Rob Clark [Fri, 11 Oct 2019 23:15:44 +0000 (16:15 -0700)]
freedreno/ir3: fixup register footprint to account for prefetch
It is possible that the result of a pre-fs texture fetch is an output
(or partially an output) of the FS. Sine the meta:tex_prefetch
instructions are dropped before the assembler, we need to account for
this when we fixup the register footprint.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Rob Clark [Fri, 11 Oct 2019 22:57:22 +0000 (15:57 -0700)]
freedreno/ir3: add meta instruction for pre-fs texture fetch
Add a placeholder instruction to track texture fetches made prior to FS
shader dispatch. These, like meta:input instructions are scheduled
before any real instructions, so that RA realizes their result values
are live before the first real instruction. And to give legalize a way
to track usage of fetched sample requiring (sy) sync flags.
There is some related special handling for varying texcoord inputs used
for pre-fs-fetch, so that they are not DCE'd and remain in linkage
between FS and previous stage. Note that we could almost avoid this
special handling by giving meta:tex_prefetch real src arguments, except
that in the FS stage, inputs are actual bary.f/ldlv instructions.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Rob Clark [Fri, 11 Oct 2019 18:50:22 +0000 (11:50 -0700)]
freedreno/ir3: don't DCE ij_pix if used for pre-fs-texture-fetch
When we enable pre-dispatch texture fetch, we could have a scenario
where the barycentric i/j coord sysval is not used in the shader, but
only used for the varying fetch for the pre-dispatch texture fetch.
In this case we need to take care not to DCE this sysval.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Rob Clark [Fri, 11 Oct 2019 18:35:53 +0000 (11:35 -0700)]
freedreno/ir3: track sysval slot for inputs
Will be needed for special handling of SYSTEM_VALUE_BARYCENTRIC_PIXEL
(ij_pix) when pre-fs texture fetch is enabled.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Rob Clark [Fri, 11 Oct 2019 18:26:08 +0000 (11:26 -0700)]
freedreno/ir3: remove unused ir3_instruction::inout
Not sure I remember how long this has been unused for. But it's unused
now.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Hyunjun Ko [Fri, 2 Aug 2019 19:12:22 +0000 (21:12 +0200)]
freedreno/ir3: Add data structures to support texture pre-fetch
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Rob Clark [Wed, 9 Oct 2019 19:16:03 +0000 (12:16 -0700)]
freedreno: update registers
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Eduardo Lima Mitev [Wed, 10 Jul 2019 07:48:21 +0000 (09:48 +0200)]
nir: Add new texop nir_texop_tex_prefetch
This is like nir_texop_tex, but signals that the sampling coordinates
are immutable during the shader stage, in a way that allows the HW
that supports pre-dispatching sampling operations to pre-fetch
the result prior to scheduling the shader stage.
This is introduced to support the feature in Freedreno. Adreno HW
from a4xx supports it.
A NIR pass introduced later in this series will detect sampling
operations that are eligible for pre-dispatch, and replace
nir_texop_tex by this new op, to tell the backend to enable
pre-fetch.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Eric Engestrom [Wed, 16 Oct 2019 10:54:59 +0000 (11:54 +0100)]
osmesa: add missing #include <stdint.h>
Fixes:
281466332ba81a4277a1 ("gallium/osmesa: Introduce a test.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1947
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Dylan Baker [Thu, 17 Oct 2019 17:09:59 +0000 (10:09 -0700)]
docs: Add new feature for compiling for windows with meson
Reviewed-by: Adam Jackson <ajax@redhat.com>
Dylan Baker [Tue, 15 Oct 2019 18:17:54 +0000 (11:17 -0700)]
appveyor: Move appveyor script into .appveyor directory
This clears out the scripts directory completely
Reviewed-by: Adam Jackson <ajax@redhat.com>
Dylan Baker [Tue, 15 Oct 2019 18:16:01 +0000 (11:16 -0700)]
appveyor: Add support for building llvmpipe with meson
Reviewed-by: Adam Jackson <ajax@redhat.com>
Dylan Baker [Thu, 17 Oct 2019 17:07:44 +0000 (10:07 -0700)]
docs: update meson docs for windows
Reviewed-by: Adam Jackson <ajax@redhat.com>
Dylan Baker [Thu, 25 Jul 2019 21:27:43 +0000 (14:27 -0700)]
meson: Use cmake to find LLVM when building for windows
We don't use cmake normally because it always results in static linking.
This is very problematic for *nix OSes which expect shared linking by
default, but for windows this isn't a problem as LLVM doesn't support
shared linking on windows anyway.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Dylan Baker [Tue, 24 Apr 2018 20:48:25 +0000 (13:48 -0700)]
meson: Add support for wrapping llvm
For building on Windows (when not using cygwin), users may want to use a
binary wrap of LLVM, this provides a fallback to the LLVM dependency
which may be used in this case
Reviewed-by: Adam Jackson <ajax@redhat.com>
Dylan Baker [Tue, 15 Oct 2019 20:06:58 +0000 (13:06 -0700)]
meson/llvmpipe: Add dep_llvm to driver_swrast
This fixes build errors in gl-gdi on windows when using llvmpipe
Reviewed-by: Adam Jackson <ajax@redhat.com>
Hal Gentz [Fri, 18 Oct 2019 07:03:37 +0000 (01:03 -0600)]
Revert "egl: Add EGL_CONFIG_SELECT_GROUP_MESA ext."
This reverts commit
173bc9d6842efdec54ea3fd415a6946dcee7b02a.
Hal Gentz [Fri, 18 Oct 2019 07:03:36 +0000 (01:03 -0600)]
Revert "egl: Fixes transparency with EGL and X11."
This reverts commit
90a19074b4e1d4d8f8ababaade8170c05aeecffe.
Hal Gentz [Fri, 18 Oct 2019 07:03:33 +0000 (01:03 -0600)]
Revert "egl: Puts RGBA visuals in the second config selection group."
This reverts commit
a800d16e4f1589e41e53edf8e8a771a33bb46a6a.
Hal Gentz [Fri, 18 Oct 2019 07:03:30 +0000 (01:03 -0600)]
Revert "egl: Configs w/o double buffering support have no `EGL_WINDOW_BIT`."
This reverts commit
075a96aa926e6e89795f95a6a59693f44d9ac970.
Jonathan Marek [Fri, 9 Aug 2019 15:44:07 +0000 (11:44 -0400)]
etnaviv: check NO_ASTC feature bit
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Jonathan Marek [Mon, 2 Sep 2019 20:23:21 +0000 (16:23 -0400)]
etnaviv: fix TS samplers on GC7000L
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Jonathan Marek [Fri, 21 Jun 2019 00:01:28 +0000 (20:01 -0400)]
etnaviv: fix linear_nearest / nearest_linear filters on GC7000Lite
MIN filter is only used when LOD MAX is at least 4 (I guess the 2 LSB don't
actually exist).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Thu, 22 Feb 2018 10:54:21 +0000 (11:54 +0100)]
etnaviv: GC7000: flush TX descriptor and instruction cache
The etnaviv kernel driver will only ever flush write caches. As both
the TX descriptor and instruction cache are read caches they must be
flushed from the user cmdstream at an appropriate time.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Lucas Stach [Thu, 28 Mar 2019 09:14:23 +0000 (10:14 +0100)]
etnaviv: add linear texture support on GC7000
It's just a matter of writing the addressing mode into the
texture descriptor.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Wladimir J. van der Laan [Sun, 29 Oct 2017 14:59:43 +0000 (14:59 +0000)]
etnaviv: GC7000: Texture descriptors
Create a separate implementation file with texture-descriptor-based
sampler views and sampler states. Initialize the one or the other
based on the GPU. There is so little in common that this seemed more
appropriate that keeping them as one type of state object would
only be confusing.
This commit is actually a combiation of the original commit by
Wladimir, fixes and TS implementation from Jonathan and changed to
use softpin by Lucas.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Lucas Stach [Fri, 2 Aug 2019 12:53:08 +0000 (14:53 +0200)]
etnaviv: check for softpin availability on Halti5 devices
Halti5 uses texture descriptors to control the samplers, and thus needs to
know the GPU virtual address for the texture buffers to fill into the
descriptor buffer. Without softpin userspace has no control over the GPU
VM and also no way to fix up the texture descriptor buffer, so there is
no point in creating a screen on a Halti5 device without softpin being
available.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Lucas Stach [Fri, 2 Aug 2019 12:48:09 +0000 (14:48 +0200)]
etnaviv: drm: add softpin interface
If softpin is available on the kernel side, we transparently replace the
relocs with self-managed GPU virtual addresses. This allows to skip some
work at the kernel side, as it doesn't need to touch the command stream
anymore before submitting it to the hardware.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Marek Vasut [Thu, 5 Sep 2019 18:02:58 +0000 (20:02 +0200)]
etnaviv: Rework locking
Replace the per-screen locking of flushing with per-context one and
add per-context lock around command stream buffer accesses, to prevent
cross-context flushing from corrupting these command stream buffers.
Signed-off-by: Marek Vasut <marex@denx.de>
Marek Vasut [Thu, 5 Sep 2019 17:57:39 +0000 (19:57 +0200)]
etnaviv: Command buffer realloc
Reallocate the command stream buffer in case it is too small.
The older kernel versions are limited to 64 kiB buffer, so
limit the size to avoid oversized buffers.
Signed-off-by: Marek Vasut <marex@denx.de>
Marek Vasut [Wed, 4 Sep 2019 23:23:52 +0000 (01:23 +0200)]
etnaviv: Rework resource status tracking
Have each context track which resources it marked as pending read and
pending write. Have each resource track in which context it is pending.
This way, it is possible to identify when a resource is both pending
read and pending write at the same time. Moreover, the status field
can be correctly calculated and updated when necessary.
Signed-off-by: Marek Vasut <marex@denx.de>
Lucas Stach [Fri, 9 Aug 2019 15:11:23 +0000 (17:11 +0200)]
etnaviv: rework the stream flush to always go through the context flush
This way we can ensure that the pipe driver tracking of pending resources
stays in sync with the actual command buffer state, even if a space
reservation triggers a forced flush.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Lucas Stach [Fri, 9 Aug 2019 14:46:01 +0000 (16:46 +0200)]
etnaviv: drm: remove unused etna_cmd_stream_finish
It's not used by anything and gets in the way for the refactoring of
the flush handling.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Lucas Stach [Fri, 9 Aug 2019 13:34:31 +0000 (15:34 +0200)]
etnaviv: keep references to pending resources
As long as a resource is pending in any context we must not destroy
it, otherwise we'll hit a classical use-after-free with fireworks.
To avoid this take a reference when the resource is first added to
the pending set and put the reference when no longer pending.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Marek Vasut [Sat, 8 Jun 2019 17:52:55 +0000 (19:52 +0200)]
etnaviv: Make contexts track resources
Currently, the screen tracks all resources for all contexts, but this
is not correct. Each context should track the resources it uses. This
also allows a context to detect whether a resource is used by another
context and to notify another context using a resource that the current
context is done using the resource.
Signed-off-by: Marek Vasut <marex@denx.de>
Cc: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: Guido Günther <guido.gunther@puri.sm>
Cc: Lucas Stach <l.stach@pengutronix.de>
Brian Paul [Wed, 7 Aug 2019 20:22:33 +0000 (14:22 -0600)]
REVIEWERS: add VMware reviewers
Samuel Pitoiset [Mon, 14 Oct 2019 09:27:32 +0000 (11:27 +0200)]
radv: implement VK_KHR_shader_float_controls
This exposes what's required for DX and this is what we already
configure. The driver flushes denorms for FP32 and preserves them
for FP16/FP64. Note that we can't allow both preserving and
flushing denorms because this won't work for merged shaders. This
will require LLVM to update the float mode register to make it work.
Only enabled on GFX8+ with the LLVM path because it's untested on
previous chips and ACO doesn't support it.
This extension is required for SPIRV 1.4.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 14 Oct 2019 13:39:06 +0000 (15:39 +0200)]
ac/llvm: force fneg/fabs to flush denorms to zero if requested
LLVM optimizes these instructions with XOR/AND and it loses
the sign bit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 14 Oct 2019 13:36:37 +0000 (15:36 +0200)]
ac/llvm: add AC_FLOAT_MODE_ROUND_TO_ZERO
Because some instructions will be optimized by the backend compiler,
the driver has to manually flush to zero to keep the result exact.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 14 Oct 2019 12:23:35 +0000 (14:23 +0200)]
ac/llvm: add ac_build_canonicalize() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Engestrom [Fri, 18 Oct 2019 14:05:21 +0000 (15:05 +0100)]
travis: test meson install as well
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Engestrom [Fri, 18 Oct 2019 14:03:43 +0000 (15:03 +0100)]
travis: don't (re)install python
The new Mac OS X images apparently already have python2 and python3,
and `brew` considers asking to install something already installed
as a fatal error...
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Lepton Wu [Thu, 17 Oct 2019 08:53:49 +0000 (01:53 -0700)]
gbm: Add GBM_MAX_PLANES definition
This removed hard coded "4".
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Lepton Wu <lepton@chromium.org>
Jose Maria Casanova Crespo [Fri, 11 Oct 2019 11:53:32 +0000 (13:53 +0200)]
v3d: Explicitly expose OpenGL ES Shading Language 3.1
This will expose GL_EXT_primitive_bounding_box and
GL_OES_primitive_bounding_box after previous commits
expose OpenGL ES 3.1 once Compute Shaders are available.
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Tue, 3 Sep 2019 08:31:42 +0000 (10:31 +0200)]
v3d: request the kernel to flush caches when TMU is dirty
This adapts the v3d driver to the new CL submit ioctl interface that
allows the driver to request a flush of the caches after the render
job has completed. This seems to eliminate the kernel write violation
errors reported during CTS and Piglit excutions, fixing some CTS tests
and GPU resets along the way.
v2:
- Adapt to changes in the kernel side.
- Disable shader storage and shader images if the kernel doesn't
implement cache flushing.
Fixes CTS tests:
KHR-GLES31.core.shader_image_size.basic-nonMS-fs-float
KHR-GLES31.core.shader_image_size.basic-nonMS-fs-int
KHR-GLES31.core.shader_image_size.basic-nonMS-fs-uint
KHR-GLES31.core.shader_image_size.advanced-nonMS-fs-float
KHR-GLES31.core.shader_image_size.advanced-nonMS-fs-int
KHR-GLES31.core.shader_image_size.advanced-nonMS-fs-uint
KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-draw-calls2
KHR-GLES31.core.shader_atomic_counters.advanced-usage-draw-update-draw
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-int
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Wed, 5 Dec 2018 23:41:35 +0000 (15:41 -0800)]
v3d: Add Compute Shader support
Now that the UAPI has landed, add the pipe_context function for
dispatching compute shaders. This is the last major feature for GLES 3.1,
though it's not enabled quite yet.
Iago Toral Quiroga [Thu, 5 Sep 2019 06:35:01 +0000 (08:35 +0200)]
broadcom: document known hardware issues for L2T flush command
Suggested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Wed, 14 Aug 2019 07:27:13 +0000 (09:27 +0200)]
v3d: add new flag dirty TMU cache at v3d_compiler
That we set for any TMU write on spills and general tmu. It is then
used as part of v3d_emit_gl_shader_state later.
v2: add a new flag instead at v3d_compiler instead of dirty the flag
at v3dx if there is any spill (change suggested by Eric, added by
Alejandro)
v3: set this for anything that is not a load and do it also in
v3d40_vir_emit_image_load_store (Eric)
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Wed, 14 Aug 2019 07:28:15 +0000 (09:28 +0200)]
v3d: trivial update to obsolete comment
Reviewed-by: Eric Anholt <eric@anholt.net>
Bas Nieuwenhuizen [Thu, 17 Oct 2019 23:21:29 +0000 (01:21 +0200)]
radv: Fix single stage constant flush with merged shaders.
e.g. a VERTEX only flush with tess on Vega should look at the TCS
to see which bits are needed.
CC: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1953
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Lucas Stach [Mon, 16 Sep 2019 13:15:47 +0000 (15:15 +0200)]
rbug: remove superfluous NULL check
The SCR_INIT macro used to install the rbug resource_changed method
will only do so when the driver below rbug exposes this method, so
the check will always evaluate to true.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Mon, 16 Sep 2019 13:09:38 +0000 (15:09 +0200)]
rbug: implement resource creation with modifier
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Mon, 16 Sep 2019 13:08:44 +0000 (15:08 +0200)]
rbug: forward can_create_resource to pipe driver
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Mon, 16 Sep 2019 13:07:53 +0000 (15:07 +0200)]
rbug: forward texture_barrier to pipe driver
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Mon, 16 Sep 2019 13:07:07 +0000 (15:07 +0200)]
rbug: implement missing explicit sync related fence functions
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Mon, 16 Sep 2019 13:01:10 +0000 (15:01 +0200)]
rbug: move flush_resource initialization
All the other context method initialzation follow the order of the pipe_context
structure definition making it easy to find unimplemented methods in rbug.
Move the flush_resource init to follow the same order.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Mon, 16 Sep 2019 12:55:13 +0000 (14:55 +0200)]
rbug: unwrap index buffer resource
All resources passed to the drivers below rbug need to be unwrapped before
being passed down. We missed to do this for the index buffer resource when
this was made part of the draw_info structure.
Fixes:
330d0607ed60 (gallium: remove pipe_index_buffer and set_index_buffer)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Mon, 16 Sep 2019 12:48:27 +0000 (14:48 +0200)]
rbug: fix transmitted texture sizes
The rbug wire format defines the texture size parameters to be uint32_t sized
and uses memcpy to move the function parameters to the message structure.
This caused totally wrong transmitted texture sizes since the height and depth
paramterds have been changed to uint16_t in the gallium API. Fix this by doing
an explicit conversion to the correct representation before packing into the
wire message.
Fixes:
e6428092f5e1 (gallium: decrease the size of pipe_resource - 64 -> 48 bytes)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Lucas Stach [Mon, 16 Sep 2019 12:43:13 +0000 (14:43 +0200)]
gallium/util: don't depend on implementation defined behavior in listen()
Using 0 as the backlog argument to listen() is exploiting implementation
defined behavior and will lead to no connections being accepted on some
libc implementations.
Quote of the listen manpage: "A backlog argument of 0 may allow the socket to
accept connections, in which case the length of the listen queue may be set to
an implementation-defined minimum value."
Fix this by using a more sensible backlog value.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Iago Toral Quiroga [Mon, 14 Oct 2019 08:13:17 +0000 (10:13 +0200)]
mesa/main: GL_GEOMETRY_SHADER_INVOCATIONS exists in GL_OES_geometry_shader
It seems that for desktop GL this was included with ARB_gpu_shader5, but
for OpenGL ES this is already included with the base extension and there is
a CTS test that checks this.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux Prayer [Mon, 23 Sep 2019 09:06:07 +0000 (11:06 +0200)]
mesa: implement glTextureStorageNDEXT functions
Implement the 3 functions using the texturestorage_error() helper.
_mesa_lookup_or_create_texture is always called to make sure that 'texture'
is initialized (even if the texturestorage_error() generates an error afterwards).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 11 Sep 2019 08:26:50 +0000 (10:26 +0200)]
mesa: add EXT_dsa NamedCopyBufferSubDataEXT function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 11 Sep 2019 08:13:21 +0000 (10:13 +0200)]
mesa: add EXT_dsa NamedRenderbufferStorageMultisampleEXT function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 11 Sep 2019 08:01:24 +0000 (10:01 +0200)]
mesa: add EXT_dsa Generate*MipmapEXT functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 11 Sep 2019 07:58:47 +0000 (09:58 +0200)]
mesa: refactor GenerateTextureMipmap handling
Rework _mesa_GenerateTextureMipmap to allow code sharing with EXT_dsa functions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 11 Sep 2019 07:30:14 +0000 (09:30 +0200)]
mesa: add EXT_dsa glGetFloati_vEXT/glGetDoublei_vEXT
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Mon, 9 Sep 2019 15:26:30 +0000 (17:26 +0200)]
mesa: add EXT_dsa + EXT_gpu_program_parameters functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Mon, 9 Sep 2019 15:14:18 +0000 (17:14 +0200)]
mesa: add EXT_dsa + EXT_gpu_shader4 functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Mon, 9 Sep 2019 14:44:11 +0000 (16:44 +0200)]
mesa: add EXT_dsa + EXT_texture_integer functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Mon, 9 Sep 2019 14:22:29 +0000 (16:22 +0200)]
mesa: add EXT_dsa + EXT_texture_buffer_object functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Mon, 9 Sep 2019 13:53:00 +0000 (15:53 +0200)]
mesa: add EXT_dsa glProgramUniform*EXT functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Tue, 28 May 2019 15:06:00 +0000 (17:06 +0200)]
mesa: add EXT_dsa NamedProgram functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Tue, 28 May 2019 08:27:52 +0000 (10:27 +0200)]
mesa: add EXT_dsa glClientAttribDefaultEXT / glPushClientAttribDefaultEXT
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Thu, 23 May 2019 14:34:16 +0000 (16:34 +0200)]
mesa: add EXT_dsa glNamedRenderbufferStorageEXT and glGetNamedRenderbufferParameterivEXT
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Daniel Stone [Thu, 17 Oct 2019 11:49:54 +0000 (13:49 +0200)]
panfrost: Respect offset for imported resources
When we import a resource through Gallium, we need to take account of
the offset parameter passed.
Fixes a failure seen with the VIVID V4L2 driver, which would create NV12
resources within the same BO, with an offset. Sample pipeline to
reproduce (replace videoN with your actual VIVID device node):
gst-launch-1.0 v4l2src device=/dev/videoN ! video/x-raw,format=NV12 ! glimagesink
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Tested-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Jordan Justen [Fri, 31 May 2019 22:50:53 +0000 (15:50 -0700)]
iris/resource: Use isl surface alignment during bo allocation
Reworks:
* Change subject from "iris: Align main surface allocation to 64k on gen12+"
* Make use of isl surf alignment. (Nanley)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 4 May 2018 16:43:01 +0000 (09:43 -0700)]
intel/isl: Add isl_aux_usage_has_ccs
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Thu, 12 Apr 2018 05:48:33 +0000 (22:48 -0700)]
intel/isl: Add R10G10B10_FLOAT_A2_UNORM format
Reworks:
* Fill out the format's entry in the ISL format table. (Nanley)
* Support CCS_E-enabled BLORP copies with the format. (Nanley)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Tue, 10 Sep 2019 01:31:41 +0000 (18:31 -0700)]
intel/compiler: Report the number of non-spill/fill SEND messages
This can be useful to measure whether memory access optimizations are
having the desired effect. For example, we might see a reduction in
image loads/stores, or constant buffer loads. We can already see this
in cycle estimates to some extent, but this is a more direct approach,
minus a lot of the noise of random scheduler shuffling.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Marek Olšák [Thu, 17 Oct 2019 00:21:11 +0000 (20:21 -0400)]
st/mesa: don't call variables "tgsi" when they can reference NIR
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 16 Oct 2019 20:46:19 +0000 (16:46 -0400)]
st/mesa: merge st_fragment_program into st_common_program
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Thu, 17 Oct 2019 18:51:23 +0000 (14:51 -0400)]
st/mesa: remove redundant function st_reference_compprog
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 16 Oct 2019 20:22:43 +0000 (16:22 -0400)]
st/mesa: remove unused st_xxx_program::sha1
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 16 Oct 2019 20:19:09 +0000 (16:19 -0400)]
st/mesa: remove st_vp_variant_key in favor of st_common_variant_key
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 16 Oct 2019 20:10:43 +0000 (16:10 -0400)]
st/mesa: remove num_tgsi_tokens from st_xx_program
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 16 Oct 2019 20:05:10 +0000 (16:05 -0400)]
st/mesa: rename basic -> common for st_common_program
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 16 Oct 2019 19:59:41 +0000 (15:59 -0400)]
st/mesa: rename st_xxx_program::tgsi to state
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Tue, 15 Oct 2019 20:49:06 +0000 (16:49 -0400)]
st/mesa: lower doubles for NIR after linking
This allows dropping 1 call to st_nir_opts, because shaders are always
optimized after linking.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Tue, 8 Oct 2019 02:15:01 +0000 (22:15 -0400)]
st/mesa: call st_nir_opts for linked shaders only once
The removed st_nir_opts calls are mostly redundant.
There is an improvement with shader-db on radeonsi:
Before:
real 1m54.047s
user 28m37.857s
sys 0m7.573s
After:
real 1m52.012s
user 28m3.412s
sys 0m7.808s
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Ian Romanick [Mon, 15 Jul 2019 18:38:55 +0000 (11:38 -0700)]
intel/vec4: Don't try both sources as immediates for DPH
DPH isn't actually commutative, so this doesn't work. If the immediate
in src0 would be a VF candidate, we could do better. *shrug*
No shader-db changes on any Intel platform.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes:
b04beaf41d2 ("intel/vec4: Try both sources as candidates for being immediates")
Ian Romanick [Mon, 15 Jul 2019 22:18:47 +0000 (15:18 -0700)]
nir/search: Fix possible NULL dereference in is_fsign
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes:
09705747d72 ("nir/algebraic: Reassociate fadd into fmul in DPH-like pattern")
Jordan Justen [Fri, 19 Apr 2019 23:28:01 +0000 (16:28 -0700)]
iris: Let isl decide the supported tiling in more situations
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Suggested-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jordan Justen [Fri, 19 Jan 2018 08:48:33 +0000 (00:48 -0800)]
intel/isl: Add gen12 depth/stencil surface alignments
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 9 Jan 2018 00:28:46 +0000 (16:28 -0800)]
intel/isl: Select Y-tiling for stencil on gen12
Rework:
* Disallow linear 1D stencil buffers (Nanley)
* Force Y for gen12 stencil rather than ~W (Nanley)
Co-authored-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 9 Jan 2018 00:27:45 +0000 (16:27 -0800)]
intel/genxml: Remove W-tiling on gen12
It's no longer supported by the hardware
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jordan Justen [Wed, 16 Aug 2017 23:45:47 +0000 (16:45 -0700)]
intel/genxml,isl: Add gen12 stencil buffer changes
Rework:
* NULL stencil buffer path (Jason)
* genxml fixes (Nanley)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jordan Justen [Wed, 16 Aug 2017 23:45:47 +0000 (16:45 -0700)]
intel/genxml,isl: Add gen12 depth buffer changes
Reworks:
* Fix 3DSTATE_DEPTH_BUFFER "Surface Format" end in xml (Jason)
* Remove WM_HZ_OP changes (Nanley)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jordan Justen [Wed, 16 Aug 2017 23:45:47 +0000 (16:45 -0700)]
intel/genxml,isl: Add gen12 render surface state changes
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Eric Anholt [Mon, 19 Aug 2019 22:17:58 +0000 (15:17 -0700)]
mesa: Refactor the entirety of _mesa_format_matches_format_and_type().
This function was difficult to implement for new formats due to the
combination of endianness and swapbytes support. Since it's mostly
used for fast paths, bugs in it were often missed during testing.
Just reimplement it on top of the recent
_mesa_format_from_format_and_type() which can give us a canonical
MESA_FORMAT for a format and type enum (while respecting endianness).
Fixes:
- R4G4B4A4_UNORM, B4G4R4_UINT, R4G4B4A4_UINT incorrectly matched with
swapBytes (you can't just reverse the channels if the channels
aren't bytes)
- A4R4G4B4_UNORM and A4R4G4B4_UINT missing BGRA/4444_REV matches
- failing to match RGB/BGR unorm8 array formats on BE
- 2101010 formats incorrectly matching with swapBytes set.
- UINT/SINT byte formats failed to match with swapBytes set.
This deletes the part of tests/mesa_formats.cpp that called
_mesa_format_matches_format_and_type() to make sure it didn't
assertion fail, as it now would assertion fail due to the fact that we
were passing an invalid format (GL_RG) for most types.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 18 Sep 2019 21:01:29 +0000 (14:01 -0700)]
mesa: Add support for array formats of depth and stencil.
In desktop GL, you can specify things like GL_DEPTH_COMPONENT/GL_BYTE as a
ReadPixels format, and we need to be able to represent that to see if we
have proper MESA_FORMATs for them. That's exactly what the
mesa_array_format enum is for.
v2: Drop _mesa from static fn.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>