Christian König [Sat, 1 Mar 2014 12:25:58 +0000 (13:25 +0100)]
st/omx/enc: fix crash on destruction
Signed-off-by: Christian König <christian.koenig@amd.com>
Kenneth Graunke [Fri, 28 Feb 2014 21:40:12 +0000 (13:40 -0800)]
mesa: Drop unused hash_table::mem_ctx field.
It's never used, and it's equivalent to ralloc_parent(ht) if you really
need it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Michel Dänzer [Fri, 7 Mar 2014 01:49:30 +0000 (10:49 +0900)]
clover: Fix build against LLVM SVN r203065 or newer
llvm/Linker.h was moved to llvm/Linker/Linker.h.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Brian Paul [Thu, 6 Mar 2014 17:56:27 +0000 (10:56 -0700)]
mesa: add MESA_FORMAT_R8G8B8A8_SRGB
To match PIPE_FORMAT_R8G8B8A8_SRGB.
v2: fix component name copy&paste bugs
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Matt Turner [Wed, 5 Mar 2014 05:11:38 +0000 (21:11 -0800)]
mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.
Because people insist on doing things like explicitly disabling SSE 4.1.
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberger <david.heidelberger@ixit.cz>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71547
Eric Anholt [Tue, 4 Mar 2014 23:52:05 +0000 (15:52 -0800)]
i965: Fix render-to-texture in non-FinishRenderTexture cases.
We've had several problems now with FinishRenderTexture not getting called
enough, and we're ready to just give up on it ever doing what we need. In
particular, an upcoming Steam title had rendering bugs that could be fixed
by always_flush_cache=true.
Instead of hoping Mesa core can figure out when we need to flush our
caches, just track what BOs we've rendered to in a set, and when we render
from a BO in that set, emit a flush and clear the set.
There's some overhead to keeping this set, but most of that is just
hashing the pointer -- it turns out our set never even gets very large,
because cache flushes are so common (even on cairo-gl).
No statistically significant performance difference in cairo-gl (n=100),
despite spending ~.5% CPU in these set operations.
v1: (Original patch by Eric Anholt.)
v2: (Changes by Ken Graunke.)
- Rebase forward from May 7th 2013 -> March 4th 2014.
- Drop the FinishRenderTexture hook entirely; after rebasing the
patch, the hook was just an empty function.
- Move the brw_render_cache_set_clear() call from
intel_batchbuffer_emit_flush() to brw_emit_pipe_control_flush().
In theory, this could catch more cases where we've flushed.
- Consider stencil as a possible texturing source.
v3: (changes by anholt):
- Move set_clear() back to emit_mi_flush() -- it means we can drop
more forced flushes from the code. In the previous location, it
wouldn't have been called when we wanted pre-gen6.
- Move the set clear from batch init to reset -- it should be empty at
the start of every batch, since the kernel handled any inter-batch
flush for us.
v4: Drop the debug code in set.c that I accidentally committed.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com> [v2]
Brian Paul [Thu, 6 Mar 2014 18:24:33 +0000 (11:24 -0700)]
mesa: fix copy & paste bugs in pack_ubyte_SRGB8()
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Thu, 6 Mar 2014 17:58:30 +0000 (10:58 -0700)]
mesa: fix copy & paste bugs in pack_ubyte_SARGB8()
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Aaron Watry [Tue, 4 Mar 2014 23:12:19 +0000 (17:12 -0600)]
gallium/util: Fix memory leak
Fix a leaked vertex shader in u_blitter.c
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
CC: "10.1" <mesa-stable@lists.freedesktop.org>
José Fonseca [Thu, 6 Mar 2014 16:57:05 +0000 (16:57 +0000)]
st/mesa: Add R8G8B8A8_SRGB case to st_pipe_format_to_mesa_format.
With the recent SRGB changes all my automated OpenGL llvmpipe tests
(piglit, conform, glretrace) start asserting with the backtrace below.
I'm hoping this change will fix it. I'm not entirely sure, as this
doesn't happen in my development machine (the bug probably depends on
the exact X visual).
Anyway, it seems the sensible thing to do here.
Program terminated with signal 5, Trace/breakpoint trap.
#0 _debug_assert_fail (expr=expr@entry=0x7fa324df2ed7 "0", file=file@entry=0x7fa324e3fc30 "src/mesa/state_tracker/st_format.c", line=line@entry=758, function=function@entry=0x7fa324e40160 <__func__.34798> "st_pipe_format_to_mesa_format") at src/gallium/auxiliary/util/u_debug.c:281
#0 _debug_assert_fail (expr=expr@entry=0x7fa324df2ed7 "0", file=file@entry=0x7fa324e3fc30 "src/mesa/state_tracker/st_format.c", line=line@entry=758, function=function@entry=0x7fa324e40160 <__func__.34798> "st_pipe_format_to_mesa_format") at src/gallium/auxiliary/util/u_debug.c:281
No locals.
#1 0x00007fa3241d22b3 in st_pipe_format_to_mesa_format (format=format@entry=PIPE_FORMAT_R8G8B8A8_SRGB) at src/mesa/state_tracker/st_format.c:758
__func__ = "st_pipe_format_to_mesa_format"
#2 0x00007fa3241c8ec5 in st_new_renderbuffer_fb (format=format@entry=PIPE_FORMAT_R8G8B8A8_SRGB, samples=0, sw=<optimised out>) at src/mesa/state_tracker/st_cb_fbo.c:295
strb = 0x19e8420
#3 0x00007fa32409d355 in st_framebuffer_add_renderbuffer (stfb=stfb@entry=0x19e7fa0, idx=<optimised out>) at src/mesa/state_tracker/st_manager.c:314
rb = <optimised out>
format = PIPE_FORMAT_R8G8B8A8_SRGB
sw = <optimised out>
#4 0x00007fa32409e635 in st_framebuffer_create (st=0x19e7fa0, st=0x19e7fa0, stfbi=0x19e7a30) at src/mesa/state_tracker/st_manager.c:458
stfb = 0x19e7fa0
mode = {rgbMode = 1 '\001', floatMode = 0 '\000', colorIndexMode = 0 '\000', doubleBufferMode = 0, stereoMode = 0, haveAccumBuffer = 0 '\000', haveDepthBuffer = 1 '\001', haveStencilBuffer = 1 '\001', redBits = 8, greenBits = 8, blueBits = 8, alphaBits = 8, redMask = 0, greenMask = 0, blueMask = 0, alphaMask = 0, rgbBits = 32, indexBits = 0, accumRedBits = 0, accumGreenBits = 0, accumBlueBits = 0, accumAlphaBits = 0, depthBits = 24, stencilBits = 8, numAuxBuffers = 0, level = 0, visualRating = 0, transparentPixel = 0, transparentRed = 0, transparentGreen = 0, transparentBlue = 0, transparentAlpha = 0, transparentIndex = 0, sampleBuffers = 0, samples = 0, maxPbufferWidth = 0, maxPbufferHeight = 0, maxPbufferPixels = 0, optimalPbufferWidth = 0, optimalPbufferHeight = 0, swapMethod = 0, bindToTextureRgb = 0, bindToTextureRgba = 0, bindToMipmapTexture = 0, bindToTextureTargets = 0, yInverted = 0, sRGBCapable = 1}
idx = <optimised out>
#5 st_framebuffer_reuse_or_create (st=st@entry=0x19dfce0, fb=<optimised out>, stfbi=stfbi@entry=0x19e7a30) at src/mesa/state_tracker/st_manager.c:728
No locals.
#6 0x00007fa32409e8cc in st_api_make_current (stapi=<optimised out>, stctxi=0x19dfce0, stdrawi=0x19e7a30, streadi=0x19e7a30) at src/mesa/state_tracker/st_manager.c:747
st = 0x19dfce0
stdraw = 0x640064
stread = 0x1300000006
ret = <optimised out>
#7 0x00007fa324074a20 in XMesaMakeCurrent2 (c=c@entry=0x195bb00, drawBuffer=0x19e7e90, readBuffer=0x19e7e90) at src/gallium/state_trackers/glx/xlib/xm_api.c:1194
No locals.
#8 0x00007fa3240783c8 in glXMakeContextCurrent (dpy=0x194e900, draw=8388610, read=8388610, ctx=0x195bac0) at src/gallium/state_trackers/glx/xlib/glx_api.c:1177
drawBuffer = <optimised out>
readBuffer = <optimised out>
xmctx = 0x195bb00
glxCtx = 0x195bac0
firsttime = 0 '\000'
no_rast = 0 '\000'
#9 0x00007fa32407852f in glXMakeCurrent (dpy=<optimised out>, drawable=<optimised out>, ctx=<optimised out>) at src/gallium/state_trackers/glx/xlib/glx_api.c:1211
No locals.
Acked-by: Brian Paul <brianp@vmware.com>
Brian Paul [Wed, 5 Mar 2014 23:06:00 +0000 (16:06 -0700)]
glapi: remove u_mutex wrapper code, use c99 thread mutexes directly
v2: fix initializer mistake spotted by Chia-I Wu.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Brian Paul [Wed, 5 Mar 2014 14:47:41 +0000 (07:47 -0700)]
glapi: rename u_current dispatch table functions
Put "table" in the names to make things more understandable.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Brian Paul [Wed, 5 Mar 2014 14:47:41 +0000 (07:47 -0700)]
glapi: replace 'user' with 'context' in u_current.[ch] code
To make the functions more understandable.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Brian Paul [Wed, 5 Mar 2014 23:39:59 +0000 (16:39 -0700)]
glsl: fix compiler warnings in link_uniforms.cpp
With a non-debug build, gcc has two complaints:
1. 'found' var not used. Silence with '(void) found;'
2. 'id' not initialized. It's assigned by the UniformHash->get()
call, actually. But init it to zero to silence gcc.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ilia Mirkin [Thu, 6 Mar 2014 03:34:27 +0000 (22:34 -0500)]
mesa/st: only compare the one scissor
sizeof(scissor) returns the size of the full array rather than a single
element. Fix it to consider just the one element.
Fixes:
0705fa35 ("st/mesa: add support for GL_ARB_viewport_array (v0.2)")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Chia-I Wu [Mon, 3 Mar 2014 04:44:43 +0000 (12:44 +0800)]
st/mesa: make winsys fbo sRGB-capable when supported
The texture formats of winsys fbo are always linear becase the st manager
(st/dri for example) could not know the colorspace used. But it does not mean
that we cannot make the fbo sRGB-capable. By
- setting rb->Visual.sRGBCapable to GL_TRUE when the pipe driver supports the
format in sRGB colorspace,
- giving rb an sRGB internal format, and
- updating code to check rb->Format instead of strb->texture->format,
we should be good.
Fixed bug 75226 for at least llvmpipe and ilo, with no piglit regression.
v2: do not set rb->Visual.sRGBCapable for GLES contexts to avoid surprises
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75226
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Chia-I Wu [Tue, 4 Mar 2014 04:52:07 +0000 (12:52 +0800)]
st/mesa: add mappings for MESA_FORMAT_B8G8R8X8_SRGB
The format is mapped to PIPE_FORMAT_B8G8R8X8_SRGB.
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 4 Mar 2014 04:18:52 +0000 (12:18 +0800)]
mesa: add MESA_FORMAT_B8G8R8X8_SRGB
The format is needed to represent an RGB-only winsys framebuffer that is
sRGB-capable.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 4 Mar 2014 16:10:00 +0000 (09:10 -0700)]
mesa: fix packing/unpacking for MESA_FORMAT_A4R4G4B4_UNORM
Spotted by Chia-I Wu.
v2: also fix unpack_ubyte_ARGB4444_REV()
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Eric Anholt [Tue, 4 Mar 2014 23:12:40 +0000 (15:12 -0800)]
i965: Fix predicated-send-based discards with MRT.
We need the header setup to not be predicated on which pixels are
undiscarded. I'm not sure originally if I had thought that the mask
disable implied predicate disable, or if I had just misread the mask
disable as predicate disable. Either way, I know I had spent more time
thinking about this in the gen8 generator than the gen7 generator.
Plus, it turns out that I had mis-implemented the "the GPU will use the
predicate unless this header is present" comment, by skipping setting up
the pixel mask when the header was present.
Fixes GPU hangs in piglit glsl-fs-discard-mrt, Trine, Trine 2 and
preusmably MLL.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75207
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 4 Mar 2014 22:43:16 +0000 (14:43 -0800)]
configure: Fix bashism.
/bin/sh defaults to dash on debian.
Reviewed-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Wed, 5 Mar 2014 21:12:07 +0000 (22:12 +0100)]
docs: update 10.2 release notes
Brian Paul [Tue, 4 Mar 2014 22:24:16 +0000 (15:24 -0700)]
mesa: remove remaining uses of _glthread_GetID()
It was really only used in the radeon driver for a debug printf.
And evidently, libGL.so referenced it just to work around some sort
of linker issue.
This patch removes the two calls to the function and the function
itself.
Fixes undefined _glthread_GetID symbol in libGL reported by 'nm'.
Though, the missing symbol doesn't cause any issues on my system but
it does cause glxinfo to fail on one of our test systems.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Tue, 4 Mar 2014 16:11:32 +0000 (09:11 -0700)]
mesa: new init_teximage_fields_ms() function to init MS texture images
Before, it was kind of ugly to set the multisample fields with
assignments after we called _mesa_init_teximage_fields().
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Rob Clark [Wed, 5 Mar 2014 16:29:45 +0000 (11:29 -0500)]
WIP: freedreno/a3xx: incorrect scissor for binning pass
If scissor optimization is used (to avoid bringing scissored portions of
the render target into GMEM and then back out to system memory) in
combination with hw binning pass, the result would be a scissor mismatch
between binning pass and rendering pass. This would cause rendering
bugs in some scenarios with (for example) gnome-shell.
I would have expected that simply using the correct screen-scissor
during the binning pass would be enough, but seems like there is
something else missing. So for now disable binning pass if scissor
optimization is used.
Topi Pohjolainen [Tue, 18 Feb 2014 20:27:42 +0000 (22:27 +0200)]
i965: Mark invariants in backend_visitor as constants
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Tue, 18 Feb 2014 20:50:13 +0000 (22:50 +0200)]
i965: Merge resolving of shader program source
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Fri, 14 Feb 2014 09:54:02 +0000 (11:54 +0200)]
i965: Merge initialisation of backend_visitor
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Wed, 12 Feb 2014 12:16:59 +0000 (14:16 +0200)]
i965/wm: Use resolved miptree consistently in surface setup
Most of the logic refers to the local variable 'mt' directly but
a few cases use 'intelObj->mt' instead. These are the same for
now but will be different once stencil miptree gets used.
v2 (Ian): fixed also indentation in surrounding lines
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Sat, 15 Feb 2014 08:26:09 +0000 (10:26 +0200)]
i965/vec4: Mark invariant members as constants in vec4_visitor
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Tue, 18 Feb 2014 17:26:27 +0000 (19:26 +0200)]
i965: Mark sources for offset getters as constants
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ian Romanick [Wed, 5 Mar 2014 07:31:35 +0000 (09:31 +0200)]
docs: Import 10.1 release notes, add news item.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ilia Mirkin [Sat, 1 Mar 2014 03:11:49 +0000 (22:11 -0500)]
nv50,nvc0: add 11f_11f_10f vertex support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Mon, 24 Feb 2014 05:59:25 +0000 (21:59 -0800)]
i965: Implement ARB_stencil_texturing on Gen8+.
On earlier hardware, we had to implement math in the shader to translate
Y-tiled or untiled coordinates to W-tiled coordinates (which is what
BLORP does today in order to texture from stencil buffers).
On Broadwell, we can simply state that it's W-tiled in SURFACE_STATE,
and adjust the pitch. This is much easier.
In the surface state code, I chose to handle the "should we sample depth
or stencil?" question separately from the setup for sampling from
stencil. This should make it work with the BindRenderbufferTexImage
hook as well, and hopefully be reusable for GL_ARB_texture_stencil8
someday.
v2: Update docs/GL3.txt (caught by Matt).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 24 Feb 2014 05:59:24 +0000 (21:59 -0800)]
mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).
While the GL_ARB_stencil_texturing extension does not allow the creation
of stencil textures, it does allow shaders to sample stencil values
stored in packed depth/stencil textures.
Specifically, applications can call glTexParameter* with a pname of
GL_DEPTH_STENCIL_TEXTURE_MODE and value of either GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX to select which component they wish to sample. The
default value is GL_DEPTH_COMPONENT (for traditional depth sampling).
Shaders should use an unsigned integer sampler (presumably usampler2D)
to access stencil data. Otherwise, results are undefined. Using shadow
samplers with GL_STENCIL_INDEX selected also is undefined behavior.
This patch creates a new gl_texture_object field, StencilSampling, to
indicate that stencil should be sampled rather than depth. (I chose to
use a boolean since I figured it would be more convenient for drivers.)
It also introduces the [Get]TexParameter code to get and set the value,
and of course the extension plumbing.
v2: Also consider textures incomplete when sampling stencil with
non-NEAREST min/mag filters (caught by Eric Anholt).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dieter Nützel [Tue, 4 Mar 2014 22:49:01 +0000 (17:49 -0500)]
radeon/uvd: fix typo in documentation
s/grap/grab/
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Eric Anholt [Thu, 30 Jan 2014 18:19:44 +0000 (10:19 -0800)]
dri: Require libudev-dev for building DRI on Linux.
The loader infrastructure for everything but DRI2 requires that udev be
present, so we can figure out an appropriate driver from the fd. We don't
have a portable solution yet, but presumably it will have similar lookup
based on the device node.
It will also be even more required for krh's udev-based hwdb support,
which lets us have a loader that actually loads DRI drivers not included
in the loader's source distribution.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75212
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tom Stellard [Tue, 4 Mar 2014 15:22:59 +0000 (10:22 -0500)]
clover: Use correct LLVM version in #if for DataLayout construction
Spotted by Michel Dänzer.
Zack Rusin [Tue, 4 Mar 2014 04:09:58 +0000 (23:09 -0500)]
translate: fix buffer overflows
Because in draw we always inject position at slot 0 whenever
fragment shader would take the maximum number of inputs (32) it
meant that we had PIPE_MAX_ATTRIBS + 1 slots to translate, which
meant that we were crashing with fragment shaders that took
the maximum number of attributes as inputs. The actual max number
of attributes we need to translate thus is PIPE_MAX_ATTRIBS + 1.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
Zack Rusin [Tue, 4 Mar 2014 03:53:51 +0000 (22:53 -0500)]
draw/llvm: fix generation of the VS with GS present
draw_current_shader_* functions return a final output when considering
both the geometry shader and the vertex shader. But when code generating
vertex shader we can not be using output slots from the geometry shader
because, obviously, those can be completely different. This fixes a
number of very non-obvious crashes.
A side-effect of this bug was that sometimes the vertex shading code
could save some random outputs as position/clip when the geometry
shader was writing them and vertex shader had different outputs at
those slots (sometimes writing garbage and sometimes something correct).
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
Anuj Phogat [Mon, 3 Mar 2014 22:40:14 +0000 (14:40 -0800)]
mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()
From OpenGL 3.3 spec, page 141:
"Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL
require either depth component data or depth/stencil component data.
Textures with other base internal formats require RGBA component data.
The error INVALID_OPERATION is generated if one of the base internal
format and format is DEPTH_COMPONENT or DEPTH_STENCIL, and the other
is neither of these values."
Fixes Khronos OpenGL CTS test failure: proxy_textures_invalid_size
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Mon, 3 Mar 2014 19:40:31 +0000 (11:40 -0800)]
mesa: Use clear_teximage_fields() in place of _mesa_init_teximage_fields()
This patch makes no functional changes to the code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Sat, 22 Feb 2014 00:58:07 +0000 (16:58 -0800)]
mesa: Set initial internal format of a texture to GL_RGBA
From OpenGL 4.0 spec, page 398:
"The initial internal format of a texel array is RGBA
instead of 1. TEXTURE_COMPONENTS is deprecated; always
use TEXTURE_INTERNAL_FORMAT."
Fixes Khronos OpenGL CTS test failure: proxy_textures_invalid_size
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Sun, 2 Mar 2014 02:31:07 +0000 (18:31 -0800)]
scons: Build with C++11 with LLVM >= 3.5.
Starting with llvm-3.5svn r202574, LLVM expects C+11 mode.
commit
f8bc17fadc8f170c1126328d203f0dab78960137
Author: Chandler Carruth <chandlerc@gmail.com>
Date: Sat Mar 1 06:31:00 2014 +0000
[C++11] Turn off compiler-based detection of R-value references, relying
on the fact that we now build in C++11 mode with modern compilers. This
should flush out any issues. If the build bots are happy with this, I'll
GC all the code for coping without R-value references.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@202574
91177308-0d34-0410-b5e6-
96231b3b80d8
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Brian Paul [Sat, 1 Mar 2014 18:16:27 +0000 (11:16 -0700)]
st/osmesa: check buffer size when searching for buffers
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75543
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
José Fonseca [Tue, 4 Mar 2014 14:07:10 +0000 (14:07 +0000)]
configure: s/--with-llvm-shared-libs/--enable-llvm-shared-libs/
`--enable-llvm-shared-libs` option was recently renamed as
`--with-llvm-shared-libs`, but several error messages still mention the
old option, causing confusing.
Trivial.
José Fonseca [Mon, 3 Mar 2014 15:06:19 +0000 (15:06 +0000)]
c11/threads: Don't implement thrd_current on Windows.
GetCurrentThread() returns a pseudo-handle (a constant which only makes
sense when used within the calling thread) and not a real handle.
DuplicateHandle() will return a real handle, but it will create a new
handle every time we call. Calling DuplicateHandle() here means we will
leak handles, which can cause serious problems.
In short, the Windows implementation of thrd_t needs a thorough make
over, and it won't be pretty. It looks like C11 committee
over-simplified things: it would be much better to have seperate objects
for threads and thread IDs like C++11 does.
For now, just comment out the thrd_current() implementation, so we get
build errors if anybody tries to use it.
Thanks to Brian Paul for spotting and diagnosing this problem.
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Mon, 3 Mar 2014 14:55:41 +0000 (14:55 +0000)]
mapi/u_thread: Use GetCurrentThreadId
u_thread_self() expects thrd_current() to return a unique numeric ID
for the current thread, but this is not feasible on Windows.
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Mon, 3 Mar 2014 14:53:30 +0000 (14:53 +0000)]
c11/threads: Fix nano to milisecond conversion.
Per https://gist.github.com/yohhoy/2223710/#comment-710118
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel@daenzer.net>
Marek Olšák [Mon, 3 Mar 2014 01:20:45 +0000 (02:20 +0100)]
r600g: implement edge flags
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sun, 23 Feb 2014 17:46:43 +0000 (18:46 +0100)]
r600g: port color buffer format conversion from radeonsi
r600_translate_colorformat is rewritten to look like radeonsi.
r600_translate_colorswap is shared with radeonsi.
r600_colorformat_endian_swap is consolidated.
This adds some formats which were missing. Future "plain" formats will
automatically be supported.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sun, 23 Feb 2014 17:44:46 +0000 (18:44 +0100)]
radeonsi: move translate_colorswap to common code
Also translate the Y__X swizzle.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Emil Velikov [Tue, 4 Mar 2014 02:13:48 +0000 (02:13 +0000)]
Revert "configure: use enable_dri_glx local variable"
This reverts commit
dfe8cb48fc13587afb2d829c29432c0eacd0aba3.
Accidently pushed this commit, over
1bb23abe065(configure: disable
shared glapi when building xlib powered glx).
Emil Velikov [Thu, 27 Feb 2014 18:03:15 +0000 (18:03 +0000)]
configure: disable shared glapi when building xlib powered glx
With commit
0432aa064b(configure: use shared-glapi when more than one
gl* API is used) we removed "disable shared-glapi when building without
dri" hunk.
In the good old days of classic mesa, dri and xlib-glx were mutually
exclusive thus the hunk made sense.
Currently enable-dri is used as a synonym for a range of things thus
it's more appropriate to handle xlib-glx explicitly.
Fixes a missing symbol '_glapi_Dispatch' in a xlib powered libGL,
build using the following
./autogen.sh --enable-xlib-glx --disable-dri --with-gallium-drivers=swrast
Cc: Brian Paul <brianp@vmware.com>
Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Brian Paul [Sat, 1 Mar 2014 17:40:24 +0000 (10:40 -0700)]
mesa: remove unneeded glthread.c file
The _glthread_GetID() function is also defined in mapi_glapi.c
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 1 Mar 2014 17:40:24 +0000 (10:40 -0700)]
mesa: remove empty glthread.h file
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 1 Mar 2014 17:40:24 +0000 (10:40 -0700)]
mesa: remove unused glthread/TSD macros
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 1 Mar 2014 17:40:24 +0000 (10:40 -0700)]
xlib: remove unneeded context tracking code
This removes the only use of _glthread_Get/SetTSD(), etc.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 1 Mar 2014 17:21:08 +0000 (10:21 -0700)]
xlib: simplify context handling
Get rid of the fake_glx_context struct. Now, an XMesaContext is the
same as a GLXContext.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 1 Mar 2014 17:21:08 +0000 (10:21 -0700)]
xlib: remove unused realglx.[ch] files
At one point in time, the xlib driver could call the real GLX functions.
But that's long dead.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 1 Mar 2014 17:21:07 +0000 (10:21 -0700)]
mesa: remove unused _glthread_*MUTEX() macros
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 1 Mar 2014 17:21:07 +0000 (10:21 -0700)]
glsl: switch to c11 mutex functions
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 1 Mar 2014 17:21:07 +0000 (10:21 -0700)]
mesa: switch to c11 mutex functions
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 1 Mar 2014 17:21:07 +0000 (10:21 -0700)]
xlib: switch to c11 mutex functions
The _glthread_LOCK/UNLOCK_MUTEX() macros are just wrappers around
the c11 mutex functions. Let's start getting rid of those wrappers.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 28 Feb 2014 17:53:59 +0000 (10:53 -0700)]
mesa: update packed format layout comments
Update the comments for the packed formats to accurately reflect the
layout of the bits in the pixel. For example, for the packed format
MESA_FORMAT_R8G8B8A8, R is in the least significant position while A
is in the most-significant position of the 32-bit word.
v2: also fix MESA_FORMAT_A1B5G5R5_UNORM, per Roland.
Hans [Sat, 1 Mar 2014 18:28:18 +0000 (11:28 -0700)]
mesa: don't define c99 math functions for MSVC >= 1800
Signed-off-by: Brian Paul <brianp@vmware.com>
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Hans [Sat, 1 Mar 2014 18:26:09 +0000 (11:26 -0700)]
util: don't define isfinite(), isnan() for MSVC >= 1800
Signed-off-by: Brian Paul <brianp@vmware.com>
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Brian Paul [Mon, 3 Mar 2014 16:59:45 +0000 (09:59 -0700)]
mesa: don't call ctx->Driver.ClearBufferSubData() if size==0
Fixes failed assertion when trying to map zero-length region.
https://bugs.freedesktop.org/show_bug.cgi?id=75660
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Sat, 1 Mar 2014 19:14:15 +0000 (12:14 -0700)]
softpipe: use 64-bit arithmetic in softpipe_resource_layout()
To avoid 32-bit integer overflow for large textures. Note: we're
already doing this in llvmpipe.
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Grigori Goronzy [Sun, 2 Mar 2014 11:57:04 +0000 (12:57 +0100)]
NV_vdpau_interop: fix IsSurfaceNV return type
The spec incorrectly used void as return type, when it should have
been GLboolean. This has now been fixed. According to Nvidia, their
implementation always used GLboolean.
Reviewed-by: Christian König <christian.koenig@amd.com>
Grigori Goronzy [Sun, 2 Mar 2014 11:57:03 +0000 (12:57 +0100)]
st/vdpau: fix possible NULL dereference
Reviewed-by: Christian König <christian.koenig@amd.com>
Christian König [Sat, 1 Mar 2014 11:31:20 +0000 (12:31 +0100)]
st/omx: always advertise all components
omx_component_library_Setup should return all entrypoints the library
implements, independent of what is available on the current hardware.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74944
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Bruno Jiménez [Sun, 2 Mar 2014 21:39:02 +0000 (22:39 +0100)]
clover: Fix building with latest llvm
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Bruno Jiménez [Sun, 2 Mar 2014 21:39:01 +0000 (22:39 +0100)]
configure: Remove more flags from llvm-config
This way, we are left with only the preprocessor flags and '-std=X'
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Fabio Pedretti [Sat, 1 Mar 2014 09:11:12 +0000 (10:11 +0100)]
configure.ac: consolidate dependencies version check
Reviewed-by: Matt Turner <mattst88@gmail.com>
Julien Cristau [Sat, 1 Mar 2014 09:11:11 +0000 (10:11 +0100)]
glx/dri2: fix build failure on HURD
Patch from Debian package.
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Dave Airlie [Wed, 18 Dec 2013 00:01:27 +0000 (10:01 +1000)]
st/dri: add support for dma-buf importer (DRIimage v8)
This is just a simple implementation that stores the extra values into the DRIimage
struct and just uses the fd importer. I haven't looked into what is required
to import YUV or deal with the extra parameters.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 18 Dec 2013 00:00:46 +0000 (10:00 +1000)]
st/dri: move fourcc->format conversion to a common place
Before I cut-n-paste this a 3rd time lets consolidate it.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Sat, 1 Mar 2014 08:11:18 +0000 (00:11 -0800)]
mesa: Move MESA_GLSL=dump output to stderr.
i965 recently moved debug printfs to use stderr, including ones which
trigger on MESA_GLSL=dump. This resulted in scrambled output.
For drivers using ir_to_mesa, print_program was already using stderr,
yet all the code around it was using stdout.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Sat, 1 Mar 2014 07:15:49 +0000 (23:15 -0800)]
glsl: Fix broken LRP algebraic optimization.
opt_algebraic was translating lrp(x, 0, a) into add(x, -mul(x, a)).
Unfortunately, this references "x" twice, which is invalid in the IR,
leading to assertion failures in the validator.
Normally, cloning IR solves this. However, "x" could actually be an
arbitrary expression tree, so copying it could result in huge piles
of wasted computation. This is why we avoid reusing subexpressions.
Instead, transform it into mul(x, add(1.0, -a)), which is equivalent
but doesn't need two references to "x".
Fixes a regression since
d5fa8a95621169, which isn't in any stable
branches. Fixes 18 shaders in shader-db (bastion and yofrankie).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rob Clark [Sun, 2 Mar 2014 13:48:08 +0000 (08:48 -0500)]
freedreno/a3xx/compiler: overflow in trans_endif
The logic to count number of block outputs was out of sync with the
actual array construction. But to simplify / make things less fragile,
we can just allocate the arrays for worst case size.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 1 Mar 2014 17:06:44 +0000 (12:06 -0500)]
freedreno/a3xx/compiler: fix for resolving PHI's
A value may be assigned on only one side of an if/else. In this case we
can simply substitute a mov.f32f32.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sun, 23 Feb 2014 19:40:41 +0000 (14:40 -0500)]
freedreno/lowering: two-sided-color
Add option to generate fragment shader to emulate two sided color.
Additional inputs are added to shader for BCOLOR's (on corresponding to
each COLOR input). CMP instructions are used to select whether to use
COLOR or BCOLOR.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 26 Feb 2014 19:34:05 +0000 (14:34 -0500)]
freedreno/a3xx/compiler: add SSG
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 26 Feb 2014 17:15:25 +0000 (12:15 -0500)]
freedreno/a3xx: fix gl_PointSize
If vertex writes pointsize, there are a few extra bits we need to turn
on in the cmdstream here and there.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 26 Feb 2014 17:04:11 +0000 (12:04 -0500)]
freedreno: resync generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 22 Feb 2014 15:47:27 +0000 (10:47 -0500)]
freedreno/a3xx: binning-pass vertex shader variant
Now that we have the infrastructure for shader variants, add support to
generate an optimized shader for hw binning pass (with varyings/outputs
other than position/pointsize removed). This exposes the possibility
that the shader uses fewer constants than what is bound, so we have to
take care to not emit consts beyond what the shader uses, lest we
provoke the wrath of the HLSQ lockup!
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 25 Feb 2014 13:51:30 +0000 (08:51 -0500)]
freedreno/a3xx: add support for frag coord/face
Fixes anything that tries to use gl_FrontFacing/gl_FragCoord. Also,
face support is needed to emulate two sided color.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 25 Feb 2014 13:02:28 +0000 (08:02 -0500)]
freedreno/a3xx: fix for unused inputs
An unused input might not have a register assigned. We don't want bogus
regid to result in impossibly high max_reg..
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Chris Forbes [Sat, 22 Feb 2014 05:09:31 +0000 (18:09 +1300)]
i965: Validate (and resolve) all the bound textures.
BRW_MAX_TEX_UNIT is the static limit on the number of textures we
support per-stage, not in total.
Core's `Unit` array is sized by MAX_COMBINED_TEXTURE_IMAGE_UNITS, which
is significantly larger, and across the various shader stages, up to
ctx->Const.MaxCombinedTextureImageUnits elements of it may be actually
used.
Fixes invisible bad behavior in piglit's max-samplers test (although
this escalated to an assertion failure on HSW with texture_view, since
non-immutable textures only have _Format set by validation.)
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Wed, 26 Feb 2014 18:28:05 +0000 (07:28 +1300)]
i965: Widen sampler key bitfields for 32 samplers
Previously the `high` 16 samplers on Haswell+ would not get sampler
workarounds applied.
Don't bother widening YUV fields, since they're ignored and going away
soon anyway.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Emil Velikov [Sat, 22 Feb 2014 03:04:02 +0000 (03:04 +0000)]
dri/i9*5: correctly calculate the amount of system memory
The variable name states megabytes, while we calculate the amount in
kilobytes. Correct this by dividing with the correct amount.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ilia Mirkin [Thu, 27 Feb 2014 06:07:30 +0000 (01:07 -0500)]
gallium/util: add missing u_math include
This is needed for MIN2/MAX2
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Fri, 28 Feb 2014 14:55:04 +0000 (07:55 -0700)]
mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINT
Fixes glGetTexImage() when converting from MESA_FORMAT_Z32_FLOAT_S8X24_UINT
to GL_UNSIGNED_INT_24_8. Hit by the piglit
ext_packed_depth_stencil-getteximage test.
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Siavash Eliasi [Mon, 10 Feb 2014 09:58:16 +0000 (13:28 +0330)]
glx/apple: Fixed glx context memory leak in case of failure.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Jeremy Huddleston Sequoia: <jeremyhu@apple.com>
Siavash Eliasi [Mon, 10 Feb 2014 09:58:15 +0000 (13:28 +0330)]
gbm/dri: Fixed buffer object memory leak in case of failure.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Siavash Eliasi [Mon, 10 Feb 2014 09:58:14 +0000 (13:28 +0330)]
r300g/tests: Added missing fclose for FILE resource.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Ian Romanick [Wed, 26 Feb 2014 20:48:56 +0000 (12:48 -0800)]
i915: Allocate the sys_buffer using _mesa_align_malloc
Though it won't matter on Linux, use _mesa_align_free to release it.
Since i965 doesn't have sys_buffer, I overlooked this in the
GL_ARB_map_buffer_alignment work a few months ago. Fixes i915 (and
presumably i830) regressions in ARB_map_buffer_range tests and the
failure in arb_map_buffer_alignment-sanity_test.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74960
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Wed, 26 Feb 2014 20:32:29 +0000 (12:32 -0800)]
i915: Only allow 8 vertex texture units
There's no reason to have more vertex texture units than fragment
texture units on this hardware. Since increasing the default maximum
number of texture units from 16 to 32, this has triggered some segfault
in i915 driver. There's probably some array or bitfield that isn't
properly sized now. This really papers over the bug, but I don't think
I'll lose any sleep over that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74071
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Petri Latvala [Thu, 27 Feb 2014 14:15:05 +0000 (16:15 +0200)]
i965: Assert array index on access to vec4_visitor's arrays.
v2: vec4_visitor::pack_uniform_registers(): Use correct comparison in the
assert, this->uniforms is already adjusted. Compare the actual value used to
index uniform_size and uniform_vector_size instead.
Signed-off-by: Petri Latvala <petri.latvala@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>