Ilia Mirkin [Sat, 27 Aug 2016 21:46:52 +0000 (17:46 -0400)]
docs: sort extensions in relnotes
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Thu, 25 Aug 2016 22:07:31 +0000 (15:07 -0700)]
isl: Allow multisampled array textures
This probably isn't the only thing that needs to be done to get
multisampled array textures working in Vulkan but I think this is all that
ISL really needs and it does fix 8 of the new CTS tests.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Ian Romanick [Thu, 18 Aug 2016 08:21:21 +0000 (09:21 +0100)]
mesa/version: OpenGL ES 3.2 depends on OES_texture_cube_map_array
This has a separate enable from ARB_texture_cube_map_array.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 17 Aug 2016 09:26:25 +0000 (10:26 +0100)]
i965: Enable OES_texture_cube_map_array on Gen8+
These are the only platforms that current expose OES_geometry_shader.
Once OpenGL ES 3.1 and OES_geometry_shader are enabled on Gen7, this
extension can be enabled there as well.
Gen6 will never get OpenGL ES 3.1, so it will never get this
extension... even though it has the desktop OpenGL extension. Alas.
NOTE: This causes a failure on Gen8+ platforms in
ES3-CTS.gtf.GL3Tests.texture_storage.texture_storage_texture_targets.
The test only fails because it doesn't know that 0x9009 is a valid
value when the extension exists.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 17 Aug 2016 09:20:34 +0000 (10:20 +0100)]
mesa: Add support for OES_texture_cube_map_array
This has a separate enable flag because this extension also requires
OES_geometry_shader. It is possible that some drivers may support
OpenGL ES 3.1 and ARB_texture_cube_map but not support
OES_geometry_shader.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 18 Aug 2016 10:11:04 +0000 (11:11 +0100)]
mesa: Add and use _mesa_has_texture_cube_map_array helper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 18 Aug 2016 09:09:41 +0000 (10:09 +0100)]
mesa: Use _mesa_has_ARB_texture_cube_map_array instead of open-coding it
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 18 Aug 2016 08:57:54 +0000 (09:57 +0100)]
mesa: Cosmetic changes in legal_texobj_target
Use bool instead of GLboolean and constify ctx.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 18 Aug 2016 08:55:49 +0000 (09:55 +0100)]
mesa: Rearrange legal_texobj_target to look more like _mesa_legal_get_tex_level_parameter_target
This makes it a bit easier to add support for more features in different
APIs.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 17 Aug 2016 09:13:24 +0000 (10:13 +0100)]
glsl: Add and use has_texture_cube_map_array helper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 17 Aug 2016 09:10:56 +0000 (10:10 +0100)]
glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
All the GLSL 4.x keywords were added to the list of reserved keywords
in GLSL ES 3.10. As far as I can tell, these are the only ones that
were missed.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 17 Jun 2016 03:35:44 +0000 (20:35 -0700)]
glsl: Silence unused parameter warning
glsl/lower_buffer_access.cpp:324:55: warning: unused parameter ‘var’ [-Wunused-parameter]
ir_variable *var,
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 23 May 2016 19:45:09 +0000 (12:45 -0700)]
i965: Enable GL_OES_geometry_shader on Gen8+
Gen7 can get this extension (and GL_OES_shader_io_blocks) as soon as the
rest of OpenGL ES 3.1 is enabled.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 24 May 2016 19:04:53 +0000 (12:04 -0700)]
glsl/linker: Fail linking on ES if uniform precision qualifiers don't match
When GL_OES_geometry_shader is enabled, this fixes
dEQP-GLES31.functional.shaders.linkage.geometry.uniform.rules.type_mismatch_1.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 23 May 2016 21:37:01 +0000 (14:37 -0700)]
glsl: Allow invocations layout qualifier with GL_OES_geometry_shader
Fixes
dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations
dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_array
dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_multisample_array
dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_3d
dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_cubemap
dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_array
dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_multisample_array
dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_3d
dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_cubemap
dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 23 May 2016 21:34:24 +0000 (14:34 -0700)]
glsl: Allow gl_InvocationID and gl_Layer with GL_OES_geometry_shader
Fixes
dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_array
dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_multisample_array
dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_3d
dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_cubemap
v2: Don't enable gl_ViewportIndex in GLSL ES 3.20. Noticed by Ilia.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 23 May 2016 20:31:29 +0000 (13:31 -0700)]
mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_size
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 23 May 2016 22:29:14 +0000 (15:29 -0700)]
mesa: Document reasons for allowing XFB drawing modes in GLES 3.1 w/GL_OES_geometry_shader
Originally this patch added the checks to allow the draw calls with XFB,
but commit
2dabd497 beat me to it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 19 Aug 2016 12:44:01 +0000 (13:44 +0100)]
mesa: Remove redundant _mesa_has_shader_subroutine
The checks in _mesa_has_shader_subroutine are slightly different than
_mesa_has_ARB_shader_subroutine, but they're not different in a way
that matters. The only way to have ctx->Version >= 40 is if
ctx->Extensions.ARB_shader_subroutine is set.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Ian Romanick [Thu, 18 Aug 2016 10:02:15 +0000 (11:02 +0100)]
nouveau: Enable EXT_texture_env_dot3 on NV10 and NV20
GL_DOT3_RGB_EXT and GL_DOT3_RGBA_EXT. are nearly identical to
GL_DOT3_RGB and GL_DOT3_RGBA. The only difference is the _EXT
versions do not apply the post-scale. Just smash logscale to 0 so
that RC_OUT_SCALE_1 is always used.
NOTE: I have not actually tested this.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ian Romanick [Thu, 18 Aug 2016 09:57:44 +0000 (10:57 +0100)]
nouveau: Fix non-1x post-scale factor with DOT3 combiner
Fixes long standing bug on NV10 and NV20 where using a non-1x RGB or A
post-scale with GL_DOT3_RGB or GL_DOT3_RGBA texture environment would
not work.
The old combiner math uses HALF_BIAS_NORMAL and HALF_BIAS_NEGATE. The
GL_NV_register_combiners defines these as
HALF_BIAS_NORMAL_NV max(0.0, e) - 0.5
HALF_BIAS_NEGATE_NV -max(0.0, e) + 0.5
In order to get the correct result from the dot-product, the
intermediate dot-product must be multiplied by 4. This is a literal
implementation of the GL_ARB_texture_env_dot3 spec. It also requires
using the register combiner post-scale. As a result, the post-scale
cannot be used for the post-scale set by the application.
The new combiner math uses EXPAND_NORMAL and EXPAND_NEGATE. The
GL_NV_register_combiners defines these as
EXPAND_NORMAL_NV 2.0 * max(0.0, e) - 1.0
EXPAND_NEGATE_NV -2.0 * max(0.0, e) + 1.0
Since this fully expands the value to [-1, 1] range, the intermediate
dot-product result is the desired value. This leaves the register
combiner post-scale available for application use.
NOTE: I have not actually tested this.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ian Romanick [Thu, 21 Jul 2016 18:16:11 +0000 (11:16 -0700)]
docs: Rename GL3.txt to features.txt
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Ian Romanick [Mon, 16 May 2016 18:30:19 +0000 (11:30 -0700)]
docs: Update GL3.txt for OpenGL 4.x on i965-ish hardware
v2: Note that GL_KHR_blend_equation_advanced and
GL_KHR_blend_equation_advanced_coherent are done.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Nicholas Bishop [Fri, 26 Aug 2016 20:38:51 +0000 (16:38 -0400)]
docs: add links to clarify patch mailing section
* Changed "Mesa mailing list" to "mesa-dev mailing list" to clarify
which list patches should be sent to
* Added an explicit link to
https://lists.freedesktop.org/mailman/listinfo/mesa-dev to show
where to subscribe to the list
* Added a link to https://git-scm.com/docs/git-send-email to help new
users of that command
v2: add signed-off-by
Signed-off-by: Nicholas Bishop <nicholasbishop@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Brian Paul [Fri, 26 Aug 2016 15:36:29 +0000 (09:36 -0600)]
svga: minor whitespace, etc clean-ups in svga_pipe_misc.c
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Fri, 26 Aug 2016 13:00:48 +0000 (07:00 -0600)]
svga: move some code in svga_propagate_surface()
Move computation of zslice, layer inside the conditional where they're
used.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Fri, 26 Aug 2016 00:08:07 +0000 (18:08 -0600)]
svga: simplify surface propagation code in svga_set_framebuffer_state()
Rewrite the comment too.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Fri, 26 Aug 2016 00:04:51 +0000 (18:04 -0600)]
svga: add some comments in the svga_surface struct
Give more info about backing resources/surfaces.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Fri, 26 Aug 2016 00:02:43 +0000 (18:02 -0600)]
svga: use new svga_check_sampler_framebuffer_resource_collision()
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Fri, 26 Aug 2016 00:01:57 +0000 (18:01 -0600)]
svga: add new svga_check_sampler_framebuffer_resource_collision()
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Thu, 25 Aug 2016 23:43:40 +0000 (17:43 -0600)]
svga: remove assertions in svga_surface cast wrappers
We don't do this for other cast wrappers. And this will simplify some
code at call sites.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Thu, 25 Aug 2016 22:15:23 +0000 (16:15 -0600)]
svga: minor code simplification in svga_texture_transfer_unmap()
Use the tex variable instead of using svga_texture() again.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Thu, 25 Aug 2016 21:43:23 +0000 (15:43 -0600)]
svga: reformat some expressions in svga_texture_transfer_map()
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Thu, 25 Aug 2016 21:17:05 +0000 (15:17 -0600)]
svga: remove duplicated variable in svga_texture_transfer_map()
tex was already declared at the function body scope.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Thu, 25 Aug 2016 21:15:31 +0000 (15:15 -0600)]
svga: move some assignments in svga_texture_transfer_map()
Put near other assignments to the svga_transfer variable.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Thu, 25 Aug 2016 21:11:17 +0000 (15:11 -0600)]
svga: minor simplifications in svga_texture_transfer_map()
Use local vars instead of jumping through a pointer.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Thu, 25 Aug 2016 21:06:18 +0000 (15:06 -0600)]
svga: minor reformatting of svga_texture() cast wrapper
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Thu, 25 Aug 2016 21:05:27 +0000 (15:05 -0600)]
svga: rewrite svga_buffer() cast wrapper
To make it symmetric with the svga_texture() cast wrapper.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Thu, 25 Aug 2016 21:04:52 +0000 (15:04 -0600)]
svga: remove local variable in create_backed_surface_view()
To simplify the code a bit.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Kenneth Graunke [Fri, 26 Aug 2016 20:17:22 +0000 (13:17 -0700)]
docs: Add GL_KHR_blend_equation_advanced to relnotes.
Mario Kleiner [Fri, 26 Aug 2016 16:59:05 +0000 (18:59 +0200)]
r600: increase performance for DRI PRIME offloading if 2nd GPU is Evergreen+
This is a direct port of Marek Olšáks patch
"radeonsi: increase performance for DRI PRIME
offloading if 2nd GPU is CIK or VI" to r600.
It uses SDMA for the detiling blit from renderoffload VRAM
to GTT, as SDMA is much faster for tiled->linear blits from
VRAM to GTT.
Testing on a dual Radeon HD-5770 setup reduced the time
for the render offload gpu to get its rendering into
system RAM from approximately 16 msecs for simple rendering
at 1920x1080 pixel 32 bpp to 5 msecs, a > 3x speedup!
This was measured using ftrace to trace the time the radeon kms
driver waited on the dmabuf fence of the renderoffload gpu to
complete.
All in all this brought the time for a flip down from 20 msecs
to 9 msecs, so the prime setup can display at full 60 fps instead
of barely 30 fps vsync'ed.
The current r600 implementation supports SDMA on Evergreen and
later, but not R600/R700 due to some bugs apparently present
in their SDMA implementation.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Jordan Justen [Thu, 18 Aug 2016 22:05:13 +0000 (15:05 -0700)]
docs: Update stencil texturing & ES 3.1 status for i965 Haswell
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Wed, 8 Jun 2016 20:17:41 +0000 (13:17 -0700)]
i965: Enable OpenGLES 3.1 for Haswell
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Tue, 14 Jun 2016 22:57:49 +0000 (15:57 -0700)]
i965: Enable ARB_texture_stencil8 for Haswell
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Wed, 8 Jun 2016 20:21:10 +0000 (13:21 -0700)]
i965: Enable ARB_stencil_texturing for Haswell
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Sat, 11 Jun 2016 23:41:18 +0000 (16:41 -0700)]
i965/gen7: Use R8_UINT stencil copy when sampling the stencil texture
v2:
* Check gen <= 7, rather than gen == 7. (Ian)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Sat, 11 Jun 2016 23:46:13 +0000 (16:46 -0700)]
i965/gen7: Copy stencil when sampling the stencil texture
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Sat, 11 Jun 2016 23:44:27 +0000 (16:44 -0700)]
i965: Add function to copy a stencil miptree to an R8_UINT miptree
v2:
* Cleanups suggested by Ian, Matt and Topi
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jordan Justen [Wed, 6 Jul 2016 22:50:34 +0000 (15:50 -0700)]
i965: Track that the stencil data was updated when using Tex*Image
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jordan Justen [Sat, 11 Jun 2016 23:29:36 +0000 (16:29 -0700)]
i965: Track that the stencil data was updated when rendering
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jordan Justen [Sat, 11 Jun 2016 23:27:48 +0000 (16:27 -0700)]
i965: Track that the stencil data was updated when clearing
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jordan Justen [Sat, 11 Jun 2016 23:21:36 +0000 (16:21 -0700)]
i965/gen7: Add R8_UINT stencil miptree copy for sampling
For gen < 8, we can't sample from the stencil buffer, which is
required for the ARB_stencil_texturing extension. We'll make a copy of
the stencil data into a new texture that we can sample using the
R8_UINT surface type.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jordan Justen [Wed, 24 Aug 2016 04:46:58 +0000 (21:46 -0700)]
i965: Fix assert with multisampling and cubemaps
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Tue, 23 Aug 2016 05:47:50 +0000 (22:47 -0700)]
i965/hsw: Adjust uploading default color for stencil surfaces
v2:
* has_component (Ken); const bits_per_channel (Topi)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Tue, 14 Jun 2016 22:04:34 +0000 (15:04 -0700)]
i965/hsw: Don't advertise more than 64 threads for compute shaders
thread_width_max in the GPGPU walker command limits us to a maximum of
64 threads.
This fixes a crash on Haswell in the OpenGLES 3.1 conformance test
suite which tests the advertised limits of the max invocation counts.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Sat, 11 Jun 2016 23:23:44 +0000 (16:23 -0700)]
main: Add MESA_VERBOSE=api support for glClearStencil
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Sat, 16 Jul 2016 01:03:29 +0000 (18:03 -0700)]
main: Add MESA_VERBOSE=api support for glTexImage
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Charmaine Lee [Fri, 26 Aug 2016 13:58:59 +0000 (07:58 -0600)]
svga: add guest statistic gathering interface
This file was supposed to be added with the previous "svga: add guest
statistic gathering interface" patch but went MIA for some reason.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 18 Aug 2016 23:37:34 +0000 (01:37 +0200)]
radeonsi: disable CE on SI + AMDGPU
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Fri, 24 Jun 2016 16:13:21 +0000 (18:13 +0200)]
winsys/amdgpu: disable IB chaining on SI
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Thu, 18 Aug 2016 23:40:29 +0000 (01:40 +0200)]
winsys/amdgpu: finish up SI addrlib integration
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Ronie Salgado [Thu, 11 Feb 2016 09:17:33 +0000 (06:17 -0300)]
winsys/amdgpu: initial SI support
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Marek Olšák [Wed, 17 Aug 2016 23:18:14 +0000 (01:18 +0200)]
gallium/radeon: add a driver query for AMDGPU_INFO_NUM_EVICTIONS
If the kernel driver doesn't support it, it returns 0.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Thu, 18 Aug 2016 13:24:41 +0000 (15:24 +0200)]
radeonsi: fix printing shaders and states on a VM fault
This was missed while rewriting the PIPE_DUMP flags.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Thu, 18 Aug 2016 11:05:29 +0000 (13:05 +0200)]
radeonsi: increase performance for DRI PRIME offloading if 2nd GPU is CIK or VI
SDMA is much faster for tiled->linear blits from VRAM to GTT.
I have Bonaire in my second PCIe slot.
$ glxinfo | grep OpenGL.renderer
OpenGL renderer string: Gallium 0.4 on AMD TONGA ...
$ DRI_PRIME=1 glxinfo | grep OpenGL.renderer
OpenGL renderer string: Gallium 0.4 on AMD BONAIRE ...
Without SDMA:
$ DRI_PRIME=1 glxgears
8796 frames in 5.0 seconds = 1759.074 FPS
8899 frames in 5.0 seconds = 1779.672 FPS
With SDMA:
$ DRI_PRIME=1 glxgears
12765 frames in 5.0 seconds = 2552.788 FPS
12888 frames in 5.0 seconds = 2577.495 FPS
The 1st GPU is irrelevant. The improvement should be much lower at 60 fps,
but definitely measurable.
SI will get this once we add SDMA blit support for it.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Thu, 18 Aug 2016 11:03:26 +0000 (13:03 +0200)]
radeonsi: enable SDMA on CIK
It passes R600_DEBUG=testdma on Bonaire/radeon.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 17 Aug 2016 12:24:26 +0000 (14:24 +0200)]
gallium/radeon: increase priority for shader binaries
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 17 Aug 2016 12:22:11 +0000 (14:22 +0200)]
gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags
there's no reason to separate these
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Miklós Máté [Fri, 26 Aug 2016 12:48:00 +0000 (06:48 -0600)]
vbo: set draw_id
Fixes conditional jump depending on uninitialized value
in si_state_draw.c:593
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Neha Bhende [Thu, 18 Aug 2016 22:27:45 +0000 (15:27 -0700)]
svga: fix regression related to srgb
This regression is caused because of commit
3190c7ee9727161d627f107c2e7f8ec3a11941c1
Regression caused by following OpenGL 4.4 spec rules relates to
GL_FRAMEBUFFER_SRGB in Mesa.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Neha Bhende [Fri, 19 Aug 2016 19:52:57 +0000 (13:52 -0600)]
svga: use local variable blit instead of pointer
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Fri, 19 Aug 2016 15:37:11 +0000 (09:37 -0600)]
svga: s/INDEX_0D/INDEX_IMMEDIATE32/
Both are zero, but the later is the right token.
Brian Paul [Fri, 19 Aug 2016 15:36:02 +0000 (09:36 -0600)]
svga: add comment about unsupported blend modes
Charmaine Lee [Fri, 19 Aug 2016 01:02:17 +0000 (18:02 -0700)]
svga: fix ordering of mksstats counter strings
String for SVGA_STATS_COUNT_TEXREADBACK was swapped
with the string for SVGA_STATS_COUNT_SURFACEWRITEFLUSH.
Trivial fix.
Charmaine Lee [Wed, 17 Aug 2016 23:50:23 +0000 (16:50 -0700)]
svga: avoid emitting redundant SetShaderResource command
Tested with Lightsmark2008, Heaven, MTT piglit, glretrace, viewperf, conform.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Wed, 17 Aug 2016 21:53:38 +0000 (14:53 -0700)]
svga: add a cleanup function to clean up sampler state
This patch adds a cleanup function to clean up sampler state at
context destruction time.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 19 Aug 2016 16:15:14 +0000 (10:15 -0600)]
svga: loosen the condition to flush in get_query_result_vgpu10()
Fixes piglit spec/ext_transform_feedback/overflow-edge-cases segfaults
because the query's fence pointer was null.
Tested with Piglit, Sauerbraten, ETQW.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Thu, 18 Aug 2016 16:15:46 +0000 (10:15 -0600)]
svga: fix vgpu10 query fencing
We don't want to flush the command buffer or sync on the fence when ending
a query (that kind of defeats the whole purpose of async queries). Do that
instead in get_query_result().
Tested with Piglit, arbocclude, Sauerbraten game, Nobel Clinician Viewer,
ETQW.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Charmaine Lee [Tue, 16 Aug 2016 01:35:28 +0000 (18:35 -0700)]
svga: avoid emitting redundant DXSetSamplers command
This patch avoid emitting redundant DXSetSamplers command.
Tested with Lightsmark2008, Heaven, MTT piglit, glretrace, viewperf.
Reviewed-by: Brian Paul <brianp@vmware.com>
Neha Bhende [Thu, 11 Aug 2016 23:56:01 +0000 (16:56 -0700)]
svga: enable ARB_clear_texture extension in the driver.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Neha Bhende [Thu, 11 Aug 2016 23:53:04 +0000 (16:53 -0700)]
svga: define svga_clear() in svga_init_clear_functions()
Put all the clearing related functions in svga_init_clear_functions()
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Neha Bhende [Thu, 11 Aug 2016 23:43:03 +0000 (16:43 -0700)]
svga: add svga_init_clear_functions()
define svga_init_clear_functions()
and svga_clear_texture as svga->pipe.clear_texture. This is part of
ARB_clear_texture extension
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Neha Bhende [Thu, 11 Aug 2016 23:37:24 +0000 (16:37 -0700)]
svga: add new function svga_clear_texture()
To clear texture this function can be used. This is part of
ARB_clear_texture extension. Basically this extension allows you to
clear texture with given color values.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Neha Bhende [Thu, 11 Aug 2016 23:30:14 +0000 (16:30 -0700)]
svga: add new begin_blit()
Saving all blitter states will be done in begin_blit() so that
begin_blit() can be used before performing any blit operation.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Charmaine Lee [Fri, 12 Aug 2016 01:41:52 +0000 (18:41 -0700)]
svga: add opt to the list of valid build types
For opt build, add VMX86_STATS to the list of cpp defines.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Fri, 19 Aug 2016 14:49:17 +0000 (08:49 -0600)]
svga: add guest statistic gathering interface
With this patch, guest statistic gathering interface is added to
svga winsys interface that can be used to gather svga driver
statistic. The winsys module can then share the statistic info with
the VMX host via the mksstats interface.
The statistic enums used in the svga driver are defined in
svga_stats_count and svga_stats_time in svga_winsys.h
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Tue, 25 Aug 2015 21:53:51 +0000 (14:53 -0700)]
svga: fix indirect non-indexable temp access
If the shader has indirect access to non-indexable temporaries,
convert these non-indexable temporaries to indexable temporary array.
This works around a bug in the GLSL->TGSI translator.
Fixes glsl-1.20/execution/fs-const-array-of-struct-of-array.shader_test
on DX11Renderer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Wed, 17 Aug 2016 14:29:55 +0000 (08:29 -0600)]
gallium/hud: move signo declaration inside PIPE_OS_UNIX block
To silence unused var warning with MSVC, MinGW.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Chris Wilson [Wed, 24 Aug 2016 19:35:46 +0000 (20:35 +0100)]
i965: Embrace "unlimited" GTT mmap support
From about kernel 4.9, GTT mmaps are virtually unlimited. A new
parameter, I915_PARAM_MMAP_GTT_VERSION, is added to advertise the
feature so query it and use it to avoid limiting tiled allocations to
only fit within the mappable aperture.
A couple of caveats:
- fence support is still limited by stride to 262144 and the stride
needs to be a multiple of tile_width (as before, and same limitation as
the current 3D pipeline in hardware)
- the max_gtt_map_object_size forcing untiled may be hiding a few bugs
in handling of large objects, though none were spotted in piglits.
See kernel commit
4cc6907501ed ("drm/i915: Add I915_PARAM_MMAP_GTT_VERSION
to advertise unlimited mmaps").
v2: Include some commentary on mmap virtual space vs CPU addressable
space.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Tobias Klausmann [Thu, 25 Aug 2016 21:48:31 +0000 (23:48 +0200)]
mesa/main: Fix missing return in non void function
This was found by obs:
I: Program returns random data in a function
E: Mesa no-return-in-nonvoid-function main/program_resource.c:109
v2: Remove the ! on the string (Ian Romanick)
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 30 Jun 2016 05:16:49 +0000 (22:16 -0700)]
i965: Implement GL_KHR_blend_equation_advanced_coherent on Gen9+.
We always use a coherent read, and ignore the "opt out" enable flag.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Thu, 30 Jun 2016 04:53:06 +0000 (21:53 -0700)]
mesa: Implement GL_KHR_blend_equation_advanced_coherent.
This adds the extension enable (so drivers can advertise it) and the
extra boolean state flag, GL_BLEND_ADVANCED_COHERENT_KHR, which can
be set to request coherent blending.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Tue, 28 Jun 2016 06:02:24 +0000 (23:02 -0700)]
i965: Enable GL_KHR_blend_equation_advanced on G45 and later.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Tue, 28 Jun 2016 15:24:11 +0000 (08:24 -0700)]
i965: Disable hardware blending if advanced blending is in use.
We'll do blending in the shader in this case, so just disable the
hardware blending.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Mon, 27 Jun 2016 18:32:16 +0000 (11:32 -0700)]
glsl: Add a lowering pass to handle advanced blending modes.
Many GPUs cannot handle GL_KHR_blend_equation_advanced natively, and
need to emulate it in the pixel shader. This lowering pass implements
all the necessary math for advanced blending. It fetches the existing
framebuffer value using the MESA_shader_framebuffer_fetch built-in
variables, and the previous commit's state var uniform to select
which equation to use.
This is done at the GLSL IR level to make it easy for all drivers to
implement the GL_KHR_blend_equation_advanced extension and share code.
Drivers need to hook up MESA_shader_framebuffer_fetch functionality:
1. Hook up the fb_fetch_output variable
2. Implement BlendBarrier()
Then to get KHR_blend_equation_advanced, they simply need to:
3. Disable hardware blending based on ctx->Color._AdvancedBlendEnabled
4. Call this lowering pass.
Very little driver specific code should be required.
v2: Handle multiple output variables per render target (which may exist
due to ARB_enhanced_layouts), and array variables (even with one
render target, we might have out vec4 color[1]), and non-vec4
variables (it's easier than finding spec text to justify not
handling it). Thanks to Francisco Jerez for the feedback.
v3: Lower main returns so that we have a single exit point where we
can add our blending epilogue (caught by Francisco Jerez).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Tue, 28 Jun 2016 16:02:42 +0000 (09:02 -0700)]
compiler: Add a new STATE_VAR_ADVANCED_BLENDING_MODE built-in uniform.
This will be used for emulating GL_KHR_advanced_blend_equation features
in shader code. We'll pass in the blending mode that's in use, and use
that in (effectively) a switch statement in the shader.
v2: Use the new _AdvancedBlendMode field.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Sat, 20 Aug 2016 19:51:03 +0000 (12:51 -0700)]
mesa: Add draw time validation for advanced blending modes.
v2: Add null checks (requested by Curro).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Sat, 20 Aug 2016 19:18:16 +0000 (12:18 -0700)]
mesa: Restyle _mesa_check_blend_func_error().
I'm about to add more error conditions to this function, so I wanted to
move the current spec citation above the code that checks it. Indenting
it required reformatting, so I tried to move it to our newer style.
While there, I also decided to drop some GL type usage, and drop the
unnecessary "_mesa_" prefix on a static function.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Tue, 28 Jun 2016 15:17:57 +0000 (08:17 -0700)]
mesa: Track the current advanced blending mode.
This will be useful for a number of things:
- Checking the current advanced blending mode against the shader's
blend_support_* qualifiers.
- Disabling hardware blending when emulating advanced blending.
- Uploading the current advanced blending mode as a state var.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Tue, 28 Jun 2016 16:18:19 +0000 (09:18 -0700)]
mesa: Allow advanced blending enums in glBlendEquation[i].
Don't allow them in glBlendEquationSeparate[i], though, as required
by the spec.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>