platform/upstream/mesa.git
7 years agoswr: fix range computation for instanced client-side arrays
Ilia Mirkin [Sat, 26 Nov 2016 22:11:50 +0000 (17:11 -0500)]
swr: fix range computation for instanced client-side arrays

We need to take the instance divisor and number of instances into
account for instanced client-side arrays, rather than the vertex
parameters.

Loosely based on the comparable nvc0 logic.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr: [rasterizer memory] assert when trying to convert an unknown format
Ilia Mirkin [Sun, 20 Nov 2016 00:01:06 +0000 (19:01 -0500)]
swr: [rasterizer memory] assert when trying to convert an unknown format

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: remove warning about multi-layer surfaces
Ilia Mirkin [Sun, 20 Nov 2016 19:07:00 +0000 (14:07 -0500)]
swr: remove warning about multi-layer surfaces

We now support clearing these, and actually rendering to multiple layers
would require GS support, which will fail in much more spectacular ways
for now. Once that is hooked up, there won't be anything else to do
here.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer core] don't attempt to load another RTAI when storing
Ilia Mirkin [Thu, 17 Nov 2016 02:33:29 +0000 (21:33 -0500)]
swr: [rasterizer core] don't attempt to load another RTAI when storing

Since we don't pass a renderTargetArrayIndex in, and the current hot
tile may be for a different index, we may end up loading the RTAI=0 into
the hot tile for no reason.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoradeonsi: document a CP DMA bug that doesn't need a workaround yet
Marek Olšák [Wed, 30 Nov 2016 00:38:23 +0000 (01:38 +0100)]
radeonsi: document a CP DMA bug that doesn't need a workaround yet

This one is easy to miss, because it's not documented in any internal doc.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: apply the double EVENT_WRITE_EOP workaround to VI as well
Marek Olšák [Tue, 29 Nov 2016 22:35:09 +0000 (23:35 +0100)]
radeonsi: apply the double EVENT_WRITE_EOP workaround to VI as well

Internal docs don't mention it, but they also don't mention that the bug
has been fixed (like other CI bugs fixed in VI).

Vulkan does this too.

v2: also update r600_gfx_write_fence_dwords

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
7 years agoradeonsi: add a tess+GS hang workaround for VI dGPUs
Marek Olšák [Tue, 29 Nov 2016 20:19:52 +0000 (21:19 +0100)]
radeonsi: add a tess+GS hang workaround for VI dGPUs

ported from Vulkan

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: don't apply the Z export bug workaround to Hainan
Marek Olšák [Tue, 29 Nov 2016 19:49:24 +0000 (20:49 +0100)]
radeonsi: don't apply the Z export bug workaround to Hainan

not needed

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: apply a tessellation bug workaround for SI
Marek Olšák [Tue, 29 Nov 2016 19:41:23 +0000 (20:41 +0100)]
radeonsi: apply a tessellation bug workaround for SI

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: apply a TC L1 write corruption workaround for SI
Marek Olšák [Tue, 29 Nov 2016 19:16:50 +0000 (20:16 +0100)]
radeonsi: apply a TC L1 write corruption workaround for SI

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: apply a multi-wave workgroup SPI bug workaround to affected CIK chips
Marek Olšák [Tue, 29 Nov 2016 18:25:03 +0000 (19:25 +0100)]
radeonsi: apply a multi-wave workgroup SPI bug workaround to affected CIK chips

All codepaths are handled except for clover.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: consolidate max-work-group-size computation
Marek Olšák [Tue, 29 Nov 2016 18:23:20 +0000 (19:23 +0100)]
radeonsi: consolidate max-work-group-size computation

The next commit will need this.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: reset linked_stages bitmask when re-linking
Timothy Arceri [Wed, 30 Nov 2016 21:52:20 +0000 (08:52 +1100)]
mesa: reset linked_stages bitmask when re-linking

34953f8907fdd added this bitmask but it wasn't being reset when
a program was relinked. If a stage was removed from the new
program then it could case a crash as we expect the linked shader
for that stage to not be null.

Fixes crashes in:
ESEXT-CTS.tessellation_shader.single.xfb_captures_data_from_correct_stage
ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98917

7 years agofreedreno/a5xx: fix negative branches
Rob Clark [Wed, 30 Nov 2016 21:43:42 +0000 (16:43 -0500)]
freedreno/a5xx: fix negative branches

Looks like immed branch offset size increased again.. making what we
think is a small negative number look to hw like a huge positive number.
And things go badly when shader tries to jump to hyperspace.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: fix android build with a5xx
Rob Clark [Wed, 30 Nov 2016 19:01:12 +0000 (14:01 -0500)]
freedreno: fix android build with a5xx

Android doesn't build all the files that normal linux/autotools build
does (mainly standalond ir3_compiler).. but possibly we should pull
C_SOURCES + aNxx_SOURCES into a single variable picked up by both
Android.mk and Makefile.am?  (Suggested by Rob H.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a5xx: fix discard
Rob Clark [Wed, 30 Nov 2016 18:52:11 +0000 (13:52 -0500)]
freedreno/a5xx: fix discard

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agoanv: Prefer in-tree headers to out-of-tree headers
Ville Syrjälä [Mon, 28 Nov 2016 16:44:28 +0000 (18:44 +0200)]
anv: Prefer in-tree headers to out-of-tree headers

Set the include paths to consider in-tree headers before out-of-tree
headers.

Avoids the build failing due to stale headers being present in
$prefix. Previosuly 'make -ki install' or something similar was required
to update the out-of-tree headers to allow the build to succeed.

Also avoids having to rebuild the entire thing after every 'make
install'.

Cc: Rob Clark <robdclark@gmail.com>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
7 years agofreedreno/a5xx: initial support
Rob Clark [Tue, 8 Nov 2016 15:50:03 +0000 (10:50 -0500)]
freedreno/a5xx: initial support

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: update generated headers
Rob Clark [Tue, 8 Nov 2016 15:49:16 +0000 (10:49 -0500)]
freedreno: update generated headers

Pull in a5xx

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: make gmem tile size alignment configurable
Rob Clark [Wed, 23 Nov 2016 14:53:44 +0000 (09:53 -0500)]
freedreno: make gmem tile size alignment configurable

a5xx seems to prefer 64 pixel alignment, in at least some cases.  Make
this configurable per generation.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/ir3: don't offset inloc by 8
Rob Clark [Wed, 23 Nov 2016 17:21:38 +0000 (12:21 -0500)]
freedreno/ir3: don't offset inloc by 8

On a3xx/a4xx, the SP_VS_VPC_DST_REG.OUTLOCn is offset by 8, so we used
to add this offset into fs->inputs[n].inloc.  But a5xx drops this extra
offset-by-8.  So instead make inloc zero based and add the offset when
we emit OUTLOCn values (for the gen's that need the offset).

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a3xx: use new shader linkage helper
Rob Clark [Wed, 23 Nov 2016 17:10:23 +0000 (12:10 -0500)]
freedreno/a3xx: use new shader linkage helper

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/a4xx: use new shader linkage helper
Rob Clark [Wed, 23 Nov 2016 17:08:16 +0000 (12:08 -0500)]
freedreno/a4xx: use new shader linkage helper

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/ir3: add new helper for shader linkage
Rob Clark [Wed, 23 Nov 2016 14:46:15 +0000 (09:46 -0500)]
freedreno/ir3: add new helper for shader linkage

Helps simplify things on a5xx, where pos/psize get added to the vs-out
map.  And anyways, simplifies a3xx and a4xx.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agost/mesa: skip lower_output_reads when possible
Nicolai Hähnle [Fri, 18 Nov 2016 19:51:56 +0000 (20:51 +0100)]
st/mesa: skip lower_output_reads when possible

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agost/glsl_to_tgsi: swizzle PROGRAM_OUTPUTs correctly in src_register translation
Nicolai Hähnle [Mon, 21 Nov 2016 09:36:50 +0000 (10:36 +0100)]
st/glsl_to_tgsi: swizzle PROGRAM_OUTPUTs correctly in src_register translation

This is required for reading directly from fragment shader stencil and depth
outputs.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agogallium: add PIPE_CAP_TGSI_CAN_READ_OUTPUTS
Nicolai Hähnle [Fri, 18 Nov 2016 19:49:54 +0000 (20:49 +0100)]
gallium: add PIPE_CAP_TGSI_CAN_READ_OUTPUTS

Drivers that support this benefit by saving one lowering pass in the
GLSL-to-TGSI conversion.

radeonsi already supports this because all outputs are stored in temporary
variables before the export (except for TCS outputs, which have always
been readable in TGSI anyway due to their special semantics).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoac/nir: Fix out of bounds array access.
Bas Nieuwenhuizen [Tue, 29 Nov 2016 23:41:16 +0000 (00:41 +0100)]
ac/nir: Fix out of bounds array access.

With nir_intrinsic_ssbo_atomic_comp_swap we run out of params.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoaubinator: Add support for enum types
Kristian H. Kristensen [Tue, 29 Nov 2016 06:40:23 +0000 (22:40 -0800)]
aubinator: Add support for enum types

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Fix ksp for INTERFACE_DESCRIPTOR_DATA
Kristian H. Kristensen [Tue, 29 Nov 2016 05:00:34 +0000 (21:00 -0800)]
intel/genxml: Fix ksp for INTERFACE_DESCRIPTOR_DATA

This one was split across two dwords as "Kernel Start Pointer" and
"Kernel Start Pointer High", which looks like it works when the driver
only accesses "Kernel Start Pointer". This breaks, of course, with BO
offsets > 4G.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Use enum 3D_Logic_Op_Function where applicable
Kristian H. Kristensen [Tue, 29 Nov 2016 01:46:05 +0000 (17:46 -0800)]
intel/genxml: Use enum 3D_Logic_Op_Function where applicable

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Use blend function and factor enums where applicable
Kristian H. Kristensen [Tue, 29 Nov 2016 01:42:46 +0000 (17:42 -0800)]
intel/genxml: Use blend function and factor enums where applicable

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Use enum 3D_Vertex_Component_Control where applicable
Kristian H. Kristensen [Tue, 29 Nov 2016 01:20:23 +0000 (17:20 -0800)]
intel/genxml: Use enum 3D_Vertex_Component_Control where applicable

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Use enum 3D_Stencil_Operation where applicable
Kristian H. Kristensen [Tue, 29 Nov 2016 01:10:57 +0000 (17:10 -0800)]
intel/genxml: Use enum 3D_Stencil_Operation where applicable

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Use enum SURFACE_FORMAT where applicable
Kristian H. Kristensen [Tue, 29 Nov 2016 00:59:46 +0000 (16:59 -0800)]
intel/genxml: Use enum SURFACE_FORMAT where applicable

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Use enum 3D_Prim_Topo_Type where applicable
Kristian H. Kristensen [Tue, 29 Nov 2016 00:44:22 +0000 (16:44 -0800)]
intel/genxml: Use enum 3D_Prim_Topo_Type where applicable

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Use 3D_Compare_Function for gen8+ test functions
Kristian H. Kristensen [Tue, 29 Nov 2016 00:38:04 +0000 (16:38 -0800)]
intel/genxml: Use 3D_Compare_Function for gen8+ test functions

When the state fields where shuffled around for gen8, the compare
function enums were downgraded to just uints. Change them to enum
3D_Compare_Function.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Emit genxml enums as C enums
Kristian H. Kristensen [Tue, 29 Nov 2016 00:34:08 +0000 (16:34 -0800)]
intel/genxml: Emit genxml enums as C enums

The previous commits got rid of any clashes between #defines and enum
values and we can now emit the genxml enums as debugger friendly C
enums.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Remove duplicate COMPAREFUNCTION values
Kristian H. Kristensen [Tue, 29 Nov 2016 00:32:20 +0000 (16:32 -0800)]
intel/genxml: Remove duplicate COMPAREFUNCTION values

These values were defined both as an enum and as inline values. Remove
the inline values and reference the 3D_Compare_Function enum instead.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Allow referencing enums in type attributes
Kristian H. Kristensen [Tue, 29 Nov 2016 00:24:13 +0000 (16:24 -0800)]
intel/genxml: Allow referencing enums in type attributes

This lets us reference enums in the type attribute of a field.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Emit cherryview SF state without including gen9_pack.h
Kristian H. Kristensen [Tue, 29 Nov 2016 01:15:14 +0000 (17:15 -0800)]
anv: Emit cherryview SF state without including gen9_pack.h

Cleaner this way and we avoid including gen9_pack.h when we compile with
gen8_pack.h. We also avoid the if (cherryview) condition for non-gen8
gens that don't need it.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Don't include two different pack headers
Kristian H. Kristensen [Tue, 29 Nov 2016 00:16:48 +0000 (16:16 -0800)]
anv: Don't include two different pack headers

The batch chain logic only needs the pre-gen8 size of
MI_BATCH_BUFFER_START, which seems like something we can make a special
case for. The other two gen7 references, MI_BATCH_BUFFER_END and
MI_NOOP, are the same on all gens.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/genxml: Move enums above structs
Kristian H. Kristensen [Tue, 29 Nov 2016 00:14:12 +0000 (16:14 -0800)]
intel/genxml: Move enums above structs

We'll need to define them before we can reference them in structs and
instructions. Enums have no dependencies, so move them first in the
file.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agogenxml: Add values for Barycentric Interpolation Mode
Kristian H. Kristensen [Tue, 15 Nov 2016 05:10:11 +0000 (21:10 -0800)]
genxml: Add values for Barycentric Interpolation Mode

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: remove per-sample shading from TODO
Ilia Mirkin [Mon, 28 Nov 2016 01:45:34 +0000 (20:45 -0500)]
anv: remove per-sample shading from TODO

This was done some time ago.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
7 years agoanv: clean up VkPhysicalDeviceFeatures list
Ilia Mirkin [Sun, 27 Nov 2016 22:39:52 +0000 (17:39 -0500)]
anv: clean up VkPhysicalDeviceFeatures list

Remove duplicate .alphaToOne, add missing .shaderResourceMinLod, and
reorder a few entries to match their vulkan.h order. All the sparse
features are still left out entirely.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
7 years agovulkan/wsi/x11: Destroy Present event context when destroying swapchain
Michel Dänzer [Thu, 28 Jul 2016 08:54:49 +0000 (17:54 +0900)]
vulkan/wsi/x11: Destroy Present event context when destroying swapchain

Without this, the X server may accumulate stale Present event contexts
if a client creates and destroys multiple swapchains using the same
window.

v2: Based on Chris Wilson's review:
* Use xcb_present_select_input_checked so that protocol errors
  generated by old X servers can be handled gracefully
* Use xcb_discard_reply() instead of free(xcb_request_check())
v3: Rebased on top of this code having been refactored out of anv

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoglsl: use linked_shaders bitmask to iterate stages for subroutine fields
Timothy Arceri [Wed, 2 Nov 2016 03:28:12 +0000 (14:28 +1100)]
glsl: use linked_shaders bitmask to iterate stages for subroutine fields

This should be faster than looping over every stage and null checking, but
will also make the code a bit cleaner when we switch to getting more fields
from gl_program rather than from gl_linked_shader as we can just copy the
pointer and not need to worry about null checking then copying.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
7 years agomesa: optimise interleaved sso validation
Timothy Arceri [Wed, 9 Nov 2016 21:33:50 +0000 (08:33 +1100)]
mesa: optimise interleaved sso validation

Now that we have a linked_stages bitfield we can use this
to check if the program is used at a later stage.

This change is also required to be able to use gl_program
rather than gl_shader_program in the CurrentProgram array.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
7 years agomesa/glsl: add bitmask to track stages a program was linked against
Timothy Arceri [Mon, 31 Oct 2016 10:16:50 +0000 (21:16 +1100)]
mesa/glsl: add bitmask to track stages a program was linked against

This will be used to enable us to store the current gl_program
rather than gl_shader_program in the gl_pipline_object allowing
us to simplify handing of validation.

Also we should not be depending on _LinkedShader for this information
as it may contain shaders from a failed linking attempt rather than
the current program still in use.

We could also use this mask to iterate over the stages during linking
with _mesa_bit_scan() rather then the current method of NULL checking
each stage.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
7 years agoswr: [rasterizer jit] use signed integer representation for logic op
Ilia Mirkin [Thu, 24 Nov 2016 23:02:31 +0000 (18:02 -0500)]
swr: [rasterizer jit] use signed integer representation for logic op

Instead of (incorrectly) biasing the snorm value to make it look like a
unorm, just use signed integer math.

This fixes arb_color_buffer_float-render GL_RGBA8_SNORM

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: add missing rgbx8_srgb variant
Ilia Mirkin [Sun, 20 Nov 2016 22:51:24 +0000 (17:51 -0500)]
swr: add missing rgbx8_srgb variant

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: reorder renderable formats, add grouping comments
Ilia Mirkin [Sun, 20 Nov 2016 22:42:26 +0000 (17:42 -0500)]
swr: reorder renderable formats, add grouping comments

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: use util_copy_framebuffer_state helper
Ilia Mirkin [Sun, 20 Nov 2016 19:04:51 +0000 (14:04 -0500)]
swr: use util_copy_framebuffer_state helper

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: enable cubemap arrays
Ilia Mirkin [Sun, 20 Nov 2016 18:33:04 +0000 (13:33 -0500)]
swr: enable cubemap arrays

Everything is in place for these.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: rearrange caps into limits/supported/unsupported groups
Ilia Mirkin [Sun, 20 Nov 2016 18:31:43 +0000 (13:31 -0500)]
swr: rearrange caps into limits/supported/unsupported groups

I find this a lot more readable and compact - much easier to scan
through the list and see what's on and what's off.

No functional change intended.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: only store up to the LOD size
Ilia Mirkin [Fri, 18 Nov 2016 23:53:05 +0000 (18:53 -0500)]
swr: only store up to the LOD size

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer common] add SwrTrace() and macros
Tim Rowley [Wed, 23 Nov 2016 01:50:00 +0000 (19:50 -0600)]
swr: [rasterizer common] add SwrTrace() and macros

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoradeonsi: don't fetch 8 dwords for samplerBuffer and imageBuffer
Marek Olšák [Mon, 28 Nov 2016 00:37:42 +0000 (01:37 +0100)]
radeonsi: don't fetch 8 dwords for samplerBuffer and imageBuffer

The compiler doesn't shrink s_load_dwordx8, so we always wasted 4 SGPRs.
Also, the extraction of the descriptor created some really ugly asm code
with lots of VALU bitwise ops and v_readfirstlane.

Totals from *affected* shaders:
SGPRS: 13880 -> 13253 (-4.52 %)
VGPRS: 15200 -> 15088 (-0.74 %)
Code Size: 499864 -> 459816 (-8.01 %) bytes
Max Waves: 1554 -> 1564 (0.64 %)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: disable XNACK to free 2 SGPRs on APUs
Marek Olšák [Sun, 27 Nov 2016 17:13:15 +0000 (18:13 +0100)]
radeonsi: disable XNACK to free 2 SGPRs on APUs

My LLVM commit disables it for dGPUs, but not APUs.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: count and report temp arrays in scratch separately
Marek Olšák [Sat, 26 Nov 2016 21:52:12 +0000 (22:52 +0100)]
radeonsi: count and report temp arrays in scratch separately

v2: only do this if debug output of shader dumping is enabled

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
7 years agoradeonsi: don't try to eliminate trivial VS outputs for PS and CS
Marek Olšák [Sat, 26 Nov 2016 21:44:10 +0000 (22:44 +0100)]
radeonsi: don't try to eliminate trivial VS outputs for PS and CS

PS and CS don't have any param exports, so it's a no-op.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: disable RB+ blend optimizations for dual source blending
Marek Olšák [Sat, 26 Nov 2016 14:52:05 +0000 (15:52 +0100)]
radeonsi: disable RB+ blend optimizations for dual source blending

This fixes dual source blending on Stoney. The fix was copied from Vulkan.
The problem was discovered during internal testing.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending
Marek Olšák [Sat, 26 Nov 2016 14:43:39 +0000 (15:43 +0100)]
radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending

copied from Vulkan

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: always set all blend registers
Marek Olšák [Sat, 26 Nov 2016 14:39:06 +0000 (15:39 +0100)]
radeonsi: always set all blend registers

better safe than sorry

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: set the smallest possible CB_TARGET_MASK
Marek Olšák [Wed, 23 Nov 2016 22:11:45 +0000 (23:11 +0100)]
radeonsi: set the smallest possible CB_TARGET_MASK

better safe than sorry; set_framebuffer_state always makes this dirty

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: don't print bodies of header-only packets
Marek Olšák [Wed, 23 Nov 2016 22:28:53 +0000 (23:28 +0100)]
radeonsi: don't print bodies of header-only packets

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: print unknown registers with correct formatting
Marek Olšák [Wed, 23 Nov 2016 21:55:20 +0000 (22:55 +0100)]
radeonsi: print unknown registers with correct formatting

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoddebug: fix hang detection with deferred flushes
Marek Olšák [Wed, 23 Nov 2016 20:19:17 +0000 (21:19 +0100)]
ddebug: fix hang detection with deferred flushes

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradv: set spi_baryc_cntl.pos_float_location to 0
Dave Airlie [Thu, 24 Nov 2016 00:35:30 +0000 (00:35 +0000)]
radv: set spi_baryc_cntl.pos_float_location to 0

This fixes:
dEQP-VK.pipeline.multisample_interpolation.offset_interpolate_at_sample_position.*

This should probably be 2 when sample shading is enabled, but I'm
not sure.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: force persample shading when required.
Dave Airlie [Thu, 24 Nov 2016 00:18:21 +0000 (00:18 +0000)]
radv: force persample shading when required.

We need to force persample shading when
a) shader uses sample_id
b) shader uses sample_position
c) shader uses sample qualifier.

Also since ps_iter_samples can now change independently of the
rasterizer samples we need to move setting the regs more often.

This fixes:
dEQP-VK.pipeline.multisample_interpolation.centroid_interpolate_at_consistency.*
dEQP-VK.pipeline.multisample_interpolation.centroid_qualifier_inside_primitive.137_191_1.*
dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_distinct_values.*
dEQP-VK.pipeline.multisample_interpolation.sample_qualifier_distinct_values.128_128_1.*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agonir: print var binding in dumps.
Dave Airlie [Wed, 23 Nov 2016 22:25:50 +0000 (22:25 +0000)]
nir: print var binding in dumps.

This only useful for spir-v shaders, but I keep finding myself
having to add it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agodocs: fix small typo
Eric Engestrom [Tue, 29 Nov 2016 11:40:55 +0000 (11:40 +0000)]
docs: fix small typo

Fixes: ba28f2136febca32fe56 ("docs: add note about r-b/other tags when resending")
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoi965/sched: Schedule trivial blocks.
Matt Turner [Mon, 28 Nov 2016 21:34:55 +0000 (13:34 -0800)]
i965/sched: Schedule trivial blocks.

In commit 45cd76e342d1e8e schedule_instructions(bblock_t *) began
setting bblock_t::cycle_count, but that function was not called on
trivial blocks.

Remove the code to skip trivial blocks so that cycle_count is set.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
7 years agoi965/sched: Make 'time' a local variable.
Matt Turner [Mon, 28 Nov 2016 21:29:45 +0000 (13:29 -0800)]
i965/sched: Make 'time' a local variable.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
7 years agoi965/cfg: Initialize bblock_t::cycle_count.
Matt Turner [Mon, 28 Nov 2016 21:25:01 +0000 (13:25 -0800)]
i965/cfg: Initialize bblock_t::cycle_count.

schedule_instructions(bblock_t *) isn't called on blocks with a single
instruction, and since it is the only thing that set cycle_count,
cycle_count would be uninitialized.

A non-empty block with bblock_t::cycle_count == 0 is arguably a bug.
That'll be fixed in the next commit.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
7 years agoi965/cfg: Initialize cfg_t::cycle_count.
Matt Turner [Mon, 28 Nov 2016 21:24:04 +0000 (13:24 -0800)]
i965/cfg: Initialize cfg_t::cycle_count.

This reverts commit b4001af1744a02f472bd1204458662088307981b.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
7 years agoac/nir: Fix accessing an unitialized value.
Bas Nieuwenhuizen [Tue, 29 Nov 2016 07:54:05 +0000 (08:54 +0100)]
ac/nir: Fix accessing an unitialized value.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Initialize the shader_stats_dump flag.
Bas Nieuwenhuizen [Tue, 29 Nov 2016 07:51:00 +0000 (08:51 +0100)]
radv: Initialize the shader_stats_dump flag.

Meta was using it before it was set. I suspect we typically don't
want to dump meta shaders, so just set it to false in the beginning.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agovc4: Add a note for the future about texture latency calculation.
Eric Anholt [Tue, 15 Nov 2016 23:47:49 +0000 (15:47 -0800)]
vc4: Add a note for the future about texture latency calculation.

Debugging a shader-db reported cycle count regression from the tex
coalescing, I eventually figured out that the texture latencies were
totally bogus.  Really fixing it will probably involve mirroring
vc4_qir_schedule.c's texture fifo management here.

7 years agovc4: Add support for coalescing ALU ops into tex_[srtb] MOVs.
Eric Anholt [Tue, 15 Nov 2016 22:48:43 +0000 (14:48 -0800)]
vc4: Add support for coalescing ALU ops into tex_[srtb] MOVs.

This isn't as complete as I would like (can't merge interpolation because
of the implicit r5 dependency, doesn't work with control flow), but this
was cheap and easy.

Improves 3DMMES Taiji performance by 1.15353% +/- 0.299896% (n=29, 16)

total instructions in shared programs: 99810 -> 99059 (-0.75%)
instructions in affected programs:     10705 -> 9954 (-7.02%)

7 years agovc4: Restructure VPM write optimization into two passes.
Eric Anholt [Tue, 15 Nov 2016 22:35:12 +0000 (14:35 -0800)]
vc4: Restructure VPM write optimization into two passes.

For texturing, there won't be a fixed limit on how many writes there are,
so we need to compute uses up front.

7 years agovc4: Make qir_for_each_inst_inorder() safe against removal.
Eric Anholt [Wed, 23 Nov 2016 20:23:55 +0000 (12:23 -0800)]
vc4: Make qir_for_each_inst_inorder() safe against removal.

The dead code elimination wants it to be safe, and I actually got
segfaults due to it being unsafe with the new coalescing pass.

7 years agovc4: Split optimizing VPM writes from VPM reads.
Eric Anholt [Tue, 15 Nov 2016 22:24:25 +0000 (14:24 -0800)]
vc4: Split optimizing VPM writes from VPM reads.

The VPM write logic will be basically the same as the texture coordinate
write logic we need, and it's not really related to the VPM read logic
other than the reuse of the use_count array.

7 years agovc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.
Eric Anholt [Tue, 15 Nov 2016 20:54:26 +0000 (12:54 -0800)]
vc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.

For now we're still just generating MOVs, but this will let us fold into
other ops in the future.  No difference on shader-db.

7 years agovc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).
Eric Anholt [Tue, 15 Nov 2016 20:40:36 +0000 (12:40 -0800)]
vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).

Every caller was dereffing the qinst, and this will let us make the number
of sources vary depending on the destination of the qinst so that we can
have general ALU ops that store to tex_[strb] and get an implicit uniform.

7 years agovc4: Replace the qinst src[] with a fixed-size array.
Eric Anholt [Tue, 15 Nov 2016 20:36:20 +0000 (12:36 -0800)]
vc4: Replace the qinst src[] with a fixed-size array.

This may have made a tiny bit of sense when we had one 4-arg inst per
shader, but if we only ever put 2 things in, having a pointer to 2 things
almost every instruction is pointless indirection.

7 years agovc4: Remove qir_inst4().
Eric Anholt [Tue, 15 Nov 2016 20:34:35 +0000 (12:34 -0800)]
vc4: Remove qir_inst4().

This was used originally for unorm4x8 packs, but we now represent those as
a series of packed movs.

7 years agoanv: bump the texture gather offset limits
Ilia Mirkin [Mon, 28 Nov 2016 02:05:36 +0000 (21:05 -0500)]
anv: bump the texture gather offset limits

This matches what NVIDIA and AMD hardware expose, as well as what Intel
hardware supports.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965/gen7: expose larger gather offsets
Ilia Mirkin [Mon, 28 Nov 2016 02:05:35 +0000 (21:05 -0500)]
i965/gen7: expose larger gather offsets

This matches the capabilities of the hardware.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: support constant gather offsets larger than 4 bits
Ilia Mirkin [Mon, 28 Nov 2016 02:05:34 +0000 (21:05 -0500)]
i965: support constant gather offsets larger than 4 bits

Offsets that don't fit into 4 bits need to force gather_po to be
selected. Adjust the logic so that this happens.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965/fs: Refactor handling of constant tg4 offsets
Jason Ekstrand [Tue, 29 Nov 2016 02:13:02 +0000 (18:13 -0800)]
i965/fs: Refactor handling of constant tg4 offsets

Previously, we had an OFFSET_VALUE source for logical texture instructions
that was intended to mean exactly what it says, "offset".  In reality, we
only fully used it for tg4 offsets.  We used offset_value.file == IMM to
mean, "you have a constant offset, go look in instr->offset" and didn't
actually use the contents of the register at all in that case except for
in nir_emit_texture where we used it as a temporary before we copy it into
instr->offset.

This commit renames OFFSET_VALUE to TG4_OFFSET and restricts its usage to
indirect tg4 offsets only.  The nir_emit_texture code is refactored so that
we explicitly build a header_bits value which is placed in instr->offset
and the constant offset values (both for tg4 and regular texture
operations) are used to construct header_bits and don't go through the
offset source at all.  Finally, we stop passing offset_value in to
lower_sampler_logical_send_gen5 because we can't do indirect offsets until
gen7 anyway.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoradv: Use different intrinsic for ubo loads.
Bas Nieuwenhuizen [Mon, 28 Nov 2016 23:18:43 +0000 (00:18 +0100)]
radv: Use different intrinsic for ubo loads.

Not sure about the deprecation path, but this intrinsic
can be lowered to SMEM loads. This results in a significant
Talos performance improvement.

v2: Fix for LLVM attribute changes.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agomesa: fix active subroutine uniforms properly
Timothy Arceri [Sat, 26 Nov 2016 23:31:01 +0000 (10:31 +1100)]
mesa: fix active subroutine uniforms properly

07fe2d565b introduced a big hack in order to return
NumSubroutineUniforms when querying ACTIVE_RESOURCES for
<shader>_SUBROUTINE_UNIFORM interfaces. However this is the
wrong fix we are meant to be returning the number of active
resources i.e. the count of subroutine uniforms in the
resource list which is what the code was previously doing,
anything else will cause trouble when trying to retrieve
the resource properties based on the ACTIVE_RESOURCES count.

The real problem is that NumSubroutineUniforms was counting
array elements as separate uniforms but the innermost array
is always considered a single uniform so we fix that count
instead which was counted incorrectly in 7fa0250f9.

Idealy we could probably completely remove
NumSubroutineUniforms and just compute its value when needed
from the resource list but this works for now.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
7 years agoanv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation
Jason Ekstrand [Sat, 26 Nov 2016 06:09:30 +0000 (22:09 -0800)]
anv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation

The 1-D special case doesn't actually apply to depth or HiZ.  I discovered
this while converting BLORP over to genxml and ISL.  The reason is that the
1-D special case only applies to the new Sky Lake 1-D layout which is only
used for LINEAR 1-D images.  For tiled 1-D images, such as depth buffers,
the old gen4 2-D layout is used and the QPitch should be in rows.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
7 years agoanv/cmd_buffer: Set the correct surface type for depth/stencil
Jason Ekstrand [Mon, 28 Nov 2016 23:44:13 +0000 (15:44 -0800)]
anv/cmd_buffer: Set the correct surface type for depth/stencil

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
7 years agoanv: enable drawIndirectFirstInstance
Ilia Mirkin [Wed, 23 Nov 2016 04:20:11 +0000 (23:20 -0500)]
anv: enable drawIndirectFirstInstance

This was already piped through in the CmdDraw(Indexed)Indirect handling.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: expose depthBiasClamp, it is already set
Ilia Mirkin [Wed, 23 Nov 2016 04:03:12 +0000 (23:03 -0500)]
anv: expose depthBiasClamp, it is already set

The gen7/8_cmd_buffer logic already sets the clamp, and it's piped
through via the dynamic state.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoanv: bump maxFramebufferLayers to 2048
Ilia Mirkin [Tue, 29 Nov 2016 00:49:51 +0000 (19:49 -0500)]
anv: bump maxFramebufferLayers to 2048

This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoanv: enable storage image extended formats
Ilia Mirkin [Sun, 27 Nov 2016 21:37:17 +0000 (16:37 -0500)]
anv: enable storage image extended formats

These are all regularly available in desktop GL, so the backend fully
supports them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>