Samuel Pitoiset [Wed, 21 Jun 2017 08:04:49 +0000 (10:04 +0200)]
mesa: fix using texture id 0 with gl*TextureParameter*()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 21 Jun 2017 08:01:55 +0000 (10:01 +0200)]
mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 21 Jun 2017 07:56:55 +0000 (09:56 +0200)]
mesa: fix using texture id 0 with glTextureStorage*()
This fixes an assertion in debug build, and probably a crash
in release build.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 21 Jun 2017 07:54:49 +0000 (09:54 +0200)]
mesa: pass the 'caller' function to texturestorage() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 21 Jun 2017 08:09:47 +0000 (10:09 +0200)]
mesa: use _mesa_lookup_texture_err() in get_tex_obj_for_clear()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 21 Jun 2017 07:41:50 +0000 (09:41 +0200)]
mesa: remove unused _mesa_delete_nameless_texture()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 21 Jun 2017 07:07:36 +0000 (09:07 +0200)]
mesa: check for allocation failures in _mesa_new_texture_object()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Nicolai Hähnle [Mon, 12 Jun 2017 20:33:56 +0000 (22:33 +0200)]
radeonsi: use the correct LLVMTargetMachineRef in si_build_shader_variant
si_build_shader_variant can actually be called directly from one of
normal-priority compiler threads. In that case, the thread_index is
only valid for the normal tm array.
v2:
- use the correct sel/shader->compiler_ctx_state
Fixes:
86cc8097266c ("radeonsi: use a compiler queue with a low priority for optimized shaders")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Tue, 6 Jun 2017 22:16:46 +0000 (00:16 +0200)]
radeonsi/gfx9: keep reusing the same buffer/address for the gfx9 flush fence
instead of using a monotonic suballocator
v2: initialize the memory at context creation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 12 May 2017 22:40:34 +0000 (00:40 +0200)]
radeonsi/gfx9: enable the constant engine
I think this kernel commit fixes it:
drm/amdgpu:use FRAME_CNTL for new GFX ucode
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 6 Jun 2017 10:13:40 +0000 (12:13 +0200)]
radeonsi/gfx9: indirect buffers and all CP packets use TC L2
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 14 Jun 2017 23:42:46 +0000 (01:42 +0200)]
radeonsi: flush CB after MSAA only when transitioning from CB to textures
The main flush before texturing is done after the FMASK decompress pass.
CB after MSAA rendering is not flushed in set_framebuffer_state and also
not in memory_barrier if the current color buffer is MSAA. We fully rely
on the FMASK decompress pass for the flushing.
Some CB decompress and resolve passes need an explicit flush before and
after.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 14 Jun 2017 23:23:22 +0000 (01:23 +0200)]
radeonsi: unify CB_RESOLVE blitter invocation code
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 14 Jun 2017 22:34:08 +0000 (00:34 +0200)]
radeonsi: flush DB caches only when transitioning from DB to texturing
Use the mechanism of si_decompress_textures, but instead of doing
the actual decompression, just flag the DB cache flush there.
This removes a lot of unnecessary DB cache flushes.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 14 Jun 2017 22:29:41 +0000 (00:29 +0200)]
radeonsi: add separate HUD counters for CB and DB cache flushes
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 15 Jun 2017 11:45:24 +0000 (13:45 +0200)]
st/mesa: don't set the border color if it's unused
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 14 Jun 2017 21:09:24 +0000 (23:09 +0200)]
st/mesa: don't set 16 scissors and 16 viewports if they're unused
Only do so if there is a shader writing gl_ViewportIndex.
This removes a lot of CPU overhead for the most common case.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 14 Jun 2017 21:02:04 +0000 (23:02 +0200)]
st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 14 Jun 2017 20:45:13 +0000 (22:45 +0200)]
st/mesa: simplify st_update_viewport
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 14 Jun 2017 20:37:31 +0000 (22:37 +0200)]
st/mesa: remove redundant sample_mask checking
cso does that too
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 14 Jun 2017 20:36:28 +0000 (22:36 +0200)]
st/mesa: use precomputed st_fb_orientation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 14 Jun 2017 12:46:43 +0000 (14:46 +0200)]
mesa: don't call _mesa_update_clip_plane in the GL core profile
It uses the projection matrix to transform the clip plane.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Marek Olšák [Wed, 14 Jun 2017 16:31:06 +0000 (18:31 +0200)]
st/mesa: set st_context::...num_samplers to 0 when there are no samplers
This was missed during my st/mesa series.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 12 Jun 2017 17:29:37 +0000 (19:29 +0200)]
st/mesa: unify fail paths for update_single_texture
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 11 Jun 2017 23:27:26 +0000 (01:27 +0200)]
st/mesa: don't call u_sampler_view_default_template for sampler views
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 11 Jun 2017 23:20:34 +0000 (01:20 +0200)]
st/mesa: always set sampler swizzle according to the texture base format
Mainly don't (indirectly) call util_format_description here.
If the driver supports texture swizzling, this will always do the right
thing. If the driver doesn't support it, it doesn't matter.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 11 Jun 2017 23:15:59 +0000 (01:15 +0200)]
st/mesa: samplers only need to track whether GLSL >= 130
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 11 Jun 2017 23:04:34 +0000 (01:04 +0200)]
st/mesa: simplify get_texture_format_swizzle
- Don't check GL_NONE (that was only for buffers).
- Don't use util_format_is_depth_or_stencil.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 11 Jun 2017 23:00:04 +0000 (01:00 +0200)]
st/mesa: add an entirely separate codepath for setting up buffer views
Remove handling of buffers from all texture paths.
This simplifies things for both buffers and textures.
get_sampler_view_format is also cleaned up not to call
util_format_is_depth_and_stencil.
v2: also update st_NewTextureHandle
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
Marek Olšák [Sat, 10 Jun 2017 23:41:40 +0000 (01:41 +0200)]
st/mesa: don't return an error from update_single_texture
It can just return a NULL sampler view, which is better than not doing
anything at all.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 23:40:15 +0000 (01:40 +0200)]
st/mesa: clean up trivial dereferences in update_textures
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 23:37:18 +0000 (01:37 +0200)]
st/mesa: don't check MaxTextureImageUnits in update_textures
The linker takes care of it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 23:32:19 +0000 (01:32 +0200)]
st/mesa: don't call st_shader_stage_to_ptarget in update_textures
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 23:08:37 +0000 (01:08 +0200)]
cso: inline a few frequently-used functions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 21:23:56 +0000 (23:23 +0200)]
cso: don't return errors from sampler functions
No code checks the errors.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 21:12:25 +0000 (23:12 +0200)]
cso: don't track the number of sampler states bound
This removes 2 loops from hot codepaths and adds 1 loop to a rare codepath
(restore_sampler_states), and makes sanitize_hash() slightly worse.
Sampler states, when bound, are not unbound for draw calls that don't need
them. That's OK, because bound sampler states don't add any overhead.
This results in lower CPU overhead in most cases.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 20:44:10 +0000 (22:44 +0200)]
st/mesa: sink and simplify texBaseFormat getting for sampler states
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 15 Jun 2017 01:00:59 +0000 (03:00 +0200)]
st/mesa: don't set sampler states for TBOs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 20:34:34 +0000 (22:34 +0200)]
st/mesa: optimize sampler state translation code
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 20:13:48 +0000 (22:13 +0200)]
st/mesa: sink code needed for apply_texture_swizzle_to_border_color
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 19:59:07 +0000 (21:59 +0200)]
st/mesa: simplify update_shader_samplers
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 19:57:20 +0000 (21:57 +0200)]
st/mesa: when binding sampler states, don't check the max sampler limit
The GLSL linker takes care of it.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 19:39:16 +0000 (21:39 +0200)]
st/mesa: don't unbind sampler states if none are used
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 18:13:14 +0000 (20:13 +0200)]
st/mesa: unify update_gp/tcp/tep code
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 18:05:24 +0000 (20:05 +0200)]
st/mesa: don't search through shader variants if there is only one
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 17:58:06 +0000 (19:58 +0200)]
st/mesa: don't track shader variants in st_context
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 17:36:11 +0000 (19:36 +0200)]
st/mesa: move blend color into its own state atom
This is now sensible thanks to the NewBlendColor flag.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 10 Jun 2017 00:15:34 +0000 (02:15 +0200)]
st/mesa: check correctly if multisampling is enabled
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 20 Jun 2017 19:32:28 +0000 (21:32 +0200)]
st/mesa: don't invoke st_finalize_texture & st_convert_sampler for TBOs
This is a v2 of the previous patch (v1 didn't skip st_finalize_texture).
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Sun, 11 Jun 2017 22:49:15 +0000 (00:49 +0200)]
mesa: simplify _mesa_is_image_unit_valid for buffers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 15:22:09 +0000 (17:22 +0200)]
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesa
v2: also update _mesa_uniform_handle for bindless textures
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (v1)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Kenneth Graunke [Sat, 13 Sep 2014 18:13:26 +0000 (11:13 -0700)]
glsl: Track whether uniforms are active per stage
for finer granularity state flagging
v2: Marek - use a bitmask, add shader cache support
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 15:22:09 +0000 (17:22 +0200)]
mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL programs for st/mesa
This has the benefit that we get to set up constants for exactly
the shader stage that needs it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 13:41:22 +0000 (15:41 +0200)]
mesa: flush vertices before updating ctx->_Shader
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 10:38:13 +0000 (12:38 +0200)]
mesa: set driver flags for glPopAttrib(GL_ENABLE_BIT) properly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 10:31:33 +0000 (12:31 +0200)]
mesa: don't flag _NEW_POLYGON_STIPPLE for st/mesa
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 10:25:50 +0000 (12:25 +0200)]
mesa: don't flag _NEW_LINE for st/mesa
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 10:18:34 +0000 (12:18 +0200)]
mesa: don't flag _NEW_POLYGON for st/mesa
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 10:09:43 +0000 (12:09 +0200)]
mesa: don't flag _NEW_TRANSFORM for st/mesa if possible
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 09:55:50 +0000 (11:55 +0200)]
mesa: don't flag _NEW_TRANSFORM for Transform.RasterPositionUnclipped
It's not a driver state, it's for glRasterPos.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 09:51:40 +0000 (11:51 +0200)]
mesa: don't flag _NEW_TRANSFORM for primitive restart
It's a draw state.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 00:39:06 +0000 (02:39 +0200)]
mesa: don't flag _NEW_VIEWPORT for st/mesa if possible
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 00:28:05 +0000 (02:28 +0200)]
mesa: flush vertices before changing viewports
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Sat, 10 Jun 2017 00:14:15 +0000 (02:14 +0200)]
mesa: don't flag _NEW_MULTISAMPLE for st/mesa
There are several new driver flags here so that it maps nicely to gallium.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 23:46:34 +0000 (01:46 +0200)]
mesa: don't flag _NEW_COLOR for st/mesa if possible
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 23:07:59 +0000 (01:07 +0200)]
mesa: use DriverFlags.NewAlphaTest to communicate alphatest changes to st/mesa
Now AlphaFunc avoids the blend state update in st/mesa and avoids
_mesa_update_state_locked.
The GL_ALPHA_TEST enable won't trigger blend state updates in st/mesa
after st/mesa stops relying on _NEW_COLOR.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 22:58:04 +0000 (00:58 +0200)]
mesa: don't flag _NEW_DEPTH for st/mesa
skipping _mesa_update_state_locked
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 22:52:51 +0000 (00:52 +0200)]
mesa: make _mesa_set_varying_vp_inputs a no-op in GL core profile
just don't set _NEW_VARYING_VP_INPUTS.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 22:48:53 +0000 (00:48 +0200)]
mesa: remove _NEW_BUFFER_OBJECT
not used
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 22:30:18 +0000 (00:30 +0200)]
mesa: don't flag _NEW_SCISSOR for st/mesa
Not needed and we get to bypass _mesa_update_state_locked that would be
a no-op.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 22:14:11 +0000 (00:14 +0200)]
mesa: don't execute most of _mesa_update_state_locked for GL core profile
There is plenty of legacy stuff here.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 22:01:21 +0000 (00:01 +0200)]
mesa: simplify handling the return value of update_program
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 21:54:16 +0000 (23:54 +0200)]
mesa: simplify a loop in _mesa_update_texture_state
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 21:27:41 +0000 (23:27 +0200)]
mesa: replace VP/FP/ATIfs _Enabled flags with helper functions
These are only used in the GL compatibility profile.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 20:19:33 +0000 (22:19 +0200)]
mesa: don't update draw buffer bounds in _mesa_update_state
st/mesa doesn't need the draw bounds for draw calls. I've added the call
where it's necessary in core Mesa and drivers, but I suspect that most
drivers can just move the call to the right places.
The core Mesa places aren't hot paths, so the call overhead doesn't matter
there.
For now, only st/mesa is made such that this function is invoked very
rarely.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 20:47:16 +0000 (22:47 +0200)]
mesa: remove update_framebuffer_size
For the default framebuffer, _mesa_resize_framebuffer updates it.
For FBOs, _mesa_test_framebuffer_completeness updates it.
This code is redundant.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Fri, 9 Jun 2017 19:42:12 +0000 (21:42 +0200)]
mesa: replace ctx->Polygon._FrontBit with a helper function
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 19:27:18 +0000 (21:27 +0200)]
mesa: replace ctx->VertexProgram._TwoSideEnabled with a helper function
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 18:51:20 +0000 (20:51 +0200)]
mesa: stop using _NEW_STENCIL with st/mesa, use DriverFlags.NewStencil instead
This bypasses _mesa_update_state_locked.
Before:
DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 3.99 million
DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.56 million
After:
DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.93 million
DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 5.84 million
It's quite a difference in the draw call rate when ctx->NewState stays
equal to 0 the whole time.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Fri, 9 Jun 2017 18:37:34 +0000 (20:37 +0200)]
mesa: replace _mesa_update_stencil() with helper functions
The idea is to remove the dependency on _mesa_update_state_locked,
so that st/mesa can skip it for stencil state updates, and then stop
setting _NEW_STENCIL in mesa/main if the driver is st/mesa.
The main motivation is to stop invoking _mesa_update_state_locked for
certain state groups.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Tue, 20 Jun 2017 11:44:31 +0000 (13:44 +0200)]
meta: do the full FBO completeness check in decompress_texture_image
_mesa_update_state will no longer recompute Width/Height if the framebuffer
is complete. We now rely on the FBO completeness check to do it.
The only code that needs to be fixed seems to be this one.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Pohjolainen, Topi [Wed, 21 Jun 2017 19:35:46 +0000 (22:35 +0300)]
i965/gen6: Use isl-based miptree also for stencil rbs
Fixes dEQP-EGL.functional.image.render_multiple_contexts.
gles2_renderbuffer_stencil_stencil_buffer
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ian Romanick [Mon, 19 Jun 2017 19:28:54 +0000 (12:28 -0700)]
i965: Remove spurious mutex frobbing around call to intel_miptree_blit
These locks were added in
2f28a0dc, but I don't see anything in the
intel_miptree_blit path that should make this necessary.
When asked, Kristian says:
I doubt it's needed now with the new blorp. If I remember correctly,
I had to drop the lock there since intel_miptree_blit() could hit
the XY blit path that requires a fast clear resolve. The fast
resolve being meta, would then try to lock the texture again.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Eric Engestrom [Sun, 18 Jun 2017 23:16:51 +0000 (00:16 +0100)]
egl: turn one more boolean `int` into a `bool`
Same as the previous commit, but this one was split out because it's
a bit more complicated: this field is given as a pointer to a function,
so the function had to be changed as well, and the function was use in
a bunch of places, which needed updating as well.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Sun, 18 Jun 2017 23:16:21 +0000 (00:16 +0100)]
egl: turn boolean `int`s into `bool`s
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jason Ekstrand [Wed, 21 Jun 2017 18:15:25 +0000 (11:15 -0700)]
i965/miptree: Move isl_surf_get_(hiz|mcs)_surf out of the assert
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101535
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101538
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101539
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Rafael Antognolli [Tue, 13 Jun 2017 23:50:08 +0000 (16:50 -0700)]
intel/genxml: Use the same naming convention for Floating Point Mode.
In newer gens, this field has a prefix and the non-IEEEE-745 mode is called
"Alternate", instead of simply "Alt".
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Tue, 13 Jun 2017 23:47:51 +0000 (16:47 -0700)]
intel/genxml: Normalize URB Data field in WM_STATE.
On gen6+, this is called "Dispatch GRF Start Register For Constant/Setup Data
0", while on gen5 and lower it's called only "Dispatch GRF Start Register For
URB Data", but it's essentially the same thing (URB data), so rename it to
match newer gens and simplify the C code that handles it.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Tue, 13 Jun 2017 23:46:19 +0000 (16:46 -0700)]
intel/genxml: Rename field on WM_STATE to match gen6+.
"Pixel Shader Kill Pixel" -> "Pixel Shader Kills Pixel", which is how it's
called on newer gens.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Tue, 13 Jun 2017 23:43:59 +0000 (16:43 -0700)]
intel/genxml: Normalize fields on WM_STATE.
On gen4, WM_STATE only has one Kernel Start Pointer and one GRF Register
Count, but we can make the code that handles this on multiple gens simpler if
we add an index 0 to it too.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Thu, 8 Jun 2017 23:03:05 +0000 (16:03 -0700)]
intel/genxml: Add missing field to CLIP_STATE.
Just because it's not set doesn't mean that it doesn't exist. And since the
field is there on newer gens, having it on gen5 simplifies the code when
porting gen5 and lower.
Also add missing value to API Mode on CLIP_STATE on gen4.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Thu, 8 Jun 2017 22:48:02 +0000 (15:48 -0700)]
intel/genxml: Fix type of UserClipFlags ClipTest Enable Bitmask.
This is a bitmask, so it can't be a boolean. Also rename it so it matches
gen6+.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Thu, 8 Jun 2017 19:31:10 +0000 (12:31 -0700)]
intel/genxml: Add missing fields to CLIP_STATE on gen4-5.
These fields are set by brw_clip_unit, so we need them when converting to
genxml.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Wed, 7 Jun 2017 20:03:19 +0000 (13:03 -0700)]
intel/genxml: Normalize GS_STATE.
Rename "Rendering Enable" to "Rendering Enabled", so it matches gen6+.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ville Syrjälä [Fri, 16 Jun 2017 20:23:41 +0000 (23:23 +0300)]
i915: Always emit W on gen3
Unlike the older gen2 hardware, gen3 performs perspective
correct interpolation even for the primary/secondary colors.
To do that it naturally needs us to emit W for the vertices.
Currently we emit W only when at least one texture coordinate
set gets emitted. This means the interpolation of color will
change depending on whether texcoords/varyings are used or not.
That's probably not what anyone would expect, so let's just
always emit W to get consistent behaviour. Trying to avoid
emitting W seems like more hassle than it's worth, especially
as bspec seems to suggest that the hardware will perform the
perspective division anyway.
This used to be broken until it was accidentally fixed it in
commit
c349031c27b7 ("i915: Fix texcoord vs. varying collision
in fragment programs") by introducing a bug that made the driver
always emit W. After fixing that bug in commit
c1eedb43f32f
("i915: Fix wpos_tex vs. -1 comparison") we went back to the
old behaviour and caused an apparent regression.
Fixes:
c1eedb43f32f ("i915: Fix wpos_tex vs. -1 comparison")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101451
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Samuel Pitoiset [Tue, 20 Jun 2017 16:41:19 +0000 (18:41 +0200)]
mesa: add KHR_no_error support for glStencilOp()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Tue, 20 Jun 2017 16:40:08 +0000 (18:40 +0200)]
mesa: add stencil_op() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Tue, 20 Jun 2017 16:35:02 +0000 (18:35 +0200)]
mesa: add KHR_no_error support for glStencilFunc()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Tue, 20 Jun 2017 16:33:30 +0000 (18:33 +0200)]
mesa: add stencil_func() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Tue, 20 Jun 2017 16:24:47 +0000 (18:24 +0200)]
mesa: add KHR_no_error support for glStencilOpSeparate()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>