Dave Airlie [Fri, 7 Jan 2011 00:35:41 +0000 (10:35 +1000)]
r600g: allow constant buffers to be user buffers.
This provides an upload facility for the constant buffers since Marek's
constants in user buffers changes.
gears at least work on my evergreen now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Alex Deucher [Thu, 6 Jan 2011 23:40:17 +0000 (18:40 -0500)]
r600c: add support for NI asics
Alex Deucher [Thu, 6 Jan 2011 23:05:16 +0000 (18:05 -0500)]
r600g: add support for NI (Northern Islands) GPUs
This adds support for Barts, Turks, and Caicos asics.
Kenneth Graunke [Tue, 4 Jan 2011 22:34:55 +0000 (14:34 -0800)]
i965: Rename various gen6 #defines to match the documentation.
This should make it easier to cross-reference the code and hardware
documentation, as well as clear up any confusion on whether constants
like CMD_3D_WM_STATE mean WM_STATE (pre-gen6) or 3DSTATE_WM (gen6+).
This does not rename any pre-gen6 defines.
Jakob Bornecrantz [Thu, 16 Dec 2010 03:13:21 +0000 (04:13 +0100)]
svga: Ensure that the wrong vdecls don't get used in swtnl path
The draw module set new state that didn't require swtnl which caused need_swtnl to
be unset. This caused the call from to svga_update_state(svga, SVGA_STATE_SWTNL_DRAW)
from the vbuf backend to overwrite the vdecls we setup there to be overwritten with
the real buffers vdecls.
Ian Romanick [Thu, 6 Jan 2011 18:53:38 +0000 (10:53 -0800)]
glsl: Refresh autogenerated lexer and parser files.
For the previous commit.
Ian Romanick [Thu, 6 Jan 2011 18:49:56 +0000 (10:49 -0800)]
glsl: Support the 'invariant(all)' pragma
Previously the 'STDGL invariant(all)' pragma added in GLSL 1.20 was
simply ignored by the compiler. This adds support for setting all
variable invariant.
In GLSL 1.10 and GLSL ES 1.00 the pragma is ignored, per the specs,
but a warning is generated.
Fixes piglit test glsl-invariant-pragma and bugzilla #31925.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Ian Romanick [Wed, 5 Jan 2011 00:09:00 +0000 (16:09 -0800)]
glsl: Allow less restrictive uses of sampler array indexing in GLSL <= 1.20
GLSL 1.10 and 1.20 allow any sort of sampler array indexing.
Restrictions were added in GLSL 1.30. Commit
f0f2ec4d added support
for the 1.30 restrictions, but it broke some valid 1.10/1.20 shaders.
This changes the error to a warning in GLSL 1.10, GLSL 1.20, and GLSL
ES 1.00.
There are some spurious whitespace changes in this commit. I changed
the layout (and wording) of the error message so that all three cases
would be similar. The 1.10/1.20 and 1.30 text is the same. The only
difference is that one is an error, and the other is a warning. The
GLSL ES 1.00 wording is similar but not quite the same.
Fixes piglit test
spec/glsl-1.10/compiler/constant-expressions/sampler-array-index-02.frag
and bugzilla #32374.
Marek Olšák [Thu, 6 Jan 2011 18:02:12 +0000 (19:02 +0100)]
r300g: fix corruption when nr_cbufs==0 and multiwrites enabled
https://bugs.freedesktop.org/show_bug.cgi?id=32634
Marek Olšák [Sat, 25 Dec 2010 13:49:17 +0000 (14:49 +0100)]
r300g: remove the buffer range checking
It's no longer needed because the upload buffer remains mapped while the CS
is being filled (openarena, ut2004 and others that this code was for do not
use VBOs by default).
Marek Olšák [Mon, 27 Dec 2010 21:20:58 +0000 (22:20 +0100)]
r300g: skip buffer validation of upload buffers when appropriate
because the upload buffers are reused for subsequent draw operations.
Marek Olšák [Wed, 5 Jan 2011 23:26:02 +0000 (00:26 +0100)]
util: add comments to u_upload_mgr and u_inlines
Marek Olšák [Sun, 26 Dec 2010 00:31:42 +0000 (01:31 +0100)]
vbo: remove a redundant call to _ae_invalidate_state
It's called in vbo_exec_invalidate_state too.
Marek Olšák [Wed, 29 Dec 2010 02:35:45 +0000 (03:35 +0100)]
st/mesa: remove unused members in st_context
What were these for?
Marek Olšák [Sun, 26 Dec 2010 21:52:25 +0000 (22:52 +0100)]
tgsi: remove redundant name tables from tgsi_text, use those from tgsi_dump
I also specified the array sizes in the header so that one can use
the Elements macro on it.
Marek Olšák [Sun, 26 Dec 2010 17:43:39 +0000 (18:43 +0100)]
gallium: drivers should reference vertex buffers
So that a state tracker can unreference them after set_vertex_buffers.
Marek Olšák [Wed, 29 Dec 2010 02:17:43 +0000 (03:17 +0100)]
st/mesa: optimize constant buffer uploads
The overhead of resource_create, transfer_inline_write, and resource_destroy
to upload constant data is very visible with some apps in sysprof, and
as such should be eliminated.
My approach uses a user buffer to pass a pointer to a driver. This gives
the driver the freedom it needs to take the fast path, which may differ
for each driver.
This commit addresses the same issue as Jakob's one that suballocates out
of a big constant buffer, but it also eliminates the copy to the buffer.
Marek Olšák [Mon, 27 Dec 2010 17:22:05 +0000 (18:22 +0100)]
st/mesa: do sanity checks on states only in debug builds
Marek Olšák [Mon, 27 Dec 2010 21:32:31 +0000 (22:32 +0100)]
u_upload_mgr: new features
- Added a parameter to specify a minimum offset that should be returned.
r300g needs this to better implement user buffer uploads. This weird
requirement comes from the fact that the Radeon DRM doesn't support negative
offsets.
- Added a parameter to notify a driver that the upload flush occured.
A driver may skip buffer validation if there was no flush, resulting
in a better performance.
- Added a new upload function that returns a pointer to the upload buffer
directly, so that the buffer can be filled e.g. by the translate module.
Marek Olšák [Fri, 24 Dec 2010 12:47:32 +0000 (13:47 +0100)]
u_upload_mgr: keep the upload buffer mapped until it is flushed
The map/unmap overhead can be significant even though there is no waiting on busy
buffers. There is simply a huge number of uploads.
This is a performance optimization for Torcs, a car racing game.
Pierre Allegraud [Thu, 6 Jan 2011 14:58:57 +0000 (07:58 -0700)]
mesa: fix build for NetBSD
See http://bugs.freedesktop.org/show_bug.cgi?id=32859
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 4 Jan 2011 23:34:12 +0000 (16:34 -0700)]
glext: upgrade to version 67
Vinson Lee [Thu, 6 Jan 2011 08:45:08 +0000 (00:45 -0800)]
mesa: Clean up header file inclusion in version.c.
Include imports.h directly instead of indirectly through context.h.
version.c does use any symbols that are added by context.h.
Vinson Lee [Thu, 6 Jan 2011 08:06:38 +0000 (00:06 -0800)]
nvc0: Fix typo of nvc0_mm.c in SConscript.
Vinson Lee [Thu, 6 Jan 2011 07:27:30 +0000 (23:27 -0800)]
mesa: bump version to 7.11
Vinson Lee [Thu, 6 Jan 2011 07:11:54 +0000 (23:11 -0800)]
mesa: Include mtypes.h in files that use gl_context struct.
Directly include mtypes.h if a file uses a gl_context struct. This
allows future removal of headers that are not strictly necessary but
indirectly include mtypes.h for a file.
Zou Nan hai [Thu, 6 Jan 2011 03:36:23 +0000 (11:36 +0800)]
i965: skip too small size mipmap
this fixes doom3 crash.
Eric Anholt [Thu, 6 Jan 2011 02:27:13 +0000 (18:27 -0800)]
i915: Fix build for previous commit.
Eric Anholt [Thu, 6 Jan 2011 01:02:08 +0000 (17:02 -0800)]
intel: Always allocate miptrees from level 0, not tObj->BaseLevel.
BaseLevel/MaxLevel are mostly used for two things: clamping texture
access for FBO rendering, and limiting the used mipmap levels when
incrementally loading textures. By restricting our mipmap trees to
just the current BaseLevel/MaxLevel, we caused reallocation thrashing
in the common case, for a theoretical win if someone really did want
just levels 2..4 or whatever of their texture object.
Bug #30366
Eric Anholt [Thu, 6 Jan 2011 00:40:56 +0000 (16:40 -0800)]
intel: Drop unused first/lastlevel args to miptree_create_for_region.
We're always making a single-level, 0-baselevel miptree.
Vinson Lee [Thu, 6 Jan 2011 01:46:39 +0000 (17:46 -0800)]
swrast: Include mtypes.h in s_triangle.c.
Include mtypes.h for gl_context symbol.
Vinson Lee [Thu, 6 Jan 2011 00:34:29 +0000 (16:34 -0800)]
st/mesa: Include mtypes.h in st_cb_drawpixels.c.
Include mtypes.h for gl_context symbol.
Eric Anholt [Thu, 6 Jan 2011 00:02:42 +0000 (16:02 -0800)]
intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.
This has always been ugly about our texture code -- object base/max
level vs intel object first/last level vs image level vs miptree
first/last level. We now get rid of intelObj->first_level which is
just tObj->BaseLevel, and make intelObj->_MaxLevel clearly based off
of tObj->_MaxLevel instead of duplicating its code (incorrectly, as
image->MaxLog2 only considers width/height and not depth!)
Eric Anholt [Wed, 5 Jan 2011 23:48:31 +0000 (15:48 -0800)]
mesa: Consider textures incomplete when maxlevel < baselevel.
See section 3.8.10 of the GL 2.1 specification. There's no way to do
anything sane with that, and drivers would get all sorts of angry.
Eric Anholt [Wed, 5 Jan 2011 22:48:05 +0000 (14:48 -0800)]
i915: Enable LOD preclamping on 8xx like on 915/965.
Fixes lodclamp-between and lodclamp-between-max.
Eric Anholt [Wed, 5 Jan 2011 22:27:41 +0000 (14:27 -0800)]
i915: Implement min/max lod clamping in hardware on 8xx.
This avoids 8xx-specific texture relayout for min/max lod changes.
One step closer to avoiding relayout for base/maxlevel changes!
Eric Anholt [Wed, 5 Jan 2011 22:12:34 +0000 (14:12 -0800)]
intel: Drop TEXTURE_RECTANGLE check in miptree layout setup.
It's already handled by our non-mipmapped MinFilter, since
TEXTURE_RECTANGLE is always NEAREST or LINEAR.
Eric Anholt [Wed, 5 Jan 2011 22:04:08 +0000 (14:04 -0800)]
intel: Clean up redundant setup of firstLevel.
It's always BaseLevel (since TEXTURE_RECTANGLE's baselevel can't be
changed from 0), except for 8xx minlod hilarity.
Eric Anholt [Wed, 5 Jan 2011 22:00:54 +0000 (14:00 -0800)]
intel: Drop a check for GL_TEXTURE_4D_SGIS.
The SGIS_texture4D extension was thankfully never completed, so we
couldn't implement it if we wanted to.
Vinson Lee [Wed, 5 Jan 2011 21:47:02 +0000 (13:47 -0800)]
swrast: Remove unnecessary headers.
Eric Anholt [Wed, 5 Jan 2011 18:04:34 +0000 (10:04 -0800)]
i965: Simplify the renderbuffer setup code.
It was quite a mess by trying to do NULL renderbuffers and real
renderbuffers in the same function. This clarifies the common case of
real renderbuffers.
Michel Dänzer [Wed, 5 Jan 2011 10:41:56 +0000 (11:41 +0100)]
st/xorg: Flesh out colour map support and support depth 8.
Xiang, Haihao [Wed, 5 Jan 2011 05:32:40 +0000 (13:32 +0800)]
i965: use BLT to clear buffer if possible on Sandybridge
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32713
Eric Anholt [Wed, 5 Jan 2011 00:29:26 +0000 (16:29 -0800)]
i965: Add support for SRGB DXT1 formats.
This makes
fbo-generatemipmap-formats GL_EXT_texture_sRGB-s3tc
match
fbo-generatemipmap-formats GL_EXT_texture_compression_s3tc
and swrast in bad DXT1_RGBA alpha=0 handling, but it means we won't
unpack and repack someone's textures into uncompressed SARGB8 format.
Vinson Lee [Wed, 5 Jan 2011 00:39:19 +0000 (16:39 -0800)]
glcpp: Add test for recursive #define.
Eric Anholt [Tue, 4 Jan 2011 23:25:35 +0000 (15:25 -0800)]
mesa: Fix the baseFormat for GL_COMPRESSED_SLUMINANCE_EXT.
It's just LUMINANCE, not LUMINANCE_ALPHA. Fixes
fbo-generatemipmap-formats GL_EXT_texture_sRGB-s3tc assertion failure
when it tries to pack the L8 channels into LUMINANCE_ALPHA and wonders
why it's trying to do that.
Eric Anholt [Tue, 4 Jan 2011 21:44:34 +0000 (13:44 -0800)]
intel: Merge our choosetexformat fallbacks into core.
We now share the type/format -> MESA_FORMAT_* mappings with software
mesa, and the core supports most of the fallbacks hardware drivers
will want.
Eric Anholt [Fri, 24 Sep 2010 00:17:08 +0000 (17:17 -0700)]
mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.
Right now this is just tweaking the current code to look at the table.
Choosing actually supported formats will come later.
Vinson Lee [Tue, 4 Jan 2011 21:18:19 +0000 (13:18 -0800)]
glcpp: Add division by zero test cases.
Marek Olšák [Wed, 22 Dec 2010 18:29:56 +0000 (19:29 +0100)]
mesa: preserve 10 bits of precision in the texstore general path for ARGB2101010
Use make_temp_float_image instead of _make_temp_chan_image.
The latter converts the texture to 8 bits/component, losing 2 bits.
Marek Olšák [Sat, 18 Dec 2010 09:31:33 +0000 (10:31 +0100)]
st/mesa: advertise GL_ARB_half_float_pixel
This extension doesn't appear to need any driver-specific parts.
Marek Olšák [Tue, 4 Jan 2011 20:54:23 +0000 (21:54 +0100)]
r300/compiler: disable the rename_regs pass for loops
This workaround fixes rendering of kwin thumbnails.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Alex Deucher [Tue, 4 Jan 2011 20:37:12 +0000 (15:37 -0500)]
r600g: support up to 64 shader constants
From the r600 ISA:
Each ALU clause can lock up to four sets of constants
into the constant cache. Each set (one cache line) is
16 128-bit constants. These are split into two groups.
Each group can be from a different constant buffer
(out of 16 buffers). Each group of two constants consists
of either [Line] and [Line+1] or [line + loop_ctr]
and [line + loop_ctr +1].
For supporting more than 64 constants, we need to
break the code into multiple ALU clauses based
on what sets of constants are needed in that clause.
Note: This is a candidate for the 7.10 branch.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Tom Stellard [Tue, 4 Jan 2011 18:53:49 +0000 (10:53 -0800)]
r300/compiler: Fix black terrain in Civ4
rc_inst_can_use_presub() wasn't checking for too many RGB sources in
Alpha instructions or too many Alpha sources in RGB instructions.
Note: This is a candidate for the 7.10 branch.
Chad Versace [Thu, 16 Dec 2010 19:06:19 +0000 (11:06 -0800)]
glsl: Check that integer vertex outputs are qualified with flat
Perform this check in ast_declarator_list::hir().
From section 4.3.6 of the GLSL 1.30 spec:
"If a vertex output is a signed or unsigned integer or integer
vector, then it must be qualified with the interpolation
qualifier
flat."
Chad Versace [Thu, 16 Dec 2010 00:32:47 +0000 (16:32 -0800)]
glsl: Allow redeclaration of gl_Color and its variants in GLSL 1.30
Allow redeclaration of the following built-in variables with an
interpolation qualifier in language versions >= 1.30:
* gl_FrontColor
* gl_BackColor
* gl_FrontSecondaryColor
* gl_BackSecondaryColor
* gl_Color
* gl_SecondaryColor
See section 4.3.7 of the GLSL 1.30 spec.
Chad Versace [Wed, 15 Dec 2010 23:58:49 +0000 (15:58 -0800)]
glsl: Comment ast_type_qualifier.flags
Eric Anholt [Tue, 4 Jan 2011 18:00:51 +0000 (10:00 -0800)]
intel: When validating an FBO's combined depth/stencil, use the given FBO.
We were looking at the current draw buffer instead to see whether the
depth/stencil combination matched. So you'd get told your framebuffer
was complete, until you bound it and went to draw and we decided that
it was incomplete.
Eric Anholt [Tue, 4 Jan 2011 17:57:21 +0000 (09:57 -0800)]
intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.
The _ColorDrawBuffers is a piece of computed state that gets for the
current draw/read buffers at _mesa_update_state time. However, this
function actually gets used for non-current draw/read buffers when
checking if an FBO is complete from the driver's perspective. So,
instead of trying to just look at the attachment points that are
currently referenced by glDrawBuffers, look at all attachment points
to see if they're driver-supported formats. This appears to actually
be more in line with the intent of the spec, too.
Fixes a segfault in my upcoming fbo-clear-formats piglit test, and
hopefully bug #30278
Christoph Bumiller [Tue, 4 Jan 2011 17:20:05 +0000 (18:20 +0100)]
Merge remote branch 'origin/nvc0'
Brian Paul [Tue, 4 Jan 2011 15:28:16 +0000 (08:28 -0700)]
st/mesa: skip glDrawPixels/glBitmap-related code for ES build
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32560
Christoph Bumiller [Tue, 4 Jan 2011 15:16:52 +0000 (16:16 +0100)]
nvc0: fix index size method value for u8 indices
Christoph Bumiller [Tue, 4 Jan 2011 00:52:12 +0000 (01:52 +0100)]
nvc0: set the correct FP header bit for multiple colour outputs
Christoph Bumiller [Tue, 4 Jan 2011 00:14:00 +0000 (01:14 +0100)]
nvc0: delete memory caches and fence on screen destruction
Christoph Bumiller [Mon, 3 Jan 2011 00:21:02 +0000 (01:21 +0100)]
nvc0: use mov instead of ld for scalar const loads
Christoph Bumiller [Sun, 2 Jan 2011 21:39:50 +0000 (22:39 +0100)]
nvc0: fix resource unmap after vertex push
Christoph Bumiller [Sun, 2 Jan 2011 16:44:06 +0000 (17:44 +0100)]
nvc0: use the proper typed opcodes in constant folding
Christoph Bumiller [Sun, 2 Jan 2011 12:25:06 +0000 (13:25 +0100)]
nvc0: demagic GP invocation count bitfield
Christoph Bumiller [Tue, 4 Jan 2011 15:13:42 +0000 (16:13 +0100)]
nvc0: rewrite the 9097 GRAPH macros
Brian Paul [Tue, 4 Jan 2011 14:24:36 +0000 (07:24 -0700)]
i965g: include brw_types.h instead of GL/gl.h
Alternately, some search&replace could be used to replace all
occurances of GLint with int, etc. in the driver.
Brian Paul [Tue, 4 Jan 2011 14:13:40 +0000 (07:13 -0700)]
osmesa: pass context to _mesa_update_framebuffer_visual()
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32814
Vinson Lee [Tue, 4 Jan 2011 09:08:47 +0000 (01:08 -0800)]
llvmpipe: Include p_compiler.h in lp_scene_queue.h.
Include p_compiler.h for boolean symbol.
Vinson Lee [Tue, 4 Jan 2011 09:01:18 +0000 (01:01 -0800)]
llvmpipe: Include p_compiler.h in lp_perf.h.
Include p_compiler.h for int64_t symbol.
Vinson Lee [Tue, 4 Jan 2011 08:54:14 +0000 (00:54 -0800)]
llvmpipe: Include missing headers in lp_bld_depth.h
Include p_compiler.h for boolean symbol.
Include p_state.h for pipe_stencil_state symbol.
Vinson Lee [Tue, 4 Jan 2011 08:50:48 +0000 (00:50 -0800)]
llvmpipe: Include p_compiler.h in lp_bld_alpha.h.
Include p_compiler.h for boolean symbol.
Add forward declaration for gallivm_state struct.
Vinson Lee [Tue, 4 Jan 2011 08:44:23 +0000 (00:44 -0800)]
i965g: Include p_compiler.h in intel_decode.h.
Include p_compiler.h for uint32_t symbol.
Vinson Lee [Tue, 4 Jan 2011 08:41:10 +0000 (00:41 -0800)]
i965g: Include gl.h in intel_structs.h.
Include gl.h for OpenGL symbols.
Zhenyu Wang [Tue, 4 Jan 2011 07:25:43 +0000 (15:25 +0800)]
i965: Use last vertex convention for quad provoking vertex on sandybridge
Until we know how hw converts quads to polygon in beginning of
3D pipeline, for now unconditionally use last vertex convention.
Fix glean/clipFlat case.
Vinson Lee [Tue, 4 Jan 2011 06:42:12 +0000 (22:42 -0800)]
mesa: Include mtypes.h in renderbuffer.h.
Include mtypes.h for gl_buffer_index symbol.
This is a follow-up to commit
65da73c5f87bc39c76ba9e45945da95fff354308.
Zhenyu Wang [Tue, 4 Jan 2011 05:57:16 +0000 (13:57 +0800)]
i965: Correct comment for gen6 fb write control message setting
Remove incorrect headless comment for gen6 fb write message.
Note current SIMD16 mode has already done right for control message.
Zhenyu Wang [Tue, 4 Jan 2011 05:46:13 +0000 (13:46 +0800)]
i965: Fix provoking vertex select in clip state for sandybridge
Triangle fan provoking vertex for first convention should be
'vertex 1' in sandybridge clip state.
Partly fix glean/clipFlat case
Brian Paul [Tue, 4 Jan 2011 00:14:21 +0000 (17:14 -0700)]
mesa: fix AL44 texture fetch function nybble -> float conversion
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32804
Eric Anholt [Mon, 3 Jan 2011 23:04:19 +0000 (15:04 -0800)]
intel: Bump libdrm configure.ac requirement for the gen6 BLT ring support.
Eric Anholt [Mon, 3 Jan 2011 03:29:20 +0000 (19:29 -0800)]
intel: Use tri clears when we don't know how to blit clear the format.
Bug #32207. Fixes ARB_texture_rg/fbo-clear-formats (see my
fbo-clear-formats piglit branch currently)
Eric Anholt [Mon, 3 Jan 2011 02:12:29 +0000 (18:12 -0800)]
mesa: Also report the number of renderbuffer alpha bits for GL_LUMINANCE_ALPHA.
Noticed by code inspection.
Eric Anholt [Mon, 3 Jan 2011 02:11:34 +0000 (18:11 -0800)]
mesa: Also report renderbuffer red/green size for GL_RED and GL_RG.
Noticed by code inspection.
Eric Anholt [Mon, 3 Jan 2011 01:58:07 +0000 (17:58 -0800)]
mesa: Use the common logic for "is this baseformat a color format?"
When figuring out whether a renderbuffer should be used to set the
visual bits of an FBO, we were missing important baseformats like
GL_RED, GL_RG, and GL_LUMINANCE.
Eric Anholt [Mon, 3 Jan 2011 02:01:39 +0000 (18:01 -0800)]
mesa: Allow color renderbuffers besides just RGB and RGBA.
We did so already for textures to do ARB_fbo's
GL_ALPHA/GL_LUMINANCE/etc. support and for ARB_texture_rg's GL_RED and
GL_RG, but this path was missed.
Eric Anholt [Mon, 3 Jan 2011 01:57:47 +0000 (17:57 -0800)]
mesa: Update comment about the list of BaseFormats for gl_formats.
Eric Anholt [Mon, 3 Jan 2011 01:04:57 +0000 (17:04 -0800)]
intel: Handle forced swrast clears before other clear bits.
Fixes a potential segfault on a non-native depthbuffer, and possible
accidental swrast fallback on extra color buffers.
Brian Paul [Mon, 3 Jan 2011 20:57:13 +0000 (13:57 -0700)]
st/mesa: fix renderbuffer pointer check in st_Clear()
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=30694
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Brian Paul [Mon, 3 Jan 2011 20:52:12 +0000 (13:52 -0700)]
mesa: s/GLuint/gl_buffer_index/
Brian Paul [Mon, 3 Jan 2011 20:47:55 +0000 (13:47 -0700)]
st/mesa: 80-column wrapping
Brian Paul [Mon, 3 Jan 2011 20:42:05 +0000 (13:42 -0700)]
st/mesa: 80-column wrapping
Chia-I Wu [Mon, 3 Jan 2011 17:05:22 +0000 (01:05 +0800)]
autoconf: Fix --with-driver=xlib --enable-openvg.
st/egl should be enabled with --enable-openvg even the driver is xlib or
osmesa. Also, GLX_DIRECT_RENDERING should not be defined because libdrm
is not checked.
Chia-I Wu [Mon, 3 Jan 2011 16:53:19 +0000 (00:53 +0800)]
docs: Add an example for EGL_DRIVERS_PATH.
EGL_DRIVERS_PATH can be set to test EGL without installation.
Dave Airlie [Sun, 2 Jan 2011 20:02:43 +0000 (06:02 +1000)]
radeon: fix build on non-KMS systems.
Reported on irc by adamk.
Kenneth Graunke [Sat, 1 Jan 2011 20:29:24 +0000 (12:29 -0800)]
glsl: Really remove unused "instructions" parameter.
I forgot about this file, and it didn't show up until I tried to do
"make builtins" from a clean build.
Kenneth Graunke [Sat, 1 Jan 2011 20:01:09 +0000 (12:01 -0800)]
glsl: Remove unused "instructions" parameter.
I think was used long ago, when we actually read the builtins into the
shader's instruction stream directly, rather than creating a separate
shader and linking the two. It doesn't seem to serve any purpose now.
Brian Paul [Fri, 31 Dec 2010 23:37:41 +0000 (16:37 -0700)]
mapi: add missing newline in error message