Topi Pohjolainen [Sun, 15 Jan 2017 09:35:55 +0000 (11:35 +0200)]
i965/miptree: Drop BO_ALLOC_FOR_RENDER in intel_miptree_alloc_mcs()
because buffers get unconditionally initialised by cpu writing.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Sat, 14 Jan 2017 11:04:44 +0000 (13:04 +0200)]
i965/miptree: Use isl for mcs layouts
and pass the ccs isl surface to blorp instead of creating a
copy.
v2 (Jason): Explain ccs change and use better assert checking
isl_surf_get_mcs_surf()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Thu, 22 Dec 2016 09:43:54 +0000 (11:43 +0200)]
i965/miptree: Refactor aux surface allocation
v2 (Jason): Drop unused argument in intel_alloc_aux_buffer() and
move assignment of "buf->surf" in intel_alloc_aux_buffer()
into this patch.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Mon, 2 Jan 2017 13:41:36 +0000 (15:41 +0200)]
i965/gen6: Use isl for hiz
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Wed, 11 Jan 2017 13:35:29 +0000 (15:35 +0200)]
i965/miptree: Refactor isl aux usage resolver
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Sat, 13 May 2017 06:32:02 +0000 (09:32 +0300)]
i965/gen6: Use isl for stencil surfaces
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Tue, 13 Jun 2017 09:30:26 +0000 (12:30 +0300)]
i965/miptree: Prepare range getter for isl based
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Sun, 14 May 2017 16:14:19 +0000 (19:14 +0300)]
i965/miptree: Prepare stencil mapping for isl based
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Sat, 22 Apr 2017 06:37:10 +0000 (09:37 +0300)]
i965/blorp: Prepare for isl based miptrees
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Tue, 25 Apr 2017 14:31:51 +0000 (17:31 +0300)]
i965: Add isl based miptree creator
v2: Use new brw_bo_alloc_tiled() interface
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Fri, 12 May 2017 06:38:10 +0000 (09:38 +0300)]
i965/miptree: Add option to resolve offsets using isl_surf
v2 (Nanley): Add comment telling why "level -= mt->first_level"
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Mon, 1 May 2017 05:43:19 +0000 (08:43 +0300)]
i965: Prepare slice copy for isl based miptrees
v2 (Jason): Fix a helper variable only used for assert -
open code instead.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Sun, 30 Apr 2017 09:55:46 +0000 (12:55 +0300)]
i965/tex: Prepare image update for isl based miptrees
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Tue, 25 Apr 2017 10:11:07 +0000 (13:11 +0300)]
i965: Prepare framebuffer validator for isl based miptrees
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Tue, 25 Apr 2017 10:10:34 +0000 (13:10 +0300)]
i965: Prepare slice validator for isl based miptrees
v2 (Nanley): Minify depth in case of 3D surface. Also moved to
.c file to get minify() without additional
header inclusions
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Tue, 25 Apr 2017 06:56:33 +0000 (09:56 +0300)]
i965: Prepare image validation for isl based miptrees
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Mon, 24 Apr 2017 15:10:26 +0000 (18:10 +0300)]
i965: Prepare up/downsampling for isl based miptrees
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Thu, 11 May 2017 15:27:45 +0000 (18:27 +0300)]
i965/miptree: Add isl surface
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Fri, 12 May 2017 11:36:46 +0000 (14:36 +0300)]
i965: Add helper for converting isl tiling to bufmgr tiling
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Fri, 12 May 2017 07:26:29 +0000 (10:26 +0300)]
i965/miptree: Refactor mapping table alloc
v2 (Nanley): Use minify() instead of direct shift
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Thu, 15 Jun 2017 14:37:34 +0000 (17:37 +0300)]
i965/gen6: Declare minify(depth, level) layers for 3D stencil
Keeps following patch refactoring the table allocation
non-functional.
Suggested-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Thu, 8 Jun 2017 08:24:51 +0000 (11:24 +0300)]
i965/gen4: Add support for single layer in alignment workaround
On gen < 6 one doesn't have level or layer specifiers available
for render and depth targets. In order to support rendering to
specific level/layer, driver needs to manually offset the surface
to the desired slice.
There are, however, alignment restrictions to respect as well and
in come cases the only option is to use temporary single slice
surface which driver copies after rendering to the full miptree.
Current alignment workaround introduces new texture images which
are added to the parent texture object. Texture validation later
on copies the additional levels back to the surface that contains
the full mipmap.
This only works for non-arrayed surfaces and driver currently
creates new arrayed images in vain - individual layers within the
newly created are still unaligned the same as before.
This patch drops this mechanism and instead attaches single
temporary slice into the render buffer. This gets immediately
copied back to the mipmapped and/or arrayed surface just after
the render is done.
Sitting on top of earlier series cleaning up the depth buffer
state, this patch additionally fixes the following piglit tests:
arb_framebuffer_object.fbo-generatemipmap-cubemap.g965m64
arb_texture_cube_map.copyteximage cube.g965m64
arb_texture_cube_map.copyteximage cube.ilkm64
arb_pixel_buffer_object.texsubimage array pbo.g965m64
ext_framebuffer_object.fbo-cubemap.g965m64
ext_texture_array.copyteximage 1d_array.g45m64
ext_texture_array.copyteximage 1d_array.g965m64
ext_texture_array.copyteximage 1d_array.ilkm64
ext_texture_array.copyteximage 2d_array.g45m64
ext_texture_array.copyteximage 2d_array.g965m64
ext_texture_array.copyteximage 2d_array.ilkm64
ext_texture_array.fbo-array.g965m64
ext_texture_array.fbo-generatemipmap-array.g965m64
ext_texture_array.gen-mipmap.g965m64
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Thu, 8 Jun 2017 08:41:14 +0000 (11:41 +0300)]
i965/miptree: Separate src and dst slice specifiers in slice copy
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Thu, 8 Jun 2017 09:31:18 +0000 (12:31 +0300)]
i965/miptree: Clarify face/level/layer in slice copy
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jonas Kulla [Mon, 19 Jun 2017 17:46:23 +0000 (19:46 +0200)]
anv: Fix L3 cache programming on Bay Trail
Valid values for URBAllocation start at 32, so substract that
before programming the register.
This was missed when porting from the GL driver.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Marek Olšák [Fri, 16 Jun 2017 16:13:14 +0000 (18:13 +0200)]
radeonsi: fix dumping shader descriptors into ddebug logs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 16 Jun 2017 22:44:05 +0000 (00:44 +0200)]
radeonsi: add a workaround for inexact SNORM8 blitting again
GFX9 is affected.
We only have tests for GL_x_SNORM where x is R8, RG8, RGB8, and RGBA8.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 16 Jun 2017 20:54:26 +0000 (22:54 +0200)]
radeonsi/gfx9: fix TC-compatible stencil compression
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 16 Jun 2017 20:33:22 +0000 (22:33 +0200)]
radeonsi/gfx9: fix TXF_LZ with 1D textures
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 16 Jun 2017 19:07:49 +0000 (21:07 +0200)]
radeonsi/gfx9: disable sparse buffers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 15 Jun 2017 22:11:50 +0000 (00:11 +0200)]
ac/sid.h: don't use parentheses in PKT3_RELEASE_MEM definition
The parses skips the line if it contains parentheses.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 15 Jun 2017 17:01:56 +0000 (19:01 +0200)]
ac: parse EVENT_WRITE_EOP, RELEASE_MEM, WAIT_REG_MEM, NOWHERE
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 7 Jun 2017 20:04:34 +0000 (22:04 +0200)]
st/mesa: simplify returning GL_VENDOR
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 7 Jun 2017 20:00:48 +0000 (22:00 +0200)]
st/mesa: remove the "Gallium 0.4 on" prefix from GL_RENDERER
If you want to keep it for your driver, please raise your hand.
The prefix will probably have to be added into the driver instead of here.
I cringe when I look at my long renderer string:
Gallium 0.4 on AMD Radeon R9 Fury Series (DRM 3.17.0 / 4.11.0-staging-01277-gab25a9e, LLVM 5.0.0)
I'm sincerely sorry for all apps that detect Mesa by expecting "Gallium"
in the string.
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Fri, 9 Jun 2017 18:55:01 +0000 (20:55 +0200)]
st/mesa: don't update MSAA states for GL_FRAMEBUFFER_SRGB
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Kenneth Graunke [Mon, 2 May 2016 02:09:14 +0000 (19:09 -0700)]
i965: Ignore anisotropic filtering in nearest mode.
This fixes both Europa Universalis IV and Stellaris rendering on i965.
This was tested on SKL.
This fix was discovered by Jakub Szuppe at Stream HPC
(https://streamhpc.com/).
bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96958
bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95530
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Iago Toral Quiroga [Fri, 16 Jun 2017 10:05:20 +0000 (12:05 +0200)]
glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions
The current implementation assumed that these were replaced in GLSL >= 4.10
by gl_Max{Vertex,Fragment}UniformVectors, however this is not true: both
built-ins should be produced from GLSL 4.10 onwards.
This was raised by new CTS tests that are in development.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Mon, 19 Jun 2017 11:23:07 +0000 (12:23 +0100)]
docs: update calendar, add news item and link release notes for 17.1.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 19 Jun 2017 11:20:12 +0000 (12:20 +0100)]
docs: add sha256 checksums for 17.1.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 19 Jun 2017 11:13:25 +0000 (12:13 +0100)]
docs: add release notes for 17.1.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Nicolai Hähnle [Mon, 12 Jun 2017 08:53:07 +0000 (10:53 +0200)]
st/glsl_to_tgsi: use correct writemask when converting generic intrinsics
This fixes a bug when lowering ballotARB: previously, using writemask 0xf,
emit_asm would create TGSI_OPCODE_BALLOT instructions that span two registers
to cover 4 64-bit channels. This could trample over other a neighbouring
temporary.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101360
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 6 Jun 2017 17:21:26 +0000 (19:21 +0200)]
gallium/radeon/gfx9: fix PBO texture uploads to compressed textures
st/mesa creates a surface that reinterprets the compressed blocks as
RGBA16UI or RGBA32UI. We have to adjust width0 & height0 accordingly to
avoid out-of-bounds memory accesses by CB.
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 12 Jun 2017 19:31:43 +0000 (21:31 +0200)]
r600: fix off-by-one in egd_tables.py
Port of the corresponding fix in sid_tables.py.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 6 Jun 2017 17:17:49 +0000 (19:17 +0200)]
amd/common: fix off-by-one in sid_tables.py
The very last entry in the sid_strings_offsets table ended up missing,
leading to out-of-bounds reads and potential crashes.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Fri, 16 Jun 2017 07:27:43 +0000 (09:27 +0200)]
i965: update MaxTextureRectSize to match PRMs and comply with OpenGL 4.1+
We were exposing 4096, but we can do up to 8192 in Gen4-6 and up to
16384 in gen7+. OpenGL 4.1+ requires at least 16384.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Samuel Pitoiset [Wed, 14 Jun 2017 09:27:44 +0000 (11:27 +0200)]
mesa: add KHR_no_error support for gl*UniformHandleui64*ARB
Similar to _mesa_uniform() except that we have to call
validate_uniform_parameters() instead of validate_uniform().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 14 Jun 2017 09:27:43 +0000 (11:27 +0200)]
mesa: add KHR_no_error support for glGetImageHandleARB()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 14 Jun 2017 09:27:42 +0000 (11:27 +0200)]
mesa: add KHR_no_error support for glGetTexture*HandleARB()
It would be nice to have a no_error path for
_mesa_test_texobj_completeness() because this function doesn't
only test if the texture is complete.
Anyway, that seems enough for now and a bunch of checks are
skipped with this patch.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 14 Jun 2017 09:27:41 +0000 (11:27 +0200)]
mesa: add KHR_no_error support for glMake{Image,Texture}Handle*ResidentARB()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 14 Jun 2017 09:27:40 +0000 (11:27 +0200)]
mesa: add KHR_no_error support for glIs{Image,Texture}HandleResidentARB()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 14 Jun 2017 11:55:12 +0000 (13:55 +0200)]
radeonsi: reduce overhead for resident textures which need color decompression
This is done by introducing a separate list.
si_decompress_textures() is now 5x faster.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 14 Jun 2017 11:55:11 +0000 (13:55 +0200)]
radeonsi: reduce overhead for resident textures which need depth decompression
This is done by introducing a separate list.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 14 Jun 2017 11:55:10 +0000 (13:55 +0200)]
radeonsi: use util_dynarray_foreach for bindless resources
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 14 Jun 2017 11:55:09 +0000 (13:55 +0200)]
mesa/util: add util_dynarray_clear() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 14 Jun 2017 09:40:59 +0000 (11:40 +0200)]
gallium/radeon: add a new HUD query for the number of resident handles
Useful for debugging performance issues when ARB_bindless_texture
is enabled. This query doesn't make a distinction between texture
and image handles.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Topi Pohjolainen [Fri, 19 May 2017 12:53:40 +0000 (15:53 +0300)]
i965/gen4: Refactor depth/stencil rebase
Effectively there is the same code twice, once for depth and
again for stencil.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Fri, 19 May 2017 09:26:16 +0000 (12:26 +0300)]
i965: Drop depth/stencil miptree pointers in alignment workaround
In brw_workaround_depthstencil_alignment() corresponding
renderbuffers are always set to refer to the same temp miptrees.
There is no need to carry them in context.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Fri, 19 May 2017 08:04:54 +0000 (11:04 +0300)]
i965/gen4: Simplify depth/stencil invalidate check
There is no separate stencil on gen < 6.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Fri, 19 May 2017 07:39:21 +0000 (10:39 +0300)]
i965/gen4: Remove redundant check for depth when rebasing stencil
In case of gen < 6 stencil (if present) is always combined with
depth. Both stencil and depth attachments point to the same
physical surface.
Alignment workaround starts by considering depth and updates
stencil accordingly. Current logic continues with stencil and
in vain considers the case where depth would refer to different
surface than stencil.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Fri, 5 May 2017 11:43:20 +0000 (14:43 +0300)]
i965/gen4: Remove non-existing stencil and hiz buffer setup
Separate stencil and hiz are only enabled for gen6+.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Mauro Rossi [Sat, 20 May 2017 15:31:36 +0000 (17:31 +0200)]
android: ac: add missing libdrm_amdgpu shared dependency
Fixes building errors in amd/common:
target C: libmesa_amd_common <= external/mesa/src/amd/common/ac_gpu_info.c
...
target C: libmesa_amd_common <= external/mesa/src/amd/common/ac_surface.c
...
external/mesa/src/amd/common/ac_gpu_info.h:31:10: fatal error: 'amdgpu.h' file not found
^
2 errors
Fixes: 98a2492 ("ac_surface: use radeon_info from ac_gpu_info")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sat, 17 Jun 2017 10:40:21 +0000 (11:40 +0100)]
r600: include libelf headers only as needed
Headers are required only when building with OpenCL. As we're building
w/o it libelf may be missing, hence we'll error out as below:
src/gallium/drivers/r600/evergreen_compute.c:27:10:
fatal error: 'gelf.h' file not found
^
1 error generated.
Fixes:
d96a210842 ("r600g,compute: provide local copy of functions from
ac_binary.c")
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Fri, 16 Jun 2017 18:53:50 +0000 (19:53 +0100)]
radeonsi: include ac_binary.h for struct ac_shader_binary
The header embeds the struct so it needs the header inclusion instead of
the dummy forward declaration.
Cc: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Tom Stellard <tstellar@redhat.com>
Fixes:
32206c5e560 ("radeonsi: Add radeon_shader_binary member to struct
si_shader")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Emil Velikov [Fri, 16 Jun 2017 19:03:41 +0000 (20:03 +0100)]
r600, radeon: move radeon_shader_binary_{init,clean} back to radeon
Those are used by r600 and radeonsi, so moving them within the former
was a bad idea.
Fixes:
d96a210842b ("r600g,compute: provide local copy of functions
from ac_binary.c")
Cc: Jan Vesely <jan.vesely@rutgers.edu>
Cc: Aaron Watry <awatry@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Emil Velikov [Fri, 16 Jun 2017 18:10:25 +0000 (19:10 +0100)]
ac: resolve conflicts introduced with "ac: remove amdgpu.h dependency"
The commit did not add the relevant includes - in particular
stdint.h and stdbool.h for the respective standard types.
At the same time, the amdgpu_device_handle typedef redeclaration was
off.
Fixes:
81945ded0dc ("ac: remove amdgpu.h dependency")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101471
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: Gregor Münch <gr.muench@gmail.com>
Reported-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reported-by: Gregor Münch <gr.muench@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Topi Pohjolainen [Sun, 21 May 2017 04:39:07 +0000 (07:39 +0300)]
i965/gen4: Set depth offset when there is stencil attachment only
Current version fails to set depthstencil.depth_offset when there
is only stencil attachment (it does set the intra tile offsets
though). Fixes piglits:
g45,g965,ilk: depthstencil-render-miplevels 1024 s=z24_s8
g45,ilk: depthstencil-render-miplevels 273 s=z24_s8
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Tue, 10 Jan 2017 08:52:32 +0000 (10:52 +0200)]
i965/gen6: Remove dead code in hiz surface setup
In intel_hiz_miptree_buf_create() the miptree is unconditionally
created with MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Sun, 14 May 2017 16:02:20 +0000 (19:02 +0300)]
intel/isl/gen6: Allow arrayed stencil
Nothing prevents arrayed stencil surfaces even though hardware
doesn't support mipmapping.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Brian Paul [Fri, 16 Jun 2017 22:36:43 +0000 (16:36 -0600)]
svga: add new num-failed-allocations HUD query
This counter is incremented if we fail to allocate memory for
vertex/index/const buffers, textures, etc.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Fri, 16 Jun 2017 22:35:27 +0000 (16:35 -0600)]
gallium/hud: support GALLIUM_HUD_DUMP_DIR feature on Windows
Use a dummy implementation of the access() function. Use \ path separator.
Add a few comments.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Fri, 16 Jun 2017 22:34:43 +0000 (16:34 -0600)]
svga: add a few minor comments
Trivial.
Brian Paul [Fri, 16 Jun 2017 20:45:02 +0000 (14:45 -0600)]
mesa: whitespace fixes in enable.c
Remove trailing whitespace, replace tabs w/ spaces, etc. Trivial.
Rafael Antognolli [Tue, 6 Jun 2017 16:23:31 +0000 (09:23 -0700)]
i965: Convert SF_STATE to genxml.
This patch finishes the work done by Ken of converting SF_STATE to genxml, and
merges it with gen6+ code for emitting that state.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Rafael Antognolli [Tue, 6 Jun 2017 16:23:30 +0000 (09:23 -0700)]
genxml: The viewport state offset is actually an address.
This fixes code generation on gen45.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Rafael Antognolli [Tue, 6 Jun 2017 16:23:29 +0000 (09:23 -0700)]
genxml: Rename fields to match gen6+.
"Anti-aliasing Enable" to "Anti-Aliasing Enable".
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Rafael Antognolli [Tue, 6 Jun 2017 16:23:28 +0000 (09:23 -0700)]
genxml: Rename SF_STATE field to match gen6+.
Rename "Use Point Width State" to "Point Width Source". It accepts the same
values and has the same meaning as gen6+, so lets keep them with the same name
to simplify the code.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Rafael Antognolli [Tue, 6 Jun 2017 16:23:27 +0000 (09:23 -0700)]
i965: aa_line_distance_mode should be before the padding.
It seems that it was never set correctly.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tim Rowley [Fri, 9 Jun 2017 23:37:27 +0000 (18:37 -0500)]
swr/rast: Fix read-back of viewport array index
Binner/clipper read viewport array index from the vertex header as needed.
Move viewport state to BACKEND_STATE.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 9 Jun 2017 21:58:59 +0000 (16:58 -0500)]
swr/rast: Refactor includes to limit simdintrin.h usage
Reduces the files rebuilt after modifying simdintrin.h from
84 to 64.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 9 Jun 2017 17:57:39 +0000 (12:57 -0500)]
swr/rast: Fix read-back of render target array index
The last FE stage can emit render target array index. Currently we only
check to see if GS is emitting it. Moved the state to BACKEND_STATE and
plumbed the driver to set it.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 8 Jun 2017 23:37:08 +0000 (18:37 -0500)]
swr/rast: Adjust cast for gcc warning
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 8 Jun 2017 19:44:32 +0000 (14:44 -0500)]
swr/rast: Don't transition hottile resolved->dirty during store tiles
Fixes crash when dumping render targets and RT surface has been deleted.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 8 Jun 2017 19:42:54 +0000 (14:42 -0500)]
swr/rast: gen_llvm_types.py support for SIMD256/SIMD512
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 8 Jun 2017 16:48:37 +0000 (11:48 -0500)]
swr/rast: Properly size GS stage scratch space
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 7 Jun 2017 18:32:11 +0000 (13:32 -0500)]
swr/rast: Fix early z / query interaction
For certain cases, we perform early z for optimization. The GL_SAMPLES_PASSED
query was providing erroneous results because we were counting the number
of samples passed before the fragment shader, which did not work if the
fragment shader contained a discard.
Account properly for discard and early z, by anding the zpass mask with
the post fragment shader active mask, after the fragment shader.
Fixes the following piglit tests:
- occlusion-query-discard
- occlusion_query_meta_fragments
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 7 Jun 2017 18:16:15 +0000 (13:16 -0500)]
swr/rast: Share vertex memory between VS input/output
Removes large simdvertex stack allocation.
Vertex shader must ensure reads happen before writes.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Tue, 6 Jun 2017 23:41:40 +0000 (18:41 -0500)]
swr/rast: Add support for dynamic vertex size for VS output
Add support for dynamic vertex size for the vertex shader output.
Add new state in SWR_FRONTEND_STATE to specify the size.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Tue, 6 Jun 2017 20:34:54 +0000 (15:34 -0500)]
swr/rast: SIMD16 FE - improve calcDeterminantIntVertical
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 5 Jun 2017 21:13:25 +0000 (16:13 -0500)]
swr/rast: Add support to PA for variable sized vertices
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 1 Jun 2017 18:08:04 +0000 (13:08 -0500)]
swr/rast: Rework attribute layout
Move fixed attributes to the top and pack single component SGVs.
WIP to support dynamically allocated vertex size.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 31 May 2017 16:24:08 +0000 (11:24 -0500)]
swr/rast: Remove explicit primitive id slot in the vertex layout
- Remove any special casing in the PS stage when primitive ID is input.
Treat as a normal attribute that must be set up properly in the FE linkage.
- Remove primitive id from the PS_CONTEXT and TRI_FLAGS
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 26 May 2017 06:47:58 +0000 (01:47 -0500)]
swr/rast: Fix invalid 16-bit format traits for A1R5G5B5
Correctly handle formats of <= 16 bits where the component bits don't
add up to the pixel size.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 25 May 2017 02:54:43 +0000 (21:54 -0500)]
swr/rast: Implement JIT shader caching to disk
Disabled by default; currently doesn't cache shaders (fs,gs,vs).
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Brian Paul [Fri, 26 May 2017 19:56:37 +0000 (13:56 -0600)]
gallium/docs: improve docs for SAMPLE_POS, SAMPLE_INFO, TXQS, MSAA semantics
For the SAMPLE_POS and SAMPLE_INFO opcodes, clarify resource vs. render
target queries, range of postion values, swizzling, etc. We basically
follow the DX10.1 conventions.
For the TXQS opcode and TGSI_SEMANTIC_SAMPLEID, clarify return value
and type.
For the TGSI_SEMANTIC_SAMPLEPOS system value, clarify the range of
positions returned.
v2: use 'undef' for unused vector components. Use (0.5, 0.5, undef, undef)
for sample pos when MSAA not applicable.
v3: Add note that OPCODE_SAMPLE_INFO, OPCODE_SAMPLE_POS are not used yet
and the information is subject to change.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Fri, 16 Jun 2017 19:16:30 +0000 (13:16 -0600)]
svga: add some missing SVGA_STATS_* enum values, prefix strings
To fix the build when VMX86_STATS is defined.
Also, some minor whitespace changes to match upstream code.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Alex Deucher [Fri, 16 Jun 2017 16:12:21 +0000 (12:12 -0400)]
radeonsi: add new polaris12 pci id
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: 17.0 17.1 <mesa-stable@lists.freedesktop.org>
Bruce Cherniak [Thu, 15 Jun 2017 16:24:47 +0000 (11:24 -0500)]
swr: Don't crash when encountering a VBO with stride = 0.
The swr driver uses vertex_buffer->stride to determine the number
of elements in a VBO. A recent change to the state-tracker made it
possible for VBO's with stride=0. This resulted in a divide by zero
crash in the driver. The solution is to use the pre-calculated vertex
element stream_pitch in this case.
This patch fixes the crash in a number of piglit and VTK tests introduced
by
17f776c27be266f2.
There are several VTK tests that still crash and need proper handling of
vertex_buffer_index. This will come in a follow-on patch.
v2: Correctly update all parameters for VBO constants (stride = 0).
Also fixes the remaining crashes/regressions that v1 did
not address, without touching vertex_buffer_index.
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Anuj Phogat [Fri, 19 May 2017 19:09:22 +0000 (12:09 -0700)]
intel/isl: Add the maximum surface size limit
V2: Use 2^31 bytes (2GB) surface size limit on pre-gen9 and
2^38 bytes for gen9+.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Anuj Phogat [Fri, 19 May 2017 20:47:12 +0000 (13:47 -0700)]
intel/isl: Use uint64_t to store total surface size
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Chris Wilson [Thu, 8 Jun 2017 23:35:09 +0000 (00:35 +0100)]
i965: Mark freshly allocate bo as idle
When created, buffers are idle, so mark them as such to save an early
ioctl or mistakenly assuming the fresh buffer is busy.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>