Eric Engestrom [Wed, 9 Jan 2019 12:11:48 +0000 (12:11 +0000)]
radv: remove a few more unnecessary KHR suffixes
Cc: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (v1)
Rhys Perry [Thu, 10 Jan 2019 11:23:04 +0000 (11:23 +0000)]
nir: fix copy-paste error in nir_lower_constant_initializers
Fixes:
393b59e0772e7bf0426bdf61c740752c4e09dde1
('nir: Rework nir_lower_constant_initializers() to handle functions')
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Andres Gomez [Mon, 7 Jan 2019 17:04:34 +0000 (19:04 +0200)]
docs: complete the calendar and release schedule documentation
As suggested by Emil Velikov.
Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Juan A. Suarez <jasuarez@igalia.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Andres Gomez [Mon, 7 Jan 2019 14:11:44 +0000 (16:11 +0200)]
glsl/linker: specify proper direction in location aliasing error
The check for location aliasing was always asuming output variables
but this validation is also called for input variables.
Fixes:
e2abb75b0e4 ("glsl/linker: validate explicit locations for SSO programs")
Cc: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Andres Gomez [Mon, 7 Jan 2019 13:49:00 +0000 (15:49 +0200)]
editorconfig: Add max_line_length property
The property is supported by the most of the editors, but not all:
https://github.com/editorconfig/editorconfig/wiki/EditorConfig-Properties#max_line_length
Cc: Eric Engestrom <eric@engestrom.ch>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Tapani Pälli [Mon, 17 Dec 2018 12:17:15 +0000 (14:17 +0200)]
intel/isl: move tiled_memcpy static libs from i965 to isl
Patch moves intel_tiled_memcpy[_sse41] libraries to isl, renames some
functions and types and makes the required build system changes for
meson, automake and Android. No functional changes are introduced.
v2: code cleanups, move isl_get_memcpy_type to i965 (Jason)
v3: move isl_mem_copy_fn to priv header, cleanups (Jason, Dylan)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 18 Oct 2018 16:51:51 +0000 (09:51 -0700)]
i965: Enable 64-bit GLSL extensions
Now that we have software implementations of ARB_gpu_shader_int64 and
ARB_gpu_shader_fp64 we can unconditionally enable these extensions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 19:06:16 +0000 (11:06 -0800)]
i965: Compile fp64 software routines and lower double-ops
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 19:50:55 +0000 (11:50 -0800)]
intel/compiler: Heap-allocate temporary storage
Shaders containing software implementations of double-precision
operations can be very large such that we cannot stack-allocate
an array of grf_count*16.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 19:48:54 +0000 (11:48 -0800)]
intel/compiler: Expand size of the 'nr' field
Shaders containing software implementations of double-precision
operations can be very large such that we have more the 2^16 virtual
registers during optimization.
Move the 'nr' field to the union containing the immediate storage and
expand it to 32-bits.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 22:49:49 +0000 (14:49 -0800)]
intel/compiler: Prevent warnings in the following patch
The next patch replaces an unsigned bitfield with a plain unsigned,
which triggers gcc to begin warning on signed/unsigned comparisons.
Keeping this patch separate from the actual move allows bisectablity and
generates no additional warnings temporarily.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Wed, 12 Dec 2018 06:04:42 +0000 (22:04 -0800)]
intel/compiler: Rearrange code to avoid future problems
A follow on commit will move nr to the same union as the immediate
data, so we should assert these invariants before we overwrite the nr
field.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 19:42:44 +0000 (11:42 -0800)]
intel/compiler: Avoid false positive assertions
A follow on patch will move the 'nr' field to the union containing the
immediate field, so prepare by checking that we're only testing these
assertions if the .file is correct.
The assertions with != ARF were kind of silly to begin with because the
<128 check is specifically only for things in the GRF.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Tue, 27 Nov 2018 19:20:20 +0000 (11:20 -0800)]
intel/compiler: Split 64-bit MOV-indirects if needed
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 11 Oct 2018 16:55:38 +0000 (09:55 -0700)]
intel/compiler: Lower 64-bit MOV/SEL operations
Matt Turner [Mon, 10 Sep 2018 21:31:29 +0000 (14:31 -0700)]
nir: Unset metadata debug bit if no progress made
NIR metadata validation verifies that the debug bit was unset (by a call
to nir_metadata_preserve) if a NIR optimization pass made progress on
the shader. With the expectation that the NIR shader consists of only a
single main function, it has been safe to call nir_metadata_preserve()
iff progress was made.
However, most optimization passes calculate progress per-function and
then return the union of those calculations. In the case that an
optimization pass makes progress only on a subset of the functions in
the shader metadata validation will detect the debug bit is still set on
any unchanged functions resulting in a failed assertion.
This patch offers a quick solution (short of a larger scale refactoring
which I do not wish to undertake as part of this series) that simply
unsets the debug bit on unchanged functions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Mon, 10 Dec 2018 19:05:02 +0000 (11:05 -0800)]
nir: Add lowering support for 64-bit operations to software
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Mon, 7 Jan 2019 23:35:31 +0000 (15:35 -0800)]
nir: Create nir_builder in nir_lower_doubles_impl()
We're going to use it more in a future patch, and this avoids a lot of
gross code.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Mon, 10 Dec 2018 19:01:39 +0000 (11:01 -0800)]
nir: Add and set info::uses_64bit
Will be used to communicate that a shader uses 64-bit operations to the
concerned lowering passes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Fri, 13 Jul 2018 00:22:16 +0000 (17:22 -0700)]
nir: Implement lowering of 64-bit shift operations
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Thu, 11 Oct 2018 17:16:25 +0000 (10:16 -0700)]
nir: Wire up int64 lowering functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Fri, 24 Feb 2017 05:40:55 +0000 (21:40 -0800)]
nir: Add some more int64 lowering helpers
[mattst88]: Found in an old branch of Jason's.
Jason implemented: inot, iand, ior, iadd, isub, ineg, iabs, compare,
imin, imax, umin, umax
Matt implemented: ixor, bcsel, b2i, i2b, i2i8, i2i16, i2i32, i2i64,
u2u8, u2u16, u2u32, u2u64, and fixed ilt
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Matt Turner [Thu, 6 Sep 2018 18:12:24 +0000 (11:12 -0700)]
nir: Tag entrypoint for easy recognition by nir_shader_get_entrypoint()
We're going to have multiple functions, so nir_shader_get_entrypoint()
needs to do something a little smarter.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Wed, 9 Jan 2019 03:49:14 +0000 (19:49 -0800)]
nir: Rework nir_lower_constant_initializers() to handle functions
Previously it assumed that only a single function (the entrypoint)
existed and attempted to lower constant initializers of shader outputs
for each function, for instance.
Sagar Ghuge [Tue, 11 Dec 2018 20:58:36 +0000 (12:58 -0800)]
glsl: Add "built-in" functions to do fp32_to_int64(fp32)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Tue, 11 Dec 2018 21:39:32 +0000 (13:39 -0800)]
glsl: Add "built-in" functions to do fp32_to_uint64(fp32)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Tue, 11 Dec 2018 19:25:19 +0000 (11:25 -0800)]
glsl: Add "built-in" functions to do fp64_to_int64(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Tue, 11 Dec 2018 19:19:38 +0000 (11:19 -0800)]
glsl: Add utility function to round and pack int64_t value
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Fri, 7 Dec 2018 23:07:57 +0000 (15:07 -0800)]
glsl: Add "built-in" functions to do fp64_to_uint64(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Fri, 7 Dec 2018 23:05:39 +0000 (15:05 -0800)]
glsl: Add utility function to round and pack uint64_t value
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Thu, 6 Dec 2018 06:37:18 +0000 (22:37 -0800)]
glsl: Add "built-in" functions to do int64_to_fp32(int64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Thu, 6 Dec 2018 01:02:42 +0000 (17:02 -0800)]
glsl: Add "built-in" functions to do uint64_to_fp32(uint64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Mon, 3 Dec 2018 20:09:38 +0000 (12:09 -0800)]
glsl: Add "built-in" functions to do int64_to_fp64(int64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Fri, 30 Nov 2018 19:50:44 +0000 (11:50 -0800)]
glsl: Add "built-in" functions to do uint64_to_fp64(uint64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Matt Turner [Fri, 9 Nov 2018 06:12:16 +0000 (22:12 -0800)]
glsl: Add "built-in" functions to convert bool to double
And vice versa.
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Matt Turner [Fri, 9 Nov 2018 06:05:56 +0000 (22:05 -0800)]
glsl: Add "built-in" functions to do ffract(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Matt Turner [Fri, 9 Nov 2018 05:59:42 +0000 (21:59 -0800)]
glsl: Add "built-in" function to do ffloor(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Matt Turner [Fri, 9 Nov 2018 05:34:05 +0000 (21:34 -0800)]
glsl: Add "built-in" functions to do fmin/fmax(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Matt Turner [Wed, 31 Oct 2018 04:48:01 +0000 (21:48 -0700)]
glsl: Add "built-in" functions to do ffma(fp64)
Definitely not actually a fused-multiply add.
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Elie Tournier [Fri, 11 Aug 2017 13:29:48 +0000 (14:29 +0100)]
glsl: Add "built-in" functions to do round(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Fri, 11 Aug 2017 13:09:01 +0000 (14:09 +0100)]
glsl: Add "built-in" functions to do trunc(fp64)
v2: use mix.
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 22:44:18 +0000 (23:44 +0100)]
glsl: Add "built-in" functions to do sqrt(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 22:11:08 +0000 (23:11 +0100)]
glsl: Add "built-in" functions to do fp32_to_fp64(fp32)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 21:36:28 +0000 (22:36 +0100)]
glsl: Add "built-in" functions to do fp64_to_fp32(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 16:39:23 +0000 (17:39 +0100)]
glsl: Add "built-in" functions to do int_to_fp64(int)
v2: use mix
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 13:22:47 +0000 (14:22 +0100)]
glsl: Add "built-in" functions to do fp64_to_int(fp64)
v2: use mix
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 10:41:13 +0000 (11:41 +0100)]
glsl: Add "built-in" functions to do uint_to_fp64(uint)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 18:13:45 +0000 (19:13 +0100)]
glsl: Add "built-in" functions to do fp64_to_uint(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 17:12:42 +0000 (18:12 +0100)]
glsl: Add "built-in" functions to do mul(fp64, fp64)
v2: use mix
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 14:39:58 +0000 (15:39 +0100)]
glsl: Add "built-in" functions to do add(fp64, fp64)
v2: use mix and findMSB to optimise.
v3: [Sagar] Fix zFrac0 == 0u case in __normalizeRoundAndPackFloat64
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 13:42:56 +0000 (14:42 +0100)]
glsl: Add "built-in" functions to do lt(fp64, fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 13:28:48 +0000 (14:28 +0100)]
glsl: Add utility function to extract 64-bit sign
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Elie Tournier [Tue, 8 Aug 2017 13:23:26 +0000 (14:23 +0100)]
glsl: Add "built-in" functions to do eq/ne(fp64, fp64)
Elie Tournier [Tue, 8 Aug 2017 13:12:35 +0000 (14:12 +0100)]
glsl: Add "built-in" function to do sign(fp64)
v2: use mix.
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 12:55:30 +0000 (13:55 +0100)]
glsl: Add "built-in" functions to do neg(fp64)
v2: use mix.
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 12:39:18 +0000 (13:39 +0100)]
glsl: Add "built-in" function to do abs(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Matt Turner [Thu, 15 Nov 2018 18:18:12 +0000 (10:18 -0800)]
glsl: Create file to contain software fp64 functions
The following patches will add implementations of various
double-precision operations to this file.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 23 Oct 2018 23:01:12 +0000 (16:01 -0700)]
glsl: Add utility to convert text files to C strings
Will be used to convert the .glsl source file containing software fp64
routines to a .h file that can be included while building the compiler.
This commit contains two squashed together: the first from Ian adding
the utility (with the existing title), and the second from Dylan making
the code both python2 and python3 compatible.
This is somewhat modeled after the xxd utility that comes with Vim.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
xxd.py: Make python2 and 3 compatible
This makes use of unicode_literals, so that undecorated strings are
considered text (python2 unicode, python3 str) and not bytes in python2
and text in python3. It makes use of io.open, which provides python2
with python3's open behavior (it's an alias in python3), in particular
support for the 't' and 'b' option. Finally, it decorates all of the
string literals with the 'b' prefix, so that python interprets them as
bytes.
I've removed the stdin and stdout options, as python2 always requires
these to be bytes, but python3 always treats them as text (there is a
way to get at the underlying bytes buffer, but that's even more
complexity), and makes the input files required arguments.
In the meson we use the '@INPUT@' shorthand instead of listing each
input, as meson will expand that to [prog_python, '@INPUT0@', @INPUT1@,
..., @OUTPUT@, ...]
Timothy Arceri [Mon, 9 Apr 2018 04:40:40 +0000 (14:40 +1000)]
glsl: Copy function out to temp if we don't directly ref a variable
Otherwise we can end up with IR that looks like this:
(
(declare (temporary ) vec4 f@8)
(assign (xyzw) (var_ref f@8) (var_ref f) )
(call f16 ((swiz y (var_ref f@8) )))
(assign (xyzw) (var_ref f) (var_ref f@8) )
))
When we really need:
(declare (temporary ) float inout_tmp)
(assign (x) (var_ref inout_tmp) (swiz y (var_ref f) ))
(call f16 ((var_ref inout_tmp) ))
(assign (y) (var_ref f) (swiz y (swiz xxxx (var_ref inout_tmp) )))
(declare (temporary ) void void_var)
The GLSL IR function inlining code seemed to produce correct code
even without this but we need the correct IR for GLSL IR -> NIR to
be able to understand whats going on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 18:58:43 +0000 (10:58 -0800)]
glsl: Add function support to glsl_to_nir
Based on a patch from Tim Arceri, but I had to substantially rewrite it
as a result of the NIR derefs rework.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Fri, 7 Dec 2018 22:03:51 +0000 (14:03 -0800)]
intel/fs: Remove FS_OPCODE_UNPACK_HALF_2x16_SPLIT opcodes.
These are broken on a future platform, but it turns out we don't need
to fix them, since they're just type-converting moves with strided
source. Kill them.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Francisco Jerez [Fri, 7 Dec 2018 23:40:43 +0000 (15:40 -0800)]
intel/fs: Remove nasty open-coded CHV/BXT 64-bit workarounds.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Francisco Jerez [Sat, 8 Dec 2018 07:56:27 +0000 (23:56 -0800)]
intel/fs: Remove existing lower_conversions pass.
It's redundant with the functionality provided by lower_regioning now.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Francisco Jerez [Sat, 29 Dec 2018 12:00:13 +0000 (04:00 -0800)]
intel/fs: Introduce regioning lowering pass.
This legalization pass is meant to handle situations where the source
or destination regioning controls of an instruction are unsupported by
the hardware and need to be lowered away into separate instructions.
This should be more reliable and future-proof than the current
approach of handling CHV/BXT restrictions manually all over the
visitor. The same mechanism is leveraged to lower unsupported type
conversions easily, which obsoletes the lower_conversions pass.
v2: Give conditional modifiers the same treatment as predicates for
SEL instructions in lower_dst_modifiers() (Iago). Special-case a
couple of other instructions with inconsistent conditional mod
semantics in lower_dst_modifiers() (Curro).
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Francisco Jerez [Sat, 29 Dec 2018 09:41:09 +0000 (01:41 -0800)]
intel/fs: Constify fs_inst::can_do_source_mods().
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Francisco Jerez [Fri, 7 Dec 2018 22:26:23 +0000 (14:26 -0800)]
intel/fs: Respect CHV/BXT regioning restrictions in copy propagation pass.
Currently the visitor attempts to enforce the regioning restrictions
that apply to double-precision instructions on CHV/BXT at NIR-to-i965
translation time. It is possible though for the copy propagation pass
to violate this restriction if a strided move is propagated into one
of the affected instructions. I've only reproduced this issue on a
future platform but it could affect CHV/BXT too under the right
conditions.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Francisco Jerez [Fri, 7 Dec 2018 22:05:52 +0000 (14:05 -0800)]
intel/eu/gen7: Fix brw_MOV() with DF destination and strided source.
I triggered this bug while prototyping code for a future platform on
IVB. Could be a problem today though if a strided move is
copy-propagated into a type-converting move with DF destination.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Francisco Jerez [Fri, 7 Dec 2018 22:15:50 +0000 (14:15 -0800)]
intel/fs: Fix bug in lower_simd_width while splitting an instruction which was already split.
This seems to be a problem in combination with the lower_regioning
pass introduced by a future commit, which can modify a SIMD-split
instruction causing its execution size to become illegal again. A
subsequent call to lower_simd_width() would hit this bug on a future
platform.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Francisco Jerez [Thu, 6 Dec 2018 22:11:34 +0000 (14:11 -0800)]
intel/fs: Implement quad swizzles on ICL+.
Align16 is no longer a thing, so a new implementation is provided
using Align1 instead. Not all possible swizzles can be represented as
a single Align1 region, but some fast paths are provided for
frequently used swizzles that can be represented efficiently in Align1
mode.
Fixes ~90 subgroup quad swap Vulkan CTS tests.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Francisco Jerez [Sat, 29 Dec 2018 09:44:00 +0000 (01:44 -0800)]
intel/fs: Handle source modifiers in lower_integer_multiplication().
lower_integer_multiplication() implements 32x32-bit multiplication on
some platforms by bit-casting one of the 32-bit sources into two
16-bit unsigned integer portions. This can give incorrect results if
the original instruction specified a source modifier. Fix it by
emitting an additional MOV instruction implementing the source
modifiers where necessary.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Andrii Simiklit [Wed, 9 Jan 2019 13:39:45 +0000 (15:39 +0200)]
anv/pipeline: remove unnecessary null-pointer check
Looks like it is impossible that 'last' variable is a null
because at least the get_vs_prog_data shouldn't return a null pointer.
So this check is unnecessary starts from commit:
99d497c5b691 "anv/pipeline: Replace get_fs_input_map with ..."
This small issue is found by cppcheck.
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Indrajit Das [Thu, 3 Jan 2019 09:06:33 +0000 (14:36 +0530)]
st/va: Return correct status from vlVaQuerySurfaceStatus
This ensures that during encoding, applications can get
the correct status of the surface before submitting
more operations on the same.
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Indrajit Das <indrajit-kumar.das@amd.com>
Roland Scheidegger [Wed, 9 Jan 2019 16:25:52 +0000 (17:25 +0100)]
Revert "llvmpipe: Always return some fence in flush (v2)"
This reverts commit
f6a6da8131383d8eeee07cd59326a70f4b15866b.
With this commit we see massive amounts of asserts triggering
in lp_fence_wait(), assert(f->issued), for instance with libgl_xlib
state tracker and piglit. Not entirely sure if the assert could
just be removed.
Marek Olšák [Tue, 8 Jan 2019 16:12:05 +0000 (11:12 -0500)]
st/mesa: don't leak pipe_surface if pipe_context is not current
We have found some pipe_surface leaks internally.
This is the same code as surface_destroy in radeonsi.
Ideally, surface_destroy would be in pipe_screen.
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Tue, 8 Jan 2019 15:47:31 +0000 (10:47 -0500)]
st/mesa: don't reference pipe_surface locally in PBO code
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Tue, 8 Jan 2019 15:44:29 +0000 (10:44 -0500)]
st/mesa: unify window-system renderbuffer initialization
Reviewed-by: Brian Paul <brianp@vmware.com>
Mario Kleiner [Mon, 7 Jan 2019 18:42:29 +0000 (19:42 +0100)]
radeonsi: Fix use of 1- or 2- component GL_DOUBLE vbo's.
With Mesa 18.1, commit
be973ed21f6e, si_llvm_load_input_vs()
changed the number of source 32-bit wide dword components
used for fetching vertex attributes into the vertex shader
from a constant 4 to a variable num_channels number, depending
on input data format, with some special case handling for
input data formats like 64-Bit doubles.
In the case of a GL_DOUBLE input data format with one
or two components though, e.g, submitted via ...
a) glTexCoordPointer(1, GL_DOUBLE, 0, buffer);
b) glTexCoordPointer(2, GL_DOUBLE, 0, buffer);
... the input format would be SI_FIX_FETCH_RG_64_FLOAT,
but no special case handling was implemented for that
case, so in the default path the number of 32-bit
dwords would be set to the number of float input components
derived from info->input_usage_mask. This ends with corrupted
input to the vertex shader, because fetching a 64-bit double
from the vbo requires fetching two 32-bit dwords instead of 1,
and fetching a two double input requires 4 dword fetches
instead of 2, so in these cases the vertex shader receives
incomplete/truncated input data:
a) float v = gl_MultiTexCoord0.x; -> v.x is corrupted.
b) vec2 v = gl_MultiTexCoord0.xy; -> v.x is assigned
correctly, but v.y is corrupted.
This happens with the standard TGSI IR compiled shaders.
Under NIR with R600_DEBUG=nir, we got correct behavior
because the current radeonsi nir code always assigns
info->input_usage_mask = TGSI_WRITEMASK_XYZW, thereby
always fetches 4 dwords regardless of what the shader
actually needs.
Fix this by properly assigning 2 or 4 dword fetches for
one or two component GL_DOUBLE input.
Fixes:
be973ed21f6e ("radeonsi: load the right number of
components for VS inputs and TBOs")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Rhys Perry [Wed, 9 Jan 2019 11:09:33 +0000 (11:09 +0000)]
ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics
Fixes artifacts in World of Warcraft when Multi-sample Alpha-Test is
enabled with DXVK.
It also fixes artifacts with Fallout 4's god rays with DXVK.
Various piglit interpolateAt*() tests under NIR are also fixed.
v2: formatting fix
update commit message to include Fallout 4 and the Fixes tag
Fixes:
f4e499ec791 ('radv: add initial non-conformant radv vulkan driver')
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106595
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Samuel Pitoiset [Wed, 9 Jan 2019 09:06:08 +0000 (10:06 +0100)]
radv: skip draws with instance_count == 0
Loosely based on RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 9 Jan 2019 11:31:48 +0000 (12:31 +0100)]
radv: enable variable pointers
The Vulkan spec 1.1.97 says:
"variablePointers specifies whether the implementation supports
the SPIR-V VariablePointers capability. When this feature is
not enabled, shader modules must not declare the
VariablePointers capability."
As the SPIR-V feature is enabled, we should turn on the
extension feature as well.
All dEQP-VK.spirv_assembly.instruction.compute.variable_pointers.*
pass with the khronos internal repo. Note that a bunch of them
fails with the public repo, but it's expected as they violate the
specification.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 8 Jan 2019 13:30:32 +0000 (14:30 +0100)]
radv: get rid of bunch of KHR suffixes
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Maya Rashish [Sun, 6 Jan 2019 16:39:36 +0000 (18:39 +0200)]
radeon: fix printf format specifier.
From glibc printf(3):
Z A nonstandard synonym for z that predates the appearance of z.
Do not use in new code.
Z may not exist on non-glibc systems. Prefer the standard symbol.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tomasz Figa [Fri, 14 Dec 2018 08:17:40 +0000 (17:17 +0900)]
llvmpipe: Always return some fence in flush (v2)
If there is no last fence, due to no rendering happening yet, just
create a new signaled fence and return it, to match the expectations of
the EGL sync fence API.
Fixes random "Could not create sync fence 0x3003" assertion failures from
Skia on Android, coming from the following code:
https://android.googlesource.com/platform/frameworks/base/+/master/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp#427
Reproducible especially with thread count >= 4.
One could make the driver always keep the reference to the last fence,
but:
- the driver seems to explicitly destroy the fence whenever a rendering
pass completes and changing that would require a significant functional
change to the code. (Specifically, in lp_scene_end_rasterization().)
- it still wouldn't solve the problem of an EGL sync fence being created
and waited on without any rendering happening at all, which is
also likely to happen with Android code pointed to in the commit.
Therefore, the simple approach of always creating a fence is taken,
similarly to other drivers, such as radeonsi.
Tested with piglit llvmpipe suite with no regressions and following
tests fixed:
egl_khr_fence_sync
conformance
eglclientwaitsynckhr_flag_sync_flush
eglclientwaitsynckhr_nonzero_timeout
eglclientwaitsynckhr_zero_timeout
eglcreatesynckhr_default_attributes
eglgetsyncattribkhr_invalid_attrib
eglgetsyncattribkhr_sync_status
v2:
- remove the useless lp_fence_reference() dance (Nicolai),
- explain why creating the dummy fence is the right approach.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Eric Anholt [Tue, 8 Jan 2019 19:45:16 +0000 (11:45 -0800)]
glsl: Fix buffer overflow with an atomic buffer binding out of range.
The binding is checked against the limits later in the function, so we
need to make sure we don't overflow before the check here.
Fixes this valgrind warning (and sometimes segfault):
==1460== Invalid write of size 4
==1460== at 0x74C98DD: ast_declarator_list::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:4943)
==1460== by 0x74C054F: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:159)
==1460== by 0x7435C12: _mesa_glsl_compile_shader (glsl_parser_extras.cpp:2130)
in
dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.
exceed_atomic_counters_limit
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Eric Anholt [Sat, 5 Jan 2019 00:52:32 +0000 (16:52 -0800)]
nir: Make nir_deref_instr_build/get_const_offset actually use size_align.
I think this was copy-and-paste mistake -- nir_opt_large_constants was
passing in glsl_get_natural_size_align_bytes() given brw_nir.c's arguments
to the opt pass.
I wanted to reuse this function for handling constant offsets of arrays of
images in V3D.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Danylo Piliaiev [Wed, 2 Jan 2019 13:55:08 +0000 (15:55 +0200)]
glsl/linker: Fix unmatched TCS outputs being reduced to local variable
Always match TCS outputs since they are shared by all invocations
within the patch and should not be converted to local variables.
This is one of the issues found in Downward.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104297
Eric Anholt [Thu, 27 Dec 2018 07:04:10 +0000 (23:04 -0800)]
v3d: Enable GL_ARB_texture_gather on V3D 4.x.
This is part of GLES 3.1, and with the NIR lowering we're now passing the
GLES31 testcases.
Eric Anholt [Thu, 27 Dec 2018 06:45:04 +0000 (22:45 -0800)]
nir: Add nir_lower_tex support for Broadcom's swizzled TG4 results.
V3D returns the texels in a different order in the resulting vec4 from
what GLSL wants, so we need to put in a swizzle. Fixes
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.base_level.level_1
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bas Nieuwenhuizen [Fri, 28 Dec 2018 14:20:13 +0000 (15:20 +0100)]
freedreno: Move register constant files to src/freedreno.
This way they can be shared. Build tested with meson, but not too sure
on the autotools stuff though.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Caio Marcelo de Oliveira Filho [Tue, 8 Jan 2019 17:31:29 +0000 (09:31 -0800)]
nir: fix warning in nir_lower_io.c
Initialize the variable with NULL. Fixes the following
In file included from ../src/compiler/nir/nir_lower_io.c:34:
../src/compiler/nir/nir_lower_io.c: In function ‘nir_lower_explicit_io’:
../src/compiler/nir/nir.h:668:11: warning: ‘addr’ may be used uninitialized in this function [-Wmaybe-uninitialized]
return src;
^~~
../src/compiler/nir/nir_lower_io.c:735:17: note: ‘addr’ was declared here
nir_ssa_def *addr;
^~~~
v2: Avoid using a 'default' case so we get help from the compiler when
new deref types are added. (Lionel)
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Chia-I Wu [Tue, 8 Jan 2019 00:26:53 +0000 (16:26 -0800)]
freedreno/drm: sync uapi again
"pad" was missing in Mesa's msm_drm.h. sizeof(drm_msm_gem_info)
remains the same, but now the compiler initializes the field to
zero.
Buffer allocation results in EINVAL without this for me.
Cc: Rob Clark <robdclark@gmail.com>
Cc: Kristian Høgsberg <hoegsberg@gmail.com>
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Chia-I Wu [Mon, 7 Jan 2019 20:54:19 +0000 (12:54 -0800)]
meson: fix EGL/X11 build without GLX
dep_xcb and others were not set under this configuration.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Eric Engestrom [Tue, 8 Jan 2019 18:06:01 +0000 (18:06 +0000)]
wsi: drop unneeded KHR suffix
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Tue, 8 Jan 2019 18:04:54 +0000 (18:04 +0000)]
anv: drop unneeded KHR suffix
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Karol Herbst [Tue, 23 Oct 2018 21:26:22 +0000 (23:26 +0200)]
nir: rename global/local to private/function memory
the naming is a bit confusing no matter how you look at it. Within SPIR-V
"global" memory is memory accessible from all threads. glsl "global" memory
normally refers to shader thread private memory declared at global scope. As
we already use "shared" for memory shared across all thrads of a work group
the solution where everybody could be happy with is to rename "global" to
"private" and use "global" later for memory usually stored within system
accessible memory (be it VRAM or system RAM if keeping SVM in mind).
glsl "local" memory is memory only accessible within a function, while SPIR-V
"local" memory is memory accessible within the same workgroup.
v2: rename local to function as well
v3: rename vtn_variable_mode_local as well
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dylan Baker [Tue, 18 Dec 2018 22:37:52 +0000 (14:37 -0800)]
autotools: Remove tegra vdpau driver
This has never functioned and probably wont ever function, due to the
way gallium media state trackers are architected and the tegra video
decoder is architected.
Cc: Thierry Reding <thierry.reding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fixes:
1755f608f5201e0a23f00cc3ea1b01edd07eb6ef
("tegra: Initial support")
Pierre Moreau [Mon, 7 Jan 2019 20:30:17 +0000 (21:30 +0100)]
clover/meson: Ignore 'svn' suffix when computing CLANG_RESOURCE_DIR
The version exported by LLVM in its CMake configuration files can
include the “svn” suffix when building a development version (for
example “8.0.0svn”). However the exported clang headers are still found
under “lib/clang/8.0.0/”, without the “svn” suffix.
Meson takes care of removing the “svn” suffix from the version when
using the dependency’s `version()` method.
This processing is already performed in “configure.ac” when using
autotools.
Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Lionel Landwerlin [Sun, 23 Dec 2018 17:49:23 +0000 (17:49 +0000)]
anv: flush fast clear colors into compressed surfaces
In the following scenario :
1. Create image format R8G8B8A8_UNORM
2. Create image view format R8G8B8A8_SRGB
3. Clear the view through a sub pass to a particular color
4. Barrier on the image to from color attachment to source transfer
5. Copy the image into a linear buffer to check the content
The step 4 resolving the clear color is unaware of the SRGB format of
the view, because the blorp resolve operations operate on images the
color associated with the resolve will not operate on SRGB format but
UNORM. Leading to the wrong color being written into surfaces.
This change forces a clear color resolve at the end of the render pass
so following resolves won't have to deal with the clear color with a
format that doesn't match the image's format.
On gfxbench vulkan_5_normal 1280x720, this appear to cost us ~0.5fps,
from 49.316 down to 48.949.
v2: Only fast clear resolve when image & view have different formats
(Lionel)
v3: Update warning (Jason)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Lionel Landwerlin [Mon, 24 Dec 2018 10:11:59 +0000 (10:11 +0000)]
anv: explictly specify format for blorp ccs/mcs op
Resolve operations can happen when dealing with view (begin/end
subpasses) in which case the view's format needs to apply, not the
image's format.
v2: Relayout arguments of a ccs_op() call (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911
Cc: mesa-stable@lists.freedesktop.org
Tapani Pälli [Mon, 7 Jan 2019 08:52:56 +0000 (10:52 +0200)]
dri3: initialize adaptive_sync as false before configQueryb
Fixes following errors from valgrind output:
==23388== Conditional jump or move depends on uninitialised value(s)
==23388== at 0x48B4924: loader_dri3_drawable_init (loader_dri3_helper.c:381)
==23388== by 0x48A97D2: dri3_create_drawable (dri3_glx.c:386)
==23388== by 0x489E190: driFetchDrawable (dri_common.c:369)
==23388== by 0x48A9187: dri3_bind_context (dri3_glx.c:195)
==23388== by 0x488B75C: MakeContextCurrent (glxcurrent.c:220)
==23388== by 0x488B8DB: glXMakeCurrent (glxcurrent.c:267)
==23388== by 0x10A987: ??? (in /usr/bin/glxgears)
==23388== by 0x4BEB412: (below main) (in /usr/lib64/libc-2.28.so)
==23388==
==23388== Conditional jump or move depends on uninitialised value(s)
==23388== at 0x48B5A40: loader_dri3_swap_buffers_msc (loader_dri3_helper.c:923)
==23388== by 0x48A9B7E: dri3_swap_buffers (dri3_glx.c:587)
==23388== by 0x4887A81: glXSwapBuffers (glxcmds.c:857)
==23388== by 0x10ADED: ??? (in /usr/bin/glxgears)
==23388== by 0x4BEB412: (below main) (in /usr/lib64/libc-2.28.so)
Fixes:
2e12fe425fe "loader/dri3: Enable adaptive_sync via _VARIABLE_REFRESH property"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>