Vadim Girlin [Tue, 28 Aug 2012 14:01:13 +0000 (18:01 +0400)]
u_vbuf: avoid unnecessary update of the vertex elements
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Matt Turner [Fri, 24 Aug 2012 23:26:54 +0000 (16:26 -0700)]
egl: fix invalid flag detection for EGL_KHR_create_context
We want to check whether there are bits set outside of the valid flags.
Fixes piglit test egl-create-context-invalid-flag-gl
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Sun, 26 Aug 2012 19:17:29 +0000 (12:17 -0700)]
i965: Make VS programs obey the shader_precompile driconf option.
Now that it's on by default, we may as well make it obey the flag,
for consistency's sake if nothing else.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Sun, 26 Aug 2012 19:11:50 +0000 (12:11 -0700)]
i965: Reenable the fragment shader precompile.
Precompiling the shader at link time often allows us to avoid compiling
it at the first use. This moves the expensive compilation and
optimization process to game or level load time, rather than at draw
time, where we really can't avoid any cycles and don't want to risk
stalling the GPU.
The downside is that we have to guess the non-orthagonal state the
program will have set when it draws with the shader. Previously, we
guessed wrong for nearly every shader, so it wasn't useful. With the
recent SamplerUnits rework and this series, we've either eliminated
state or made smarter guesses, and usually get it right now.
In the L4D2 time demo, I now have 39 fragment shader recompiles and no
vertex shader recompiles. Before this series and the SamplerUnits
rework, I had 206 fragment shader recompiles and 192 vertex shader
recompiles.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Sun, 26 Aug 2012 18:45:49 +0000 (11:45 -0700)]
i965: Set swizzle fields in the VS precompile program key.
This fixes a regression since
76d1301e8e8e50dc962601a9977bc52148798349:
I began setting SWIZZLE_XYZW for unused sampler units in the actual
program keys, since this matched the FS precompile behavior. However,
the VS precompile was expecting zero, so that commit made essentially
every vertex shader (even those not using texturing) mismatch and need
to be recompiled.
Setting them in the VS precompile key solves the issue. It also is an
improvement over our old behavior: previously we guessed that vertex
shaders didn't use any textures at all. Now we actually look to see if
the VS had any sampler uniforms and guess based on that.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Sun, 26 Aug 2012 14:41:50 +0000 (07:41 -0700)]
i965/vs: Add VS program key dumping to INTEL_DEBUG=perf.
Eric added support for WM key debugging. This adds it for the VS.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Sun, 26 Aug 2012 07:34:03 +0000 (00:34 -0700)]
i965/fs: Assume shadow sampler swizzling is <X, X, X, 1>.
Our previous assumption, SWIZZLE_XYZW, was completely bogus for depth
textures. There are no Y, Z, or W components.
DEPTH_TEXTURE_MODE has three options:
- GL_LUMINANCE: <X, X, X, 1>
- GL_INTENSITY: <X, X, X, X>
- GL_ALPHA: <0, 0, 0, X>
The default value is GL_LUMINANCE, and most applications don't seem to
alter DEPTH_TEXTURE_MODE. Make that our precompile guess.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Sun, 26 Aug 2012 07:28:38 +0000 (00:28 -0700)]
i965: Index sampler program key data by linker-assigned index.
Now that most things are based on the linker-assigned index, it makes
sense to convert the arrays in the VS/WM program key as well. It seems
silly to leave them indexed by texture unit.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 14 Aug 2012 06:42:23 +0000 (23:42 -0700)]
i965: Only set proj_attrib_mask for fixed function.
brw_wm_prog_key's proj_attrib_mask field is designed to enable an
optimization for fixed-function programs, letting us avoid projecting
attributes where the divisor is 1.0.
However, for shaders, this is not useful, and is pretty much impossible
to guess when building the FS precompile key. Turning it off for
shaders should allow the precompile to work and not lose much.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Suggested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Sun, 26 Aug 2012 07:47:44 +0000 (00:47 -0700)]
i965: Don't set stats_wm in the WM program key on Gen6+.
It's only needed for Gen4/5 IZ lookup workarounds.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 14 Aug 2012 06:59:09 +0000 (23:59 -0700)]
i965: Don't set vp_outputs_written in the WM program key on Gen6+.
It's only used by on pre-Sandybridge hardware.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Sun, 26 Aug 2012 07:07:56 +0000 (00:07 -0700)]
i965: Double the size of the state cache.
We probably want to do something more sophisticated here, but this at
least makes it through L4D2 without dumping the program cache.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Julien Cristau [Fri, 20 Jul 2012 09:09:19 +0000 (11:09 +0200)]
glapi/glx: call __glEmptyImage if USE_XCB, not memcpy directly
We were stomping on the caller's buffer by ignoring their alignment
requests and other pixel store modes. This patch makes the USE_XCB path match
the older one more closely.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=52059
Signed-off-by: Julien Cristau <julien.cristau@logilab.fr>
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Mon, 27 Aug 2012 15:31:18 +0000 (09:31 -0600)]
gallium/util: implement tile code for PIPE_FORMAT_Z32_FLOAT
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 27 Aug 2012 15:31:18 +0000 (09:31 -0600)]
st/mesa: use fallback path for glCopyTexSubImage(GL_TEXTURE_1D_ARRAY)
Fixes many failing cases in piglit copyteximage test.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Chad Versace [Tue, 14 Aug 2012 18:23:21 +0000 (11:23 -0700)]
i965: Move hiz resolve to after renderbuffer resizing (v2)
Do all pre-draw hiz resolves *after* the renderbuffers are resized by
intel_prepare_render. Otherwise, we may resolve buffers that are
immediately discarded afterwards.
Fixes the assertion failure below when resizing windows in KDE and under
some unknown circumstance in Chrome OS:
intel_resolve_map.c:46: intel_resolve_map_set: Assertion
`(*tail)->need == need' failed.
Also, remove the comment that "resolves must occur [...] before setting up
any hardware state". That was true when resolves were implemented with
meta-ops, but no longer with blorp.
v2:
- Keep brw_predraw_resolve_buffers in its current position, which is
before any brw_context bits are modified. Instead, move the call to
intel_prepare_render.
Note: This is a candiate for the 8.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=52252
Reported-by: Lu Hua <huax.lu@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Chad Versace [Tue, 14 Aug 2012 18:28:27 +0000 (11:28 -0700)]
i965: Remove redundant null check
intel_renderbuffer_resolve_hiz checks if rb->mt is null, so there is no
need for the caller to do so.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Marek Olšák [Mon, 27 Aug 2012 05:38:15 +0000 (07:38 +0200)]
r300g: implement TRUNC correctly
This fixes some integer division tests.
Michel Dänzer [Wed, 22 Aug 2012 16:15:36 +0000 (18:15 +0200)]
radeonsi: Use FP16 shader export format when necessary / possible.
Fixes piglit fbo-blending-formats.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Michel Dänzer [Fri, 24 Aug 2012 10:03:11 +0000 (12:03 +0200)]
radeonsi: Refactor initialization of shader export intrinsic arguments.
In preparation for extending this code, which would make it rather unwieldy in
its current place.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Michel Dänzer [Thu, 23 Aug 2012 15:10:37 +0000 (17:10 +0200)]
radeonsi: Maintain cache of pixel shader variants according to contxt state.
Mostly inspired by r600g commit
4acf71f01ea1edb253cd38cc059d4af1a2a40bf4
('r600g: cache shader variants instead of rebuilding v3').
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Michel Dänzer [Thu, 23 Aug 2012 15:55:51 +0000 (17:55 +0200)]
radeonsi: Drop extraneous semicolons from pm4 state macro definitions.
Could cause build failures if trying to use the macros in certain constructs.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sun, 12 Aug 2012 18:06:33 +0000 (20:06 +0200)]
r600g: implement compression for MSAA colorbuffers for evergreen
This adds the FMASK and CMASK buffers. They share the same resource
with color data.
COMPRESSION and FAST_CLEAR are always enabled if both FMASK and CMASK are
allocated. We initialize the CMASK to a "compressed" state (not "fast cleared"),
so that we can keep FAST_CLEAR enabled all the time.
Both FMASK and CMASK must be present at the moment. If either one is missing,
the other one is not used.
v2: add cayman regs in the list
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Marek Olšák [Mon, 13 Aug 2012 17:52:57 +0000 (19:52 +0200)]
r600g: cleanup names around depth decompression
for consistency with the upcoming color decompression naming
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Marek Olšák [Wed, 22 Aug 2012 22:39:01 +0000 (00:39 +0200)]
r600g: fix evergreen 8x MSAA sample positions
The original samples positions took samples outside of the pixel boundary,
leading to dark pixels on the edge of the colorbuffer, among other things.
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Marek Olšák [Sat, 18 Aug 2012 23:38:07 +0000 (01:38 +0200)]
r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreen
independent_blend_enable must be true, so that the colormask isn't replicated
in all colorbuffers.
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Marek Olšák [Sat, 18 Aug 2012 18:39:35 +0000 (20:39 +0200)]
gallium/u_blitter: initialize sample mask in resolve
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Tom Stellard [Sun, 24 Jun 2012 18:23:26 +0000 (14:23 -0400)]
r300/compiler: Use variable lists in the rename_regs pass
Eric Anholt [Thu, 23 Aug 2012 18:35:32 +0000 (11:35 -0700)]
i965: Rewrite the comment describing the query object support.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 18 Jul 2012 17:18:26 +0000 (10:18 -0700)]
i965/gen6+: Add support for GL_ARB_timer_query.
Needs updated libdrm.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 23 Aug 2012 16:56:31 +0000 (09:56 -0700)]
i965: Add support for GL_ARB_occlusion_query2.
This extension is just a bit of core code on top of the GL_ARB_occlusion_query
support.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 23 Aug 2012 17:18:47 +0000 (10:18 -0700)]
mesa: Add constants for the GL_QUERY_COUNTER_BITS per target.
Drivers need to be able to communicate their actual number of bits populated
in the field in order for applications to be able to properly handle rollover.
There's a small behavior change here: Instead of reporting the
GL_SAMPLES_PASSED bits for GL_ANY_SAMPLES_PASSED (which would also be valid),
just return 1, because more bits don't make any sense.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Mon, 13 Aug 2012 06:30:18 +0000 (23:30 -0700)]
i965: Fix accumulator_contains() test to also reject swizzles of the dst.
When faced with this sequence:
MOV R1, c[1];
MAD R0, R2, R1.x, R1.y;
we were concluding that the MOV of R1 set up our accumulator and so we could
just use the previous result. Only, it's got R1.xyzw in it instead of the
r1.y we're looking for.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46784
NOTE: This is a candidate for the 8.0 branch.
Jakob Bornecrantz [Wed, 15 Aug 2012 10:42:19 +0000 (12:42 +0200)]
st/dri: Support width and height getters
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Jakob Bornecrantz [Tue, 21 Aug 2012 21:19:32 +0000 (23:19 +0200)]
st/dri: Claim to support validate_usage
Support version 3 as well as 2, since that is only the new format query,
which Jesse added support for to st/dri when he added it to dri_inteface.h.
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Jakob Bornecrantz [Tue, 21 Aug 2012 16:01:55 +0000 (18:01 +0200)]
dri: Make query image WIDTH and HEIGHT be version 4
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Jakob Bornecrantz [Wed, 15 Aug 2012 09:37:18 +0000 (11:37 +0200)]
dri: Remove image write function
Since its not used by anything anymore and no release has gone out
where it was being used.
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Jakob Bornecrantz [Mon, 13 Aug 2012 13:55:23 +0000 (15:55 +0200)]
gbm: Use libkms to replace DRI cursor images
Uses libkms instead of dri image cursor. Since this is the only user of the
DRI cursor and write interface we can remove cursor surfaces entirely from
the DRI interface and as a consequence also from the Gallium interface as
well. Tho to make everybody happy with this it would probably should add a
kms_bo_write function, but that is probably wise in anyways.
The only downside is that it adds a dependancy on libkms, this could how ever
be replaced with the dumb_bo drm ioctl interface.
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Kenneth Graunke [Tue, 14 Aug 2012 06:59:51 +0000 (23:59 -0700)]
i965: Don't set iz_lookup the FS precompile's program key on Gen6+.
We already changed the actual program key builder to only set these bits
on gen < 6; this patch just brings the precompile state back in line so
it doesn't mismatch every time.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Wed, 15 Aug 2012 23:35:35 +0000 (16:35 -0700)]
i965/fs: Fix INTEL_DEBUG=perf program key printing.
When dumping differences in program keys, it printed messages of the
format:
[Name of thing that changed] [new]->[old]
This was terribly confusing: the right arrow implies "the value changed
from this to that", when in fact the message conveyed the opposite.
Except that some of the time, it didn't, since we accidentally swapped
the arguments to brw_debug_recompile_sampler_key. With two swaps, it
would often come out in the expected format.
This patch fixes it to properly print:
[Name of thing that changed] [old]->[new]
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 22 Aug 2012 07:43:14 +0000 (00:43 -0700)]
mesa: Use a new, more specific hook for shader uniform changes.
Gallium drivers and i965 don't require special notification when
sampler uniforms change. They simply see the _NEW_TEXTURE and adjust
their indirection tables. These drivers don't want ProgramStringNotify:
it simply causes pointless recompiles.
Unfortunately, i915 still requires shader recompiles and needs
ProgramStringNotify. Rather than trying to fix that, simply change the
hook to a new, more specific one: ShaderUniformChange. On i915, this
translates to ProgramStringNotify; others simply ignore it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 24 Aug 2012 08:22:58 +0000 (01:22 -0700)]
i965: Use linker-assigned sampler IDs in instruction encoding.
When assigning uniform locations, the linker assigns each sampler
uniform a sequential numerical ID. gl_shader_program::SamplerUnits maps
these sampler variable IDs to the actual texture units they reference
(specified via glUniform1i).
Previously, we encoded this mapping in the SEND instruction encoding:
the "sampler" was the texture unit number, and the binding table index
was SURF_INDEX_TEXTURE(the texture unit number). This unfortunately
meant that whenever the application changed the value of a sampler
uniform, we had to recompile the shader to change the SEND instructions.
This was horrible for the game Cogs, which repeatedly switches between
using texture unit 0 and 1. It also made fragment shader precompiles
useless: we'd do the precompile at glLinkShader() time, before the
application called glUniform1i to set the sampler values. As soon as
it did that, we'd have to recompile, wasting time and space in the
program cache.
This patch encodes the SamplerUnits indirection in the binding table,
sampler state, and sampler default color tables. Instead of baking the
texture unit number into the shader, we bake in the sampler variable ID
assigned by the linker. Since those never change, we don't need to
recompile programs on uniform changes.
This does mean that the tables now depend on the linked shader program
being used for rendering, rather than simply representing all available
texture units. This could cause an increase in state emission.
Another plus is that the sampler state and sampler default color tables
are now compact: we only emit as many entries as there are sampler
uniforms, with no holes in the table since the new sampler IDs are
sequential. Previously we had to emit a full 16 entries every time,
since the tables tracked the state of all active texture units.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 24 Aug 2012 08:12:53 +0000 (01:12 -0700)]
i965: Add a "sampler state index" parameter to update_sampler_state().
This represents the index into the sampler state table or sampler
default color table (the two are identical).
Right now, this is still the texture unit, but that will change shortly.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 14 Aug 2012 22:45:52 +0000 (15:45 -0700)]
i965: Un-hardcode WM binding table from update_texture_surface.
Currently, we mirror the VS and WM binding tables' texture entries.
That may not continue to be true, so in preparation, pass in the binding
table and surface index as arguments.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 21 Aug 2012 19:16:46 +0000 (12:16 -0700)]
i965/vs: Rename "sampler" to "texunit" in texturing code.
The number we're passing around is actually the ID of the texture unit,
as opposed to the numerical value our of sampler uniforms. Calling it
"texunit" clarifies this slightly.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 21 Aug 2012 18:41:07 +0000 (11:41 -0700)]
i965/fs: Rename "sampler" to "texunit" in texturing code.
The number we're passing around is actually the ID of the texture unit,
as opposed to the numerical value our of sampler uniforms. Calling it
"texunit" clarifies this slightly.
Don't bother renaming fs_instruction::sampler. Although it's currently
the texture unit, this series will change that. No need for the churn.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 21 Aug 2012 18:45:09 +0000 (11:45 -0700)]
i965/fs: Remove unused 'sampler' parameter in emit_texture_genX().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 14 Aug 2012 18:05:55 +0000 (11:05 -0700)]
i965: Set SWIZZLE_NOOP for unused texture units in the program keys.
Previously, we left the swizzle key field as zero for unused texture
units. The precompile sets all of them to SWIZZLE_NOOP, which meant
that we mismatched almost every time.
Since either works equally well, change it to SWIZZLE_NOOP to match
the precompiles.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Wed, 22 Aug 2012 06:25:50 +0000 (23:25 -0700)]
i965: Remove four and a half year old TODO comments about samplers.
I can't actually understand what these mean, and they seem to
essentially say "we should simplify things", which is a nice goal but
not very specific.
Presumably things got cleaned up at some point.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 21 Aug 2012 18:39:49 +0000 (11:39 -0700)]
i965: Fix brw_link_shader to return false rather than NULL.
Fixes brw_shader.cpp:101:9: warning: converting to non-pointer type
'GLboolean {aka unsigned char}' from NULL [-Wconversion-null]
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-with-great-enthusiasm-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by Eric Anholt <eric@anholt.net>
Ian Romanick [Fri, 27 Jul 2012 14:16:41 +0000 (07:16 -0700)]
mesa/es: Validate glGetBufferParameteriv pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Wed, 25 Jul 2012 23:17:25 +0000 (16:17 -0700)]
mesa/es: Validate glMapBuffer access in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.
v3: *Really* add proper core-profile and GLES3 filtering based on review
feedback from Eric Anholt. It looks like previously there was some
rebase / merge fail.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Wed, 25 Jul 2012 23:08:12 +0000 (16:08 -0700)]
mesa/es: Validate glBufferData usage in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering based on review feedback
from Eric Anholt. It looks like previously there was some rebase /
merge fail.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Wed, 25 Jul 2012 22:29:48 +0000 (15:29 -0700)]
mesa/es: Validate buffer object targets in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Wed, 25 Jul 2012 22:19:31 +0000 (15:19 -0700)]
mesa/es: Validate VertexPointer types in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 25 Jul 2012 22:15:11 +0000 (15:15 -0700)]
mesa/es: Remove redundant vertex pointer size validation
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 25 Jul 2012 22:13:51 +0000 (15:13 -0700)]
mesa/es: Validate TexCoordPointer size in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 25 Jul 2012 22:13:00 +0000 (15:13 -0700)]
mesa/es: Validate TexCoordPointer types in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 25 Jul 2012 22:10:21 +0000 (15:10 -0700)]
mesa/es: Validate NormalPointer types in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 25 Jul 2012 21:58:36 +0000 (14:58 -0700)]
mesa/es: Validate ColorPointer size in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 25 Jul 2012 21:53:01 +0000 (14:53 -0700)]
mesa/es: Validate ColorPointer types in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 25 Jul 2012 21:48:17 +0000 (14:48 -0700)]
mesa/es: Remove redundant vertex attrib pointer type validation
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 25 Jul 2012 21:34:53 +0000 (14:34 -0700)]
mesa/es: Remove redundant vertex attrib pointer size validation
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 25 Jul 2012 21:46:54 +0000 (14:46 -0700)]
mesa/es: Disallow BGRA vertex arrays in ES or ES2 contexts
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 25 Jul 2012 21:40:18 +0000 (14:40 -0700)]
mesa: Rearrange array type checking, filter more types in ES
v2: Fix handling of GL_INT and GL_UNSIGNED_INT types pre-ES3.0, and fix
handling of GL_INT_2_10_10_10_REV and GL_UNSIGNED_INT_2_10_10_10_REV in
ES3.0. Based on review comments by Ken Graunke.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Wed, 25 Jul 2012 14:24:58 +0000 (07:24 -0700)]
mesa: Refactor element type checking into its own function
This consolidates the tests and makes the emitted error message
consistent.
v2: Rename _mesa_valid_element_type to valid_elements_type. Log the
enum string instead of the hex value in error messages. Based on review
comments from Brian Paul and Ken Graunke.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Fri, 24 Aug 2012 17:45:05 +0000 (11:45 -0600)]
wgl: update some comments
Brian Paul [Fri, 24 Aug 2012 14:44:47 +0000 (08:44 -0600)]
st/mesa: don't do (generic) compression of 1D or 1D_ARRAY textures
As with the previous commit for core Mesa.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Brian Paul [Fri, 24 Aug 2012 14:43:42 +0000 (08:43 -0600)]
mesa: add generic compressed -> uncompressed format helper
_mesa_generic_compressed_format_to_uncompressed_format() probably wins the
prize for longest function name in Mesa.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Brian Paul [Fri, 24 Aug 2012 14:38:46 +0000 (08:38 -0600)]
mesa: don't try (generic) compression of 1D and 1D_ARRAY textures
See comments in the code for details.
Note: we only need to special-case the generic compressed formats since
specific texture formats are error-checked earlier to see if the compression
format is compatible with the texture type.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Brian Paul [Fri, 24 Aug 2012 14:31:37 +0000 (08:31 -0600)]
mesa: add texture target field to ChooseTextureFormat() driver hook
This will let us choose the actual hardware format depending on the
type of texture.
v2: fixup radeon, nouveau, intel and swrast drivers too
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Fri, 24 Aug 2012 14:37:40 +0000 (08:37 -0600)]
xlib: remove texture compression hackery
I think this was left-over debug code from long ago.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 24 Aug 2012 13:20:58 +0000 (07:20 -0600)]
st/mesa: clean up use of 'target' variable in st_context_teximage()
'target' was used both as a parameter of type st_texture_type and then
re-used for GL_TEXTURE_x targets. Rename the function parameter and
add a new local 'GLenum target'.
And remove an extraneous break statement.
Matt Turner [Wed, 22 Aug 2012 23:57:38 +0000 (16:57 -0700)]
automake: convert vgapi
Matt Turner [Wed, 22 Aug 2012 22:08:01 +0000 (15:08 -0700)]
build: Check for bison-generated file before bailing because of no bison
.y/.c was a typo.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Wed, 22 Aug 2012 19:45:48 +0000 (12:45 -0700)]
Move _mesa_dl* functions into dlopen.h and inline them
No point in having an extra function call for inlinable functions.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tapani Pälli [Thu, 16 Aug 2012 10:59:12 +0000 (13:59 +0300)]
mesa/dlopen: use HAVE_DLOPEN instead of _GNU_SOURCE
Patches changes mesa to use 'HAVE_DLOPEN' defined by configure and Android.mk
instead of _GNU_SOURCE for detecting dlopen capability. This makes dlopen to
work also on Android where _GNU_SOURCE is not defined.
[mattst88] v2: HAVE_DLOPEN is sufficient for including dlfcn.h, remove
mingw/blrts checks around dlfcn.h inclusion.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Matt Turner [Wed, 22 Aug 2012 18:51:31 +0000 (11:51 -0700)]
build: Only add links to .so files if we're building them
Xlib-GLX and OSMesa support static building.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=53962
Matt Turner [Wed, 22 Aug 2012 18:47:28 +0000 (11:47 -0700)]
build: Add libOSMesa.so.$(VERSION) link to libdir
Matt Turner [Wed, 22 Aug 2012 18:43:05 +0000 (11:43 -0700)]
build: Replace OSMESA_VERSION with generic VERSION_NUMBER
Can be used by other modules.
Matt Turner [Wed, 22 Aug 2012 17:01:42 +0000 (10:01 -0700)]
build: Order AC_CONFIG_FILES list
Makefiles before .pc files before directories. Alphabetize files of the
same type.
Matt Turner [Wed, 22 Aug 2012 05:26:52 +0000 (22:26 -0700)]
build: Only build libmesa.la when needed
Namely, for Xlib-GLX, OSMesa, or test programs.
Matt Turner [Wed, 22 Aug 2012 05:06:17 +0000 (22:06 -0700)]
build: Remove duplicate DRI automake conditionals
Matt Turner [Mon, 20 Aug 2012 21:04:40 +0000 (14:04 -0700)]
build: Remove GLU_DIRS
Matt Turner [Tue, 21 Aug 2012 22:09:14 +0000 (15:09 -0700)]
build: Only generate dispatch assembly code that will be built
Paul Berry [Wed, 22 Aug 2012 15:02:39 +0000 (08:02 -0700)]
i965: don't clear resolve map when doing fast depth clears.
Previously, when performing a fast depth clear, we would also clear
the miptree's resolve map. This destroyed important information,
since the resolve map contains information about needed resolves for
all levels and layers of the miptree, whereas a depth clear only
applies to a single level/layer combination at a time. As a result,
resolves would sometimes fail to occur, leading to incorrect
rendering.
Fixes rendering artifacts with shadow maps in Unigine Heaven and
Unigine Sanctuary.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50270
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Paul Berry [Wed, 22 Aug 2012 15:01:58 +0000 (08:01 -0700)]
i965/HiZ: remove assertion from intel_resolve_map_set().
There are three possible resolve map states for each (level, layer) of
a depth miptree: "needs HiZ resolve", "needs depth resolve", and
"needs neither". When HiZ was first implemented on i965, any attempt
to directly transition between "needs HiZ resolve" and "needs depth
resolve" without passing through the "needs neither" state would have
been a bug indicating that a necessary resolve hadn't been performed.
Accordingly, intel_resolve_map_set() contained an assertion to verify
that no such direct transition happened.
However, now that we support fast depth clears, there is a valid
transition from the "needs HiZ resolve" to the "needs depth resolve"
state. When doing a fast depth clear, the old state of the buffer is
irrelevant, since we are completely replacing it with the clear value,
so it is not necessary to do any resolves before clearing--we can
transition, if necessary, directly from the "needs HiZ resolve" state
to the "needs depth resolve" state.
To avoid spurious assertions in this valid case, this patch just
removes the assertion.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Christian König [Thu, 23 Aug 2012 15:59:51 +0000 (17:59 +0200)]
radeonsi: remove old tilling handling
Just use the functionality provided by the surface manager instead.
This fixes just another bunch of piglit tests.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Ian Romanick [Wed, 25 Jul 2012 03:17:18 +0000 (20:17 -0700)]
mesa/es: Validate glCreateShader targets in Mesa code rather than the ES wrapper
v2: Add proper core-profile filtering.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 25 Jul 2012 03:13:39 +0000 (20:13 -0700)]
mesa/es: Validate glGetProgramiv pnames in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 25 Jul 2012 03:06:25 +0000 (20:06 -0700)]
mesa: Filter glGetProgramiv pnames based on available extensions
Previously you could always glGetProgramiv one of the transform feedback
or geometry shader enums even if the extension wasn't supported.
In addtion, this reverts part of
bda6ad27. I think the hunks involving
GL_PROGRAM_BINARY_LENGTH_OES were spurious. Mesa has no support for any
other part of GL_OES_get_program_binary.
v2: Remove redundant return in get_programiv based on review feedback
from Matt Turner.
v3: Correctly handle UBO related enums.
v4: Emit the bad enum in the _mesa_error call based on review feedback
from Brian Paul.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Fri, 24 Aug 2012 03:26:32 +0000 (21:26 -0600)]
swrast: implement cubical depth texture sampling
Fixes a few more failures in the piglit copyteximage test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Blaž Tomažič [Thu, 23 Aug 2012 10:15:15 +0000 (12:15 +0200)]
clover: Accept CL_MEM_READ_WRITE flag
Fix API functions for memory objects to accept CL_MEM_READ_WRITE flag.
Signed-off-by: Blaž Tomažič <blaz.tomazic@gmail.com>
[ Francisco Jerez: Drop incorrect change in clCreateSubBuffer. ]
Tom Stellard [Fri, 24 Aug 2012 13:58:11 +0000 (13:58 +0000)]
radeon/llvm: Cleanup R600Instructions.td
Brian Paul [Fri, 24 Aug 2012 12:40:06 +0000 (06:40 -0600)]
main: fix ES compile breakage
Brian Paul [Thu, 23 Aug 2012 03:23:53 +0000 (21:23 -0600)]
mesa/swrast: fix GL_TEXTURE_2D_ARRAY texture fetches for dxt formats
As with the previous commit.
This fixes the last crash in the piglit copyteximage test but there's
still some failures.
Brian Paul [Thu, 23 Aug 2012 03:22:00 +0000 (21:22 -0600)]
mesa/swrast: fix GL_TEXTURE_2D_ARRAY texture fetches for latc/rgtc formats
Fix-up the texel fetch functions so that they handle 3D coords (as used for
array textures) and remove the "f_2d" part from their names.
Helps fix swrast crashes in piglit's copyteximage test. More to come.
Brian Paul [Wed, 22 Aug 2012 02:22:27 +0000 (20:22 -0600)]
mesa: code movement in teximage.c
To get rid of a forward declaration.
Brian Paul [Wed, 22 Aug 2012 02:22:27 +0000 (20:22 -0600)]
mesa: consolidate glTexImage and glCompressedTexImage code
There was a lot of similar or duplicated code before.
To minimize this patch's size, use a forward declaration for
compressed_texture_error_check(). Move the function in the next patch.
Brian Paul [Wed, 22 Aug 2012 02:22:27 +0000 (20:22 -0600)]
mesa: make glTexImage, glCompressedTexImage proxy code more alike
Next up, we can combine the teximage() and compressed_teximage() functions.