Ilia Mirkin [Fri, 24 Apr 2015 23:17:11 +0000 (19:17 -0400)]
st/mesa: update stencil surface if it comes from texture
Now that ARB_texture_stencil8 is supported, this might happen.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Alex Deucher [Tue, 12 May 2015 17:13:05 +0000 (13:13 -0400)]
radeonsi: add new bonaire pci id
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Marek Olšák [Wed, 29 Apr 2015 15:54:26 +0000 (17:54 +0200)]
st/mesa: translate st_api robustness flags to gl_context flags
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Wed, 29 Apr 2015 15:52:02 +0000 (17:52 +0200)]
st/dri: add support for create_context_robustness GLX and EGL extensions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Wed, 29 Apr 2015 13:05:19 +0000 (15:05 +0200)]
st/mesa: implement GetGraphicsResetStatus
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Wed, 29 Apr 2015 13:44:55 +0000 (15:44 +0200)]
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Wed, 29 Apr 2015 13:04:34 +0000 (15:04 +0200)]
gallium: add an interface for querying a device reset status
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Sat, 9 May 2015 13:01:23 +0000 (16:01 +0300)]
clover: Implement locking of the wait_count, _chain and _status members of event.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Francisco Jerez [Sat, 9 May 2015 13:22:33 +0000 (16:22 +0300)]
clover: Wrap event::_status in a method to prevent unlocked access.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Francisco Jerez [Sat, 9 May 2015 11:47:38 +0000 (14:47 +0300)]
clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.
Refactor ::trigger and ::abort to split out the operations that access
concurrently modified data members and require locking from the
recursive and possibly re-entrant part of these methods. This will
avoid some deadlock situations when locking is implemented.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Francisco Jerez [Tue, 5 May 2015 20:10:56 +0000 (23:10 +0300)]
nir: Translate memory barrier intrinsics from GLSL IR.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Tue, 5 May 2015 20:04:46 +0000 (23:04 +0300)]
nir: Translate image load, store and atomic intrinsics from GLSL IR.
v2: Undefine coordinate components not applicable to the target.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Tue, 5 May 2015 20:02:05 +0000 (23:02 +0300)]
nir: Fix indexing of atomic counter arrays with a constant value.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Tue, 5 May 2015 20:00:51 +0000 (23:00 +0300)]
nir: Add memory barrier intrinsic.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Tue, 5 May 2015 19:58:39 +0000 (22:58 +0300)]
nir: Define image load, store and atomic intrinsics.
v2: Undefine coordinate components not applicable to the target.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 30 Apr 2015 16:29:54 +0000 (19:29 +0300)]
i965/fs: Have component() set the register stride to zero.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 22 Apr 2015 11:46:17 +0000 (14:46 +0300)]
i965/fs: Fix offset() for registers with zero stride.
stride == 0 implies that the register has one channel per vector
component.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Francisco Jerez [Thu, 7 May 2015 16:33:57 +0000 (19:33 +0300)]
i965: Don't forget the force_sechalf flag in lower_load_payload().
Regression from commit
41868bb6824c6106a55c8442006c1e2215abf567.
Fixes a bunch of ARB_shader_image_load_store tests.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Francisco Jerez [Wed, 6 May 2015 14:37:12 +0000 (17:37 +0300)]
i965: Document brw_mask_reg().
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tapani Pälli [Mon, 11 May 2015 11:50:19 +0000 (14:50 +0300)]
nir: fix sampler lowering pass for arrays
This fixes bugs with special cases where we have arrays of
structures containing samplers or arrays of samplers.
I've verified that patch results in calculating same index value as
returned by _mesa_get_sampler_uniform_value for IR. Patch makes
following ES3 conformance test pass:
ES3-CTS.shaders.struct.uniform.sampler_array_fragment
v2: remove unnecessary comment (Topi)
simplify changes and the overall code (Jason)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90114
Neil Roberts [Tue, 4 Nov 2014 19:15:00 +0000 (19:15 +0000)]
i965: Use predicate enable bit for conditional rendering w/o stalling
Previously whenever a primitive is drawn the driver would call
_mesa_check_conditional_render which blocks waiting for the result of
the query to determine whether to render. On Gen7+ there is a bit in
the 3DPRIMITIVE command which can be used to disable the primitive
based on the value of a state bit. This state bit can be set based on
whether two registers have different values using the MI_PREDICATE
command. We can load these two registers with the pixel count values
stored in the query begin and end to implement conditional rendering
without stalling.
Unfortunately these two source registers were not in the whitelist of
available registers in the kernel driver until v3.19. This patch uses
the command parser version from intel_screen to detect whether to
attempt to set the predicate data registers.
The predicate enable bit is currently only used for drawing 3D
primitives. For blits, clears, bitmaps, copypixels and drawpixels it
still causes a stall. For most of these it would probably just work to
call the new brw_check_conditional_render function instead of
_mesa_check_conditional_render because they already work in terms of
rendering primitives. However it's a bit trickier for blits because it
can use the BLT ring or the blorp codepath. I think these operations
are less useful for conditional rendering than rendering primitives so
it might be best to leave it for a later patch.
v2: Use the command parser version to detect whether we can write to
the predicate data registers instead of trying to execute a
register load command.
v3: Simple rebase
v4: Changes suggested by Kenneth Graunke: Split the
load_64bit_register function out to a separate patch so it can be
a shared public function. Avoid calling
_mesa_check_conditional_render if we've already determined that
there's no query object. Some styling fixes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Neil Roberts [Mon, 11 May 2015 13:00:42 +0000 (14:00 +0100)]
i956: Add a function to load a 64-bit register from a buffer
Adds brw_load_register_mem64 which is similar to brw_load_register_mem
except that it queues two GEN7_MI_LOAD_REGISTER_MEM commands in order
to load both halves of a 64-bit register. The function is implemented
by splitting the 32-bit version into an internal helper function which
takes a size.
This will later be used to set the 64-bit predicate source registers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Neil Roberts [Fri, 7 Nov 2014 18:20:17 +0000 (18:20 +0000)]
i965: Store the command parser version number in intel_screen
In order to detect whether the predicate source registers can be used
in a later patch we will need to know the version number for the
command parser. This patch just adds a member to intel_screen and does
an ioctl to get the version.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Roland Scheidegger [Tue, 12 May 2015 02:48:48 +0000 (04:48 +0200)]
docs/GL3: (trivial) mark some tf extensions as done for softpipe/llvmpipe
Those extensions were enabled for ages already.
Emil Velikov [Mon, 11 May 2015 21:07:46 +0000 (22:07 +0100)]
docs: add news item and link release notes for mesa 10.5.5
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Mon, 11 May 2015 21:02:03 +0000 (22:02 +0100)]
docs: Add sha256 sums for the 10.5.5 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit
8ee1a1c08b168d7583b806a2f8a2dc2ae28be62a)
Emil Velikov [Mon, 11 May 2015 19:19:33 +0000 (20:19 +0100)]
Add release notes for the 10.5.5 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit
d88fb4050561a62fa824bec59ffedf2a826c2083)
Ilia Mirkin [Thu, 7 May 2015 03:29:33 +0000 (23:29 -0400)]
st/mesa: make sure to create a "clean" bool when doing i2b
i2b has to work for all integers, not just 1. INEG would not necessarily
result with all bits set, which is something that other operations can
rely on by e.g. using AND (or INEG for b2i).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
Tom Stellard [Thu, 26 Mar 2015 19:33:24 +0000 (19:33 +0000)]
clover: Fix a bug with multi-threaded events v2
It was possible for some events never to get triggered if one thread
was creating events and another threads was waiting for them.
This patch consolidates soft_event::wait() and hard_event::wait()
into event::wait() so that hard_event objects will now wait for
all their dependencies to be submitted before flushing the command
queue.
v2:
- Rename variables
- Use mutable varibales so we can keep event::wait() const
- Open code signalled() call so mutex can be atted to signalled
without deadlocking.
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tom Stellard [Thu, 7 May 2015 13:57:14 +0000 (13:57 +0000)]
clover: Add a mutex to guard queue::queued_events
This fixes a potential crash where on a sequence like this:
Thread 0: Check if queue is not empty.
Thread 1: Remove item from queue, making it empty.
Thread 0: Do something assuming queue is not empty.
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Matt Turner [Mon, 11 May 2015 17:46:59 +0000 (10:46 -0700)]
i965/fs: Add missing initializer in fs_visitor().
Adam Jackson [Wed, 1 Apr 2015 14:39:45 +0000 (10:39 -0400)]
egl: Remove skeleton implementation of EGL_MESA_screen_surface
No backend wires this up to anything, and the extension spec has been
marked obsolete for 4+ years.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Axel Davy [Fri, 1 May 2015 17:08:37 +0000 (19:08 +0200)]
egl/swrast: Enable config extension for swrast
Enables to use dri config for swrast, like vblank_mode.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 1 May 2015 09:11:20 +0000 (11:11 +0200)]
egl/wayland: Implement swrast support
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 1 May 2015 09:16:41 +0000 (11:16 +0200)]
egl/wayland: Simplify dri2_wl_create_surface
This function is always used with EGL_WINDOW_BIT. Pixmaps are forbidden
for Wayland, and PBuffers are unimplemented.
Reviewed-by: Daniel Stone <daniels@collabora.com>.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 1 May 2015 09:12:46 +0000 (11:12 +0200)]
egl/x11: move dri2_x11_swrast_create_image_khr to egl_dri2_fallback.h
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Thu, 30 Apr 2015 23:16:24 +0000 (01:16 +0200)]
egl/wayland: Implement DRI_PRIME support
When the server gpu and requested gpu are different:
. They likely don't support the same tiling modes
. They likely do not have fast access to the same locations
Thus we do:
. render to a tiled buffer we do not share with the server
. Copy the content at every swap to a buffer with no tiling
that we share with the server.
This is similar to the glx dri3 DRI_PRIME implementation.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Thu, 30 Apr 2015 23:30:10 +0000 (01:30 +0200)]
egl/wayland: Add support for render-nodes
It is possible the server advertises a render-node.
In that case no authentication is needed,
and Gem names are forbidden.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
v2: do not check for __DRI_IMAGE_DRIVER, but instead
do not advertise __DRI_DRI2_LOADER when on a render-node.
Axel Davy [Thu, 30 Apr 2015 22:20:34 +0000 (00:20 +0200)]
glx/dri3: Add additional check for gpu offloading case
Checks blitImage is implemented.
Initially having the __DRIimageExtension extension
at version 9 at least meant blitImage was supported.
However some implementation do advertise version >= 9
without implementing it.
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Thu, 30 Apr 2015 22:06:31 +0000 (00:06 +0200)]
doc/egl: Remove depreciated EGL_SOFTWARE
EGL_SOFTWARE is not supported anywhere in the code,
whereas LIBGL_ALWAYS_SOFTWARE is.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Thu, 30 Apr 2015 22:03:32 +0000 (00:03 +0200)]
egl/wayland: properly destroy wayland objects
the wl_registry and the wl_queue allocated weren't destroyed.
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Neil Roberts [Fri, 8 May 2015 16:35:18 +0000 (17:35 +0100)]
i965/fs: Disable opt_sampler_eot for textureGather
The opt_sampler_eot optimisation seems to break when the last
instruction is SHADER_OPCODE_TG4. A bunch of Piglit tests end up doing
this so it causes a lot of regressions. I can't find any documentation
or known workarounds to indicate that this is expected behaviour, but
considering that this is probably a pretty unlikely situation in a
real use case we might as well disable it in order to avoid the
regressions. In total this fixes 451 tests.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Tapani Pälli [Thu, 7 May 2015 05:07:30 +0000 (08:07 +0300)]
mesa: use _mesa_has_compute_shaders instead of extension check
This was really the original purpose, for enabling the path for
ES3.1 tests without the extension being set. Set also fallthrough
comment for Coverity (caught by Matt).
v2: .. and test the right way, not wrong one (Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Marta Lofstedt [Thu, 7 May 2015 15:13:47 +0000 (17:13 +0200)]
main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE
The return type for GL_VERTEX_BINDING_STRIDE is missing,
this cause glGetIntegeri_v to fail.
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Dave Airlie [Sun, 10 May 2015 20:24:03 +0000 (06:24 +1000)]
r600: use pipe->hw prim convert from radeonsi
This avoids future addition to PIPE_PRIM_ from causing regressions
on r600g.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Rob Clark [Sun, 10 May 2015 10:03:49 +0000 (06:03 -0400)]
freedreno/ir3/nir: fix build break after
f752effa
Our lower if/else pass was missed when converting NIR to use linked
lists rather than hashsets to track use/def sets.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Ilia Mirkin [Sat, 9 May 2015 07:26:07 +0000 (03:26 -0400)]
nv50/ir: only enable mul saturate on G200+
Commit
44673512a84 enabled support for saturating fmul. However
experimentally this does not seem to work on the older chips. Restrict
the feature to G200 (NVA0) and later.
Reported-by: Pierre Moreau <pierre.morrow@free.fr>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90350
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Sat, 9 May 2015 17:25:51 +0000 (13:25 -0400)]
nvc0: reset the instanced elements state when doing blit using 3d engine
Since we update num_vtxelts here, we could otherwise end up with stale
instancing information in the upper bits which wouldn't otherwise get
reset. (Also we run the risk of the previous draw having set the first
element as instanced.)
This appears as one of the causes for the test pointed out in fdo#90363
to fail on nvc0.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90363
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Fri, 8 May 2015 04:26:24 +0000 (00:26 -0400)]
nvc0: keep track of PGRAPH state in nvc0_screen
See identical commit for nv50. Destroying the current context and then
creating a new one or switching to another existing context would cause
the "current" state to not be properly initialized, so we save it off in
the screen.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Fri, 8 May 2015 04:15:22 +0000 (00:15 -0400)]
nv50: keep track of PGRAPH state in nv50_screen
Normally this is kept in nv50_context, and on switching the active
context, the state is copied from the previous context. However when the
last context is destroyed, this is lost, and a new context might later
be created. When the currently-active context is destroyed, save its
state in the screen, and restore it when setting the current context.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90363
Reported-by: Matteo Bruni <matteo.mystral@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Matteo Bruni <matteo.mystral@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Kenneth Graunke [Sat, 9 May 2015 02:36:19 +0000 (19:36 -0700)]
nir: Fix aggressive typos in nir_from_ssa.c.
s/agressive/aggressive/g
Trivial.
Jason Ekstrand [Fri, 8 May 2015 16:48:33 +0000 (09:48 -0700)]
nir/search: Save/restore the variables_seen bitmask when matching
Shader-db results on Broadwell:
total instructions in shared programs: 7152330 -> 7137006 (-0.21%)
instructions in affected programs: 1330548 -> 1315224 (-1.15%)
helped: 5797
HURT: 76
GAINED: 0
LOST: 8
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 8 May 2015 16:42:05 +0000 (09:42 -0700)]
nir/search: Assert that variable id's are in range
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 8 May 2015 15:33:01 +0000 (08:33 -0700)]
nir/search: handle explicitly sized sources in match_value
Previously, this case was being handled in match_expression prior to
calling match_value. However, there is really no good reason for this
given that match_value has all of the information it needs. Also, they
weren't being handled properly in the commutative case and putting it in
match_value gives us that for free.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 24 Apr 2015 17:16:27 +0000 (10:16 -0700)]
nir/nir: Use a linked list instead of a hash set for use/def sets
This commit switches us from the current setup of using hash sets for
use/def sets to using linked lists. Doing so should save us quite a bit of
memory because we aren't carrying around 3 hash sets per register and 2 per
SSA value. It should also save us CPU time because adding/removing things
from use/def sets is 4 pointer manipulations instead of a hash lookup.
Running shader-db 50 times with USE_NIR=0, NIR, and NIR + use/def lists:
GLSL IR Only: 586.4 +/- 1.653833
NIR with hash sets: 675.4 +/- 2.502108
NIR + use/def lists: 641.2 +/- 1.557043
I also ran a memory usage experiment with Ken's patch to delete GLSL IR and
keep NIR. This patch cuts an aditional 42.9 MiB of ralloc'd memory over
and above what we gained by deleting the GLSL IR on the same dota trace.
On the code complexity side of things, some things are now much easier and
others are a bit harder. One of the operations we perform constantly in
optimization passes is to replace one source with another. Due to the fact
that an instruction can use the same SSA value multiple times, we had to
iterate through the sources of the instruction and determine if the use we
were replacing was the only one before removing it from the set of uses.
With this patch, uses are per-source not per-instruction so we can just
remove it safely. On the other hand, trying to iterate over all of the
instructions that use a given value is more difficult. Fortunately, the
two places we do that are the ffma peephole where it doesn't matter and GCM
where we already gracefully handle duplicates visits to an instruction.
Another aspect here is that using linked lists in this way can be tricky to
get right. With sets, things were quite forgiving and the worst that
happened if you didn't properly remove a use was that it would get caught
in the validator. With linked lists, it can lead to linked list corruption
which can be harder to track. However, we do just as much validation of
the linked lists as we did of the sets so the validator should still catch
these problems. While working on this series, the vast majority of the
bugs I had to fix were caught by assertions. I don't think the lists are
going to be that much worse than the sets.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Tue, 28 Apr 2015 03:40:11 +0000 (20:40 -0700)]
util/list: Add a list validation function
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Tue, 28 Apr 2015 03:39:37 +0000 (20:39 -0700)]
util/list: Add list_empty and list_length functions
v2: Don't use C99 when iterating over the list
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Tue, 28 Apr 2015 01:56:02 +0000 (18:56 -0700)]
util/list: Add C99-based iterator macros
v2: Use LIST_ENTRY instead of container_of in iterators
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Tue, 28 Apr 2015 00:41:27 +0000 (17:41 -0700)]
util: Move gallium's linked list to util
The linked list in gallium is pretty much the kernel list and we would like
to have a C-based linked list for all of mesa. Let's not duplicate and
just steal the gallium one.
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Mon, 27 Apr 2015 23:58:29 +0000 (16:58 -0700)]
gallium/double_list: s/INLINE/inline and remove the p_compiler include
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Tue, 21 Apr 2015 19:12:26 +0000 (12:12 -0700)]
nir: Use nir_instr_rewrite_src in copy propagation
We were rolling our own rewrite_src variant in copy-propagation. Let's
stop doing that and use the ones in core NIR.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 24 Apr 2015 17:34:30 +0000 (10:34 -0700)]
nir: Add a function for rewriting the condition of an if statement
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Wed, 22 Apr 2015 01:00:21 +0000 (18:00 -0700)]
nir: Add and use initializer #defines for nir_src and nir_dest
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Tue, 21 Apr 2015 18:16:04 +0000 (11:16 -0700)]
nir: Modernize the out-of-SSA pass
The out-of-SSA pass was one of the first passes written when getting SSA
up-and-going (for obvious reasons). As such, it came before a lot of the
nifty SSA-based helpers were introduced. This commit modernizes it so that
we're no longer doing nearly as much manual banging on use/def sets.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 24 Apr 2015 00:10:42 +0000 (17:10 -0700)]
nir/validate: Validate SSA def parent instructions
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Ilia Mirkin [Fri, 8 May 2015 22:54:08 +0000 (18:54 -0400)]
nv50/ir: only propagate saturate up if some actual folding took place
The former logic would copy the saturate up to any mul with an immediate
if there was a subsequent mul with a saturate. However we only want to
do that if we collapsed 2 muls by multiplying their immediates (or were
able to put the immediate in as a post-multiplier).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Ian Romanick [Thu, 7 May 2015 00:04:15 +0000 (17:04 -0700)]
nir: Delete all traces of nir_op_flog
Nothing produces it, and nothing can consume it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Thu, 7 May 2015 00:01:37 +0000 (17:01 -0700)]
nir: Don't produce nir_op_flog from GLSL IR
All paths that produce GLSL IR for NIR lower ir_unop_log. All paths
that consume NIR will explode if they geta nir_op_flog.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Thu, 7 May 2015 00:00:18 +0000 (17:00 -0700)]
nir: Delete all traces of nir_op_fexp
Nothing produces it, and nothing can consume it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Wed, 6 May 2015 23:57:22 +0000 (16:57 -0700)]
nir: Don't produce nir_op_fexp from GLSL IR
All paths that produce GLSL IR for NIR lower ir_unop_exp. All paths
that consume NIR will explode if they geta nir_op_fexp.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Wed, 6 May 2015 23:54:06 +0000 (16:54 -0700)]
prog_to_nir: OPCODE_EXP is not nir_op_fexp
It's a weird thing that provides some values related to 2**x. It's also
already handled by a case in the switch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Neil Roberts [Fri, 8 May 2015 15:13:52 +0000 (16:13 +0100)]
i965/fs: Improve a comment about stripping trailing zeroes
Originally I wrote that removing the first parameter doesn't work but
I didn't know why. I now found a mention of this in the PRM so it's
probably worthing adding it to the comment.
Fredrik Höglund [Wed, 18 Mar 2015 19:50:06 +0000 (20:50 +0100)]
docs: Update the ARB_direct_state_access status
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 18:07:52 +0000 (19:07 +0100)]
mesa: Implement GetVertexArrayIndexed[64]iv
v2: Fix the name of the entry point in the error messages.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 18:04:16 +0000 (19:04 +0100)]
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
This parameter was added in OpenGL 4.3 and GL_ARB_direct_state_access.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:58:36 +0000 (18:58 +0100)]
mesa: Add a vao parameter to get_vertex_array_attrib
This is needed to implement glGetVertexArrayIndexediv and
glGetVertexArrayIndexed64iv.
v2: Make the vao parameter const.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:56:31 +0000 (18:56 +0100)]
mesa: Implement GetVertexArrayiv
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:52:36 +0000 (18:52 +0100)]
mesa: Implement VertexArrayBindingDivisor
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:50:49 +0000 (18:50 +0100)]
mesa: Add a vao parameter to vertex_binding_divisor
This is needed to implement VertexArrayBindingDivisor.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:49:06 +0000 (18:49 +0100)]
mesa: Implement VertexArrayAttribBinding
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:46:42 +0000 (18:46 +0100)]
mesa: Add a vao parameter to vertex_attrib_binding
This is needed to implement VertexArrayAttribBinding.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:44:00 +0000 (18:44 +0100)]
mesa: Implement VertexArrayAttrib[I|L]Format
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:41:09 +0000 (18:41 +0100)]
mesa: Add a vao parameter to update_array_format
This is needed to implement VertexArrayAttrib*Format.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:39:50 +0000 (18:39 +0100)]
mesa: Refactor VertexAttrib[I|L]Format
The only difference between these functions is the legal types and
sizes, so consolidate the code into a single vertex_attrib_format()
function and call it from all three entry points.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:37:27 +0000 (18:37 +0100)]
mesa: Implement VertexArrayVertexBuffers
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:35:10 +0000 (18:35 +0100)]
mesa: Implement VertexArrayVertexBuffer
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:33:14 +0000 (18:33 +0100)]
mesa: Add a vao parameter to bind_vertex_buffer
This is needed to implement VertexArrayVertexBuffer and
VertexArrayVertexBuffers.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:30:12 +0000 (18:30 +0100)]
mesa: Implement VertexArrayElementBuffer
v2: Add a doxygen comment.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:27:58 +0000 (18:27 +0100)]
mesa: Implement EnableVertexArrayAttrib
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:27:18 +0000 (18:27 +0100)]
mesa: Implement DisableVertexArrayAttrib
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:25:45 +0000 (18:25 +0100)]
mesa: Keep track of the last looked-up VAO
This saves the cost of repeated hash table lookups when the same
vertex array object is referenced in a sequence of calls such as:
glVertexArrayAttribFormat(vao, ...);
glVertexArrayAttribBinding(vao, ...);
glEnableVertexArrayAttrib(vao, ...);
...
Note that VAO's are container objects that are not shared between
contexts.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:24:36 +0000 (18:24 +0100)]
mesa: Add _mesa_lookup_vao_err
This is a convenience function that generates GL_INVALID_OPERATION
when the array object doesn't exist.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Fredrik Höglund [Mon, 2 Mar 2015 17:22:50 +0000 (18:22 +0100)]
mesa: Implement CreateVertexArrays
v2: Update the documentation for gen_vertex_arrays().
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Neil Roberts [Thu, 7 May 2015 13:20:17 +0000 (14:20 +0100)]
i965/skl: In opt_sampler_eot always set destination register to null
opt_sampler_eot enables a direct write to framebuffer from a sample.
In order to do this the sample message needs to have a message header
so if there wasn't one already then the function adds one. In addition
the function sets the destination register to null because it's no
longer used. However it was only doing this in cases where it was
adding a message header. This patch just moves setting the destination
so that it happens even if there's a messge header. In practice this
doesn't seem to make any difference but it's a bit cleaner.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Neil Roberts [Thu, 7 May 2015 17:55:55 +0000 (18:55 +0100)]
i965/fs: Set the header_size on LOAD_PAYLOAD in opt_sampler_eot
Commit
94ee908448 added a header size parameter to the function to
create the LOAD_PAYLOAD instruction. However this broke
opt_sampler_eot which manually constructs the instruction and so
wasn't setting the header_size. This ends up making the parameters for
the send message all have the wrong location and it all falls apart.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Martin Peres [Thu, 7 May 2015 13:57:48 +0000 (16:57 +0300)]
docs: document the LIBGL_DRI3_DISABLE environment variable
Suggested-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Dave Airlie [Fri, 24 Apr 2015 02:50:21 +0000 (12:50 +1000)]
docs: update ARB_vertex_attrib_64bit status
Add to GL3.txt and release notes.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 20 Feb 2015 01:42:19 +0000 (11:42 +1000)]
st/mesa: add double input support including lowering (v3.1)
This takes a different approach to previously, we cannot index into the
inputMapping with anything but the mesa attribute index, so we can't use
the just add one to index trick, we need more info to add one to it
after we've mapped the input.
(Fixed copy propgation and cleaned up a little)
v2: drop float64 format check, just attr->Doubles.
merge enable patch.
v3: cleanup code a bit.
v3.1: minor review fixups (comment, newline) (Ilia)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 20 Feb 2015 01:41:01 +0000 (11:41 +1000)]
mesa/vbo: add support for 64-bit vertex attributes. (v1)
This adds support in the vbo and array code to handle
double vertex attributes.
v0.2: merge code to handle doubles in vbo layer.
v1: don't use v0, merge api_array elt code.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 30 Apr 2015 00:42:06 +0000 (10:42 +1000)]
glsl: check total count of multi-slot double vertex attribs
The spec is vague all over the place about this, but this seems
to be the intent, we can probably make this optional later if
someone makes hw that cares and writes a driver.
Basically we need to double count some of the d types but
only for totalling not for slot number assignment.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>