Francisco Jerez [Thu, 14 Jan 2016 20:20:46 +0000 (12:20 -0800)]
i965: Rename define for the PIPE_CONTROL DC flush bit.
Its previous name was somewhat misleading, this really behaves like a
RW cache flush rather than an invalidation.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 14 Jan 2016 20:17:01 +0000 (12:17 -0800)]
i965: Invalidate state cache before L3 partitioning set-up.
The state cache is also L3-backed so it seems sensible to make sure
it's clean as we do for other RO caches before repartitioning the L3.
This wasn't part of my original L3 partitioning code because I was
able to reproduce hangs on Gen7 hardware when the state cache
invalidation happened asynchronously with previous 3D rendering, which
should no longer be possible after the previous change.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 14 Jan 2016 19:22:46 +0000 (11:22 -0800)]
i965: Fix cache pollution race during L3 partitioning set-up.
We need to split the stalling flush from the RO cache invalidation
into a different PIPE_CONTROL command to make sure that the top of the
pipe invalidation happens after any previous rendering is complete.
Otherwise it's possible for previous rendering to pollute the L3 cache
in the short window of time between RO invalidation and the completion
of the stalling flush. Fixes rendering artifacts on Unigine Heaven,
Metro Last Light Redux and Metro 2033 Redux.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93540
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93599
Tested-by: Darius Spitznagel <d.spitznagel@goodbytez.de>
Tested-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Sun, 7 Feb 2016 02:43:45 +0000 (18:43 -0800)]
i965/fs: Don't emit unnecessary SEL instruction from emit_image_atomic().
The SEL instruction with predication mode NONE emitted when the atomic
operation doesn't need to be predicated is a no-op and might rely on
undocumented hardware behaviour. Noticed by chance while looking at
the assembly output.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Matt Turner [Mon, 8 Feb 2016 23:32:12 +0000 (15:32 -0800)]
i965/vec4: Update vec4 unit tests for commit
01dacc83ff.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94050
Brian Paul [Mon, 8 Feb 2016 17:52:02 +0000 (10:52 -0700)]
dri/common: include debug_output.h to silence warning
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
tgsi: minor whitespace fixes in tgsi_scan.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
tgsi: s/true/TRUE/ in tgsi_scan.c
Just to be consistent.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
tgsi: use switches instead of big if/else ifs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
tgsi: break gigantic tgsi_scan_shader() function into pieces
New functions for examining instructions, declarations, etc.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
st/mesa: minor formatting fixes in st_cb_bitmap.c
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
mesa: move GL_ARB_debug_output code into new debug_output.c file
The errors.c file had grown quite large so split off this extension
code into its own file. This involved making a handful of functions
non-static.
Acked-by: Timothy Arceri <timothy.arceri@collabora.com>
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
gallium/util: whitespace, formatting fixes in u_debug_stack.c
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
gallium/util: whitespace, formatting fixes in u_staging.[ch] files
Still some nonsensical comments.
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
gallium/util: switch over to new u_debug_image.[ch] code
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
gallium/util: put image dumping functions into separate file
To try to reduce the clutter in u_debug.[ch]
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Mon, 8 Feb 2016 16:29:38 +0000 (09:29 -0700)]
gallium/util: whitespace, formatting fixes in u_debug.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Sun, 7 Feb 2016 22:27:48 +0000 (23:27 +0100)]
trace: add missing pipe_context::clear_texture()
This fixes a crash with bin/arb_clear_texture-base-formats and
probably some other tests which use clear_texture().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Sun, 7 Feb 2016 21:33:33 +0000 (22:33 +0100)]
trace: remove useless MALLOC() in trace_context_draw_vbo()
There is no need to allocate memory when unwrapping the indirect buf.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Vinson Lee [Sat, 6 Feb 2016 07:16:31 +0000 (23:16 -0800)]
mesa/extensions: Fix NVX_gpu_memory_info lexicographical order.
Fixes MesaExtensionsTest.AlphabeticallySorted.
Fixes:
1d79b9958090 ("mesa: implement GL_NVX_gpu_memory_info (v2)")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94016
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sat, 6 Feb 2016 22:08:29 +0000 (17:08 -0500)]
glsl: return cloned signature, not the builtin one
The builtin data can get released with a glReleaseShaderCompiler call.
We're careful everywhere to clone everything that comes out of builtins
except here, where we accidentally return the signature belonging to the
builtin version, rather than the locally-cloned one.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Rob Herring <robh@kernel.org>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Sat, 6 Feb 2016 22:07:59 +0000 (17:07 -0500)]
glsl: make sure builtins are initialized before getting the shader
The builtin function shader is part of the builtin state, released
when glReleaseShaderCompiler is called. We must ensure that the
builtins have been (re)initialized before attempting to link with the
builtin shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Rob Herring <robh@kernel.org>
Cc: mesa-stable@lists.freedesktop.org
Samuel Pitoiset [Sat, 6 Feb 2016 19:24:41 +0000 (20:24 +0100)]
tgsi: use TGSI_WRITEMASK_XYZW instead of hardcoding the mask
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Serge Martin <edb+mesa@sigluy.net>
Timothy Arceri [Tue, 2 Feb 2016 22:46:56 +0000 (09:46 +1100)]
glsl: don't generate transform feedback candidate when not required
If we are not even looking for one don't bother generating a candidate
list.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Tue, 2 Feb 2016 22:39:10 +0000 (09:39 +1100)]
glsl: replace unreachable code with an assert()
All interface blocks will have been lowered by this point so just
use an assert. Returning false would have caused all sorts of
problems if they were not lowered yet and there is an assert to
catch this later anyway.
We also update the tests to reflect this change.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jan Vesely [Fri, 5 Feb 2016 22:54:57 +0000 (17:54 -0500)]
r600, compute: Do not overwrite pipe_resource.screen
found by inspection.
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Jan Vesely [Fri, 5 Feb 2016 17:01:13 +0000 (12:01 -0500)]
r600g: Ignore format for PIPE_BUFFER targets
Fixes compute since
7dd31b81fee7fe40bd09cf3fbc324fcc32782479
gallium/radeon: support PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Fri, 5 Feb 2016 18:38:40 +0000 (19:38 +0100)]
mesa/get: fix a breakage after rebase
trivial.
Matt Turner [Mon, 18 Jan 2016 01:30:14 +0000 (20:30 -0500)]
i965/vec4: don't copy ATTR into 3src instructions with complex swizzles
The vec4 backend, at the end, does this:
if (inst->is_3src()) {
for (int i = 0; i < 3; i++) {
if (inst->src[i].vstride == BRW_VERTICAL_STRIDE_0)
assert(brw_is_single_value_swizzle(inst->src[i].swizzle));
So make sure that we use the same conditions when trying to
copy-propagate. UNIFORMs will be converted to vstride 0 in
convert_to_hw_regs, but so will ATTRs when interleaved (as will happen
in a GS with multiple attributes). Since the vstride is not set at
copy-prop time, infer it by inspecting dispatch_mode and reject ATTRs if
they have non-scalar swizzles and are interleaved.
Fixes assertion errors in dolphin-generated geometry shaders (or
misrendering on opt builds) on Sandybridge or on IVB/HSW with
INTEL_DEBUG=nodualobj.
Co-authored-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93418
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Marek Olšák [Fri, 5 Feb 2016 16:47:13 +0000 (17:47 +0100)]
docs/relnotes: document memory info extensions
Marek Olšák [Tue, 2 Feb 2016 01:09:36 +0000 (02:09 +0100)]
gallium/radeon: implement query_memory_info (v2)
v2: don't use DIV_ROUND_UP (no so useful)
also return eviction stats
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Tue, 2 Feb 2016 00:27:55 +0000 (01:27 +0100)]
st/mesa: implement and enable memory info extensions (v2)
v2: assert and return if query_memory_info is not set
rebase
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Tue, 2 Feb 2016 00:26:59 +0000 (01:26 +0100)]
mesa: implement GL_ATI_meminfo (v2)
v2: rebase
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Tue, 2 Feb 2016 00:22:52 +0000 (01:22 +0100)]
mesa: implement GL_NVX_gpu_memory_info (v2)
v2: implement eviction queries properly
add gl_memory_info structure
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Mon, 1 Feb 2016 20:56:50 +0000 (21:56 +0100)]
gallium: add interface for querying memory usage and sizes (v2)
If you're worried about the duplication of some CAPs, we can remove them
later.
v2: add fields for memory eviction stats
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sat, 30 Jan 2016 01:54:47 +0000 (02:54 +0100)]
gallium/radeon: remove radeon_info::r600_tiling_config
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sat, 30 Jan 2016 01:50:34 +0000 (02:50 +0100)]
gallium/radeon: get pipe_interleave_bytes AKA group_bytes from the winsys
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sat, 30 Jan 2016 01:29:32 +0000 (02:29 +0100)]
gallium/radeon: set num_banks in the winsys
amdgpu doesn't have to set this, because radeonsi gets it from tile mode
arrays by default.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sat, 30 Jan 2016 00:52:58 +0000 (01:52 +0100)]
gallium/radeon: just get num_tile_pipes from the winsys
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sat, 30 Jan 2016 00:44:26 +0000 (01:44 +0100)]
winsys/amdgpu: add an assertion to cik_get_num_tile_pipes (v2)
v2: print an error to stderr
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sat, 30 Jan 2016 00:37:17 +0000 (01:37 +0100)]
winsys/amdgpu: remove an r600-only setting
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sat, 30 Jan 2016 00:27:46 +0000 (01:27 +0100)]
gallium/radeon: rename & reorder members of radeon_info
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Steinar H. Gunderson [Tue, 2 Feb 2016 00:16:51 +0000 (01:16 +0100)]
mesa: Fix locking of GLsync objects.
GLsync objects had a race condition when used from multiple threads
(which is the main point of the extension, really); it could be
validated as a sync object at the beginning of the function, and then
deleted by another thread before use, causing crashes. Fix this by
changing all casts from GLsync to struct gl_sync_object to a new
function _mesa_get_and_ref_sync() that validates and increases
the refcount.
In a similar vein, validation itself uses _mesa_set_search(), which
requires synchronization -- it was called without a mutex held, causing
spurious error returns and other issues. Since _mesa_get_and_ref_sync()
now takes the shared context mutex, this problem is also resolved.
Fixes bug #92757, found while developing Nageru, my live video mixer
(due for release at FOSDEM 2016).
v2: Marek: silence warnings, fix declaration after code
Signed-off-by: Steinar H. Gunderson <sesse@google.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 11 Dec 2015 21:03:56 +0000 (16:03 -0500)]
radeonsi: add placeholder MC and SRBM performance counter groups
Yet another change motivated by AMD GPUPerfStudio compatibility. These groups
are not directly accessible from userspace, and AMD GPUPerfStudio does not
actually query them - it just requires them to be there. Hence, adding
a placeholder for now.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 11 Dec 2015 20:58:11 +0000 (15:58 -0500)]
radeonsi: re-order the SQ_xx performance counter blocks
This is yet another change motivated by appeasing AMD GPUPerfStudio's
hardcoding of performance counter group numbers.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 11 Dec 2015 20:42:44 +0000 (15:42 -0500)]
radeonsi: re-order the perfcounter hardware blocks
As documented in the comment, AMD GPUPerfStudio unfortunately hardcodes the
order of performance counter groups. Let's do the pragmatic thing and present
the same order as Catalyst/Crimson.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 11 Dec 2015 20:39:23 +0000 (15:39 -0500)]
gallium/radeon: add GPIN driver query group
This group was used by older versions of AMD GPUPerfStudio (via
AMD_performance_monitor) to identify the GPU family, and GPUPerfStudio
still complains when it isn't available.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 4 Feb 2016 07:59:39 +0000 (08:59 +0100)]
radeonsi: Allow dumping LLVM IR before optimization passes
Set R600_DEBUG=preoptir to dump the LLVM IR before optimization passes,
to allow diagnosing problems caused by optimization passes.
Note that in order to compile the resulting IR with llc, you will first
have to run at least the mem2reg pass, e.g.
opt -mem2reg -S < shader.ll | llc -march=amdgcn -mcpu=bonaire
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com> (original patch)
Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (w/ debug flag)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 4 Feb 2016 07:51:52 +0000 (08:51 +0100)]
gallium/radeon: emit LLVM `ret void` before radeon_llvm_finalize_module
This allows dumping a consumable LLVM module before the initial optimization
passes are run.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 3 Feb 2016 17:02:55 +0000 (18:02 +0100)]
st/mesa: bail out of try_pbo_upload_common when constant upload fails
Also fixes a resource leak when an upload_mgr is used for constants.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 3 Feb 2016 17:00:47 +0000 (18:00 +0100)]
st/mesa: bail out of try_pbo_upload_common when vertex upload fails
At the same time, fix a memory leak noticed by Ilia Mirkin.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 3 Feb 2016 16:58:40 +0000 (17:58 +0100)]
st/mesa: reduce the scope of sampler_view in try_pbo_upload_common
We can get rid of our reference immediately, since the driver will hold
onto it for us.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 3 Feb 2016 16:54:33 +0000 (17:54 +0100)]
st/mesa: do uploads earlier in try_pbo_upload_common
While rather unlikely, uploads _can_ fail. Doing them earlier means
we'll have to restore less state when they do fail, and it's slightly
easier to check the restore code.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Neil Roberts [Thu, 4 Feb 2016 16:12:07 +0000 (16:12 +0000)]
main: Use a derived value for the default sample count
Previously the framebuffer default sample count was taken directly
from the value given by the application. On the i965 driver on HSW if
the value wasn't one that is supported by the hardware it would hit an
assert when it tried to program the state for it. This patch fixes it
by adding a derived sample count to the state for the default
framebuffer. The driver can then quantize this to one of the valid
values in its UpdateState handler when the _NEW_BUFFERS state changes.
_mesa_geometric_samples is changed to use the new derived value.
Fixes the piglit test arb_framebuffer_no_attachments-query
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93957
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Neil Roberts [Thu, 4 Feb 2016 16:12:06 +0000 (16:12 +0000)]
program: Use _mesa_geometric_samples to calculate gl_NumSamples
Otherwise it won't take into account the default samples for
framebuffers with no attachments.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Neil Roberts [Thu, 4 Feb 2016 16:12:05 +0000 (16:12 +0000)]
main: Use _mesa_geometric_samples to calculate GL_SAMPLE_BUFFERS
Otherwise it won't take into account the default samples for
framebuffers with no attachments.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Neil Roberts [Thu, 4 Feb 2016 16:12:04 +0000 (16:12 +0000)]
main: Use _mesa_geometric_samples to calculate the value of GL_SAMPLES
Otherwise it won't take into account the default samples for
framebuffers with no attachments.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Fri, 5 Feb 2016 05:47:03 +0000 (00:47 -0500)]
nvc0: avoid negatives in PUSH_SPACE argument
Fixup to commit
03b3eb90d - the number of buffers could be larger than
the number of elements, in which case we'd pass a negative argument to
PUSH_SPACE, which would be bad. While we're at it, merge it with the
other PUSH_SPACE at the top of the function.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Fri, 5 Feb 2016 05:36:03 +0000 (00:36 -0500)]
nvc0: add some missing PUSH_SPACE's
nvc0_vbo has explicit push space checking enabled, so we must run
PUSH_SPACE by hand. A few spots missed that.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Fri, 5 Feb 2016 03:58:48 +0000 (22:58 -0500)]
nvc0/ir: fix converting between predicate and gpr
The spill logic will insert convert ops when moving between files. It
seems like the emission logic wasn't quite ready for these converts.
Tested on fermi, and visually looked at nvdisasm output for maxwell.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Sun, 31 Jan 2016 20:18:23 +0000 (15:18 -0500)]
nvc0: add support for ARB_query_buffer_object
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sat, 9 May 2015 16:31:48 +0000 (12:31 -0400)]
st/mesa: add query buffer support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sun, 10 Jan 2016 04:30:16 +0000 (23:30 -0500)]
gallium: add PIPE_CAP_QUERY_BUFFER_OBJECT
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sun, 3 May 2015 00:28:11 +0000 (20:28 -0400)]
gallium: add a way to store query result into buffer
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Wed, 6 May 2015 02:58:12 +0000 (22:58 -0400)]
mesa: add core implementation of ARB_query_buffer_object
Forwards query result writes to drivers.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Wed, 6 May 2015 02:57:41 +0000 (22:57 -0400)]
mesa: add driver interface for writing query results to buffers
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rafal Mielniczuk [Thu, 27 Mar 2014 20:59:05 +0000 (21:59 +0100)]
mesa: Handle QUERY_BUFFER_BINDING in GetIntegerv
Signed-off-by: Rafal Mielniczuk <rafal.mielniczuk2@gmail.com>
[imirkin: move to GL/GL_CORE section]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rafal Mielniczuk [Thu, 27 Mar 2014 20:59:04 +0000 (21:59 +0100)]
mesa: Add QueryBuffer to context
Add QueryBuffer and initialise it to NullBufferObj on start
Signed-off-by: Rafal Mielniczuk <rafal.mielniczuk2@gmail.com>
[imirkin: also release QueryBuffer on free]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rafal Mielniczuk [Thu, 27 Mar 2014 20:59:03 +0000 (21:59 +0100)]
mesa: Add ARB_query_buffer_object extension flag
Signed-off-by: Rafal Mielniczuk <rafal.mielniczuk2@gmail.com>
[imirkin: add string to extensions.c]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rafal Mielniczuk [Thu, 27 Mar 2014 20:59:02 +0000 (21:59 +0100)]
glapi: Add xml infrastructure for ARB_query_buffer_object
Signed-off-by: Rafal Mielniczuk <rafal.mielniczuk2@gmail.com>
[imirkin: move definition to gl_API.xml as it is very short]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 4 Feb 2016 00:08:43 +0000 (11:08 +1100)]
glsl: simplify setting of image access qualifiers
Cc: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Timothy Arceri [Thu, 4 Feb 2016 10:50:39 +0000 (21:50 +1100)]
mesa: remove dead program parameter functions
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Axel Davy [Thu, 28 Jan 2016 21:32:43 +0000 (22:32 +0100)]
st/nine: Use align_free when needed
Use align_free to free memory allocated
with align_malloc.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Tue, 26 Jan 2016 15:40:30 +0000 (16:40 +0100)]
st/nine: Disallow non-argb8888 cursors
Only argb8888 cursors are allowed.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sat, 9 Jan 2016 13:16:15 +0000 (14:16 +0100)]
st/nine: Enforce centroid for color input when multisampling is on
The color inputs must automatically use centroid whether
multisampling is used or not.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Thu, 28 Jan 2016 21:44:42 +0000 (22:44 +0100)]
st/nine: Fix centroid flag
sem.reg.mod & NINED3DSPDM_CENTROID is worth 4 when
centroid is requested, whereas
TGSI_INTERPOLATE_LOC_CENTROID is worth 1.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 4 Jan 2016 15:15:18 +0000 (16:15 +0100)]
st/nine: Use fast clears more often for MRTs
This enables to use fast clears in the following
case:
pixel shader renders to 1 RT
4 RT bound
clear
new pixel shader bound that renders to 4 RTs
Previously the fast clear path wouldn't be hit,
because when trying the fast clear path,
the framebuffer state would be configured for 1 RT,
instead of 4.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Mon, 4 Jan 2016 15:13:07 +0000 (16:13 +0100)]
st/nine: Use linear filtering for shadow mapping
Some docs say linear filtering is always used when
app does shadow mapping.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Patrick Rudolph [Thu, 22 Oct 2015 13:46:16 +0000 (15:46 +0200)]
st/nine: Respect block alignment on surface lock
Respect block alignment for ATI1/ATI2 format when trying to lock a
surface using LockRect().
Fixes failing WINE tests device.c test_surface_blocks() tests.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 16 May 2015 12:28:41 +0000 (14:28 +0200)]
st/nine: Add Render state validation layer
Testing Win behaviour seems to show wrong states
are accepted, but then depending on the states
some specific 'good' behaviours happen.
This adds some validation to catch invalid
states and have these 'good' behaviours
when it happens.
Also reorders SetRenderState to match the expected
optimisation:
(Value == previous Value) => return immediately,
which affects D3D9 hacks too.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Patrick Rudolph [Mon, 25 May 2015 11:06:58 +0000 (13:06 +0200)]
DRI_CONFIG: Add option to override vendor id
Add config option override_vendorid to report a fake card in d3dadapter9 drm.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Wed, 30 Sep 2015 14:42:10 +0000 (16:42 +0200)]
st/nine: Implement NineDevice9_GetAvailableTextureMem
Implement a device private memory counter similar to Win 7.
Only textures and surfaces increment vidmem and may return
ERR_OUTOFVIDEOMEMORY. Vertexbuffers and indexbuffers creation always
succeedes, even when out of video memory.
Fixes "Vampire: The Masquerade - Bloodlines" allocating resources until crash.
Fixes "Age of Conan" allocating resources until crash.
Fixes failing WINE test device.c test_vidmem_accounting().
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 20 Jun 2015 18:06:11 +0000 (20:06 +0200)]
st/nine: Handle Window Occlusion
Apps can know if the window is occluded by checking for
specific error messages. The behaviour is different
for Device9 and Device9Ex.
This allow games to release the mouse and stop rendering
until the focus is restored.
In case of multiple swapchain we do care only of the device one.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sun, 23 Aug 2015 06:42:34 +0000 (08:42 +0200)]
st/nine: Store minor version num
To keep compatible with older ID3DPresent interfaces (used to talk
with Wine), store the minor version num accessible to all
statetracker functions (in the NineDevice9 structure).
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Thu, 8 Oct 2015 22:08:43 +0000 (00:08 +0200)]
st/nine: Call flush_resource before flush
flush_resource needs to be called before flush (for
fast clear resolve, etc).
Removes useless computation of resource (it is
already set correctly).
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Patrick Rudolph [Thu, 22 Oct 2015 15:00:35 +0000 (17:00 +0200)]
st/nine: Fix remaining swapchain tests
Return D3DERR_INVALIDCALL instead of E_POINTER.
On error set ppBackBuffer to NULL.
Multiple swapchains can only be created in windowed mode as
windowed swapchain.
Set backbuffer to NULL in NineDevice9_GetBackBuffer, but not
in NineSwapChain9_GetBackBuffer.
This fixes all WINE's device.c test_swapchain() tests.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Wed, 11 Nov 2015 09:13:58 +0000 (10:13 +0100)]
st/nine: Fix crash NineDevice9_CreateAdditionalSwapChain
When no window is specified, we should revert to the focus window.
This deserves more tests however (what if the device swapchain is
already using the focus window ?)
Fixes crash for FFXIV
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Patrick Rudolph [Thu, 22 Oct 2015 15:02:16 +0000 (17:02 +0200)]
st/nine: Fix possible crash on error
In case swapchain creation fails This->swapchains[i] might be NULL and
causes a crash.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Thu, 22 Oct 2015 14:02:14 +0000 (16:02 +0200)]
st/nine: Test more presentation params
Return errors in case of invalid presentation parameters.
Fixes failing WINE tests device.c test_swapchain_parameters().
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 14 Nov 2015 12:02:43 +0000 (13:02 +0100)]
st/nine: Fix resource9 private data
Store a copy of GUID in the header that is under our control and use it
as key for the hashtable instead of using the application provided pointer.
The application might change the memory after leaving the function.
Fixes a crash for issue https://github.com/iXit/Mesa-3D/issues/130
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 14 Nov 2015 11:59:46 +0000 (12:59 +0100)]
st/nine: Print GUID instead of pointer
To ease debugging print the GUID instead of the pointer to it.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Thu, 24 Sep 2015 17:57:51 +0000 (19:57 +0200)]
st/nine: Fix use of uninitialized memory
The values of box.z and box.depth weren't set and lead to a crash.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Wed, 23 Sep 2015 14:30:37 +0000 (16:30 +0200)]
st/nine: Fix clear for multisample mismatch depth-stencil
Tests show in case of multisample mismatch between the depth-stencil
buffer and the render target, then it is not cleared.
Fixes failing WINE test visual.c test_multisample_mismatch().
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Mon, 31 Aug 2015 17:17:13 +0000 (19:17 +0200)]
st/nine: Fix Volumetexture9_LockBox
Check for valid locked box dimensions.
Fixes failing wine tests device.c test_lockbox_invalid.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 22 Aug 2015 23:09:44 +0000 (01:09 +0200)]
st/nine: Fix ATI2 pitch for non-square
Fixes crash for non-square textures.
We were using the height instead of the
width for some calculations.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Patrick Rudolph [Mon, 9 Nov 2015 18:30:13 +0000 (19:30 +0100)]
st/nine: Support D3DFMT_R8G8B8
Add support for D3DFMT_R8G8B8. It allows format conversion for
surfaces of pool scratch.
Usually gallium formats equivalents for d3d9 formats
have their names reversed.
The gallium format PIPE_FORMAT_R8G8B8_UNORM is the right
equivalent here, and its name is likely wrong (reversed).
Fixes a crash in TmNationsForever.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 19 Dec 2015 06:43:08 +0000 (07:43 +0100)]
st/nine: Use cso for viewport
Use CSO to catch redundant viewport changes.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 12 Dec 2015 09:22:12 +0000 (10:22 +0100)]
st/nine: Fix shade mode flat
Shade mode flat is only working if pixelshaders have interpolate
set to TGSI_INTERPOLATE_COLOR on color inputs.
Fixes failing WINE tests visual.c test_shademode().
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Thu, 10 Dec 2015 19:08:03 +0000 (20:08 +0100)]
st/nine: Clear rendertarget on creation
Clear every rendertarget on creation.
Fixes https://github.com/iXit/Mesa-3D/issues/139
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 5 Dec 2015 13:14:38 +0000 (14:14 +0100)]
st/nine: Allow ColorFill on D3DFMT_NULL surfaces
Report success instead of failing as there's no resource for those surfaces.
Fixes a crash in Crysis: Warhead.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>