David Steele [Wed, 31 Jan 2024 16:52:55 +0000 (16:52 +0000)]
[Tizen] Removing unused threadpool
Change-Id: Ia2cccb3bee0068b15f5eff1c23d46ff62cc97b3b
Eunki Hong [Tue, 16 Jan 2024 16:12:44 +0000 (01:12 +0900)]
[Tizen] Remove useless KeyFrame if we need
Since it might heavy if the number of frame is quite large.
To reduce CPU overhead, let we make some way to remove and optimize
if user want.
Change-Id: Ia465012ead42c1a083be9a2f62d840f5ac158d00
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Seoyeon Kim [Mon, 29 Jan 2024 07:28:48 +0000 (16:28 +0900)]
[Tizen] Remove duplicate codes for screen position
- There are some duplicate codes when screen position and screen extent
are calculated.
- Remove these duplicate codes to make new methods for calculation
Change-Id: I5c9a50f5125933013bfd20a85c13f55a16fc4387
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Eunki, Hong [Thu, 1 Feb 2024 11:28:08 +0000 (20:28 +0900)]
[Tizen] Fix INTEGER_OVERFLOW coverity issues
- LinearConstraint : min value could be zero. We should branch out that case.
- Render::Geometry : The number of indecies could be zero.
- BaseSignal : Callback might be nullptr (even if we don't allow this cases)
- Program : we might fail to find '[' keyword.
Change-Id: I45c3fe567e98973d2a215b975f8094b7222995a8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 12 Feb 2024 18:42:56 +0000 (18:42 +0000)]
[Tizen] Added wait/client wait methods to sync abstraction
Note, sync abstraction isn't used by dali-core, but still
has a test implementation, so not going to move it to
dali-adaptor in this patchset.
Change-Id: Iea2b9cb74bcbaffbdf1a181de796010aa371ad03
Signed-off-by: David Steele <david.steele@samsung.com>
David Steele [Wed, 31 Jan 2024 18:56:41 +0000 (18:56 +0000)]
[Tizen] GraphicsBackend clean up backport
This is a combination of 2 commits.
Removing old temporary graphics APIs
Change-Id: I41c5af839ab5b0807194ebe2ecedbbaa27ba033c
Remove inclusion of gl-abstraction.h
Remove all #includes.
Would like to move this abstraction to dali-adaptor, but many tests use the test-gl-abstraction
layer to check that e.g. uniforms have been written. Instead, they should be modified to use the
test graphics layer, but that's a lot of work :/.
So, have just removed the usage, but left the file there.
Change-Id: I16f4945eb54ede451f4c91ee130284e84d653309
Signed-off-by: David Steele <david.steele@samsung.com>
Adam Bialogonski [Thu, 18 Jan 2024 14:25:34 +0000 (14:25 +0000)]
[Tizen] Prevents writing array uniforms with out-of-bound indices and accidental overwrite of next uniform.
Change-Id: I5e991cae1765d951edc0690028ef9f1ac2d165a6
Eunki Hong [Wed, 14 Feb 2024 02:51:16 +0000 (11:51 +0900)]
[Tizen] Do not re-create SG::Animation when we call Clear to empty animation + Clear reset some values
Since we always destroy & create scene obeject whenever we call Clear(),
It will be make some useless memory increasement when user call
Clear() infinitely.
To avoid this cases, let we re-create that object only if we call Play() before
or at least 1 animator exist.
And also, make Clear() API reset some sensitive values, like CurrentLoop and State.
Change-Id: I7f79b5e8e2bf822f01f094e4023e90e5f0922faa
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
joogab.yun [Wed, 10 Jan 2024 04:51:24 +0000 (13:51 +0900)]
[Tizen] Touch and Hover event propagrated by geometry way.(5)
1. If there is a consumed actor, the intercept is sent only up to the moment before the consumed actor.
2. To propagate the gesture, check whether it has been detected and the NeedGesturePropagation flag.
Change-Id: Icfbec13c000092ae8526e0a269cd180fd7431a9e
Adeel Kazmi [Sat, 20 Jan 2024 13:01:38 +0000 (13:01 +0000)]
[Tizen] Reduce CC of HoverEventProcessor::ProcessHoverEvent
Change-Id: Iec40f015ab571f4bdfe0b3b049c4770a5a4f328d
Adeel Kazmi [Sat, 20 Jan 2024 10:38:32 +0000 (10:38 +0000)]
[Tizen] Reduce CC of TouchEventProcessor::ProcessTouchEvent
Change-Id: I725981925bb16368ed146bba414ef8ed549bffbe
Eunki, Hong [Mon, 5 Feb 2024 03:51:24 +0000 (12:51 +0900)]
[Tizen] Fix mis-implementation for GetLinearEnumerationName
Let we fix mis-implementation of GetLinearEnumerationName,
and add relative UTC for it.
Change-Id: I77dc0b9ae3ca0f5fd563f12e8faaf4fc36549b97
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 7 Feb 2024 04:20:33 +0000 (13:20 +0900)]
[Tizen] Fix build error after merge some backport
Change-Id: I99c7072db1c698808567401b5b983a09449fb3b0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 2 Feb 2024 08:01:53 +0000 (17:01 +0900)]
[Tizen] Add shader class name so we can debug easly.
Let we allow to apply / get the name of shader.
It will be useful when we want to control default shader + debug it.
Change-Id: Ic69201401191449bc78dafa750e6d097e5f72cde
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 6 Feb 2024 14:57:04 +0000 (23:57 +0900)]
[Tizen] Print log if animation play / stop
Change-Id: I503a3608e30105e4b00f91f4c2744aeea84641ec
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 17 Jan 2024 05:07:53 +0000 (14:07 +0900)]
[Tizen] Add trace marker for some CORE Update cases
- Log for each UpdateManager / RenderManager operations
- Log for message queue size and count
- Log for FrameUpdateCallback interface
Change-Id: I73c7970b03fecc26b6534ff4b00578e7ce3189ae
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sat, 13 Jan 2024 01:10:49 +0000 (10:10 +0900)]
[Tizen] Make ref-object GetReferenceCount as const
Change-Id: I314beb96c3efd6c280465b6deeb5e9a1184b1e61
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
jmm [Wed, 10 Jan 2024 03:44:05 +0000 (12:44 +0900)]
[Tizen] Fix svace issue
Change-Id: I1c25cf639bad76e4326a9c0f363bad88738b4dd5
Eunki Hong [Thu, 31 Aug 2023 14:07:13 +0000 (23:07 +0900)]
[Tizen] Property Notify for orientation changes (PoC)
Allow to make Notify if Orientation changed, and we register
PropertyNotification by StepCondition.
TODO : Need to calculate more meanful value.
Currently, we trigger by compare each EulerAngle values.
Change-Id: Ic500313676730b0d3bb9004057796b66d3303079
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
joogab.yun [Tue, 9 Jan 2024 07:19:51 +0000 (16:19 +0900)]
[Tizen] Fixed svace issue
Initialized eventTime for hitTestResults
Change-Id: Idb966c1aed10b6789ba37e5dc54054d17d01b798
joogab.yun [Wed, 13 Dec 2023 01:40:20 +0000 (10:40 +0900)]
[Tizen] Add FeedTouch api to GestureDetector.
This is a method of recognizing gestures by feeding a touch event to a specific actor.
This causes the actor to recognize the gesture without going through a hittest.
So, you can recognize gestures based on touchEvent as shown below.
mTapDetector = TapGestureDetector::New();
mTapDetector.DetectedSignal().Connect(this, &HelloWorldController::OnTap);
control.TouchedSignal().Connect(this, &HelloWorldController::OnTouch);
bool OnTouch(Actor actor, const TouchEvent& touch)
{
mTapDetector.FeedTouch(actor, touch);
return true;
}
This is the beginning of a new gesture recognition method.
Change-Id: Iecf0eab7a82e54a981f69d2e309675afcfa439f1
Eunki, Hong [Mon, 8 Jan 2024 01:02:08 +0000 (10:02 +0900)]
[Tizen] Make PixelData flag that we release buffer after texture upload
Let we support to release pixel data memory automatically after upload finished.
Change-Id: I809289ca5124ba5672a5f87ba1f5772511b5054b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 8 Jan 2024 11:02:03 +0000 (20:02 +0900)]
[Tizen] Seperate flag whether KeepRendering called or FrameUpdateCallback return true
Change-Id: Iac4a9ef0fb021f93865291b67c8065e53ac1930f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab.yun [Mon, 8 Jan 2024 01:44:16 +0000 (10:44 +0900)]
[Tizen] Touch and Hover event propagrated by geometry way.(4)
If there is a consumed actor, the intercept is sent only up to the moment before the consumed actor.
Change-Id: I35f174fe4c6845fc36392ba3cc3cd35c839471fc
joogab.yun [Thu, 4 Jan 2024 05:59:51 +0000 (14:59 +0900)]
[Tizen] Touch and Hover event propagrated by geometry way.(3)
Fix typos and improve some logic.
Change-Id: I856b51f9263bea28d714178389b6963b6ccb4c0a
Eunki Hong [Thu, 21 Dec 2023 13:42:04 +0000 (22:42 +0900)]
[Tizen] Define trace macro with message generate function
Let we make to reduce the number of code lines due to the
trace additional messages generation.
Change-Id: Ia54928a5654cc1faf8d73d9620a52638b26352b5
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
joogab.yun [Tue, 19 Dec 2023 09:19:54 +0000 (18:19 +0900)]
[Tizen] Add Get/Set native window id on KeyEvent and Scene
Change-Id: I08af7fa77f7fe0a4a115228aa530411032e362b4
Eunki, Hong [Wed, 27 Dec 2023 00:37:43 +0000 (09:37 +0900)]
[Tizen] Print logs if dali skip rendering
Change-Id: Id41faabf812d99009e4a7dbf01941f8657833db3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 22 Dec 2023 11:49:29 +0000 (20:49 +0900)]
[Tizen] Fix error when clipping actor was in 3d layer
We need to check the renderable item's renderer was nullptr or not.
It can be null if we use CLIP_BOUNDING_BOX option without renderer.
Change-Id: I6fa8b9f4dd5bec801bc48dbb034e1e11dee558a0
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
joogab.yun [Thu, 21 Dec 2023 09:05:09 +0000 (18:05 +0900)]
[Tizen] Change LOG_INFO in wheel event processor to RELEASE_INFO.
Change-Id: I46f7336c903f9545c8a4d98924728a1494684128
Eunki, Hong [Mon, 18 Dec 2023 05:50:37 +0000 (14:50 +0900)]
[Tizen] Print the name of processor when we execute it
Get the name of processor what we are processing now, for debug.
Change-Id: I2bb45e85987a75d1651fea9d3d2f74ef0be990a7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 18 Dec 2023 03:21:54 +0000 (12:21 +0900)]
[Tizen] Print the number of loop count when we trace iteration
Since we might need to check the overhead of some iteration cases,
Let we print the number of iteration when we check performance marker.
Change-Id: I038cc52dbc875a07def7868ec81115f608be27db
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 12 Dec 2023 04:13:19 +0000 (13:13 +0900)]
[Tizen] Fix rendering occured unlimited if window size changed multiple
To support multi window cases, dali-adaptor count how many times
the window resize event occured.
But in dali-core scene has only bool flag.
So if scene changed multiple times during 1 render time,
surface resized count never be reduced as zero.
So it will keep rendering unlimited.
This patch make we return the number of surface rect changed,
so dali-adaptor can control the scene changed count well.
Change-Id: I35d0bcef3ff33c67f106b276848a2b5a26ccc67c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab.yun [Wed, 13 Dec 2023 05:57:59 +0000 (14:57 +0900)]
[Tizen] Touch and Hover event propagrated by geometry way.(2)
This is similar to how Android works.
If you haven't consumed it in interceptTouchEvent, you need to keep sending interceptTouchEvent.
Change-Id: I3594d0abcaae1940be5dc0e7d73badecb3975aa5
seungho baek [Tue, 5 Dec 2023 08:20:18 +0000 (17:20 +0900)]
[Tizen] Use DepthIndex for 3D rendering order
Change-Id: I898668b515410c888e616b64ce103f833cc4f399
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
joogab.yun [Wed, 6 Sep 2023 07:44:52 +0000 (16:44 +0900)]
[Tizen] Touch and Hover event propagrated by geometry way.
This is similar to how Android works.
1. Events are propagated based on geometry.
2. TouchEvent
- If there is an actor who consumes, only the actor who consumes will receive the event that comes after.
3. Gesture will be a way for apps to receive and recognize touch events in the future.
Change-Id: Iac58129b729446d3dffa54ad0aacc8d5e8135f19
Heeyong Song [Wed, 17 Nov 2021 07:00:04 +0000 (16:00 +0900)]
[Tizen] Add DaliPrintBackTrace for common
Change-Id: Ieb24205ccdc75d3b9a4ac3e7b44166503a472d80
Eunki, Hong [Thu, 30 Nov 2023 02:32:37 +0000 (11:32 +0900)]
[Tizen] Revert "[Tizen] Apply precompile shader"
This reverts commit
8980ca84c2fc96f9a2b334d3b0e8a96bca893023.
Change-Id: I64c02d9e24bdf75286efa99a3bc34b539ddd94ec
Eunki, Hong [Thu, 30 Nov 2023 02:32:26 +0000 (11:32 +0900)]
[Tizen] Revert "[Tizen] Add ShaderList for precompile"
This reverts commit
895748d251fdaca7333886f1be97c4ecef757485.
Change-Id: I8beab14e283805c66afefd0b9545ee5fb28e1c87
Eunki, Hong [Thu, 30 Nov 2023 02:32:13 +0000 (11:32 +0900)]
[Tizen] Revert "[Tizen] Add lock for shader-precompiler"
This reverts commit
623df491cac29b40393f599acff704191bff74e6.
Change-Id: I18528eb8c634119fce235758c7d5c5933b689854
Eunki, Hong [Thu, 30 Nov 2023 02:31:57 +0000 (11:31 +0900)]
[Tizen] Revert "[Tizen] Fix gcc-13 compile error"
This reverts commit
394a0b728273b44cd6e1fbdf692bf74c3d14be80.
Change-Id: I349803e7aa374c1adb9508e745bcfb87298a0005
Eunki, Hong [Thu, 30 Nov 2023 02:31:25 +0000 (11:31 +0900)]
[Tizen] Moved shader cache to graphics backend
This reverts commit
65668fbc0d583862e0627da35fb65ec05530c555.
Change-Id: I9494137b054e4beeeaefd88a2b84ff51e95ecc89
SangHyeon Lee [Wed, 22 Nov 2023 05:24:12 +0000 (05:24 +0000)]
Merge "[Tizen] Revert "Moved shader cache to graphics backend"" into tizen
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:12:46 +0000 (14:12 +0900)]
[Tizen] Fix gcc-13 compile error
This reverts commit
89ad27ed31d78182fd5c322ac5adf1ab41c89139.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:12:30 +0000 (14:12 +0900)]
[Tizen] Support asan build option
This reverts commit
3fbfe4e3ae6e964f26546e16cdbefbb833394df2.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:12:08 +0000 (14:12 +0900)]
[Tizen] Reducing uniform memory usage
This reverts commit
181f656a1a7e60ec05a859c1c75fcff61d61c8f3.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:11:49 +0000 (14:11 +0900)]
[Tizen] Add lock for shader-precompiler
This reverts commit
b1618890223cca95a07113e34bb505facc843998.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:11:29 +0000 (14:11 +0900)]
[Tizen] Add ShaderList for precompile
This reverts commit
2f8b800fbd80851f1e36d329e3d439700230f3e7.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:11:08 +0000 (14:11 +0900)]
[Tizen] Apply precompile shader
This reverts commit
b988f90c59b38cc59456aa31a5856c26c5c17448.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:10:40 +0000 (14:10 +0900)]
[Tizen] Property Notify for orientation changes
This reverts commit
a23932ddf26cc3a3a72b33b7584ea2d6d8a386d5.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:10:16 +0000 (14:10 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
5c10ff92d8a13aa5bfdf3d4eefecb6135458b26c.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:09:26 +0000 (14:09 +0900)]
Merge branch 'devel/master' into tizen
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:08:56 +0000 (14:08 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
0e35dc7e4d9abb28a2a3cd07a52f2711e9fb7c1d.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:08:37 +0000 (14:08 +0900)]
Revert "[Tizen] Property Notify for orientation changes"
This reverts commit
6dd55bb08194baf2c5dd606790f0395e1c13440b.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:08:25 +0000 (14:08 +0900)]
Revert "[Tizen] Apply precompile shader"
This reverts commit
53bb8d540f7f4cd3c25b3f80131fdb56697c518d.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:08:13 +0000 (14:08 +0900)]
Revert "[Tizen] Add ShaderList for precompile"
This reverts commit
96ae681e9304b39aa7c061556e4beac8723dc998.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:08:02 +0000 (14:08 +0900)]
Revert "[Tizen] Add lock for shader-precompiler"
This reverts commit
9f078e4ce9ea92e390afaaba7fa5c89eba7e1a10.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:07:30 +0000 (14:07 +0900)]
Revert "[Tizen] Reducing uniform memory usage"
This reverts commit
09fe6ac3cfe174aaec66ccdaf0e71c3b8bbf699e.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:07:12 +0000 (14:07 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
8fa5d08608259338356736b9cbdc02e769af3395.
EverLEEst(SangHyeon Lee) [Wed, 22 Nov 2023 05:06:44 +0000 (14:06 +0900)]
Revert "[Tizen] Fix gcc-13 compile error"
This reverts commit
c5ba038b40926211a9238e1a053add8cf6c34e64.
sunghyun kim [Wed, 22 Nov 2023 04:59:11 +0000 (13:59 +0900)]
[Tizen] Revert "Moved shader cache to graphics backend"
This reverts commit
5402aeac11d588e5d906f8e9f87076584b181339.
Change-Id: Ic37d2430b50c51fd133a2292795cf6cd4f9e927c
Eunki, Hong [Mon, 20 Nov 2023 02:40:41 +0000 (11:40 +0900)]
Add default uniform for actor 'uScale'
Some shader codes like anti-alias need to be calculated
by pixel scaled.
But currently we don't have any way to get 'scaled' visual size
at shader side.
To support it, let we write scale value into shader.
Change-Id: Ie1d9e2e5429a3ed20fc3e9dde004b7546e3e2c32
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 17 Nov 2023 23:03:10 +0000 (23:03 +0000)]
Merge "Moved shader cache to graphics backend" into devel/master
Adeel Kazmi [Fri, 17 Nov 2023 14:56:26 +0000 (14:56 +0000)]
DALi Version 2.2.53
Change-Id: I20a7bd5c23e906d79e99c86f6844d312c11ef301
David Steele [Mon, 13 Nov 2023 17:58:22 +0000 (17:58 +0000)]
Moved shader cache to graphics backend
Change-Id: Ie1b01412bc9fd588ddfe5b511b510297dfaa9484
Adam Bialogonski [Mon, 13 Nov 2023 16:36:28 +0000 (16:36 +0000)]
Added render-task to the touch event
Change-Id: Ida661df52c894d39da7e345b157dcb2fe8529ae5
Jaehyun Cho [Wed, 15 Nov 2023 06:02:55 +0000 (15:02 +0900)]
[Tizen] Fix gcc-13 compile error
This reverts commit
52ca8cc8a7d112bff384306c0be1d62402988ccd.
Jaehyun Cho [Wed, 15 Nov 2023 06:02:48 +0000 (15:02 +0900)]
[Tizen] Support asan build option
This reverts commit
5f3e6baffaa963785bf73d2d82500ebdb4826a45.
Jaehyun Cho [Wed, 15 Nov 2023 06:02:40 +0000 (15:02 +0900)]
[Tizen] Reducing uniform memory usage
This reverts commit
ce700f8ebc635af08e6b77d7a4a7ebd78db8499f.
Jaehyun Cho [Wed, 15 Nov 2023 06:02:32 +0000 (15:02 +0900)]
[Tizen] Add lock for shader-precompiler
This reverts commit
1dcc56d068d87d17f8dd679107457870fe014c80.
Jaehyun Cho [Wed, 15 Nov 2023 06:02:23 +0000 (15:02 +0900)]
[Tizen] Add ShaderList for precompile
This reverts commit
bfdd9ada6539f7f7b3914f89ffeb94626538e469.
Jaehyun Cho [Wed, 15 Nov 2023 06:02:13 +0000 (15:02 +0900)]
[Tizen] Apply precompile shader
This reverts commit
c0e59f29352fd70e98f858ad3fd65cd21b2f8869.
Jaehyun Cho [Wed, 15 Nov 2023 06:02:02 +0000 (15:02 +0900)]
[Tizen] Property Notify for orientation changes
This reverts commit
eead6dc87010896cba1cb95fbd5f4551aef2facd.
Jaehyun Cho [Wed, 15 Nov 2023 06:01:27 +0000 (15:01 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
32d1740bea0b23f5c03c623a760aa9aed70f5d95.
Jaehyun Cho [Wed, 15 Nov 2023 06:00:30 +0000 (15:00 +0900)]
Merge branch 'devel/master' into tizen
Jaehyun Cho [Wed, 15 Nov 2023 05:59:57 +0000 (14:59 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
4028189fc3241a5c163d6cbaa7583a1539af1a45.
Jaehyun Cho [Wed, 15 Nov 2023 05:59:49 +0000 (14:59 +0900)]
Revert "[Tizen] Property Notify for orientation changes"
This reverts commit
1b1a76150f932ed3fd17369bdccd49296b339cee.
Jaehyun Cho [Wed, 15 Nov 2023 05:59:37 +0000 (14:59 +0900)]
Revert "[Tizen] Apply precompile shader"
This reverts commit
96839b3f73c35b57d5e00ac27de037d073517f87.
Jaehyun Cho [Wed, 15 Nov 2023 05:59:30 +0000 (14:59 +0900)]
Revert "[Tizen] Add ShaderList for precompile"
This reverts commit
77d4eb30bc85a96899a032c8d14e77b62849ff9d.
Jaehyun Cho [Wed, 15 Nov 2023 05:59:19 +0000 (14:59 +0900)]
Revert "[Tizen] Add lock for shader-precompiler"
This reverts commit
910261adda2beed884e4dbe32bed6f407b490dcc.
Jaehyun Cho [Wed, 15 Nov 2023 05:59:00 +0000 (14:59 +0900)]
Revert "[Tizen] Reducing uniform memory usage"
This reverts commit
2d542f4fd964ea262371313366475c8f4eaafb85.
Jaehyun Cho [Wed, 15 Nov 2023 05:58:54 +0000 (14:58 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
df0bbd66cab8850e687a97f299286130b1e9d2aa.
Jaehyun Cho [Wed, 15 Nov 2023 05:58:49 +0000 (14:58 +0900)]
Revert "[Tizen] Fix gcc-13 compile error"
This reverts commit
fb3acb8903c3531cc9db6f687787c7e8b6f1a8be.
Eunki Hong [Tue, 31 Oct 2023 13:53:39 +0000 (22:53 +0900)]
[Tizen] Fix gcc-13 compile error
Change-Id: I96258292beed765de9e65a743af1aea152cb2bfa
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
seungho baek [Fri, 10 Nov 2023 04:17:55 +0000 (13:17 +0900)]
[Tizen] Support asan build option
Change-Id: I5c5a20e3fecdf34f56f159ed886624382782d912
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Adam Bialogonski [Fri, 10 Nov 2023 07:42:22 +0000 (07:42 +0000)]
DALi Version 2.2.52
Change-Id: I7a4849eff2e8ca07674ce5ea4f7e4b4523075afa
Adeel Kazmi [Thu, 9 Nov 2023 17:34:45 +0000 (17:34 +0000)]
Merge "PipelineCacheL2 is struct which is defined in pipeline-cache.h" into devel/master
Adeel Kazmi [Thu, 9 Nov 2023 17:21:22 +0000 (17:21 +0000)]
Merge "Cleaned up unused code in Program" into devel/master
David Steele [Thu, 20 Jul 2023 13:14:45 +0000 (14:14 +0100)]
[Tizen] Reducing uniform memory usage
Removing lookup/cache of property type function getter & size getter.
Reduces size of uniform map from 64 bytes to 48 bytes on x86-64 platform
Change-Id: I1f5259192a974a5579b381564a8d16df67d28589
Eunki, Hong [Thu, 9 Nov 2023 04:31:46 +0000 (13:31 +0900)]
Fix miss implements of MapView touch patch + UTC for mutli exclusive touch
Change-Id: I91906db2f756441dd059abf76d283aee858f0b84
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
huiyu.eun [Wed, 1 Nov 2023 05:02:23 +0000 (14:02 +0900)]
Fix MapView touch issue
Change-Id: I8c5b2b82b260953a6c3107930ea10fbbbca0389a
Signed-off-by: huiyu.eun <huiyu.eun@samsung.com>
joogab yun [Wed, 8 Nov 2023 07:24:47 +0000 (07:24 +0000)]
Merge "When an actor receiving a hover event is hidden or removed, it receives an interrupted signal." into devel/master
joogab.yun [Tue, 7 Nov 2023 04:20:23 +0000 (13:20 +0900)]
When an actor receiving a hover event is hidden or removed, it receives an interrupted signal.
Change-Id: I6d20c67deafb15dfb86e1e815e84f1c4e91c086c
joogab.yun [Wed, 8 Nov 2023 05:47:12 +0000 (14:47 +0900)]
Add screen position log for touch event
Change-Id: I1db65a4c459fe234f7ce50da8728f467fdceb52b
David Steele [Mon, 30 Oct 2023 16:49:34 +0000 (16:49 +0000)]
Cleaned up unused code in Program
Fixed WARNING debug to only have 1 function location string
Added debug to show shader code when missing attributes found:
run with:
export LOG_PIPELINE_CACHE=5
Change-Id: I852f703ae86c6e877b8c50380f7f24c1a7e21e77
Eunki, Hong [Mon, 6 Nov 2023 06:00:02 +0000 (15:00 +0900)]
Reset UpdateProxy traveler only if descendent hierarchy changed
Add new dirty flags about descendent hierarchy changed.
It will be useful when we want to know that given node's traveler
need to reset cache or not.
Change-Id: I62cebb40b92e808bcf5fd446517da32442463b42
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dongsug.song [Mon, 6 Nov 2023 09:51:52 +0000 (18:51 +0900)]
[Tizen] Add lock for shader-precompiler
This reverts commit
7614f3676d72253aa398c89d472dadf201df39d6.
Change-Id: Id3cda7846e698cdc040fa49fdc7b612051f561b0
dongsug.song [Mon, 6 Nov 2023 09:51:25 +0000 (18:51 +0900)]
[Tizen] Add ShaderList for precompile
This reverts commit
e093fb1922379b2a72e3aaff30aad60484371d1c.
Change-Id: I3d88787c54fad408aabc0e1e660a44024617101f
dongsug.song [Mon, 6 Nov 2023 09:50:59 +0000 (18:50 +0900)]
[Tizen] Apply precompile shader
This reverts commit
7d72f8f456b43157b4f21f23e10001864546f9b5.
Change-Id: I1c74883021bddd46a32b9d4b5c8a008c9cda89f9
dongsug.song [Mon, 6 Nov 2023 09:50:28 +0000 (18:50 +0900)]
[Tizen] Property Notify for orientation changes
This reverts commit
f2bac82fe23a1ec774390e1221276aa954d08e3c.
Change-Id: I22e212b9ed8883a59109bf03cf6297f88bf2aa08