platform/upstream/mesa.git
9 years agoi965: Move brw_link_shader() and friends to new file brw_link.cpp
Kristian Høgsberg Kristensen [Mon, 5 Oct 2015 21:22:23 +0000 (14:22 -0700)]
i965: Move brw_link_shader() and friends to new file brw_link.cpp

We want to use the rest of brw_shader.cpp with the rest of the compiler
without pulling in the GLSL linking code.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
9 years agoi965: Configure bufmgr debug options from intel_screen.c
Kristian Høgsberg Kristensen [Tue, 6 Oct 2015 23:19:04 +0000 (16:19 -0700)]
i965: Configure bufmgr debug options from intel_screen.c

We need the debug flag parsing and INTEL_DEBUG in the compiler, but we
don't want the dependency on bufmgr (libdrm_intel) in there. Move to
intel_screen.c.

There are now only two lines left in brw_process_intel_debug_variable(),
but we keep it in intel_debug.h to avoid having to expose
'debug_control' as a global variable.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
9 years agoutil: Move DRI parse_debug_string() to util
Kristian Høgsberg Kristensen [Mon, 5 Oct 2015 21:13:29 +0000 (14:13 -0700)]
util: Move DRI parse_debug_string() to util

We want to use intel_debug.c in code that doesn't link to dri common.

v2: Remove unnecessary stddef.h include (Topi), use util/debug.h
    in all DRI driver and remove driParseDebugString() (Iago).

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
9 years agoi965: Move brw_dump_ir() out of brw_*_emit() functions
Kristian Høgsberg Kristensen [Mon, 5 Oct 2015 20:58:05 +0000 (13:58 -0700)]
i965: Move brw_dump_ir() out of brw_*_emit() functions

We move these calls one level up into the codegen functions.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
9 years agogallium/ddebug: add missing dd_util.h to sources list
Emil Velikov [Thu, 8 Oct 2015 14:50:54 +0000 (15:50 +0100)]
gallium/ddebug: add missing dd_util.h to sources list

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
9 years agogallium/ddebug: automake: sort sources alphabetically
Emil Velikov [Thu, 8 Oct 2015 14:50:12 +0000 (15:50 +0100)]
gallium/ddebug: automake: sort sources alphabetically

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
9 years agonir/sweep: Reparent the shader name
Jason Ekstrand [Tue, 6 Oct 2015 00:16:02 +0000 (17:16 -0700)]
nir/sweep: Reparent the shader name

Previously the name of the nir shader was being freed prematurely during
nir_sweep. Since 756613ed35d the name was later being used to generate
filenames for the optimiser debug output and these would end up with
garbage from the dangling pointer.

Co-authored-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoc11/threads: initialize timeout structure
Jan Vesely [Sun, 4 Oct 2015 00:19:13 +0000 (19:19 -0500)]
c11/threads: initialize timeout structure

Signed-off-by: Jan Vesely <jano.vesely@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agodocs/relnotes: document EGL_KHR_create_context on llvmpipe and softpipe
Boyan Ding [Thu, 8 Oct 2015 07:38:15 +0000 (15:38 +0800)]
docs/relnotes: document EGL_KHR_create_context on llvmpipe and softpipe

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
9 years agoi965/gs/gen6: Maximum allowed size of SEND messages is 15 (4 bits)
Iago Toral Quiroga [Wed, 23 Sep 2015 06:52:07 +0000 (08:52 +0200)]
i965/gs/gen6: Maximum allowed size of SEND messages is 15 (4 bits)

Comit d48ac9306619 addressed this for VS, but we forgot to do the same for
URB writes generated by the gen6 GS.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Define FIRST_SPILL_MRF and FIRST_PULL_LOAD_MRF only once and in one place
Iago Toral Quiroga [Tue, 22 Sep 2015 11:14:52 +0000 (13:14 +0200)]
i965: Define FIRST_SPILL_MRF and FIRST_PULL_LOAD_MRF only once and in one place

That should make tracking where we do spills and pull loads a bit easier.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: make pull constant loads in gen6 start at MRFs 16/17
Iago Toral Quiroga [Tue, 22 Sep 2015 11:01:18 +0000 (13:01 +0200)]
i965: make pull constant loads in gen6 start at MRFs 16/17

So they do not conflict with our (un)spills (MRF 21..23) or our
URB writes (MRF 1..15)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Fix remove_duplicate_mrf_writes so it can handle 24 MRFs in gen6
Iago Toral Quiroga [Tue, 22 Sep 2015 10:53:08 +0000 (12:53 +0200)]
i965: Fix remove_duplicate_mrf_writes so it can handle 24 MRFs in gen6

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: include bad type in error string of _mesa_pack_depth_span
Tapani Pälli [Thu, 8 Oct 2015 06:25:16 +0000 (09:25 +0300)]
mesa: include bad type in error string of _mesa_pack_depth_span

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoglsl: add varyings to resource list only with SSO
Tapani Pälli [Wed, 7 Oct 2015 07:04:06 +0000 (10:04 +0300)]
glsl: add varyings to resource list only with SSO

Varyings can be considered inputs or outputs of a program only when
SSO is in use. With multi-stage programs, inputs contain only inputs
for first stage and outputs contains outputs of the final shader stage.

I've tested that fix works for Assault Android Cactus (demo version)
and does not cause Piglit or CTS regressions in glGetProgramiv tests.

Following ES 3.1 CTS separate shader tests that do query properties
of varyings in SSO shader programs pass:

   ES31-CTS.program_interface_query.separate-programs-vertex
   ES31-CTS.program_interface_query.separate-programs-fragment

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92122

9 years agomesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
Jason Ekstrand [Wed, 7 Oct 2015 22:52:09 +0000 (15:52 -0700)]
mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks

The EXT_texture_format_BGRA8888 extension (which mesa supports
unconditionally) adds a new format and internal format called GL_BGRA_EXT.
Previously, this was not really handled at all in
_mesa_ex3_error_check_format_and_type.  When the checks were tightened in
commit f15a7f3c, we accidentally tightened things too far and GL_BGRA_EXT
would always cause an error to be thrown.

There were two primary issues here.  First, is that
_mesa_es3_effective_internal_format_for_format_and_type didn't handle the
GL_BGRA_EXT format.  Second is that it blindly uses _mesa_base_tex_format
which returns GL_RGBA for GL_BGRA_EXT.  This commit fixes both of these
issues as well as adds explicit checks that GL_BGRA_EXT is only ever used
with GL_BGRA_EXT and GL_UNSIGNED_BYTE.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92265
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
9 years agoRevert "mesa: enable KHR_debug for ES contexts"
Emil Velikov [Wed, 7 Oct 2015 20:23:16 +0000 (21:23 +0100)]
Revert "mesa: enable KHR_debug for ES contexts"

This reverts commit b69cfbdf18fa64606a76761b20bc268f4ac731e5.

This isn't quite baked yet. Seems that despite building the ES piglits,
none of them got executed.

9 years agoegl/dri2: Properly dereference array.
Matt Turner [Wed, 7 Oct 2015 18:43:58 +0000 (11:43 -0700)]
egl/dri2: Properly dereference array.

Fixes a regression that broke EGL since

commit 858f2f2ae6d72f338fdd6d544b0c733814e22724
Author: Emil Velikov <emil.l.velikov@gmail.com>
Date:   Sun Sep 13 12:25:27 2015 +0100

    egl/dri2: ease srgb __DRIconfig conditionals

9 years agoradeonsi: fix a GS hang on VI
Marek Olšák [Fri, 2 Oct 2015 17:21:54 +0000 (19:21 +0200)]
radeonsi: fix a GS hang on VI

Broken by one of the cleanups: 0d46c3bc9d09b376d74f7399e1a2d1b0a923640b
Not applicable to stable.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoradeonsi: remove TC L2 cache flush for index buffers on VI
Marek Olšák [Sun, 6 Sep 2015 13:43:23 +0000 (15:43 +0200)]
radeonsi: remove TC L2 cache flush for index buffers on VI

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
9 years agosvga: whitespace fixes in svga_sampler_view.c
Brian Paul [Tue, 6 Oct 2015 22:55:39 +0000 (16:55 -0600)]
svga: whitespace fixes in svga_sampler_view.c

9 years agosvga: whitespace fixes in svga_resource_buffer.c
Brian Paul [Tue, 6 Oct 2015 22:55:39 +0000 (16:55 -0600)]
svga: whitespace fixes in svga_resource_buffer.c

9 years agomesa: Remove GL_ARB_sampler_object depth compare error checking.
Stefan Dösinger [Tue, 6 Oct 2015 22:55:39 +0000 (16:55 -0600)]
mesa: Remove GL_ARB_sampler_object depth compare error checking.

Version 3: Simplify the code comment, word wrap commit description.

Version 2: Return GL_FALSE if ARB_shadow is unsupported instead of
pretending to store the value as suggested by Brian Paul.

This fixes a GL error warning on r200 in Wine.

The GL_ARB_sampler_objects extension does not specify a dependency on
GL_ARB_shadow or GL_ARB_depth_texture for setting the depth texture
compare mode and function. Silently ignore attempts to change these
settings. They won't matter without a depth texture being assigned
anyway.

Reviewed-by: Brian Paul <brianp@vmware.com>
9 years agosvga: round UBO constant buffer size up/down to multiple of 16 bytes
Brian Paul [Tue, 6 Oct 2015 22:55:39 +0000 (16:55 -0600)]
svga: round UBO constant buffer size up/down to multiple of 16 bytes

The svga3d device requires constant buffers to be a multiple of 16 bytes
in size.  OpenGL UBOs may not fit that restriction.  As a work-around,
round the size up if possible, else round down.

Note that this patch only effects UBO constant buffers (index 1 or higher),
not the 0th/default constant buffer.

Fixes the game Grim Fandango Remastered.  VMware bug 1510130.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
9 years agoegl/dri2: enable EGL_KHR_gl_colorspace for swrast
Emil Velikov [Sun, 13 Sep 2015 11:36:54 +0000 (12:36 +0100)]
egl/dri2: enable EGL_KHR_gl_colorspace for swrast

No driver changes needed for softpipe/llvmpipe - things just work.

v2: Whitespace fixes.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Boyan Ding <boyan.j.ding@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoegl/dri2: ease srgb __DRIconfig conditionals
Emil Velikov [Sun, 13 Sep 2015 11:25:27 +0000 (12:25 +0100)]
egl/dri2: ease srgb __DRIconfig conditionals

One can simplify the if-else chain, by declaring the driconfigs as a
two sized array, whist using srgb as a index to the correct entry.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agomesa: enable KHR_debug for ES contexts
Emil Velikov [Mon, 14 Sep 2015 17:35:48 +0000 (18:35 +0100)]
mesa: enable KHR_debug for ES contexts

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agomain/get: make KHR_debug enums available everywhere
Matthew Waters [Wed, 16 Sep 2015 15:38:27 +0000 (16:38 +0100)]
main/get: make KHR_debug enums available everywhere

Move all the enums but CONTEXT_FLAGS. The spec seems quite explicit
about the latter (wrt OpenGL ES)

    "In OpenGL ES versions prior to and including ES 3.1 there is no
    CONTEXT_FLAGS state and therefore the CONTEXT_FLAG_DEBUG_BIT cannot
    be queried."

v2 [Emil Velikov] Rebase.
v3 [Emil Veliokv] Drop the CONTEXT_FLAGS hunk - not applicable for GLES

Signed-off-by: Matthew Waters <ystreet00@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: add function pointers for KHR_debug for gles
Matthew Waters [Mon, 14 Sep 2015 17:35:46 +0000 (18:35 +0100)]
glapi: add function pointers for KHR_debug for gles

v2 [Emil Velikov]
 - Rebase.
 - Correct version in gles11 dispatch_sanity.
 - Move the extension enable to a separate patch.

Signed-off-by: Matthew Waters <ystreet00@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoegl: move memcpy to bring conf->base operations together
Varad Gautam [Wed, 7 Oct 2015 04:18:15 +0000 (09:48 +0530)]
egl: move memcpy to bring conf->base operations together

Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Suggested-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoegl: restore surface type before linking config to its display
Varad Gautam [Wed, 7 Oct 2015 04:18:14 +0000 (09:48 +0530)]
egl: restore surface type before linking config to its display

commit c2c2e9a (egl: implement EGL_KHR_gl_colorspace (v2)) leaves
_EGLConfig->SurfaceType set incorrectly before calling _eglLinkConfig(),
and the bad value is passed around to platform_android. set it to zero
as earlier.

v2: Set SurfaceType to 0, rather than surface_type (Suggested by Emil)

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91596
Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agonouveau: make sure there's always room to emit a fence
Ilia Mirkin [Mon, 5 Oct 2015 19:19:05 +0000 (15:19 -0400)]
nouveau: make sure there's always room to emit a fence

I started seeing a lot of situations on nv30 where fence emission
wouldn't fit into the previous buffer (causing assertions). This ensures
that whenever checking for space, we always leave a bit of extra room
for the fence emission commands. Adjusts the nv30 and nvc0 fence
emission logic to bypass the space checking as well.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
9 years agovc4: use nir two-sided-color lowering
Boyan Ding [Sun, 27 Sep 2015 09:16:57 +0000 (17:16 +0800)]
vc4: use nir two-sided-color lowering

Similar to 9ffc1049ca (freedreno/ir3: use nir two-sided-color lowering).
No piglit regression.

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
9 years agovc4: Fix a leak of the last color read/write surface on context destroy.
Eric Anholt [Tue, 6 Oct 2015 23:32:03 +0000 (16:32 -0700)]
vc4: Fix a leak of the last color read/write surface on context destroy.

9 years agovc4: Fix a memory leak in the simulator case.
Eric Anholt [Tue, 6 Oct 2015 23:12:50 +0000 (16:12 -0700)]
vc4: Fix a memory leak in the simulator case.

We validate per draw call, and need to free the shader per draw call, too.

9 years agomesa: remove unneeded #include of colormac.h
Mark Janes [Fri, 10 Apr 2015 20:41:19 +0000 (13:41 -0700)]
mesa: remove unneeded #include of colormac.h

Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoradeon/r200: remove unneeded #include of colormac.h
Mark Janes [Fri, 10 Apr 2015 20:41:18 +0000 (13:41 -0700)]
radeon/r200: remove unneeded #include of colormac.h

Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: remove unneeded #include of colormac.h
Mark Janes [Fri, 10 Apr 2015 20:41:17 +0000 (13:41 -0700)]
i965: remove unneeded #include of colormac.h

Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi915: remove unneeded #include of colormac.h
Mark Janes [Fri, 10 Apr 2015 20:41:16 +0000 (13:41 -0700)]
i915: remove unneeded #include of colormac.h

Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi915: Drop broken front_buffer_reading/drawing optimization
Ville Syrjälä [Mon, 23 Mar 2015 12:47:34 +0000 (14:47 +0200)]
i915: Drop broken front_buffer_reading/drawing optimization

Bring the following commit over to i915:
 commit ec542d74578bbef6b55125dd6aba1dc7f5079e65
 Author: Eric Anholt <eric@anholt.net>
 Date:   Mon Mar 3 10:43:10 2014 -0800

    i965: Drop broken front_buffer_reading/drawing optimization.

Not sure if it might fix anything, but since the i965 and i915 used to
share a bunch of that code, it would seem reasonable the same problems
could be present in the i915 code still, and the i965 approach is well
tested by now so bringing it over seems fairly safe.

No piglit regressions on 855.

v2: Rebase on _mesa_is_front_buffer_* refactor.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agomesa/i965: Refactor brw_is_front_buffer_{drawing,reading} to common code
Ian Romanick [Thu, 17 Sep 2015 14:26:45 +0000 (10:26 -0400)]
mesa/i965: Refactor brw_is_front_buffer_{drawing,reading} to common code

There are multiple similar implementations of these functions, and a
later patch was going to add another.

v2: Move removing intel_framebuffer to a different patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
9 years agost/mesa: Don't override NewFramebuffer just to call _mesa_new_framebuffer
Ian Romanick [Tue, 6 Oct 2015 17:55:40 +0000 (10:55 -0700)]
st/mesa: Don't override NewFramebuffer just to call _mesa_new_framebuffer

v2: Since state_tracker does not call _mesa_init_driver_functions, we
need to initialize the dd::NewFramebuffer pointer to
_mesa_new_framebuffer here.  Suggested by Brian.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
9 years agoradeon: Don't override NewFramebuffer just to call _mesa_new_framebuffer
Ian Romanick [Tue, 6 Oct 2015 17:55:03 +0000 (10:55 -0700)]
radeon: Don't override NewFramebuffer just to call _mesa_new_framebuffer

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoi915: Don't override NewFramebuffer just to call _mesa_new_framebuffer
Ian Romanick [Tue, 6 Oct 2015 17:55:03 +0000 (10:55 -0700)]
i915: Don't override NewFramebuffer just to call _mesa_new_framebuffer

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
9 years agoi965: Don't override NewFramebuffer just to call _mesa_new_framebuffer
Ian Romanick [Tue, 6 Oct 2015 17:55:03 +0000 (10:55 -0700)]
i965: Don't override NewFramebuffer just to call _mesa_new_framebuffer

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
9 years agoi830: Fix culling with user fbos on gen2
Ville Syrjälä [Mon, 23 Mar 2015 12:47:35 +0000 (14:47 +0200)]
i830: Fix culling with user fbos on gen2

Flip the cull bits when rendering to a user fbo on gen2. This
was already done on gen3 (since before git history starts)
but was missing from the gen2 code.

Fixes rendering of the driver+kart model in supertuxkart kart
selection screen.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi915: Adjust line size limits
Ville Syrjälä [Mon, 23 Mar 2015 12:47:32 +0000 (14:47 +0200)]
i915: Adjust line size limits

The hardware can draw lines 0.5 to 7.5 pixels wide. Adjust the limits
to 1.0-7.0. The old limits seems to be from the era when i915 and i965
were sharing this code.

Not really sure if 1.0-7.0 is correct. Maybe it could be 0.5.7.5 as
those are the hw limits, or maybe some combination of the two?

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi915: Enable intel_render path for points
Ville Syrjälä [Mon, 23 Mar 2015 12:47:31 +0000 (14:47 +0200)]
i915: Enable intel_render path for points

The sub-pixel adjustment for points was killed off in
 commit 60d762aa625095a8c1f9597d8530bb5a6fa61b4c
 Author: Xiang, Haihao <haihao.xiang@intel.com>
 Date:   Wed Jan 2 11:38:51 2008 +0800

    i915: Needn't adjust pixel centers. fix #12944

so if we don't need it in intel_tris.c we don't need it in
intel_render.c either, which means we can allow intel_render.c to render
points.

No apparent regressions on PNV in ES1 or ES2 conformance.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi915: Use COPY_DWORDS for points
Ville Syrjälä [Mon, 23 Mar 2015 12:47:30 +0000 (14:47 +0200)]
i915: Use COPY_DWORDS for points

The sub-pixel adjustment for points was killed off in
 commit 60d762aa625095a8c1f9597d8530bb5a6fa61b4c
 Author: Xiang, Haihao <haihao.xiang@intel.com>
 Date:   Wed Jan 2 11:38:51 2008 +0800

    i915: Needn't adjust pixel centers. fix #12944

so we can just as well use COPY_DWORDS().

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi915: Use _tnl_RenderClippedPolygon and _tnl_RenderClippedLine
Ville Syrjälä [Mon, 23 Mar 2015 12:47:27 +0000 (14:47 +0200)]
i915: Use _tnl_RenderClippedPolygon and _tnl_RenderClippedLine

_tnl_RenderClippedPolygon and _tnl_RenderClippedLine already do most of
what we want so use them.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi915: Handle provoking vertex in intelFastRenderClippedPoly()
Ville Syrjälä [Mon, 23 Mar 2015 12:47:25 +0000 (14:47 +0200)]
i915: Handle provoking vertex in intelFastRenderClippedPoly()

intelFastRenderClippedPoly() renders the polygon using triangles. For
polygons the provoking vertex is always the first one, and currently
this function assumes that the provoking vertex for triangles is the
last one. In case the user changed the provoking vertex convention,
the hardware may be configured to treat the first vertex of triangles
as the provoking vertex. So check the convention and emit the triangles
in the appropriate order to avoid having to change the hardware
provoking vertex convention for rendering polygons.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agot_dd_dmatmp: Check provoking vertex convention when rendering quads
Ville Syrjälä [Mon, 23 Mar 2015 12:47:20 +0000 (14:47 +0200)]
t_dd_dmatmp: Check provoking vertex convention when rendering quads

When drawing quads using triangles we need to be careful to make
the provoking vertices match when flat shading.

v2: Major rebase on top of Ian's other t_dd_dmatmp.h work.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agot_dd_dmatmp: Disallow flat shading when rendering quad strips via tri strips
Ville Syrjälä [Mon, 23 Mar 2015 12:47:19 +0000 (14:47 +0200)]
t_dd_dmatmp: Disallow flat shading when rendering quad strips via tri strips

When rendering quad strips via tri strips we can't get the provoking
vertex right, so disallow flat shading.

v2: Major rebase on top of Ian's other t_dd_dmatmp.h work.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agot_dd_dmatmp: Allow flat shaded polygons with tri fans
Ville Syrjälä [Mon, 23 Mar 2015 12:47:18 +0000 (14:47 +0200)]
t_dd_dmatmp: Allow flat shaded polygons with tri fans

We can allow rendering flat shaded polygons using tri fans if we check
the provoking vertex convention.

v2 (idr): Remove _EXT suffixes from GL_FIRST_VERTEX_CONVENTION.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agot_dd_dmatmp: Replace fprintf with unreachable
Ian Romanick [Fri, 18 Sep 2015 18:56:13 +0000 (14:56 -0400)]
t_dd_dmatmp: Replace fprintf with unreachable

From http://lists.freedesktop.org/archives/mesa-dev/2015-May/084883.html:

    "There are no real error cases here, just dead code.
    validate_render() is supposed to make sure we never call these
    functions if the code can't actually render the primitives. The
    fprintf()+return branches should really just contain assert(0) or
    equivalent."

I also rearranged the if-else-block in render_quad_strip_verts to look
more like the other functions.  A future patch is going to change a
bunch of that code anyway.

v2: Make "unreachable" message more descriptive.  Suggested by Iago.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
9 years agoradeon: Use C99 initializers for primitive arrays
Ian Romanick [Wed, 30 Sep 2015 22:23:38 +0000 (15:23 -0700)]
radeon: Use C99 initializers for primitive arrays

Using C99 initializers for the primitive arrays makes things more
readable.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Use C99 initializers for primitive arrays
Ian Romanick [Wed, 30 Sep 2015 22:22:38 +0000 (15:22 -0700)]
i965: Use C99 initializers for primitive arrays

Using C99 initializers for the primitive arrays makes things more
readable.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi915: Use C99 initializers for primitive arrays
Ville Syrjälä [Mon, 23 Mar 2015 12:47:29 +0000 (14:47 +0200)]
i915: Use C99 initializers for primitive arrays

Using C99 initializers for the primitive arrays makes things more
readable.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agotgsi: add const qualifier to silence warning
Brian Paul [Mon, 5 Oct 2015 13:44:36 +0000 (07:44 -0600)]
tgsi: add const qualifier to silence warning

Trivial.

9 years agoglsl: whitespace/formatting/typo fixes in link_uniforms.cpp
Brian Paul [Thu, 1 Oct 2015 19:12:57 +0000 (13:12 -0600)]
glsl: whitespace/formatting/typo fixes in link_uniforms.cpp

9 years agomain: array stride for unsized arrays of arrays are calculated like records
Samuel Iglesias Gonsalvez [Mon, 5 Oct 2015 09:06:07 +0000 (11:06 +0200)]
main: array stride for unsized arrays of arrays are calculated like records

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
9 years agoglsl: add std430 layout support for AoA
Samuel Iglesias Gonsalvez [Tue, 22 Sep 2015 14:25:46 +0000 (16:25 +0200)]
glsl: add std430 layout support for AoA

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
9 years agodocs: Mark GL_ARB_enhanced_layouts as in progress
Timothy Arceri [Sun, 4 Oct 2015 00:23:04 +0000 (11:23 +1100)]
docs: Mark GL_ARB_enhanced_layouts as in progress

9 years agoi965: add EXT_polygon_offset_clamp support to gen4/gen5
Ilia Mirkin [Fri, 19 Jun 2015 20:36:15 +0000 (13:36 -0700)]
i965: add EXT_polygon_offset_clamp support to gen4/gen5

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agometa: Update comment about unsupported texture types.
Matt Turner [Fri, 14 Aug 2015 18:19:49 +0000 (11:19 -0700)]
meta: Update comment about unsupported texture types.

Ken added support for 2DArray (commit ec23d5197e) and 1DArray (commit
14ca61125) last year.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
9 years agoglx: Drop CRAY support.
Matt Turner [Mon, 29 Jun 2015 16:58:50 +0000 (09:58 -0700)]
glx: Drop CRAY support.

It couldn't have worked anyway. There were calls to undefined functions.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglsl: Remove CSE pass.
Matt Turner [Wed, 23 Sep 2015 19:44:44 +0000 (12:44 -0700)]
glsl: Remove CSE pass.

With NIR, it actually hurts things.

total instructions in shared programs: 6529329 -> 6528888 (-0.01%)
instructions in affected programs:     14833 -> 14392 (-2.97%)
helped:                                299
HURT:                                  1

In all affected programs I inspected (including the single hurt one) the
pass CSE'd some multiplies and caused some reassociation (e.g., caused
(A * B) * C to be A * (B * C)) when the original intermediate result was
reused elsewhere.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Generalize predicated break pass for use in vec4 backend.
Matt Turner [Sat, 3 Oct 2015 03:30:41 +0000 (20:30 -0700)]
i965: Generalize predicated break pass for use in vec4 backend.

instructions in affected programs:     44204 -> 43762 (-1.00%)
helped:                                221

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965/fs: Use backend_instruction in predicated break peephole.
Matt Turner [Sat, 3 Oct 2015 03:23:35 +0000 (20:23 -0700)]
i965/fs: Use backend_instruction in predicated break peephole.

We're not using any fs_inst fields, and the next commit will make the
peephole used by the vec4 backend.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965/fs: Remove SNB embedded-comparison support from optimizations.
Matt Turner [Sat, 3 Oct 2015 03:18:34 +0000 (20:18 -0700)]
i965/fs: Remove SNB embedded-comparison support from optimizations.

We never emit IF instructions with an embedded comparison (lost in the
switch to NIR), so this code is not used. If we want to readd support,
we should have a pass that merges a CMP instruction with an IF or a
WHILE instruction after other optimizations have run.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agomesa: Add missing _mm_mfence() before streaming loads.
Matt Turner [Thu, 1 Oct 2015 17:06:55 +0000 (10:06 -0700)]
mesa: Add missing _mm_mfence() before streaming loads.

According to the Intel Software Development Manual (Volume 1: Basic
Architecture, 12.10.3 Streaming Load Hint Instruction):

   Streaming loads may be weakly ordered and may appear to software to
   execute out of order with respect to other memory operations.
   Software must explicitly use fences (e.g. MFENCE) if it needs to
   preserve order among streaming loads or between streaming loads and
   other memory operations.

That is, a memory fence is needed to preserve the order between the GPU
writing the buffer and the streaming loads reading it back.

Reported-by: Joseph Nuzman <joseph.nuzman@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoi965: Fix intel_miptree_is_fast_clear_capable()
Chad Versace [Thu, 1 Oct 2015 15:06:35 +0000 (08:06 -0700)]
i965: Fix intel_miptree_is_fast_clear_capable()

There are three types of fast clears:
  a. fast depth clears
  b. fast singlesample color clears
  c. fast multisample color clears
Function intel_miptree_is_fast_clear_capable() checks if a miptree
supports fast clears of type (b).

Rename the function to disambiguate what it does:
  old: intel_miptree_is_fast_clear_capable
  new: intel_miptree_supports_non_msrt_fast_clear

The functionally accidentally rejected multisampled color surfaces
because it thought they were singlesample array surfaces. Fix that by
explicitly rejecting surfaces with samples > 1.

This fix would have been needed before we enabled layered fast
singlesample color clears (introduced in gen8), which we want to do
eventually. For now, though, this patch changes no behavior; it just
fixes how the driver chooses its behavior.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
9 years agoi965/mt: Declare some functions as static
Chad Versace [Thu, 1 Oct 2015 14:31:31 +0000 (07:31 -0700)]
i965/mt: Declare some functions as static

intel_tiling_supports_non_msrt_mcs() and
intel_miptree_is_fast_clear_capable() are not used outside of
intel_mipmap_tree.c.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
9 years agoi965: Make vec4_visitor's destructor virtual
Iago Toral Quiroga [Mon, 5 Oct 2015 07:02:54 +0000 (09:02 +0200)]
i965: Make vec4_visitor's destructor virtual

We need a virtual destructor when at least one of the class' methods is virtual.
Failure to do so might lead to undefined behavior when destructing derived classes.
Fixes the following warning:

brw_vec4_gs_visitor.cpp: In function 'const unsigned int* brw::brw_gs_emit(brw_context*, gl_shader_program*, brw_gs_compile*, void*, unsigned int*)':
brw_vec4_gs_visitor.cpp:703:11: warning: deleting object of polymorphic class type 'brw::vec4_gs_visitor' which has non-virtual destructor might cause undefined behaviour [-Wdelete-non-virtual-dtor]
    delete gs;

Curro: This shouldn't be causing any actual bugs at the moment because
gen6_gs_visitor is the only subclass of vec4_visitor destroyed through
a pointer of a base class (vec4_gs_visitor *) and its destructor is
basically the same as its parent's. Anyway it seems sensible to change
this so it doesn't bite us in the future.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
9 years agoglsl: set glsl error if binding qualifier used on global scope
Tapani Pälli [Mon, 5 Oct 2015 09:50:10 +0000 (12:50 +0300)]
glsl: set glsl error if binding qualifier used on global scope

Fixes following Piglit test:
global-scope-binding-qualifier.frag

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
9 years agoi965: Assert on the number of combined UBO and SSBO binding table entries
Iago Toral Quiroga [Wed, 30 Sep 2015 08:24:11 +0000 (10:24 +0200)]
i965: Assert on the number of combined UBO and SSBO binding table entries

In theory we can't break this assertion since the compiler frontend checks
that we don't exceed any of the individual limits, but it does not hurt to
be extra safe.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Reserve binding table space for SSBO surfaces
Iago Toral Quiroga [Wed, 30 Sep 2015 09:06:30 +0000 (11:06 +0200)]
i965: Reserve binding table space for SSBO surfaces

These share the space with UBO surfaces but we need to make sure we
allocate enough space for both sets (12 of each)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Define BRW_MAX_SSBO
Iago Toral Quiroga [Wed, 30 Sep 2015 09:05:49 +0000 (11:05 +0200)]
i965: Define BRW_MAX_SSBO

Instead of using hard-coded values.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Define BRW_MAX_UBO
Iago Toral Quiroga [Wed, 30 Sep 2015 07:55:00 +0000 (09:55 +0200)]
i965: Define BRW_MAX_UBO

Instead of using hard-coded values.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/vec4: Remove more dead visitor/vertex program code.
Matt Turner [Sat, 3 Oct 2015 17:43:26 +0000 (10:43 -0700)]
i965/vec4: Remove more dead visitor/vertex program code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Don't print line numbers with INTEL_DEBUG=optimizer.
Matt Turner [Sat, 26 Sep 2015 21:40:09 +0000 (14:40 -0700)]
i965: Don't print line numbers with INTEL_DEBUG=optimizer.

The thing you want to do with the output files is diff them, which is
made more difficult by line numbers changing.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
9 years agonv30: always go through translate module on big-endian
Ilia Mirkin [Mon, 5 Oct 2015 01:47:33 +0000 (21:47 -0400)]
nv30: always go through translate module on big-endian

It seems like things are either coming in slighly wrong, or perhaps
uploaded incorrectly, but either way passing them through the translate
module seems to fix everything. Eventually we should figure out what's
going wrong and fix it "for real", but this should do for now.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
9 years agonv30: pretend to have packed texture/surface formats
Ilia Mirkin [Mon, 5 Oct 2015 01:45:51 +0000 (21:45 -0400)]
nv30: pretend to have packed texture/surface formats

This puts us in line with what the DDX/DRI2 st are expecting. It also
happens to work... no idea why, but seems better to have it work than to
ask lots of questions.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
9 years agost/dri: Use packed RGB formats
Michel Dänzer [Mon, 10 Aug 2015 09:44:18 +0000 (18:44 +0900)]
st/dri: Use packed RGB formats

Fixes Gallium based DRI drivers failing to load on big endian hosts
because they can't find any matching fbconfigs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71789
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoglsl: reduce memory footprint of uniform_storage struct
Timothy Arceri [Wed, 30 Sep 2015 01:00:02 +0000 (11:00 +1000)]
glsl: reduce memory footprint of uniform_storage struct

The uniform will only be of a single type so store the data for
opaque types in a single array.

Cc: Francisco Jerez <currojerez@riseup.net>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoi965: Remove shader_prog from vec4_gs_visitor.
Kenneth Graunke [Fri, 2 Oct 2015 23:40:14 +0000 (16:40 -0700)]
i965: Remove shader_prog from vec4_gs_visitor.

Unfortunately it has to stay in gen6_gs_visitor.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Use nir->has_transform_feedback_varyings to avoid shader_prog.
Kenneth Graunke [Fri, 2 Oct 2015 23:45:09 +0000 (16:45 -0700)]
i965: Use nir->has_transform_feedback_varyings to avoid shader_prog.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agonir: Add a nir_shader_info::has_transform_feedback_varyings flag.
Kenneth Graunke [Fri, 2 Oct 2015 22:55:05 +0000 (15:55 -0700)]
nir: Add a nir_shader_info::has_transform_feedback_varyings flag.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agonir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.
Kenneth Graunke [Thu, 1 Oct 2015 07:46:19 +0000 (00:46 -0700)]
nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.

Geometry and tessellation shaders process multiple vertices; their
inputs are arrays indexed by the vertex number.  While GLSL makes
this look like a normal array, it can be very different behind the
scenes.

On Intel hardware, all inputs for a particular vertex are stored
together - as if they were grouped into a single struct.  This means
that consecutive elements of these top-level arrays are not contiguous.
In fact, they may sometimes be in completely disjoint memory segments.

NIR's existing load_input intrinsics are awkward for this case, as they
distill everything down to a single offset.  We'd much rather keep the
vertex ID separate, but build up an offset as normal beyond that.

This patch introduces new nir_intrinsic_load_per_vertex_input
intrinsics to handle this case.  They work like ordinary load_input
intrinsics, but have an extra source (src[0]) which represents the
outermost array index.

v2: Rebase on earlier refactors.
v3: Use ssa defs instead of nir_srcs, rebase on earlier refactors.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agonir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.
Kenneth Graunke [Thu, 1 Oct 2015 07:36:25 +0000 (00:36 -0700)]
nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.

get_io_offset() already walks the dereference chain and discovers
whether or not we have an indirect; we can just return that rather than
computing it a second time via deref_has_indirect().  This means moving
the call a bit earlier.

By returning a nir_ssa_def *, we can pass back both an existence flag
(via NULL checking the pointer) and the value in one parameter.  It
also simplifies the code somewhat.  nir_lower_samplers works in a
similar fashion.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoglsl: fix whitespace
Timothy Arceri [Sun, 4 Oct 2015 06:42:41 +0000 (17:42 +1100)]
glsl: fix whitespace

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
9 years agoradeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP
Marek Olšák [Mon, 28 Sep 2015 21:50:12 +0000 (23:50 +0200)]
radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP

Now st/mesa won't generate 2 variants for this state.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: do force_persample_interp in shaders for non-trivial cases
Marek Olšák [Mon, 28 Sep 2015 21:46:04 +0000 (23:46 +0200)]
radeonsi: do force_persample_interp in shaders for non-trivial cases

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: implement the simple case of force_persample_interp
Marek Olšák [Mon, 28 Sep 2015 15:21:10 +0000 (17:21 +0200)]
radeonsi: implement the simple case of force_persample_interp

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate state
Marek Olšák [Mon, 28 Sep 2015 15:01:21 +0000 (17:01 +0200)]
radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate state

This will be a derived state used for changing center->sample and
centroid->sample at runtime.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agotgsi/scan: add interpolation info into tgsi_shader_info
Marek Olšák [Mon, 28 Sep 2015 19:44:54 +0000 (21:44 +0200)]
tgsi/scan: add interpolation info into tgsi_shader_info

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agost/mesa: automatically set per-sample interpolation if using SampleID/Pos
Marek Olšák [Sun, 27 Sep 2015 17:54:57 +0000 (19:54 +0200)]
st/mesa: automatically set per-sample interpolation if using SampleID/Pos

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agost/mesa: set force_persample_interp if ARB_sample_shading is used
Marek Olšák [Sun, 27 Sep 2015 17:43:00 +0000 (19:43 +0200)]
st/mesa: set force_persample_interp if ARB_sample_shading is used

This is only a half of the work. The next patch will handle
gl_SampleID/SamplePos, which is the other half of ARB_sample_shading.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agogallium: add per-sample interpolation control into rasterizer statOAe
Marek Olšák [Sun, 27 Sep 2015 17:32:07 +0000 (19:32 +0200)]
gallium: add per-sample interpolation control into rasterizer statOAe

Required by ARB_sample_shading for drivers that don't want a shader variant
in st/mesa.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Roland Scheidegger <sroland@vmware.com>
9 years agost/mesa: add ST_DEBUG=precompile support for tessellation shaders
Marek Olšák [Sun, 27 Sep 2015 19:08:46 +0000 (21:08 +0200)]
st/mesa: add ST_DEBUG=precompile support for tessellation shaders

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>