimage3d_depth.depth_component32f_2d_array
- texsubimage3d_depth.depth_component24_2d_array
- texstorage2d.format.depth24_stencil8_2d
- texstorage2d.format.depth32f_stencil8_2d
- texstorage2d.format.depth_component24_2d
- texstorage2d.format.depth_component32f_2d
- texstorage3d.format.depth24_stencil8_2d_array
- texstorage3d.format.depth32f_stencil8_2d_array
- texstorage3d.format.depth_component24_2d_array
- texstorage3d.format.depth_component32f_2d_array
Here, something appears to be going wrong with having this bit set
during blorp_copy operations for texture upload, which override the
format to R8G8B8A8_UINT.
AFAICT this bit should have no effect for integer surfaces, as it has
to do with blending, and integer blending is not a thing. So it should
be harmless to disable it.
The Windows driver appears to be setting this bit universally, so
I am unclear why we would need to. Perhaps they simply haven't run
into this issue.
Fixes:
f741de236b5 ("isl: Enable Unorm Path in Color Pipe")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Sat, 24 Aug 2019 00:32:24 +0000 (17:32 -0700)]
isl: Drop UnormPathInColorPipe for buffer surfaces.
Jason suggested I remove this in review, and he's right. AFAICT this
affects blending, and that just isn't going to happen on buffers.
Fixes:
f741de236b5 ("isl: Enable Unorm Path in Color Pipe")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Alyssa Rosenzweig [Mon, 26 Aug 2019 14:46:43 +0000 (07:46 -0700)]
pan/midgard, bifrost: Set lower_fdph = true
fdph instructions show up in some desktop GL shaders.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Samuel Pitoiset [Thu, 6 Jun 2019 15:30:17 +0000 (17:30 +0200)]
radv: add mipmap support for the clear depth/stencil values
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>