Timur Kristóf [Wed, 1 Dec 2021 18:37:02 +0000 (19:37 +0100)]
util: Add util_widen_mask function.
Widens the given bit mask by a multiplier, meaning that it will
replicate each bit by that amount.
For example: 0b101 widened by 2 will become:
0b110011
This is typically used in shader I/O to transform a 64-bit
writemask to a 32-bit writemask.
Moving this function here because it is used in multiple places.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14005>
Timur Kristóf [Wed, 1 Dec 2021 15:24:43 +0000 (16:24 +0100)]
nir: Fix sorting per-primitive outputs.
Fixes:
59860d487368e18a1d85ea96988c5f4c904879b0
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14006>
Daniel Stone [Fri, 3 Dec 2021 07:07:47 +0000 (07:07 +0000)]
CI: Don't stream wget directly into bash
If our environment has pipefail set, bash could exit early before wget
has completed, and we will die with a broken pipe. Work around this by
first downloading from wget, and then executing from bash.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14036>
Juan A. Suarez Romero [Fri, 15 Oct 2021 16:20:05 +0000 (18:20 +0200)]
v3d: enable ARB_texture_view
v2 (Iago):
- Add comments to failing tests
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Alejandro Piñeiro [Mon, 16 Sep 2019 12:23:07 +0000 (14:23 +0200)]
v3d: enable ARB_texture_buffer_object and ARB_texture_buffer_range
Through their specific PIPE_CAP.
v2 (Iago)
- Add comment in test failure
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Juan A. Suarez Romero [Thu, 14 Oct 2021 16:40:13 +0000 (18:40 +0200)]
st/pbo: set layer coord for array textures
Even for drivers not supporting layers, we need to include the layer
coordinate (zero in this case) when using array textures in the
download/upload FS.
Otherwise we are missing a component to get the texture, which ends up
in a malformed NIR shader.
v5 (Ilia):
- Do not emit needless layer code.
v6 (Ilia):
- Add comment clarifying the code logic behind.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Juan A. Suarez Romero [Wed, 13 Oct 2021 10:56:15 +0000 (12:56 +0200)]
st/pbo: add the image format in the download FS
In the V3D driver there is a NIR lowering step for `image_store`
intrinsic, where the image store format is required for doing the proper
lowering.
Thus, let's define it for the download FS instead of
keeping it as NONE.
v2 (Illia)
- Use format only for drivers not supporting format-less writing.
v4 (Illia):
- Use PIPE_CAP_IMAGE_STORE_FORMATTED to reduce combinations.
v5 (Ilia):
- Use indirect array for download FS in not formatless-store support
drivers.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Juan A. Suarez Romero [Thu, 25 Nov 2021 11:09:50 +0000 (12:09 +0100)]
gallium: add new PIPE_CAP_IMAGE_STORE_FORMATTED
This capability is enabled for drivers supporting formatless image
writing in shader.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Juan A. Suarez Romero [Wed, 22 Sep 2021 07:10:53 +0000 (09:10 +0200)]
v3d: clamp clear color
On clearing a color buffer, clamp the passed color values to the allowed
ones.
Hardware do clamping for TLB values, but not for clear values.
v2 (Iago)
- Add comment about hardware-based clamping on clear values.
v3 (Iago):
- Use format utils to simplify clamping
- Move clamp color function as utility
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Juan A. Suarez Romero [Fri, 29 Oct 2021 14:04:47 +0000 (16:04 +0200)]
gallium/util: add helper to clamp colors to valid range
v3 (Iago):
- Fix comment.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Juan A. Suarez Romero [Wed, 15 Sep 2021 13:51:37 +0000 (15:51 +0200)]
st/pbo: do not use GS for NIR preferred shaders
If PBO require to use a GS, this is created with TGSI.
For drivers preferring NIR shaders, they need to translate it from TGSI
to NIR. But unfortunately TGSI to NIR for GS is not implemented, which
makes it crash.
So let's use a GS only for drivers preferring TGSI.
v3:
- Add comment (Iago and Alejandro)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Juan A. Suarez Romero [Tue, 14 Sep 2021 07:37:16 +0000 (09:37 +0200)]
mesa: allow TEXTURE_BUFFER target for ARB_texture_buffer_range
While TEXTURE_BUFFER do not support texture parameters in
ARB_texture_buffer_object specification, it does in
ARB_texture_buffer_range, specifically TEXTURE_BUFFER_OFFSET and
TEXTURE_BUFFER_SIZE.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Alejandro Piñeiro [Sun, 5 Sep 2021 23:12:52 +0000 (01:12 +0200)]
v3d: restrict formats supported for PIPE_BIND_SHADER_IMAGE
So far we were relying on the supported formats filtering when
creating images from the user API.
But for some other (internal) uses, some of the formats that pass the
filter need to be restricted when binding them as shader images, as they
are not supported for this case.
v3 (Iago):
- Change commit message.
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Alejandro Piñeiro [Thu, 26 Aug 2021 00:01:28 +0000 (02:01 +0200)]
v3d: add support for no buffer object bound
From the GL_OES_texture_buffer spec:
"If no buffer object is bound to the buffer texture, the results
of the texel access are undefined."
this can be interpreted as allowing any result to come back, but not
terminate the program.
The current solution is not entirely complete, as it could still try to
get a wrong address for the shader state address.
This can be checked with piglit test
arb_texture_buffer_object-render-no-bo; the test is skip because it
requires OpenGL 3.1, but if overriding the version then it will crash.
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Alejandro Piñeiro [Thu, 17 Oct 2019 13:27:07 +0000 (15:27 +0200)]
v3d: support for texture buffer objects
This commit handles the support for texture buffer objects. In general
it is mostly about using the buffer info from the pipe_image_view
instead of the texture info.
v2:
- Rework some assertions (Iago)
- Remove needless comment (Alejandro)
- Fix comment typos (Iago)
v3:
- Fix typos (Iago)
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
Rhys Perry [Thu, 11 Nov 2021 11:16:06 +0000 (11:16 +0000)]
nir/algebraic: optimize a*#b & -4
fossil-db (Sienna Cichlid):
Totals from 611 (0.47% of 128647) affected shaders:
CodeSize: 3096680 -> 3090976 (-0.18%)
Instrs: 570494 -> 569249 (-0.22%)
Latency: 5765865 -> 5759619 (-0.11%)
InvThroughput: 969840 -> 967608 (-0.23%)
VClause: 9690 -> 9688 (-0.02%)
Copies: 42884 -> 42894 (+0.02%); split: -0.01%, +0.03%
PreVGPRs: 28290 -> 28288 (-0.01%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13752>
Rhys Perry [Thu, 2 Dec 2021 13:51:24 +0000 (13:51 +0000)]
nir/opt_offsets: remove need to loop try_extract_const_addition
fossil-db (Sienna Cichlid):
Totals from 1 (0.00% of 134572) affected shaders:
no stat changes
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14009>
Rhys Perry [Thu, 2 Dec 2021 13:14:22 +0000 (13:14 +0000)]
nir/opt_offsets: fix try_extract_const_addition recursion
This initially looks like a miscompilation bug, but I don't think it's
actually possible for it to create incorrect code.
fossil-db (Sienna Cichlid):
Totals from 32 (0.02% of 134572) affected shaders:
VGPRs: 1336 -> 1320 (-1.20%)
CodeSize: 90552 -> 89468 (-1.20%)
Instrs: 17007 -> 16852 (-0.91%); split: -0.92%, +0.01%
Latency: 429040 -> 428136 (-0.21%); split: -0.21%, +0.00%
InvThroughput: 84966 -> 84572 (-0.46%); split: -0.47%, +0.00%
Copies: 1458 -> 1468 (+0.69%); split: -0.07%, +0.75%
Branches: 382 -> 384 (+0.52%)
PreSGPRs: 970 -> 968 (-0.21%)
PreVGPRs: 1029 -> 1011 (-1.75%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14009>
Juan A. Suarez Romero [Wed, 17 Nov 2021 15:10:52 +0000 (16:10 +0100)]
nir: add NIR_DEBUG envvar
Move all the NIR related debug environmental variables in a single
NIR_DEBUG one.
Use NIR_DEBUG=help to print all the available options.
v2:
- Use a macro to simplify (Marcin, Jason)
- Remove wrong changes (Marcin)
v3 (Marcin):
- Remove rendundant NIR mentioning in option descriptions.
- Unwrap option descriptions.
- Ensure the constant is unsigned.
- Use extern array to remove switch.
v4:
- Add missing kernel shader (Jason).
- Add unlikely() (Marcin).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13840>
Iago Toral Quiroga [Fri, 3 Dec 2021 09:44:14 +0000 (10:44 +0100)]
broadcom/compiler: improve documentation for Z writes
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
Iago Toral Quiroga [Fri, 3 Dec 2021 09:29:16 +0000 (10:29 +0100)]
v3d,v3dv: don't disable EZ for passthrough Z writes
The early-Z test uses Z values produced from FEP, so when
we write Z from a shader we need to disable EZ. However, there
are some instances where want to write the FEP-Z from the shader,
in which case we would not need to disable EZ.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
Iago Toral Quiroga [Fri, 3 Dec 2021 09:22:45 +0000 (10:22 +0100)]
broadcom/compiler: track passthrough Z writes
In some cases we need to make the shaders write the Z value produced
from rasterization (FEP). Track these instances because they are relevant
to early EZ setup.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
Iago Toral Quiroga [Thu, 2 Dec 2021 10:18:13 +0000 (11:18 +0100)]
broadcom/compiler: emit passthrough Z write if shader reads Z
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
Tapani Pälli [Thu, 2 Dec 2021 08:44:10 +0000 (10:44 +0200)]
anv: allow VK_IMAGE_LAYOUT_UNDEFINED as final layout
From VK_KHR_synchronization2:
"Image memory barriers that do not perform an image layout
transition can be specified by setting oldLayout equal to
newLayout.
E.g. the old and new layout can both be set to
VK_IMAGE_LAYOUT_UNDEFINED, without discarding data in the
image."
v2: make assert more readable (Lionel Landwerlin)
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14008>
Jordan Justen [Tue, 31 Aug 2021 20:37:12 +0000 (13:37 -0700)]
iris/batch: Add support for engines contexts
As described in "intel: Add intel_gem_create_context_engines", this
should make it easier to support an I915_ENGINE_CLASS_FOO engine in
the future. For example, maybe something like:
https://gitlab.freedesktop.org/drm/igt-gpu-tools/-/commit/
98c3bbd5b54eb9914329155bfeddd0ad88f96ad2
Reworks:
* Tweak engine counting logic (s-b Ken)
* Tweak init of engine_classes in iris_init_engines_context (s-b Ken)
* Add STATIC_ASSERT on engine_classes (Jordan)
* Paulo: Call iris_hw_context_set_unrecoverable() for engines context
* Rename to has_engines_context (s-b Paulo)
* Jordan: Handle creating a new engines context when the context needs
to be replaced.
* Ken: Tweak context destroy code paths.
* Call iris_lost_context_state on every batch. (s-b Ken)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Jordan Justen [Sat, 20 Nov 2021 00:21:26 +0000 (16:21 -0800)]
iris: Make iris_kernel_context_get_priority() public
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Jordan Justen [Fri, 19 Nov 2021 23:40:16 +0000 (15:40 -0800)]
iris: Destroy all batches with a new iris_destroy_batches() function
Suggested-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Jordan Justen [Fri, 19 Nov 2021 22:44:41 +0000 (14:44 -0800)]
iris: Move away from "hw" for some context terminology
Kernel contexts can take two forms now. In the older case a kernel
context will have a single hardware context. With an "engines" based
context, the context can now have 1 or more hardware contexts.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Jordan Justen [Tue, 31 Aug 2021 20:22:24 +0000 (13:22 -0700)]
iris/batch: Add exec_flags field
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Paulo Zanoni [Fri, 8 Oct 2021 00:31:33 +0000 (17:31 -0700)]
iris: extract iris_hw_context_set_unrecoverable()
We're going to add a second caller.
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Jordan Justen [Tue, 31 Aug 2021 19:38:42 +0000 (12:38 -0700)]
iris/batch: Move kernel context init to iris_init_non_engine_contexts
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Jordan Justen [Thu, 12 Aug 2021 22:09:16 +0000 (15:09 -0700)]
iris: Add iris_init_batches
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Jordan Justen [Tue, 31 Aug 2021 09:29:41 +0000 (02:29 -0700)]
intel: Add intel_gem_create_context_engines
Engines based contexts operate somewhat different for executing
batches. Previously, we would specify a bitmask value such as
I915_EXEC_RENDER to specify to run the batch on the render ring.
With engines contexts, instead this becomes an array of "engines", and
when the context is created we specify the class and instance of the
engine.
Each index in the array has a separate hardware-context. Previously we
had to create separate kernel level contexts to create multiple
hardware contexts, but now a single kernel context can own multiple
hardware contexts.
Another forward looking advantage to using the engines based contexts
is that the kernel does not plan to add new supported I915_EXEC_FOO
masks, whereas they instead plan to add new I915_ENGINE_CLASS_FOO
engine classes. Therefore some rings may only be usable with an engine
based class.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Jordan Justen [Tue, 31 Aug 2021 09:22:44 +0000 (02:22 -0700)]
intel: Add intel_gem_count_engines
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
Dylan Baker [Thu, 2 Dec 2021 23:53:58 +0000 (15:53 -0800)]
docs: Add calendar entries for 22.0 release candidates.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14029>
Chia-I Wu [Thu, 2 Dec 2021 23:01:09 +0000 (15:01 -0800)]
venus: fix vn_instance_wait_roundtrip when seqno wraps
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14026>
Daniel Stone [Thu, 2 Dec 2021 14:57:02 +0000 (14:57 +0000)]
zink/ci: Add GL4.6 tessellation flake
Seen in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/
16318152#L636
which is extremely unrelated.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14010>
Guilherme Gallo [Thu, 2 Dec 2021 13:13:10 +0000 (10:13 -0300)]
ci: Use ci-fairy minio login via token file
For every CI job, put JWT content into a file and unset CI_JOB_JWT
environment var
=======
* virgl jobs:
- Share JWT token file to crosvm instance
- Keep using `export -p` due to high complexity in the scripts
of these jobs. At least, the CI_JOB_JWT will not be leaked,
since it is being unset at the `before_script` phase of each
Mesa CI job.
* iris jobs: Update lava_job_submitter to take token file as argument
- generate-env with CI_JOB_JWT_TOKEN_FILE
- create token file during baremetal init stage
* baremetal jobs: Copy token file to bare-metal NFS
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14004>
Guilherme Gallo [Thu, 2 Dec 2021 13:10:26 +0000 (10:10 -0300)]
ci: Uprev piglit
Bring up the piglit replay jwt-file argument feature.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14004>
Guilherme Gallo [Fri, 5 Nov 2021 03:13:01 +0000 (00:13 -0300)]
ci: Update ci-fairy to version with --token-file support
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14004>
Alex Xu (Hello71) [Tue, 23 Nov 2021 20:05:01 +0000 (15:05 -0500)]
meson: check for lld split TLSDESC bug (fixes #5665)
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Michel Dänzer <mdaenzer@redhat.com>
Signed-off-by: Alex Xu (Hello71) <alex_y_xu@yahoo.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13934>
Leandro Ribeiro [Tue, 30 Nov 2021 16:40:26 +0000 (13:40 -0300)]
egl/wayland: fix surface dma-buf feedback error exits
This fixes a leak that was introduced in
89d15b9a "egl/wayland: add
initial dma-buf feedback support".
Do not leak dri2_surf->wl_dmabuf_feedback when we have to bail out
because of allocation issues.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13985>
Leandro Ribeiro [Tue, 30 Nov 2021 15:00:51 +0000 (12:00 -0300)]
egl/wayland: do not try to bind to wl_drm if not advertised
This fixes a bug that was introduced in
89d15b9a "egl/wayland: add
initial dma-buf feedback support".
Sometimes we have to fallback to wl_drm. But do not try to bind to it
when it is not advertised by the compositor.
This issue was found by n3rdopolis and reported here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/5697
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13985>
Samuel Pitoiset [Fri, 5 Nov 2021 12:58:12 +0000 (13:58 +0100)]
radv: upload shader binaries of a pipeline contiguously in memory
RGP expects shaders to be contiguous in memory, otherwise it explodes
because we have to generate huge captures with lot of holes.
This reduces capture sizes of Cyberpunk 2077 from ~3.5GiB to ~180MiB.
This should also help for future pipeline libraries.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
Samuel Pitoiset [Fri, 5 Nov 2021 12:57:35 +0000 (13:57 +0100)]
radv: pass a pointer to a pipeline for the create/insert cache functions
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
Samuel Pitoiset [Fri, 5 Nov 2021 12:30:28 +0000 (13:30 +0100)]
radv: upload shader binaries after they are all compiled
Instead of mixing compilation and upload. This will allow us to
upload all shader binaries contiguously in memory and also for future
pipeline libraries work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
Samuel Pitoiset [Fri, 5 Nov 2021 12:30:06 +0000 (13:30 +0100)]
radv: add a helper function to upload a shader binary
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
Samuel Pitoiset [Fri, 5 Nov 2021 12:30:44 +0000 (13:30 +0100)]
radv: remove never reached free() when compiling shaders
binary_out is never NULL and binaries are freed from the pipeline
after they are added to the cache.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13690>
Ilia Mirkin [Wed, 1 Dec 2021 05:17:26 +0000 (00:17 -0500)]
freedreno/ci/a306: split off snorm blending failures
The hardware doesn't support this.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13990>
Ilia Mirkin [Wed, 1 Dec 2021 05:11:30 +0000 (00:11 -0500)]
freedreno/ci/a306: split off the f32 blend / texturing failures
The hardware doesn't support this.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13990>
Ilia Mirkin [Wed, 1 Dec 2021 05:04:59 +0000 (00:04 -0500)]
freedreno/ci/a306: separate msaa fails
The driver does not implement MSAA. When that happens these can be split
up further.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13990>
Jesse Natalie [Tue, 2 Nov 2021 18:38:02 +0000 (11:38 -0700)]
windows: Use TLS context/dispatch with shared-glapi
However they have to be called via _glapi_get_dispatch/context. This
would be safe to do on any platform, but the extra indirection is only
necessary on Windows since TLS vars can't be exported from a DLL.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13634>
Ilia Mirkin [Wed, 1 Dec 2021 03:53:15 +0000 (22:53 -0500)]
freedreno/a3xx: add some legacy formats
These can be used in "legacy" buffer textures.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13989>
Ilia Mirkin [Wed, 1 Dec 2021 04:33:23 +0000 (23:33 -0500)]
freedreno/ci/a306: add additional skip which hangchecks
I was having trouble getting a run to complete without this. Was working
earlier, not sure what changed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13989>
Emma Anholt [Wed, 17 Nov 2021 22:45:03 +0000 (14:45 -0800)]
freedreno/a6xx: Set the tess BO ptrs in the program stateobj.
Saves some draw-time work for tess.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13851>
Emma Anholt [Wed, 17 Nov 2021 22:37:29 +0000 (14:37 -0800)]
freedreno/a6xx: Skip emitting tess BO pointers past the shader's constlen.
Some shaders don't want these pointers, and going past the constlen would
potentially overwrite consts from other draws. This is a port of a fix
from turnip.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13851>
Emma Anholt [Wed, 17 Nov 2021 22:10:41 +0000 (14:10 -0800)]
freedreno/a6xx: Allocate a fixed-size tess factor BO.
Saves per-batch allocations, avoids reallocation for various vertex
counts, and avoids needing the indirect tess addrs constobj so that we
could emit the relocs to the tess BO after we'd emitted all the draws.
Also apparently it fixes one of our CTS fails.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13851>
Bas Nieuwenhuizen [Sun, 28 Nov 2021 12:09:57 +0000 (13:09 +0100)]
radv: Don't emit framebuffer state if there is no renderpass active.
The framebuffer state could still be dirty from when the previous
renderpass was bound.
Fixes:
5632359959f ("radv: Remove the skipping of framebuffer emission if we don't have a framebuffer.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5702
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13969>
Jesse Natalie [Sat, 20 Nov 2021 04:07:30 +0000 (20:07 -0800)]
d3d12: Support compat level 330
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14001>
Ryan Neph [Tue, 30 Nov 2021 23:39:17 +0000 (15:39 -0800)]
venus: ignore framebuffer for VkCommandBuffer executed outside of render pass
The vulkan spec states[1]:
> If the VkCommandBuffer will not be executed within a render pass instance,
> or if the render pass instance was begun with vkCmdBeginRenderingKHR,
> renderPass, subpass, and framebuffer are ignored.
but venus will still try to encode them, resulting in a guest-side
assert or host-side command stream error.
[1]: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkCommandBufferInheritanceInfo.html#_description
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13988>
Emma Anholt [Mon, 22 Nov 2021 19:45:23 +0000 (11:45 -0800)]
nir: Make nir_build_alu() variants per 1-4 arg count.
This saves a bunch of generated code to pack up the extra NULLs to get to
4 args, and saves executing the conditions in nir_build_alu() to then skip
those NULLs.
Saves another 27kb on disk.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13916>
Emma Anholt [Mon, 22 Nov 2021 19:11:16 +0000 (11:11 -0800)]
nir: Uninline a bunch of nir.h functions.
I aimed for "things that look like big switch statements, or cases where
the compiler is unlikely to be able to constant-propagate an argument into
something useful."
Saves another 80kb on disk. No perf difference on iris shader-db, n=23.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13916>
Nanley Chery [Mon, 16 Aug 2021 16:08:24 +0000 (09:08 -0700)]
iris: Drop redundant iris_resource_disable_aux call
Drop the call to iris_resource_disable_aux in
iris_resource_configure_aux. With the previous patches, we no longer
create CCS surfaces and pick the AUX_NONE usage. As a result, if the aux
usage is NONE, all iris_resource fields already indicate that aux is
disabled.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12398>
Nanley Chery [Mon, 16 Aug 2021 15:57:35 +0000 (08:57 -0700)]
iris: Enable CCS_E on 32-bpc float formats on TGL+
Allow CCS_E on these formats on TGL+ for a couple reasons:
1) TGL doesn't have the option to fall back to CCS_D/fast-clears like
prior platforms do.
2) The CCS compression scheme on TGL improves to encode more than 3
levels of compression. This should help floating point formats.
In my measurements, enabling this on TGL results in a minor performance
improvement on Paraview (+0.06%) rather than a major regression like on
prior platforms. The improvement was measured by taking the average of 3
runs of: waveletvolume.py -d 256 -f 600.
Also, the Intel performance CI reports a 3.81% ±0.12% FPS improvement in
Bioshock Infinite.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12398>
Nanley Chery [Mon, 16 Aug 2021 15:48:31 +0000 (08:48 -0700)]
intel/isl: Unify fmt checks in isl_surf_supports_ccs
On TGL+, require that the surface format supports CCS_E in order to
support CCS. This aligns with the ISL code that pads the primary
surface for CCS on this platform.
Pre-TGL, require support for either CCS_D or CCS_E.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12398>
Eric Engestrom [Wed, 1 Dec 2021 19:08:02 +0000 (19:08 +0000)]
docs: update calendar and link releases notes for 21.3.1
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13998>
Eric Engestrom [Wed, 1 Dec 2021 18:56:57 +0000 (18:56 +0000)]
docs: add release notes for 21.3.1
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13998>
Jesse Natalie [Sun, 21 Nov 2021 15:33:16 +0000 (07:33 -0800)]
CI/d3d12: Add a quick_shader run
Refactor the YML for some DRY, and rename the existing pass from
"-windows" to "-quick_gl" to disambiguate it.
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13902>
Jesse Natalie [Sun, 21 Nov 2021 15:22:59 +0000 (07:22 -0800)]
CI/windows: Move reference files to relevant ci subdirectories
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13902>
Jesse Natalie [Sun, 21 Nov 2021 14:41:37 +0000 (06:41 -0800)]
CI/windows: Move SPIRV-to-DXIL test YML to microsoft folder
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13902>
Jesse Natalie [Sun, 21 Nov 2021 14:38:20 +0000 (06:38 -0800)]
CI/windows: Move D3D12 test YML to D3D12 driver folder
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13902>
Rob Clark [Sun, 28 Nov 2021 16:58:45 +0000 (08:58 -0800)]
freedreno/crashdec: Basing GMU log decoding
Looks like each entry is four dwords, with the second dword being a
timestamp.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13937>
Rob Clark [Wed, 24 Nov 2021 23:03:20 +0000 (15:03 -0800)]
freedreno/crashdec: Fallback to chip_id for GPU id
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13937>
Rob Clark [Mon, 22 Nov 2021 23:21:08 +0000 (15:21 -0800)]
freedreno/crashdec: HFI queue decoding
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13937>
Rob Clark [Tue, 23 Nov 2021 17:40:15 +0000 (09:40 -0800)]
freedreno/crashdec: Split out mempool decoding
Before we start adding GMU HFI decoding, lets split the other big
section specific decoding (mempool) out into it's own file.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13937>
Emma Anholt [Wed, 17 Nov 2021 21:26:06 +0000 (13:26 -0800)]
turnip: Move CP_SET_SUBDRAW_SIZE to vkCmdBindPipeline() time.
Now that the subdraw size is constant for a pipeline, this lets tess draws
avoid the slow path in vkCmdDraw*().
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6089>
Jonathan Marek [Mon, 27 Jul 2020 14:06:46 +0000 (10:06 -0400)]
turnip: use SUBDRAW_SIZE and constant sized tess bos
This fixes the problem of large indirect draws, and at the same time avoids
allocating too large buffers for tessellation.
Reworked by @anholt to use a separate tess factor BO so we can skip the
WFIs to set the TESSFACTOR_ADDR.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6089>
Emma Anholt [Wed, 17 Nov 2021 19:07:42 +0000 (11:07 -0800)]
freedreno/ir3: Make a shared helper for the tess factor stride.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6089>
M Henning [Thu, 18 Nov 2021 06:08:43 +0000 (01:08 -0500)]
nouveau/nir: Use natural alignment for scalars
We used to request vec4 alignment for everything on the nir codepath,
but this triggers an assertion failure since
a0b82c24b6, which prohibits
vec4 alignment on scalars. Since requiring vec4 alignment on scalars is a
little silly anyway, this patch relaxes the alignment to naturally aligned
for scalars.
Fixes about 27 crashing tests in piglit and deqp on kepler, including eg
piglit/tests/spec/glsl-1.30/execution/fs-large-local-array.shader_test
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13883>
Lionel Landwerlin [Mon, 22 Nov 2021 10:56:20 +0000 (12:56 +0200)]
util/u_trace/perfetto: add new env variable to enable perfetto
When using the Vulkan API, command buffers can be recorded way before
perfetto is enabled. This can be problematic if you want already
recorded command buffers to produce traces.
This new environment variable makes perfetto enabled internally so
that command buffers are recorded with timestamps, even though no
perfetto recording happens.
v2: rename to GPU_TRACE_INSTRUMENT (Rob)
v3: Move instrumentation check to generated headers (Danylo)
Decouple instrumentation enabling from tracing (Danylo)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13911>
Lionel Landwerlin [Mon, 22 Nov 2021 09:30:50 +0000 (11:30 +0200)]
util/u_trace: add end_of_pipe property to tracepoints
In order to capture the timestamp when things actually end on Intel
GPU HW, we need to know whether the timestamp should be capture at the
top or end of pipeline.
v2: use one line python if/else (Danylo)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13911>
Viktoriia Palianytsia [Tue, 9 Nov 2021 12:49:45 +0000 (14:49 +0200)]
glsl: fix for unused variable in glsl_types.cpp
Unused variable vector_elements is now used in return from
function decode_type_from_blob instead of encoded.basic.vector_elements.
In the code we can see how those variables were equated
and then the operations were made exactly to vector_elements.
But variable didn't pass into any other variables or functions.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5536
Signed-off-by: Viktoriia Palianytsia <v.palianytsia@globallogic.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13725>
Marcin Ślusarz [Wed, 24 Nov 2021 11:09:51 +0000 (12:09 +0100)]
spirv: handle SpvOpMemberName
Now we can see field names in structs instead of generic
"fieldN" with NIR_PRINT=1.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13941>
Lionel Landwerlin [Tue, 16 Nov 2021 12:25:08 +0000 (14:25 +0200)]
nir/opt_deref: don't try to cast empty structures
Found while running valgrind :
==3583454== Invalid read of size 4
==3583454== at 0xF48336: glsl_get_struct_field_offset (nir_types.cpp:84)
==3583454== by 0xC7CD0D: opt_replace_struct_wrapper_cast (nir_deref.c:1068)
==3583454== by 0xC7CDD9: opt_deref_cast (nir_deref.c:1087)
==3583454== by 0xC7DD8E: nir_opt_deref_impl (nir_deref.c:1369)
==3583454== by 0xC7DF4E: nir_opt_deref (nir_deref.c:1428)
==3583454== by 0xA63F3C: brw_kernel_from_spirv (brw_kernel.c:325)
==3583454== by 0xA3BC2C: main (intel_clc.c:481)
==3583454== Address 0xe4f7e88 is 24 bytes after a block of size 48 in arena "client"
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13952>
Boris Brezillon [Mon, 22 Nov 2021 13:41:35 +0000 (05:41 -0800)]
gallium/d3d12: Don't use designated initializers
Use of designated initializers requires at least '/std:c++20', and
mesa is using c++14 by default.
Fixes:
8d3a3e7a00b ("microsoft/compiler: Use textures for SRVs")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13912>
Boris Brezillon [Mon, 22 Nov 2021 15:31:00 +0000 (07:31 -0800)]
microsoft/compiler: Fix dxil_nir_create_bare_samplers()
_mesa_hash_table_u64_search() returns the data directly, not an
hash_entry object. We also need to take the descriptor set into account
for this pass to work properly on Vulkan shaders.
Fixes:
46bc7cf6783 ("microsoft/compiler: Rewrite sampler splitting pass to be smarter and handle derefs")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13912>
Ilia Mirkin [Tue, 23 Nov 2021 03:57:40 +0000 (22:57 -0500)]
freedreno/ci: add piglit runs for a306
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13920>
Mauro Rossi [Fri, 19 Nov 2021 23:47:18 +0000 (00:47 +0100)]
android: define cpp_rtti=false because libLLVM is built w/o RTTI (v2)
libLLVM for Android is built without RTTI, but after commit ad86267
mesa inherits meson default RTTI enabled state.
cpp_rtti=false is added to meson options in android/mesa3d_cross.mk
(v2) Add Fixes tag and use spaces instead of tabs for aligning the trailing \
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Fixes:
ad862674 ("meson: Don't override built-in cpp_rtti option, error if it's invalid")
Cc: "21.3" "21.2" mesa-stable
Reviewed-by: Marijn Suijten <marijn.suijten@somainline.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13901>
Mauro Rossi [Mon, 29 Nov 2021 20:45:09 +0000 (21:45 +0100)]
Revert "android: define cpp_rtti=false because libLLVM is built w/o RTTI"
This reverts commit
f659d00000a1a3667f9861d01d5828dd12ec6857.
The revert is done because essential Fixes tag was missing
and to apply a better version that could be picked for mesa-stable.
Acked-by: Marijn Suijten <marijn.suijten@somainline.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13901>
Rhys Perry [Mon, 29 Nov 2021 16:34:15 +0000 (16:34 +0000)]
aco: don't create DPP instructions with SGPR operands
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes:
2e6834d4f6c ("aco: combine DPP into VALU before RA")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13976>
Alyssa Rosenzweig [Mon, 29 Nov 2021 19:28:45 +0000 (14:28 -0500)]
panfrost: Add empty tile flags to GenXML
These flags control special CRC handling for empty tiles using the CRC
clear colour field added on Bifrost. Their use depends on CRC being
used. We missed these flags earlier; let's add them since they are used
by the Valhall DDK but are not new to Valhall.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13982>
Samuel Pitoiset [Thu, 18 Nov 2021 11:19:53 +0000 (12:19 +0100)]
radv: fix resetting the entire vertex input dynamic state
If there is holes, eg. the application firsts set vertex attributes
0 and 1, then vertex attributes 0 and 7, the format of vertex attribute
1 is still the previous one, while it should be FORMAT_INVALID to avoid
a GPU hang.
This fixes a GPU hang with Yuzu.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5627
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13856>
Nanley Chery [Fri, 12 Nov 2021 20:04:04 +0000 (15:04 -0500)]
anv: Drop code from get_blorp_surf_for_anv_buffer
The code to handle ASTC surfaces hasn't been needed since commit
dd92179a72 ("anv: Canonicalize buffer formats for image/buffer copies").
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13881>
Nanley Chery [Fri, 12 Nov 2021 18:37:32 +0000 (13:37 -0500)]
anv: Allow transfer-only linear ASTC images
Some apps depend on this to run.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2397
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13881>
Nanley Chery [Fri, 12 Nov 2021 18:36:20 +0000 (13:36 -0500)]
anv: Require transfer features for transfer usages
In order for an image to support the transfer usage, require that its
format can be used for blits or copies.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13881>
Nanley Chery [Fri, 12 Nov 2021 14:45:02 +0000 (09:45 -0500)]
iris: Allow GPU-based uploads of ASTC textures
ISL recently started allowing linear ASTC surfaces to be created. With
that in place, iris can perform GPU-based uploads to ASTC textures in
the same way it does so with other compressed surfaces.
We're not aware of any reason to continue special-casing ASTC texture
uploads, so we get rid of the code which does so.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13881>
Nanley Chery [Fri, 12 Nov 2021 14:42:22 +0000 (09:42 -0500)]
intel/isl: Allow creating non-Y-tiled ASTC surfaces
The sampler can only decode ASTC surfaces that are Y-tiled. ISL has
been asserting this restriction at surface creation time.
However, some drivers want to create a surface that is only used for
copying compressed data. And during the copy, the surface won't have a
compressed format.
To enable this behavior, we choose to move the tiling assertion to the
moment a surface state is created for the sampler.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13881>
Kenneth Graunke [Mon, 4 Oct 2021 23:17:18 +0000 (16:17 -0700)]
blorp: Disallow multisampling for BLORP compute blits and copies.
We don't support typed image writes for multisampling, so we can't
handle multisampled destinations. We also usually handle MSAA by
running the fragment shader per-sample, which we aren't accounting
for in our compute shaders, so we can't handle MSAA sources either.
We could do both of these things if we really wanted to, but we don't.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
Kenneth Graunke [Mon, 4 Oct 2021 23:06:05 +0000 (16:06 -0700)]
blorp: Assert that BLORP_BATCH_PREDICATE_ENABLE isn't set for compute
We don't support this, so make sure it isn't happening.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
Kenneth Graunke [Mon, 4 Oct 2021 18:27:19 +0000 (11:27 -0700)]
blorp: Don't try to use the 3D stencil write hardware for compute
When we're doing a stencil blit via a fragment shader, we can avoid
W-tiling shenanigans by using the stencil write hardware on Skylake
and later.
Of course, the compute engine doesn't have stencil fragment writes,
so it can't do that. Just fall back to the detiling shenanigans.
Caught by Piglit's arb_copy_image-formats when forcing iris to use
BLOCS for resource_copy_region on Icelake.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>