Adam Cheney [Fri, 10 Aug 2012 03:23:29 +0000 (20:23 -0700)]
Renderers: refactor recomposition methods
- Adds support in GraphicSystem for accepting a LayerList to
render, instead of only one Layer. This enables future
optimizations that change the rendering order.
eg. - reverse render order to utilize depth test culling
- draw multiple layers/surfaces at once (multitexturing)
also includes a 'clear' flag so the background clear can be
optimized as well.
eg. - no need to clear obscurred pixels
- Don't reset any damage flags until after rendering has taken
place. Detailed damage information could be useful to the
GraphicSystem when it is rendering. Wait until after
recomposition, then clear all flags. Share the routine to
clear damage flags in the BaseWindowSystem.
Michael Schuldt [Thu, 23 Aug 2012 09:59:42 +0000 (11:59 +0200)]
LayerManagerService : Adding Global Object search path during Plugin Load.
- extending the dlopen call by RTLD_GLOBAL, due to the fact that
there is a bug in libwayland-server / client which is currently not
working with only RTLD_NOW.
- this shoud have no side effects on other plugins.
Michael Schuldt [Thu, 23 Aug 2012 09:55:38 +0000 (11:55 +0200)]
WindowSystem : Updating WaylandBaseWindowSystem.
- Update WaylandBaseWindowSystem to support wayland version 0.95
- removing functions which not needed anymore.
Michael Schuldt [Fri, 3 Aug 2012 10:36:57 +0000 (13:36 +0300)]
Graphic: Changing Log and Startup behaviour to condition signaling.
- Condition signaling has to be merged with master to speed up
layermanagement startup
Michael Schuldt [Thu, 2 Aug 2012 15:39:43 +0000 (18:39 +0300)]
RenderUtil: Activating Binary Shader support
Michael Schuldt [Fri, 6 Jul 2012 11:11:09 +0000 (13:11 +0200)]
LayerManagerCommands: Adding code to calculate surface target values
- If Source and Destination Region of a Layer / Surface has changed,
the surface targetposition has to be calculated.
Michael Schuldt [Fri, 6 Jul 2012 10:22:21 +0000 (12:22 +0200)]
ViewportTransform : Calculation moved to surface object
- Due to this calculation the renderer does have to update
these value every render loop.
- The target source and destination region, has only be calculated if
the corresponding value have changed.
- ViewportTransform moved to LayerManagerService
Timo Lotterbach [Wed, 8 Aug 2012 07:01:46 +0000 (00:01 -0700)]
LayerManagerControl: added input properties to "get surface <surfaceid>" and "get scene"
Frédéric Blain [Fri, 3 Aug 2012 08:14:52 +0000 (10:14 +0200)]
toolchain.cmake: Improve sample file to demonstrate cross compilation
This patch show the mandatory cmake variables to use when one need to cross compile LayerManager.
It also correct the type of other cmake variables.
Rahul Singhal [Wed, 1 Aug 2012 05:17:47 +0000 (10:47 +0530)]
X11WindowSystem: Remove EGL context switching
A lot of EGL context switching was going on always to support a rare
case of creating a custom shader in a different thread. Added a
spin-lock mechanism to counter the multi-threading problem. Now
context switch only happens when a shader is being created. This
gives a 2% performance improvements.
Rahul Singhal [Wed, 1 Aug 2012 06:13:06 +0000 (11:43 +0530)]
GLESGraphicsystem: Remove some redundant state changes
Frédéric Blain [Wed, 1 Aug 2012 14:49:32 +0000 (16:49 +0200)]
GLXApplicationExample: Demonstrate new IPC for Input Events
This patch show how to use the newly added IPC for the LM input framework.
It can serve as example for client applications.
Frédéric Blain [Wed, 25 Jul 2012 08:10:01 +0000 (10:10 +0200)]
Make InputManager.h installable
This patch ensure InputManager.h can be installed on a system. It removes dependencies toward config.h
Frédéric Blain [Mon, 6 Aug 2012 16:48:56 +0000 (18:48 +0200)]
Improve plugin search over specific filesystem type
"man readdir" explains that only few filesystem type support a good filling of "struct dirent.d_type". (nfs does not for instance)
To be POSIX compliant, we should use stat() instead to look if a file is a regular file.
This patch update getSharedLibrariesFromDirectory() to use stat() when necessary & follow symlinks until reaching the real target.
Timo Lotterbach [Fri, 20 Jul 2012 10:52:56 +0000 (03:52 -0700)]
WaylandRenderer: Fixed broken build of Wayland Renderer
Timo Lotterbach [Tue, 17 Jul 2012 10:40:09 +0000 (03:40 -0700)]
TcpIpcModule: fix signal handling
Timo Lotterbach [Mon, 16 Jul 2012 11:01:00 +0000 (04:01 -0700)]
GenericCommunicator: refactored header file dependencies, logging
Frédéric Blain [Wed, 11 Jul 2012 10:08:11 +0000 (12:08 +0200)]
Add keyboard support to GLXApplicationExample
This patch adds keyboard support to the sample application GLXApplicationExample (Just print stuffs on std ouput when a key is pressed or released).
It can be used for input framework validation.
Frédéric Blain [Wed, 11 Jul 2012 09:47:55 +0000 (11:47 +0200)]
Add input event support for X11WindowSystem
This patch adds support for pointer & keyboard events to X11 window system.
It can serve as example to introduce input events support for other window system.
Note that MultiTouch is _not_ yet supported for the following reasons:
1- I don't have any plateform runing a recent X11, which is needed for validation
2- We would need to upgrade the whole X11WindowSystem to use XInput2, & I don't have the time for the moment
I've added comments in X11WindowSystem.cpp to indicate what has to be done. If someone wants to takeover this task .. ;)
Frédéric Blain [Wed, 11 Jul 2012 08:29:45 +0000 (10:29 +0200)]
Update layerManagerControl with new IPCs
Frédéric Blain [Tue, 10 Jul 2012 10:51:28 +0000 (12:51 +0200)]
Unit tests for new IPC
This patch adds unit tests for the new IPC introduced by the Input Event framework. DBUSCommunicatorTest & IlmCommandTest have been completed.
Frédéric Blain [Mon, 9 Jul 2012 11:09:11 +0000 (13:09 +0200)]
Add new ipc for Input Events management from client
This patch adds 3 new IPC :
+ SurfaceSetKeyboardFocusOn()
-> Synchronous
-> Set the keyboard focus on a particular surface
+ SurfaceGetKeyboardFocus()
-> Synchronous
-> Get the identifier of the surface which currently hold the keyboard focus
+SurfaceUpdateInputEventAcceptanceOn()
-> Asynchronous
-> Indicate from which input devices type a surface can accept input events.
The patch also updates the IPC SurfaceGetProperties() so that it now returns the list of type of devices from which a surface can accept input events.
Modules changed are :
+ LayerManagerCommands : Add the 3 new commands
+ GenericCommunicator : Add support for the new commands
+ ilmClient : Make the new commands available for the clients
Frédéric Blain [Fri, 6 Jul 2012 17:47:09 +0000 (19:47 +0200)]
Add Unit Tests for InputManager
Frédéric Blain [Fri, 6 Jul 2012 13:30:35 +0000 (15:30 +0200)]
Add new input event framework
This patch adds the new input event framework to LayerManager:
+ InputManager : New class created to centralized all input management.
+ Irenderer: New method getInputManager() has been added. Will be used later on by LM commands to access to InputManager
+ BaseRenderer: Instanciate automatically the InputManager to be used by concrete renderer.
+ BaseWindowSystem: New attribute to hold a pointer to the InputManager. This pointer is filled at construct time. Concrete WindowSystems will receive the InputManager from their concrete renderer.
+ GraphicalSurface: DestToSourceCoordinates() now takes int instead of unsigned int as in/out coordinates. If the coordinates are outside the surface, negative values are returned.
+ Surface: New thread safe methods updateInputEventAcceptanceFrom() & isInputEventAcceptedFrom() to control which input events are accepted by the Surface
Frédéric Blain [Thu, 5 Jul 2012 15:38:59 +0000 (17:38 +0200)]
Remove cmake flag WITH_INPUT_EVENTS
Input events are now activated permanently to LayerManager. This won't add any rutime overhead with the new Input frameworkt as long as the methods report[Key/Pointer/Touch] events are not called. Thus, no impact for people that do not wan't to use input events.
Frédéric Blain [Thu, 5 Jul 2012 15:20:46 +0000 (17:20 +0200)]
Remove previous input event management
Scene & X11WindowSystem are now clean from input events management, waiting for the new framework to be introduced.
Timo Lotterbach [Fri, 20 Jul 2012 07:04:13 +0000 (00:04 -0700)]
LayerManagerSerivce: removed some minor compiler warnings
Timo Lotterbach [Fri, 20 Jul 2012 06:17:09 +0000 (23:17 -0700)]
GLXlibrary: fixed linker settings in build system
GLXlibrary was not linked to required libraries as X11.
Timo Lotterbach [Mon, 16 Jul 2012 11:01:00 +0000 (04:01 -0700)]
TcpIpcModule: support multiple data buffers for send/receive
This is a preparation to introduce asynchronous client notifications.
Having multiple buffers is required in these situations:
- a client is just creating a message and is about to send it
- a client notification is received, overwriting the clients message
or:
- a message was received, the client is just about to read the data from it
- a client notification is received, overwriting the clients message
To handle these situations, 1 sendBuffer and 2 separate receive buffer have been created.
Frédéric Blain [Wed, 4 Jul 2012 12:46:54 +0000 (14:46 +0200)]
Cleaning: Remove compiler warning for LayerManagerService_Test
Frédéric Blain [Wed, 4 Jul 2012 12:45:01 +0000 (14:45 +0200)]
Cleaning: Remove compiler warning on X11WindowSystem.cpp
Timo Lotterbach [Fri, 6 Jul 2012 11:42:57 +0000 (04:42 -0700)]
LayerManagement: fixed plugin path handling
The generic communicator and the GLESGraphicSystem now use
the configuration flag CMAKE_INSTALL_PREFIX to
determine the default plugin search path.
Additionally the GeniviDemo.sh script was updated, since exporting
LM_PLUGIN_PATH is not required any more.
The script still contains a hint, that the plugin search path may
be modified.
Rahul Singhal [Mon, 25 Jun 2012 09:50:26 +0000 (15:20 +0530)]
TextureBinders: Remove redundant texture uploads on every texture bind
EGLImages can be created once and reused so we don't need to specify
& upload them every time we use them.
Rahul Singhal [Fri, 22 Jun 2012 10:26:41 +0000 (15:56 +0530)]
WindowSystem: Forced composition should also redraw HW layers
Rahul Singhal [Tue, 12 Jun 2012 10:09:08 +0000 (15:39 +0530)]
WaylandWindowSystems: Correct a previous overwritten method name change
Change checkForNewSurface function name to checkForNewSurfaceNativeContent
This change was overwritten during the wayland window system
refactoring.
Timo Lotterbach [Fri, 6 Jul 2012 06:21:16 +0000 (23:21 -0700)]
X11GLESRenderer: fixed shader file search path
The renderer now uses the configuration flag CMAKE_INSTALL_PREFIX to
determine it's default shader search path.
Frédéric Blain [Thu, 5 Jul 2012 15:11:59 +0000 (17:11 +0200)]
Update default plugin directory search path to match CMAKE_INSTALL_PREFIX
Currently default plugin directory is hard coded to /usr/lib in several places. This patch takes into consideration the installation directory specified with cmake.
IpcModuleLoader.cpp has also been slightly modified to avoid compiler warnings
Timo Lotterbach [Thu, 5 Jul 2012 14:46:23 +0000 (07:46 -0700)]
Config: removed Log dependency from autogenerated config.h file
config.h now contains a string array with the build configuration,
that is logged by the LayerManagerService is required.
Additionally for each flag the log level is defined.
Timo Lotterbach [Thu, 5 Jul 2012 09:51:26 +0000 (02:51 -0700)]
GenericCommunicator: fixed crash during shutdown, if no ipcModule was loaded
the GenericCommunicator always tried to destroy the ipcModule. this failed
and resulted in a crash, if no ipcModule was loaded during startup.
Frédéric Blain [Thu, 28 Jun 2012 10:02:57 +0000 (12:02 +0200)]
Clean type sharing between ilm types & internal types
Frédéric Blain [Thu, 28 Jun 2012 08:48:10 +0000 (10:48 +0200)]
ilmClient types are used internally to LM, so let's include them by default
Michael Schuldt [Tue, 3 Jul 2012 12:53:46 +0000 (14:53 +0200)]
DbusIpcModules: Fixes wrong message unreferencing
- This fixes an issue inside of the send error method
- The wrong message was unreferenced
Michael Schuldt [Fri, 29 Jun 2012 11:57:32 +0000 (13:57 +0200)]
GenericCommunicator: Fixing String allocation.
- During the CreateShader call, a segmentation fault occurs
- String is now intialised correctly
- DBUSCommunicatorTest is up and running, one test is disabled, due
to the lack of implementation in the new generic communication approach
Michael Schuldt [Thu, 28 Jun 2012 13:02:49 +0000 (15:02 +0200)]
Release : Release Notes updated
- Release Note updated.
- default version switched to 0.9.7.release_candiate
Michael Schuldt [Thu, 28 Jun 2012 11:35:42 +0000 (13:35 +0200)]
Demo: Genivi Demo script update.
- The demo script includes now start of the layer manager too.
Rahul Singhal [Wed, 20 Jun 2012 10:52:34 +0000 (16:22 +0530)]
ViewportTransform: Change order of texture coordinates
Change order of texture coordinates returned by
transformRectangleToTextureCoordinates() to be consistent with the
rest of the code.
Before: {x1, x2, y1, y2}
Now: {x1, y1, x2, y2}
Rahul Singhal [Thu, 14 Jun 2012 09:08:27 +0000 (14:38 +0530)]
GLESGraphicSystem: Simplify the vertex shader calculations
The current vertex shader has complicated vertex/texture conversions
which change coordinate systems multiple times. Simplified the same.
This would also increase the vertex shader performance.
Rahul Singhal [Wed, 20 Jun 2012 10:33:34 +0000 (16:03 +0530)]
ViewportTransform: Fix precision loss
All the transform calculationis are being done with integers which
could lead to precision loss. Instead we should be using floats.
Rahul Singhal [Tue, 19 Jun 2012 11:57:12 +0000 (17:27 +0530)]
ViewportTransform: Simplify and fix bugs in applyLayerSource
Rahul Singhal [Mon, 25 Jun 2012 12:14:53 +0000 (17:44 +0530)]
X11WindowSystem: Fix swapinterval=1
Using a non-default visual results in a redirected pixmap for the
root window which does not respect VSYNC.
Also use default screen instead of hard-coded screen 0.
Rahul Singhal [Mon, 25 Jun 2012 07:40:54 +0000 (13:10 +0530)]
LayerManagerCommands: Add SurfaceRemoveNativeContentCommand
Using this command a client can remove the native content associated
with a surface. This can be used if multiple windows need to be used
with the same surface.
TODO: The backend for wayland needs to be filled in.
Rahul Singhal [Tue, 12 Jun 2012 09:34:01 +0000 (15:04 +0530)]
WindowSystems: Fix bugs in screenshot
1. Clear needs to be done after graphics context has been activated.
2. Recent HW layer change made neccessary that m_damaged be set for
drawing in RedrawAllLayers() and hence broke display screenshot.
Fix that by drawing every layer in screenshot method itself.
Also removed redundant graphics context activate/release in
CheckRedrawAllLayers()
Frédéric Blain [Thu, 28 Jun 2012 10:05:36 +0000 (12:05 +0200)]
Remove failing tests SceneTest.getSurfaceAt
Frédéric Blain [Tue, 26 Jun 2012 15:04:43 +0000 (17:04 +0200)]
Scene: Bugfix in createSurfaceGroup() / createLayerGroup()
Nobuhiko Tanibata [Thu, 21 Jun 2012 03:03:45 +0000 (12:03 +0900)]
LayerManagerPlugins: Merge CopyGLES and EglImage to GLESTexture for WaylandPlugins
Nobuhiko Tanibata [Tue, 26 Jun 2012 09:53:15 +0000 (18:53 +0900)]
LayerManagerPlugins: refinement of Wayland Plugins.
- WindowSystems:
- WaylandBaseWindowSystem:
-support calculateSurfaceFps and calculateFps
-change debug of information from INFO to DEBUG
-improve deallocation method of wayland surface resources
-add macro:WL_OMIT_CLEAR_GB to disable calling clearbackground
-add macro:WL_LOG_DETAIL_TIMER to get detail performance value of wayland plutin
-remove unnecesary codes
-remove modifying m_damaged in Redraw()
- WaylandDrmWindowSystem:
- WaylandFbdevWindowsystem:
- WaylandX11WindowSystem:
-remove dependency on EGL. Because no all composition method are dependent on EGL.
- WaylandGLESRenderer:
- remove dependency on EGL from init method.
Michael Schuldt [Mon, 25 Jun 2012 08:19:47 +0000 (10:19 +0200)]
LayerManagement: VIVANTE GAL switch removed
- VIVANTE GAL switch removed which was wrongly include in
commit LayerManagement: improved build system
Timo Lotterbach [Fri, 15 Jun 2012 13:09:09 +0000 (06:09 -0700)]
LayerManagerControl: implemented first version
- command line tool to debug and modify layermanager scene
- design goals:
-- adding new commands should be as easy as possible
-- command syntax should be human readable
Timo Lotterbach [Fri, 15 Jun 2012 11:24:32 +0000 (04:24 -0700)]
ilmClient / GenericCommunicator: updated layer and surface properties
layer properties now additionally contain
- layer type
surface properties now additionally contain
- pixelformat
- native surface handle
- draw counter
- update counter
Timo Lotterbach [Fri, 15 Jun 2012 13:08:16 +0000 (06:08 -0700)]
LayerManagement: removed obsolete path references from build system
these paths have been changed in the project, but the build system
still had references to them. This resulted in some warnings during
build in some build environments.
Timo Lotterbach [Fri, 15 Jun 2012 13:15:14 +0000 (06:15 -0700)]
TcpIpcModule: added ipc module for tcp socket communication
- implemented in C
- depends on socket libraries
- implements low-level tcp socket communication
- unit tests prepared, but not implemented
- set environment variable LM_TCP_HOST to override IP address of LayerManagerService instance
- set environment variable LM_TCP_PORT to set TCP port for communication
Timo Lotterbach [Tue, 27 Mar 2012 12:18:34 +0000 (14:18 +0200)]
DBUSCommunicator: removed DBUS specific communciator
DBUs Communication is now handled by GenericCommunicator using
the DBUSIpcModule.
Timo Lotterbach [Fri, 15 Jun 2012 14:05:48 +0000 (07:05 -0700)]
GenericCommunicator: added new LayerManager Communicator based on ipc modules
- implemented in C++
- implements ICommunicator Interface
- communication technology independent
- loaded by LayerManagerService the same way as DBUSCommunicator
- uses IpcModules for communication
- uses IpcModuleLoader to load IpcModules
- implements messaging on LayerManagerService side
Timo Lotterbach [Fri, 15 Jun 2012 12:57:05 +0000 (05:57 -0700)]
ilmClient: updated to use ipc modules via ipc module loader
- implemented in C
- same interface as previous version (ilm_client.h unchanged)
- communication technology independent
- uses IpcModules for communication
- uses IpcModuleLoader to load IpcModules
- implements messaging on client side
- remove old interface ICommunicatorClient, which was never used (not available in C)
Timo Lotterbach [Fri, 15 Jun 2012 13:58:45 +0000 (06:58 -0700)]
IpcModuleLoader: added ipc module loader library
- implemented in C
- common implementation to find, check and load IpcModules
- communication technology independent
- returns a struct of function pointers to use IpcModule
Timo Lotterbach [Fri, 15 Jun 2012 13:54:18 +0000 (06:54 -0700)]
DbusIpcModule: created DBUS ipc module
- implemented in C
- depends on dbus libraries
- implements low-level dbus communication
- implements dbus introspection
Rahul Singhal [Thu, 22 Mar 2012 10:12:08 +0000 (15:42 +0530)]
Add generic HW layer support
Add basic support & optimizations for HW layers. The function
renderHWLayer() will need to be extended to add vendor specific
implementations.
Timo Lotterbach [Thu, 31 May 2012 11:58:28 +0000 (13:58 +0200)]
MockNavigation: fixed default value for opacity
Timo Lotterbach [Thu, 31 May 2012 07:33:50 +0000 (09:33 +0200)]
LayerManagement: fixed issues detected by Coverity Scan
Timo Lotterbach [Thu, 24 May 2012 11:42:23 +0000 (13:42 +0200)]
LayerManagement: improved build system
- WITH_DESKTOP, WITH_X11_GLES and WITH_WAYLAND_* can now be built in parallel
- LayerManagerUtils now include dlt libs, if WITH_DLT is enabled
- improved dependency tracking of options (WITH_DESKTOP enables WITH_GLX_LIB)
- unit test binary names now consistently and with _Test
Nobuhiko Tanibata [Wed, 23 May 2012 07:38:18 +0000 (16:38 +0900)]
LayerManagerPlugins: drm backend for Wayland
WindowSystems:
- Add WaylandDrmWindowSystem for drm backend of Wayland
GraphicSystems:
- Add DrmGLESGraphicSystem for drm backend of wayland
- This is child class of GLESGraphicSystem to add DRM special part
TextureBinders:
- Modify EglImage for Wayland
WaylandGLESRenderer:
- Add drm backend for Wayland
Michael Schuldt [Mon, 21 May 2012 07:49:23 +0000 (09:49 +0200)]
DBUSCommunicator: Add clean up methods to remove messages filters
- This fixes an issue running multi instances of the DBUSCommunicator
- Now the DBUSCommunicator Tests are running successfully
Rahul Singhal [Fri, 4 May 2012 05:23:48 +0000 (10:53 +0530)]
BugFix: Correct return type for recently modified functions
This is needed to compile unit tests.
Timo Lotterbach [Tue, 22 May 2012 10:58:25 +0000 (12:58 +0200)]
LayerManagerService: removed warnings in unit tests
Timo Lotterbach [Tue, 22 May 2012 10:09:00 +0000 (12:09 +0200)]
Graphic: enabled and fixed build of unit tests for ViewportTransform class
Timo Lotterbach [Mon, 21 May 2012 10:48:00 +0000 (12:48 +0200)]
EGLWLMockNavigation: added new features
added new arguments:
-nosky do not render sky, background transparent
-posx x set surface x position on layer to x
-posy x set surface y position on layer to x
-opacity x set opacity of surface to x
Timo Lotterbach [Wed, 16 May 2012 10:46:58 +0000 (12:46 +0200)]
EGLX11MockNavigation: added new features
added new arguments:
-nosky do not render sky, background transparent
-posx x set surface x position on layer to x
-posy x set surface y position on layer to x
-opacity x set opacity of surface to x
Timo Lotterbach [Thu, 10 May 2012 12:37:50 +0000 (14:37 +0200)]
LayerManagement: enabled "profiling" build setting for GCC
If LayerManagement is build on a GCC-based platform, an additional
build setting named 'profiling' is available.
Building with this setting results in intrumented versions.
The result can be used with gprof-based tools.
Timo Lotterbach [Thu, 10 May 2012 12:36:44 +0000 (14:36 +0200)]
LayerManagement: enabled "coverage" build setting for GCC
If LayerManagement is build on a GCC-based platform, an additional
build setting named 'coverage' is available.
Building with this setting results in intrumented versions.
The result can be used with gcov-based tools.
Timo Lotterbach [Thu, 10 May 2012 11:14:29 +0000 (13:14 +0200)]
X11WindowSystem: fixed memory management mismatch
a member of type XVisualInfo was created with new() operator,
but was released with XFree() call which internally uses free().
XFree() was replaced with matching delete() operator calls.
Timo Lotterbach [Thu, 10 May 2012 10:58:11 +0000 (12:58 +0200)]
LayerManagerToolBox: removed function call with no effect
std::string.substr(0) just creates a copy of a string.
This was not required in this context.
Timo Lotterbach [Thu, 10 May 2012 10:53:03 +0000 (12:53 +0200)]
GraphicSystems: fixed memory leaks
new var[] must be delete with delete[] operator.
Timo Lotterbach [Thu, 10 May 2012 10:52:14 +0000 (12:52 +0200)]
LayerManagerToolBox: fixed memory leak
Timo Lotterbach [Wed, 9 May 2012 12:17:50 +0000 (14:17 +0200)]
LayerManagement: fixed several compiler warnings
fixed trivial compiler warnings without changing behaviour.
removed mostly unsed vars.
Timo Lotterbach [Tue, 8 May 2012 13:33:20 +0000 (15:33 +0200)]
LayerManagement: updated distfile to include new config directory
the auto generated config.h file was moved to a separate directory,
which was not included in distfile. This resulted in a broken auto-build.
Timo Lotterbach [Tue, 8 May 2012 12:45:34 +0000 (14:45 +0200)]
LayerManagement: auto-generated config.h was missing include guards
introduced include guards in tample config.h.cmake
Timo Lotterbach [Tue, 8 May 2012 12:02:31 +0000 (14:02 +0200)]
ilmClient: documentation fix
Fixed documentation: ilmClient API calls return ILM_SUCCESS on success,
not ILM_TRUE.
Michael Schuldt [Thu, 3 May 2012 14:45:46 +0000 (16:45 +0200)]
Build: Adapted example toolchain file to new compile switches.
Michael Schuldt [Thu, 3 May 2012 12:37:01 +0000 (14:37 +0200)]
CMakeVersion : Introducing default version
- If no git repository is available the git describe tags is not working
- Introducing fallback to switch to the package version
- The definition of ILM_VERSION is still working
Michael Schuldt [Thu, 3 May 2012 07:55:43 +0000 (09:55 +0200)]
GeniviDemo.sh: Updating Example Start Script
Rahul Singhal [Mon, 9 Apr 2012 05:52:44 +0000 (11:22 +0530)]
LayerManagerCommands: return redraw only when absolutely required
This is a small optimization to cover a corner case where a client
may blindly keep setting the same property without changing its value
forcing a redundant composition.
Change-Id: Ie872b65c6fcbd2a2e17a9f883112c347860d90d1
Rahul Singhal [Fri, 6 Apr 2012 12:14:41 +0000 (17:44 +0530)]
WindowSystem: Don't composite for every redraw request
Previously composition was done for every redraw request. But this
is incorrect as a layer/surface not part of the current render order
may have sent that request.
Correcting this exposes two hidden bugs. When the render order is
modified, there is no way to compare it against the old render order.
Hence we need to force a complete composition. And updating uniforms
of a shader also needs to force a composition.
Change-Id: Ie255c85fda24f6f30504617f19b62a23d77bbea5
Michael Schuldt [Thu, 3 May 2012 07:15:45 +0000 (09:15 +0200)]
WaylandWindowSystem: removing obselete files
Michael Schuldt [Thu, 3 May 2012 07:15:22 +0000 (09:15 +0200)]
LayerManagerExamples: Mocknavigation removing tabs
Michael Schuldt [Thu, 3 May 2012 07:14:35 +0000 (09:14 +0200)]
ilm_client: Bugfix: Return success if ilm client is already initialized
Michael Schuldt [Mon, 16 Apr 2012 13:31:09 +0000 (15:31 +0200)]
LayerManagerService: Fix: Wrong Surface Iteration on Input Handling.
- This fixes the traversing of the surface renderorder for input events
- Furthermore only surfaces with native content will be considered
Nobuhiko Tanibata [Tue, 27 Mar 2012 08:06:42 +0000 (17:06 +0900)]
EGLWLMockNavigation: fix link script
Nobuhiko Tanibata [Tue, 27 Mar 2012 08:05:32 +0000 (17:05 +0900)]
EGLWLApplicationExample: fix link script
Nobuhiko Tanibata [Wed, 11 Apr 2012 07:21:54 +0000 (16:21 +0900)]
LayerManagerPlugins: X11 backend for Wayland
WindowSystems:
- Add WaylandBaseWindowSystem
- Add WaylandFbdevWindowSystem for fbdev backend of Wayland
- Add WaylandX11WindowSystem for X11 backend of Wayland
TextureBinders:
- Add EglImage for Wayland
WaylandGLESRenderer:
- Add X11 backend for Wayland
Michael Schuldt [Thu, 12 Apr 2012 07:33:30 +0000 (09:33 +0200)]
Graphic: Fix: changing display notification between threads
- If the LayerManager will work on another display as zero, there was
a bug during signal redraw event.
- Now the global display environment variable is taken too.